ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

505 deliverables listed | 2023-06-28 => 2023-07-26

There were 33 modifications, 0 removals, and 9 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are approximately 259 devs (out of ~512, or 51%) with 528 assignments scheduled to work on 67 observable deliverables. Of those deliverables, 2% are for SQ42 exclusively, with ~68 devs (13%) scheduled for approximately 3381 man-days. 3% of deliverables are shared between both projects.

On average, the schedule has expanded by 28 days. 20 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 2192 - Bug Fixing & Tech Debt (4% part-time)
  2. 1894 - Character Work (34% part-time)
  3. 1361 - SQ42 - Vehicle Support (41% part-time)
  4. 794 - Underground Facilities (full-time)
  5. 773 - Building Interiors (full-time)
  6. 679 - Additional Derelict Settlements (8% part-time)
  7. 629 - Persistent Streaming and Server Meshing (full-time)
  8. 592 - Pyro Space Stations (full-time)
  9. 499 - Outpost Homestead - Independent & Outlaw (1% part-time)
  10. 475 - Freight Elevators (full-time)
  11. 446 - Resource Management (11% part-time)
  12. 419 - Bounty Hunter V2 (full-time)
  13. 366 - Miscellaneous Support (full-time)
  14. 329 - Quantum Simulation (full-time)
  15. 292 - RSI Polaris (full-time)
  16. 247 - Origin X1 (43% part-time)
  17. 205 - Gen12 - Renderer T1 (full-time)
  18. 193 - Pyro System, Planet, and Mission Setup (full-time)
  19. 192 - New Player Experience (full-time)
  20. 186 - TestRunner Improvements (full-time)
  21. 174 - Aopoa San'tok.yāi (4% part-time)
  22. 138 - HEX (full-time)
  23. 131 - Salvage - Vehicle Munching (34% part-time)
  24. 122 - Mission Manager App (full-time)
  25. 88 - Unannounced Vehicle (full-time)
  26. 80 - Unannounced Vehicle (full-time)
  27. 74 - RaStar (full-time)
  28. 68 - Unannounced Vehicle (44% part-time)
  29. 67 - New Missions - Data Heist (full-time)
  30. 66 - Chapter 21 (full-time)
  31. 64 - Unannounced Vehicle (full-time)
  32. 58 - Entity Properties Plugin (full-time)
  33. 54 - Virtual AI Service (full-time)
  34. 53 - Vehicle Tractor Beams (full-time)
  35. 44 - Fire Hazard (full-time)
  36. 43 - Arena Commander: Frontend Update (full-time)
  37. 42 - New Missions - Cargo Hauling (full-time)
  38. 39 - Tumbril Storm (full-time)
  39. 37 - ATC Service (full-time)
  40. 36 - Physical Damage & Breakability (full-time)
  41. 36 - Artificial Gravity (100% part-time)
  42. 36 - Life Support T0 (100% part-time)
  43. 35 - MFD Rework (full-time)
  44. 35 - NPC Scheduler Service (full-time)
  45. 27 - New Missions - Restoration Contracts (full-time)
  46. 27 - New Missions - Steal/Recover Cargo (full-time)
  47. 27 - Reputation - Hostility (full-time)
  48. 26 - New Interdiction Scenarios (full-time)
  49. 26 - Physics - Ropes Simulation (full-time)
  50. 24 - Crusader Spirit (full-time)
  51. 22 - Arena Commander: Experimental Game Modes (full-time)
  52. 22 - Arena Commander: New Racetracks (full-time)
  53. 21 - AR and Map Marker System Rework (full-time)
  54. 21 - Chapter 26 (full-time)
  55. 13 - Security Network V1 (full-time)
  56. 13 - Argo SRV (full-time)
  57. 13 - Chapter 12 (full-time)
  58. 13 - Chapter 17 (full-time)
  59. 12 - Map and Radar System Rework (full-time)
  60. 12 - mobiGlas Rework (full-time)
  61. 9 - Refinery Ships (full-time)
  62. 9 - Reputation - Shop Discounts (full-time)
  63. 4 - Chapter 05 (full-time)
  64. 4 - Chapter 07 (full-time)
  65. 4 - Chapter 20 (full-time)
  66. 4 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
  67. 4 - Reputation - Sandbox Triggers (full-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 121 - Bug Fixing & Tech Debt (4% part-time)
  2. 41 - Character Work (34% part-time)
  3. 30 - Miscellaneous Support (full-time)
  4. 28 - SQ42 - Vehicle Support (41% part-time)
  5. 27 - Persistent Streaming and Server Meshing (full-time)
  6. 22 - Underground Facilities (full-time)
  7. 21 - Pyro Space Stations (full-time)
  8. 20 - Gen12 - Renderer T1 (full-time)
  9. 18 - Building Interiors (full-time)
  10. 16 - Outpost Homestead - Independent & Outlaw (1% part-time)
  11. 13 - Bounty Hunter V2 (full-time)
  12. 12 - Resource Management (11% part-time)
  13. 8 - MFD Rework (full-time)
  14. 8 - Crusader Spirit (full-time)
  15. 8 - Pyro System, Planet, and Mission Setup (full-time)
  16. 8 - Additional Derelict Settlements (8% part-time)
  17. 7 - RSI Polaris (full-time)
  18. 7 - Aopoa San'tok.yāi (4% part-time)
  19. 7 - Origin X1 (43% part-time)
  20. 6 - Quantum Simulation (full-time)
  21. 6 - Fire Hazard (full-time)
  22. 5 - Freight Elevators (full-time)
  23. 5 - HEX (full-time)
  24. 5 - Unannounced Vehicle (full-time)
  25. 4 - New Player Experience (full-time)
  26. 4 - RaStar (full-time)
  27. 4 - TestRunner Improvements (full-time)
  28. 3 - Tumbril Storm (full-time)
  29. 3 - Mission Manager App (full-time)
  30. 3 - NPC Scheduler Service (full-time)
  31. 3 - AR and Map Marker System Rework (full-time)
  32. 3 - New Missions - Cargo Hauling (full-time)
  33. 3 - Physical Damage & Breakability (full-time)
  34. 3 - Unannounced Vehicle (44% part-time)
  35. 2 - Unannounced Vehicle (full-time)
  36. 2 - Unannounced Vehicle (full-time)
  37. 2 - ATC Service (full-time)
  38. 2 - Refinery Ships (full-time)
  39. 2 - Security Network V1 (full-time)
  40. 2 - Virtual AI Service (full-time)
  41. 2 - Arena Commander: Frontend Update (full-time)
  42. 2 - Chapter 26 (full-time)
  43. 2 - Map and Radar System Rework (full-time)
  44. 2 - New Missions - Data Heist (full-time)
  45. 2 - New Missions - Restoration Contracts (full-time)
  46. 2 - New Missions - Steal/Recover Cargo (full-time)
  47. 2 - Salvage - Vehicle Munching (34% part-time)
  48. 1 - Chapter 21 (full-time)
  49. 1 - New Interdiction Scenarios (full-time)
  50. 1 - Arena Commander: Experimental Game Modes (full-time)
  51. 1 - Arena Commander: New Racetracks (full-time)
  52. 1 - Argo SRV (full-time)
  53. 1 - Chapter 05 (full-time)
  54. 1 - Chapter 07 (full-time)
  55. 1 - Chapter 12 (full-time)
  56. 1 - Chapter 17 (full-time)
  57. 1 - Chapter 20 (full-time)
  58. 1 - Entity Properties Plugin (full-time)
  59. 1 - mobiGlas Rework (full-time)
  60. 1 - Physics - Ropes Simulation (full-time)
  61. 1 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
  62. 1 - Reputation - Hostility (full-time)
  63. 1 - Reputation - Sandbox Triggers (full-time)
  64. 1 - Reputation - Shop Discounts (full-time)
  65. 1 - Vehicle Tractor Beams (full-time)
  66. 1 - Artificial Gravity (100% part-time)
  67. 1 - Life Support T0 (100% part-time)

[9] deliverable(s) added:

Arena Commander: Experimental Game Modes

2023-01-02 => 2023-09-20
These limited-time game modes range from simple twists on current modes to entirely new modes. This initiative will not only allow rapid iteration of game modes to be put in players’ hands faster, but also allow all teams to gather vital analytic data for specific activities, equipment, vehicles, and in-development features.

The following team(s) were assigned:

  • Arena Commander Feature Team began work 2023-01-02
    x1 Engineering dev with 5 tasks (128% load)


Release 3.20

Arena Commander: Frontend Update

2023-03-29 => 2023-09-20
Replacement of the current Electronic Access Frontend. This makes switching modes, vehicles, loadouts as well as creating lobbies a more fluid experience, as well as giving developers the tools to adjust features and create new ones more easily.

The following team(s) were assigned:

  • Arena Commander Feature Team began work 2023-03-29
    x1 Design dev with 5 tasks (128% load)
    x1 Engineering dev with 5 tasks (128% load)


Release 3.20

Arena Commander: New Racetracks

2023-03-29 => 2023-09-20
Test your racing prowess in Euterpe Icebreaker, Miners Lament, The Snake Pit and Yadar Valley as some of the first persistent universe locations enter Arena Commander, alongside Halloran Circuit, a brand new racetrack on the New Horizon Speedway.

The following team(s) were assigned:

  • Arena Commander Feature Team began work 2023-03-29
    x1 Design dev with 5 tasks (128% load)


Release 3.20

New Missions - Cargo Hauling

2023-06-30 => 2023-11-05
Making use of the Freight Elevators feature, this mission type will have players hauling large quantities of cargo to earn both aUEC and reputation.

The following team(s) were assigned:

  • Mission Feature Team began work 2023-06-30
    x2 Design devs with 7 tasks (72% load)
  • Narrative will begin work 2023-08-11
    x1 Design dev with 3 tasks (109% load)

New Missions - Restoration Contracts

2023-06-30 => 2023-11-05
Utilizing the Repair functionality of the multi-tool salvage attachment, players are tasked to restore ships from bow to stern, patching up the hull, replacing missing or faulty internal components, and replacing weapon loadouts in new salvage yard locations.

The following team(s) were assigned:

  • Mission Feature Team began work 2023-06-30
    x2 Design devs with 7 tasks (72% load)

New Missions - Steal/Recover Cargo

2023-06-30 => 2023-11-05
Steal/Recover Cargo missions will see players recovering and/or stealing cargo from both derelict and active ships, then hauling the cargo to its intended destination.

The following team(s) were assigned:

  • Mission Feature Team began work 2023-06-30
    x1 Design dev with 3 tasks (128% load)
    x1 Engineering dev with 4 tasks (159% load)

Reputation - Hostility

2023-06-30 => 2023-11-05
Players will encounter AI that are either friendly or hostile based on their reputation with the organization the AI belong to. This also includes different friendly-fire thresholds and defense responses.

The following team(s) were assigned:

  • Mission Feature Team began work 2023-06-30
    x1 Engineering dev with 7 tasks (144% load)

Reputation - Sandbox Triggers

2023-06-30 => 2023-07-26
This feature will allow for players to have their reputation increase or decrease with organizations based on their actions in the persistent universe, separate from missions. This in turn will either allow or prevent players from accepting missions for particular organizations.

The following team(s) were assigned:

  • Mission Feature Team began work 2023-06-30
    x1 Engineering dev with 1 tasks (128% load)

Reputation - Shop Discounts

2023-07-27 => 2023-08-23
Players will have the ability to receive discounts in certain shops based on their reputation with affiliated organizations.

The following team(s) were assigned:

  • Mission Feature Team will begin work 2023-07-27
    x1 Engineering dev with 2 tasks (128% load)

[33] deliverable(s) updated:

AR and Map Marker System Rework

2022-04-10 => 2023-08-10

  • End date has been extended from 2023-05-07 to 2023-08-10
  • UI Tech Team added 38 days of work
    x3 Engineering devs with 25 tasks (44% => 31% load)

Argo SRV

2022-04-17 => 2023-07-26

  • End date has been extended from 2023-02-23 to 2023-07-26
  • VFX Team was assigned, revealing 26 days of work
    x1 Art dev with 2 tasks (85% load)

Bug Fixing & Tech Debt

2020-12-31 => 2023-12-14

  • Editor Team added 38 days of work
    x5 Engineering devs with 71 tasks (24% => 22% load)
  • Engine Team added 34 days of work
    x5 Engineering devs with 130 tasks (18% => 16% load)
  • Graphics Team added 30 days of work
    x13 Engineering devs with 84 tasks (6% => 5% load)
    x3 Tech Content devs with 11 tasks (25% => 23% load)
  • Live Tools Team added 24 days of work
    x6 => 7 Engineering devs with 42 tasks (15% => 9% load)
  • Physics Team added 30 days of work
    x4 Engineering devs with 49 tasks (17% => 15% load)

Chapter 02

2021-10-17 => 2023-07-12

  • End date has been extended from 2023-06-15 to 2023-07-12
  • VFX Team added 12 days of work
    x2 Art devs with 3 tasks (64% => 66% load)

Chapter 05

2020-12-31 => 2023-08-09

  • End date has been extended from 2023-06-15 to 2023-08-09
  • VFX Team added 13 days of work
    x1 Art dev with 2 tasks (128% load)

Chapter 07

2021-01-05 => 2023-07-26

  • End date has been extended from 2023-06-18 to 2023-07-26
  • VFX Team added 13 days of work
    x1 Art dev with 2 tasks (128% load)

Chapter 12

2021-01-05 => 2023-07-26

  • End date has been extended from 2023-07-02 to 2023-07-26
  • VFX Team added 26 days of work
    x1 Art dev with 4 tasks (116% => 84% load)

Chapter 17

2020-12-31 => 2023-08-23

  • End date has been extended from 2023-07-17 to 2023-08-23
  • VFX Team added 27 days of work
    x1 Art dev with 4 tasks (116% => 83% load)

Chapter 20

2021-01-05 => 2023-08-23

  • End date has been extended from 2023-06-18 to 2023-08-23
  • VFX Team added 13 days of work
    x1 Art dev with 2 tasks (128% load)

Chapter 26

2020-12-31 => 2023-08-10

  • End date has been extended from 2023-07-03 to 2023-08-10
  • Narrative added 34 days of work
    x2 Design devs with 5 tasks (52% => 43% load)

Character Work

2021-03-25 => 2023-09-28

  • End date has been extended from 2023-07-05 to 2023-09-28
  • Audio added 167 days of work
    x6 => 11 Audio devs with 158 tasks (49% => 3% load)
  • Facial Animation added 41 days of work
    x9 Animation devs with 255 tasks (13% => 11% load)
  • Motion Capture Team added 22 days of work
    x9 Animation devs with 198 tasks (12% => 10% load)
  • Tech Animation Team added 21 days of work
    x12 Tech Content devs with 294 tasks (8% => 7% load)

Entity Properties Plugin

2022-01-03 => 2023-09-28

  • End date has been extended from 2023-07-02 to 2023-09-28
  • Editor Team added 24 days of work
    x1 Engineering dev with 28 tasks (96% => 65% load)

Fire Hazard

2021-03-29 => 2023-08-23

  • End date has been extended from 2023-06-05 to 2023-08-23
  • VFX Team added 54 days of work
    x1 Tech Content dev with 13 tasks (62% => 52% load)
    x3 Engineering devs with 21 tasks (30% => 19% load)
    x2 => 3 Art devs with 8 tasks (21% => 25% load)

Gen12 - Renderer T1

2021-01-03 => 2023-08-24

  • End date has been extended from 2023-06-05 to 2023-08-24
  • Engine Team added 52 days of work
    x4 Engineering devs with 57 tasks (32% => 27% load)
  • Graphics Team added 48 days of work
    x9 => 12 Engineering devs with 63 tasks (9% => 7% load)
    x3 => 4 Tech Content devs with 3 tasks (27% load)


Release 3.18

HEX

2021-01-05 => 2023-09-28

  • End date has been extended from 2023-07-02 to 2023-09-28
  • Live Tools Team added 24 days of work
    x5 Engineering devs with 135 tasks (20% => 15% load)

Map and Radar System Rework

2021-04-04 => 2023-07-27

  • End date has been extended from 2023-06-18 to 2023-07-27
  • UI Tech Team added 24 days of work
    x2 Engineering devs with 28 tasks (102% => 69% load)

Miscellaneous Support

2020-12-31 => 2023-11-19

  • Editor Team added 24 days of work
    x1 Design dev with 48 tasks (58% => 85% load)
    x4 Engineering devs with 54 tasks (22% => 16% load)
  • UI Tech Team added 24 days of work
    x4 Engineering devs with 41 tasks (26% => 25% load)

mobiGlas Rework

2022-01-16 => 2023-07-27

  • End date has been extended from 2023-07-02 to 2023-07-27
  • UI Tech Team added 24 days of work
    x1 Engineering dev with 6 tasks (111% => 85% load)

New Missions - Data Heist

2023-03-29 => 2023-11-05

  • End date has been extended from 2023-08-23 to 2023-11-05
  • Mission Feature Team added 28 days of work
    x1 => 2 Design devs with 13 tasks (68% => 35% load)

New Player Experience

2022-06-28 => 2023-12-14

  • Mission Feature Team added 28 days of work
    x1 => 3 Design devs with 15 tasks (72% => 32% load)


Release 3.19

Persistent Streaming and Server Meshing

2020-12-31 => 2023-09-28

  • End date has been extended from 2023-07-02 to 2023-09-28
  • Engine Team added 52 days of work
    x1 Engineering dev with 24 tasks (91% => 62% load)
  • Game Services Team added 24 days of work
    x10 Engineering devs with 408 tasks (10% => 9% load)
  • Mission Feature Team added 54 days of work
    x3 Engineering devs with 36 tasks (18% => 19% load)
    x1 Design dev with 1 tasks (64% load)
  • Network Team added 41 days of work
    x9 Engineering devs with 155 tasks (14% => 11% load)
  • Persistent Tech Team added 41 days of work
    x4 Engineering devs with 184 tasks (28% => 23% load)

Physical Damage & Breakability

2021-01-18 => 2023-08-14

  • End date has been extended from 2023-06-05 to 2023-08-14
  • Physics Team added 48 days of work
    x3 Engineering devs with 70 tasks (24% => 19% load)

Physics - Ropes Simulation

2022-01-03 => 2023-08-14

  • End date has been extended from 2023-06-05 to 2023-08-14
  • Physics Team added 48 days of work
    x1 Engineering dev with 20 tasks (68% => 47% load)

Player Interaction Experience T2 - Visor HUD & Helmet

2022-02-18 => 2023-08-24

  • End date has been extended from 2023-07-02 to 2023-08-24
  • UI Tech Team added 13 days of work
    x1 Engineering dev with 3 tasks (128% load)

Pyro Space Stations

2021-04-01 => 2023-11-05

  • Lighting Team added 4 days of work
    x3 Art devs with 6 tasks (93% => 111% load)
  • VFX Team added 54 days of work
    x1 => 4 Art devs with 9 tasks (83% => 22% load)

Pyro System, Planet, and Mission Setup

2021-01-03 => 2023-11-05

  • Interactables Team added 4 days of work
    x2 => 3 Art devs with 6 tasks (139% => 111% load)
  • Narrative added 87 days of work
    x4 => 5 Design devs with 16 tasks (18% => 13% load)

RaStar

2021-01-04 => 2023-09-07

  • End date has been extended from 2023-06-01 to 2023-09-07
  • Planet Tech Team added 55 days of work
    x4 Engineering devs with 80 tasks (29% => 22% load)

SQ42 - Vehicle Support

2021-01-10 => 2023-12-14

  • Audio added 21 days of work
    x10 => 11 Audio devs with 193 tasks (25% => 2% load)
  • VFX Team was assigned, revealing 26 days of work
    x1 Art dev with 4 tasks (72% load)

TestRunner Improvements

2021-01-05 => 2023-09-28

  • End date has been extended from 2023-07-02 to 2023-09-28
  • Tools Team added 24 days of work
    x3 => 4 Engineering devs with 61 tasks (36% => 22% load)

Unannounced (Unannounced Vehicle)

2023-04-02 => 2023-10-05

  • VFX Team was assigned, revealing 26 days of work
    x1 Art dev with 2 tasks (85% load)

Unannounced (Unannounced Vehicle)

2023-02-26 => 2023-10-19

  • VFX Team was assigned, adding 27 days of work
    x1 Art dev with 2 tasks (83% load)

Underground Facilities

2021-04-01 => 2023-12-14

  • Location Concept Art added 41 days of work
    x5 Art devs with 120 tasks (20% load)

Vehicle Tractor Beams

2021-10-03 => 2023-09-28

  • End date has been extended from 2023-06-19 to 2023-09-28
  • Narrative added 87 days of work
    x1 Design dev with 8 tasks (101% => 67% load)

[463] deliverable(s) unchanged