ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Scheduled Deliverables

as of 2023-11-29

There are currently 19 scheduled deliverables being worked on by 16 teams

0 deliverables are scheduled to begin work within two weeks


This report lists the actively assigned deliverables and the associated teams, along with the number of developers assigned to each time period. Deliverable time allocations are often staggered over their total lifespan and have multiple devs in the same department working in parallel, but their allocations are obviously not going to be equal. For a better look at this, clicking the team name (or one of the completion dates listed below it) will display a rendering of the current waterfall chart iteration. This chart provides an overview of the schedule breakdown of each team in week long segments.

The timeslots you see on the RSI website are actually fragmented into many smaller sections, usually two week sprints. I do my best to combine relevant timespans by looking for overlaps (4 days currently). If a team says they end earlier than you expect, it means that there is some sizeable period of time between then and the next time they start working on the deliverable again.

The load calculation is an approximation based on the sum of the part-time and full-time tasks (averaged at 80 hours to complete a piece) divided by the team capacity (with a focus factor of 60%) over the given time period. Without exact hourly estimates for each task, a more accurate assessment doesn’t seem likely, so interpret the load as a given dev group’s general utilization on a deliverable.


extra analysis (click me)


There are approximately 88 devs (out of ~512, or 17%) with 175 assignments scheduled to work on 19 observable deliverables. Of those deliverables, 11% are for SQ42 exclusively, with ~41 devs (8%) scheduled for approximately 256 man-days. 11% of deliverables are shared between both projects.

Below are the time breakdowns for each team:

Additional Derelict Settlements

  • EU Sandbox 1
    3x Art devs working on 30 tasks (694% load) thru 2023-12-14

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  • MTL Sandbox 1
    2x Design devs working on 43 tasks (102% load) thru 2023-12-14
    3x Art devs working on 53 tasks (80% load) thru 2023-12-14

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Aopoa San'tok.yāi

  • Vehicle Content - US
    3x Art devs working on 6 tasks (51% load) thru 2023-12-14
    2x Tech Content devs working on 2 tasks (69% load) thru 2023-12-14

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Bounty Hunter V2

  • EU Landing Zone 2
    3x Art devs working on 45 tasks (73% load) thru 2023-12-14

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Bug Fixing & Tech Debt

  • EU Landing Zone 1
    15x Art devs working on 9 tasks (26% load) thru 2023-12-14
    5x Design devs working on 3 tasks (26% load) thru 2023-12-14

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  • EU PU Gameplay Feature Team
    3x Design devs working on 3 tasks (21% load) thru 2023-12-14

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  • Mission Feature Team
    5x Engineering devs working on 5 tasks (69% load) thru 2023-12-14
    9x Design devs working on 9 tasks (69% load) thru 2023-12-14

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Building Interiors

  • MTL Sandbox 1
    13x Art devs working on 67 tasks (33% load) thru 2023-12-14
    5x Design devs working on 33 tasks (31% load) thru 2023-12-14

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Freight Elevators

  • EU Landing Zone 2
    2x Art devs working on 17 tasks (80% load) thru 2023-12-14

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  • NA PU Gameplay Feature Team
    3x Engineering devs working on 19 tasks (41% load) thru 2023-12-14
    1x Design dev working on 13 tasks (123% load) thru 2023-12-14

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New Missions - Steal/Recover Cargo

  • Narrative
    1x Design dev working on 5 tasks (214% load) thru 2023-12-21

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New Player Experience

  • EU Landing Zone 2
    1x Art dev working on 12 tasks (112% load) thru 2023-12-14

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Origin G12

  • Vehicle Content - EU
    2x Art devs working on 20 tasks (225% load) thru 2023-12-14
    1x Design dev working on 15 tasks (338% load) thru 2023-12-14

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Outpost Homestead - Independent & Outlaw

  • EU Sandbox 1
    12x Art devs working on 4 tasks (23% load) thru 2023-12-14
    4x Design devs working on 3 tasks (52% load) thru 2023-12-14

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Persistent Hangars

  • NA PU Gameplay Feature Team
    1x Design dev working on 13 tasks (123% load) thru 2023-12-14
    2x Engineering devs working on 16 tasks (64% load) thru 2023-12-14

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Resource Management

  • EU PU Gameplay Feature Team
    5x Engineering devs working on 12 tasks (167% load) thru 2023-12-14
    3x Design devs working on 23 tasks (63% load) thru 2023-12-14

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RSI Apollo

  • Vehicle Content - US
    2x Design devs working on 10 tasks (89% load) thru 2023-12-14
    1x Art dev working on 6 tasks (152% load) thru 2023-12-14

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RSI Polaris

  • Vehicle Content - EU
    8x Art devs working on 25 tasks (70% load) thru 2023-12-14
    1x Design dev working on 15 tasks (338% load) thru 2023-12-14

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RSI Zeus MkII

  • Vehicle Content - MTL
    2x Art devs working on 9 tasks (142% load) thru 2023-12-28

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Salvage - Vehicle Munching

  • EU PU Gameplay Feature Team
    1x Engineering dev working on 1 task (69% load) thru 2023-12-14

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SQ42 - Polishing

  • SQ42 - Chapter Strike Team 0
    6x Design devs working on 11 tasks (27% load) thru 2023-12-14

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  • SQ42 - Chapter Strike Team 1
    4x Design devs working on 9 tasks (38% load) thru 2023-12-14

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  • SQ42 - Chapter Strike Team 2
    4x Design devs working on 9 tasks (29% load) thru 2023-12-14
    1x Tech Content dev working on 6 tasks (106% load) thru 2023-12-14

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  • SQ42 - Social Strike Team
    9x Design devs working on 14 tasks (17% load) thru 2023-12-14
    2x Engineering devs working on 7 tasks (62% load) thru 2023-12-14

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SQ42 - Vehicle Support

  • Vehicle Content - EU
    4x Design devs working on 13 tasks (73% load) thru 2023-12-14
    5x Art devs working on 11 tasks (50% load) thru 2023-12-14

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  • Weapon Content Team
    6x Art devs working on 5 tasks (51% load) thru 2023-11-29
    ↳ will continue 2023-12-07 with 6x devs

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Underground Facilities

  • MTL Sandbox 1
    3x Design devs working on 33 tasks (52% load) thru 2023-12-14
    7x Art devs working on 63 tasks (43% load) thru 2023-12-14

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