ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

486 deliverables listed | 2023-02-22 => 2023-03-08

There were 64 modifications, 0 removals, and 1 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are approximately 387 devs (out of ~512, or 76%) with 808 assignments scheduled to work on 99 observable deliverables. Of those deliverables, 6% are for SQ42 exclusively, with ~310 devs (61%) scheduled for approximately 3064 man-days. 5% of deliverables are shared between both projects.

On average, the schedule has expanded by 24 days. 12 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 1729 - Bug Fixing & Tech Debt (21% part-time)
  2. 1625 - Miscellaneous Support (12% part-time)
  3. 1057 - Outpost Homestead - Independent & Outlaw (full-time)
  4. 734 - Persistent Streaming and Server Meshing (full-time)
  5. 693 - SQ42 - Vehicle Support (1% part-time)
  6. 689 - Building Interiors (16% part-time)
  7. 603 - Asteroid Facilities (full-time)
  8. 424 - Quantum Simulation (full-time)
  9. 376 - Pyro Space Stations (2% part-time)
  10. 374 - Resource Management (42% part-time)
  11. 342 - Character Work (7% part-time)
  12. 336 - Sliding (full-time)
  13. 328 - Security Network V1 (full-time)
  14. 307 - Chapter 17 (11% part-time)
  15. 304 - Chapter 14 (full-time)
  16. 301 - Swimming T0 (full-time)
  17. 299 - Actor Status T2 (full-time)
  18. 296 - Underground Facilities (9% part-time)
  19. 264 - RSI Polaris (full-time)
  20. 260 - Weapon Misfire & Wear (full-time)
  21. 227 - Unannounced Vehicle (full-time)
  22. 183 - Bounty Hunter V2 (full-time)
  23. 182 - Lockable Containers (46% part-time)
  24. 174 - Additional Derelict Settlements (13% part-time)
  25. 165 - Crusader Spirit (full-time)
  26. 161 - Chapter 12 (31% part-time)
  27. 154 - Unannounced Vehicle (58% part-time)
  28. 128 - Dynamic Events (full-time)
  29. 127 - Chapter 22 (44% part-time)
  30. 127 - Persistent Hangars (77% part-time)
  31. 113 - Prone T1 (full-time)
  32. 113 - Map and Radar System Rework (full-time)
  33. 112 - Mop & Bucket (full-time)
  34. 111 - Cutting T2 (full-time)
  35. 109 - Chapter 01 (full-time)
  36. 109 - New Missions - Salvage Contracts (full-time)
  37. 109 - Chapter 04 (8% part-time)
  38. 109 - Vehicle Tractor Beams (8% part-time)
  39. 104 - Persistent Habs (full-time)
  40. 99 - Frontier Clothing (full-time)
  41. 98 - Chapter 05 (36% part-time)
  42. 94 - Aopoa San'tok.yāi (83% part-time)
  43. 87 - Lorville Cityscape (7% part-time)
  44. 86 - Chapter 18 (full-time)
  45. 83 - Chapter 26 (full-time)
  46. 79 - Chapter 20 (full-time)
  47. 79 - Seated Item Handling (full-time)
  48. 79 - Life Support T0 (100% part-time)
  49. 78 - MFD Rework (15% part-time)
  50. 73 - Chapter 21 (63% part-time)
  51. 63 - Flak Ammunition (full-time)
  52. 57 - Player Interaction Experience T2 - Visor HUD & Helmet (29% part-time)
  53. 55 - Freight Elevators (full-time)
  54. 55 - Chapter 19 (13% part-time)
  55. 52 - Player/Machine Physical Interaction (full-time)
  56. 51 - ATC Service (full-time)
  57. 48 - New Interdiction Scenarios (full-time)
  58. 45 - Disarray Ammunition (100% part-time)
  59. 45 - Incendiary Ammunition (100% part-time)
  60. 45 - Plasma Ammunition (100% part-time)
  61. 45 - Artificial Gravity (100% part-time)
  62. 44 - Duster Faction Outfits (full-time)
  63. 44 - Chapter 07 (29% part-time)
  64. 43 - RSI Lynx (full-time)
  65. 43 - Unannounced Vehicle (full-time)
  66. 42 - Chapter 27 (33% part-time)
  67. 39 - New Player Experience (full-time)
  68. 38 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  69. 37 - Unannounced Vehicle (full-time)
  70. 37 - Chapter 16 (20% part-time)
  71. 36 - Chapter 15 (full-time)
  72. 35 - HEX (full-time)
  73. 35 - StarWords Improvements (full-time)
  74. 35 - TestRunner Improvements (full-time)
  75. 35 - Aerodynamic Control Surfaces (full-time)
  76. 35 - Chapter 23 (100% part-time)
  77. 35 - Origin X1 (100% part-time)
  78. 34 - Virtual AI Service (full-time)
  79. 34 - Distortion Propagation (full-time)
  80. 31 - Chapter 11 (full-time)
  81. 31 - Chapter 24 (40% part-time)
  82. 28 - Cave Archetypes (full-time)
  83. 28 - Subsumption Editor Integration (full-time)
  84. 27 - Save/Load (full-time)
  85. 26 - Physicalized Weapon Handling (full-time)
  86. 22 - NPC Scheduler Service (full-time)
  87. 22 - Quantum Travel Experience (full-time)
  88. 22 - Chapter 02 (25% part-time)
  89. 17 - Entity Properties Plugin (full-time)
  90. 16 - Unannounced Vehicle (full-time)
  91. 13 - Unannounced Vehicle (full-time)
  92. 13 - mobiGlas Rework (full-time)
  93. 9 - AR and Map Marker System Rework (full-time)
  94. 9 - Chapter 06 (full-time)
  95. 9 - Hacking T0 (full-time)
  96. 9 - Salvage - Vehicle Munching (full-time)
  97. 8 - Character Creator (full-time)
  98. 4 - Pyro System, Planet, and Mission Setup (full-time)
  99. 4 - Chapter 09 (100% part-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 105 - Bug Fixing & Tech Debt (21% part-time)
  2. 38 - Miscellaneous Support (12% part-time)
  3. 36 - SQ42 - Vehicle Support (1% part-time)
  4. 34 - Chapter 14 (full-time)
  5. 29 - Character Work (7% part-time)
  6. 26 - Persistent Streaming and Server Meshing (full-time)
  7. 25 - Chapter 26 (full-time)
  8. 23 - Chapter 22 (44% part-time)
  9. 22 - Building Interiors (16% part-time)
  10. 21 - Frontier Clothing (full-time)
  11. 21 - Chapter 12 (31% part-time)
  12. 20 - Chapter 01 (full-time)
  13. 20 - Chapter 17 (11% part-time)
  14. 19 - Pyro Space Stations (2% part-time)
  15. 17 - Chapter 04 (8% part-time)
  16. 17 - Chapter 05 (36% part-time)
  17. 16 - Outpost Homestead - Independent & Outlaw (full-time)
  18. 14 - Chapter 21 (63% part-time)
  19. 13 - Dynamic Events (full-time)
  20. 13 - Resource Management (42% part-time)
  21. 12 - Chapter 20 (full-time)
  22. 12 - Underground Facilities (9% part-time)
  23. 10 - MFD Rework (15% part-time)
  24. 9 - Chapter 18 (full-time)
  25. 8 - Weapon Misfire & Wear (full-time)
  26. 8 - Bounty Hunter V2 (full-time)
  27. 8 - Lorville Cityscape (7% part-time)
  28. 8 - Chapter 07 (29% part-time)
  29. 8 - Unannounced Vehicle (58% part-time)
  30. 8 - Chapter 23 (100% part-time)
  31. 7 - RSI Polaris (full-time)
  32. 7 - Unannounced Vehicle (full-time)
  33. 7 - Map and Radar System Rework (full-time)
  34. 7 - Persistent Hangars (77% part-time)
  35. 6 - Cave Archetypes (full-time)
  36. 6 - Quantum Simulation (full-time)
  37. 5 - Crusader Spirit (full-time)
  38. 5 - HEX (full-time)
  39. 5 - Additional Derelict Settlements (13% part-time)
  40. 5 - Chapter 19 (13% part-time)
  41. 5 - Chapter 27 (33% part-time)
  42. 4 - Duster Faction Outfits (full-time)
  43. 4 - RSI Lynx (full-time)
  44. 4 - Security Network V1 (full-time)
  45. 4 - Freight Elevators (full-time)
  46. 4 - Quantum Travel Experience (full-time)
  47. 4 - Vehicle Tractor Beams (8% part-time)
  48. 4 - Chapter 16 (20% part-time)
  49. 4 - Chapter 02 (25% part-time)
  50. 4 - Origin X1 (100% part-time)
  51. 3 - Asteroid Facilities (full-time)
  52. 3 - Sliding (full-time)
  53. 3 - NPC Scheduler Service (full-time)
  54. 3 - Persistent Habs (full-time)
  55. 3 - TestRunner Improvements (full-time)
  56. 3 - Unannounced Vehicle (full-time)
  57. 3 - Chapter 11 (full-time)
  58. 3 - Chapter 15 (full-time)
  59. 3 - Player Interaction Experience T2 - Visor HUD & Helmet (29% part-time)
  60. 3 - Chapter 24 (40% part-time)
  61. 3 - Lockable Containers (46% part-time)
  62. 2 - Prone T1 (full-time)
  63. 2 - Swimming T0 (full-time)
  64. 2 - Actor Status T2 (full-time)
  65. 2 - ATC Service (full-time)
  66. 2 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  67. 2 - StarWords Improvements (full-time)
  68. 2 - Virtual AI Service (full-time)
  69. 2 - Character Creator (full-time)
  70. 2 - mobiGlas Rework (full-time)
  71. 2 - New Player Experience (full-time)
  72. 2 - Save/Load (full-time)
  73. 2 - Seated Item Handling (full-time)
  74. 2 - Unannounced Vehicle (full-time)
  75. 2 - Aopoa San'tok.yāi (83% part-time)
  76. 2 - Chapter 09 (100% part-time)
  77. 2 - Life Support T0 (100% part-time)
  78. 1 - Mop & Bucket (full-time)
  79. 1 - Flak Ammunition (full-time)
  80. 1 - Player/Machine Physical Interaction (full-time)
  81. 1 - New Interdiction Scenarios (full-time)
  82. 1 - Unannounced Vehicle (full-time)
  83. 1 - Unannounced Vehicle (full-time)
  84. 1 - Cutting T2 (full-time)
  85. 1 - Physicalized Weapon Handling (full-time)
  86. 1 - AR and Map Marker System Rework (full-time)
  87. 1 - Chapter 06 (full-time)
  88. 1 - Entity Properties Plugin (full-time)
  89. 1 - Hacking T0 (full-time)
  90. 1 - Salvage - Vehicle Munching (full-time)
  91. 1 - Aerodynamic Control Surfaces (full-time)
  92. 1 - Distortion Propagation (full-time)
  93. 1 - New Missions - Salvage Contracts (full-time)
  94. 1 - Pyro System, Planet, and Mission Setup (full-time)
  95. 1 - Subsumption Editor Integration (full-time)
  96. 1 - Disarray Ammunition (100% part-time)
  97. 1 - Incendiary Ammunition (100% part-time)
  98. 1 - Plasma Ammunition (100% part-time)
  99. 1 - Artificial Gravity (100% part-time)

[1] deliverable(s) added:

Additional Derelict Settlements

2023-01-04 => 2023-06-29
Settlements with both gameplay and social elements, spread throughout the Stanton wilderness using the Rastar tool.

The following team(s) were assigned:

  • MTL Sandbox 1 began work 2023-01-04
    x2 Design devs with 16 tasks (57% load)
    x3 Art devs with 24 tasks (38% load)

[64] deliverable(s) updated:

Achievement Service

2021-08-17 => 2021-09-27

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2023-02-12 to 2021-09-27

Aerodynamic Control Surfaces

2022-08-18 => 2023-05-08

  • End date has been extended from 2023-02-16 to 2023-05-08
  • Vehicle Feature Team added 20 days of work
    x1 Engineering dev with 13 tasks (92% => 77% load)

AI - Vehicle Perception

2022-08-07 => 2023-02-12

  • End date has been extended from 2022-12-15 to 2023-02-12
  • AI Tech and Feature Team added 42 days of work
    x2 Engineering devs with 15 tasks (65% => 42% load)

Anvil C8R Pisces

2022-02-13 => 2022-10-29

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2022-11-24 to 2022-10-29
  • Vehicle Feature Team freed up 13 days of work


Release 3.17

Bounty Hunter V2

2022-01-18 => 2023-07-02

  • End date has been extended from 2023-05-11 to 2023-07-02
  • EU Landing Zone 2 added 20 days of work
    x2 => 3 Art devs with 25 tasks (37% => 27% load)
  • Narrative added 27 days of work
    x2 Design devs with 5 tasks (38% => 35% load)

Bug Fixing & Tech Debt

2020-12-31 => 2023-09-25

  • AI Tech and Feature Team added 41 days of work
    x3 Animation devs with 4 tasks (43% load)
    x2 Tech Content devs with 2 tasks (32% load)
    x10 => 11 Engineering devs with 73 tasks (10% => 9% load)
  • EU Landing Zone 1 added 20 days of work
    x5 Design devs with 37 tasks (18% => 20% load)
    x15 Art devs with 151 tasks (6% => 7% load)
  • EU Landing Zone 2 added 13 days of work
    x1 => 2 Art devs with 5 tasks (35% => 23% load)
  • Lighting Team added 6 days of work
    x10 Art devs with 27 tasks (13% => 14% load)
  • Vehicle Feature Team freed up 22 days of work
    x11 Engineering devs with 46 tasks (10% => 9% load)
    x2 Design devs with 2 tasks (26% => 60% load)

Building Interiors

2021-02-15 => 2023-09-10

  • End date has been extended from 2023-06-29 to 2023-09-10
  • EU Sandbox 2 freed up 14 days of work
  • MTL Sandbox 1 added 73 days of work
    x4 => 7 Design devs with 104 tasks (23% => 9% load)
    x14 => 15 Art devs with 236 tasks (3% load)
  • Narrative added 27 days of work
    x1 Design dev with 5 tasks (98% => 68% load)

Chapter 01

2020-12-31 => 2023-06-19

  • End date has been extended from 2023-04-05 to 2023-06-19
  • SQ42 Feature Team was assigned, revealing 6 days of work
    x1 Engineering dev with 2 tasks (128% load)
  • SQ42 Level Design 2 - Flight added 41 days of work
    x7 => 8 Design devs with 68 tasks (10% => 9% load)
  • Tech Animation Team was assigned, revealing 21 days of work
    x1 Tech Content dev with 2 tasks (79% load)
  • Vehicle Feature Team was assigned, revealing 69 days of work
    x1 Engineering dev with 1 tasks (119% load)
    x1 Design dev with 4 tasks (71% load)

Chapter 02

2021-10-17 => 2023-03-28

  • End date has been extended from 2023-03-23 to 2023-03-28
  • SQ42 Art added 44 days of work
    x4 Art devs with 21 tasks (17% load)
  • SQ42 Level Design 3 - Social added 26 days of work
    x1 => 2 Design devs with 4 tasks (69% => 40% load)

Chapter 04

2020-12-31 => 2023-03-28

  • End date has been extended from 2023-03-26 to 2023-03-28
  • SQ42 Art added 41 days of work
    x4 => 6 Art devs with 12 tasks (16% => 11% load)
  • SQ42 Level Design 1 - FPS was assigned, adding 13 days of work
    x1 Design dev with 1 tasks (128% load)

Chapter 05

2020-12-31 => 2023-04-10

  • End date has been extended from 2023-03-23 to 2023-04-10
  • Gameplay Story added 13 days of work
    x4 => 5 Animation devs with 45 tasks (12% => 10% load)
  • SQ42 Art added 30 days of work
    x7 => 8 Art devs with 27 tasks (12% => 10% load)
  • SQ42 Feature Team was assigned, revealing 13 days of work
    x1 Engineering dev with 1 tasks (128% load)
  • SQ42 Level Design 1 - FPS was assigned, revealing 21 days of work
    x1 Design dev with 2 tasks (79% load)
  • SQ42 Level Design 2 - Flight added 41 days of work
    x6 Design devs with 40 tasks (10% load)
  • SQ42 Level Design 3 - Social added 41 days of work
    x1 => 2 Design devs with 9 tasks (41% => 26% load)
  • Tech Animation Team added 26 days of work
    x4 Tech Content devs with 14 tasks (15% => 17% load)
  • Vehicle Feature Team was assigned, revealing 102 days of work
    x2 Engineering devs with 11 tasks (33% load)

Chapter 07

2021-01-05 => 2023-05-22

  • End date has been extended from 2023-03-09 to 2023-05-22
  • SQ42 Level Design 2 - Flight added 68 days of work
    x4 Design devs with 33 tasks (15% => 16% load)
  • Tech Animation Team was assigned, revealing 13 days of work
    x1 Tech Content dev with 1 tasks (64% load)
  • Vehicle Feature Team was assigned, adding 39 days of work
    x2 Engineering devs with 3 tasks (48% load)

Chapter 09

2021-01-05 => 2023-03-09

  • SQ42 Level Design 2 - Flight added 26 days of work
    x3 Design devs with 22 tasks (14% => 15% load)

Chapter 11

2020-12-31 => 2023-03-28

  • End date has been extended from 2023-02-09 to 2023-03-28
  • SQ42 Level Design 1 - FPS added 27 days of work
    x5 Design devs with 42 tasks (12% => 13% load)
  • SQ42 Level Design 2 - Flight added 68 days of work
    x3 Design devs with 32 tasks (17% => 18% load)

Chapter 12

2021-01-05 => 2023-06-19

  • End date has been extended from 2023-04-05 to 2023-06-19
  • Facial Animation was assigned, revealing 18 days of work
    x5 Animation devs with 7 tasks (19% load)
  • Gameplay Story added 41 days of work
    x5 Animation devs with 88 tasks (10% load)
    x1 Tech Content dev with 3 tasks (81% load)
  • SQ42 Level Design 1 - FPS added 55 days of work
    x4 => 5 Design devs with 65 tasks (16% => 13% load)
  • Vehicle Feature Team was assigned, revealing 20 days of work
    x2 Engineering devs with 9 tasks (37% load)

Chapter 14

2020-12-31 => 2023-07-17

  • End date has been extended from 2023-04-05 to 2023-07-17
  • AI Tech and Feature Team was assigned, revealing 51 days of work
    x2 Engineering devs with 4 tasks (41% load)
  • SQ42 Art added 68 days of work
    x1 Cinematics dev with 11 tasks (48% => 121% load)
    x11 => 14 Art devs with 114 tasks (11% => 8% load)
  • SQ42 Level Design 1 - FPS added 68 days of work
    x7 => 8 Design devs with 112 tasks (12% => 11% load)
  • SQ42 Level Design 2 - Flight added 26 days of work
    x5 Design devs with 59 tasks (15% load)
  • Tech Animation Team added 27 days of work
    x1 => 2 Tech Content devs with 3 tasks (128% => 52% load)
  • Vehicle Feature Team was assigned, revealing 77 days of work
    x2 Engineering devs with 9 tasks (37% load)
    x2 Design devs with 8 tasks (38% load)

Chapter 15

2020-12-31 => 2023-03-28

  • End date has been extended from 2022-12-07 to 2023-03-28
  • Gameplay Story added 42 days of work
    x5 Animation devs with 70 tasks (11% => 10% load)
  • SQ42 Level Design 3 - Social added 83 days of work
    x3 Design devs with 61 tasks (22% => 19% load)

Chapter 16

2021-01-05 => 2023-03-28

  • End date has been extended from 2022-12-30 to 2023-03-28
  • SQ42 Level Design 1 - FPS added 27 days of work
    x2 Design devs with 4 tasks (33% => 37% load)
  • SQ42 Level Design 2 - Flight added 55 days of work
    x2 => 3 Design devs with 7 tasks (34% => 21% load)
  • SQ42 Level Design 3 - Social was assigned, revealing 35 days of work
    x1 Design dev with 3 tasks (75% load)

Chapter 17

2020-12-31 => 2023-06-19

  • End date has been extended from 2023-03-23 to 2023-06-19
  • Gameplay Story added 27 days of work
    x4 Animation devs with 38 tasks (12% load)
  • SQ42 Art added 68 days of work
    x2 => 9 Art devs with 48 tasks (33% => 10% load)
  • SQ42 Level Design 1 - FPS added 68 days of work
    x1 => 2 Design devs with 34 tasks (61% => 34% load)
  • SQ42 Level Design 2 - Flight added 83 days of work
    x2 => 4 Design devs with 11 tasks (32% => 17% load)
  • Vehicle Feature Team was assigned, revealing 4 days of work
    x2 Engineering devs with 8 tasks (32% load)

Chapter 18

2020-12-31 => 2023-05-08

  • End date has been extended from 2023-03-26 to 2023-05-08
  • Gameplay Story added 27 days of work
    x4 Animation devs with 46 tasks (12% load)
  • SQ42 Art added 68 days of work
    x4 => 7 Art devs with 37 tasks (23% => 13% load)
  • SQ42 Level Design 1 - FPS added 28 days of work
    x4 Design devs with 46 tasks (14% load)
  • SQ42 Level Design 2 - Flight added 27 days of work
    x2 Design devs with 10 tasks (28% load)
  • Vehicle Feature Team was assigned, adding 27 days of work
    x1 Engineering dev with 2 tasks (83% load)

Chapter 19

2020-12-31 => 2023-03-28

  • End date has been extended from 2023-03-23 to 2023-03-28
  • Gameplay Story added 42 days of work
    x5 Animation devs with 93 tasks (9% load)
    x1 Tech Content dev with 1 tasks (76% load)
  • Narrative added 13 days of work
    x1 Design dev with 2 tasks (64% => 96% load)
  • SQ42 Level Design 1 - FPS added 56 days of work
    x5 => 6 Design devs with 60 tasks (13% => 11% load)
  • SQ42 Level Design 2 - Flight added 69 days of work
    x1 => 2 Design devs with 8 tasks (75% => 31% load)
  • SQ42 Level Design 3 - Social was assigned, revealing 6 days of work
    x1 Design dev with 2 tasks (85% load)

Chapter 20

2021-01-05 => 2023-03-28

  • End date has been extended from 2022-12-07 to 2023-03-28
  • Gameplay Story added 42 days of work
    x4 Animation devs with 76 tasks (13% => 12% load)
  • Narrative was assigned, revealing 28 days of work
    x1 Design dev with 2 tasks (61% load)
  • SQ42 Art added 69 days of work
    x2 => 6 Art devs with 29 tasks (44% => 14% load)
  • SQ42 Level Design 1 - FPS added 26 days of work
    x5 => 6 Design devs with 38 tasks (13% => 9% load)
  • SQ42 Level Design 3 - Social added 41 days of work
    x1 Design dev with 10 tasks (53% => 51% load)

Chapter 21

2021-05-30 => 2023-07-17

  • End date has been extended from 2023-03-26 to 2023-07-17
  • Gameplay Story added 27 days of work
    x4 Animation devs with 47 tasks (12% load)
  • SQ42 Art added 41 days of work
    x2 => 3 Art devs with 7 tasks (25% => 15% load)
  • SQ42 Level Design 2 - Flight was assigned, adding 13 days of work
    x1 Design dev with 1 tasks (128% load)
  • Tech Animation Team was assigned, revealing 13 days of work
    x1 Tech Content dev with 1 tasks (128% load)
  • Vehicle Feature Team was assigned, adding 40 days of work
    x1 Engineering dev with 3 tasks (94% load)

Chapter 22

2020-12-31 => 2023-03-28

  • End date has been extended from 2023-03-26 to 2023-03-28
  • Gameplay Story added 84 days of work
    x4 Animation devs with 44 tasks (12% load)
  • Narrative added 41 days of work
    x1 Design dev with 5 tasks (42% => 47% load)
  • SQ42 Art added 55 days of work
    x1 Cinematics dev with 3 tasks (42% load)
    x2 Art devs with 10 tasks (57% => 46% load)
  • SQ42 Level Design 1 - FPS added 68 days of work
    x10 Design devs with 78 tasks (8% load)
  • SQ42 Level Design 2 - Flight added 55 days of work
    x2 Design devs with 19 tasks (21% => 22% load)
  • SQ42 Level Design 3 - Social added 13 days of work
    x1 Design dev with 2 tasks (64% => 96% load)
  • Tech Animation Team was assigned, revealing 6 days of work
    x1 Tech Content dev with 2 tasks (85% load)

Chapter 23

2021-04-30 => 2023-03-26

  • End date has been extended from 2022-12-07 to 2023-03-26
  • Gameplay Story added 70 days of work
    x5 Animation devs with 77 tasks (11% => 10% load)
    x1 Tech Content dev with 1 tasks (76% load)
  • SQ42 Art added 41 days of work
    x2 => 3 Art devs with 7 tasks (28% => 15% load)
  • SQ42 Level Design 3 - Social added 27 days of work
    x2 Design devs with 13 tasks (32% => 25% load)

Chapter 24

2021-05-02 => 2023-03-28

  • End date has been extended from 2022-12-30 to 2023-03-28
  • SQ42 Level Design 1 - FPS was assigned, revealing 6 days of work
    x1 Design dev with 2 tasks (85% load)
  • SQ42 Level Design 2 - Flight added 55 days of work
    x2 Design devs with 9 tasks (36% => 26% load)

Chapter 25

2021-06-13 => 2023-01-31

  • End date has been extended from 2022-11-23 to 2023-01-31
  • SQ42 Level Design 3 - Social added 27 days of work
    x1 Design dev with 6 tasks (91% => 75% load)

Chapter 26

2020-12-31 => 2023-03-28

  • End date has been extended from 2023-03-09 to 2023-03-28
  • Gameplay Story added 28 days of work
    x4 Animation devs with 44 tasks (12% load)
  • SQ42 Art added 13 days of work
    x9 => 10 Art devs with 68 tasks (10% => 9% load)
  • SQ42 Level Design 1 - FPS added 68 days of work
    x9 Design devs with 76 tasks (9% load)
  • SQ42 Level Design 3 - Social added 13 days of work
    x1 Design dev with 2 tasks (128% load)
  • Tech Animation Team was assigned, adding 13 days of work
    x1 Tech Content dev with 1 tasks (128% load)

Chapter 27

2021-01-31 => 2023-06-05

  • End date has been extended from 2022-12-30 to 2023-06-05
  • SQ42 Level Design 2 - Flight added 41 days of work
    x3 => 4 Design devs with 14 tasks (27% => 15% load)
  • Vehicle Feature Team was assigned, adding 55 days of work
    x1 Engineering dev with 4 tasks (71% load)

Character Creator

2021-08-15 => 2023-03-14

  • End date has been extended from 2023-03-12 to 2023-03-14
  • SQ42 Feature Team added 53 days of work
    x1 Engineering dev with 14 tasks (54% => 68% load)

Character Work

2021-03-25 => 2023-03-26

  • End date has been extended from 2022-12-30 to 2023-03-26
  • AI Tech and Feature Team added 69 days of work
    x3 Animation devs with 25 tasks (35% => 38% load)
    x1 Design dev with 12 tasks (50% => 33% load)
    x4 => 7 Engineering devs with 64 tasks (27% => 15% load)
  • Facial Animation added 68 days of work
    x9 Animation devs with 174 tasks (12% => 11% load)
  • Motion Capture Team added 68 days of work
    x9 Animation devs with 126 tasks (11% => 10% load)
  • Tech Animation Team added 13 days of work
    x11 Tech Content devs with 127 tasks (8% load)

Checkpoint/Skip Point Tool

2022-03-02 => 2022-06-30

  • End date has been extended from 2022-03-29 to 2022-06-30
  • SQ42 Feature Team added 39 days of work
    x1 Engineering dev with 2 tasks (52% load)

Derelict Spaceships - Points of Interest

2021-04-01 => 2023-02-26

  • End date has been extended from 2022-12-22 to 2023-02-26
  • Narrative added 27 days of work


Release 3.16

Distortion Propagation

2022-12-11 => 2023-06-29

  • Vehicle Feature Team freed up 6 days of work

Drake Corsair

2021-04-11 => 2022-11-10

  • Vehicle Feature Team freed up 13 days of work


Release 3.17

Drake Cutter

2022-04-03 => 2022-11-10

  • Vehicle Feature Team added 13 days of work


Release 3.17

Dynamic Events

2021-01-03 => 2023-03-28

  • Narrative added 28 days of work
    x2 => 3 Design devs with 7 tasks (30% => 22% load)

Fire Hazard

2021-03-29 => 2023-02-26

  • End date has been extended from 2022-08-31 to 2023-02-26
  • AI Tech and Feature Team was assigned, revealing 31 days of work
    x1 Engineering dev with 3 tasks (75% load)

Freight Elevators

2022-09-25 => 2023-03-28

  • End date has been extended from 2023-03-09 to 2023-03-28
  • EU Landing Zone 2 was assigned, revealing 21 days of work
    x1 Art dev with 3 tasks (76% load)

Jump Points

2021-02-19 => 2023-03-05

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2023-06-05 to 2023-03-05
  • Vehicle Feature Team freed up 89 days of work
    x7 => 5 Engineering devs with 38 tasks (15% => 19% load)

Lorville Cityscape

2022-01-03 => 2023-03-28

  • Narrative added 55 days of work
    x2 Design devs with 2 tasks (31% load)


Release 3.19

Map and Radar System Rework

2021-04-04 => 2023-03-30

  • End date has been extended from 2023-03-26 to 2023-03-30
  • SQ42 Feature Team was assigned, revealing 49 days of work
    x1 Engineering dev with 5 tasks (69% load)
  • Vehicle Feature Team was assigned, revealing 62 days of work
    x2 Engineering devs with 9 tasks (40% load)

MFD Rework

2021-02-05 => 2023-06-19

  • Vehicle Feature Team added 13 days of work
    x9 => 8 Engineering devs with 39 tasks (10% load)
    x1 Design dev with 5 tasks (34% load)

MISC Hull C

2021-03-07 => 2023-03-08

  • Vehicle Feature Team freed up 27 days of work

Miscellaneous Support

2020-12-31 => 2023-09-06

  • Gameplay Story added 84 days of work
    x1 Tech Content dev with 32 tasks (49% => 48% load)
  • Narrative added 68 days of work
    x1 => 2 Design devs with 18 tasks (60% => 37% load)
  • SQ42 Feature Team added 84 days of work
    x2 Engineering devs with 44 tasks (33% => 36% load)
  • Vehicle Feature Team freed up 103 days of work
    x13 => 12 Engineering devs with 57 tasks (7% => 8% load)
    x3 => 2 Design devs with 7 tasks (39% => 64% load)

mobiGlas Rework

2022-01-16 => 2023-03-14

  • End date has been extended from 2023-01-29 to 2023-03-14
  • SQ42 Feature Team added 49 days of work
    x1 => 2 Engineering devs with 10 tasks (68% => 36% load)

New Missions - Orison

2022-07-01 => 2023-02-14

  • End date has been extended from 2022-11-23 to 2023-02-14
  • EU Landing Zone 2 was assigned, revealing 5 days of work


Release 3.18

New Player Experience

2022-06-28 => 2023-03-26

  • End date has been extended from 2023-03-09 to 2023-03-26
  • EU Landing Zone 2 added 13 days of work
  • EU Sandbox 2 added 13 days of work
  • Narrative added 27 days of work
    x1 Design dev with 2 tasks (83% load)


Release 3.19

Origin X1

2022-01-30 => 2023-06-23

  • Vehicle Feature Team freed up 28 days of work

Persistent Hangars

2021-05-09 => 2023-09-10

  • End date has been extended from 2023-05-22 to 2023-09-10
  • EU Landing Zone 2 was assigned, adding 55 days of work
    x1 Art dev with 4 tasks (71% load)

Persistent Streaming and Server Meshing

2020-12-31 => 2023-09-20

  • Vehicle Feature Team freed up 61 days of work
    x5 => 3 Engineering devs with 17 tasks (16% => 26% load)

Player Interaction Experience T2 - Visor HUD & Helmet

2022-02-18 => 2023-03-30

  • Vehicle Feature Team was assigned, revealing 62 days of work
    x1 Design dev with 5 tasks (34% load)

Pyro Space Stations

2021-04-01 => 2023-08-13

  • End date has been extended from 2023-02-14 to 2023-08-13
  • EU Landing Zone 1 added 22 days of work
    x3 Design devs with 67 tasks (15% => 18% load)
    x14 Art devs with 361 tasks (2% => 3% load)
  • Narrative added 27 days of work
    x2 Design devs with 8 tasks (36% => 28% load)

Pyro System, Planet, and Mission Setup

2021-01-03 => 2023-03-28

  • Interactables Team was assigned, revealing 6 days of work
    x2 Art devs with 2 tasks (139% load)

Quantum Travel Experience

2021-07-21 => 2023-03-16

  • End date has been extended from 2023-03-12 to 2023-03-16
  • Vehicle Feature Team added 27 days of work
    x3 Engineering devs with 25 tasks (28% load)

Resource Management

2021-01-04 => 2023-09-25

  • Vehicle Feature Team added 26 days of work
    x2 Design devs with 8 tasks (63% => 46% load)
    x4 Engineering devs with 14 tasks (18% => 21% load)

Save/Load

2021-06-30 => 2023-03-14

  • End date has been extended from 2022-09-28 to 2023-03-14
  • SQ42 Feature Team added 78 days of work
    x2 Engineering devs with 12 tasks (62% => 34% load)

Space Mines

2022-05-15 => 2022-07-07

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2023-05-08 to 2022-07-07
  • Vehicle Feature Team freed up 40 days of work

SQ42 - Vehicle Support

2021-01-10 => 2023-09-25

  • End date has been extended from 2023-09-14 to 2023-09-25
  • SQ42 Art added 68 days of work
    x1 Cinematics dev with 3 tasks (104% load)
    x1 => 4 Art devs with 22 tasks (60% => 20% load)
  • Vehicle Feature Team added 97 days of work
    x9 => 7 Engineering devs with 53 tasks (10% => 12% load)
    x2 => 1 Design dev with 1 tasks (60% => 119% load)

Subsumption Editor Integration

2021-03-25 => 2023-03-12

  • End date has been extended from 2022-12-01 to 2023-03-12
  • AI Tech and Feature Team added 70 days of work
    x1 Engineering dev with 37 tasks (96% => 73% load)

Third Person Camera V2

2021-05-12 => 2021-06-22

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2023-03-16 to 2021-06-22
  • Vehicle Feature Team freed up 8 days of work

Unannounced (Unannounced Vehicle)

2022-11-20 => 2023-03-17

  • Vehicle Feature Team was assigned, revealing 7 days of work

Underground Facilities

2021-04-01 => 2023-07-02

  • End date has been extended from 2023-04-14 to 2023-07-02
  • EU Sandbox 2 added 13 days of work
    x3 Design devs with 16 tasks (4% => 6% load)
    x4 Art devs with 12 tasks (7% => 10% load)
  • MTL Sandbox 1 was assigned, revealing 63 days of work
    x1 Design dev with 12 tasks (118% load)
    x4 Art devs with 48 tasks (24% load)

Vehicle Tractor Beams

2021-10-03 => 2023-06-19

  • Narrative was assigned, revealing 9 days of work
    x1 Design dev with 2 tasks (83% load)

[421] deliverable(s) unchanged