ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

496 deliverables listed | 2023-05-17 => 2023-06-14

There were 18 modifications, 2 removals, and 4 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are approximately 372 devs (out of ~512, or 73%) with 774 assignments scheduled to work on 91 observable deliverables. Of those deliverables, 5% are for SQ42 exclusively, with ~276 devs (54%) scheduled for approximately 3148 man-days. 4% of deliverables are shared between both projects.

On average, the schedule has expanded by 22 days. 16 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 3203 - Building Interiors (22% part-time)
  2. 1626 - Miscellaneous Support (10% part-time)
  3. 1190 - Character Work (14% part-time)
  4. 914 - Bug Fixing & Tech Debt (1% part-time)
  5. 819 - Quantum Simulation (full-time)
  6. 550 - SQ42 - Vehicle Support (full-time)
  7. 426 - Outpost Homestead - Independent & Outlaw (35% part-time)
  8. 376 - Underground Facilities (16% part-time)
  9. 375 - Pyro Space Stations (full-time)
  10. 329 - Resource Management (22% part-time)
  11. 293 - Persistent Streaming and Server Meshing (full-time)
  12. 258 - Additional Derelict Settlements (53% part-time)
  13. 245 - Bounty Hunter V2 (10% part-time)
  14. 205 - Asteroid Facilities (33% part-time)
  15. 203 - Freight Elevators (full-time)
  16. 193 - RSI Polaris (full-time)
  17. 188 - Pyro System, Planet, and Mission Setup (full-time)
  18. 159 - Chapter 04 (18% part-time)
  19. 154 - Chapter 21 (9% part-time)
  20. 153 - Refinery Ships (30% part-time)
  21. 146 - Salvage - Vehicle Munching (40% part-time)
  22. 136 - Virtual AI Service (full-time)
  23. 131 - Chapter 26 (39% part-time)
  24. 116 - Chapter 12 (30% part-time)
  25. 115 - Origin X1 (43% part-time)
  26. 111 - New Player Experience (full-time)
  27. 106 - Unannounced Vehicle (full-time)
  28. 102 - Security Network V1 (full-time)
  29. 101 - ATC Service (full-time)
  30. 94 - Chapter 17 (13% part-time)
  31. 89 - Mission Manager App (17% part-time)
  32. 86 - Chapter 14 (full-time)
  33. 86 - Unannounced Vehicle (full-time)
  34. 85 - mobiGlas Rework (full-time)
  35. 84 - Weapon Misfire & Wear (full-time)
  36. 83 - Crusader Spirit (full-time)
  37. 80 - Chapter 19 (full-time)
  38. 78 - Disarray Ammunition (100% part-time)
  39. 78 - Incendiary Ammunition (100% part-time)
  40. 78 - Plasma Ammunition (100% part-time)
  41. 76 - Unannounced Vehicle (39% part-time)
  42. 75 - Chapter 10 (89% part-time)
  43. 75 - Chapter 13 (89% part-time)
  44. 74 - NPC Scheduler Service (full-time)
  45. 65 - Distortion Propagation (full-time)
  46. 63 - Chapter 25 (full-time)
  47. 54 - HEX (full-time)
  48. 54 - StarWords Improvements (full-time)
  49. 54 - TestRunner Improvements (full-time)
  50. 52 - MFD Rework (full-time)
  51. 49 - Chapter 01 (full-time)
  52. 44 - Chapter 27 (80% part-time)
  53. 42 - Chapter 08 (100% part-time)
  54. 41 - Tumbril Storm (full-time)
  55. 38 - New Missions - Data Heist (full-time)
  56. 38 - New Missions - Retreive Consignment (full-time)
  57. 38 - New Missions - Salvage Contracts (full-time)
  58. 38 - Ship Trespass (full-time)
  59. 37 - Cutting T2 (full-time)
  60. 37 - Chapter 20 (full-time)
  61. 36 - AI - Vehicle Perception (full-time)
  62. 36 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
  63. 36 - Subsumption Editor Integration (full-time)
  64. 34 - Vanduul Fleet (full-time)
  65. 34 - New Interdiction Scenarios (33% part-time)
  66. 32 - Chapter 22 (33% part-time)
  67. 31 - Chemline (20% part-time)
  68. 31 - Artificial Gravity (100% part-time)
  69. 31 - Life Support T0 (100% part-time)
  70. 29 - Actor Status T2 (full-time)
  71. 29 - Chapter 02 (full-time)
  72. 29 - Duster Faction Outfits (full-time)
  73. 29 - Frontier Clothing (full-time)
  74. 29 - Headhunters Faction Outfits (full-time)
  75. 29 - Sliding (full-time)
  76. 29 - Swimming T0 (full-time)
  77. 27 - Entity Properties Plugin (full-time)
  78. 26 - Chapter 24 (full-time)
  79. 23 - New Missions - Mining Resource Rush (full-time)
  80. 21 - Unannounced Vehicle (full-time)
  81. 21 - Chapter 23 (50% part-time)
  82. 15 - Chapter 05 (full-time)
  83. 15 - New Missions - Package Extraction (full-time)
  84. 15 - Rough and Ready Faction Outfits (full-time)
  85. 13 - Chapter 07 (full-time)
  86. 13 - Chapter 11 (full-time)
  87. 13 - Chapter 16 (full-time)
  88. 13 - Map and Radar System Rework (full-time)
  89. 11 - Chapter 18 (full-time)
  90. 4 - Vehicle Tractor Beams (full-time)
  91. 1 - Unannounced Vehicle (full-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 121 - Bug Fixing & Tech Debt (1% part-time)
  2. 58 - Miscellaneous Support (10% part-time)
  3. 49 - Character Work (14% part-time)
  4. 33 - SQ42 - Vehicle Support (full-time)
  5. 29 - Chapter 26 (39% part-time)
  6. 27 - Chapter 04 (18% part-time)
  7. 23 - Persistent Streaming and Server Meshing (full-time)
  8. 23 - Chapter 12 (30% part-time)
  9. 22 - Underground Facilities (16% part-time)
  10. 22 - Building Interiors (22% part-time)
  11. 21 - Frontier Clothing (full-time)
  12. 18 - Chapter 17 (13% part-time)
  13. 17 - Pyro Space Stations (full-time)
  14. 16 - Chapter 21 (9% part-time)
  15. 16 - Outpost Homestead - Independent & Outlaw (35% part-time)
  16. 14 - Chapter 22 (33% part-time)
  17. 13 - Bounty Hunter V2 (10% part-time)
  18. 11 - Chapter 14 (full-time)
  19. 11 - Resource Management (22% part-time)
  20. 9 - Chapter 19 (full-time)
  21. 8 - MFD Rework (full-time)
  22. 8 - Crusader Spirit (full-time)
  23. 7 - Chapter 20 (full-time)
  24. 7 - RSI Polaris (full-time)
  25. 7 - Unannounced Vehicle (full-time)
  26. 7 - Origin X1 (43% part-time)
  27. 7 - Chapter 13 (89% part-time)
  28. 6 - Quantum Simulation (full-time)
  29. 6 - Duster Faction Outfits (full-time)
  30. 6 - Tumbril Storm (full-time)
  31. 6 - Chapter 10 (89% part-time)
  32. 5 - Chapter 05 (full-time)
  33. 5 - mobiGlas Rework (full-time)
  34. 5 - Chapter 25 (full-time)
  35. 5 - HEX (full-time)
  36. 5 - Freight Elevators (full-time)
  37. 5 - Chapter 23 (50% part-time)
  38. 5 - Additional Derelict Settlements (53% part-time)
  39. 5 - Chapter 27 (80% part-time)
  40. 5 - Chapter 08 (100% part-time)
  41. 4 - Pyro System, Planet, and Mission Setup (full-time)
  42. 4 - Chapter 07 (full-time)
  43. 4 - Mission Manager App (17% part-time)
  44. 4 - Refinery Ships (30% part-time)
  45. 3 - Weapon Misfire & Wear (full-time)
  46. 3 - NPC Scheduler Service (full-time)
  47. 3 - Chapter 02 (full-time)
  48. 3 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
  49. 3 - Security Network V1 (full-time)
  50. 3 - Sliding (full-time)
  51. 3 - Chapter 11 (full-time)
  52. 3 - Chapter 16 (full-time)
  53. 3 - Chapter 18 (full-time)
  54. 3 - Chapter 24 (full-time)
  55. 3 - TestRunner Improvements (full-time)
  56. 3 - Asteroid Facilities (33% part-time)
  57. 2 - ATC Service (full-time)
  58. 2 - Virtual AI Service (full-time)
  59. 2 - Actor Status T2 (full-time)
  60. 2 - AI - Vehicle Perception (full-time)
  61. 2 - Headhunters Faction Outfits (full-time)
  62. 2 - Swimming T0 (full-time)
  63. 2 - New Missions - Data Heist (full-time)
  64. 2 - StarWords Improvements (full-time)
  65. 2 - Unannounced Vehicle (full-time)
  66. 2 - Unannounced Vehicle (full-time)
  67. 2 - Vanduul Fleet (full-time)
  68. 2 - Vehicle Tractor Beams (full-time)
  69. 2 - Unannounced Vehicle (39% part-time)
  70. 2 - Salvage - Vehicle Munching (40% part-time)
  71. 1 - Chapter 01 (full-time)
  72. 1 - Distortion Propagation (full-time)
  73. 1 - Cutting T2 (full-time)
  74. 1 - New Missions - Mining Resource Rush (full-time)
  75. 1 - New Missions - Package Extraction (full-time)
  76. 1 - Rough and Ready Faction Outfits (full-time)
  77. 1 - Subsumption Editor Integration (full-time)
  78. 1 - Entity Properties Plugin (full-time)
  79. 1 - Map and Radar System Rework (full-time)
  80. 1 - New Missions - Retreive Consignment (full-time)
  81. 1 - New Missions - Salvage Contracts (full-time)
  82. 1 - New Player Experience (full-time)
  83. 1 - Ship Trespass (full-time)
  84. 1 - Unannounced Vehicle (full-time)
  85. 1 - Chemline (20% part-time)
  86. 1 - New Interdiction Scenarios (33% part-time)
  87. 1 - Disarray Ammunition (100% part-time)
  88. 1 - Incendiary Ammunition (100% part-time)
  89. 1 - Plasma Ammunition (100% part-time)
  90. 1 - Artificial Gravity (100% part-time)
  91. 1 - Life Support T0 (100% part-time)

[2] deliverable(s) removed:

Unannounced

Last scheduled from 2022-08-14 to 2023-05-24
Unannounced Vehicle

The following team(s) have been freed up:

  • VFX Team
    x2 Art devs had 9 tasks
  • Audio
    x2 Audio devs had 48 tasks
  • Vehicle Content - US
    x2 Tech Content devs had 12 tasks
  • Vehicle Feature Team
    x1 Engineering dev had 6 tasks
  • Vehicle Content - EU
    x1 Design dev had 24 tasks
    x2 Art devs had 66 tasks
  • Vehicle Concept Art
    x1 Art dev had 48 tasks

Unannounced

Last scheduled from 2022-02-06 to 2023-07-31
Unannounced Vehicle

The following team(s) have been freed up:

  • Vehicle Content - US
    x3 Art devs had 108 tasks
    x1 Design dev had 28 tasks
    x2 Tech Content devs had 8 tasks
  • Vehicle Concept Art
    x2 Art devs had 64 tasks

[4] deliverable(s) added:

Mirai Fury

2022-08-14 => 2023-05-24
Building, implementing, and balancing Mirai’s snub fighter, the Fury, as a game-ready vehicle.

The following team(s) were assigned:

  • Audio began work 2023-03-09
    x2 Audio devs previously completed all available tasks
  • Vehicle Concept Art began work 2022-08-14
    x1 Art dev previously completed all available tasks
  • Vehicle Content - EU began work 2022-11-20
    x1 Design dev previously completed all available tasks
    x2 Art devs previously completed all available tasks
  • Vehicle Content - US began work 2023-02-20
    x2 Tech Content devs previously completed all available tasks
  • Vehicle Feature Team began work 2023-01-20
    x1 Engineering dev previously completed all available tasks
  • VFX Team began work 2023-02-01
    x2 Art devs previously completed all available tasks


Release 3.19

Tumbril Storm

2022-02-06 => 2023-07-31
Building, implementing, and balancing Tumbril’s light tank, the Storm, as a game-ready vehicle.

The following team(s) were assigned:

  • Vehicle Concept Art began work 2022-02-06
    x2 Art devs previously completed all available tasks
  • Vehicle Content - US began work 2023-01-02
    x3 Art devs with 5 tasks (46% load)
    x1 Design dev with 3 tasks (135% load)
    x2 Tech Content devs with 2 tasks (64% load)

Unannounced

2023-11-05 => 2023-12-28
Unannounced Vehicle

The following team(s) were assigned:

  • Vehicle Content - MTL will begin work 2023-11-05
    x2 Art devs with 16 tasks (208% load)

Unannounced

2023-04-02 => 2023-06-15
Unannounced Vehicle

The following team(s) were assigned:

  • Vehicle Content - EU began work 2023-04-02
    x1 Art dev with 1 tasks (417% load)

[18] deliverable(s) updated:

Bounty Hunter V2

2022-01-18 => 2023-12-14

  • End date has been extended from 2023-08-14 to 2023-12-14
  • EU Landing Zone 2 added 18 days of work
    x3 Art devs with 35 tasks (35% => 23% load)
  • Vehicle Content - EU freed up 34 days of work
    x2 => 1 Art dev with 2 tasks (145% => 222% load)

Bug Fixing & Tech Debt

2020-12-31 => 2023-12-14

  • End date has been extended from 2023-09-25 to 2023-12-14
  • EU Landing Zone 1 added 38 days of work
    x5 Design devs with 41 tasks (20% => 19% load)
    x15 Art devs with 167 tasks (7% load)

Chapter 14

2020-12-31 => 2023-06-19

  • End date has moved closer from 2023-07-31 to 2023-06-19
  • Vehicle Feature Team freed up 27 days of work
    x2 Engineering devs with 8 tasks (51% => 35% load)
    x2 Design devs with 8 tasks (52% => 38% load)

Crusader Spirit

2022-07-03 => 2023-12-14

  • End date has been extended from 2023-06-15 to 2023-12-14
  • Vehicle Content - EU added 1 days of work
    x1 Design dev with 12 tasks (247% => 120% load)
    x5 => 8 Art devs with 161 tasks (80% => 40% load)

Freight Elevators

2022-09-25 => 2023-12-14

  • End date has been extended from 2023-09-11 to 2023-12-14
  • EU Landing Zone 2 added 78 days of work
    x1 Art dev with 15 tasks (104% => 63% load)

New Player Experience

2022-06-28 => 2023-12-14

  • End date has been extended from 2023-04-10 to 2023-12-14
  • EU Landing Zone 2 added 148 days of work
    x1 Art dev with 12 tasks (60% load)


Release 3.19

Origin X1

2022-01-30 => 2023-11-05

  • End date has been extended from 2023-09-25 to 2023-11-05
  • Vehicle Content - US added 41 days of work
    x1 Design dev with 4 tasks (128% load)
    x3 => 4 Art devs with 15 tasks (37% => 14% load)
    x2 Tech Content devs with 4 tasks (64% load)

Persistent Hangars

2021-05-09 => 2023-05-04

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2023-09-10 to 2023-05-04
  • EU Landing Zone 2 freed up 55 days of work
  • US PU Gameplay Feature Team freed up 23 days of work
    x2 => 3 Design devs with 5 tasks (56% => 29% load)
    x4 => 2 Engineering devs with 1 tasks (18% => 76% load)

Pyro Space Stations

2021-04-01 => 2023-11-05

  • End date has been extended from 2023-08-13 to 2023-11-05
  • EU Landing Zone 1 added 55 days of work
    x3 Design devs with 75 tasks (19% => 20% load)
    x14 Art devs with 393 tasks (3% load)

Pyro System, Planet, and Mission Setup

2021-01-03 => 2023-08-28

  • Interactables Team added 6 days of work
    x2 Art devs with 3 tasks (139% load)

RSI Polaris

2023-04-02 => 2023-12-14

  • End date has been extended from 2023-09-14 to 2023-12-14
  • Vehicle Content - EU added 74 days of work
    x7 Art devs with 116 tasks (57% => 41% load)

SQ42 - Vehicle Support

2021-01-10 => 2023-12-14

  • End date has been extended from 2023-09-25 to 2023-12-14
  • Audio added 21 days of work
    x6 => 10 Audio devs with 121 tasks (40% => 21% load)
  • Vehicle Content - EU added 74 days of work
    x4 Design devs with 155 tasks (88% => 68% load)
    x5 Art devs with 62 tasks (63% => 42% load)
  • Vehicle Content - US freed up 9 days of work
    x2 Art devs with 12 tasks (46% => 31% load)
    x1 Design dev with 12 tasks (140% load)
    x3 Tech Content devs with 26 tasks (41% => 38% load)

Unannounced (Unannounced Vehicle)

2023-04-02 => 2023-10-05

  • End date has been extended from 2023-07-20 to 2023-10-05
  • Vehicle Content - MTL added 36 days of work
    x2 Art devs with 47 tasks (88% => 90% load)

Unannounced (Unannounced Vehicle)

2023-04-30 => 2023-10-05

  • End date has been extended from 2023-08-03 to 2023-10-05
  • Vehicle Content - MTL added 50 days of work
    x2 Art devs with 39 tasks (114% => 112% load)

Unannounced (Unannounced Vehicle)

2023-02-26 => 2023-10-19

  • End date has been extended from 2023-09-14 to 2023-10-19
  • Vehicle Content - EU added 18 days of work
    x5 => 4 Art devs with 65 tasks (77% => 76% load)
    x2 => 3 Design devs with 17 tasks (208% => 68% load)

Underground Facilities

2021-04-01 => 2023-09-24

  • End date has been extended from 2023-07-02 to 2023-09-24
  • EU Sandbox 2 added 13 days of work
    x3 Design devs with 19 tasks (6% => 7% load)
    x4 Art devs with 16 tasks (10% => 12% load)
  • MTL Sandbox 1 added 15 days of work
    x4 => 7 Art devs with 66 tasks (28% => 13% load)
    x1 => 3 Design devs with 24 tasks (118% => 39% load)

Vanduul Fleet

2021-02-07 => 2023-06-23

  • End date has been extended from 2021-08-12 to 2023-06-23
  • Vehicle Content - US added 81 days of work
    x1 => 2 Tech Content devs with 14 tasks (65% => 46% load)

Vehicle Tractor Beams

2021-10-03 => 2023-06-19

  • Interactables Team was assigned, revealing 6 days of work
    x1 Art dev with 1 tasks (278% load)
  • Vehicle Content - EU was assigned, revealing 26 days of work
    x1 Art dev with 7 tasks (167% load)

[476] deliverable(s) unchanged