ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

485 deliverables listed | 2023-03-08 => 2023-03-22

There were 12 modifications, 1 removals, and 0 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are approximately 359 devs (out of ~512, or 70%) with 742 assignments scheduled to work on 90 observable deliverables. Of those deliverables, 5% are for SQ42 exclusively, with ~274 devs (54%) scheduled for approximately 2115 man-days. 5% of deliverables are shared between both projects.

On average, the schedule has not moved. 9 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 2322 - Bug Fixing & Tech Debt (23% part-time)
  2. 1922 - Miscellaneous Support (14% part-time)
  3. 1238 - Outpost Homestead - Independent & Outlaw (full-time)
  4. 1204 - Building Interiors (17% part-time)
  5. 708 - Pyro Space Stations (full-time)
  6. 678 - Asteroid Facilities (full-time)
  7. 627 - SQ42 - Vehicle Support (1% part-time)
  8. 576 - Quantum Simulation (full-time)
  9. 492 - Security Network V1 (full-time)
  10. 434 - Underground Facilities (10% part-time)
  11. 396 - RSI Polaris (full-time)
  12. 390 - Resource Management (48% part-time)
  13. 383 - Sliding (full-time)
  14. 372 - Persistent Streaming and Server Meshing (full-time)
  15. 341 - Actor Status T2 (full-time)
  16. 339 - Swimming T0 (full-time)
  17. 308 - Unannounced Vehicle (full-time)
  18. 308 - Chapter 14 (full-time)
  19. 308 - Additional Derelict Settlements (14% part-time)
  20. 261 - Lockable Containers (48% part-time)
  21. 253 - Weapon Misfire & Wear (full-time)
  22. 208 - Crusader Spirit (full-time)
  23. 208 - Unannounced Vehicle (61% part-time)
  24. 161 - Character Work (5% part-time)
  25. 156 - Persistent Habs (full-time)
  26. 152 - Bounty Hunter V2 (full-time)
  27. 152 - Persistent Hangars (83% part-time)
  28. 144 - Chapter 17 (17% part-time)
  29. 142 - Chapter 01 (full-time)
  30. 131 - Cutting T2 (full-time)
  31. 126 - Mop & Bucket (full-time)
  32. 113 - Map and Radar System Rework (full-time)
  33. 109 - New Missions - Salvage Contracts (full-time)
  34. 107 - Chapter 12 (18% part-time)
  35. 106 - Dynamic Events (full-time)
  36. 101 - Vehicle Tractor Beams (9% part-time)
  37. 85 - Life Support T0 (100% part-time)
  38. 76 - ATC Service (full-time)
  39. 71 - Seated Item Handling (full-time)
  40. 69 - MFD Rework (full-time)
  41. 68 - Flak Ammunition (full-time)
  42. 64 - Chapter 21 (44% part-time)
  43. 63 - Lorville Cityscape (11% part-time)
  44. 62 - Aopoa San'tok.yāi (95% part-time)
  45. 61 - Prone T1 (full-time)
  46. 58 - New Interdiction Scenarios (full-time)
  47. 56 - Cave Archetypes (full-time)
  48. 52 - Chapter 20 (full-time)
  49. 51 - Virtual AI Service (full-time)
  50. 50 - RSI Lynx (full-time)
  51. 50 - Chapter 22 (43% part-time)
  52. 50 - Disarray Ammunition (100% part-time)
  53. 50 - Incendiary Ammunition (100% part-time)
  54. 50 - Plasma Ammunition (100% part-time)
  55. 48 - Origin X1 (100% part-time)
  56. 47 - Unannounced Vehicle (full-time)
  57. 47 - Artificial Gravity (100% part-time)
  58. 46 - Chapter 19 (full-time)
  59. 43 - Chapter 26 (full-time)
  60. 42 - Chapter 04 (full-time)
  61. 38 - Distortion Propagation (full-time)
  62. 35 - Chapter 18 (full-time)
  63. 35 - Chapter 27 (full-time)
  64. 34 - Chapter 07 (full-time)
  65. 33 - Duster Faction Outfits (full-time)
  66. 33 - Frontier Clothing (full-time)
  67. 33 - Unannounced Vehicle (full-time)
  68. 33 - Chapter 05 (83% part-time)
  69. 30 - Player/Machine Physical Interaction (full-time)
  70. 26 - HEX (full-time)
  71. 26 - NPC Scheduler Service (full-time)
  72. 26 - StarWords Improvements (full-time)
  73. 26 - TestRunner Improvements (full-time)
  74. 25 - Aerodynamic Control Surfaces (full-time)
  75. 17 - Physicalized Weapon Handling (full-time)
  76. 17 - Chapter 24 (full-time)
  77. 17 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
  78. 16 - Unannounced Vehicle (full-time)
  79. 16 - Chapter 02 (full-time)
  80. 13 - Entity Properties Plugin (full-time)
  81. 13 - Hacking T0 (full-time)
  82. 13 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  83. 13 - New Player Experience (full-time)
  84. 9 - Chapter 11 (full-time)
  85. 9 - Chapter 15 (full-time)
  86. 9 - Chapter 16 (full-time)
  87. 9 - Freight Elevators (full-time)
  88. 9 - Pyro System, Planet, and Mission Setup (full-time)
  89. 5 - Chapter 23 (100% part-time)
  90. 4 - Salvage - Vehicle Munching (full-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 105 - Bug Fixing & Tech Debt (23% part-time)
  2. 38 - Miscellaneous Support (14% part-time)
  3. 33 - SQ42 - Vehicle Support (1% part-time)
  4. 31 - Chapter 14 (full-time)
  5. 29 - Character Work (5% part-time)
  6. 26 - Persistent Streaming and Server Meshing (full-time)
  7. 22 - Building Interiors (17% part-time)
  8. 21 - Frontier Clothing (full-time)
  9. 21 - Chapter 26 (full-time)
  10. 20 - Chapter 01 (full-time)
  11. 20 - Chapter 17 (17% part-time)
  12. 20 - Chapter 22 (43% part-time)
  13. 18 - Chapter 12 (18% part-time)
  14. 17 - Chapter 04 (full-time)
  15. 17 - Pyro Space Stations (full-time)
  16. 16 - Outpost Homestead - Independent & Outlaw (full-time)
  17. 14 - Chapter 21 (44% part-time)
  18. 13 - Dynamic Events (full-time)
  19. 12 - Chapter 20 (full-time)
  20. 12 - Underground Facilities (10% part-time)
  21. 12 - Chapter 05 (83% part-time)
  22. 9 - Chapter 18 (full-time)
  23. 9 - Resource Management (48% part-time)
  24. 8 - MFD Rework (full-time)
  25. 8 - Weapon Misfire & Wear (full-time)
  26. 8 - Bounty Hunter V2 (full-time)
  27. 8 - Lorville Cityscape (11% part-time)
  28. 8 - Unannounced Vehicle (61% part-time)
  29. 7 - RSI Polaris (full-time)
  30. 7 - Unannounced Vehicle (full-time)
  31. 7 - Map and Radar System Rework (full-time)
  32. 7 - Persistent Hangars (83% part-time)
  33. 6 - Cave Archetypes (full-time)
  34. 6 - Quantum Simulation (full-time)
  35. 6 - Chapter 07 (full-time)
  36. 5 - Crusader Spirit (full-time)
  37. 5 - HEX (full-time)
  38. 5 - Additional Derelict Settlements (14% part-time)
  39. 4 - Duster Faction Outfits (full-time)
  40. 4 - Security Network V1 (full-time)
  41. 4 - Chapter 02 (full-time)
  42. 4 - RSI Lynx (full-time)
  43. 4 - Vehicle Tractor Beams (9% part-time)
  44. 4 - Origin X1 (100% part-time)
  45. 3 - Asteroid Facilities (full-time)
  46. 3 - Sliding (full-time)
  47. 3 - NPC Scheduler Service (full-time)
  48. 3 - Persistent Habs (full-time)
  49. 3 - TestRunner Improvements (full-time)
  50. 3 - Chapter 11 (full-time)
  51. 3 - Chapter 15 (full-time)
  52. 3 - Chapter 16 (full-time)
  53. 3 - Chapter 19 (full-time)
  54. 3 - Chapter 24 (full-time)
  55. 3 - Unannounced Vehicle (full-time)
  56. 3 - Lockable Containers (48% part-time)
  57. 3 - Chapter 23 (100% part-time)
  58. 2 - Prone T1 (full-time)
  59. 2 - Swimming T0 (full-time)
  60. 2 - Actor Status T2 (full-time)
  61. 2 - ATC Service (full-time)
  62. 2 - StarWords Improvements (full-time)
  63. 2 - Virtual AI Service (full-time)
  64. 2 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
  65. 2 - Seated Item Handling (full-time)
  66. 2 - Aopoa San'tok.yāi (95% part-time)
  67. 2 - Life Support T0 (100% part-time)
  68. 1 - Mop & Bucket (full-time)
  69. 1 - Flak Ammunition (full-time)
  70. 1 - Player/Machine Physical Interaction (full-time)
  71. 1 - New Interdiction Scenarios (full-time)
  72. 1 - Unannounced Vehicle (full-time)
  73. 1 - Unannounced Vehicle (full-time)
  74. 1 - Cutting T2 (full-time)
  75. 1 - Physicalized Weapon Handling (full-time)
  76. 1 - Entity Properties Plugin (full-time)
  77. 1 - Hacking T0 (full-time)
  78. 1 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  79. 1 - Aerodynamic Control Surfaces (full-time)
  80. 1 - Chapter 27 (full-time)
  81. 1 - Distortion Propagation (full-time)
  82. 1 - Freight Elevators (full-time)
  83. 1 - Pyro System, Planet, and Mission Setup (full-time)
  84. 1 - New Missions - Salvage Contracts (full-time)
  85. 1 - New Player Experience (full-time)
  86. 1 - Salvage - Vehicle Munching (full-time)
  87. 1 - Disarray Ammunition (100% part-time)
  88. 1 - Incendiary Ammunition (100% part-time)
  89. 1 - Plasma Ammunition (100% part-time)
  90. 1 - Artificial Gravity (100% part-time)

[1] deliverable(s) removed:

Unannounced

Last scheduled from 2022-11-20 to 2023-03-17
Unannounced Vehicle

The following team(s) have been freed up:

  • Vehicle Feature Team
  • Vehicle Content - US
    x2 Tech Content devs had 3 tasks
  • Vehicle Content - EU

[12] deliverable(s) updated:

Cave Archetypes

2021-04-01 => 2023-04-14

  • VFX Team added 13 days of work
    x1 => 2 Art devs with 2 tasks (128% => 64% load)

Charge/Drain T0

2021-02-28 => 2023-03-01

  • End date has been extended from 2022-11-23 to 2023-03-01
  • VFX Team was assigned, revealing 14 days of work
    x1 Art dev with 1 tasks (119% load)

Fire Hazard

2021-03-29 => 2023-03-01

  • End date has been extended from 2023-02-26 to 2023-03-01
  • VFX Team added 56 days of work
    x1 Tech Content dev with 14 tasks (41% => 32% load)
    x2 Art devs with 4 tasks (21% load)
    x3 Engineering devs with 12 tasks (16% => 33% load)

Lorville Cityscape

2022-01-03 => 2023-03-28

  • VFX Team added 41 days of work


Release 3.19

MISC Hull C

2021-03-07 => 2023-03-08

  • VFX Team was assigned, revealing 7 days of work
    x1 Art dev with 2 tasks (79% load)

New Player Experience

2022-06-28 => 2023-03-26

  • VFX Team was assigned, revealing 27 days of work


Release 3.19

Pyro System, Planet, and Mission Setup

2021-01-03 => 2023-03-28

  • VFX Team added 28 days of work
    x2 => 3 Art devs with 4 tasks (42% => 27% load)

Quantum Travel Experience

2021-07-21 => 2023-03-16

  • VFX Team added 56 days of work
    x1 Art dev with 3 tasks (94% load)
    x1 Engineering dev with 4 tasks (69% load)

RSI Lynx

2022-07-03 => 2023-04-05

  • Added to the 3.19 release window


“All tasks required for the implementation of the RSI Lynx Rover.”

Salvage - Vehicle Munching

2023-01-18 => 2023-03-28

  • VFX Team was assigned, revealing 7 days of work
    x1 Art dev with 2 tasks (40% load)

Unannounced (Unannounced Vehicle)

2022-08-14 => 2023-04-27

  • Vehicle Content - EU was assigned, revealing 51 days of work
    x1 Design dev with 8 tasks (189% load)
    x2 Art devs with 22 tasks (134% load)
  • Vehicle Content - US was assigned, revealing 20 days of work
    x2 Tech Content devs with 4 tasks (57% load)
  • Vehicle Feature Team was assigned, revealing 27 days of work
    x1 Engineering dev with 2 tasks (83% load)
  • VFX Team was assigned, revealing 7 days of work
    x1 Art dev with 2 tasks (79% load)

Vehicle Tractor Beams

2021-10-03 => 2023-06-19

  • VFX Team was assigned, revealing 35 days of work
    x1 Art dev with 4 tasks (52% load)

[474] deliverable(s) unchanged