ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

482 deliverables listed | 2022-11-23 => 2022-12-21

There were 19 modifications, 1 removals, and 3 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are approximately 341 devs (out of ~512, or 67%) with 714 assignments scheduled to work on 88 observable deliverables. Of those deliverables, 4% are for SQ42 exclusively, with ~188 devs (37%) scheduled for approximately 3048 man-days. 5% of deliverables are shared between both projects.

On average, the schedule has expanded by 3 days. 37 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 4110 - Miscellaneous Support (5% part-time)
  2. 2716 - Building Interiors (full-time)
  3. 2423 - Bug Fixing & Tech Debt (5% part-time)
  4. 1454 - SQ42 - Vehicle Support (1% part-time)
  5. 1221 - Outpost Homestead - Independent & Outlaw (full-time)
  6. 1084 - Quantum Simulation (full-time)
  7. 894 - Pyro Space Stations (4% part-time)
  8. 689 - Persistent Streaming and Server Meshing (25% part-time)
  9. 601 - Character Work (11% part-time)
  10. 506 - Asteroid Facilities (full-time)
  11. 487 - Resource Management (33% part-time)
  12. 435 - Dynamic Events (full-time)
  13. 378 - Prone T1 (full-time)
  14. 312 - Lorville Cityscape (full-time)
  15. 261 - Security Network V1 (full-time)
  16. 241 - Sliding (full-time)
  17. 241 - Life Support T0 (100% part-time)
  18. 236 - Bounty Hunter V2 (17% part-time)
  19. 226 - Swimming T0 (full-time)
  20. 213 - Actor Status T2 (full-time)
  21. 209 - Salvage - Vehicle Munching (50% part-time)
  22. 208 - Chapter 14 (full-time)
  23. 203 - Crusader Spirit (full-time)
  24. 201 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
  25. 199 - Jump Points (8% part-time)
  26. 191 - Satellites - Points of Interest (full-time)
  27. 189 - Artificial Gravity (54% part-time)
  28. 175 - Persistent Hangars (33% part-time)
  29. 173 - Player/Machine Physical Interaction (full-time)
  30. 160 - Vehicle Tractor Beams (56% part-time)
  31. 159 - Aopoa San'tok.yāi (full-time)
  32. 147 - Freight Elevators (full-time)
  33. 146 - Cutting T2 (full-time)
  34. 127 - Weapon Misfire & Wear (full-time)
  35. 118 - Pyro System, Planet, and Mission Setup (full-time)
  36. 117 - Chapter 18 (full-time)
  37. 114 - Distortion Propagation (full-time)
  38. 103 - Unannounced Vehicle (full-time)
  39. 101 - Seated Item Handling (full-time)
  40. 95 - Underground Facilities (full-time)
  41. 91 - MFD Rework (6% part-time)
  42. 88 - Chapter 01 (full-time)
  43. 84 - Cave Archetypes (full-time)
  44. 84 - Mop & Bucket (full-time)
  45. 84 - RSI Lynx (full-time)
  46. 78 - Lockable Containers (full-time)
  47. 76 - Chapter 05 (full-time)
  48. 73 - Chapter 07 (full-time)
  49. 68 - New Interdiction Scenarios (full-time)
  50. 68 - New Player Experience (17% part-time)
  51. 67 - Chapter 19 (20% part-time)
  52. 66 - Time Trial Race Missions (full-time)
  53. 64 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  54. 59 - Frontier Clothing (full-time)
  55. 59 - Chapter 22 (full-time)
  56. 59 - RSI Polaris (full-time)
  57. 58 - Origin X1 (full-time)
  58. 47 - Unannounced Vehicle (full-time)
  59. 44 - Chapter 17 (full-time)
  60. 44 - Chapter 27 (full-time)
  61. 42 - Zero G Push & Pull (full-time)
  62. 42 - Argo SRV (full-time)
  63. 39 - Flak Ammunition (full-time)
  64. 37 - Unannounced Vehicle (full-time)
  65. 35 - Arena Commander: Classic Race Mode Overhaul (full-time)
  66. 34 - Disarray Ammunition (100% part-time)
  67. 34 - Incendiary Ammunition (100% part-time)
  68. 34 - Plasma Ammunition (100% part-time)
  69. 32 - Unannounced Vehicle (full-time)
  70. 29 - Chapter 12 (full-time)
  71. 29 - StarWords Improvements (full-time)
  72. 29 - Chapter 16 (full-time)
  73. 27 - Chapter 24 (full-time)
  74. 27 - Unannounced Vehicle (full-time)
  75. 25 - Space Mines (20% part-time)
  76. 23 - Aerodynamic Control Surfaces (full-time)
  77. 22 - Third Person Camera V2 (full-time)
  78. 22 - Physicalized Weapon Handling (full-time)
  79. 18 - Chapter 02 (100% part-time)
  80. 17 - FS-Tech-Anim - Asset Integration (full-time)
  81. 16 - Unannounced Vehicle (full-time)
  82. 15 - AI - Untrained Combat (full-time)
  83. 15 - EVA T2 (full-time)
  84. 15 - Chapter 11 (full-time)
  85. 15 - Chapter 26 (full-time)
  86. 14 - Quantum Travel Experience (full-time)
  87. 5 - Derelict Spaceships - Points of Interest (full-time)
  88. 5 - MISC Hull C (full-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 129 - Bug Fixing & Tech Debt (5% part-time)
  2. 68 - Miscellaneous Support (5% part-time)
  3. 44 - Character Work (11% part-time)
  4. 35 - SQ42 - Vehicle Support (1% part-time)
  5. 31 - Persistent Streaming and Server Meshing (25% part-time)
  6. 27 - Building Interiors (full-time)
  7. 21 - Chapter 14 (full-time)
  8. 17 - Pyro Space Stations (4% part-time)
  9. 16 - Outpost Homestead - Independent & Outlaw (full-time)
  10. 15 - Frontier Clothing (full-time)
  11. 14 - Chapter 22 (full-time)
  12. 13 - Dynamic Events (full-time)
  13. 13 - Bounty Hunter V2 (17% part-time)
  14. 12 - Chapter 01 (full-time)
  15. 11 - Chapter 05 (full-time)
  16. 11 - Chapter 19 (20% part-time)
  17. 10 - Resource Management (33% part-time)
  18. 9 - Chapter 26 (full-time)
  19. 9 - MFD Rework (6% part-time)
  20. 8 - Pyro System, Planet, and Mission Setup (full-time)
  21. 8 - Jump Points (8% part-time)
  22. 7 - Underground Facilities (full-time)
  23. 7 - Chapter 07 (full-time)
  24. 7 - FS-Tech-Anim - Asset Integration (full-time)
  25. 7 - Argo SRV (full-time)
  26. 6 - Cave Archetypes (full-time)
  27. 6 - Crusader Spirit (full-time)
  28. 6 - MISC Hull C (full-time)
  29. 6 - Persistent Hangars (33% part-time)
  30. 5 - Quantum Simulation (full-time)
  31. 5 - Unannounced Vehicle (full-time)
  32. 4 - Chapter 18 (full-time)
  33. 4 - Chapter 27 (full-time)
  34. 4 - Lorville Cityscape (full-time)
  35. 4 - Freight Elevators (full-time)
  36. 4 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  37. 4 - Security Network V1 (full-time)
  38. 4 - Chapter 16 (full-time)
  39. 4 - Derelict Spaceships - Points of Interest (full-time)
  40. 4 - RSI Lynx (full-time)
  41. 4 - RSI Polaris (full-time)
  42. 4 - Chapter 02 (100% part-time)
  43. 3 - Asteroid Facilities (full-time)
  44. 3 - Origin X1 (full-time)
  45. 3 - Sliding (full-time)
  46. 3 - Chapter 17 (full-time)
  47. 3 - Distortion Propagation (full-time)
  48. 3 - Quantum Travel Experience (full-time)
  49. 3 - Chapter 11 (full-time)
  50. 3 - Aopoa San'tok.yāi (full-time)
  51. 3 - Unannounced Vehicle (full-time)
  52. 3 - Weapon Misfire & Wear (full-time)
  53. 3 - Artificial Gravity (54% part-time)
  54. 3 - Vehicle Tractor Beams (56% part-time)
  55. 2 - Satellites - Points of Interest (full-time)
  56. 2 - Prone T1 (full-time)
  57. 2 - Swimming T0 (full-time)
  58. 2 - Actor Status T2 (full-time)
  59. 2 - AI - Untrained Combat (full-time)
  60. 2 - Arena Commander: Classic Race Mode Overhaul (full-time)
  61. 2 - EVA T2 (full-time)
  62. 2 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
  63. 2 - Player/Machine Physical Interaction (full-time)
  64. 2 - StarWords Improvements (full-time)
  65. 2 - Lockable Containers (full-time)
  66. 2 - Chapter 24 (full-time)
  67. 2 - Seated Item Handling (full-time)
  68. 2 - Unannounced Vehicle (full-time)
  69. 2 - New Player Experience (17% part-time)
  70. 2 - Space Mines (20% part-time)
  71. 2 - Life Support T0 (100% part-time)
  72. 1 - Aerodynamic Control Surfaces (full-time)
  73. 1 - Third Person Camera V2 (full-time)
  74. 1 - Mop & Bucket (full-time)
  75. 1 - Chapter 12 (full-time)
  76. 1 - Flak Ammunition (full-time)
  77. 1 - Zero G Push & Pull (full-time)
  78. 1 - New Interdiction Scenarios (full-time)
  79. 1 - Unannounced Vehicle (full-time)
  80. 1 - Unannounced Vehicle (full-time)
  81. 1 - Unannounced Vehicle (full-time)
  82. 1 - Cutting T2 (full-time)
  83. 1 - Physicalized Weapon Handling (full-time)
  84. 1 - Time Trial Race Missions (full-time)
  85. 1 - Salvage - Vehicle Munching (50% part-time)
  86. 1 - Disarray Ammunition (100% part-time)
  87. 1 - Incendiary Ammunition (100% part-time)
  88. 1 - Plasma Ammunition (100% part-time)

[1] deliverable(s) removed:

Unannounced

Last scheduled from 2022-04-03 to 2022-08-11
Unannounced Vehicle

The following team(s) have been freed up:

  • Vehicle Concept Art
    x4 Art devs had 18 tasks

[3] deliverable(s) added:

RSI Galaxy

2022-04-03 => 2022-08-11
Building, balancing, and implementing RSI’s modular explorer, the Galaxy, into the game.

The following team(s) were assigned:

  • Vehicle Concept Art began work 2022-04-03
    x4 Art devs previously completed all available tasks

RSI Polaris

2023-04-02 => 2023-06-15
Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the RSI Polaris corvette into the PU.

The following team(s) were assigned:

  • Vehicle Content - EU will begin work 2023-04-02
    x4 Art devs with 44 tasks (104% load)

Unannounced

2022-11-20 => 2023-02-23
Unannounced Vehicle

The following team(s) were assigned:

  • Vehicle Content - EU began work 2022-11-20
    x1 Design dev with 4 tasks (417% load)
    x2 Art devs with 16 tasks (208% load)

[19] deliverable(s) updated:

Anvil C8R Pisces

2022-02-13 => 2022-11-24

  • Vehicle Content - EU freed up 7 days of work


Release 3.17

Argo SRV

2022-04-17 => 2023-02-23

  • End date has been extended from 2023-02-02 to 2023-02-23
  • Vehicle Content - EU added 4 days of work
    x4 Art devs with 85 tasks (104% => 56% load)
    x1 => 3 Design devs with 40 tasks (194% => 97% load)

Banu Merchantman

2021-01-03 => 2022-11-10

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2023-06-15 to 2022-11-10
  • Vehicle Content - EU freed up 176 days of work
    x3 Design devs with 62 tasks (98% => 77% load)
    x10 => 7 Art devs with 94 tasks (39% => 36% load)

Bounty Hunter V2

2022-01-18 => 2023-05-11

  • End date has been extended from 2023-03-28 to 2023-05-11
  • Vehicle Content - EU added 39 days of work
    x1 => 2 Art devs with 8 tasks (290% => 90% load)

Cargo System Refactor

2021-01-03 => 2022-12-06

  • Vehicle Content - EU was assigned, revealing 25 days of work


Release 3.18

Cutting T2

2022-09-29 => 2023-06-29

  • End date has been extended from 2023-05-14 to 2023-06-29
  • Weapon Feature Team added 46 days of work
    x1 Engineering dev with 18 tasks (101% => 61% load)

Drake Corsair

2021-04-11 => 2022-11-10

  • Vehicle Content - EU was assigned, revealing 11 days of work


Release 3.17

Drake Cutter

2022-04-03 => 2022-11-10

  • Vehicle Content - EU freed up 7 days of work


Release 3.17

Greycat STV

2021-08-01 => 2022-10-06

  • End date has been extended from 2022-09-29 to 2022-10-06
  • Vehicle Content - EU added 7 days of work


Release 3.17

MISC Hull C

2021-03-07 => 2023-02-23

  • End date has been extended from 2022-12-15 to 2023-02-23
  • Vehicle Content - EU added 1 days of work
    x6 Art devs with 15 tasks (58% => 36% load)
    x2 Design devs with 19 tasks (123% => 44% load)

Miscellaneous Support

2020-12-31 => 2023-06-29

  • Vehicle Content - EU added 39 days of work
    x5 Art devs with 17 tasks (64% => 43% load)
    x4 => 5 Design devs with 47 tasks (72% => 36% load)

Physicalized Weapon Handling

2023-02-17 => 2023-03-30

  • Start date has been pushed back from 2023-01-05 to 2023-02-17
  • End date has been extended from 2023-02-16 to 2023-03-30
  • Weapon Feature Team freed up 1 days of work
    x1 Engineering dev with 3 tasks (110% => 75% load)

Resource Management

2021-01-04 => 2023-06-19

  • Vehicle Content - EU freed up 39 days of work
    x5 => 4 Art devs with 29 tasks (61% => 53% load)

RSI Lynx

2022-07-03 => 2023-03-30

  • End date has been extended from 2023-03-02 to 2023-03-30
  • Vehicle Content - EU added 21 days of work
    x3 Art devs with 55 tasks (125% => 88% load)
    x1 Design dev with 11 tasks (417% load)

Salvage T0

2021-04-19 => 2022-11-24

  • End date has been extended from 2022-11-10 to 2022-11-24
  • Vehicle Content - EU added 14 days of work
    x1 Design dev with 2 tasks (169% => 78% load)
    x6 => 9 Art devs with 38 tasks (59% => 31% load)
  • Weapon Content Team added 11 days of work
    x1 => 2 Art devs with 4 tasks (417% => 145% load)


Release 3.18

Ship CPU

2021-01-20 => 2022-08-18

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2022-12-08 to 2022-08-18

SQ42 - Vehicle Support

2021-01-10 => 2023-06-23

  • Vehicle Content - EU added 7 days of work
    x4 Art devs with 40 tasks (76% => 50% load)
    x3 => 4 Design devs with 89 tasks (111% => 60% load)

Unannounced (Unannounced Vehicle)

2022-02-06 => 2023-05-18

  • End date has moved closer from 2023-06-15 to 2023-05-18

Weapon Misfire & Wear

2021-10-10 => 2023-06-29

  • End date has been extended from 2023-04-29 to 2023-06-29
  • Weapon Feature Team added 71 days of work
    x2 => 3 Engineering devs with 16 tasks (56% => 23% load)

[461] deliverable(s) unchanged