Progress Tracker Delta
482 deliverables listed | 2022-11-23 => 2022-12-21
There were 19 modifications, 1 removals, and 3 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.
extra analysis (click me)
There are approximately 341 devs (out of ~512, or 67%) with 714 assignments scheduled to work on 88 observable deliverables. Of those deliverables, 4% are for SQ42 exclusively, with ~188 devs (37%) scheduled for approximately 3048 man-days. 5% of deliverables are shared between both projects.
On average, the schedule has expanded by 3 days. 37 deliverables were not extended:
- Aciedo Station
- AI - Vehicle Perception
- Anvil C8R Pisces
- AR and Map Marker System Rework
- Archon
- Bombs
- Cargo System Refactor
- Chapter 03
- Chapter 04
- Chapter 06
- Chapter 08
- Chapter 09
- Chapter 10
- Chapter 15
- Chapter 20
- Chapter 21
- Chapter 23
- Chapter 25
- Chapter 28
- Charge/Drain T0
- Entity Properties Plugin
- Gen12 - Renderer T1
- HEX
- Ladders T1
- Map and Radar System Rework
- New Missions - Orison
- Ocean Shader Improvements
- Outpost Theme Variants
- Physical Damage & Breakability
- Physics - Ropes Simulation
- RaStar
- Salvage T0
- Stanton Fashion Clothing
- Subsumption Editor Integration
- Unannounced Vehicle
- Unified Itemports - FPS
- VOLT Parallax
The top currently scheduled tasks (in estimated man-days) are:
- 4110 - Miscellaneous Support (5% part-time)
- 2716 - Building Interiors (full-time)
- 2423 - Bug Fixing & Tech Debt (5% part-time)
- 1454 - SQ42 - Vehicle Support (1% part-time)
- 1221 - Outpost Homestead - Independent & Outlaw (full-time)
- 1084 - Quantum Simulation (full-time)
- 894 - Pyro Space Stations (4% part-time)
- 689 - Persistent Streaming and Server Meshing (25% part-time)
- 601 - Character Work (11% part-time)
- 506 - Asteroid Facilities (full-time)
- 487 - Resource Management (33% part-time)
- 435 - Dynamic Events (full-time)
- 378 - Prone T1 (full-time)
- 312 - Lorville Cityscape (full-time)
- 261 - Security Network V1 (full-time)
- 241 - Sliding (full-time)
- 241 - Life Support T0 (100% part-time)
- 236 - Bounty Hunter V2 (17% part-time)
- 226 - Swimming T0 (full-time)
- 213 - Actor Status T2 (full-time)
- 209 - Salvage - Vehicle Munching (50% part-time)
- 208 - Chapter 14 (full-time)
- 203 - Crusader Spirit (full-time)
- 201 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
- 199 - Jump Points (8% part-time)
- 191 - Satellites - Points of Interest (full-time)
- 189 - Artificial Gravity (54% part-time)
- 175 - Persistent Hangars (33% part-time)
- 173 - Player/Machine Physical Interaction (full-time)
- 160 - Vehicle Tractor Beams (56% part-time)
- 159 - Aopoa San'tok.yāi (full-time)
- 147 - Freight Elevators (full-time)
- 146 - Cutting T2 (full-time)
- 127 - Weapon Misfire & Wear (full-time)
- 118 - Pyro System, Planet, and Mission Setup (full-time)
- 117 - Chapter 18 (full-time)
- 114 - Distortion Propagation (full-time)
- 103 - Unannounced Vehicle (full-time)
- 101 - Seated Item Handling (full-time)
- 95 - Underground Facilities (full-time)
- 91 - MFD Rework (6% part-time)
- 88 - Chapter 01 (full-time)
- 84 - Cave Archetypes (full-time)
- 84 - Mop & Bucket (full-time)
- 84 - RSI Lynx (full-time)
- 78 - Lockable Containers (full-time)
- 76 - Chapter 05 (full-time)
- 73 - Chapter 07 (full-time)
- 68 - New Interdiction Scenarios (full-time)
- 68 - New Player Experience (17% part-time)
- 67 - Chapter 19 (20% part-time)
- 66 - Time Trial Race Missions (full-time)
- 64 - Player Interaction Experience T0 - Hints & Interactions (full-time)
- 59 - Frontier Clothing (full-time)
- 59 - Chapter 22 (full-time)
- 59 - RSI Polaris (full-time)
- 58 - Origin X1 (full-time)
- 47 - Unannounced Vehicle (full-time)
- 44 - Chapter 17 (full-time)
- 44 - Chapter 27 (full-time)
- 42 - Zero G Push & Pull (full-time)
- 42 - Argo SRV (full-time)
- 39 - Flak Ammunition (full-time)
- 37 - Unannounced Vehicle (full-time)
- 35 - Arena Commander: Classic Race Mode Overhaul (full-time)
- 34 - Disarray Ammunition (100% part-time)
- 34 - Incendiary Ammunition (100% part-time)
- 34 - Plasma Ammunition (100% part-time)
- 32 - Unannounced Vehicle (full-time)
- 29 - Chapter 12 (full-time)
- 29 - StarWords Improvements (full-time)
- 29 - Chapter 16 (full-time)
- 27 - Chapter 24 (full-time)
- 27 - Unannounced Vehicle (full-time)
- 25 - Space Mines (20% part-time)
- 23 - Aerodynamic Control Surfaces (full-time)
- 22 - Third Person Camera V2 (full-time)
- 22 - Physicalized Weapon Handling (full-time)
- 18 - Chapter 02 (100% part-time)
- 17 - FS-Tech-Anim - Asset Integration (full-time)
- 16 - Unannounced Vehicle (full-time)
- 15 - AI - Untrained Combat (full-time)
- 15 - EVA T2 (full-time)
- 15 - Chapter 11 (full-time)
- 15 - Chapter 26 (full-time)
- 14 - Quantum Travel Experience (full-time)
- 5 - Derelict Spaceships - Points of Interest (full-time)
- 5 - MISC Hull C (full-time)
The top currently scheduled tasks (in assigned devs) are:
- 129 - Bug Fixing & Tech Debt (5% part-time)
- 68 - Miscellaneous Support (5% part-time)
- 44 - Character Work (11% part-time)
- 35 - SQ42 - Vehicle Support (1% part-time)
- 31 - Persistent Streaming and Server Meshing (25% part-time)
- 27 - Building Interiors (full-time)
- 21 - Chapter 14 (full-time)
- 17 - Pyro Space Stations (4% part-time)
- 16 - Outpost Homestead - Independent & Outlaw (full-time)
- 15 - Frontier Clothing (full-time)
- 14 - Chapter 22 (full-time)
- 13 - Dynamic Events (full-time)
- 13 - Bounty Hunter V2 (17% part-time)
- 12 - Chapter 01 (full-time)
- 11 - Chapter 05 (full-time)
- 11 - Chapter 19 (20% part-time)
- 10 - Resource Management (33% part-time)
- 9 - Chapter 26 (full-time)
- 9 - MFD Rework (6% part-time)
- 8 - Pyro System, Planet, and Mission Setup (full-time)
- 8 - Jump Points (8% part-time)
- 7 - Underground Facilities (full-time)
- 7 - Chapter 07 (full-time)
- 7 - FS-Tech-Anim - Asset Integration (full-time)
- 7 - Argo SRV (full-time)
- 6 - Cave Archetypes (full-time)
- 6 - Crusader Spirit (full-time)
- 6 - MISC Hull C (full-time)
- 6 - Persistent Hangars (33% part-time)
- 5 - Quantum Simulation (full-time)
- 5 - Unannounced Vehicle (full-time)
- 4 - Chapter 18 (full-time)
- 4 - Chapter 27 (full-time)
- 4 - Lorville Cityscape (full-time)
- 4 - Freight Elevators (full-time)
- 4 - Player Interaction Experience T0 - Hints & Interactions (full-time)
- 4 - Security Network V1 (full-time)
- 4 - Chapter 16 (full-time)
- 4 - Derelict Spaceships - Points of Interest (full-time)
- 4 - RSI Lynx (full-time)
- 4 - RSI Polaris (full-time)
- 4 - Chapter 02 (100% part-time)
- 3 - Asteroid Facilities (full-time)
- 3 - Origin X1 (full-time)
- 3 - Sliding (full-time)
- 3 - Chapter 17 (full-time)
- 3 - Distortion Propagation (full-time)
- 3 - Quantum Travel Experience (full-time)
- 3 - Chapter 11 (full-time)
- 3 - Aopoa San'tok.yāi (full-time)
- 3 - Unannounced Vehicle (full-time)
- 3 - Weapon Misfire & Wear (full-time)
- 3 - Artificial Gravity (54% part-time)
- 3 - Vehicle Tractor Beams (56% part-time)
- 2 - Satellites - Points of Interest (full-time)
- 2 - Prone T1 (full-time)
- 2 - Swimming T0 (full-time)
- 2 - Actor Status T2 (full-time)
- 2 - AI - Untrained Combat (full-time)
- 2 - Arena Commander: Classic Race Mode Overhaul (full-time)
- 2 - EVA T2 (full-time)
- 2 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
- 2 - Player/Machine Physical Interaction (full-time)
- 2 - StarWords Improvements (full-time)
- 2 - Lockable Containers (full-time)
- 2 - Chapter 24 (full-time)
- 2 - Seated Item Handling (full-time)
- 2 - Unannounced Vehicle (full-time)
- 2 - New Player Experience (17% part-time)
- 2 - Space Mines (20% part-time)
- 2 - Life Support T0 (100% part-time)
- 1 - Aerodynamic Control Surfaces (full-time)
- 1 - Third Person Camera V2 (full-time)
- 1 - Mop & Bucket (full-time)
- 1 - Chapter 12 (full-time)
- 1 - Flak Ammunition (full-time)
- 1 - Zero G Push & Pull (full-time)
- 1 - New Interdiction Scenarios (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Cutting T2 (full-time)
- 1 - Physicalized Weapon Handling (full-time)
- 1 - Time Trial Race Missions (full-time)
- 1 - Salvage - Vehicle Munching (50% part-time)
- 1 - Disarray Ammunition (100% part-time)
- 1 - Incendiary Ammunition (100% part-time)
- 1 - Plasma Ammunition (100% part-time)
[1] deliverable(s) removed:
Unannounced
Last scheduled from 2022-04-03 to 2022-08-11
Unannounced Vehicle
The following team(s) have been freed up:
- Vehicle Concept Art
x4 Art devs had 18 tasks
[3] deliverable(s) added:
RSI Galaxy
2022-04-03 => 2022-08-11
Building, balancing, and implementing RSI’s modular explorer, the Galaxy, into the game.
The following team(s) were assigned:
- Vehicle Concept Art began work 2022-04-03
x4 Art devs previously completed all available tasks
RSI Polaris
2023-04-02 => 2023-06-15
Encompasses all tasks, including design, art, audio, and tech, required for the implementation of
the RSI Polaris corvette into the PU.
The following team(s) were assigned:
- Vehicle Content - EU will begin work 2023-04-02
x4 Art devs with 44 tasks (104% load)
Unannounced
2022-11-20 => 2023-02-23
Unannounced Vehicle
The following team(s) were assigned:
- Vehicle Content - EU began work 2022-11-20
x1 Design dev with 4 tasks (417% load)
x2 Art devs with 16 tasks (208% load)
[19] deliverable(s) updated:
Anvil C8R Pisces
2022-02-13 => 2022-11-24
- Vehicle Content - EU freed up 7 days of work
Release 3.17
Argo SRV
2022-04-17 => 2023-02-23
- End date has been extended from 2023-02-02 to 2023-02-23
- Vehicle Content - EU added 4 days of work
x4 Art devs with 85 tasks (104% => 56% load)
x1 => 3 Design devs with 40 tasks (194% => 97% load)
Banu Merchantman
2021-01-03 => 2022-11-10
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2023-06-15 to 2022-11-10 - Vehicle Content - EU freed up 176 days of work
x3 Design devs with 62 tasks (98% => 77% load)
x10 => 7 Art devs with 94 tasks (39% => 36% load)
Bounty Hunter V2
2022-01-18 => 2023-05-11
- End date has been extended from 2023-03-28 to 2023-05-11
- Vehicle Content - EU added 39 days of work
x1 => 2 Art devs with 8 tasks (290% => 90% load)
Cargo System Refactor
2021-01-03 => 2022-12-06
- Vehicle Content - EU was assigned, revealing 25 days of work
Release 3.18
Cutting T2
2022-09-29 => 2023-06-29
- End date has been extended from 2023-05-14 to 2023-06-29
- Weapon Feature Team added 46 days of work
x1 Engineering dev with 18 tasks (101% => 61% load)
Drake Corsair
2021-04-11 => 2022-11-10
- Vehicle Content - EU was assigned, revealing 11 days of work
Release 3.17
Drake Cutter
2022-04-03 => 2022-11-10
- Vehicle Content - EU freed up 7 days of work
Release 3.17
Greycat STV
2021-08-01 => 2022-10-06
- End date has been extended from 2022-09-29 to 2022-10-06
- Vehicle Content - EU added 7 days of work
Release 3.17
MISC Hull C
2021-03-07 => 2023-02-23
- End date has been extended from 2022-12-15 to 2023-02-23
- Vehicle Content - EU added 1 days of work
x6 Art devs with 15 tasks (58% => 36% load)
x2 Design devs with 19 tasks (123% => 44% load)
Miscellaneous Support
2020-12-31 => 2023-06-29
- Vehicle Content - EU added 39 days of work
x5 Art devs with 17 tasks (64% => 43% load)
x4 => 5 Design devs with 47 tasks (72% => 36% load)
Physicalized Weapon Handling
2023-02-17 => 2023-03-30
- Start date has been pushed back from 2023-01-05 to 2023-02-17
- End date has been extended from 2023-02-16 to 2023-03-30
- Weapon Feature Team freed up 1 days of work
x1 Engineering dev with 3 tasks (110% => 75% load)
Resource Management
2021-01-04 => 2023-06-19
- Vehicle Content - EU freed up 39 days of work
x5 => 4 Art devs with 29 tasks (61% => 53% load)
RSI Lynx
2022-07-03 => 2023-03-30
- End date has been extended from 2023-03-02 to 2023-03-30
- Vehicle Content - EU added 21 days of work
x3 Art devs with 55 tasks (125% => 88% load)
x1 Design dev with 11 tasks (417% load)
Salvage T0
2021-04-19 => 2022-11-24
- End date has been extended from 2022-11-10 to 2022-11-24
- Vehicle Content - EU added 14 days of work
x1 Design dev with 2 tasks (169% => 78% load)
x6 => 9 Art devs with 38 tasks (59% => 31% load) - Weapon Content Team added 11 days of work
x1 => 2 Art devs with 4 tasks (417% => 145% load)
Release 3.18
Ship CPU
2021-01-20 => 2022-08-18
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2022-12-08 to 2022-08-18
SQ42 - Vehicle Support
2021-01-10 => 2023-06-23
- Vehicle Content - EU added 7 days of work
x4 Art devs with 40 tasks (76% => 50% load)
x3 => 4 Design devs with 89 tasks (111% => 60% load)
Unannounced (Unannounced Vehicle)
2022-02-06 => 2023-05-18
- End date has moved closer from 2023-06-15 to 2023-05-18
Weapon Misfire & Wear
2021-10-10 => 2023-06-29
- End date has been extended from 2023-04-29 to 2023-06-29
- Weapon Feature Team added 71 days of work
x2 => 3 Engineering devs with 16 tasks (56% => 23% load)