Progress Tracker Delta
485 deliverables listed | 2023-03-08 => 2023-03-22
There were 12 modifications, 1 removals, and 0 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.
extra analysis (click me)
There are approximately 359 devs (out of ~512, or 70%) with 742 assignments scheduled to work on 90 observable deliverables. Of those deliverables, 5% are for SQ42 exclusively, with ~274 devs (54%) scheduled for approximately 2115 man-days. 5% of deliverables are shared between both projects.
On average, the schedule has not moved. 9 deliverables were not extended:
- AR and Map Marker System Rework
- Chapter 06
- Chapter 09
- Character Creator
- MISC Hull C
- mobiGlas Rework
- Quantum Travel Experience
- Save/Load
- Subsumption Editor Integration
The top currently scheduled tasks (in estimated man-days) are:
- 2322 - Bug Fixing & Tech Debt (23% part-time)
- 1922 - Miscellaneous Support (14% part-time)
- 1238 - Outpost Homestead - Independent & Outlaw (full-time)
- 1204 - Building Interiors (17% part-time)
- 708 - Pyro Space Stations (full-time)
- 678 - Asteroid Facilities (full-time)
- 627 - SQ42 - Vehicle Support (1% part-time)
- 576 - Quantum Simulation (full-time)
- 492 - Security Network V1 (full-time)
- 434 - Underground Facilities (10% part-time)
- 396 - RSI Polaris (full-time)
- 390 - Resource Management (48% part-time)
- 383 - Sliding (full-time)
- 372 - Persistent Streaming and Server Meshing (full-time)
- 341 - Actor Status T2 (full-time)
- 339 - Swimming T0 (full-time)
- 308 - Unannounced Vehicle (full-time)
- 308 - Chapter 14 (full-time)
- 308 - Additional Derelict Settlements (14% part-time)
- 261 - Lockable Containers (48% part-time)
- 253 - Weapon Misfire & Wear (full-time)
- 208 - Crusader Spirit (full-time)
- 208 - Unannounced Vehicle (61% part-time)
- 161 - Character Work (5% part-time)
- 156 - Persistent Habs (full-time)
- 152 - Bounty Hunter V2 (full-time)
- 152 - Persistent Hangars (83% part-time)
- 144 - Chapter 17 (17% part-time)
- 142 - Chapter 01 (full-time)
- 131 - Cutting T2 (full-time)
- 126 - Mop & Bucket (full-time)
- 113 - Map and Radar System Rework (full-time)
- 109 - New Missions - Salvage Contracts (full-time)
- 107 - Chapter 12 (18% part-time)
- 106 - Dynamic Events (full-time)
- 101 - Vehicle Tractor Beams (9% part-time)
- 85 - Life Support T0 (100% part-time)
- 76 - ATC Service (full-time)
- 71 - Seated Item Handling (full-time)
- 69 - MFD Rework (full-time)
- 68 - Flak Ammunition (full-time)
- 64 - Chapter 21 (44% part-time)
- 63 - Lorville Cityscape (11% part-time)
- 62 - Aopoa San'tok.yāi (95% part-time)
- 61 - Prone T1 (full-time)
- 58 - New Interdiction Scenarios (full-time)
- 56 - Cave Archetypes (full-time)
- 52 - Chapter 20 (full-time)
- 51 - Virtual AI Service (full-time)
- 50 - RSI Lynx (full-time)
- 50 - Chapter 22 (43% part-time)
- 50 - Disarray Ammunition (100% part-time)
- 50 - Incendiary Ammunition (100% part-time)
- 50 - Plasma Ammunition (100% part-time)
- 48 - Origin X1 (100% part-time)
- 47 - Unannounced Vehicle (full-time)
- 47 - Artificial Gravity (100% part-time)
- 46 - Chapter 19 (full-time)
- 43 - Chapter 26 (full-time)
- 42 - Chapter 04 (full-time)
- 38 - Distortion Propagation (full-time)
- 35 - Chapter 18 (full-time)
- 35 - Chapter 27 (full-time)
- 34 - Chapter 07 (full-time)
- 33 - Duster Faction Outfits (full-time)
- 33 - Frontier Clothing (full-time)
- 33 - Unannounced Vehicle (full-time)
- 33 - Chapter 05 (83% part-time)
- 30 - Player/Machine Physical Interaction (full-time)
- 26 - HEX (full-time)
- 26 - NPC Scheduler Service (full-time)
- 26 - StarWords Improvements (full-time)
- 26 - TestRunner Improvements (full-time)
- 25 - Aerodynamic Control Surfaces (full-time)
- 17 - Physicalized Weapon Handling (full-time)
- 17 - Chapter 24 (full-time)
- 17 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
- 16 - Unannounced Vehicle (full-time)
- 16 - Chapter 02 (full-time)
- 13 - Entity Properties Plugin (full-time)
- 13 - Hacking T0 (full-time)
- 13 - Player Interaction Experience T0 - Hints & Interactions (full-time)
- 13 - New Player Experience (full-time)
- 9 - Chapter 11 (full-time)
- 9 - Chapter 15 (full-time)
- 9 - Chapter 16 (full-time)
- 9 - Freight Elevators (full-time)
- 9 - Pyro System, Planet, and Mission Setup (full-time)
- 5 - Chapter 23 (100% part-time)
- 4 - Salvage - Vehicle Munching (full-time)
The top currently scheduled tasks (in assigned devs) are:
- 105 - Bug Fixing & Tech Debt (23% part-time)
- 38 - Miscellaneous Support (14% part-time)
- 33 - SQ42 - Vehicle Support (1% part-time)
- 31 - Chapter 14 (full-time)
- 29 - Character Work (5% part-time)
- 26 - Persistent Streaming and Server Meshing (full-time)
- 22 - Building Interiors (17% part-time)
- 21 - Frontier Clothing (full-time)
- 21 - Chapter 26 (full-time)
- 20 - Chapter 01 (full-time)
- 20 - Chapter 17 (17% part-time)
- 20 - Chapter 22 (43% part-time)
- 18 - Chapter 12 (18% part-time)
- 17 - Chapter 04 (full-time)
- 17 - Pyro Space Stations (full-time)
- 16 - Outpost Homestead - Independent & Outlaw (full-time)
- 14 - Chapter 21 (44% part-time)
- 13 - Dynamic Events (full-time)
- 12 - Chapter 20 (full-time)
- 12 - Underground Facilities (10% part-time)
- 12 - Chapter 05 (83% part-time)
- 9 - Chapter 18 (full-time)
- 9 - Resource Management (48% part-time)
- 8 - MFD Rework (full-time)
- 8 - Weapon Misfire & Wear (full-time)
- 8 - Bounty Hunter V2 (full-time)
- 8 - Lorville Cityscape (11% part-time)
- 8 - Unannounced Vehicle (61% part-time)
- 7 - RSI Polaris (full-time)
- 7 - Unannounced Vehicle (full-time)
- 7 - Map and Radar System Rework (full-time)
- 7 - Persistent Hangars (83% part-time)
- 6 - Cave Archetypes (full-time)
- 6 - Quantum Simulation (full-time)
- 6 - Chapter 07 (full-time)
- 5 - Crusader Spirit (full-time)
- 5 - HEX (full-time)
- 5 - Additional Derelict Settlements (14% part-time)
- 4 - Duster Faction Outfits (full-time)
- 4 - Security Network V1 (full-time)
- 4 - Chapter 02 (full-time)
- 4 - RSI Lynx (full-time)
- 4 - Vehicle Tractor Beams (9% part-time)
- 4 - Origin X1 (100% part-time)
- 3 - Asteroid Facilities (full-time)
- 3 - Sliding (full-time)
- 3 - NPC Scheduler Service (full-time)
- 3 - Persistent Habs (full-time)
- 3 - TestRunner Improvements (full-time)
- 3 - Chapter 11 (full-time)
- 3 - Chapter 15 (full-time)
- 3 - Chapter 16 (full-time)
- 3 - Chapter 19 (full-time)
- 3 - Chapter 24 (full-time)
- 3 - Unannounced Vehicle (full-time)
- 3 - Lockable Containers (48% part-time)
- 3 - Chapter 23 (100% part-time)
- 2 - Prone T1 (full-time)
- 2 - Swimming T0 (full-time)
- 2 - Actor Status T2 (full-time)
- 2 - ATC Service (full-time)
- 2 - StarWords Improvements (full-time)
- 2 - Virtual AI Service (full-time)
- 2 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
- 2 - Seated Item Handling (full-time)
- 2 - Aopoa San'tok.yāi (95% part-time)
- 2 - Life Support T0 (100% part-time)
- 1 - Mop & Bucket (full-time)
- 1 - Flak Ammunition (full-time)
- 1 - Player/Machine Physical Interaction (full-time)
- 1 - New Interdiction Scenarios (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Cutting T2 (full-time)
- 1 - Physicalized Weapon Handling (full-time)
- 1 - Entity Properties Plugin (full-time)
- 1 - Hacking T0 (full-time)
- 1 - Player Interaction Experience T0 - Hints & Interactions (full-time)
- 1 - Aerodynamic Control Surfaces (full-time)
- 1 - Chapter 27 (full-time)
- 1 - Distortion Propagation (full-time)
- 1 - Freight Elevators (full-time)
- 1 - Pyro System, Planet, and Mission Setup (full-time)
- 1 - New Missions - Salvage Contracts (full-time)
- 1 - New Player Experience (full-time)
- 1 - Salvage - Vehicle Munching (full-time)
- 1 - Disarray Ammunition (100% part-time)
- 1 - Incendiary Ammunition (100% part-time)
- 1 - Plasma Ammunition (100% part-time)
- 1 - Artificial Gravity (100% part-time)
[1] deliverable(s) removed:
Unannounced
Last scheduled from 2022-11-20 to 2023-03-17
Unannounced Vehicle
The following team(s) have been freed up:
- Vehicle Feature Team
- Vehicle Content - US
x2 Tech Content devs had 3 tasks - Vehicle Content - EU
[12] deliverable(s) updated:
Cave Archetypes
2021-04-01 => 2023-04-14
- VFX Team added 13 days of work
x1 => 2 Art devs with 2 tasks (128% => 64% load)
Charge/Drain T0
2021-02-28 => 2023-03-01
- End date has been extended from 2022-11-23 to 2023-03-01
- VFX Team was assigned, revealing 14 days of work
x1 Art dev with 1 tasks (119% load)
Fire Hazard
2021-03-29 => 2023-03-01
- End date has been extended from 2023-02-26 to 2023-03-01
- VFX Team added 56 days of work
x1 Tech Content dev with 14 tasks (41% => 32% load)
x2 Art devs with 4 tasks (21% load)
x3 Engineering devs with 12 tasks (16% => 33% load)
Lorville Cityscape
2022-01-03 => 2023-03-28
- VFX Team added 41 days of work
Release 3.19
MISC Hull C
2021-03-07 => 2023-03-08
- VFX Team was assigned, revealing 7 days of work
x1 Art dev with 2 tasks (79% load)
New Player Experience
2022-06-28 => 2023-03-26
- VFX Team was assigned, revealing 27 days of work
Release 3.19
Pyro System, Planet, and Mission Setup
2021-01-03 => 2023-03-28
- VFX Team added 28 days of work
x2 => 3 Art devs with 4 tasks (42% => 27% load)
Quantum Travel Experience
2021-07-21 => 2023-03-16
- VFX Team added 56 days of work
x1 Art dev with 3 tasks (94% load)
x1 Engineering dev with 4 tasks (69% load)
RSI Lynx
2022-07-03 => 2023-04-05
- Added to the 3.19 release window
“All tasks required for the implementation of the RSI Lynx Rover.”
Salvage - Vehicle Munching
2023-01-18 => 2023-03-28
- VFX Team was assigned, revealing 7 days of work
x1 Art dev with 2 tasks (40% load)
Unannounced (Unannounced Vehicle)
2022-08-14 => 2023-04-27
- Vehicle Content - EU was assigned, revealing 51 days of work
x1 Design dev with 8 tasks (189% load)
x2 Art devs with 22 tasks (134% load) - Vehicle Content - US was assigned, revealing 20 days of work
x2 Tech Content devs with 4 tasks (57% load) - Vehicle Feature Team was assigned, revealing 27 days of work
x1 Engineering dev with 2 tasks (83% load) - VFX Team was assigned, revealing 7 days of work
x1 Art dev with 2 tasks (79% load)
Vehicle Tractor Beams
2021-10-03 => 2023-06-19
- VFX Team was assigned, revealing 35 days of work
x1 Art dev with 4 tasks (52% load)