ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Scheduled Deliverables

as of 2023-04-05

There are currently 43 scheduled deliverables being worked on by 16 teams

3 deliverables are scheduled to begin work by 2 team(s) within two weeks


This report lists the actively assigned deliverables and the associated teams, along with the number of developers assigned to each time period. Deliverable time allocations are often staggered over their total lifespan and have multiple devs in the same department working in parallel, but their allocations are obviously not going to be equal. For a better look at this, clicking the team name (or one of the completion dates listed below it) will display a rendering of the current waterfall chart iteration. This chart provides an overview of the schedule breakdown of each team in week long segments.

The timeslots you see on the RSI website are actually fragmented into many smaller sections, usually two week sprints. I do my best to combine relevant timespans by looking for overlaps (4 days currently). If a team says they end earlier than you expect, it means that there is some sizeable period of time between then and the next time they start working on the deliverable again.

The load calculation is an approximation based on the sum of the part-time and full-time tasks (averaged at 80 hours to complete a piece) divided by the team capacity (with a focus factor of 60%) over the given time period. Without exact hourly estimates for each task, a more accurate assessment doesn’t seem likely, so interpret the load as a given dev group’s general utilization on a deliverable.


extra analysis (click me)


There are approximately 149 devs (out of ~512, or 29%) with 309 assignments scheduled to work on 43 observable deliverables. Of those deliverables, 19% are for SQ42 exclusively, with ~47 devs (9%) scheduled for approximately 1218 man-days. 23% of deliverables are shared between both projects.

3 deliverable(s) are not currently scheduled to continue work after this sprint: Below are the time breakdowns for each team:

Actor Status T2

(Recently started!)

  • Actor Feature Team
    2x Engineering devs working on 14 tasks (130% load) thru 2023-06-29

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Additional Derelict Settlements

  • MTL Sandbox 1
    3x Art devs working on 20 tasks (62% load) thru 2023-06-29
    2x Design devs working on 17 tasks (78% load) thru 2023-06-29

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Aerodynamic Control Surfaces

  • Vehicle Feature Team
    1x Engineering dev working on 5 tasks (208% load) thru 2023-05-08

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Aopoa San'tok.yāi

  • Vehicle Content - US
    1x Art dev working on 6 tasks (123% load) thru 2023-06-23
    1x Design dev working on 6 tasks (123% load) thru 2023-06-23

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Asteroid Facilities

  • EU Sandbox 1
    3x Art devs working on 14 tasks (102% load) thru 2023-05-30

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ATC Service

  • Systemic Services and Tools Team
    2x Engineering devs working on 6 tasks (125% load) thru 2023-05-08

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Bounty Hunter V2

  • EU Landing Zone 2
    3x Art devs working on 18 tasks (56% load) thru 2023-07-02

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  • Vehicle Content - EU
    2x Art devs working on 8 tasks (171% load) thru 2023-05-11

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Bug Fixing & Tech Debt

  • Actor Feature Team
    1x Engineering dev working on 9 tasks (167% load) thru 2023-06-29

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  • US PU Gameplay Feature Team
    5x Design devs will work on 13 tasks (31% load) starting 2023-04-09 thru 2023-06-19

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Building Interiors

  • MTL Sandbox 1
    15x Art devs working on 26 tasks (17% load) thru 2023-09-10
    7x Design devs working on 20 tasks (18% load) thru 2023-09-10

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Cave Archetypes

(Scheduled work ending soon!)

  • EU Sandbox 2
    5x Art devs working on 15 tasks (357% load) thru 2023-04-14
    1x Tech Content dev working on 3 tasks (357% load) thru 2023-04-14

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Chapter 01

  • Audio
    4x Audio devs working on 18 tasks (83% load) thru 2023-04-05

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Chapter 05

(Scheduled work ending soon!)

  • Vehicle Feature Team
    2x Engineering devs working on 7 tasks (76% load) thru 2023-04-10

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Chapter 07

  • Vehicle Feature Team
    2x Engineering devs working on 4 tasks (128% load) thru 2023-04-24

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Chapter 12

  • Audio
    3x Audio devs working on 21 tasks (130% load) thru 2023-04-05

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  • Vehicle Feature Team
    2x Engineering devs working on 8 tasks (81% load) thru 2023-06-19

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Chapter 14

  • Audio
    1x Audio dev working on 12 tasks (290% load) thru 2023-04-05

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Chapter 17

  • Vehicle Feature Team
    2x Engineering devs working on 6 tasks (80% load) thru 2023-04-10

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Crusader Spirit

  • Vehicle Content - EU
    5x Art devs working on 43 tasks (87% load) thru 2023-06-15

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Cutting T2

  • Weapon Feature Team
    1x Engineering dev working on 16 tasks (152% load) thru 2023-06-29

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Life Support T0

  • EU PU Gameplay Feature Team
    1x Design dev working on 7 tasks (108% load) thru 2023-05-22

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Lockable Containers

  • EU PU Gameplay Feature Team
    2x Design devs working on 15 tasks (60% load) thru 2023-06-19
    1x Engineering dev working on 9 tasks (183% load) thru 2023-06-19

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MFD Rework

  • Vehicle Feature Team
    8x Engineering devs working on 6 tasks (23% load) thru 2023-05-22

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Miscellaneous Support

  • Actor Feature Team
    3x Design devs working on 23 tasks (73% load) thru 2023-06-29
    2x Engineering devs working on 15 tasks (71% load) thru 2023-06-29
    4x Animation devs working on 15 tasks (36% load) thru 2023-06-29

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  • Systemic Services and Tools Team
    4x Engineering devs working on 8 tasks (49% load) thru 2023-06-05

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  • Weapon Feature Team
    5x Design devs working on 31 tasks (56% load) thru 2023-06-29

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  • US PU Gameplay Feature Team
    2x Art devs will work on 19 tasks (184% load) starting 2023-04-09 thru 2023-05-22

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Mop & Bucket

  • Actor Feature Team
    1x Engineering dev working on 12 tasks (455% load) thru 2023-05-14

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New Missions - Salvage Contracts

(Recently started!)

  • Mission Feature Team
    1x Design dev working on 12 tasks (114% load) thru 2023-09-20

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Outpost Homestead - Independent & Outlaw

  • EU Sandbox 1
    12x Art devs working on 44 tasks (80% load) thru 2023-05-30
    4x Design devs working on 28 tasks (154% load) thru 2023-05-30

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Persistent Streaming and Server Meshing

  • Mission Feature Team
    3x Engineering devs working on 21 tasks (45% load) thru 2023-09-20

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Pyro Space Stations

  • EU Landing Zone 1
    14x Art devs working on 27 tasks (61% load) thru 2023-05-21
    3x Design devs working on 9 tasks (94% load) thru 2023-05-21

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Quantum Simulation

  • Systemic Services and Tools Team
    6x Engineering devs working on 23 tasks (38% load) thru 2023-06-19

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Resource Management

  • EU PU Gameplay Feature Team
    3x Design devs working on 10 tasks (29% load) thru 2023-06-19
    2x Engineering devs working on 13 tasks (79% load) thru 2023-05-22

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  • Vehicle Feature Team
    4x Engineering devs will work on 4 tasks (62% load) starting 2023-04-11 thru 2023-05-08

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RSI Lynx

(Scheduled work ending soon!)

  • Audio
    1x Audio dev working on 4 tasks (247% load) thru 2023-04-05

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RSI Polaris

(Recently started!)

  • Vehicle Content - EU
    7x Art devs working on 26 tasks (84% load) thru 2023-06-15

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Seated Item Handling

  • Actor Feature Team
    2x Animation devs working on 9 tasks (58% load) thru 2023-05-14

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Security Network V1

  • Mission Feature Team
    3x Engineering devs working on 19 tasks (60% load) thru 2023-09-20
    1x Design dev working on 15 tasks (143% load) thru 2023-09-20

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Sliding

(Recently started!)

  • Actor Feature Team
    1x Engineering dev working on 15 tasks (278% load) thru 2023-06-29
    2x Animation devs working on 10 tasks (595% load) thru 2023-04-14

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SQ42 - Vehicle Support

  • Audio
    5x Audio devs working on 18 tasks (67% load) thru 2023-04-05

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  • Vehicle Content - EU
    4x Design devs working on 19 tasks (107% load) thru 2023-06-15
    5x Art devs working on 13 tasks (59% load) thru 2023-06-15

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  • Vehicle Content - US
    3x Tech Content devs working on 7 tasks (48% load) thru 2023-06-23

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  • Vehicle Feature Team
    7x Engineering devs working on 11 tasks (32% load) thru 2023-06-19

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  • Weapon Content Team
    5x Art devs working on 14 tasks (56% load) thru 2023-04-05

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Swimming T0

(Recently started!)

  • Actor Feature Team
    1x Engineering dev working on 15 tasks (278% load) thru 2023-06-29
    1x Animation dev will work on 11 tasks (632% load) starting 2023-04-15 thru 2023-05-14

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Unannounced Vehicle

  • Vehicle Concept Art
    2x Art devs working on 7 tasks (127% load) thru 2023-05-18

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  • Vehicle Content - US
    1x Design dev working on 6 tasks (123% load) thru 2023-06-23
    3x Art devs working on 7 tasks (48% load) thru 2023-06-23

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Unannounced Vehicle

  • Audio
    2x Audio devs working on 7 tasks (216% load) thru 2023-04-05

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  • Vehicle Concept Art
    1x Art dev working on 5 tasks (333% load) thru 2023-04-27

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Unannounced Vehicle

  • Vehicle Content - EU
    2x Design devs working on 14 tasks (158% load) thru 2023-06-15
    5x Art devs working on 22 tasks (99% load) thru 2023-06-15

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Unannounced Vehicle

  • Vehicle Concept Art
    1x Art dev working on 12 tasks (435% load) thru 2023-05-18

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Underground Facilities

  • EU Sandbox 2
    3x Design devs working on 9 tasks (357% load) thru 2023-04-14
    4x Art devs working on 12 tasks (357% load) thru 2023-04-14

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  • MTL Sandbox 1
    4x Art devs working on 23 tasks (53% load) thru 2023-06-29
    1x Design dev working on 14 tasks (128% load) thru 2023-06-29

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Vehicle Tractor Beams

  • EU PU Gameplay Feature Team
    2x Engineering devs working on 13 tasks (65% load) thru 2023-06-19

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Weapon Misfire & Wear

  • Weapon Content Team
    5x Art devs working on 17 tasks (436% load) thru 2023-04-05

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  • Weapon Feature Team
    3x Engineering devs working on 16 tasks (51% load) thru 2023-06-29

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The following deliverables are scheduled to begin (or continue) work within two weeks

Chapter 18

  • Vehicle Feature Team
    1x Engineering dev will work on 4 tasks (247% load) starting 2023-04-11 thru 2023-05-08

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Chapter 27

  • Vehicle Feature Team
    1x Engineering dev will work on 6 tasks (182% load) starting 2023-04-11 thru 2023-06-05

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Persistent Hangars

  • US PU Gameplay Feature Team
    4x Engineering devs will work on 21 tasks (102% load) starting 2023-04-09 thru 2023-05-22

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