Progress Tracker Delta
496 deliverables listed | 2023-10-22 => 2023-11-01
There were 28 modifications, 14 removals, and 1 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.
extra analysis (click me)
There are approximately 133 devs (out of ~512, or 26%) with 265 assignments scheduled to work on 28 observable deliverables. Of those deliverables, 0% are for SQ42 exclusively, with ~41 devs (8%) scheduled for approximately 648 man-days. 1% of deliverables are shared between both projects.
On average, the schedule has not moved. 3 deliverables were not extended:
The top currently scheduled tasks (in estimated man-days) are:
- 1083 - Additional Derelict Settlements (full-time)
- 1050 - Building Interiors (full-time)
- 750 - Underground Facilities (full-time)
- 521 - SQ42 - Polishing (4% part-time)
- 344 - Bounty Hunter V2 (full-time)
- 338 - Bug Fixing & Tech Debt (9% part-time)
- 300 - Freight Elevators (full-time)
- 246 - Resource Management (30% part-time)
- 187 - RSI Polaris (full-time)
- 127 - SQ42 - Vehicle Support (full-time)
- 112 - Origin G12 (full-time)
- 109 - Outpost Homestead - Independent & Outlaw (full-time)
- 100 - Persistent Hangars (full-time)
- 100 - RSI Apollo (full-time)
- 100 - New Player Experience (full-time)
- 66 - Aopoa San'tok.y?i (full-time)
- 62 - Pyro Space Stations (full-time)
- 61 - Miscellaneous Support (full-time)
- 45 - Origin X1 (full-time)
- 39 - Refinery Ships (full-time)
- 38 - RSI Zeus MkII (full-time)
- 34 - New Missions - Data Heist (full-time)
- 31 - New Missions - Steal/Recover Cargo (full-time)
- 30 - Security Network V1 (full-time)
- 30 - Reputation - Hostility (full-time)
- 30 - Salvage - Vehicle Munching (full-time)
- 16 - New Missions - Cargo Hauling (full-time)
- 16 - New Missions - Restoration Contracts (full-time)
The top currently scheduled tasks (in assigned devs) are:
- 62 - Bug Fixing & Tech Debt (9% part-time)
- 26 - SQ42 - Polishing (4% part-time)
- 18 - Building Interiors (full-time)
- 17 - Pyro Space Stations (full-time)
- 16 - Miscellaneous Support (full-time)
- 16 - Outpost Homestead - Independent & Outlaw (full-time)
- 15 - SQ42 - Vehicle Support (full-time)
- 12 - Bounty Hunter V2 (full-time)
- 10 - Underground Facilities (full-time)
- 9 - RSI Polaris (full-time)
- 8 - Additional Derelict Settlements (full-time)
- 8 - Resource Management (30% part-time)
- 6 - Freight Elevators (full-time)
- 6 - Origin X1 (full-time)
- 5 - Aopoa San'tok.y?i (full-time)
- 3 - Origin G12 (full-time)
- 3 - New Missions - Cargo Hauling (full-time)
- 3 - New Missions - Restoration Contracts (full-time)
- 3 - Persistent Hangars (full-time)
- 3 - RSI Apollo (full-time)
- 3 - New Missions - Data Heist (full-time)
- 3 - New Player Experience (full-time)
- 2 - Refinery Ships (full-time)
- 2 - Security Network V1 (full-time)
- 2 - New Missions - Steal/Recover Cargo (full-time)
- 2 - RSI Zeus MkII (full-time)
- 1 - Reputation - Hostility (full-time)
- 1 - Salvage - Vehicle Munching (full-time)
[14] deliverable(s) removed:
Aopoa San’tok.yāi
Last scheduled from 2023-01-02 to 2023-12-14
Building, balancing, and implementing Aopoa’s medium fighter, the San’tok.yāi, into the
game.
The following team(s) have been freed up:
- Vehicle Content - US
x3 Art devs had 12 tasks
x2 Tech Content devs had 2 tasks
Arena Commander: Classic Race Mode Overhaul
Last scheduled from 2022-07-10 to 2023-03-17
A complete overhaul of all systems and maps in Arena Commander’s Classic Race Mode.
Improvements include a complete refactor of the Checkpoint entity & race manager system,
improvements to scoring, a complete rework of all three New Horizon Speedway maps, as well as a new
map, The Snake Pit.
The following team(s) have been freed up:
- Arena Commander Feature Team
x1 Design dev had 99 tasks
x1 Engineering dev had 56 tasks
Arena Commander: Experimental Game Modes
Last scheduled from 2023-01-02 to 2023-09-20
These limited-time game modes range from simple twists on current modes to entirely new modes. This
initiative will not only allow rapid iteration of game modes to be put in players’ hands
faster, but also allow all teams to gather vital analytic data for specific activities, equipment,
vehicles, and in-development features.
The following team(s) have been freed up:
- Arena Commander Feature Team
Release 3.20
Arena Commander: Frontend Update
Last scheduled from 2023-03-29 to 2023-09-20
Replacement of the current Electronic Access Frontend. This makes switching modes, vehicles,
loadouts as well as creating lobbies a more fluid experience, as well as giving developers the tools
to adjust features and create new ones more easily.
The following team(s) have been freed up:
- Arena Commander Feature Team
Release 3.20
Arena Commander: New Racetracks
Last scheduled from 2023-03-29 to 2023-09-20
Test your racing prowess in Euterpe Icebreaker, Miners Lament, The Snake Pit and Yadar Valley as
some of the first persistent universe locations enter Arena Commander, alongside Halloran Circuit, a
brand new racetrack on the New Horizon Speedway.
The following team(s) have been freed up:
- Arena Commander Feature Team
Release 3.20
Boat Movement Parameters
Last scheduled from 2021-04-04 to 2021-06-24
Creation and support for a new vehicle movement simulation and movement type for use with boats or
other aquatic vehicles.
The following team(s) have been freed up:
- Arena Commander Feature Team
x1 Design dev had 7 tasks
x1 Engineering dev had 21 tasks - Vehicle Tech Team
x1 Engineering dev had 18 tasks
x1 Design dev had 6 tasks
Checkpoint - Restore Ship State
Last scheduled from 2021-09-05 to 2021-09-16
Once implemented, re-loading from a checkpoint will restore the ship state when it was saved, or in
a designer specified state.
The following team(s) have been freed up:
- Arena Commander Feature Team
x1 Engineering dev had 7 tasks - Vehicle Tech Team
x1 Engineering dev had 6 tasks
Destructible Workflow
Last scheduled from 2021-06-21 to 2021-08-01
Building out a workflow to allow artists and designers to work with destructible objects.
The following team(s) have been freed up:
- VFX Team
x1 Art dev had 2 tasks
Event System - One Shot Triggers
Last scheduled from 2021-01-03 to 2021-04-15
When complete, the Event System will no longer have multiple loops when events are dispatched.
The following team(s) have been freed up:
- Arena Commander Feature Team
x1 Engineering dev had 28 tasks - Vehicle Tech Team
x1 Engineering dev had 24 tasks
Landing Gear Springs
Last scheduled from 2021-02-07 to 2021-03-04
Support for Cinematics to be able to control landing gear spring height.
The following team(s) have been freed up:
- Arena Commander Feature Team
x1 Engineering dev had 14 tasks - Vehicle Tech Team
x1 Engineering dev had 12 tasks
Migrating Legacy Vehicle XMLs to Datacore
Last scheduled from 2021-05-02 to 2021-05-13
Updating XML vehicle data to be stored in a new optimized location and format.
The following team(s) have been freed up:
- Arena Commander Feature Team
- Vehicle Tech Team
SDF Shields
Last scheduled from 2021-03-07 to 2021-04-01
Adapt shields code to determine shield hits based off of dynamically contoured shield meshes for
more accurate combat gameplay, and to eliminate possible weak spots in shields. This also extends
shield tech to entities beyond just vehicles.
The following team(s) have been freed up:
- Arena Commander Feature Team
- Vehicle Tech Team
Vehicle Door Improvements
Last scheduled from 2021-05-16 to 2021-11-11
Updates to the underlying implementation of vehicle door setup that will allow for more advanced
interactions, including ramps aligning to terrain and other ship-specific behaviors.
The following team(s) have been freed up:
- Arena Commander Feature Team
x1 Design dev had 15 tasks
x1 Engineering dev had 14 tasks - Vehicle Tech Team
x1 Design dev had 13 tasks
x1 Engineering dev had 12 tasks
Vehicle to Vehicle Loadout Spawning
Last scheduled from 2021-06-13 to 2021-09-02
Enabling ItemPorts and cargo grids to support vehicle-loading via VMA. This will also allow ASOP
terminals to report vehicle-in-vehicle statuses.
The following team(s) have been freed up:
- Arena Commander Feature Team
x2 Engineering devs had 35 tasks - Vehicle Tech Team
x2 Engineering devs had 30 tasks
[1] deliverable(s) added:
Aopoa San’tok.y?i
2023-01-02 => 2023-12-14
The following team(s) were assigned:
- Vehicle Content - US began work 2023-01-02
x1 Design dev previously completed all available tasks
x3 Art devs with 9 tasks (33% load)
x2 Tech Content devs with 2 tasks (35% load)
[28] deliverable(s) updated:
Argo SRV
2022-04-17 => 2023-02-23
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2023-07-26 to 2023-02-23
Release 3.21
Cave Archetypes
2021-04-01 => 2023-04-14
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2023-04-26 to 2023-04-14
Charge/Drain T0
2021-02-28 => 2022-11-23
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2023-03-01 to 2022-11-23
Crusader Spirit
2022-07-03 => 2023-06-15
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2023-10-18 to 2023-06-15
Derelict Spaceships - Points of Interest
2021-04-01 => 2023-02-26
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2023-05-24 to 2023-02-26
Release 3.16
Drake Corsair
2021-04-11 => 2022-11-03
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2022-11-10 to 2022-11-03
Release 3.17
Drake Cutter
2022-04-03 => 2022-10-27
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2022-11-10 to 2022-10-27
Release 3.17
Fire Hazard
2021-06-30 => 2023-06-05
- Start date has been corrected from 2021-03-29 to 2021-06-30
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2023-10-25 to 2023-06-05
FPS Devices T1
2022-02-18 => 2023-04-08
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2023-04-26 to 2023-04-08
Levski - Hospital Interior Location
2021-02-16 => 2022-02-14
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2022-03-13 to 2022-02-14
Life Support T0
2021-07-11 => 2023-10-22
- Start date has been corrected from 2021-04-18 to 2021-07-11
Mirai Fury
2022-08-14 => 2023-05-10
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2023-05-24 to 2023-05-10
Release 3.19
MISC Hull C
2021-05-16 => 2023-03-08
- Start date has been corrected from 2021-03-07 to 2021-05-16
Release 3.20
New Missions - Data Heist
2023-03-29 => 2023-11-09
- End date has been extended from 2023-11-05 to 2023-11-09
-
Mission Feature Team added 4 days of work
x2 => 3 Design devs with 3 tasks (56% => 17% load) - Added to the 3.21 release window
“Implementing the stealing / uploading of data from various locations to an offsite handler.”
New Missions - Retreive Consignment
2023-03-29 => 2023-06-29
- Release Title has been changed from
‘New Missions - Retreive Consignment’
to ‘New Missions - Retrieve Consignment’
Release 3.21
Origin X1
2022-01-30 => 2023-11-05
- Added to the 3.22 release window
“All tasks required for the implementation of the Origin X1 hover bike.”
Physical Damage & Breakability
2021-01-18 => 2023-08-14
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2023-10-25 to 2023-08-14
Radar, Scanning, and Ping
2021-03-31 => 2021-08-02
- Start date has been corrected from 2021-01-03 to 2021-03-31
Release 3.14
Retaliator Room OC Swapping
2021-02-14 => 2021-02-25
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2021-06-10 to 2021-02-25
RSI Scorpius Antares
2022-05-01 => 2022-11-10
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2022-11-24 to 2022-11-10
Release 3.18
Salvage - Vehicle Munching
2023-03-29 => 2023-12-14
-
Start date has been corrected from 2023-02-01 to 2023-03-29
-
Added to the 3.22 release window
“Transform large chunks of metal from salvaged ships into refinable material”
Salvage T0
2021-06-10 => 2023-01-31
- Start date has been corrected from 2021-04-19 to 2021-06-10
Release 3.18
The Coil
2020-12-31 => 2021-06-10
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2022-10-27 to 2021-06-10
Tumbril Storm
2022-02-06 => 2023-07-31
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2023-10-18 to 2023-07-31
Release 3.21
Unannounced (Unannounced Vehicle)
2023-02-26 => 2023-10-19
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2023-10-25 to 2023-10-19
Unannounced (Unannounced Vehicle)
2023-04-02 => 2023-10-05
- Title has been updated from “Unannounced” to “Drake Cutter Scout”
-
Description has been updated from
“Unannounced Vehicle”
to
“Building, balancing, and implementing Drake Interplanetary’s reconnaissance ship, the Cutter Scout, into the game.” - Added to the 3.21 release window
“All tasks required for the implementation of the Drake Cutter Scout.”
Unannounced (Unannounced Vehicle)
2023-11-05 => 2023-12-28
- Title has been updated from “Unannounced” to “RSI Zeus MkII”
- Description has been updated from
“Unannounced Vehicle”
to
“Building, balancing, and implementing RSI’s small multicrew ship, the Zeus MkII, into the game.”
Updates - Broken Moon & Dying Star Maps
2020-12-31 => 2021-07-15
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2021-11-14 to 2021-07-15
Release 3.15