ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

489 deliverables listed | 2023-04-05 => 2023-04-19

There were 81 modifications, 1 removals, and 5 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are approximately 371 devs (out of ~512, or 72%) with 777 assignments scheduled to work on 99 observable deliverables. Of those deliverables, 6% are for SQ42 exclusively, with ~244 devs (48%) scheduled for approximately 3144 man-days. 5% of deliverables are shared between both projects.

On average, the schedule has expanded by 57 days. 2 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 2672 - Bug Fixing & Tech Debt (26% part-time)
  2. 2344 - Building Interiors (17% part-time)
  3. 1822 - Miscellaneous Support (24% part-time)
  4. 1157 - Character Work (11% part-time)
  5. 1013 - Outpost Homestead - Independent & Outlaw (full-time)
  6. 858 - Quantum Simulation (full-time)
  7. 627 - Asteroid Facilities (full-time)
  8. 607 - RSI Polaris (full-time)
  9. 557 - Underground Facilities (16% part-time)
  10. 533 - SQ42 - Vehicle Support (full-time)
  11. 460 - Unannounced Vehicle (full-time)
  12. 436 - Additional Derelict Settlements (20% part-time)
  13. 379 - Persistent Streaming and Server Meshing (2% part-time)
  14. 335 - Pyro Space Stations (full-time)
  15. 311 - Chapter 04 (28% part-time)
  16. 256 - Weapon Misfire & Wear (full-time)
  17. 256 - Bounty Hunter V2 (15% part-time)
  18. 242 - Persistent Hangars (80% part-time)
  19. 240 - Crusader Spirit (full-time)
  20. 175 - Unannounced Vehicle (full-time)
  21. 172 - Freight Elevators (17% part-time)
  22. 167 - Resource Management (16% part-time)
  23. 165 - Chapter 12 (38% part-time)
  24. 145 - Chapter 21 (46% part-time)
  25. 134 - Duster Faction Outfits (full-time)
  26. 121 - Aopoa San'tok.yāi (full-time)
  27. 118 - Cutting T2 (full-time)
  28. 112 - Gen12 - Renderer T1 (5% part-time)
  29. 112 - Chapter 05 (25% part-time)
  30. 108 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
  31. 107 - ATC Service (full-time)
  32. 105 - Mission Manager App (47% part-time)
  33. 95 - Origin X1 (full-time)
  34. 92 - Flak Ammunition (full-time)
  35. 92 - Pyro System, Planet, and Mission Setup (25% part-time)
  36. 91 - Distortion Propagation (full-time)
  37. 87 - Chapter 01 (full-time)
  38. 87 - Swimming T0 (7% part-time)
  39. 86 - Refinery Ships (29% part-time)
  40. 85 - Virtual AI Service (full-time)
  41. 85 - Chapter 17 (31% part-time)
  42. 77 - New Interdiction Scenarios (full-time)
  43. 74 - Chapter 27 (75% part-time)
  44. 71 - Chapter 14 (full-time)
  45. 67 - Fire Hazard (full-time)
  46. 66 - MFD Rework (full-time)
  47. 62 - Disarray Ammunition (100% part-time)
  48. 62 - Incendiary Ammunition (100% part-time)
  49. 62 - Plasma Ammunition (100% part-time)
  50. 59 - Subsumption Editor Integration (full-time)
  51. 57 - Physical Damage & Breakability (full-time)
  52. 56 - Frontier Clothing (full-time)
  53. 54 - Salvage - Vehicle Munching (42% part-time)
  54. 53 - Chapter 26 (63% part-time)
  55. 51 - Seated Item Handling (full-time)
  56. 48 - Security Network V1 (full-time)
  57. 47 - Unannounced Vehicle (full-time)
  58. 46 - Actor Status T2 (11% part-time)
  59. 46 - Sliding (11% part-time)
  60. 45 - Hacking T0 (full-time)
  61. 43 - NPC Scheduler Service (full-time)
  62. 43 - New Missions - Data Download (full-time)
  63. 43 - Enemy Characters (14% part-time)
  64. 41 - Vehicle Tractor Beams (full-time)
  65. 41 - Map and Radar System Rework (full-time)
  66. 38 - Unannounced Vehicle (full-time)
  67. 37 - Chapter 18 (full-time)
  68. 37 - Headhunters Faction Outfits (full-time)
  69. 37 - Chapter 10 (100% part-time)
  70. 37 - Chapter 13 (100% part-time)
  71. 36 - Physics - Ropes Simulation (full-time)
  72. 35 - Aerodynamic Control Surfaces (full-time)
  73. 35 - Chemline (17% part-time)
  74. 31 - New Missions - Package Extraction (full-time)
  75. 27 - mobiGlas Rework (full-time)
  76. 25 - New Missions - Mining Resource Rush (full-time)
  77. 22 - Chapter 07 (full-time)
  78. 21 - Unannounced Vehicle (full-time)
  79. 20 - Chapter 20 (full-time)
  80. 19 - Chapter 22 (25% part-time)
  81. 19 - Chapter 11 (50% part-time)
  82. 18 - Chapter 06 (100% part-time)
  83. 16 - Chapter 19 (full-time)
  84. 15 - RSI Lynx (full-time)
  85. 15 - Mop & Bucket (33% part-time)
  86. 13 - Cave Archetypes (full-time)
  87. 13 - Derelict Spaceships - Points of Interest (full-time)
  88. 13 - Artificial Gravity (100% part-time)
  89. 13 - Chapter 08 (100% part-time)
  90. 13 - Life Support T0 (100% part-time)
  91. 11 - Rough and Ready Faction Outfits (full-time)
  92. 10 - Chapter 02 (33% part-time)
  93. 9 - AI - Vehicle Perception (full-time)
  94. 4 - Chapter 25 (full-time)
  95. 4 - Chapter 28 (full-time)
  96. 4 - FPS Devices T1 (full-time)
  97. 4 - Greycat Industrial Salvage Tool (full-time)
  98. 4 - Military Multi-Tool (full-time)
  99. 2 - Persistent Habs (100% part-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 119 - Bug Fixing & Tech Debt (26% part-time)
  2. 65 - Character Work (11% part-time)
  3. 60 - Miscellaneous Support (24% part-time)
  4. 30 - Chapter 12 (38% part-time)
  5. 29 - SQ42 - Vehicle Support (full-time)
  6. 22 - Building Interiors (17% part-time)
  7. 21 - Frontier Clothing (full-time)
  8. 20 - Chapter 04 (28% part-time)
  9. 18 - Chapter 05 (25% part-time)
  10. 17 - Pyro Space Stations (full-time)
  11. 16 - Outpost Homestead - Independent & Outlaw (full-time)
  12. 16 - Bounty Hunter V2 (15% part-time)
  13. 14 - Persistent Streaming and Server Meshing (2% part-time)
  14. 14 - Chapter 21 (46% part-time)
  15. 13 - Gen12 - Renderer T1 (5% part-time)
  16. 12 - Underground Facilities (16% part-time)
  17. 10 - Resource Management (16% part-time)
  18. 9 - Duster Faction Outfits (full-time)
  19. 9 - MFD Rework (full-time)
  20. 8 - Unannounced Vehicle (full-time)
  21. 8 - Chapter 17 (31% part-time)
  22. 8 - Chapter 26 (63% part-time)
  23. 8 - Persistent Hangars (80% part-time)
  24. 7 - RSI Polaris (full-time)
  25. 7 - Unannounced Vehicle (full-time)
  26. 7 - Chapter 01 (full-time)
  27. 7 - Hacking T0 (full-time)
  28. 7 - Freight Elevators (17% part-time)
  29. 6 - Quantum Simulation (full-time)
  30. 6 - Chapter 14 (full-time)
  31. 6 - Chapter 18 (full-time)
  32. 6 - Fire Hazard (full-time)
  33. 6 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
  34. 6 - Enemy Characters (14% part-time)
  35. 5 - Crusader Spirit (full-time)
  36. 5 - Map and Radar System Rework (full-time)
  37. 5 - Unannounced Vehicle (full-time)
  38. 5 - Additional Derelict Settlements (20% part-time)
  39. 5 - Chapter 22 (25% part-time)
  40. 5 - Chapter 27 (75% part-time)
  41. 5 - Chapter 06 (100% part-time)
  42. 5 - Chapter 08 (100% part-time)
  43. 5 - Chapter 10 (100% part-time)
  44. 5 - Chapter 13 (100% part-time)
  45. 4 - Origin X1 (full-time)
  46. 4 - Pyro System, Planet, and Mission Setup (25% part-time)
  47. 4 - Refinery Ships (29% part-time)
  48. 4 - Mission Manager App (47% part-time)
  49. 3 - Asteroid Facilities (full-time)
  50. 3 - Weapon Misfire & Wear (full-time)
  51. 3 - NPC Scheduler Service (full-time)
  52. 3 - Cave Archetypes (full-time)
  53. 3 - Chapter 07 (full-time)
  54. 3 - Chapter 19 (full-time)
  55. 3 - Chapter 20 (full-time)
  56. 3 - mobiGlas Rework (full-time)
  57. 3 - New Missions - Data Download (full-time)
  58. 3 - Physical Damage & Breakability (full-time)
  59. 3 - Security Network V1 (full-time)
  60. 3 - Swimming T0 (7% part-time)
  61. 3 - Sliding (11% part-time)
  62. 3 - Chapter 02 (33% part-time)
  63. 3 - Persistent Habs (100% part-time)
  64. 2 - ATC Service (full-time)
  65. 2 - Virtual AI Service (full-time)
  66. 2 - Vehicle Tractor Beams (full-time)
  67. 2 - AI - Vehicle Perception (full-time)
  68. 2 - Aopoa San'tok.yāi (full-time)
  69. 2 - Cutting T2 (full-time)
  70. 2 - Derelict Spaceships - Points of Interest (full-time)
  71. 2 - Headhunters Faction Outfits (full-time)
  72. 2 - New Missions - Package Extraction (full-time)
  73. 2 - Seated Item Handling (full-time)
  74. 2 - Actor Status T2 (11% part-time)
  75. 2 - Salvage - Vehicle Munching (42% part-time)
  76. 2 - Chapter 11 (50% part-time)
  77. 1 - Flak Ammunition (full-time)
  78. 1 - New Interdiction Scenarios (full-time)
  79. 1 - Unannounced Vehicle (full-time)
  80. 1 - Unannounced Vehicle (full-time)
  81. 1 - Aerodynamic Control Surfaces (full-time)
  82. 1 - Distortion Propagation (full-time)
  83. 1 - Chapter 25 (full-time)
  84. 1 - Chapter 28 (full-time)
  85. 1 - FPS Devices T1 (full-time)
  86. 1 - Greycat Industrial Salvage Tool (full-time)
  87. 1 - Military Multi-Tool (full-time)
  88. 1 - New Missions - Mining Resource Rush (full-time)
  89. 1 - Physics - Ropes Simulation (full-time)
  90. 1 - Rough and Ready Faction Outfits (full-time)
  91. 1 - RSI Lynx (full-time)
  92. 1 - Subsumption Editor Integration (full-time)
  93. 1 - Chemline (17% part-time)
  94. 1 - Mop & Bucket (33% part-time)
  95. 1 - Disarray Ammunition (100% part-time)
  96. 1 - Incendiary Ammunition (100% part-time)
  97. 1 - Plasma Ammunition (100% part-time)
  98. 1 - Artificial Gravity (100% part-time)
  99. 1 - Life Support T0 (100% part-time)

[1] deliverable(s) removed:

New Missions - Salvage Contracts

Last scheduled from 2023-03-29 to 2023-09-20
With more civilian access to salvage ships, contract brokers are offering salvage jobs for derelicts around Lagrange Points around Stanton. These brokers charge a fee for their services so this will require some buy-in, but the contractors are free to keep any salvaged material for resale.

The following team(s) have been freed up:

  • Mission Feature Team
    x1 Design dev had 12 tasks


Release 3.19


[5] deliverable(s) added:

Headhunters Faction Outfits

2023-03-26 => 2023-06-15
Developing multiple outfit variants for the Pyro gang, the Headhunters.

The following team(s) were assigned:

  • SC Character Art began work 2023-03-26
    x2 Art devs with 10 tasks (76% load)

New Missions - Data Download

2023-03-29 => 2023-06-29
These missions task players with infiltrating ships defended by hostile NPCs to hack terminals, with both lawful and unlawful mission types.

The following team(s) were assigned:

  • Mission Feature Team began work 2023-03-29
    x1 Design dev with 4 tasks (108% load)
  • Narrative began work 2023-04-02
    x1 Design dev with 5 tasks (152% load)
  • VFX Team will begin work 2023-04-27
    x1 Art dev with 1 tasks (128% load)

New Missions - Mining Resource Rush

2023-01-18 => 2023-06-29
Various large clusters of asteroids around Stanton are being sold off by several organizations. For a fee, civilians are given access to these spatial mining claims and allowed to mine until the cluster is depleted, drawing many mining crews, and occasionally pirates, to these hotspots.

The following team(s) were assigned:

  • Mission Feature Team began work 2023-01-18
    x1 Design dev with 5 tasks (111% load)

New Missions - Package Extraction

2023-03-29 => 2023-06-22
A new multiplayer mission where players will work together to recover stolen prototype ship components. Crusader Security tasks players with extracting these highly-classified components from the Nine Tails transport ships before they can escape off-world.

The following team(s) were assigned:

  • Mission Feature Team began work 2023-03-29
    x1 Design dev with 3 tasks (128% load)
  • Narrative began work 2023-04-02
    x1 Design dev with 5 tasks (152% load)

Rough and Ready Faction Outfits

2023-05-07 => 2023-06-15
Developing multiple outfit variants for the Pyro gang, Rough and Ready.

The following team(s) were assigned:

  • SC Character Art will begin work 2023-05-07
    x1 Art dev with 3 tasks (152% load)

[81] deliverable(s) updated:

Actor Status T2

2023-03-26 => 2023-06-15

  • Start date has been corrected from 2023-03-31 to 2023-03-26
  • End date has moved closer from 2023-06-29 to 2023-06-15
  • Actor Feature Team freed up 9 days of work
    x2 Engineering devs with 9 tasks (55% => 42% load)

AI - Vehicle Perception

2022-08-07 => 2023-07-02

  • End date has been extended from 2023-02-12 to 2023-07-02
  • AI Tech and Feature Team added 27 days of work
    x2 Engineering devs with 16 tasks (58% => 41% load)

Artificial Gravity

2022-09-29 => 2023-08-14

  • End date has moved closer from 2023-09-25 to 2023-08-14
  • EU PU Gameplay Feature Team freed up 42 days of work
    x1 Engineering dev with 8 tasks (57% => 51% load)
    x1 Design dev with 5 tasks (112% => 79% load)

Bounty Hunter V2

2022-01-18 => 2023-08-14

  • End date has been extended from 2023-07-02 to 2023-08-14
  • Mission Feature Team added 22 days of work
    x3 => 4 Design devs with 32 tasks (33% => 20% load)
    x2 => 3 Engineering devs with 21 tasks (55% => 28% load)
  • Narrative added 52 days of work
    x2 Design devs with 10 tasks (39% => 26% load)
  • US PU Gameplay Feature Team added 24 days of work
    x2 Art devs with 11 tasks (57% => 45% load)
    x1 Design dev with 4 tasks (115% => 78% load)

Bug Fixing & Tech Debt

2020-12-31 => 2023-09-25

  • Actor Feature Team freed up 9 days of work
    x1 Engineering dev with 6 tasks (96% => 67% load)
    x1 Animation dev with 3 tasks (116% => 152% load)
  • AI Tech and Feature Team added 24 days of work
    x3 Animation devs with 4 tasks (43% load)
    x2 Tech Content devs with 2 tasks (32% load)
    x11 Engineering devs with 78 tasks (11% => 9% load)
  • Engine Team added 24 days of work
    x5 Engineering devs with 120 tasks (19% => 16% load)
  • EU PU Gameplay Feature Team added 165 days of work
    x4 => 6 Engineering devs with 36 tasks (20% => 15% load)
    x2 => 3 Design devs with 17 tasks (31% => 32% load)
  • Graphics Team added 20 days of work
    x13 Engineering devs with 73 tasks (6% load)
    x3 Tech Content devs with 10 tasks (25% load)
  • Mission Feature Team freed up 1 days of work
    x4 => 5 Engineering devs with 27 tasks (23% => 16% load)
    x3 => 8 Design devs with 20 tasks (36% => 15% load)
  • Physics Team added 20 days of work
    x4 Engineering devs with 46 tasks (18% => 15% load)
  • SC Character Art added 11 days of work
    x7 => 8 Art devs with 9 tasks (17% => 14% load)

Cave Archetypes

2021-04-01 => 2023-04-26

  • End date has been extended from 2023-04-14 to 2023-04-26
  • VFX Team added 27 days of work
    x2 => 3 Art devs with 4 tasks (64% => 34% load)

Chapter 01

2020-12-31 => 2023-06-19

  • AI Content Team added 14 days of work
    x5 Design devs with 8 tasks (23% => 17% load)
  • Character Tech Art added 11 days of work
    x6 Tech Content devs with 15 tasks (21% => 17% load)
  • SQ42 UI Feature Team added 14 days of work
    x3 Art devs with 11 tasks (39% => 27% load)

Chapter 02

2021-10-17 => 2023-06-15

  • End date has been extended from 2023-03-28 to 2023-06-15
  • SQ42 Character Art added 22 days of work
    x2 => 3 Art devs with 5 tasks (47% => 32% load)
  • VFX Team was assigned, revealing 6 days of work
    x2 Art devs with 2 tasks (64% load)

Chapter 04

2020-12-31 => 2023-07-03

  • End date has been extended from 2023-03-28 to 2023-07-03
  • AI Content Team added 24 days of work
    x6 => 7 Design devs with 45 tasks (18% => 12% load)
  • AI Tech and Feature Team added 41 days of work
    x1 => 3 Engineering devs with 9 tasks (115% => 28% load)
  • Gameplay Story added 69 days of work
    x5 Animation devs with 50 tasks (11% => 9% load)
    x1 Tech Content dev with 1 tasks (76% load)
  • SQ42 Character Art added 27 days of work
    x4 Art devs with 22 tasks (29% => 19% load)
  • SQ42 UI Feature Team added 97 days of work
    x1 Art dev with 8 tasks (152% => 67% load)

Chapter 05

2020-12-31 => 2023-06-15

  • End date has been extended from 2023-04-10 to 2023-06-15
  • AI Content Team added 26 days of work
    x1 => 2 Design devs with 6 tasks (120% => 50% load)
  • Character Tech Art added 39 days of work
    x4 => 5 Tech Content devs with 13 tasks (33% => 20% load)
  • Gameplay Story added 13 days of work
    x5 Animation devs with 48 tasks (11% => 10% load)
  • SQ42 Character Art added 27 days of work
    x5 Art devs with 39 tasks (25% => 18% load)
  • VFX Team was assigned, adding 13 days of work
    x1 Art dev with 1 tasks (128% load)

Chapter 06

2020-12-31 => 2023-06-05

  • End date has been extended from 2023-03-12 to 2023-06-05
  • Gameplay Story added 27 days of work
    x5 Animation devs with 85 tasks (11% => 9% load)
    x1 Tech Content dev with 2 tasks (76% load)

Chapter 07

2021-01-05 => 2023-05-22

  • VFX Team was assigned, revealing 6 days of work
    x1 Art dev with 1 tasks (128% load)

Chapter 08

2020-12-31 => 2023-07-03

  • End date has been extended from 2022-12-07 to 2023-07-03
  • Gameplay Story added 27 days of work
    x5 Animation devs with 40 tasks (12% => 10% load)
    x1 Tech Content dev with 1 tasks (93% load)

Chapter 10

2021-01-05 => 2023-07-03

  • End date has been extended from 2022-12-07 to 2023-07-03
  • Gameplay Story added 55 days of work
    x5 Animation devs with 57 tasks (11% => 9% load)
    x1 Tech Content dev with 3 tasks (81% load)

Chapter 11

2020-12-31 => 2023-05-21

  • End date has been extended from 2023-03-28 to 2023-05-21
  • AI Content Team was assigned, revealing 9 days of work
    x1 Design dev with 3 tasks (50% load)
  • SQ42 Character Art added 11 days of work
    x1 Art dev with 2 tasks (152% load)

Chapter 12

2021-01-05 => 2023-07-02

  • End date has been extended from 2023-06-19 to 2023-07-02
  • AI Content Team added 38 days of work
    x1 Animation dev with 1 tasks (152% load)
    x3 => 6 Design devs with 17 tasks (30% => 11% load)
  • Character Tech Art added 11 days of work
    x4 => 5 Tech Content devs with 8 tasks (32% => 21% load)
  • Facial Animation added 25 days of work
    x5 => 6 Animation devs with 9 tasks (23% => 15% load)
  • Gameplay Story added 23 days of work
    x5 Animation devs with 97 tasks (12% => 10% load)
    x1 Tech Content dev with 3 tasks (42% => 81% load)
  • SQ42 Character Art added 27 days of work
    x3 => 5 Art devs with 16 tasks (40% => 17% load)
  • VFX Team was assigned, revealing 20 days of work
    x1 Art dev with 2 tasks (83% load)

Chapter 13

2021-04-30 => 2023-07-03

  • End date has been extended from 2022-10-26 to 2023-07-03
  • Gameplay Story added 55 days of work
    x5 Animation devs with 55 tasks (11% => 10% load)

Chapter 14

2020-12-31 => 2023-07-31

  • End date has been extended from 2023-07-17 to 2023-07-31
  • AI Tech and Feature Team added 27 days of work
    x2 Engineering devs with 6 tasks (53% => 41% load)
  • Facial Animation was assigned, revealing 11 days of work
    x1 Animation dev with 1 tasks (76% load)
  • Vehicle Feature Team added 14 days of work
    x2 Engineering devs with 10 tasks (51% => 36% load)
    x2 Design devs with 8 tasks (52% => 38% load)
  • VFX Team added 41 days of work
    x1 => 2 Art devs with 7 tasks (91% => 36% load)

Chapter 17

2020-12-31 => 2023-07-17

  • End date has been extended from 2023-06-19 to 2023-07-17
  • Character Tech Art was assigned, adding 11 days of work
    x1 Tech Content dev with 1 tasks (152% load)
  • Narrative was assigned, adding 39 days of work
    x1 Design dev with 3 tasks (41% load)
  • SQ42 Character Art added 27 days of work
    x3 Art devs with 8 tasks (31% => 23% load)
  • SQ42 UI Feature Team added 13 days of work
    x2 Art devs with 3 tasks (59% => 41% load)
    x1 Design dev with 1 tasks (128% load)
  • Vehicle Feature Team added 13 days of work
    x2 Engineering devs with 9 tasks (45% => 34% load)
  • VFX Team was assigned, adding 27 days of work
    x1 Art dev with 2 tasks (83% load)

Chapter 18

2020-12-31 => 2023-06-15

  • End date has been extended from 2023-05-08 to 2023-06-15
  • Character Tech Art added 25 days of work
    x1 => 3 Tech Content devs with 3 tasks (152% => 35% load)
  • SQ42 Character Art added 25 days of work
    x1 => 2 Art devs with 3 tasks (152% => 53% load)

Chapter 19

2020-12-31 => 2023-06-22

  • End date has been extended from 2023-03-28 to 2023-06-22
  • Character Tech Art added 11 days of work
    x1 => 2 Tech Content devs with 2 tasks (152% => 76% load)
  • Narrative added 24 days of work
    x1 Design dev with 4 tasks (96% => 94% load)

Chapter 20

2021-01-05 => 2023-06-15

  • End date has been extended from 2023-03-28 to 2023-06-15
  • Character Tech Art was assigned, adding 11 days of work
    x1 Tech Content dev with 1 tasks (152% load)
  • Narrative added 25 days of work
    x1 Design dev with 4 tasks (79% => 76% load)
  • VFX Team was assigned, adding 13 days of work
    x1 Art dev with 1 tasks (128% load)

Chapter 21

2021-05-30 => 2023-08-14

  • End date has been extended from 2023-07-17 to 2023-08-14
  • AI Content Team added 24 days of work
    x5 => 7 Design devs with 16 tasks (19% => 8% load)
  • Gameplay Story added 23 days of work
    x4 Animation devs with 53 tasks (15% => 13% load)
  • SQ42 Character Art was assigned, adding 53 days of work
    x1 Art dev with 4 tasks (78% load)
  • Vehicle Feature Team added 28 days of work
    x1 Engineering dev with 5 tasks (115% => 78% load)
  • VFX Team was assigned, adding 27 days of work
    x1 Art dev with 2 tasks (83% load)

Chapter 22

2020-12-31 => 2023-06-15

  • End date has been extended from 2023-03-28 to 2023-06-15
  • AI Content Team added 14 days of work
    x2 Design devs with 5 tasks (53% => 39% load)
  • Narrative added 25 days of work
    x1 => 2 Design devs with 7 tasks (63% => 26% load)
  • SQ42 Character Art added 11 days of work
    x1 => 2 Art devs with 5 tasks (133% => 68% load)
  • SQ42 UI Feature Team was assigned, revealing 9 days of work
    x1 Art dev with 1 tasks (128% load)

Chapter 25

2021-06-13 => 2023-06-15

  • End date has been extended from 2023-01-31 to 2023-06-15
  • Character Tech Art was assigned, adding 11 days of work
    x1 Tech Content dev with 1 tasks (152% load)

Chapter 26

2020-12-31 => 2023-07-03

  • End date has been extended from 2023-03-28 to 2023-07-03
  • Gameplay Story added 55 days of work
    x4 Animation devs with 48 tasks (15% => 12% load)
  • Narrative added 11 days of work
    x1 => 2 Design devs with 2 tasks (128% => 52% load)
  • SQ42 UI Feature Team was assigned, adding 55 days of work
    x2 Art devs with 3 tasks (26% load)

Chapter 27

2021-01-31 => 2023-07-03

  • End date has been extended from 2023-06-05 to 2023-07-03
  • Gameplay Story added 69 days of work
    x3 => 4 Animation devs with 30 tasks (20% => 12% load)

Chapter 28

2022-12-04 => 2023-06-01

  • End date has been extended from 2022-12-15 to 2023-06-01
  • Character Tech Art was assigned, adding 11 days of work
    x1 Tech Content dev with 1 tasks (152% load)

Character Work

2021-03-25 => 2023-07-05

  • End date has been extended from 2023-03-26 to 2023-07-05
  • AI Tech and Feature Team added 24 days of work
    x3 Animation devs with 37 tasks (38% => 33% load)
    x1 Design dev with 18 tasks (51% => 30% load)
    x7 Engineering devs with 89 tasks (17% => 16% load)
  • Character Tech Art added 64 days of work
    x7 Tech Content devs with 36 tasks (18% => 13% load)
  • Cinematics Team was assigned, revealing 74 days of work
    x4 Animation devs with 32 tasks (34% load)
    x2 Design devs with 16 tasks (48% load)
  • Facial Animation added 24 days of work
    x9 Animation devs with 213 tasks (12% => 11% load)
  • Motion Capture Team added 24 days of work
    x9 Animation devs with 162 tasks (12% => 10% load)
  • SC Character Art was assigned, revealing 24 days of work
    x1 Art dev with 6 tasks (74% load)
  • SQ42 Character Art added 11 days of work
    x10 Art devs with 102 tasks (14% => 12% load)
  • Tech Animation Team added 92 days of work
    x11 => 12 Tech Content devs with 234 tasks (9% => 7% load)

Chemline

2021-01-03 => 2023-06-15

  • End date has been extended from 2022-10-15 to 2023-06-15
  • Actor Tech Team was assigned, revealing 24 days of work
    x1 Engineering dev with 6 tasks (67% load)

Cutting T2

2022-09-29 => 2023-06-29

  • Graphics Team was assigned, revealing 19 days of work
    x1 Engineering dev with 3 tasks (46% load)

Derelict Spaceships - Points of Interest

2021-04-01 => 2023-05-24

  • End date has been extended from 2023-02-26 to 2023-05-24
  • VFX Team added 27 days of work
    x1 => 2 Art devs with 2 tasks (42% load)


Release 3.16

Duster Faction Outfits

2023-01-01 => 2023-06-15

  • End date has been extended from 2023-03-23 to 2023-06-15
  • Character Tech Art was assigned, revealing 7 days of work
    x3 Tech Content devs with 4 tasks (31% load)
  • SC Character Art added 27 days of work
    x4 => 6 Art devs with 30 tasks (33% => 17% load)

Dynamic Events

2021-01-03 => 2023-01-29

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2023-03-28 to 2023-01-29
  • Mission Feature Team freed up 22 days of work
    x9 => 7 Design devs with 85 tasks (11% load)
    x4 => 3 Engineering devs with 18 tasks (31% => 40% load)

Enemy Characters

2021-03-25 => 2023-05-18

  • End date has been extended from 2022-10-06 to 2023-05-18
  • Character Tech Art was assigned, adding 25 days of work
    x2 Tech Content devs with 3 tasks (53% load)
  • SQ42 Character Art added 53 days of work
    x4 Art devs with 30 tasks (33% => 23% load)
  • Weapon Content Team added 24 days of work
    x1 Animation dev with 2 tasks (252% => 417% load)
    x5 => 6 Art devs with 25 tasks (74% => 37% load)

EVA T2

2021-05-13 => 2023-03-30

  • End date has been extended from 2022-12-29 to 2023-03-30
  • Actor Tech Team added 84 days of work
    x2 Engineering devs with 27 tasks (55% => 32% load)

Fire Extinguisher

2022-01-15 => 2023-03-01

  • End date has been extended from 2022-10-13 to 2023-03-01
  • Weapon Content Team added 6 days of work
    x1 Art dev with 3 tasks (339% => 250% load)
    x1 Animation dev with 3 tasks (342% => 238% load)

Fire Hazard

2021-03-29 => 2023-06-05

  • End date has been extended from 2023-03-01 to 2023-06-05
  • Graphics Team added 66 days of work
    x1 Tech Content dev with 9 tasks (34% => 24% load)
    x2 => 3 Engineering devs with 10 tasks (23% => 17% load)
  • VFX Team added 49 days of work
    x1 Tech Content dev with 14 tasks (43% => 33% load)
    x2 Art devs with 4 tasks (21% load)
    x3 Engineering devs with 16 tasks (33% => 28% load)

FPS Devices T1

2022-02-18 => 2023-04-26

  • End date has been extended from 2023-03-01 to 2023-04-26
  • Interactables Team was assigned, revealing 6 days of work
    x1 Art dev with 1 tasks (278% load)
  • VFX Team was assigned, revealing 6 days of work
    x1 Art dev with 1 tasks (128% load)

Freight Elevators

2022-09-25 => 2023-09-11

  • End date has been extended from 2023-03-28 to 2023-09-11
  • US PU Gameplay Feature Team added 41 days of work
    x1 Art dev with 7 tasks (152% => 144% load)
    x1 => 3 Design devs with 6 tasks (152% => 22% load)
    x2 => 3 Engineering devs with 46 tasks (56% => 35% load)

Frontier Clothing

2021-08-15 => 2023-06-15

  • End date has been extended from 2023-03-23 to 2023-06-15
  • Character Tech Art added 27 days of work
    x5 Tech Content devs with 26 tasks (27% => 19% load)
  • SC Character Art added 25 days of work
    x16 Art devs with 127 tasks (9% => 7% load)

Gen12 - Renderer T1

2021-01-03 => 2023-06-05

  • End date has been extended from 2023-03-05 to 2023-06-05
  • Engine Team added 52 days of work
    x4 Engineering devs with 41 tasks (31% => 27% load)
  • Graphics Team added 45 days of work
    x9 Engineering devs with 30 tasks (9% => 7% load)


Release 3.18

Greycat Industrial Salvage Tool

2021-04-04 => 2023-06-04

  • End date has been extended from 2023-01-25 to 2023-06-04
  • SQ42 UI Feature Team was assigned, adding 13 days of work
    x1 Design dev with 1 tasks (128% load)

Hacking T0

2021-01-03 => 2023-06-05

  • End date has been extended from 2023-03-26 to 2023-06-05
  • Graphics Team was assigned, revealing 19 days of work
    x1 Engineering dev with 3 tasks (46% load)
  • SQ42 UI Feature Team added 13 days of work
    x1 Art dev with 1 tasks (101% => 128% load)
    x1 => 2 Design devs with 4 tasks (128% => 51% load)
  • VFX Team added 13 days of work
    x1 Engineering dev with 1 tasks (42% load)
    x3 => 4 Art devs with 4 tasks (24% => 18% load)

Life Support T0

2021-04-18 => 2023-08-14

  • End date has moved closer from 2023-09-25 to 2023-08-14
  • EU PU Gameplay Feature Team freed up 122 days of work
    x1 Engineering dev with 21 tasks (87% => 62% load)
    x1 Design dev with 20 tasks (58% => 55% load)

Lockable Containers

2021-11-08 => 2022-06-21

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2023-09-25 to 2022-06-21
  • EU PU Gameplay Feature Team freed up 159 days of work
    x2 => 1 Design dev with 5 tasks (38% => 88% load)

Map and Radar System Rework

2021-04-04 => 2023-04-23

  • End date has been extended from 2023-03-30 to 2023-04-23
  • SQ42 UI Feature Team added 24 days of work
    x3 Engineering devs with 22 tasks (40% => 28% load)
    x3 Art devs with 16 tasks (42% => 31% load)
    x1 => 2 Design devs with 3 tasks (128% => 64% load)

MFD Rework

2021-02-05 => 2023-07-31

  • End date has been extended from 2023-06-19 to 2023-07-31
  • SQ42 UI Feature Team added 13 days of work
    x1 Design dev with 5 tasks (131% => 98% load)
    x1 Art dev with 4 tasks (145% load)
  • Vehicle Feature Team added 27 days of work
    x8 Engineering devs with 41 tasks (13% => 9% load)
    x1 Design dev with 5 tasks (49% => 63% load)

Military Multi-Tool

2022-01-09 => 2023-05-21

  • End date has been extended from 2022-10-06 to 2023-05-21
  • SQ42 UI Feature Team was assigned, adding 13 days of work
    x1 Design dev with 1 tasks (128% load)
  • Weapon Content Team added 31 days of work
    x1 Animation dev with 2 tasks (417% load)
    x1 Art dev with 9 tasks (297% => 126% load)

Miscellaneous Support

2020-12-31 => 2023-09-06

  • Actor Feature Team freed up 14 days of work
    x1 Art dev with 11 tasks (125% load)
    x3 Design devs with 113 tasks (40% => 31% load)
    x4 Animation devs with 76 tasks (27% => 23% load)
    x2 Engineering devs with 62 tasks (56% => 61% load)
  • Actor Tech Team added 111 days of work
    x5 Engineering devs with 155 tasks (20% => 16% load)
  • AI Content Team added 24 days of work
    x2 Tech Content devs with 91 tasks (33% => 22% load)
    x1 Design dev with 2 tasks (139% load)
    x4 Animation devs with 52 tasks (32% => 30% load)
  • AI Tech and Feature Team added 27 days of work
    x1 Design dev with 12 tasks (79% => 48% load)
    x1 Tech Content dev with 18 tasks (81% => 55% load)
    x3 => 4 Engineering devs with 10 tasks (35% => 29% load)
  • Gameplay Story added 23 days of work
    x1 Tech Content dev with 38 tasks (71% => 44% load)
  • Graphics Team added 45 days of work
    x2 Tech Content devs with 12 tasks (37% => 35% load)
    x5 Engineering devs with 19 tasks (15% => 11% load)
  • Mission Feature Team added 105 days of work
    x4 => 9 Design devs with 25 tasks (18% => 10% load)
    x1 => 6 Engineering devs with 18 tasks (109% => 16% load)
  • Narrative added 24 days of work
    x2 Design devs with 24 tasks (50% => 37% load)

Mission Manager App

2022-04-10 => 2023-08-14

  • End date has been extended from 2022-06-16 to 2023-08-14
  • Mission Feature Team was assigned, revealing 21 days of work
    x1 Art dev with 6 tasks (57% load)
    x1 Engineering dev with 6 tasks (60% load)
  • US PU Gameplay Feature Team added 80 days of work
    x1 => 2 Art devs with 11 tasks (85% => 28% load)

mobiGlas Rework

2022-01-16 => 2023-07-02

  • End date has been extended from 2023-03-14 to 2023-07-02
  • SQ42 UI Feature Team added 40 days of work
    x1 Engineering dev with 4 tasks (99% => 52% load)
    x1 Art dev with 6 tasks (137% => 102% load)
    x1 => 2 Design devs with 7 tasks (170% => 66% load)

Mop & Bucket

2021-08-05 => 2023-05-04

  • End date has moved closer from 2023-05-14 to 2023-05-04
  • Actor Feature Team freed up 5 days of work
    x1 Animation dev with 3 tasks (120% => 75% load)
    x1 Engineering dev with 3 tasks (111% => 68% load)

New Player Experience

2022-06-28 => 2023-04-10

  • End date has been extended from 2023-03-26 to 2023-04-10
  • EU PU Gameplay Feature Team was assigned, revealing 30 days of work


Release 3.19

Persistent Habs

2021-10-10 => 2023-05-18

  • End date has moved closer from 2023-08-28 to 2023-05-18
  • US PU Gameplay Feature Team freed up 5 days of work
    x1 => 3 Design devs with 6 tasks (131% => 28% load)
    x3 => 1 Engineering dev with 1 tasks (41% => 152% load)

Persistent Streaming and Server Meshing

2020-12-31 => 2023-06-15

  • End date has moved closer from 2023-09-20 to 2023-06-15
  • Engine Team added 52 days of work
    x1 Engineering dev with 20 tasks (87% => 59% load)
  • Mission Feature Team freed up 154 days of work
    x3 Engineering devs with 32 tasks (28% => 18% load)
    x1 Design dev with 1 tasks (64% load)
  • Network Team added 24 days of work
    x9 Engineering devs with 131 tasks (14% => 11% load)
  • Persistent Tech Team added 24 days of work
    x4 Engineering devs with 166 tasks (28% => 23% load)

Physical Damage & Breakability

2021-01-18 => 2023-06-05

  • End date has been extended from 2023-03-05 to 2023-06-05
  • Physics Team added 45 days of work
    x3 Engineering devs with 64 tasks (24% => 19% load)

Physics - Ropes Simulation

2022-01-03 => 2023-06-05

  • End date has been extended from 2023-03-05 to 2023-06-05
  • Physics Team added 45 days of work
    x1 Engineering dev with 17 tasks (65% => 45% load)

Player Interaction Experience T2 - Visor HUD & Helmet

2022-02-18 => 2023-07-02

  • End date has been extended from 2023-03-30 to 2023-07-02
  • Graphics Team was assigned, revealing 19 days of work
    x1 Engineering dev with 3 tasks (46% load)
  • SQ42 UI Feature Team added 66 days of work
    x1 Engineering dev with 4 tasks (152% => 78% load)
    x2 => 3 Design devs with 12 tasks (51% => 27% load)
    x1 => 2 Art devs with 3 tasks (152% => 68% load)

Player/Machine Physical Interaction

2022-09-29 => 2023-04-09

  • End date has been extended from 2023-03-30 to 2023-04-09
  • Interactables Team was assigned, revealing 6 days of work
    x1 Tech Content dev with 1 tasks (278% load)
  • SQ42 UI Feature Team was assigned, revealing 3 days of work
    x1 Art dev with 1 tasks (128% load)

Prone T1

2022-09-29 => 2023-03-30

  • Actor Tech Team was assigned, revealing 64 days of work
    x1 Engineering dev with 6 tasks (67% load)

Pyro Space Stations

2021-04-01 => 2023-08-13

  • Lighting Team was assigned, revealing 6 days of work
    x3 Art devs with 3 tasks (93% load)

Pyro System, Planet, and Mission Setup

2021-01-03 => 2023-08-28

  • End date has been extended from 2023-03-28 to 2023-08-28
  • Mission Feature Team was assigned, adding 37 days of work
    x1 Design dev with 2 tasks (56% load)
  • US PU Gameplay Feature Team added 84 days of work
    x1 => 3 Design devs with 24 tasks (117% => 28% load)

RaStar

2021-01-04 => 2023-03-12

  • End date has been extended from 2022-11-24 to 2023-03-12
  • Planet Tech Team added 70 days of work
    x3 Engineering devs with 40 tasks (39% => 24% load)

Refinery Ships

2021-11-28 => 2023-09-25

  • End date has been extended from 2021-12-20 to 2023-09-25
  • EU PU Gameplay Feature Team added 136 days of work
    x1 => 2 Engineering devs with 10 tasks (128% => 39% load)
    x2 Design devs with 6 tasks (32% load)

Resource Management

2021-01-04 => 2023-09-25

  • EU PU Gameplay Feature Team freed up 60 days of work
    x3 Design devs with 27 tasks (23% => 18% load)
    x2 => 3 Engineering devs with 58 tasks (49% => 25% load)

RSI Lynx

2022-07-03 => 2023-05-10

  • End date has been extended from 2023-04-05 to 2023-05-10
  • Audio added 14 days of work
    x1 Audio dev with 4 tasks (101% => 148% load)
  • VFX Team was assigned, revealing 6 days of work


Release 3.19

Salvage - Vehicle Munching

2023-02-01 => 2023-09-25

  • Start date has been corrected from 2023-01-18 to 2023-02-01
  • End date has been extended from 2023-03-28 to 2023-09-25
  • EU PU Gameplay Feature Team added 22 days of work
    x1 Engineering dev with 8 tasks (99% => 129% load)
    x1 Design dev with 5 tasks (35% load)

Salvage T0

2021-04-19 => 2023-01-31

  • End date has been extended from 2023-01-17 to 2023-01-31
  • EU PU Gameplay Feature Team added 14 days of work
    x1 Engineering dev with 16 tasks (109% => 74% load)


Release 3.18

Seated Item Handling

2023-01-05 => 2023-05-04

  • End date has moved closer from 2023-05-14 to 2023-05-04
  • Actor Feature Team freed up 10 days of work
    x2 Animation devs with 4 tasks (25% => 22% load)


Release SQ42 Q2 2020

Security Network V1

2021-04-19 => 2023-08-23

  • End date has moved closer from 2023-09-20 to 2023-08-23
  • Mission Feature Team freed up 121 days of work
    x1 Design dev with 4 tasks (122% => 72% load)
    x3 => 2 Engineering devs with 9 tasks (36% => 44% load)

Sliding

2023-03-26 => 2023-06-15

  • Start date has been corrected from 2023-03-31 to 2023-03-26
  • End date has moved closer from 2023-06-29 to 2023-06-15
  • Actor Feature Team freed up 9 days of work
    x1 Engineering dev with 6 tasks (108% => 67% load)
    x1 => 2 Animation devs with 4 tasks (119% => 66% load)

Space Mines

2022-05-15 => 2023-03-01

  • End date has been extended from 2022-07-07 to 2023-03-01
  • Weapon Content Team was assigned, revealing 20 days of work
    x2 Art devs with 6 tasks (58% load)

SQ42 - Vehicle Support

2021-01-10 => 2023-09-25

  • AI Tech and Feature Team was assigned, adding 41 days of work
    x1 Engineering dev with 2 tasks (49% load)
  • Audio added 14 days of work
    x5 => 6 Audio devs with 49 tasks (49% => 28% load)
  • Graphics Team was assigned, revealing 19 days of work
    x1 Engineering dev with 3 tasks (46% load)
  • SQ42 UI Feature Team added 83 days of work
    x1 Engineering dev with 2 tasks (125% => 93% load)
    x2 Art devs with 8 tasks (35% load)

Subsumption Editor Integration

2021-03-25 => 2023-07-02

  • End date has been extended from 2023-03-12 to 2023-07-02
  • AI Tech and Feature Team added 38 days of work
    x1 Engineering dev with 43 tasks (105% => 70% load)

Swimming T0

2023-03-26 => 2023-06-15

  • Start date has been corrected from 2023-03-31 to 2023-03-26
  • End date has moved closer from 2023-06-29 to 2023-06-15
  • Actor Feature Team freed up 9 days of work
    x1 Engineering dev with 6 tasks (108% => 74% load)
    x1 Animation dev with 2 tasks (119% => 152% load)
  • Actor Tech Team was assigned, revealing 24 days of work
    x1 Engineering dev with 6 tasks (67% load)

Time Trial Race Missions

2022-09-23 => 2023-03-14

  • End date has been extended from 2023-03-01 to 2023-03-14
  • Mission Feature Team freed up 1 days of work


Release 3.18

Unannounced (Unannounced Vehicle)

2022-08-14 => 2023-05-24

  • End date has been extended from 2023-04-27 to 2023-05-24
  • Audio added 14 days of work
    x2 Audio devs with 16 tasks (114% => 97% load)
  • VFX Team added 13 days of work
    x1 => 2 Art devs with 3 tasks (97% => 45% load)

Vehicle Tractor Beams

2021-10-03 => 2023-06-19

  • EU PU Gameplay Feature Team freed up 57 days of work
    x2 Engineering devs with 9 tasks (44% => 38% load)
    x1 Design dev with 2 tasks (77% => 123% load)

Weapon Misfire & Wear

2021-10-10 => 2023-06-29

  • Weapon Content Team added 7 days of work
    x1 Animation dev with 4 tasks (417% => 185% load)
    x5 Art devs with 11 tasks (59% => 44% load)

Zero G Push & Pull

2021-01-03 => 2023-03-30

  • End date has been extended from 2022-12-29 to 2023-03-30
  • Actor Tech Team added 84 days of work
    x1 Engineering dev with 18 tasks (128% => 67% load)

[404] deliverable(s) unchanged