ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

485 deliverables listed | 2022-12-21 => 2023-02-22

There were 72 modifications, 1 removals, and 4 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are approximately 302 devs (out of ~512, or 59%) with 623 assignments scheduled to work on 97 observable deliverables. Of those deliverables, 4% are for SQ42 exclusively, with ~114 devs (22%) scheduled for approximately 1330 man-days. 6% of deliverables are shared between both projects.

On average, the schedule has expanded by 70 days. 5 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 2805 - Building Interiors (full-time)
  2. 1125 - Miscellaneous Support (14% part-time)
  3. 1081 - Outpost Homestead - Independent & Outlaw (full-time)
  4. 930 - Bug Fixing & Tech Debt (23% part-time)
  5. 679 - Persistent Streaming and Server Meshing (full-time)
  6. 655 - SQ42 - Vehicle Support (4% part-time)
  7. 560 - Asteroid Facilities (full-time)
  8. 314 - Quantum Simulation (full-time)
  9. 288 - Sliding (full-time)
  10. 264 - Swimming T0 (full-time)
  11. 256 - Actor Status T2 (full-time)
  12. 250 - Resource Management (39% part-time)
  13. 218 - Security Network V1 (full-time)
  14. 197 - Weapon Misfire & Wear (full-time)
  15. 179 - RSI Polaris (full-time)
  16. 172 - Jump Points (19% part-time)
  17. 170 - Unannounced Vehicle (full-time)
  18. 165 - Lockable Containers (43% part-time)
  19. 156 - Prone T1 (full-time)
  20. 151 - Crusader Spirit (full-time)
  21. 137 - Unannounced Vehicle (53% part-time)
  22. 133 - Bounty Hunter V2 (27% part-time)
  23. 128 - Distortion Propagation (full-time)
  24. 127 - MFD Rework (7% part-time)
  25. 112 - Cave Archetypes (full-time)
  26. 106 - Frontier Clothing (full-time)
  27. 103 - Vehicle Tractor Beams (15% part-time)
  28. 101 - Chapter 04 (14% part-time)
  29. 101 - Aopoa San'tok.yāi (77% part-time)
  30. 100 - Persistent Hangars (86% part-time)
  31. 98 - Mop & Bucket (full-time)
  32. 97 - Gen12 - Renderer T1 (full-time)
  33. 92 - Dynamic Events (full-time)
  34. 89 - Chapter 01 (full-time)
  35. 88 - Seated Item Handling (full-time)
  36. 83 - Cutting T2 (full-time)
  37. 82 - StarWords Improvements (full-time)
  38. 80 - Lorville Cityscape (full-time)
  39. 79 - Chapter 12 (9% part-time)
  40. 77 - Chapter 14 (8% part-time)
  41. 75 - Underground Facilities (full-time)
  42. 73 - Map and Radar System Rework (full-time)
  43. 69 - Chapter 05 (10% part-time)
  44. 66 - Persistent Habs (full-time)
  45. 66 - RSI Lynx (full-time)
  46. 65 - Player/Machine Physical Interaction (full-time)
  47. 55 - New Missions - Salvage Contracts (full-time)
  48. 54 - Flak Ammunition (full-time)
  49. 54 - HEX (full-time)
  50. 54 - TestRunner Improvements (full-time)
  51. 53 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
  52. 51 - Life Support T0 (100% part-time)
  53. 49 - Freight Elevators (full-time)
  54. 44 - ATC Service (full-time)
  55. 40 - Unannounced Vehicle (full-time)
  56. 39 - New Interdiction Scenarios (full-time)
  57. 39 - Space Mines (20% part-time)
  58. 39 - Disarray Ammunition (100% part-time)
  59. 39 - Incendiary Ammunition (100% part-time)
  60. 39 - Plasma Ammunition (100% part-time)
  61. 37 - Duster Faction Outfits (full-time)
  62. 36 - Pyro System, Planet, and Mission Setup (full-time)
  63. 35 - Unannounced Vehicle (full-time)
  64. 35 - Origin X1 (100% part-time)
  65. 34 - Physical Damage & Breakability (full-time)
  66. 34 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  67. 32 - Character Creator (full-time)
  68. 32 - MISC Hull C (full-time)
  69. 31 - Virtual AI Service (full-time)
  70. 30 - Chapter 26 (full-time)
  71. 30 - New Player Experience (full-time)
  72. 30 - Artificial Gravity (100% part-time)
  73. 28 - Unannounced Vehicle (full-time)
  74. 28 - Ocean Shader Improvements (full-time)
  75. 28 - Physics - Ropes Simulation (full-time)
  76. 28 - Chapter 21 (20% part-time)
  77. 26 - Physicalized Weapon Handling (full-time)
  78. 23 - Salvage - Vehicle Munching (full-time)
  79. 23 - Time Trial Race Missions (full-time)
  80. 22 - Entity Properties Plugin (full-time)
  81. 22 - Chapter 17 (60% part-time)
  82. 20 - Chapter 19 (full-time)
  83. 19 - Argo SRV (full-time)
  84. 17 - Third Person Camera V2 (full-time)
  85. 13 - NPC Scheduler Service (full-time)
  86. 11 - Unannounced Vehicle (full-time)
  87. 9 - Chapter 02 (50% part-time)
  88. 7 - Chapter 22 (50% part-time)
  89. 6 - FPS Devices T1 (full-time)
  90. 6 - VOLT Fresnel (full-time)
  91. 4 - AR and Map Marker System Rework (full-time)
  92. 4 - Chapter 06 (full-time)
  93. 4 - Chapter 18 (full-time)
  94. 4 - Hacking T0 (full-time)
  95. 4 - Quantum Travel Experience (full-time)
  96. 2 - Chapter 07 (100% part-time)
  97. 2 - Chapter 09 (100% part-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 105 - Bug Fixing & Tech Debt (23% part-time)
  2. 58 - Miscellaneous Support (14% part-time)
  3. 34 - SQ42 - Vehicle Support (4% part-time)
  4. 32 - Persistent Streaming and Server Meshing (full-time)
  5. 21 - Frontier Clothing (full-time)
  6. 20 - Building Interiors (full-time)
  7. 18 - Chapter 01 (full-time)
  8. 16 - Outpost Homestead - Independent & Outlaw (full-time)
  9. 13 - Dynamic Events (full-time)
  10. 13 - Gen12 - Renderer T1 (full-time)
  11. 13 - Chapter 12 (9% part-time)
  12. 10 - MFD Rework (7% part-time)
  13. 10 - Chapter 05 (10% part-time)
  14. 10 - Chapter 04 (14% part-time)
  15. 9 - Bounty Hunter V2 (27% part-time)
  16. 9 - Resource Management (39% part-time)
  17. 8 - Weapon Misfire & Wear (full-time)
  18. 8 - MISC Hull C (full-time)
  19. 8 - Jump Points (19% part-time)
  20. 8 - Unannounced Vehicle (53% part-time)
  21. 7 - RSI Polaris (full-time)
  22. 7 - Unannounced Vehicle (full-time)
  23. 6 - Cave Archetypes (full-time)
  24. 6 - Quantum Simulation (full-time)
  25. 6 - Persistent Hangars (86% part-time)
  26. 5 - Crusader Spirit (full-time)
  27. 5 - HEX (full-time)
  28. 5 - Map and Radar System Rework (full-time)
  29. 5 - RSI Lynx (full-time)
  30. 5 - Unannounced Vehicle (full-time)
  31. 5 - Chapter 14 (8% part-time)
  32. 5 - Chapter 21 (20% part-time)
  33. 4 - Underground Facilities (full-time)
  34. 4 - Argo SRV (full-time)
  35. 4 - Chapter 26 (full-time)
  36. 4 - Duster Faction Outfits (full-time)
  37. 4 - Freight Elevators (full-time)
  38. 4 - Lorville Cityscape (full-time)
  39. 4 - Security Network V1 (full-time)
  40. 4 - Origin X1 (100% part-time)
  41. 3 - Asteroid Facilities (full-time)
  42. 3 - Sliding (full-time)
  43. 3 - FPS Devices T1 (full-time)
  44. 3 - NPC Scheduler Service (full-time)
  45. 3 - Persistent Habs (full-time)
  46. 3 - Physical Damage & Breakability (full-time)
  47. 3 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
  48. 3 - TestRunner Improvements (full-time)
  49. 3 - Unannounced Vehicle (full-time)
  50. 3 - Vehicle Tractor Beams (15% part-time)
  51. 3 - Lockable Containers (43% part-time)
  52. 3 - Chapter 22 (50% part-time)
  53. 3 - Chapter 17 (60% part-time)
  54. 2 - Prone T1 (full-time)
  55. 2 - Swimming T0 (full-time)
  56. 2 - Actor Status T2 (full-time)
  57. 2 - Distortion Propagation (full-time)
  58. 2 - ATC Service (full-time)
  59. 2 - Character Creator (full-time)
  60. 2 - Ocean Shader Improvements (full-time)
  61. 2 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  62. 2 - Seated Item Handling (full-time)
  63. 2 - StarWords Improvements (full-time)
  64. 2 - Virtual AI Service (full-time)
  65. 2 - VOLT Fresnel (full-time)
  66. 2 - Space Mines (20% part-time)
  67. 2 - Chapter 02 (50% part-time)
  68. 2 - Aopoa San'tok.yāi (77% part-time)
  69. 2 - Chapter 07 (100% part-time)
  70. 2 - Chapter 09 (100% part-time)
  71. 2 - Life Support T0 (100% part-time)
  72. 1 - Third Person Camera V2 (full-time)
  73. 1 - Mop & Bucket (full-time)
  74. 1 - Flak Ammunition (full-time)
  75. 1 - Player/Machine Physical Interaction (full-time)
  76. 1 - New Interdiction Scenarios (full-time)
  77. 1 - Pyro System, Planet, and Mission Setup (full-time)
  78. 1 - Unannounced Vehicle (full-time)
  79. 1 - Unannounced Vehicle (full-time)
  80. 1 - Cutting T2 (full-time)
  81. 1 - Physicalized Weapon Handling (full-time)
  82. 1 - AR and Map Marker System Rework (full-time)
  83. 1 - Chapter 06 (full-time)
  84. 1 - Chapter 18 (full-time)
  85. 1 - Chapter 19 (full-time)
  86. 1 - Entity Properties Plugin (full-time)
  87. 1 - Hacking T0 (full-time)
  88. 1 - New Missions - Salvage Contracts (full-time)
  89. 1 - New Player Experience (full-time)
  90. 1 - Physics - Ropes Simulation (full-time)
  91. 1 - Quantum Travel Experience (full-time)
  92. 1 - Salvage - Vehicle Munching (full-time)
  93. 1 - Time Trial Race Missions (full-time)
  94. 1 - Disarray Ammunition (100% part-time)
  95. 1 - Incendiary Ammunition (100% part-time)
  96. 1 - Plasma Ammunition (100% part-time)
  97. 1 - Artificial Gravity (100% part-time)

[1] deliverable(s) removed:

Unannounced

Last scheduled from 2022-07-11 to 2022-11-24
Unannounced Vehicle

The following team(s) have been freed up:

  • VFX Team
    x2 Art devs had 8 tasks
  • Audio
    x1 Audio dev had 8 tasks

[4] deliverable(s) added:

Duster Faction Outfits

2023-01-01 => 2023-03-23
Developing multiple outfit variants for the Stanton gang, the Dusters.

The following team(s) were assigned:

  • SC Character Art began work 2023-01-01
    x4 Art devs with 10 tasks (38% load)

Master Modes

2022-01-18 => 2022-09-28
Implementing new modes to vehicles to manage a their speed, components, and role-specific functions.

The following team(s) were assigned:

  • Vehicle Experience Team began work 2022-01-18
    x1 Engineering dev previously completed all available tasks
  • Vehicle Feature Team began work 2022-04-15
    x1 Engineering dev previously completed all available tasks
    x1 Design dev previously completed all available tasks

New Missions - Salvage Contracts

2023-03-29 => 2023-09-20
With more civilian access to salvage ships, contract brokers are offering salvage jobs for derelicts around Lagrange Points around Stanton. These brokers charge a fee for their services so this will require some buy-in, but the contractors are free to keep any salvaged material for resale.

The following team(s) were assigned:

  • Mission Feature Team will begin work 2023-03-29
    x1 Design dev with 12 tasks (122% load)


Release 3.19

RSI Scorpius Antares

2022-05-01 => 2022-11-24
Building, implementing, and balancing RSI’s EMP and quantum jammer-equipped fighter, the Scorpius Antares, as a game-ready vehicle.

The following team(s) were assigned:

  • Audio began work 2022-10-30
    x1 Audio dev previously completed all available tasks
  • Vehicle Content - EU began work 2022-05-01
    x1 Art dev previously completed all available tasks
  • VFX Team began work 2022-07-11
    x2 Art devs previously completed all available tasks


Release 3.18


[72] deliverable(s) updated:

Achievement Service

2021-08-17 => 2023-02-12

  • End date has been extended from 2021-09-27 to 2023-02-12
  • SQ42 UI Feature Team was assigned, revealing 3 days of work
    x1 Art dev with 1 tasks (128% load)

AR and Map Marker System Rework

2022-04-10 => 2023-03-12

  • End date has been extended from 2022-12-01 to 2023-03-12
  • SQ42 UI Feature Team added 13 days of work
    x1 Art dev with 3 tasks (118% => 82% load)
    x1 Design dev with 1 tasks (128% load)
  • UI Tech Team added 42 days of work
    x2 => 3 Engineering devs with 19 tasks (72% => 33% load)

Artificial Gravity

2022-09-29 => 2023-09-25

  • End date has been extended from 2023-06-19 to 2023-09-25
  • EU PU Gameplay Feature Team freed up 54 days of work
    x1 Engineering dev with 11 tasks (52% => 43% load)
    x1 Design dev with 5 tasks (130% => 79% load)

ATC Service

2020-12-31 => 2023-08-09

  • End date has been extended from 2021-06-29 to 2023-08-09
  • Systemic Services and Tools Team added 80 days of work
    x2 Engineering devs with 13 tasks (53% => 35% load)

Bombs

2021-01-05 => 2023-02-01

  • End date has been extended from 2022-12-08 to 2023-02-01
  • Weapon Content Team added 27 days of work


Release 3.15

Bounty Hunter V2

2022-01-18 => 2023-05-11

  • Systemic Services and Tools Team added 41 days of work
    x1 => 2 Engineering devs with 7 tasks (79% => 39% load)

Bug Fixing & Tech Debt

2020-12-31 => 2023-09-25

  • End date has been extended from 2023-06-29 to 2023-09-25
  • Editor Team added 42 days of work
    x5 Engineering devs with 59 tasks (25% => 23% load)
  • Engine Team added 27 days of work
    x5 Engineering devs with 110 tasks (18% => 16% load)
  • Graphics Team added 20 days of work
    x10 => 13 Engineering devs with 62 tasks (8% => 6% load)
    x2 => 3 Tech Content devs with 9 tasks (36% => 25% load)
  • Live Tools Team added 65 days of work
    x4 => 5 Engineering devs with 30 tasks (26% => 14% load)
  • Physics Team added 20 days of work
    x4 Engineering devs with 43 tasks (18% => 15% load)
  • Systemic Services and Tools Team added 41 days of work
    x1 Design dev with 7 tasks (116% => 103% load)
    x6 Engineering devs with 56 tasks (20% => 18% load)
  • US PU Gameplay Feature Team added 83 days of work
    x5 Engineering devs with 66 tasks (22% => 20% load)
    x5 Design devs with 81 tasks (23% => 18% load)
    x4 Art devs with 33 tasks (30% => 26% load)

Chapter 01

2020-12-31 => 2023-04-05

  • End date has been extended from 2022-12-30 to 2023-04-05
  • AI Content Team added 26 days of work
    x3 => 5 Design devs with 7 tasks (26% => 18% load)
  • Audio added 90 days of work
    x2 => 4 Audio devs with 36 tasks (25% => 27% load)
  • Character Tech Art added 36 days of work
    x5 => 6 Tech Content devs with 14 tasks (19% => 16% load)
  • SQ42 UI Feature Team added 55 days of work
    x2 => 3 Art devs with 10 tasks (46% => 28% load)

Chapter 02

2021-10-17 => 2023-03-23

  • End date has been extended from 2022-12-30 to 2023-03-23
  • SQ42 Character Art was assigned, adding 25 days of work
    x2 Art devs with 2 tasks (35% load)

Chapter 03

2021-10-31 => 2023-02-09

  • End date has been extended from 2022-12-01 to 2023-02-09
  • SQ42 Character Art added 39 days of work
    x1 => 2 Art devs with 4 tasks (152% => 46% load)

Chapter 04

2020-12-31 => 2023-03-26

  • End date has been extended from 2022-12-15 to 2023-03-26
  • AI Content Team added 69 days of work
    x4 => 6 Design devs with 30 tasks (21% => 14% load)
  • SQ42 Character Art added 69 days of work
    x3 => 4 Art devs with 16 tasks (30% => 20% load)

Chapter 05

2020-12-31 => 2023-03-23

  • End date has been extended from 2022-12-30 to 2023-03-23
  • AI Content Team added 13 days of work
    x1 Design dev with 4 tasks (82% => 90% load)
  • Character Tech Art added 39 days of work
    x2 => 4 Tech Content devs with 9 tasks (60% => 27% load)
  • SQ42 Character Art added 69 days of work
    x4 => 5 Art devs with 33 tasks (24% => 19% load)

Chapter 06

2020-12-31 => 2023-03-12

  • End date has been extended from 2022-12-01 to 2023-03-12
  • SQ42 UI Feature Team added 13 days of work
    x3 Art devs with 3 tasks (35% load)
    x1 Design dev with 1 tasks (128% load)

Chapter 07

2021-01-05 => 2023-03-09

  • End date has been extended from 2022-12-30 to 2023-03-09
  • SQ42 Character Art added 11 days of work
    x1 => 2 Art devs with 3 tasks (93% => 44% load)

Chapter 09

2021-01-05 => 2023-03-09

  • End date has been extended from 2022-12-07 to 2023-03-09
  • SQ42 Character Art added 11 days of work
    x1 => 2 Art devs with 2 tasks (152% => 57% load)

Chapter 11

2020-12-31 => 2023-02-09

  • End date has been extended from 2022-12-30 to 2023-02-09
  • Character Tech Art added 39 days of work
    x1 Tech Content dev with 4 tasks (152% => 93% load)

Chapter 12

2021-01-05 => 2023-04-05

  • End date has been extended from 2022-12-30 to 2023-04-05
  • AI Content Team added 55 days of work
    x1 Animation dev with 1 tasks (152% load)
    x3 Design devs with 12 tasks (21% load)
  • Audio was assigned, revealing 48 days of work
    x3 Audio devs with 35 tasks (66% load)
  • Character Tech Art added 11 days of work
    x3 => 4 Tech Content devs with 7 tasks (31% => 25% load)
  • SQ42 Character Art added 25 days of work
    x3 Art devs with 10 tasks (31% => 29% load)

Chapter 14

2020-12-31 => 2023-04-05

  • End date has been extended from 2022-12-30 to 2023-04-05
  • Audio added 69 days of work
    x1 Audio dev with 14 tasks (180% => 146% load)
  • SQ42 Character Art added 69 days of work
    x1 => 4 Art devs with 10 tasks (82% => 17% load)

Chapter 17

2020-12-31 => 2023-03-23

  • End date has been extended from 2022-12-30 to 2023-03-23
  • SQ42 Character Art added 53 days of work
    x1 => 3 Art devs with 6 tasks (152% => 23% load)

Chapter 18

2020-12-31 => 2023-03-26

  • End date has been extended from 2022-12-30 to 2023-03-26
  • SQ42 UI Feature Team was assigned, adding 13 days of work
    x1 Art dev with 1 tasks (128% load)

Chapter 19

2020-12-31 => 2023-03-23

  • End date has been extended from 2022-12-30 to 2023-03-23
  • SQ42 Character Art was assigned, revealing 10 days of work
    x1 Art dev with 3 tasks (82% load)

Chapter 21

2021-05-30 => 2023-03-26

  • End date has been extended from 2022-12-15 to 2023-03-26
  • AI Content Team added 55 days of work
    x3 => 5 Design devs with 9 tasks (23% => 14% load)

Chapter 22

2020-12-31 => 2023-03-26

  • End date has been extended from 2022-12-30 to 2023-03-26
  • AI Content Team was assigned, revealing 23 days of work
    x2 Design devs with 4 tasks (41% load)
  • Character Tech Art was assigned, revealing 26 days of work
    x1 Tech Content dev with 3 tasks (82% load)
  • SQ42 Character Art added 22 days of work
    x1 Art dev with 4 tasks (152% => 133% load)

Chapter 26

2020-12-31 => 2023-03-09

  • End date has been extended from 2022-12-30 to 2023-03-09
  • SQ42 Character Art added 67 days of work
    x4 Art devs with 15 tasks (23% => 21% load)

Character Creator

2021-08-15 => 2023-03-12

  • End date has been extended from 2022-08-18 to 2023-03-12
  • Graphics Team was assigned, revealing 52 days of work
    x1 Engineering dev with 3 tasks (49% load)
  • SQ42 UI Feature Team added 13 days of work
    x1 Design dev with 1 tasks (152% load)
    x1 Art dev with 1 tasks (128% load)

Dynamic Events

2021-01-03 => 2023-03-28

  • End date has moved closer from 2023-06-29 to 2023-03-28
  • Mission Feature Team freed up 93 days of work
    x9 Design devs with 99 tasks (8% => 9% load)
    x4 Engineering devs with 28 tasks (31% load)

Entity Properties Plugin

2022-01-03 => 2023-03-26

  • End date has been extended from 2022-12-15 to 2023-03-26
  • Editor Team added 69 days of work
    x1 Engineering dev with 18 tasks (96% => 69% load)

FPS Devices T1

2022-02-18 => 2023-03-01

  • End date has been extended from 2022-09-29 to 2023-03-01
  • Weapon Content Team added 13 days of work
    x1 Animation dev with 4 tasks (157% => 90% load)
    x2 => 3 Art devs with 6 tasks (188% => 79% load)

Freight Elevators

2022-09-25 => 2023-03-09

  • Systemic Services and Tools Team was assigned, revealing 7 days of work
    x1 Engineering dev with 1 tasks (119% load)

Frontier Clothing

2021-08-15 => 2023-03-23

  • End date has been extended from 2022-12-29 to 2023-03-23
  • Character Tech Art added 64 days of work
    x5 Tech Content devs with 18 tasks (27% => 19% load)
  • SC Character Art added 55 days of work
    x15 => 16 Art devs with 125 tasks (9% => 7% load)

Gen12 - Renderer T1

2021-01-03 => 2023-03-05

  • End date has been extended from 2022-12-04 to 2023-03-05
  • Engine Team added 56 days of work
    x4 Engineering devs with 25 tasks (33% => 26% load)
  • Graphics Team added 63 days of work
    x7 => 9 Engineering devs with 24 tasks (10% => 8% load)


Release 3.18

Greycat Industrial Salvage Tool

2021-04-04 => 2023-01-25

  • End date has been extended from 2022-04-14 to 2023-01-25
  • Weapon Content Team added 6 days of work
    x1 Animation dev with 6 tasks (388% => 323% load)
    x1 => 2 Art devs with 12 tasks (343% => 123% load)

Hacking T0

2021-01-03 => 2023-03-26

  • End date has been extended from 2022-11-09 to 2023-03-26
  • SQ42 UI Feature Team was assigned, revealing 8 days of work
    x1 Design dev with 3 tasks (94% load)
    x1 Art dev with 1 tasks (128% load)

HEX

2021-01-05 => 2023-03-26

  • End date has been extended from 2022-12-19 to 2023-03-26
  • Live Tools Team added 65 days of work
    x5 Engineering devs with 111 tasks (21% => 16% load)

Jump Points

2021-02-19 => 2023-06-05

  • Graphics Team added 63 days of work
    x1 Engineering dev with 10 tasks (69% => 49% load)

Life Support T0

2021-04-18 => 2023-09-25

  • End date has been extended from 2023-06-19 to 2023-09-25
  • EU PU Gameplay Feature Team added 26 days of work
    x1 Engineering dev with 24 tasks (94% => 64% load)
    x1 Design dev with 26 tasks (58% => 46% load)

Lockable Containers

2021-11-08 => 2023-09-25

  • End date has been extended from 2023-03-28 to 2023-09-25
  • EU PU Gameplay Feature Team added 34 days of work
    x2 Design devs with 23 tasks (51% => 26% load)
    x1 Engineering dev with 12 tasks (129% load)

Lorville Cityscape

2022-01-03 => 2023-03-28

  • Added to the 3.19 release window


“A rework of the Lorville landing zone’s skyline.”

Map and Radar System Rework

2021-04-04 => 2023-03-26

  • End date has been extended from 2022-12-15 to 2023-03-26
  • Graphics Team added 63 days of work
    x1 Engineering dev with 7 tasks (73% => 52% load)
  • SQ42 UI Feature Team added 69 days of work
    x3 Engineering devs with 22 tasks (43% => 28% load)
    x3 Art devs with 15 tasks (54% => 34% load)
    x1 Design dev with 2 tasks (128% load)
  • UI Tech Team added 28 days of work
    x2 Engineering devs with 24 tasks (120% => 76% load)

MFD Rework

2021-02-05 => 2023-06-19

  • SQ42 UI Feature Team added 13 days of work
    x1 Design dev with 4 tasks (152% load)
    x1 Art dev with 4 tasks (125% => 90% load)

MISC Hull C

2021-03-07 => 2023-03-08

  • End date has been extended from 2023-02-23 to 2023-03-08
  • Audio added 62 days of work
    x1 => 2 Audio devs with 9 tasks (68% load)

Miscellaneous Support

2020-12-31 => 2023-09-06

  • End date has been extended from 2023-06-29 to 2023-09-06
  • AI Content Team added 55 days of work
    x2 Tech Content devs with 79 tasks (23% => 26% load)
    x1 Design dev with 2 tasks (139% load)
    x2 => 4 Animation devs with 28 tasks (69% => 32% load)
  • Editor Team added 55 days of work
    x1 Design dev with 36 tasks (72% => 78% load)
    x3 => 4 Engineering devs with 34 tasks (18% => 15% load)
  • Graphics Team added 63 days of work
    x1 => 2 Tech Content devs with 9 tasks (61% => 33% load)
    x4 => 5 Engineering devs with 16 tasks (15% => 11% load)
  • Systemic Services and Tools Team added 13 days of work
    x1 Design dev with 2 tasks (152% load)
    x4 Engineering devs with 25 tasks (20% load)
  • UI Tech Team added 27 days of work
    x4 Engineering devs with 31 tasks (28% load)
  • US PU Gameplay Feature Team added 55 days of work
    x1 Design dev with 10 tasks (52% load)
    x2 Art devs with 24 tasks (40% => 37% load)

mobiGlas Rework

2022-01-16 => 2023-01-29

  • End date has been extended from 2022-11-17 to 2023-01-29
  • UI Tech Team was assigned, revealing 4 days of work
    x1 Engineering dev with 2 tasks (81% load)

New Player Experience

2022-06-28 => 2023-03-09

  • Added to the 3.19 release window


“An initiative for improving the initial (first 30 minutes) gameplay experience”

NPC Scheduler Service

2021-02-28 => 2023-08-23

  • End date has been extended from 2022-08-31 to 2023-08-23
  • Systemic Services and Tools Team added 54 days of work
    x2 => 3 Engineering devs with 19 tasks (36% => 25% load)

Ocean Shader Improvements

2022-05-25 => 2023-03-05

  • End date has been extended from 2022-12-07 to 2023-03-05
  • Graphics Team added 63 days of work
    x1 => 2 Engineering devs with 2 tasks (20% load)


Release 3.10

Origin X1

2022-01-30 => 2023-06-23

  • Vehicle Content - US added 11 days of work
    x1 Design dev with 4 tasks (152% => 76% load)
    x1 => 3 Art devs with 7 tasks (152% => 15% load)

Persistent Habs

2021-10-10 => 2023-08-28

  • End date has been extended from 2021-11-04 to 2023-08-28
  • US PU Gameplay Feature Team added 55 days of work
    x1 Design dev with 2 tasks (152% => 93% load)
    x1 => 3 Engineering devs with 13 tasks (106% => 35% load)

Persistent Streaming and Server Meshing

2020-12-31 => 2023-09-20

  • End date has been extended from 2023-06-29 to 2023-09-20
  • Engine Team added 56 days of work
    x1 Engineering dev with 16 tasks (52% => 57% load)
  • Game Services Team added 55 days of work
    x10 Engineering devs with 312 tasks (9% load)
  • Mission Feature Team added 83 days of work
    x3 Engineering devs with 46 tasks (18% => 19% load)
    x1 Design dev with 1 tasks (64% load)
  • Network Team added 54 days of work
    x9 Engineering devs with 107 tasks (12% load)
  • Persistent Tech Team added 54 days of work
    x4 Engineering devs with 148 tasks (23% load)

Physical Damage & Breakability

2021-01-18 => 2023-03-05

  • End date has been extended from 2022-12-04 to 2023-03-05
  • Physics Team added 63 days of work
    x3 Engineering devs with 58 tasks (24% => 19% load)

Physics - Ropes Simulation

2022-01-03 => 2023-03-05

  • End date has been extended from 2022-12-04 to 2023-03-05
  • Physics Team added 63 days of work
    x1 Engineering dev with 14 tasks (64% => 45% load)

Player Interaction Experience T0 - Hints & Interactions

2021-01-03 => 2023-03-26

  • End date has been extended from 2023-03-09 to 2023-03-26
  • SQ42 UI Feature Team was assigned, revealing 26 days of work
    x1 Art dev with 1 tasks (128% load)
    x1 Design dev with 1 tasks (128% load)

Player Interaction Experience T2 - Visor HUD & Helmet

2022-02-18 => 2023-03-30

  • Actor Feature Team freed up 15 days of work
    x1 Design dev with 12 tasks (64% load)
    x1 Animation dev with 3 tasks (55% => 20% load)
    x2 Engineering devs with 10 tasks (57% => 45% load)
  • SQ42 UI Feature Team added 13 days of work
    x1 Engineering dev with 4 tasks (122% => 152% load)
    x1 Art dev with 1 tasks (152% load)
    x1 => 2 Design devs with 3 tasks (152% => 32% load)
  • UI Tech Team was assigned, revealing 9 days of work
    x1 Engineering dev with 1 tasks (128% load)

Quantum Simulation

2020-12-31 => 2023-09-20

  • End date has been extended from 2023-06-19 to 2023-09-20
  • Systemic Services and Tools Team added 82 days of work
    x1 Design dev with 2 tasks (152% load)
    x5 => 6 Engineering devs with 191 tasks (25% => 16% load)

Quantum Travel Experience

2021-07-21 => 2023-03-12

  • End date has been extended from 2023-02-02 to 2023-03-12
  • SQ42 UI Feature Team added 13 days of work
    x1 Design dev with 2 tasks (152% => 139% load)

Resource Management

2021-01-04 => 2023-09-25

  • End date has been extended from 2023-06-19 to 2023-09-25
  • EU PU Gameplay Feature Team added 112 days of work
    x2 Engineering devs with 55 tasks (51% => 38% load)
    x2 => 3 Design devs with 45 tasks (29% => 17% load)
  • Vehicle Content - US freed up 46 days of work
    x1 Design dev with 6 tasks (119% => 63% load)
    x1 Art dev with 6 tasks (112% => 119% load)
    x3 Tech Content devs with 3 tasks (21% load)

RSI Lynx

2022-07-03 => 2023-04-05

  • End date has been extended from 2023-03-30 to 2023-04-05
  • Audio was assigned, adding 27 days of work
    x1 Audio dev with 4 tasks (148% load)

RSI Polaris

2023-04-02 => 2023-09-14

  • End date has been extended from 2023-06-15 to 2023-09-14
  • Vehicle Content - EU added 74 days of work
    x4 => 7 Art devs with 99 tasks (75% => 44% load)

Salvage - Vehicle Munching

2023-01-18 => 2023-03-28

  • Start date has been corrected from 2022-10-12 to 2023-01-18
  • End date has moved closer from 2023-06-19 to 2023-03-28
  • EU PU Gameplay Feature Team freed up 117 days of work
    x1 Engineering dev with 4 tasks (92% => 81% load)

Salvage T0

2021-04-19 => 2023-01-17

  • End date has been extended from 2022-11-24 to 2023-01-17
  • EU PU Gameplay Feature Team added 55 days of work
    x1 Engineering dev with 15 tasks (77% => 75% load)


Release 3.18

Security Network V1

2021-04-19 => 2023-09-20

  • End date has been extended from 2023-06-29 to 2023-09-20
  • Mission Feature Team added 83 days of work
    x3 Engineering devs with 29 tasks (33% => 36% load)
    x1 Design dev with 12 tasks (115% => 61% load)

SQ42 - Vehicle Support

2021-01-10 => 2023-09-14

  • End date has been extended from 2023-06-23 to 2023-09-14
  • Audio added 62 days of work
    x3 => 5 Audio devs with 41 tasks (98% => 35% load)
  • Vehicle Content - EU added 74 days of work
    x4 Design devs with 122 tasks (60% => 62% load)
    x4 => 5 Art devs with 62 tasks (50% => 49% load)
  • Weapon Content Team added 62 days of work
    x5 Art devs with 57 tasks (74% => 45% load)

StarWords Improvements

2021-03-31 => 2023-03-26

  • End date has been extended from 2022-12-29 to 2023-03-26
  • Tools Team added 55 days of work
    x2 Engineering devs with 55 tasks (54% => 41% load)

TestRunner Improvements

2021-01-05 => 2023-03-26

  • End date has been extended from 2021-09-14 to 2023-03-26
  • Tools Team added 84 days of work
    x2 => 3 Engineering devs with 25 tasks (57% => 29% load)

Unannounced (Unannounced Vehicle)

2022-02-06 => 2023-06-23

  • End date has been extended from 2023-05-18 to 2023-06-23
  • Vehicle Content - US was assigned, revealing 34 days of work
    x3 Art devs with 27 tasks (28% load)
    x1 Design dev with 7 tasks (87% load)
    x2 Tech Content devs with 2 tasks (38% load)

Unannounced (Unannounced Vehicle)

2022-11-20 => 2023-03-17

  • End date has been extended from 2023-02-23 to 2023-03-17
  • Vehicle Content - US was assigned, revealing 2 days of work
    x2 Tech Content devs with 4 tasks (57% load)

Unannounced (Unannounced Vehicle)

2023-02-26 => 2023-09-14

  • End date has been extended from 2023-06-15 to 2023-09-14
  • Vehicle Content - EU added 74 days of work
    x2 Design devs with 17 tasks (173% => 103% load)
    x3 => 5 Art devs with 72 tasks (96% => 65% load)

Unannounced (Unannounced Vehicle)

2022-08-14 => 2023-04-27

  • Audio was assigned, adding 27 days of work
    x2 Audio devs with 8 tasks (97% load)

Vehicle Tractor Beams

2021-10-03 => 2023-06-19

  • EU PU Gameplay Feature Team added 15 days of work
    x2 Engineering devs with 13 tasks (40% => 34% load)
    x1 Design dev with 5 tasks (77% load)

Virtual AI Service

2021-05-30 => 2023-08-23

  • End date has been extended from 2022-11-05 to 2023-08-23
  • Systemic Services and Tools Team added 81 days of work
    x2 Engineering devs with 17 tasks (60% => 39% load)

VOLT Fresnel

2022-07-03 => 2023-02-22

  • End date has been extended from 2022-10-20 to 2023-02-22
  • Weapon Content Team added 26 days of work
    x1 => 2 Art devs with 12 tasks (307% => 91% load)

Weapon Misfire & Wear

2021-10-10 => 2023-06-29

  • Weapon Content Team added 13 days of work
    x1 Animation dev with 1 tasks (417% load)
    x2 => 5 Art devs with 11 tasks (208% => 55% load)

[410] deliverable(s) unchanged