Progress Tracker Delta
506 deliverables listed | 2023-07-26 => 2023-08-09
There were 59 modifications, 0 removals, and 1 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.
extra analysis (click me)
There are approximately 427 devs (out of ~512, or 83%) with 883 assignments scheduled to work on 95 observable deliverables. Of those deliverables, 6% are for SQ42 exclusively, with ~342 devs (67%) scheduled for approximately 7065 man-days. 4% of deliverables are shared between both projects.
On average, the schedule has expanded by 39 days. 5 deliverables were not extended:
The top currently scheduled tasks (in estimated man-days) are:
- 2506 - Bug Fixing & Tech Debt (6% part-time)
- 2382 - SQ42 - Vehicle Support (33% part-time)
- 2065 - Character Work (29% part-time)
- 1181 - Miscellaneous Support (8% part-time)
- 928 - Underground Facilities (full-time)
- 920 - Additional Derelict Settlements (8% part-time)
- 896 - Building Interiors (full-time)
- 859 - Persistent Streaming and Server Meshing (full-time)
- 726 - Pyro Space Stations (full-time)
- 655 - Outpost Homestead - Independent & Outlaw (1% part-time)
- 505 - Resource Management (9% part-time)
- 431 - Bounty Hunter V2 (full-time)
- 358 - Chapter 04 (9% part-time)
- 336 - RSI Polaris (full-time)
- 312 - Origin X1 (45% part-time)
- 292 - Freight Elevators (full-time)
- 232 - Chapter 26 (full-time)
- 221 - Chapter 17 (5% part-time)
- 218 - Chapter 19 (7% part-time)
- 205 - Gen12 - Renderer T1 (full-time)
- 190 - Chapter 12 (full-time)
- 185 - Chapter 21 (40% part-time)
- 171 - New Player Experience (full-time)
- 165 - Aopoa San'tok.yāi (4% part-time)
- 157 - TestRunner Improvements (full-time)
- 156 - Chapter 25 (full-time)
- 147 - Map and Radar System Rework (full-time)
- 134 - Chapter 22 (15% part-time)
- 131 - Headhunters Faction Outfits (full-time)
- 127 - Weapon Misfire & Wear (full-time)
- 125 - Salvage - Vehicle Munching (33% part-time)
- 118 - Cutting T2 (full-time)
- 104 - mobiGlas Rework (10% part-time)
- 100 - Chapter 14 (8% part-time)
- 97 - New Missions - Cargo Hauling (full-time)
- 96 - Unannounced Vehicle (full-time)
- 95 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
- 93 - Arena Commander: Frontend Update (full-time)
- 91 - Subsumption Editor Integration (full-time)
- 85 - Unannounced Vehicle (full-time)
- 84 - Pyro System, Planet, and Mission Setup (full-time)
- 84 - Quantum Simulation (full-time)
- 83 - Actor Status T2 (full-time)
- 83 - Chapter 20 (full-time)
- 80 - Distortion Propagation (full-time)
- 80 - Chapter 23 (56% part-time)
- 79 - HEX (full-time)
- 79 - Sliding (full-time)
- 78 - RaStar (full-time)
- 76 - Unannounced Vehicle (full-time)
- 76 - Arena Commander: Experimental Game Modes (full-time)
- 76 - Arena Commander: New Racetracks (full-time)
- 76 - Mission Manager App (full-time)
- 75 - Chapter 05 (20% part-time)
- 69 - Chapter 11 (38% part-time)
- 68 - Vehicle Tractor Beams (full-time)
- 68 - Chapter 02 (13% part-time)
- 64 - Swimming T0 (full-time)
- 63 - New Missions - Data Heist (full-time)
- 60 - Chapter 24 (43% part-time)
- 59 - Character Creator (full-time)
- 59 - Chapter 27 (43% part-time)
- 55 - New Missions - Restoration Contracts (full-time)
- 55 - New Missions - Steal/Recover Cargo (full-time)
- 55 - Reputation - Hostility (full-time)
- 53 - Fire Hazard (full-time)
- 48 - Enemy Characters (17% part-time)
- 45 - Chapter 07 (20% part-time)
- 42 - Disarray Ammunition (100% part-time)
- 42 - Incendiary Ammunition (100% part-time)
- 42 - Plasma Ammunition (100% part-time)
- 39 - New Interdiction Scenarios (full-time)
- 39 - Chapter 18 (full-time)
- 38 - Unannounced Vehicle (50% part-time)
- 34 - Chapter 13 (full-time)
- 34 - Chapter 16 (25% part-time)
- 32 - Crusader Spirit (full-time)
- 31 - Entity Properties Plugin (full-time)
- 27 - Virtual AI Service (full-time)
- 25 - Artificial Gravity (100% part-time)
- 25 - Life Support T0 (100% part-time)
- 24 - Chapter 10 (full-time)
- 23 - Physical Damage & Breakability (full-time)
- 22 - Chapter 01 (33% part-time)
- 21 - AR and Map Marker System Rework (full-time)
- 20 - Chapter 08 (full-time)
- 20 - Seated Item Handling (full-time)
- 18 - ATC Service (full-time)
- 13 - Refinery Ships (full-time)
- 13 - Security Network V1 (full-time)
- 13 - Reputation - Shop Discounts (full-time)
- 13 - NPC Scheduler Service (full-time)
- 11 - Physics - Ropes Simulation (full-time)
- 9 - New Missions - Steal Evidence (full-time)
- 3 - Chapter 09 (100% part-time)
The top currently scheduled tasks (in assigned devs) are:
- 134 - Bug Fixing & Tech Debt (6% part-time)
- 80 - Character Work (29% part-time)
- 60 - Miscellaneous Support (8% part-time)
- 43 - SQ42 - Vehicle Support (33% part-time)
- 27 - Persistent Streaming and Server Meshing (full-time)
- 25 - Chapter 26 (full-time)
- 24 - Chapter 12 (full-time)
- 22 - Underground Facilities (full-time)
- 21 - Pyro Space Stations (full-time)
- 20 - Gen12 - Renderer T1 (full-time)
- 20 - Chapter 04 (9% part-time)
- 18 - Building Interiors (full-time)
- 17 - Chapter 17 (5% part-time)
- 16 - Outpost Homestead - Independent & Outlaw (1% part-time)
- 16 - Chapter 19 (7% part-time)
- 16 - Chapter 21 (40% part-time)
- 15 - Chapter 14 (8% part-time)
- 15 - Chapter 05 (20% part-time)
- 14 - Chapter 22 (15% part-time)
- 14 - Chapter 01 (33% part-time)
- 13 - Bounty Hunter V2 (full-time)
- 12 - Resource Management (9% part-time)
- 9 - Chapter 20 (full-time)
- 8 - Crusader Spirit (full-time)
- 8 - Map and Radar System Rework (full-time)
- 8 - Pyro System, Planet, and Mission Setup (full-time)
- 8 - Additional Derelict Settlements (8% part-time)
- 7 - RSI Polaris (full-time)
- 7 - Chapter 18 (full-time)
- 7 - Aopoa San'tok.yāi (4% part-time)
- 7 - Origin X1 (45% part-time)
- 6 - Fire Hazard (full-time)
- 6 - Chapter 25 (full-time)
- 6 - Quantum Simulation (full-time)
- 6 - Enemy Characters (17% part-time)
- 5 - HEX (full-time)
- 5 - Unannounced Vehicle (full-time)
- 5 - Headhunters Faction Outfits (full-time)
- 5 - mobiGlas Rework (10% part-time)
- 5 - Chapter 02 (13% part-time)
- 5 - Chapter 27 (43% part-time)
- 5 - Chapter 23 (56% part-time)
- 4 - Freight Elevators (full-time)
- 4 - RaStar (full-time)
- 4 - TestRunner Improvements (full-time)
- 4 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
- 4 - Weapon Misfire & Wear (full-time)
- 4 - Chapter 07 (20% part-time)
- 4 - Chapter 11 (38% part-time)
- 4 - Chapter 24 (43% part-time)
- 3 - AR and Map Marker System Rework (full-time)
- 3 - New Missions - Cargo Hauling (full-time)
- 3 - Physical Damage & Breakability (full-time)
- 3 - Chapter 08 (full-time)
- 3 - Mission Manager App (full-time)
- 3 - New Player Experience (full-time)
- 3 - NPC Scheduler Service (full-time)
- 3 - Sliding (full-time)
- 3 - Chapter 16 (25% part-time)
- 3 - Chapter 09 (100% part-time)
- 2 - Unannounced Vehicle (full-time)
- 2 - Unannounced Vehicle (full-time)
- 2 - Refinery Ships (full-time)
- 2 - Security Network V1 (full-time)
- 2 - New Missions - Data Heist (full-time)
- 2 - New Missions - Restoration Contracts (full-time)
- 2 - New Missions - Steal/Recover Cargo (full-time)
- 2 - Actor Status T2 (full-time)
- 2 - Arena Commander: Frontend Update (full-time)
- 2 - ATC Service (full-time)
- 2 - Chapter 13 (full-time)
- 2 - Seated Item Handling (full-time)
- 2 - Swimming T0 (full-time)
- 2 - Virtual AI Service (full-time)
- 2 - Salvage - Vehicle Munching (33% part-time)
- 2 - Unannounced Vehicle (50% part-time)
- 1 - New Interdiction Scenarios (full-time)
- 1 - Entity Properties Plugin (full-time)
- 1 - Physics - Ropes Simulation (full-time)
- 1 - Reputation - Hostility (full-time)
- 1 - Reputation - Shop Discounts (full-time)
- 1 - Vehicle Tractor Beams (full-time)
- 1 - Arena Commander: Experimental Game Modes (full-time)
- 1 - Arena Commander: New Racetracks (full-time)
- 1 - Chapter 10 (full-time)
- 1 - Character Creator (full-time)
- 1 - Cutting T2 (full-time)
- 1 - Distortion Propagation (full-time)
- 1 - New Missions - Steal Evidence (full-time)
- 1 - Subsumption Editor Integration (full-time)
- 1 - Artificial Gravity (100% part-time)
- 1 - Life Support T0 (100% part-time)
- 1 - Disarray Ammunition (100% part-time)
- 1 - Incendiary Ammunition (100% part-time)
- 1 - Plasma Ammunition (100% part-time)
[1] deliverable(s) added:
New Missions - Steal Evidence
2023-06-30 => 2023-08-23
A criminal mission type where players are tasked with infiltrating Security Post Kareah and stealing
files from Crusader Security for a hefty payout.
The following team(s) were assigned:
- Mission Feature Team began work 2023-06-30
x1 Design dev with 2 tasks (128% load)
[59] deliverable(s) updated:
Actor Status T2
2023-03-26 => 2023-10-14
- End date has been extended from 2023-06-15 to 2023-10-14
- Actor Feature Team added 55 days of work
x2 Engineering devs with 21 tasks (64% => 37% load)
ATC Service
2020-12-31 => 2023-08-09
- End date has moved closer from 2023-10-22 to 2023-08-09
- Systemic Services and Tools Team freed up 31 days of work
x2 Engineering devs with 13 tasks (47% => 35% load)
Bounty Hunter V2
2022-01-18 => 2023-12-14
- US PU Gameplay Feature Team freed up 13 days of work
x2 Art devs with 11 tasks (54% => 45% load)
x1 Design dev with 4 tasks (103% => 78% load)
Bug Fixing & Tech Debt
2020-12-31 => 2023-12-14
- Actor Feature Team added 55 days of work
x1 Engineering dev with 12 tasks (103% => 58% load)
x1 Animation dev with 6 tasks (152% => 110% load) - AI Tech and Feature Team added 38 days of work
x3 Animation devs with 4 tasks (43% load)
x2 Tech Content devs with 2 tasks (32% load)
x11 Engineering devs with 82 tasks (10% => 8% load) - Systemic Services and Tools Team freed up 52 days of work
x1 Design dev with 7 tasks (113% => 103% load)
x6 Engineering devs with 56 tasks (18% load) - US PU Gameplay Feature Team freed up 85 days of work
x5 Engineering devs with 54 tasks (22% => 21% load)
x4 Art devs with 31 tasks (28% => 29% load)
x7 Design devs with 67 tasks (15% => 14% load)
Chapter 01
2020-12-31 => 2023-09-14
- End date has been extended from 2023-06-19 to 2023-09-14
- AI Content Team added 14 days of work
x5 Design devs with 9 tasks (24% => 16% load) - Character Tech Art added 14 days of work
x6 Tech Content devs with 16 tasks (23% => 17% load) - SQ42 Level Design 2 - Flight added 45 days of work
x8 Design devs with 76 tasks (13% => 9% load)
Chapter 02
2021-10-17 => 2023-10-14
- End date has been extended from 2023-07-12 to 2023-10-14
- SQ42 Character Art added 55 days of work
x3 Art devs with 12 tasks (32% => 23% load) - SQ42 Level Design 3 - Social added 45 days of work
x2 Design devs with 10 tasks (36% => 35% load)
Chapter 04
2020-12-31 => 2023-10-14
- End date has been extended from 2023-07-03 to 2023-10-14
- AI Content Team added 38 days of work
x7 Design devs with 60 tasks (15% => 11% load) - SQ42 Art added 19 days of work
x6 Art devs with 29 tasks (18% => 12% load) - SQ42 Character Art added 55 days of work
x4 Art devs with 28 tasks (31% => 17% load) - SQ42 Level Design 1 - FPS added 29 days of work
x1 Design dev with 3 tasks (128% => 91% load) - SQ42 Level Design 3 - Social added 52 days of work
x2 Design devs with 23 tasks (40% => 27% load)
Chapter 05
2020-12-31 => 2023-10-14
- End date has been extended from 2023-08-09 to 2023-10-14
- AI Content Team added 29 days of work
x2 Design devs with 8 tasks (50% => 52% load) - Character Tech Art added 55 days of work
x5 Tech Content devs with 17 tasks (20% => 17% load) - SQ42 Character Art added 15 days of work
x5 Art devs with 40 tasks (18% load) - SQ42 Level Design 1 - FPS added 30 days of work
x1 Design dev with 6 tasks (81% => 79% load) - SQ42 Level Design 2 - Flight added 45 days of work
x6 Design devs with 46 tasks (10% load)
Chapter 06
2020-12-31 => 2023-07-30
- End date has been extended from 2023-06-05 to 2023-07-30
- SQ42 Level Design 3 - Social added 30 days of work
x2 Design devs with 44 tasks (48% => 31% load)
Chapter 07
2021-01-05 => 2023-10-14
- End date has been extended from 2023-07-26 to 2023-10-14
- SQ42 Level Design 2 - Flight added 52 days of work
x4 Design devs with 47 tasks (16% => 15% load)
Chapter 08
2020-12-31 => 2023-08-14
- End date has been extended from 2023-07-03 to 2023-08-14
- SQ42 Level Design 3 - Social added 45 days of work
x3 Design devs with 21 tasks (25% => 17% load)
Chapter 09
2021-01-05 => 2023-08-14
- End date has been extended from 2023-05-07 to 2023-08-14
- SQ42 Level Design 2 - Flight added 28 days of work
x3 Design devs with 26 tasks (24% => 17% load)
Chapter 10
2021-01-05 => 2023-10-14
- End date has been extended from 2023-07-03 to 2023-10-14
- SQ42 Level Design 3 - Social added 44 days of work
x1 Design dev with 28 tasks (80% => 49% load)
Chapter 11
2020-12-31 => 2023-10-14
- End date has been extended from 2023-06-18 to 2023-10-14
- AI Content Team added 46 days of work
x1 Design dev with 6 tasks (75% => 47% load) - SQ42 Level Design 1 - FPS added 30 days of work
x5 Design devs with 46 tasks (20% => 13% load) - SQ42 Level Design 2 - Flight added 52 days of work
x3 Design devs with 42 tasks (28% => 18% load)
Chapter 12
2021-01-05 => 2023-10-14
- End date has been extended from 2023-07-26 to 2023-10-14
- AI Content Team added 38 days of work
x1 Animation dev with 1 tasks (152% load)
x6 Design devs with 22 tasks (11% => 10% load) - Character Tech Art added 14 days of work
x5 Tech Content devs with 9 tasks (21% load) - SQ42 Character Art added 55 days of work
x5 Art devs with 27 tasks (17% => 15% load) - SQ42 Level Design 1 - FPS added 52 days of work
x5 Design devs with 79 tasks (14% load) - SQ42 Level Design 3 - Social added 30 days of work
x3 Design devs with 18 tasks (26% load)
Chapter 13
2021-04-30 => 2023-10-14
- End date has been extended from 2023-07-03 to 2023-10-14
- SQ42 Character Art was assigned, revealing 14 days of work
x1 Art dev with 1 tasks (119% load) - SQ42 Level Design 3 - Social added 52 days of work
x2 Design devs with 30 tasks (42% => 25% load)
Chapter 14
2020-12-31 => 2023-10-14
- End date has been extended from 2023-06-19 to 2023-10-14
- SQ42 Level Design 1 - FPS added 52 days of work
x9 => 10 Design devs with 138 tasks (12% => 8% load) - SQ42 Level Design 2 - Flight added 28 days of work
x5 Design devs with 63 tasks (19% => 15% load)
Chapter 16
2021-01-05 => 2023-10-14
- End date has been extended from 2023-06-18 to 2023-10-14
- SQ42 Level Design 1 - FPS added 30 days of work
x2 Design devs with 8 tasks (49% => 39% load) - SQ42 Level Design 2 - Flight added 52 days of work
x3 Design devs with 15 tasks (29% => 19% load)
Chapter 17
2020-12-31 => 2023-10-14
- End date has been extended from 2023-08-23 to 2023-10-14
- SQ42 Art added 19 days of work
x10 Art devs with 54 tasks (9% => 8% load) - SQ42 Level Design 1 - FPS added 52 days of work
x2 Design devs with 56 tasks (35% load) - SQ42 Level Design 2 - Flight added 52 days of work
x4 Design devs with 25 tasks (16% => 15% load)
Chapter 18
2020-12-31 => 2023-10-14
- End date has been extended from 2023-06-15 to 2023-10-14
- Character Tech Art added 44 days of work
x3 Tech Content devs with 5 tasks (47% => 23% load) - SQ42 Art freed up 1 days of work
x7 Art devs with 39 tasks (16% => 13% load) - SQ42 Level Design 1 - FPS added 30 days of work
x4 Design devs with 50 tasks (22% => 15% load) - SQ42 Level Design 2 - Flight added 30 days of work
x2 Design devs with 14 tasks (45% => 29% load) - SQ42 Level Design 3 - Social added 14 days of work
x1 Design dev with 2 tasks (152% => 133% load)
Chapter 19
2020-12-31 => 2023-10-14
- End date has been extended from 2023-06-22 to 2023-10-14
- SQ42 Art added 22 days of work
x8 Art devs with 44 tasks (13% => 10% load) - SQ42 Level Design 1 - FPS added 61 days of work
x6 Design devs with 76 tasks (16% => 12% load) - SQ42 Level Design 2 - Flight added 66 days of work
x2 Design devs with 18 tasks (47% => 28% load) - SQ42 Level Design 3 - Social added 30 days of work
x1 Design dev with 6 tasks (117% => 75% load)
Chapter 20
2021-01-05 => 2023-10-14
- End date has been extended from 2023-08-23 to 2023-10-14
- Character Tech Art added 29 days of work
x1 Tech Content dev with 2 tasks (152% => 83% load) - SQ42 Art freed up 3 days of work
x6 Art devs with 33 tasks (14% load) - SQ42 Level Design 1 - FPS added 44 days of work
x6 Design devs with 46 tasks (10% load) - SQ42 Level Design 3 - Social added 61 days of work
x1 Design dev with 18 tasks (57% => 59% load)
Chapter 21
2021-05-30 => 2023-10-14
- End date has been extended from 2023-08-14 to 2023-10-14
- AI Content Team added 38 days of work
x7 Design devs with 23 tasks (12% => 7% load) - SQ42 Art added 19 days of work
x3 Art devs with 13 tasks (19% => 11% load) - SQ42 Character Art added 55 days of work
x1 Art dev with 8 tasks (131% => 61% load) - SQ42 Level Design 2 - Flight added 29 days of work
x1 Design dev with 3 tasks (128% => 91% load) - SQ42 Level Design 3 - Social added 52 days of work
x3 Design devs with 16 tasks (23% => 15% load)
Chapter 22
2020-12-31 => 2023-10-14
- End date has been extended from 2023-06-18 to 2023-10-14
- AI Content Team added 14 days of work
x2 Design devs with 6 tasks (56% => 38% load) - SQ42 Art added 3 days of work
x1 Cinematics dev with 3 tasks (91% => 42% load)
x4 Art devs with 14 tasks (29% => 23% load) - SQ42 Character Art added 55 days of work
x2 Art devs with 10 tasks (68% => 39% load) - SQ42 Level Design 1 - FPS added 52 days of work
x10 Design devs with 100 tasks (11% => 8% load) - SQ42 Level Design 2 - Flight added 52 days of work
x2 Design devs with 27 tasks (35% => 22% load)
Chapter 23
2021-04-30 => 2023-10-14
- End date has been extended from 2023-06-21 to 2023-10-14
- SQ42 Art added 19 days of work
x3 Art devs with 13 tasks (19% => 11% load) - SQ42 Level Design 3 - Social added 52 days of work
x2 Design devs with 21 tasks (44% => 27% load)
Chapter 24
2021-05-02 => 2023-10-14
- End date has been extended from 2023-06-18 to 2023-10-14
- SQ42 Art added 2 days of work
x1 Art dev with 1 tasks (128% => 111% load) - SQ42 Level Design 1 - FPS added 44 days of work
x1 Design dev with 6 tasks (118% => 66% load) - SQ42 Level Design 2 - Flight added 52 days of work
x2 Design devs with 17 tasks (37% => 22% load)
Chapter 25
2021-06-13 => 2023-10-14
- End date has been extended from 2023-06-21 to 2023-10-14
- Character Tech Art added 29 days of work
x1 Tech Content dev with 2 tasks (152% => 83% load) - SQ42 Art added 23 days of work
x4 Art devs with 22 tasks (31% => 20% load) - SQ42 Level Design 3 - Social added 30 days of work
x1 Design dev with 10 tasks (113% => 76% load)
Chapter 26
2020-12-31 => 2023-10-14
- End date has been extended from 2023-08-10 to 2023-10-14
- SQ42 Art added 19 days of work
x11 Art devs with 86 tasks (9% => 8% load) - SQ42 Level Design 1 - FPS added 52 days of work
x9 Design devs with 96 tasks (9% load) - SQ42 Level Design 3 - Social added 44 days of work
x1 Design dev with 6 tasks (101% => 72% load) - SQ42 UI Feature Team added 29 days of work
x2 Art devs with 4 tasks (26% => 24% load)
Chapter 27
2021-01-31 => 2023-10-14
- End date has been extended from 2023-07-03 to 2023-10-14
- SQ42 Art added 20 days of work
x1 Art dev with 4 tasks (110% => 50% load) - SQ42 Level Design 2 - Flight added 45 days of work
x4 Design devs with 20 tasks (20% => 13% load)
Character Creator
2021-08-15 => 2023-10-14
- End date has been extended from 2023-05-07 to 2023-10-14
- SQ42 Feature Team added 94 days of work
x1 Engineering dev with 23 tasks (111% => 64% load)
Character Work
2021-03-25 => 2023-10-14
- End date has been extended from 2023-09-28 to 2023-10-14
- AI Tech and Feature Team added 38 days of work
x3 Animation devs with 49 tasks (37% => 35% load)
x1 Design dev with 24 tasks (30% => 29% load)
x7 => 8 Engineering devs with 119 tasks (16% => 13% load) - Character Tech Art added 55 days of work
x7 => 8 Tech Content devs with 56 tasks (13% => 11% load) - Cinematics Team added 61 days of work
x4 Animation devs with 48 tasks (31% => 30% load)
x2 Design devs with 24 tasks (56% => 51% load) - SC Character Art added 55 days of work
x1 => 3 Art devs with 24 tasks (74% => 25% load) - SQ42 Character Art added 14 days of work
x10 Art devs with 103 tasks (12% load)
Cutting T2
2022-09-29 => 2023-10-14
- End date has been extended from 2023-06-29 to 2023-10-14
- Weapon Feature Team added 41 days of work
x1 Engineering dev with 24 tasks (103% => 57% load)
Disarray Ammunition
2023-05-31 => 2023-10-14
- End date has been extended from 2023-06-29 to 2023-10-14
- Weapon Feature Team added 41 days of work
x1 Engineering dev with 8 tasks (58% => 27% load)
Distortion Propagation
2022-12-11 => 2023-10-14
- End date has been extended from 2023-06-29 to 2023-10-14
- Weapon Feature Team added 41 days of work
x1 Engineering dev with 10 tasks (107% => 54% load)
Duster Faction Outfits
2023-01-01 => 2023-07-14
- End date has been extended from 2023-06-15 to 2023-07-14
- SC Character Art added 14 days of work
x6 Art devs with 31 tasks (23% => 17% load)
Enemy Characters
2021-03-25 => 2023-08-30
- End date has been extended from 2023-05-18 to 2023-08-30
- Character Tech Art added 30 days of work
x2 Tech Content devs with 6 tasks (71% => 47% load) - SQ42 Character Art added 61 days of work
x4 Art devs with 35 tasks (34% => 21% load) - Weapon Content Team added 26 days of work
x1 Animation dev with 2 tasks (417% load)
x6 Art devs with 31 tasks (54% => 39% load)
Fire Extinguisher
2022-01-15 => 2023-05-25
- End date has been extended from 2023-03-01 to 2023-05-25
- Weapon Content Team freed up 2 days of work
x1 Art dev with 3 tasks (353% => 250% load)
x1 Animation dev with 3 tasks (330% => 263% load)
Freight Elevators
2022-09-25 => 2023-12-14
- US PU Gameplay Feature Team freed up 59 days of work
x1 Art dev with 7 tasks (120% => 92% load)
x3 Design devs with 6 tasks (37% => 51% load)
x3 Engineering devs with 46 tasks (39% => 32% load)
Headhunters Faction Outfits
2023-03-26 => 2023-10-14
- End date has been extended from 2023-06-15 to 2023-10-14
- Character Tech Art was assigned, revealing 20 days of work
x1 Tech Content dev with 2 tasks (74% load) - SC Character Art added 55 days of work
x2 => 5 Art devs with 35 tasks (69% => 17% load)
Incendiary Ammunition
2023-05-31 => 2023-10-14
- End date has been extended from 2023-06-29 to 2023-10-14
- Weapon Feature Team added 41 days of work
x1 Engineering dev with 8 tasks (58% => 27% load)
Map and Radar System Rework
2021-04-04 => 2023-10-14
- End date has been extended from 2023-07-27 to 2023-10-14
- SQ42 Feature Team added 52 days of work
x1 Engineering dev with 17 tasks (66% => 60% load) - SQ42 UI Feature Team added 106 days of work
x3 Engineering devs with 22 tasks (28% load)
x3 => 4 Art devs with 29 tasks (31% => 20% load)
x2 => 3 Design devs with 7 tasks (64% => 40% load)
Military Multi-Tool
2022-01-09 => 2023-05-21
- Weapon Content Team added 1 days of work
x1 Animation dev with 2 tasks (417% load)
x1 Art dev with 9 tasks (198% => 167% load)
Miscellaneous Support
2020-12-31 => 2023-11-19
- Actor Feature Team added 55 days of work
x1 Art dev with 11 tasks (125% load)
x3 Design devs with 131 tasks (35% => 34% load)
x4 Animation devs with 92 tasks (32% => 22% load)
x2 Engineering devs with 68 tasks (51% => 52% load) - Actor Tech Team added 55 days of work
x5 => 6 Engineering devs with 185 tasks (18% => 13% load) - AI Content Team added 38 days of work
x2 Tech Content devs with 103 tasks (26% => 21% load)
x1 Design dev with 2 tasks (139% load)
x4 Animation devs with 76 tasks (30% => 26% load) - AI Tech and Feature Team added 30 days of work
x1 Design dev with 12 tasks (74% => 63% load)
x1 Tech Content dev with 18 tasks (72% => 55% load)
x4 Engineering devs with 12 tasks (25% => 20% load) - Systemic Services and Tools Team freed up 13 days of work
x1 Design dev with 2 tasks (152% load)
x4 Engineering devs with 25 tasks (25% => 21% load) - US PU Gameplay Feature Team freed up 13 days of work
x1 Design dev with 10 tasks (65% => 52% load)
x1 Art dev with 2 tasks (107% => 96% load) - Weapon Feature Team added 41 days of work
x5 Design devs with 304 tasks (21% => 19% load)
x1 Engineering dev with 2 tasks (95% load)
Mission Manager App
2022-04-10 => 2023-08-23
- End date has moved closer from 2023-10-22 to 2023-08-23
- US PU Gameplay Feature Team freed up 31 days of work
x2 Art devs with 11 tasks (41% => 28% load)
mobiGlas Rework
2022-01-16 => 2023-10-14
- End date has been extended from 2023-07-27 to 2023-10-14
- SQ42 Feature Team added 52 days of work
x2 Engineering devs with 19 tasks (38% => 35% load) - SQ42 UI Feature Team added 38 days of work
x1 Engineering dev with 4 tasks (52% load)
x1 Art dev with 8 tasks (102% => 51% load)
x2 Design devs with 13 tasks (66% => 55% load)
NPC Scheduler Service
2021-02-28 => 2023-08-23
- End date has moved closer from 2023-11-05 to 2023-08-23
- Systemic Services and Tools Team freed up 27 days of work
x3 Engineering devs with 19 tasks (31% => 25% load)
Plasma Ammunition
2023-05-31 => 2023-10-14
- End date has been extended from 2023-06-29 to 2023-10-14
- Weapon Feature Team added 41 days of work
x1 Engineering dev with 8 tasks (58% => 27% load)
Player Interaction Experience T2 - Visor HUD & Helmet
2022-02-18 => 2023-10-14
- End date has been extended from 2023-08-24 to 2023-10-14
- SQ42 UI Feature Team added 38 days of work
x1 Engineering dev with 4 tasks (152% => 78% load)
x3 Design devs with 19 tasks (23% => 21% load)
x2 Art devs with 4 tasks (68% => 57% load)
Player/Machine Physical Interaction
2022-09-29 => 2023-07-14
- End date has been extended from 2023-04-09 to 2023-07-14
- SQ42 UI Feature Team added 14 days of work
x1 Art dev with 2 tasks (128% => 93% load)
Pyro System, Planet, and Mission Setup
2021-01-03 => 2023-09-28
- End date has moved closer from 2023-11-05 to 2023-09-28
- US PU Gameplay Feature Team freed up 45 days of work
x3 Design devs with 24 tasks (36% => 28% load)
Quantum Simulation
2020-12-31 => 2023-09-20
- End date has moved closer from 2023-12-14 to 2023-09-20
- Systemic Services and Tools Team freed up 85 days of work
x1 Design dev with 2 tasks (152% load)
x6 Engineering devs with 191 tasks (19% => 16% load)
Seated Item Handling
2023-01-05 => 2023-08-14
- End date has been extended from 2023-05-04 to 2023-08-14
- Actor Feature Team added 45 days of work
x2 Animation devs with 2 tasks (28% load)
Release SQ42 Q2 2020
Sliding
2023-03-26 => 2023-10-14
- End date has been extended from 2023-06-15 to 2023-10-14
- Actor Feature Team added 55 days of work
x1 Engineering dev with 12 tasks (118% => 58% load)
x2 Animation devs with 8 tasks (66% => 54% load)
Space Mines
2022-05-15 => 2023-05-25
- End date has been extended from 2023-03-01 to 2023-05-25
- Weapon Content Team freed up 2 days of work
x2 Art devs with 6 tasks (76% => 132% load)
SQ42 - Vehicle Support
2021-01-10 => 2023-12-14
- AI Tech and Feature Team added 38 days of work
x1 => 3 Engineering devs with 8 tasks (49% => 18% load) - SQ42 Art added 19 days of work
x1 Cinematics dev with 3 tasks (104% load)
x4 Art devs with 35 tasks (20% => 19% load) - SQ42 UI Feature Team added 38 days of work
x1 Engineering dev with 2 tasks (93% load)
x2 Art devs with 16 tasks (35% => 33% load) - Weapon Content Team added 126 days of work
x6 Art devs with 120 tasks (32% => 41% load)
Subsumption Editor Integration
2021-03-25 => 2023-10-14
- End date has been extended from 2023-07-02 to 2023-10-14
- AI Tech and Feature Team added 38 days of work
x1 Engineering dev with 49 tasks (115% => 65% load)
Swimming T0
2023-03-26 => 2023-10-14
- End date has been extended from 2023-06-15 to 2023-10-14
- Actor Feature Team added 55 days of work
x1 Engineering dev with 12 tasks (129% => 61% load)
x1 Animation dev with 4 tasks (152% => 131% load)
Virtual AI Service
2021-05-30 => 2023-08-23
- End date has moved closer from 2023-11-05 to 2023-08-23
- Systemic Services and Tools Team freed up 45 days of work
x2 Engineering devs with 17 tasks (50% => 39% load)
Weapon Misfire & Wear
2021-10-10 => 2023-10-14
- End date has been extended from 2023-06-29 to 2023-10-14
- Weapon Content Team added 50 days of work
x1 Animation dev with 10 tasks (274% => 187% load)
x5 Art devs with 11 tasks (44% => 50% load) - Weapon Feature Team added 41 days of work
x3 Engineering devs with 22 tasks (38% => 21% load)