Progress Tracker Delta
486 deliverables listed | 2023-02-22 => 2023-03-08
There were 64 modifications, 0 removals, and 1 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.
extra analysis (click me)
There are approximately 387 devs (out of ~512, or 76%) with 808 assignments scheduled to work on 99 observable deliverables. Of those deliverables, 6% are for SQ42 exclusively, with ~310 devs (61%) scheduled for approximately 3064 man-days. 5% of deliverables are shared between both projects.
On average, the schedule has expanded by 24 days. 12 deliverables were not extended:
- Argo SRV
- Derelict Spaceships - Points of Interest
- Fire Hazard
- FPS Devices T1
- Gen12 - Renderer T1
- Jump Points
- MISC Hull C
- Ocean Shader Improvements
- Physical Damage & Breakability
- Physics - Ropes Simulation
- Time Trial Race Missions
- VOLT Fresnel
The top currently scheduled tasks (in estimated man-days) are:
- 1729 - Bug Fixing & Tech Debt (21% part-time)
- 1625 - Miscellaneous Support (12% part-time)
- 1057 - Outpost Homestead - Independent & Outlaw (full-time)
- 734 - Persistent Streaming and Server Meshing (full-time)
- 693 - SQ42 - Vehicle Support (1% part-time)
- 689 - Building Interiors (16% part-time)
- 603 - Asteroid Facilities (full-time)
- 424 - Quantum Simulation (full-time)
- 376 - Pyro Space Stations (2% part-time)
- 374 - Resource Management (42% part-time)
- 342 - Character Work (7% part-time)
- 336 - Sliding (full-time)
- 328 - Security Network V1 (full-time)
- 307 - Chapter 17 (11% part-time)
- 304 - Chapter 14 (full-time)
- 301 - Swimming T0 (full-time)
- 299 - Actor Status T2 (full-time)
- 296 - Underground Facilities (9% part-time)
- 264 - RSI Polaris (full-time)
- 260 - Weapon Misfire & Wear (full-time)
- 227 - Unannounced Vehicle (full-time)
- 183 - Bounty Hunter V2 (full-time)
- 182 - Lockable Containers (46% part-time)
- 174 - Additional Derelict Settlements (13% part-time)
- 165 - Crusader Spirit (full-time)
- 161 - Chapter 12 (31% part-time)
- 154 - Unannounced Vehicle (58% part-time)
- 128 - Dynamic Events (full-time)
- 127 - Chapter 22 (44% part-time)
- 127 - Persistent Hangars (77% part-time)
- 113 - Prone T1 (full-time)
- 113 - Map and Radar System Rework (full-time)
- 112 - Mop & Bucket (full-time)
- 111 - Cutting T2 (full-time)
- 109 - Chapter 01 (full-time)
- 109 - New Missions - Salvage Contracts (full-time)
- 109 - Chapter 04 (8% part-time)
- 109 - Vehicle Tractor Beams (8% part-time)
- 104 - Persistent Habs (full-time)
- 99 - Frontier Clothing (full-time)
- 98 - Chapter 05 (36% part-time)
- 94 - Aopoa San'tok.yāi (83% part-time)
- 87 - Lorville Cityscape (7% part-time)
- 86 - Chapter 18 (full-time)
- 83 - Chapter 26 (full-time)
- 79 - Chapter 20 (full-time)
- 79 - Seated Item Handling (full-time)
- 79 - Life Support T0 (100% part-time)
- 78 - MFD Rework (15% part-time)
- 73 - Chapter 21 (63% part-time)
- 63 - Flak Ammunition (full-time)
- 57 - Player Interaction Experience T2 - Visor HUD & Helmet (29% part-time)
- 55 - Freight Elevators (full-time)
- 55 - Chapter 19 (13% part-time)
- 52 - Player/Machine Physical Interaction (full-time)
- 51 - ATC Service (full-time)
- 48 - New Interdiction Scenarios (full-time)
- 45 - Disarray Ammunition (100% part-time)
- 45 - Incendiary Ammunition (100% part-time)
- 45 - Plasma Ammunition (100% part-time)
- 45 - Artificial Gravity (100% part-time)
- 44 - Duster Faction Outfits (full-time)
- 44 - Chapter 07 (29% part-time)
- 43 - RSI Lynx (full-time)
- 43 - Unannounced Vehicle (full-time)
- 42 - Chapter 27 (33% part-time)
- 39 - New Player Experience (full-time)
- 38 - Player Interaction Experience T0 - Hints & Interactions (full-time)
- 37 - Unannounced Vehicle (full-time)
- 37 - Chapter 16 (20% part-time)
- 36 - Chapter 15 (full-time)
- 35 - HEX (full-time)
- 35 - StarWords Improvements (full-time)
- 35 - TestRunner Improvements (full-time)
- 35 - Aerodynamic Control Surfaces (full-time)
- 35 - Chapter 23 (100% part-time)
- 35 - Origin X1 (100% part-time)
- 34 - Virtual AI Service (full-time)
- 34 - Distortion Propagation (full-time)
- 31 - Chapter 11 (full-time)
- 31 - Chapter 24 (40% part-time)
- 28 - Cave Archetypes (full-time)
- 28 - Subsumption Editor Integration (full-time)
- 27 - Save/Load (full-time)
- 26 - Physicalized Weapon Handling (full-time)
- 22 - NPC Scheduler Service (full-time)
- 22 - Quantum Travel Experience (full-time)
- 22 - Chapter 02 (25% part-time)
- 17 - Entity Properties Plugin (full-time)
- 16 - Unannounced Vehicle (full-time)
- 13 - Unannounced Vehicle (full-time)
- 13 - mobiGlas Rework (full-time)
- 9 - AR and Map Marker System Rework (full-time)
- 9 - Chapter 06 (full-time)
- 9 - Hacking T0 (full-time)
- 9 - Salvage - Vehicle Munching (full-time)
- 8 - Character Creator (full-time)
- 4 - Pyro System, Planet, and Mission Setup (full-time)
- 4 - Chapter 09 (100% part-time)
The top currently scheduled tasks (in assigned devs) are:
- 105 - Bug Fixing & Tech Debt (21% part-time)
- 38 - Miscellaneous Support (12% part-time)
- 36 - SQ42 - Vehicle Support (1% part-time)
- 34 - Chapter 14 (full-time)
- 29 - Character Work (7% part-time)
- 26 - Persistent Streaming and Server Meshing (full-time)
- 25 - Chapter 26 (full-time)
- 23 - Chapter 22 (44% part-time)
- 22 - Building Interiors (16% part-time)
- 21 - Frontier Clothing (full-time)
- 21 - Chapter 12 (31% part-time)
- 20 - Chapter 01 (full-time)
- 20 - Chapter 17 (11% part-time)
- 19 - Pyro Space Stations (2% part-time)
- 17 - Chapter 04 (8% part-time)
- 17 - Chapter 05 (36% part-time)
- 16 - Outpost Homestead - Independent & Outlaw (full-time)
- 14 - Chapter 21 (63% part-time)
- 13 - Dynamic Events (full-time)
- 13 - Resource Management (42% part-time)
- 12 - Chapter 20 (full-time)
- 12 - Underground Facilities (9% part-time)
- 10 - MFD Rework (15% part-time)
- 9 - Chapter 18 (full-time)
- 8 - Weapon Misfire & Wear (full-time)
- 8 - Bounty Hunter V2 (full-time)
- 8 - Lorville Cityscape (7% part-time)
- 8 - Chapter 07 (29% part-time)
- 8 - Unannounced Vehicle (58% part-time)
- 8 - Chapter 23 (100% part-time)
- 7 - RSI Polaris (full-time)
- 7 - Unannounced Vehicle (full-time)
- 7 - Map and Radar System Rework (full-time)
- 7 - Persistent Hangars (77% part-time)
- 6 - Cave Archetypes (full-time)
- 6 - Quantum Simulation (full-time)
- 5 - Crusader Spirit (full-time)
- 5 - HEX (full-time)
- 5 - Additional Derelict Settlements (13% part-time)
- 5 - Chapter 19 (13% part-time)
- 5 - Chapter 27 (33% part-time)
- 4 - Duster Faction Outfits (full-time)
- 4 - RSI Lynx (full-time)
- 4 - Security Network V1 (full-time)
- 4 - Freight Elevators (full-time)
- 4 - Quantum Travel Experience (full-time)
- 4 - Vehicle Tractor Beams (8% part-time)
- 4 - Chapter 16 (20% part-time)
- 4 - Chapter 02 (25% part-time)
- 4 - Origin X1 (100% part-time)
- 3 - Asteroid Facilities (full-time)
- 3 - Sliding (full-time)
- 3 - NPC Scheduler Service (full-time)
- 3 - Persistent Habs (full-time)
- 3 - TestRunner Improvements (full-time)
- 3 - Unannounced Vehicle (full-time)
- 3 - Chapter 11 (full-time)
- 3 - Chapter 15 (full-time)
- 3 - Player Interaction Experience T2 - Visor HUD & Helmet (29% part-time)
- 3 - Chapter 24 (40% part-time)
- 3 - Lockable Containers (46% part-time)
- 2 - Prone T1 (full-time)
- 2 - Swimming T0 (full-time)
- 2 - Actor Status T2 (full-time)
- 2 - ATC Service (full-time)
- 2 - Player Interaction Experience T0 - Hints & Interactions (full-time)
- 2 - StarWords Improvements (full-time)
- 2 - Virtual AI Service (full-time)
- 2 - Character Creator (full-time)
- 2 - mobiGlas Rework (full-time)
- 2 - New Player Experience (full-time)
- 2 - Save/Load (full-time)
- 2 - Seated Item Handling (full-time)
- 2 - Unannounced Vehicle (full-time)
- 2 - Aopoa San'tok.yāi (83% part-time)
- 2 - Chapter 09 (100% part-time)
- 2 - Life Support T0 (100% part-time)
- 1 - Mop & Bucket (full-time)
- 1 - Flak Ammunition (full-time)
- 1 - Player/Machine Physical Interaction (full-time)
- 1 - New Interdiction Scenarios (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Cutting T2 (full-time)
- 1 - Physicalized Weapon Handling (full-time)
- 1 - AR and Map Marker System Rework (full-time)
- 1 - Chapter 06 (full-time)
- 1 - Entity Properties Plugin (full-time)
- 1 - Hacking T0 (full-time)
- 1 - Salvage - Vehicle Munching (full-time)
- 1 - Aerodynamic Control Surfaces (full-time)
- 1 - Distortion Propagation (full-time)
- 1 - New Missions - Salvage Contracts (full-time)
- 1 - Pyro System, Planet, and Mission Setup (full-time)
- 1 - Subsumption Editor Integration (full-time)
- 1 - Disarray Ammunition (100% part-time)
- 1 - Incendiary Ammunition (100% part-time)
- 1 - Plasma Ammunition (100% part-time)
- 1 - Artificial Gravity (100% part-time)
[1] deliverable(s) added:
Additional Derelict Settlements
2023-01-04 => 2023-06-29
Settlements with both gameplay and social elements, spread throughout the Stanton wilderness using
the Rastar tool.
The following team(s) were assigned:
- MTL Sandbox 1 began work 2023-01-04
x2 Design devs with 16 tasks (57% load)
x3 Art devs with 24 tasks (38% load)
[64] deliverable(s) updated:
Achievement Service
2021-08-17 => 2021-09-27
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2023-02-12 to 2021-09-27
Aerodynamic Control Surfaces
2022-08-18 => 2023-05-08
- End date has been extended from 2023-02-16 to 2023-05-08
- Vehicle Feature Team added 20 days of work
x1 Engineering dev with 13 tasks (92% => 77% load)
AI - Vehicle Perception
2022-08-07 => 2023-02-12
- End date has been extended from 2022-12-15 to 2023-02-12
- AI Tech and Feature Team added 42 days of work
x2 Engineering devs with 15 tasks (65% => 42% load)
Anvil C8R Pisces
2022-02-13 => 2022-10-29
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2022-11-24 to 2022-10-29 - Vehicle Feature Team freed up 13 days of work
Release 3.17
Bounty Hunter V2
2022-01-18 => 2023-07-02
- End date has been extended from 2023-05-11 to 2023-07-02
- EU Landing Zone 2 added 20 days of work
x2 => 3 Art devs with 25 tasks (37% => 27% load) - Narrative added 27 days of work
x2 Design devs with 5 tasks (38% => 35% load)
Bug Fixing & Tech Debt
2020-12-31 => 2023-09-25
- AI Tech and Feature Team added 41 days of work
x3 Animation devs with 4 tasks (43% load)
x2 Tech Content devs with 2 tasks (32% load)
x10 => 11 Engineering devs with 73 tasks (10% => 9% load) - EU Landing Zone 1 added 20 days of work
x5 Design devs with 37 tasks (18% => 20% load)
x15 Art devs with 151 tasks (6% => 7% load) - EU Landing Zone 2 added 13 days of work
x1 => 2 Art devs with 5 tasks (35% => 23% load) - Lighting Team added 6 days of work
x10 Art devs with 27 tasks (13% => 14% load) - Vehicle Feature Team freed up 22 days of work
x11 Engineering devs with 46 tasks (10% => 9% load)
x2 Design devs with 2 tasks (26% => 60% load)
Building Interiors
2021-02-15 => 2023-09-10
- End date has been extended from 2023-06-29 to 2023-09-10
- EU Sandbox 2 freed up 14 days of work
- MTL Sandbox 1 added 73 days of work
x4 => 7 Design devs with 104 tasks (23% => 9% load)
x14 => 15 Art devs with 236 tasks (3% load) - Narrative added 27 days of work
x1 Design dev with 5 tasks (98% => 68% load)
Chapter 01
2020-12-31 => 2023-06-19
- End date has been extended from 2023-04-05 to 2023-06-19
- SQ42 Feature Team was assigned, revealing 6 days of work
x1 Engineering dev with 2 tasks (128% load) - SQ42 Level Design 2 - Flight added 41 days of work
x7 => 8 Design devs with 68 tasks (10% => 9% load) - Tech Animation Team was assigned, revealing 21 days of work
x1 Tech Content dev with 2 tasks (79% load) - Vehicle Feature Team was assigned, revealing 69 days of work
x1 Engineering dev with 1 tasks (119% load)
x1 Design dev with 4 tasks (71% load)
Chapter 02
2021-10-17 => 2023-03-28
- End date has been extended from 2023-03-23 to 2023-03-28
- SQ42 Art added 44 days of work
x4 Art devs with 21 tasks (17% load) - SQ42 Level Design 3 - Social added 26 days of work
x1 => 2 Design devs with 4 tasks (69% => 40% load)
Chapter 04
2020-12-31 => 2023-03-28
- End date has been extended from 2023-03-26 to 2023-03-28
- SQ42 Art added 41 days of work
x4 => 6 Art devs with 12 tasks (16% => 11% load) - SQ42 Level Design 1 - FPS was assigned, adding 13 days of work
x1 Design dev with 1 tasks (128% load)
Chapter 05
2020-12-31 => 2023-04-10
- End date has been extended from 2023-03-23 to 2023-04-10
- Gameplay Story added 13 days of work
x4 => 5 Animation devs with 45 tasks (12% => 10% load) - SQ42 Art added 30 days of work
x7 => 8 Art devs with 27 tasks (12% => 10% load) - SQ42 Feature Team was assigned, revealing 13 days of work
x1 Engineering dev with 1 tasks (128% load) - SQ42 Level Design 1 - FPS was assigned, revealing 21 days of work
x1 Design dev with 2 tasks (79% load) - SQ42 Level Design 2 - Flight added 41 days of work
x6 Design devs with 40 tasks (10% load) - SQ42 Level Design 3 - Social added 41 days of work
x1 => 2 Design devs with 9 tasks (41% => 26% load) - Tech Animation Team added 26 days of work
x4 Tech Content devs with 14 tasks (15% => 17% load) - Vehicle Feature Team was assigned, revealing 102 days of work
x2 Engineering devs with 11 tasks (33% load)
Chapter 07
2021-01-05 => 2023-05-22
- End date has been extended from 2023-03-09 to 2023-05-22
- SQ42 Level Design 2 - Flight added 68 days of work
x4 Design devs with 33 tasks (15% => 16% load) - Tech Animation Team was assigned, revealing 13 days of work
x1 Tech Content dev with 1 tasks (64% load) - Vehicle Feature Team was assigned, adding 39 days of work
x2 Engineering devs with 3 tasks (48% load)
Chapter 09
2021-01-05 => 2023-03-09
- SQ42 Level Design 2 - Flight added 26 days of work
x3 Design devs with 22 tasks (14% => 15% load)
Chapter 11
2020-12-31 => 2023-03-28
- End date has been extended from 2023-02-09 to 2023-03-28
- SQ42 Level Design 1 - FPS added 27 days of work
x5 Design devs with 42 tasks (12% => 13% load) - SQ42 Level Design 2 - Flight added 68 days of work
x3 Design devs with 32 tasks (17% => 18% load)
Chapter 12
2021-01-05 => 2023-06-19
- End date has been extended from 2023-04-05 to 2023-06-19
- Facial Animation was assigned, revealing 18 days of work
x5 Animation devs with 7 tasks (19% load) - Gameplay Story added 41 days of work
x5 Animation devs with 88 tasks (10% load)
x1 Tech Content dev with 3 tasks (81% load) - SQ42 Level Design 1 - FPS added 55 days of work
x4 => 5 Design devs with 65 tasks (16% => 13% load) - Vehicle Feature Team was assigned, revealing 20 days of work
x2 Engineering devs with 9 tasks (37% load)
Chapter 14
2020-12-31 => 2023-07-17
- End date has been extended from 2023-04-05 to 2023-07-17
- AI Tech and Feature Team was assigned, revealing 51 days of work
x2 Engineering devs with 4 tasks (41% load) - SQ42 Art added 68 days of work
x1 Cinematics dev with 11 tasks (48% => 121% load)
x11 => 14 Art devs with 114 tasks (11% => 8% load) - SQ42 Level Design 1 - FPS added 68 days of work
x7 => 8 Design devs with 112 tasks (12% => 11% load) - SQ42 Level Design 2 - Flight added 26 days of work
x5 Design devs with 59 tasks (15% load) - Tech Animation Team added 27 days of work
x1 => 2 Tech Content devs with 3 tasks (128% => 52% load) - Vehicle Feature Team was assigned, revealing 77 days of work
x2 Engineering devs with 9 tasks (37% load)
x2 Design devs with 8 tasks (38% load)
Chapter 15
2020-12-31 => 2023-03-28
- End date has been extended from 2022-12-07 to 2023-03-28
- Gameplay Story added 42 days of work
x5 Animation devs with 70 tasks (11% => 10% load) - SQ42 Level Design 3 - Social added 83 days of work
x3 Design devs with 61 tasks (22% => 19% load)
Chapter 16
2021-01-05 => 2023-03-28
- End date has been extended from 2022-12-30 to 2023-03-28
- SQ42 Level Design 1 - FPS added 27 days of work
x2 Design devs with 4 tasks (33% => 37% load) - SQ42 Level Design 2 - Flight added 55 days of work
x2 => 3 Design devs with 7 tasks (34% => 21% load) - SQ42 Level Design 3 - Social was assigned, revealing 35 days of work
x1 Design dev with 3 tasks (75% load)
Chapter 17
2020-12-31 => 2023-06-19
- End date has been extended from 2023-03-23 to 2023-06-19
- Gameplay Story added 27 days of work
x4 Animation devs with 38 tasks (12% load) - SQ42 Art added 68 days of work
x2 => 9 Art devs with 48 tasks (33% => 10% load) - SQ42 Level Design 1 - FPS added 68 days of work
x1 => 2 Design devs with 34 tasks (61% => 34% load) - SQ42 Level Design 2 - Flight added 83 days of work
x2 => 4 Design devs with 11 tasks (32% => 17% load) - Vehicle Feature Team was assigned, revealing 4 days of work
x2 Engineering devs with 8 tasks (32% load)
Chapter 18
2020-12-31 => 2023-05-08
- End date has been extended from 2023-03-26 to 2023-05-08
- Gameplay Story added 27 days of work
x4 Animation devs with 46 tasks (12% load) - SQ42 Art added 68 days of work
x4 => 7 Art devs with 37 tasks (23% => 13% load) - SQ42 Level Design 1 - FPS added 28 days of work
x4 Design devs with 46 tasks (14% load) - SQ42 Level Design 2 - Flight added 27 days of work
x2 Design devs with 10 tasks (28% load) - Vehicle Feature Team was assigned, adding 27 days of work
x1 Engineering dev with 2 tasks (83% load)
Chapter 19
2020-12-31 => 2023-03-28
- End date has been extended from 2023-03-23 to 2023-03-28
- Gameplay Story added 42 days of work
x5 Animation devs with 93 tasks (9% load)
x1 Tech Content dev with 1 tasks (76% load) - Narrative added 13 days of work
x1 Design dev with 2 tasks (64% => 96% load) - SQ42 Level Design 1 - FPS added 56 days of work
x5 => 6 Design devs with 60 tasks (13% => 11% load) - SQ42 Level Design 2 - Flight added 69 days of work
x1 => 2 Design devs with 8 tasks (75% => 31% load) - SQ42 Level Design 3 - Social was assigned, revealing 6 days of work
x1 Design dev with 2 tasks (85% load)
Chapter 20
2021-01-05 => 2023-03-28
- End date has been extended from 2022-12-07 to 2023-03-28
- Gameplay Story added 42 days of work
x4 Animation devs with 76 tasks (13% => 12% load) - Narrative was assigned, revealing 28 days of work
x1 Design dev with 2 tasks (61% load) - SQ42 Art added 69 days of work
x2 => 6 Art devs with 29 tasks (44% => 14% load) - SQ42 Level Design 1 - FPS added 26 days of work
x5 => 6 Design devs with 38 tasks (13% => 9% load) - SQ42 Level Design 3 - Social added 41 days of work
x1 Design dev with 10 tasks (53% => 51% load)
Chapter 21
2021-05-30 => 2023-07-17
- End date has been extended from 2023-03-26 to 2023-07-17
- Gameplay Story added 27 days of work
x4 Animation devs with 47 tasks (12% load) - SQ42 Art added 41 days of work
x2 => 3 Art devs with 7 tasks (25% => 15% load) - SQ42 Level Design 2 - Flight was assigned, adding 13 days of work
x1 Design dev with 1 tasks (128% load) - Tech Animation Team was assigned, revealing 13 days of work
x1 Tech Content dev with 1 tasks (128% load) - Vehicle Feature Team was assigned, adding 40 days of work
x1 Engineering dev with 3 tasks (94% load)
Chapter 22
2020-12-31 => 2023-03-28
- End date has been extended from 2023-03-26 to 2023-03-28
- Gameplay Story added 84 days of work
x4 Animation devs with 44 tasks (12% load) - Narrative added 41 days of work
x1 Design dev with 5 tasks (42% => 47% load) - SQ42 Art added 55 days of work
x1 Cinematics dev with 3 tasks (42% load)
x2 Art devs with 10 tasks (57% => 46% load) - SQ42 Level Design 1 - FPS added 68 days of work
x10 Design devs with 78 tasks (8% load) - SQ42 Level Design 2 - Flight added 55 days of work
x2 Design devs with 19 tasks (21% => 22% load) - SQ42 Level Design 3 - Social added 13 days of work
x1 Design dev with 2 tasks (64% => 96% load) - Tech Animation Team was assigned, revealing 6 days of work
x1 Tech Content dev with 2 tasks (85% load)
Chapter 23
2021-04-30 => 2023-03-26
- End date has been extended from 2022-12-07 to 2023-03-26
- Gameplay Story added 70 days of work
x5 Animation devs with 77 tasks (11% => 10% load)
x1 Tech Content dev with 1 tasks (76% load) - SQ42 Art added 41 days of work
x2 => 3 Art devs with 7 tasks (28% => 15% load) - SQ42 Level Design 3 - Social added 27 days of work
x2 Design devs with 13 tasks (32% => 25% load)
Chapter 24
2021-05-02 => 2023-03-28
- End date has been extended from 2022-12-30 to 2023-03-28
- SQ42 Level Design 1 - FPS was assigned, revealing 6 days of work
x1 Design dev with 2 tasks (85% load) - SQ42 Level Design 2 - Flight added 55 days of work
x2 Design devs with 9 tasks (36% => 26% load)
Chapter 25
2021-06-13 => 2023-01-31
- End date has been extended from 2022-11-23 to 2023-01-31
- SQ42 Level Design 3 - Social added 27 days of work
x1 Design dev with 6 tasks (91% => 75% load)
Chapter 26
2020-12-31 => 2023-03-28
- End date has been extended from 2023-03-09 to 2023-03-28
- Gameplay Story added 28 days of work
x4 Animation devs with 44 tasks (12% load) - SQ42 Art added 13 days of work
x9 => 10 Art devs with 68 tasks (10% => 9% load) - SQ42 Level Design 1 - FPS added 68 days of work
x9 Design devs with 76 tasks (9% load) - SQ42 Level Design 3 - Social added 13 days of work
x1 Design dev with 2 tasks (128% load) - Tech Animation Team was assigned, adding 13 days of work
x1 Tech Content dev with 1 tasks (128% load)
Chapter 27
2021-01-31 => 2023-06-05
- End date has been extended from 2022-12-30 to 2023-06-05
- SQ42 Level Design 2 - Flight added 41 days of work
x3 => 4 Design devs with 14 tasks (27% => 15% load) - Vehicle Feature Team was assigned, adding 55 days of work
x1 Engineering dev with 4 tasks (71% load)
Character Creator
2021-08-15 => 2023-03-14
- End date has been extended from 2023-03-12 to 2023-03-14
- SQ42 Feature Team added 53 days of work
x1 Engineering dev with 14 tasks (54% => 68% load)
Character Work
2021-03-25 => 2023-03-26
- End date has been extended from 2022-12-30 to 2023-03-26
- AI Tech and Feature Team added 69 days of work
x3 Animation devs with 25 tasks (35% => 38% load)
x1 Design dev with 12 tasks (50% => 33% load)
x4 => 7 Engineering devs with 64 tasks (27% => 15% load) - Facial Animation added 68 days of work
x9 Animation devs with 174 tasks (12% => 11% load) - Motion Capture Team added 68 days of work
x9 Animation devs with 126 tasks (11% => 10% load) - Tech Animation Team added 13 days of work
x11 Tech Content devs with 127 tasks (8% load)
Checkpoint/Skip Point Tool
2022-03-02 => 2022-06-30
- End date has been extended from 2022-03-29 to 2022-06-30
- SQ42 Feature Team added 39 days of work
x1 Engineering dev with 2 tasks (52% load)
Derelict Spaceships - Points of Interest
2021-04-01 => 2023-02-26
- End date has been extended from 2022-12-22 to 2023-02-26
- Narrative added 27 days of work
Release 3.16
Distortion Propagation
2022-12-11 => 2023-06-29
- Vehicle Feature Team freed up 6 days of work
Drake Corsair
2021-04-11 => 2022-11-10
- Vehicle Feature Team freed up 13 days of work
Release 3.17
Drake Cutter
2022-04-03 => 2022-11-10
- Vehicle Feature Team added 13 days of work
Release 3.17
Dynamic Events
2021-01-03 => 2023-03-28
- Narrative added 28 days of work
x2 => 3 Design devs with 7 tasks (30% => 22% load)
Fire Hazard
2021-03-29 => 2023-02-26
- End date has been extended from 2022-08-31 to 2023-02-26
- AI Tech and Feature Team was assigned, revealing 31 days of work
x1 Engineering dev with 3 tasks (75% load)
Freight Elevators
2022-09-25 => 2023-03-28
- End date has been extended from 2023-03-09 to 2023-03-28
- EU Landing Zone 2 was assigned, revealing 21 days of work
x1 Art dev with 3 tasks (76% load)
Jump Points
2021-02-19 => 2023-03-05
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2023-06-05 to 2023-03-05 - Vehicle Feature Team freed up 89 days of work
x7 => 5 Engineering devs with 38 tasks (15% => 19% load)
Lorville Cityscape
2022-01-03 => 2023-03-28
- Narrative added 55 days of work
x2 Design devs with 2 tasks (31% load)
Release 3.19
Map and Radar System Rework
2021-04-04 => 2023-03-30
- End date has been extended from 2023-03-26 to 2023-03-30
- SQ42 Feature Team was assigned, revealing 49 days of work
x1 Engineering dev with 5 tasks (69% load) - Vehicle Feature Team was assigned, revealing 62 days of work
x2 Engineering devs with 9 tasks (40% load)
MFD Rework
2021-02-05 => 2023-06-19
- Vehicle Feature Team added 13 days of work
x9 => 8 Engineering devs with 39 tasks (10% load)
x1 Design dev with 5 tasks (34% load)
MISC Hull C
2021-03-07 => 2023-03-08
- Vehicle Feature Team freed up 27 days of work
Miscellaneous Support
2020-12-31 => 2023-09-06
- Gameplay Story added 84 days of work
x1 Tech Content dev with 32 tasks (49% => 48% load) - Narrative added 68 days of work
x1 => 2 Design devs with 18 tasks (60% => 37% load) - SQ42 Feature Team added 84 days of work
x2 Engineering devs with 44 tasks (33% => 36% load) - Vehicle Feature Team freed up 103 days of work
x13 => 12 Engineering devs with 57 tasks (7% => 8% load)
x3 => 2 Design devs with 7 tasks (39% => 64% load)
mobiGlas Rework
2022-01-16 => 2023-03-14
- End date has been extended from 2023-01-29 to 2023-03-14
- SQ42 Feature Team added 49 days of work
x1 => 2 Engineering devs with 10 tasks (68% => 36% load)
New Missions - Orison
2022-07-01 => 2023-02-14
- End date has been extended from 2022-11-23 to 2023-02-14
- EU Landing Zone 2 was assigned, revealing 5 days of work
Release 3.18
New Player Experience
2022-06-28 => 2023-03-26
- End date has been extended from 2023-03-09 to 2023-03-26
- EU Landing Zone 2 added 13 days of work
- EU Sandbox 2 added 13 days of work
- Narrative added 27 days of work
x1 Design dev with 2 tasks (83% load)
Release 3.19
Origin X1
2022-01-30 => 2023-06-23
- Vehicle Feature Team freed up 28 days of work
Persistent Hangars
2021-05-09 => 2023-09-10
- End date has been extended from 2023-05-22 to 2023-09-10
- EU Landing Zone 2 was assigned, adding 55 days of work
x1 Art dev with 4 tasks (71% load)
Persistent Streaming and Server Meshing
2020-12-31 => 2023-09-20
- Vehicle Feature Team freed up 61 days of work
x5 => 3 Engineering devs with 17 tasks (16% => 26% load)
Player Interaction Experience T2 - Visor HUD & Helmet
2022-02-18 => 2023-03-30
- Vehicle Feature Team was assigned, revealing 62 days of work
x1 Design dev with 5 tasks (34% load)
Pyro Space Stations
2021-04-01 => 2023-08-13
- End date has been extended from 2023-02-14 to 2023-08-13
- EU Landing Zone 1 added 22 days of work
x3 Design devs with 67 tasks (15% => 18% load)
x14 Art devs with 361 tasks (2% => 3% load) - Narrative added 27 days of work
x2 Design devs with 8 tasks (36% => 28% load)
Pyro System, Planet, and Mission Setup
2021-01-03 => 2023-03-28
- Interactables Team was assigned, revealing 6 days of work
x2 Art devs with 2 tasks (139% load)
Quantum Travel Experience
2021-07-21 => 2023-03-16
- End date has been extended from 2023-03-12 to 2023-03-16
- Vehicle Feature Team added 27 days of work
x3 Engineering devs with 25 tasks (28% load)
Resource Management
2021-01-04 => 2023-09-25
- Vehicle Feature Team added 26 days of work
x2 Design devs with 8 tasks (63% => 46% load)
x4 Engineering devs with 14 tasks (18% => 21% load)
Save/Load
2021-06-30 => 2023-03-14
- End date has been extended from 2022-09-28 to 2023-03-14
- SQ42 Feature Team added 78 days of work
x2 Engineering devs with 12 tasks (62% => 34% load)
Space Mines
2022-05-15 => 2022-07-07
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2023-05-08 to 2022-07-07 - Vehicle Feature Team freed up 40 days of work
SQ42 - Vehicle Support
2021-01-10 => 2023-09-25
- End date has been extended from 2023-09-14 to 2023-09-25
- SQ42 Art added 68 days of work
x1 Cinematics dev with 3 tasks (104% load)
x1 => 4 Art devs with 22 tasks (60% => 20% load) - Vehicle Feature Team added 97 days of work
x9 => 7 Engineering devs with 53 tasks (10% => 12% load)
x2 => 1 Design dev with 1 tasks (60% => 119% load)
Subsumption Editor Integration
2021-03-25 => 2023-03-12
- End date has been extended from 2022-12-01 to 2023-03-12
- AI Tech and Feature Team added 70 days of work
x1 Engineering dev with 37 tasks (96% => 73% load)
Third Person Camera V2
2021-05-12 => 2021-06-22
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2023-03-16 to 2021-06-22 - Vehicle Feature Team freed up 8 days of work
Unannounced (Unannounced Vehicle)
2022-11-20 => 2023-03-17
- Vehicle Feature Team was assigned, revealing 7 days of work
Underground Facilities
2021-04-01 => 2023-07-02
- End date has been extended from 2023-04-14 to 2023-07-02
- EU Sandbox 2 added 13 days of work
x3 Design devs with 16 tasks (4% => 6% load)
x4 Art devs with 12 tasks (7% => 10% load) - MTL Sandbox 1 was assigned, revealing 63 days of work
x1 Design dev with 12 tasks (118% load)
x4 Art devs with 48 tasks (24% load)
Vehicle Tractor Beams
2021-10-03 => 2023-06-19
- Narrative was assigned, revealing 9 days of work
x1 Design dev with 2 tasks (83% load)