Progress Tracker Delta
485 deliverables listed | 2022-12-21 => 2023-02-22
There were 72 modifications, 1 removals, and 4 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.
extra analysis (click me)
There are approximately 302 devs (out of ~512, or 59%) with 623 assignments scheduled to work on 97 observable deliverables. Of those deliverables, 4% are for SQ42 exclusively, with ~114 devs (22%) scheduled for approximately 1330 man-days. 6% of deliverables are shared between both projects.
On average, the schedule has expanded by 70 days. 5 deliverables were not extended:
The top currently scheduled tasks (in estimated man-days) are:
- 2805 - Building Interiors (full-time)
- 1125 - Miscellaneous Support (14% part-time)
- 1081 - Outpost Homestead - Independent & Outlaw (full-time)
- 930 - Bug Fixing & Tech Debt (23% part-time)
- 679 - Persistent Streaming and Server Meshing (full-time)
- 655 - SQ42 - Vehicle Support (4% part-time)
- 560 - Asteroid Facilities (full-time)
- 314 - Quantum Simulation (full-time)
- 288 - Sliding (full-time)
- 264 - Swimming T0 (full-time)
- 256 - Actor Status T2 (full-time)
- 250 - Resource Management (39% part-time)
- 218 - Security Network V1 (full-time)
- 197 - Weapon Misfire & Wear (full-time)
- 179 - RSI Polaris (full-time)
- 172 - Jump Points (19% part-time)
- 170 - Unannounced Vehicle (full-time)
- 165 - Lockable Containers (43% part-time)
- 156 - Prone T1 (full-time)
- 151 - Crusader Spirit (full-time)
- 137 - Unannounced Vehicle (53% part-time)
- 133 - Bounty Hunter V2 (27% part-time)
- 128 - Distortion Propagation (full-time)
- 127 - MFD Rework (7% part-time)
- 112 - Cave Archetypes (full-time)
- 106 - Frontier Clothing (full-time)
- 103 - Vehicle Tractor Beams (15% part-time)
- 101 - Chapter 04 (14% part-time)
- 101 - Aopoa San'tok.yāi (77% part-time)
- 100 - Persistent Hangars (86% part-time)
- 98 - Mop & Bucket (full-time)
- 97 - Gen12 - Renderer T1 (full-time)
- 92 - Dynamic Events (full-time)
- 89 - Chapter 01 (full-time)
- 88 - Seated Item Handling (full-time)
- 83 - Cutting T2 (full-time)
- 82 - StarWords Improvements (full-time)
- 80 - Lorville Cityscape (full-time)
- 79 - Chapter 12 (9% part-time)
- 77 - Chapter 14 (8% part-time)
- 75 - Underground Facilities (full-time)
- 73 - Map and Radar System Rework (full-time)
- 69 - Chapter 05 (10% part-time)
- 66 - Persistent Habs (full-time)
- 66 - RSI Lynx (full-time)
- 65 - Player/Machine Physical Interaction (full-time)
- 55 - New Missions - Salvage Contracts (full-time)
- 54 - Flak Ammunition (full-time)
- 54 - HEX (full-time)
- 54 - TestRunner Improvements (full-time)
- 53 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
- 51 - Life Support T0 (100% part-time)
- 49 - Freight Elevators (full-time)
- 44 - ATC Service (full-time)
- 40 - Unannounced Vehicle (full-time)
- 39 - New Interdiction Scenarios (full-time)
- 39 - Space Mines (20% part-time)
- 39 - Disarray Ammunition (100% part-time)
- 39 - Incendiary Ammunition (100% part-time)
- 39 - Plasma Ammunition (100% part-time)
- 37 - Duster Faction Outfits (full-time)
- 36 - Pyro System, Planet, and Mission Setup (full-time)
- 35 - Unannounced Vehicle (full-time)
- 35 - Origin X1 (100% part-time)
- 34 - Physical Damage & Breakability (full-time)
- 34 - Player Interaction Experience T0 - Hints & Interactions (full-time)
- 32 - Character Creator (full-time)
- 32 - MISC Hull C (full-time)
- 31 - Virtual AI Service (full-time)
- 30 - Chapter 26 (full-time)
- 30 - New Player Experience (full-time)
- 30 - Artificial Gravity (100% part-time)
- 28 - Unannounced Vehicle (full-time)
- 28 - Ocean Shader Improvements (full-time)
- 28 - Physics - Ropes Simulation (full-time)
- 28 - Chapter 21 (20% part-time)
- 26 - Physicalized Weapon Handling (full-time)
- 23 - Salvage - Vehicle Munching (full-time)
- 23 - Time Trial Race Missions (full-time)
- 22 - Entity Properties Plugin (full-time)
- 22 - Chapter 17 (60% part-time)
- 20 - Chapter 19 (full-time)
- 19 - Argo SRV (full-time)
- 17 - Third Person Camera V2 (full-time)
- 13 - NPC Scheduler Service (full-time)
- 11 - Unannounced Vehicle (full-time)
- 9 - Chapter 02 (50% part-time)
- 7 - Chapter 22 (50% part-time)
- 6 - FPS Devices T1 (full-time)
- 6 - VOLT Fresnel (full-time)
- 4 - AR and Map Marker System Rework (full-time)
- 4 - Chapter 06 (full-time)
- 4 - Chapter 18 (full-time)
- 4 - Hacking T0 (full-time)
- 4 - Quantum Travel Experience (full-time)
- 2 - Chapter 07 (100% part-time)
- 2 - Chapter 09 (100% part-time)
The top currently scheduled tasks (in assigned devs) are:
- 105 - Bug Fixing & Tech Debt (23% part-time)
- 58 - Miscellaneous Support (14% part-time)
- 34 - SQ42 - Vehicle Support (4% part-time)
- 32 - Persistent Streaming and Server Meshing (full-time)
- 21 - Frontier Clothing (full-time)
- 20 - Building Interiors (full-time)
- 18 - Chapter 01 (full-time)
- 16 - Outpost Homestead - Independent & Outlaw (full-time)
- 13 - Dynamic Events (full-time)
- 13 - Gen12 - Renderer T1 (full-time)
- 13 - Chapter 12 (9% part-time)
- 10 - MFD Rework (7% part-time)
- 10 - Chapter 05 (10% part-time)
- 10 - Chapter 04 (14% part-time)
- 9 - Bounty Hunter V2 (27% part-time)
- 9 - Resource Management (39% part-time)
- 8 - Weapon Misfire & Wear (full-time)
- 8 - MISC Hull C (full-time)
- 8 - Jump Points (19% part-time)
- 8 - Unannounced Vehicle (53% part-time)
- 7 - RSI Polaris (full-time)
- 7 - Unannounced Vehicle (full-time)
- 6 - Cave Archetypes (full-time)
- 6 - Quantum Simulation (full-time)
- 6 - Persistent Hangars (86% part-time)
- 5 - Crusader Spirit (full-time)
- 5 - HEX (full-time)
- 5 - Map and Radar System Rework (full-time)
- 5 - RSI Lynx (full-time)
- 5 - Unannounced Vehicle (full-time)
- 5 - Chapter 14 (8% part-time)
- 5 - Chapter 21 (20% part-time)
- 4 - Underground Facilities (full-time)
- 4 - Argo SRV (full-time)
- 4 - Chapter 26 (full-time)
- 4 - Duster Faction Outfits (full-time)
- 4 - Freight Elevators (full-time)
- 4 - Lorville Cityscape (full-time)
- 4 - Security Network V1 (full-time)
- 4 - Origin X1 (100% part-time)
- 3 - Asteroid Facilities (full-time)
- 3 - Sliding (full-time)
- 3 - FPS Devices T1 (full-time)
- 3 - NPC Scheduler Service (full-time)
- 3 - Persistent Habs (full-time)
- 3 - Physical Damage & Breakability (full-time)
- 3 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
- 3 - TestRunner Improvements (full-time)
- 3 - Unannounced Vehicle (full-time)
- 3 - Vehicle Tractor Beams (15% part-time)
- 3 - Lockable Containers (43% part-time)
- 3 - Chapter 22 (50% part-time)
- 3 - Chapter 17 (60% part-time)
- 2 - Prone T1 (full-time)
- 2 - Swimming T0 (full-time)
- 2 - Actor Status T2 (full-time)
- 2 - Distortion Propagation (full-time)
- 2 - ATC Service (full-time)
- 2 - Character Creator (full-time)
- 2 - Ocean Shader Improvements (full-time)
- 2 - Player Interaction Experience T0 - Hints & Interactions (full-time)
- 2 - Seated Item Handling (full-time)
- 2 - StarWords Improvements (full-time)
- 2 - Virtual AI Service (full-time)
- 2 - VOLT Fresnel (full-time)
- 2 - Space Mines (20% part-time)
- 2 - Chapter 02 (50% part-time)
- 2 - Aopoa San'tok.yāi (77% part-time)
- 2 - Chapter 07 (100% part-time)
- 2 - Chapter 09 (100% part-time)
- 2 - Life Support T0 (100% part-time)
- 1 - Third Person Camera V2 (full-time)
- 1 - Mop & Bucket (full-time)
- 1 - Flak Ammunition (full-time)
- 1 - Player/Machine Physical Interaction (full-time)
- 1 - New Interdiction Scenarios (full-time)
- 1 - Pyro System, Planet, and Mission Setup (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Cutting T2 (full-time)
- 1 - Physicalized Weapon Handling (full-time)
- 1 - AR and Map Marker System Rework (full-time)
- 1 - Chapter 06 (full-time)
- 1 - Chapter 18 (full-time)
- 1 - Chapter 19 (full-time)
- 1 - Entity Properties Plugin (full-time)
- 1 - Hacking T0 (full-time)
- 1 - New Missions - Salvage Contracts (full-time)
- 1 - New Player Experience (full-time)
- 1 - Physics - Ropes Simulation (full-time)
- 1 - Quantum Travel Experience (full-time)
- 1 - Salvage - Vehicle Munching (full-time)
- 1 - Time Trial Race Missions (full-time)
- 1 - Disarray Ammunition (100% part-time)
- 1 - Incendiary Ammunition (100% part-time)
- 1 - Plasma Ammunition (100% part-time)
- 1 - Artificial Gravity (100% part-time)
[1] deliverable(s) removed:
Unannounced
Last scheduled from 2022-07-11 to 2022-11-24
Unannounced Vehicle
The following team(s) have been freed up:
- VFX Team
x2 Art devs had 8 tasks - Audio
x1 Audio dev had 8 tasks
[4] deliverable(s) added:
Duster Faction Outfits
2023-01-01 => 2023-03-23
Developing multiple outfit variants for the Stanton gang, the Dusters.
The following team(s) were assigned:
- SC Character Art began work 2023-01-01
x4 Art devs with 10 tasks (38% load)
Master Modes
2022-01-18 => 2022-09-28
Implementing new modes to vehicles to manage a their speed, components, and role-specific functions.
The following team(s) were assigned:
- Vehicle Experience Team began work 2022-01-18
x1 Engineering dev previously completed all available tasks - Vehicle Feature Team began work 2022-04-15
x1 Engineering dev previously completed all available tasks
x1 Design dev previously completed all available tasks
New Missions - Salvage Contracts
2023-03-29 => 2023-09-20
With more civilian access to salvage ships, contract brokers are offering salvage jobs for derelicts
around Lagrange Points around Stanton. These brokers charge a fee for their services so this will
require some buy-in, but the contractors are free to keep any salvaged material for resale.
The following team(s) were assigned:
- Mission Feature Team will begin work 2023-03-29
x1 Design dev with 12 tasks (122% load)
Release 3.19
RSI Scorpius Antares
2022-05-01 => 2022-11-24
Building, implementing, and balancing RSI’s EMP and quantum jammer-equipped fighter, the
Scorpius Antares, as a game-ready vehicle.
The following team(s) were assigned:
- Audio began work 2022-10-30
x1 Audio dev previously completed all available tasks - Vehicle Content - EU began work 2022-05-01
x1 Art dev previously completed all available tasks - VFX Team began work 2022-07-11
x2 Art devs previously completed all available tasks
Release 3.18
[72] deliverable(s) updated:
Achievement Service
2021-08-17 => 2023-02-12
- End date has been extended from 2021-09-27 to 2023-02-12
- SQ42 UI Feature Team was assigned, revealing 3 days of work
x1 Art dev with 1 tasks (128% load)
AR and Map Marker System Rework
2022-04-10 => 2023-03-12
- End date has been extended from 2022-12-01 to 2023-03-12
- SQ42 UI Feature Team added 13 days of work
x1 Art dev with 3 tasks (118% => 82% load)
x1 Design dev with 1 tasks (128% load) - UI Tech Team added 42 days of work
x2 => 3 Engineering devs with 19 tasks (72% => 33% load)
Artificial Gravity
2022-09-29 => 2023-09-25
- End date has been extended from 2023-06-19 to 2023-09-25
- EU PU Gameplay Feature Team freed up 54 days of work
x1 Engineering dev with 11 tasks (52% => 43% load)
x1 Design dev with 5 tasks (130% => 79% load)
ATC Service
2020-12-31 => 2023-08-09
- End date has been extended from 2021-06-29 to 2023-08-09
- Systemic Services and Tools Team added 80 days of work
x2 Engineering devs with 13 tasks (53% => 35% load)
Bombs
2021-01-05 => 2023-02-01
- End date has been extended from 2022-12-08 to 2023-02-01
- Weapon Content Team added 27 days of work
Release 3.15
Bounty Hunter V2
2022-01-18 => 2023-05-11
- Systemic Services and Tools Team added 41 days of work
x1 => 2 Engineering devs with 7 tasks (79% => 39% load)
Bug Fixing & Tech Debt
2020-12-31 => 2023-09-25
- End date has been extended from 2023-06-29 to 2023-09-25
- Editor Team added 42 days of work
x5 Engineering devs with 59 tasks (25% => 23% load) - Engine Team added 27 days of work
x5 Engineering devs with 110 tasks (18% => 16% load) - Graphics Team added 20 days of work
x10 => 13 Engineering devs with 62 tasks (8% => 6% load)
x2 => 3 Tech Content devs with 9 tasks (36% => 25% load) - Live Tools Team added 65 days of work
x4 => 5 Engineering devs with 30 tasks (26% => 14% load) - Physics Team added 20 days of work
x4 Engineering devs with 43 tasks (18% => 15% load) - Systemic Services and Tools Team added 41 days of work
x1 Design dev with 7 tasks (116% => 103% load)
x6 Engineering devs with 56 tasks (20% => 18% load) - US PU Gameplay Feature Team added 83 days of work
x5 Engineering devs with 66 tasks (22% => 20% load)
x5 Design devs with 81 tasks (23% => 18% load)
x4 Art devs with 33 tasks (30% => 26% load)
Chapter 01
2020-12-31 => 2023-04-05
- End date has been extended from 2022-12-30 to 2023-04-05
- AI Content Team added 26 days of work
x3 => 5 Design devs with 7 tasks (26% => 18% load) - Audio added 90 days of work
x2 => 4 Audio devs with 36 tasks (25% => 27% load) - Character Tech Art added 36 days of work
x5 => 6 Tech Content devs with 14 tasks (19% => 16% load) - SQ42 UI Feature Team added 55 days of work
x2 => 3 Art devs with 10 tasks (46% => 28% load)
Chapter 02
2021-10-17 => 2023-03-23
- End date has been extended from 2022-12-30 to 2023-03-23
- SQ42 Character Art was assigned, adding 25 days of work
x2 Art devs with 2 tasks (35% load)
Chapter 03
2021-10-31 => 2023-02-09
- End date has been extended from 2022-12-01 to 2023-02-09
- SQ42 Character Art added 39 days of work
x1 => 2 Art devs with 4 tasks (152% => 46% load)
Chapter 04
2020-12-31 => 2023-03-26
- End date has been extended from 2022-12-15 to 2023-03-26
- AI Content Team added 69 days of work
x4 => 6 Design devs with 30 tasks (21% => 14% load) - SQ42 Character Art added 69 days of work
x3 => 4 Art devs with 16 tasks (30% => 20% load)
Chapter 05
2020-12-31 => 2023-03-23
- End date has been extended from 2022-12-30 to 2023-03-23
- AI Content Team added 13 days of work
x1 Design dev with 4 tasks (82% => 90% load) - Character Tech Art added 39 days of work
x2 => 4 Tech Content devs with 9 tasks (60% => 27% load) - SQ42 Character Art added 69 days of work
x4 => 5 Art devs with 33 tasks (24% => 19% load)
Chapter 06
2020-12-31 => 2023-03-12
- End date has been extended from 2022-12-01 to 2023-03-12
- SQ42 UI Feature Team added 13 days of work
x3 Art devs with 3 tasks (35% load)
x1 Design dev with 1 tasks (128% load)
Chapter 07
2021-01-05 => 2023-03-09
- End date has been extended from 2022-12-30 to 2023-03-09
- SQ42 Character Art added 11 days of work
x1 => 2 Art devs with 3 tasks (93% => 44% load)
Chapter 09
2021-01-05 => 2023-03-09
- End date has been extended from 2022-12-07 to 2023-03-09
- SQ42 Character Art added 11 days of work
x1 => 2 Art devs with 2 tasks (152% => 57% load)
Chapter 11
2020-12-31 => 2023-02-09
- End date has been extended from 2022-12-30 to 2023-02-09
- Character Tech Art added 39 days of work
x1 Tech Content dev with 4 tasks (152% => 93% load)
Chapter 12
2021-01-05 => 2023-04-05
- End date has been extended from 2022-12-30 to 2023-04-05
- AI Content Team added 55 days of work
x1 Animation dev with 1 tasks (152% load)
x3 Design devs with 12 tasks (21% load) - Audio was assigned, revealing 48 days of work
x3 Audio devs with 35 tasks (66% load) - Character Tech Art added 11 days of work
x3 => 4 Tech Content devs with 7 tasks (31% => 25% load) - SQ42 Character Art added 25 days of work
x3 Art devs with 10 tasks (31% => 29% load)
Chapter 14
2020-12-31 => 2023-04-05
- End date has been extended from 2022-12-30 to 2023-04-05
- Audio added 69 days of work
x1 Audio dev with 14 tasks (180% => 146% load) - SQ42 Character Art added 69 days of work
x1 => 4 Art devs with 10 tasks (82% => 17% load)
Chapter 17
2020-12-31 => 2023-03-23
- End date has been extended from 2022-12-30 to 2023-03-23
- SQ42 Character Art added 53 days of work
x1 => 3 Art devs with 6 tasks (152% => 23% load)
Chapter 18
2020-12-31 => 2023-03-26
- End date has been extended from 2022-12-30 to 2023-03-26
- SQ42 UI Feature Team was assigned, adding 13 days of work
x1 Art dev with 1 tasks (128% load)
Chapter 19
2020-12-31 => 2023-03-23
- End date has been extended from 2022-12-30 to 2023-03-23
- SQ42 Character Art was assigned, revealing 10 days of work
x1 Art dev with 3 tasks (82% load)
Chapter 21
2021-05-30 => 2023-03-26
- End date has been extended from 2022-12-15 to 2023-03-26
- AI Content Team added 55 days of work
x3 => 5 Design devs with 9 tasks (23% => 14% load)
Chapter 22
2020-12-31 => 2023-03-26
- End date has been extended from 2022-12-30 to 2023-03-26
- AI Content Team was assigned, revealing 23 days of work
x2 Design devs with 4 tasks (41% load) - Character Tech Art was assigned, revealing 26 days of work
x1 Tech Content dev with 3 tasks (82% load) - SQ42 Character Art added 22 days of work
x1 Art dev with 4 tasks (152% => 133% load)
Chapter 26
2020-12-31 => 2023-03-09
- End date has been extended from 2022-12-30 to 2023-03-09
- SQ42 Character Art added 67 days of work
x4 Art devs with 15 tasks (23% => 21% load)
Character Creator
2021-08-15 => 2023-03-12
- End date has been extended from 2022-08-18 to 2023-03-12
- Graphics Team was assigned, revealing 52 days of work
x1 Engineering dev with 3 tasks (49% load) - SQ42 UI Feature Team added 13 days of work
x1 Design dev with 1 tasks (152% load)
x1 Art dev with 1 tasks (128% load)
Dynamic Events
2021-01-03 => 2023-03-28
- End date has moved closer from 2023-06-29 to 2023-03-28
- Mission Feature Team freed up 93 days of work
x9 Design devs with 99 tasks (8% => 9% load)
x4 Engineering devs with 28 tasks (31% load)
Entity Properties Plugin
2022-01-03 => 2023-03-26
- End date has been extended from 2022-12-15 to 2023-03-26
- Editor Team added 69 days of work
x1 Engineering dev with 18 tasks (96% => 69% load)
FPS Devices T1
2022-02-18 => 2023-03-01
- End date has been extended from 2022-09-29 to 2023-03-01
- Weapon Content Team added 13 days of work
x1 Animation dev with 4 tasks (157% => 90% load)
x2 => 3 Art devs with 6 tasks (188% => 79% load)
Freight Elevators
2022-09-25 => 2023-03-09
- Systemic Services and Tools Team was assigned, revealing 7 days of work
x1 Engineering dev with 1 tasks (119% load)
Frontier Clothing
2021-08-15 => 2023-03-23
- End date has been extended from 2022-12-29 to 2023-03-23
- Character Tech Art added 64 days of work
x5 Tech Content devs with 18 tasks (27% => 19% load) - SC Character Art added 55 days of work
x15 => 16 Art devs with 125 tasks (9% => 7% load)
Gen12 - Renderer T1
2021-01-03 => 2023-03-05
- End date has been extended from 2022-12-04 to 2023-03-05
- Engine Team added 56 days of work
x4 Engineering devs with 25 tasks (33% => 26% load) - Graphics Team added 63 days of work
x7 => 9 Engineering devs with 24 tasks (10% => 8% load)
Release 3.18
Greycat Industrial Salvage Tool
2021-04-04 => 2023-01-25
- End date has been extended from 2022-04-14 to 2023-01-25
- Weapon Content Team added 6 days of work
x1 Animation dev with 6 tasks (388% => 323% load)
x1 => 2 Art devs with 12 tasks (343% => 123% load)
Hacking T0
2021-01-03 => 2023-03-26
- End date has been extended from 2022-11-09 to 2023-03-26
- SQ42 UI Feature Team was assigned, revealing 8 days of work
x1 Design dev with 3 tasks (94% load)
x1 Art dev with 1 tasks (128% load)
HEX
2021-01-05 => 2023-03-26
- End date has been extended from 2022-12-19 to 2023-03-26
- Live Tools Team added 65 days of work
x5 Engineering devs with 111 tasks (21% => 16% load)
Jump Points
2021-02-19 => 2023-06-05
- Graphics Team added 63 days of work
x1 Engineering dev with 10 tasks (69% => 49% load)
Life Support T0
2021-04-18 => 2023-09-25
- End date has been extended from 2023-06-19 to 2023-09-25
- EU PU Gameplay Feature Team added 26 days of work
x1 Engineering dev with 24 tasks (94% => 64% load)
x1 Design dev with 26 tasks (58% => 46% load)
Lockable Containers
2021-11-08 => 2023-09-25
- End date has been extended from 2023-03-28 to 2023-09-25
- EU PU Gameplay Feature Team added 34 days of work
x2 Design devs with 23 tasks (51% => 26% load)
x1 Engineering dev with 12 tasks (129% load)
Lorville Cityscape
2022-01-03 => 2023-03-28
- Added to the 3.19 release window
“A rework of the Lorville landing zone’s skyline.”
Map and Radar System Rework
2021-04-04 => 2023-03-26
- End date has been extended from 2022-12-15 to 2023-03-26
- Graphics Team added 63 days of work
x1 Engineering dev with 7 tasks (73% => 52% load) - SQ42 UI Feature Team added 69 days of work
x3 Engineering devs with 22 tasks (43% => 28% load)
x3 Art devs with 15 tasks (54% => 34% load)
x1 Design dev with 2 tasks (128% load) - UI Tech Team added 28 days of work
x2 Engineering devs with 24 tasks (120% => 76% load)
MFD Rework
2021-02-05 => 2023-06-19
- SQ42 UI Feature Team added 13 days of work
x1 Design dev with 4 tasks (152% load)
x1 Art dev with 4 tasks (125% => 90% load)
MISC Hull C
2021-03-07 => 2023-03-08
- End date has been extended from 2023-02-23 to 2023-03-08
- Audio added 62 days of work
x1 => 2 Audio devs with 9 tasks (68% load)
Miscellaneous Support
2020-12-31 => 2023-09-06
- End date has been extended from 2023-06-29 to 2023-09-06
- AI Content Team added 55 days of work
x2 Tech Content devs with 79 tasks (23% => 26% load)
x1 Design dev with 2 tasks (139% load)
x2 => 4 Animation devs with 28 tasks (69% => 32% load) - Editor Team added 55 days of work
x1 Design dev with 36 tasks (72% => 78% load)
x3 => 4 Engineering devs with 34 tasks (18% => 15% load) - Graphics Team added 63 days of work
x1 => 2 Tech Content devs with 9 tasks (61% => 33% load)
x4 => 5 Engineering devs with 16 tasks (15% => 11% load) - Systemic Services and Tools Team added 13 days of work
x1 Design dev with 2 tasks (152% load)
x4 Engineering devs with 25 tasks (20% load) - UI Tech Team added 27 days of work
x4 Engineering devs with 31 tasks (28% load) - US PU Gameplay Feature Team added 55 days of work
x1 Design dev with 10 tasks (52% load)
x2 Art devs with 24 tasks (40% => 37% load)
mobiGlas Rework
2022-01-16 => 2023-01-29
- End date has been extended from 2022-11-17 to 2023-01-29
- UI Tech Team was assigned, revealing 4 days of work
x1 Engineering dev with 2 tasks (81% load)
New Player Experience
2022-06-28 => 2023-03-09
- Added to the 3.19 release window
“An initiative for improving the initial (first 30 minutes) gameplay experience”
NPC Scheduler Service
2021-02-28 => 2023-08-23
- End date has been extended from 2022-08-31 to 2023-08-23
- Systemic Services and Tools Team added 54 days of work
x2 => 3 Engineering devs with 19 tasks (36% => 25% load)
Ocean Shader Improvements
2022-05-25 => 2023-03-05
- End date has been extended from 2022-12-07 to 2023-03-05
- Graphics Team added 63 days of work
x1 => 2 Engineering devs with 2 tasks (20% load)
Release 3.10
Origin X1
2022-01-30 => 2023-06-23
- Vehicle Content - US added 11 days of work
x1 Design dev with 4 tasks (152% => 76% load)
x1 => 3 Art devs with 7 tasks (152% => 15% load)
Persistent Habs
2021-10-10 => 2023-08-28
- End date has been extended from 2021-11-04 to 2023-08-28
- US PU Gameplay Feature Team added 55 days of work
x1 Design dev with 2 tasks (152% => 93% load)
x1 => 3 Engineering devs with 13 tasks (106% => 35% load)
Persistent Streaming and Server Meshing
2020-12-31 => 2023-09-20
- End date has been extended from 2023-06-29 to 2023-09-20
- Engine Team added 56 days of work
x1 Engineering dev with 16 tasks (52% => 57% load) - Game Services Team added 55 days of work
x10 Engineering devs with 312 tasks (9% load) - Mission Feature Team added 83 days of work
x3 Engineering devs with 46 tasks (18% => 19% load)
x1 Design dev with 1 tasks (64% load) - Network Team added 54 days of work
x9 Engineering devs with 107 tasks (12% load) - Persistent Tech Team added 54 days of work
x4 Engineering devs with 148 tasks (23% load)
Physical Damage & Breakability
2021-01-18 => 2023-03-05
- End date has been extended from 2022-12-04 to 2023-03-05
- Physics Team added 63 days of work
x3 Engineering devs with 58 tasks (24% => 19% load)
Physics - Ropes Simulation
2022-01-03 => 2023-03-05
- End date has been extended from 2022-12-04 to 2023-03-05
- Physics Team added 63 days of work
x1 Engineering dev with 14 tasks (64% => 45% load)
Player Interaction Experience T0 - Hints & Interactions
2021-01-03 => 2023-03-26
- End date has been extended from 2023-03-09 to 2023-03-26
- SQ42 UI Feature Team was assigned, revealing 26 days of work
x1 Art dev with 1 tasks (128% load)
x1 Design dev with 1 tasks (128% load)
Player Interaction Experience T2 - Visor HUD & Helmet
2022-02-18 => 2023-03-30
- Actor Feature Team freed up 15 days of work
x1 Design dev with 12 tasks (64% load)
x1 Animation dev with 3 tasks (55% => 20% load)
x2 Engineering devs with 10 tasks (57% => 45% load) - SQ42 UI Feature Team added 13 days of work
x1 Engineering dev with 4 tasks (122% => 152% load)
x1 Art dev with 1 tasks (152% load)
x1 => 2 Design devs with 3 tasks (152% => 32% load) - UI Tech Team was assigned, revealing 9 days of work
x1 Engineering dev with 1 tasks (128% load)
Quantum Simulation
2020-12-31 => 2023-09-20
- End date has been extended from 2023-06-19 to 2023-09-20
- Systemic Services and Tools Team added 82 days of work
x1 Design dev with 2 tasks (152% load)
x5 => 6 Engineering devs with 191 tasks (25% => 16% load)
Quantum Travel Experience
2021-07-21 => 2023-03-12
- End date has been extended from 2023-02-02 to 2023-03-12
- SQ42 UI Feature Team added 13 days of work
x1 Design dev with 2 tasks (152% => 139% load)
Resource Management
2021-01-04 => 2023-09-25
- End date has been extended from 2023-06-19 to 2023-09-25
- EU PU Gameplay Feature Team added 112 days of work
x2 Engineering devs with 55 tasks (51% => 38% load)
x2 => 3 Design devs with 45 tasks (29% => 17% load) - Vehicle Content - US freed up 46 days of work
x1 Design dev with 6 tasks (119% => 63% load)
x1 Art dev with 6 tasks (112% => 119% load)
x3 Tech Content devs with 3 tasks (21% load)
RSI Lynx
2022-07-03 => 2023-04-05
- End date has been extended from 2023-03-30 to 2023-04-05
- Audio was assigned, adding 27 days of work
x1 Audio dev with 4 tasks (148% load)
RSI Polaris
2023-04-02 => 2023-09-14
- End date has been extended from 2023-06-15 to 2023-09-14
- Vehicle Content - EU added 74 days of work
x4 => 7 Art devs with 99 tasks (75% => 44% load)
Salvage - Vehicle Munching
2023-01-18 => 2023-03-28
- Start date has been corrected from 2022-10-12 to 2023-01-18
- End date has moved closer from 2023-06-19 to 2023-03-28
- EU PU Gameplay Feature Team freed up 117 days of work
x1 Engineering dev with 4 tasks (92% => 81% load)
Salvage T0
2021-04-19 => 2023-01-17
- End date has been extended from 2022-11-24 to 2023-01-17
- EU PU Gameplay Feature Team added 55 days of work
x1 Engineering dev with 15 tasks (77% => 75% load)
Release 3.18
Security Network V1
2021-04-19 => 2023-09-20
- End date has been extended from 2023-06-29 to 2023-09-20
- Mission Feature Team added 83 days of work
x3 Engineering devs with 29 tasks (33% => 36% load)
x1 Design dev with 12 tasks (115% => 61% load)
SQ42 - Vehicle Support
2021-01-10 => 2023-09-14
- End date has been extended from 2023-06-23 to 2023-09-14
- Audio added 62 days of work
x3 => 5 Audio devs with 41 tasks (98% => 35% load) - Vehicle Content - EU added 74 days of work
x4 Design devs with 122 tasks (60% => 62% load)
x4 => 5 Art devs with 62 tasks (50% => 49% load) - Weapon Content Team added 62 days of work
x5 Art devs with 57 tasks (74% => 45% load)
StarWords Improvements
2021-03-31 => 2023-03-26
- End date has been extended from 2022-12-29 to 2023-03-26
- Tools Team added 55 days of work
x2 Engineering devs with 55 tasks (54% => 41% load)
TestRunner Improvements
2021-01-05 => 2023-03-26
- End date has been extended from 2021-09-14 to 2023-03-26
- Tools Team added 84 days of work
x2 => 3 Engineering devs with 25 tasks (57% => 29% load)
Unannounced (Unannounced Vehicle)
2022-02-06 => 2023-06-23
- End date has been extended from 2023-05-18 to 2023-06-23
- Vehicle Content - US was assigned, revealing 34 days of work
x3 Art devs with 27 tasks (28% load)
x1 Design dev with 7 tasks (87% load)
x2 Tech Content devs with 2 tasks (38% load)
Unannounced (Unannounced Vehicle)
2022-11-20 => 2023-03-17
- End date has been extended from 2023-02-23 to 2023-03-17
- Vehicle Content - US was assigned, revealing 2 days of work
x2 Tech Content devs with 4 tasks (57% load)
Unannounced (Unannounced Vehicle)
2023-02-26 => 2023-09-14
- End date has been extended from 2023-06-15 to 2023-09-14
- Vehicle Content - EU added 74 days of work
x2 Design devs with 17 tasks (173% => 103% load)
x3 => 5 Art devs with 72 tasks (96% => 65% load)
Unannounced (Unannounced Vehicle)
2022-08-14 => 2023-04-27
- Audio was assigned, adding 27 days of work
x2 Audio devs with 8 tasks (97% load)
Vehicle Tractor Beams
2021-10-03 => 2023-06-19
- EU PU Gameplay Feature Team added 15 days of work
x2 Engineering devs with 13 tasks (40% => 34% load)
x1 Design dev with 5 tasks (77% load)
Virtual AI Service
2021-05-30 => 2023-08-23
- End date has been extended from 2022-11-05 to 2023-08-23
- Systemic Services and Tools Team added 81 days of work
x2 Engineering devs with 17 tasks (60% => 39% load)
VOLT Fresnel
2022-07-03 => 2023-02-22
- End date has been extended from 2022-10-20 to 2023-02-22
- Weapon Content Team added 26 days of work
x1 => 2 Art devs with 12 tasks (307% => 91% load)
Weapon Misfire & Wear
2021-10-10 => 2023-06-29
- Weapon Content Team added 13 days of work
x1 Animation dev with 1 tasks (417% load)
x2 => 5 Art devs with 11 tasks (208% => 55% load)