ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

492 deliverables listed | 2023-05-03 => 2023-05-03

There were 44 modifications, 0 removals, and 3 additions (with 1 returning) in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are approximately 462 devs (out of ~512, or 90%) with 976 assignments scheduled to work on 111 observable deliverables. Of those deliverables, 7% are for SQ42 exclusively, with ~381 devs (74%) scheduled for approximately 5653 man-days. 5% of deliverables are shared between both projects.

On average, the schedule has expanded by 12 days. 2 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 3245 - Bug Fixing & Tech Debt (22% part-time)
  2. 2745 - Building Interiors (18% part-time)
  3. 2170 - Miscellaneous Support (21% part-time)
  4. 1284 - Character Work (11% part-time)
  5. 938 - SQ42 - Vehicle Support (full-time)
  6. 926 - Quantum Simulation (full-time)
  7. 767 - Underground Facilities (16% part-time)
  8. 664 - RSI Polaris (full-time)
  9. 645 - Persistent Streaming and Server Meshing (2% part-time)
  10. 552 - Pyro Space Stations (full-time)
  11. 488 - Unannounced Vehicle (full-time)
  12. 436 - Chapter 04 (19% part-time)
  13. 428 - Additional Derelict Settlements (25% part-time)
  14. 404 - Chapter 17 (17% part-time)
  15. 272 - Bounty Hunter V2 (24% part-time)
  16. 268 - Chapter 21 (36% part-time)
  17. 267 - Chapter 26 (26% part-time)
  18. 264 - Chapter 12 (28% part-time)
  19. 231 - Freight Elevators (20% part-time)
  20. 231 - Outpost Homestead - Independent & Outlaw (26% part-time)
  21. 224 - Crusader Spirit (full-time)
  22. 222 - Unannounced Vehicle (full-time)
  23. 220 - Persistent Hangars (71% part-time)
  24. 211 - Chapter 14 (3% part-time)
  25. 196 - Chapter 19 (6% part-time)
  26. 172 - Resource Management (19% part-time)
  27. 149 - Chapter 05 (17% part-time)
  28. 148 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
  29. 147 - Gen12 - Renderer T1 (4% part-time)
  30. 143 - Origin X1 (full-time)
  31. 143 - Pyro System, Planet, and Mission Setup (27% part-time)
  32. 133 - Weapon Misfire & Wear (full-time)
  33. 133 - StarWords Improvements (full-time)
  34. 132 - Asteroid Facilities (24% part-time)
  35. 124 - Chapter 01 (4% part-time)
  36. 118 - Chapter 27 (65% part-time)
  37. 114 - Aopoa San'tok.yāi (full-time)
  38. 114 - Chapter 25 (full-time)
  39. 105 - HEX (full-time)
  40. 105 - TestRunner Improvements (full-time)
  41. 103 - Mission Manager App (50% part-time)
  42. 102 - ATC Service (full-time)
  43. 102 - Virtual AI Service (full-time)
  44. 99 - New Missions - Data Heist (full-time)
  45. 98 - Chapter 22 (20% part-time)
  46. 97 - Flak Ammunition (full-time)
  47. 95 - Distortion Propagation (full-time)
  48. 95 - Duster Faction Outfits (full-time)
  49. 92 - MFD Rework (full-time)
  50. 88 - Chapter 13 (88% part-time)
  51. 85 - Refinery Ships (27% part-time)
  52. 83 - New Missions - Package Extraction (full-time)
  53. 79 - Chapter 10 (92% part-time)
  54. 77 - Chapter 07 (full-time)
  55. 73 - Salvage - Vehicle Munching (40% part-time)
  56. 68 - Map and Radar System Rework (full-time)
  57. 67 - Hacking T0 (full-time)
  58. 67 - Chapter 23 (56% part-time)
  59. 67 - Disarray Ammunition (100% part-time)
  60. 67 - Incendiary Ammunition (100% part-time)
  61. 67 - Plasma Ammunition (100% part-time)
  62. 66 - Cutting T2 (full-time)
  63. 66 - Swimming T0 (full-time)
  64. 59 - Headhunters Faction Outfits (full-time)
  65. 58 - mobiGlas Rework (full-time)
  66. 57 - Chapter 11 (33% part-time)
  67. 56 - Physical Damage & Breakability (full-time)
  68. 56 - Chapter 20 (full-time)
  69. 55 - RaStar (full-time)
  70. 52 - NPC Scheduler Service (full-time)
  71. 51 - Actor Status T2 (full-time)
  72. 51 - Frontier Clothing (full-time)
  73. 51 - New Missions - Mining Resource Rush (full-time)
  74. 51 - Sliding (full-time)
  75. 51 - Chapter 18 (full-time)
  76. 48 - Security Network V1 (full-time)
  77. 46 - Chemline (11% part-time)
  78. 45 - Fire Hazard (full-time)
  79. 45 - Chapter 02 (25% part-time)
  80. 44 - Subsumption Editor Integration (full-time)
  81. 43 - Seated Item Handling (full-time)
  82. 41 - Chapter 08 (80% part-time)
  83. 38 - Chapter 24 (43% part-time)
  84. 34 - Enemy Characters (20% part-time)
  85. 34 - Chapter 06 (100% part-time)
  86. 32 - Unannounced Vehicle (full-time)
  87. 32 - Entity Properties Plugin (full-time)
  88. 28 - Physics - Ropes Simulation (full-time)
  89. 25 - Unannounced Vehicle (full-time)
  90. 24 - Unannounced Vehicle (full-time)
  91. 24 - Chapter 16 (25% part-time)
  92. 22 - Aerodynamic Control Surfaces (full-time)
  93. 22 - Rough and Ready Faction Outfits (full-time)
  94. 21 - New Missions - Retreive Consignment (full-time)
  95. 21 - New Missions - Salvage Contracts (full-time)
  96. 21 - Ship Trespass (full-time)
  97. 18 - AI - Vehicle Perception (full-time)
  98. 18 - AR and Map Marker System Rework (full-time)
  99. 17 - Character Creator (full-time)
  100. 16 - New Interdiction Scenarios (25% part-time)
  101. 16 - Artificial Gravity (100% part-time)
  102. 16 - Life Support T0 (100% part-time)
  103. 13 - Derelict Spaceships - Points of Interest (full-time)
  104. 13 - RSI Lynx (full-time)
  105. 9 - Vehicle Tractor Beams (full-time)
  106. 9 - Greycat Industrial Salvage Tool (full-time)
  107. 9 - Military Multi-Tool (full-time)
  108. 7 - Chapter 28 (full-time)
  109. 7 - Mop & Bucket (full-time)
  110. 4 - Persistent Habs (100% part-time)
  111. 3 - Chapter 09 (100% part-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 130 - Bug Fixing & Tech Debt (22% part-time)
  2. 69 - Miscellaneous Support (21% part-time)
  3. 65 - Character Work (11% part-time)
  4. 33 - SQ42 - Vehicle Support (full-time)
  5. 31 - Chapter 12 (28% part-time)
  6. 30 - Chapter 04 (19% part-time)
  7. 29 - Chapter 26 (26% part-time)
  8. 24 - Persistent Streaming and Server Meshing (2% part-time)
  9. 22 - Building Interiors (18% part-time)
  10. 21 - Frontier Clothing (full-time)
  11. 21 - Chapter 17 (17% part-time)
  12. 21 - Chapter 21 (36% part-time)
  13. 20 - Chapter 14 (3% part-time)
  14. 20 - Chapter 05 (17% part-time)
  15. 19 - Chapter 19 (6% part-time)
  16. 17 - Pyro Space Stations (full-time)
  17. 17 - Underground Facilities (16% part-time)
  18. 16 - Outpost Homestead - Independent & Outlaw (26% part-time)
  19. 15 - Chapter 01 (4% part-time)
  20. 15 - Bounty Hunter V2 (24% part-time)
  21. 14 - Chapter 22 (20% part-time)
  22. 13 - Gen12 - Renderer T1 (4% part-time)
  23. 10 - Chapter 18 (full-time)
  24. 10 - Resource Management (19% part-time)
  25. 10 - Chapter 27 (65% part-time)
  26. 9 - Duster Faction Outfits (full-time)
  27. 9 - MFD Rework (full-time)
  28. 9 - Chapter 20 (full-time)
  29. 8 - Unannounced Vehicle (full-time)
  30. 8 - Persistent Hangars (71% part-time)
  31. 8 - Chapter 08 (80% part-time)
  32. 7 - RSI Polaris (full-time)
  33. 7 - Unannounced Vehicle (full-time)
  34. 7 - Hacking T0 (full-time)
  35. 7 - Chapter 13 (88% part-time)
  36. 6 - Quantum Simulation (full-time)
  37. 6 - Fire Hazard (full-time)
  38. 6 - Chapter 07 (full-time)
  39. 6 - Chapter 25 (full-time)
  40. 6 - Enemy Characters (20% part-time)
  41. 6 - Chapter 10 (92% part-time)
  42. 5 - Crusader Spirit (full-time)
  43. 5 - mobiGlas Rework (full-time)
  44. 5 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
  45. 5 - HEX (full-time)
  46. 5 - Additional Derelict Settlements (25% part-time)
  47. 5 - Chapter 02 (25% part-time)
  48. 5 - Chapter 11 (33% part-time)
  49. 5 - Chapter 23 (56% part-time)
  50. 5 - Chapter 06 (100% part-time)
  51. 4 - Origin X1 (full-time)
  52. 4 - Unannounced Vehicle (full-time)
  53. 4 - RaStar (full-time)
  54. 4 - Freight Elevators (20% part-time)
  55. 4 - Pyro System, Planet, and Mission Setup (27% part-time)
  56. 4 - Refinery Ships (27% part-time)
  57. 4 - Chapter 24 (43% part-time)
  58. 4 - Mission Manager App (50% part-time)
  59. 3 - Weapon Misfire & Wear (full-time)
  60. 3 - NPC Scheduler Service (full-time)
  61. 3 - Physical Damage & Breakability (full-time)
  62. 3 - Security Network V1 (full-time)
  63. 3 - Sliding (full-time)
  64. 3 - Swimming T0 (full-time)
  65. 3 - New Missions - Data Heist (full-time)
  66. 3 - AR and Map Marker System Rework (full-time)
  67. 3 - TestRunner Improvements (full-time)
  68. 3 - Asteroid Facilities (24% part-time)
  69. 3 - Chapter 16 (25% part-time)
  70. 3 - Persistent Habs (100% part-time)
  71. 3 - Chapter 09 (100% part-time)
  72. 2 - ATC Service (full-time)
  73. 2 - Virtual AI Service (full-time)
  74. 2 - Vehicle Tractor Beams (full-time)
  75. 2 - Actor Status T2 (full-time)
  76. 2 - AI - Vehicle Perception (full-time)
  77. 2 - Cutting T2 (full-time)
  78. 2 - Headhunters Faction Outfits (full-time)
  79. 2 - New Missions - Package Extraction (full-time)
  80. 2 - Aopoa San'tok.yāi (full-time)
  81. 2 - Derelict Spaceships - Points of Interest (full-time)
  82. 2 - Seated Item Handling (full-time)
  83. 2 - StarWords Improvements (full-time)
  84. 2 - Salvage - Vehicle Munching (40% part-time)
  85. 1 - Flak Ammunition (full-time)
  86. 1 - Unannounced Vehicle (full-time)
  87. 1 - Unannounced Vehicle (full-time)
  88. 1 - Aerodynamic Control Surfaces (full-time)
  89. 1 - Distortion Propagation (full-time)
  90. 1 - Chapter 28 (full-time)
  91. 1 - Greycat Industrial Salvage Tool (full-time)
  92. 1 - Military Multi-Tool (full-time)
  93. 1 - Mop & Bucket (full-time)
  94. 1 - New Missions - Mining Resource Rush (full-time)
  95. 1 - Physics - Ropes Simulation (full-time)
  96. 1 - Rough and Ready Faction Outfits (full-time)
  97. 1 - Subsumption Editor Integration (full-time)
  98. 1 - Character Creator (full-time)
  99. 1 - Entity Properties Plugin (full-time)
  100. 1 - Map and Radar System Rework (full-time)
  101. 1 - New Missions - Retreive Consignment (full-time)
  102. 1 - New Missions - Salvage Contracts (full-time)
  103. 1 - RSI Lynx (full-time)
  104. 1 - Ship Trespass (full-time)
  105. 1 - Chemline (11% part-time)
  106. 1 - New Interdiction Scenarios (25% part-time)
  107. 1 - Disarray Ammunition (100% part-time)
  108. 1 - Incendiary Ammunition (100% part-time)
  109. 1 - Plasma Ammunition (100% part-time)
  110. 1 - Artificial Gravity (100% part-time)
  111. 1 - Life Support T0 (100% part-time)

[3] deliverable(s) added:

New Missions - Retreive Consignment

2023-03-29 => 2023-06-29
A new mission type where players are tasked with locating critical items in consignment lists, then safely extract them.

The following team(s) were assigned:

  • Mission Feature Team began work 2023-03-29
    x1 Design dev with 4 tasks (108% load)


Release 3.20

New Missions - Salvage Contracts (returning!)

2023-03-29 => 2023-06-29
With more civilian access to salvage ships, contract brokers are offering salvage jobs for derelicts around Lagrange Points around Stanton. These brokers charge a fee for their services so this will require some buy-in, but the contractors are free to keep any salvaged material for resale.

The following team(s) were assigned:

  • Mission Feature Team began work 2023-03-29
    x1 Design dev with 4 tasks (108% load)
    x1 Engineering dev previously completed all available tasks


Release 3.19

Ship Trespass

2023-03-29 => 2023-06-29
The interior of players’ ships are now considered trespass zones for those without permission to enter. Permission will granted via the party system until more complex systems for managing crew and passengers is created. Players trespassing aboard a ship can be attacked by the owner of the ship and any player in their party without fear of committing a crime.

The following team(s) were assigned:

  • Mission Feature Team began work 2023-03-29
    x1 Engineering dev with 4 tasks (108% load)


Release 3.20


[44] deliverable(s) updated:

AR and Map Marker System Rework

2022-04-10 => 2023-05-07

  • End date has been extended from 2023-03-12 to 2023-05-07
  • UI Tech Team added 41 days of work
    x3 Engineering devs with 22 tasks (47% => 31% load)

Asteroid Facilities

2022-06-28 => 2023-09-10

  • End date has been extended from 2023-06-29 to 2023-09-10
  • EU Sandbox 1 added 57 days of work
    x3 Art devs with 41 tasks (38% => 28% load)

Bug Fixing & Tech Debt

2020-12-31 => 2023-09-25

  • Editor Team added 41 days of work
    x5 Engineering devs with 65 tasks (25% => 22% load)
  • EU Sandbox 1 added 13 days of work
    x6 Design devs with 44 tasks (15% => 14% load)
    x13 Art devs with 86 tasks (7% => 8% load)
  • Live Tools Team added 38 days of work
    x5 => 6 Engineering devs with 36 tasks (22% => 11% load)

Chapter 01

2020-12-31 => 2023-06-19

  • SQ42 Level Design 2 - Flight added 39 days of work
    x8 Design devs with 72 tasks (12% => 9% load)

Chapter 02

2021-10-17 => 2023-06-15

  • SQ42 Level Design 3 - Social added 36 days of work
    x2 Design devs with 7 tasks (40% => 36% load)

Chapter 04

2020-12-31 => 2023-07-03

  • SQ42 Art added 38 days of work
    x6 Art devs with 29 tasks (11% => 13% load)
  • SQ42 Feature Team was assigned, revealing 9 days of work
    x1 Engineering dev with 4 tasks (71% load)
  • SQ42 Level Design 1 - FPS added 13 days of work
    x1 Design dev with 2 tasks (128% load)
  • SQ42 Level Design 3 - Social added 41 days of work
    x2 Design devs with 20 tasks (25% => 27% load)

Chapter 05

2020-12-31 => 2023-06-15

  • SQ42 Level Design 1 - FPS added 27 days of work
    x1 Design dev with 4 tasks (79% => 81% load)
  • SQ42 Level Design 2 - Flight added 39 days of work
    x6 Design devs with 43 tasks (10% load)

Chapter 06

2020-12-31 => 2023-06-05

  • SQ42 Level Design 3 - Social added 25 days of work
    x2 Design devs with 42 tasks (30% => 31% load)

Chapter 07

2021-01-05 => 2023-06-18

  • End date has been extended from 2023-05-22 to 2023-06-18
  • SQ42 Level Design 2 - Flight added 36 days of work
    x4 Design devs with 40 tasks (16% load)

Chapter 08

2020-12-31 => 2023-07-03

  • SQ42 Level Design 3 - Social added 39 days of work
    x3 Design devs with 18 tasks (14% => 16% load)

Chapter 09

2021-01-05 => 2023-05-07

  • End date has been extended from 2023-03-09 to 2023-05-07
  • SQ42 Level Design 2 - Flight added 24 days of work
    x3 Design devs with 24 tasks (23% => 16% load)

Chapter 10

2021-01-05 => 2023-07-03

  • SQ42 Level Design 3 - Social added 27 days of work
    x1 Design dev with 26 tasks (47% => 49% load)

Chapter 11

2020-12-31 => 2023-06-18

  • End date has been extended from 2023-05-21 to 2023-06-18
  • SQ42 Level Design 1 - FPS added 25 days of work
    x5 Design devs with 44 tasks (13% load)
  • SQ42 Level Design 2 - Flight added 36 days of work
    x3 Design devs with 37 tasks (18% load)

Chapter 12

2021-01-05 => 2023-07-02

  • SQ42 Level Design 1 - FPS added 36 days of work
    x5 Design devs with 72 tasks (13% => 14% load)
  • SQ42 Level Design 3 - Social added 27 days of work
    x3 Design devs with 16 tasks (26% load)

Chapter 13

2021-04-30 => 2023-07-03

  • SQ42 Level Design 3 - Social added 41 days of work
    x1 => 2 Design devs with 27 tasks (48% => 25% load)

Chapter 14

2020-12-31 => 2023-07-31

  • SQ42 Level Design 1 - FPS added 36 days of work
    x8 => 9 Design devs with 125 tasks (11% => 10% load)
  • SQ42 Level Design 2 - Flight added 24 days of work
    x5 Design devs with 61 tasks (15% load)

Chapter 16

2021-01-05 => 2023-06-18

  • End date has been extended from 2023-03-28 to 2023-06-18
  • SQ42 Level Design 1 - FPS added 25 days of work
    x2 Design devs with 6 tasks (43% => 40% load)
  • SQ42 Level Design 2 - Flight added 36 days of work
    x3 Design devs with 11 tasks (27% => 21% load)

Chapter 17

2020-12-31 => 2023-07-17

  • SQ42 Art added 38 days of work
    x9 => 10 Art devs with 54 tasks (10% => 9% load)
  • SQ42 Level Design 1 - FPS added 36 days of work
    x2 Design devs with 45 tasks (34% => 35% load)
  • SQ42 Level Design 2 - Flight added 36 days of work
    x4 Design devs with 18 tasks (17% => 16% load)

Chapter 18

2020-12-31 => 2023-06-15

  • SQ42 Art added 31 days of work
    x7 Art devs with 39 tasks (13% => 12% load)
  • SQ42 Level Design 1 - FPS added 27 days of work
    x4 Design devs with 48 tasks (14% load)
  • SQ42 Level Design 2 - Flight added 25 days of work
    x2 Design devs with 12 tasks (28% => 29% load)
  • SQ42 Level Design 3 - Social was assigned, revealing 11 days of work
    x1 Design dev with 1 tasks (152% load)

Chapter 19

2020-12-31 => 2023-06-22

  • SQ42 Art added 69 days of work
    x6 => 8 Art devs with 44 tasks (12% => 11% load)
  • SQ42 Level Design 1 - FPS added 53 days of work
    x6 Design devs with 68 tasks (11% => 12% load)
  • SQ42 Level Design 2 - Flight added 50 days of work
    x2 Design devs with 13 tasks (31% => 30% load)
  • SQ42 Level Design 3 - Social added 26 days of work
    x1 Design dev with 4 tasks (85% => 75% load)

Chapter 20

2021-01-05 => 2023-06-18

  • End date has been extended from 2023-06-15 to 2023-06-18
  • SQ42 Art added 17 days of work
    x6 Art devs with 33 tasks (14% load)
  • SQ42 Level Design 1 - FPS added 27 days of work
    x6 Design devs with 42 tasks (9% => 10% load)
  • SQ42 Level Design 3 - Social added 53 days of work
    x1 Design dev with 14 tasks (51% => 57% load)

Chapter 21

2021-05-30 => 2023-08-14

  • SQ42 Art added 38 days of work
    x3 Art devs with 13 tasks (15% => 12% load)
  • SQ42 Level Design 2 - Flight added 13 days of work
    x1 Design dev with 2 tasks (128% load)
  • SQ42 Level Design 3 - Social added 41 days of work
    x2 => 3 Design devs with 13 tasks (18% => 15% load)

Chapter 22

2020-12-31 => 2023-06-18

  • End date has been extended from 2023-06-15 to 2023-06-18
  • SQ42 Art added 27 days of work
    x1 Cinematics dev with 3 tasks (42% load)
    x2 => 4 Art devs with 14 tasks (46% => 24% load)
  • SQ42 Level Design 1 - FPS added 36 days of work
    x10 Design devs with 89 tasks (8% load)
  • SQ42 Level Design 2 - Flight added 36 days of work
    x2 Design devs with 23 tasks (22% => 23% load)

Chapter 23

2021-04-30 => 2023-06-21

  • End date has been extended from 2023-03-26 to 2023-06-21
  • SQ42 Art added 38 days of work
    x3 Art devs with 13 tasks (19% => 12% load)
  • SQ42 Level Design 3 - Social added 55 days of work
    x2 Design devs with 17 tasks (39% => 28% load)

Chapter 24

2021-05-02 => 2023-06-18

  • End date has been extended from 2023-03-28 to 2023-06-18
  • SQ42 Art was assigned, adding 13 days of work
    x1 Art dev with 1 tasks (128% load)
  • SQ42 Level Design 1 - FPS added 27 days of work
    x1 Design dev with 4 tasks (117% => 84% load)
  • SQ42 Level Design 2 - Flight added 36 days of work
    x2 Design devs with 13 tasks (37% => 25% load)

Chapter 25

2021-06-13 => 2023-06-21

  • End date has been extended from 2023-06-15 to 2023-06-21
  • SQ42 Art was assigned, revealing 34 days of work
    x4 Art devs with 22 tasks (26% load)
  • SQ42 Level Design 3 - Social added 27 days of work
    x1 Design dev with 8 tasks (75% => 77% load)

Chapter 26

2020-12-31 => 2023-07-03

  • SQ42 Art added 38 days of work
    x10 => 11 Art devs with 86 tasks (9% load)
  • SQ42 Level Design 1 - FPS added 36 days of work
    x9 Design devs with 86 tasks (9% load)
  • SQ42 Level Design 3 - Social added 27 days of work
    x1 Design dev with 4 tasks (128% => 101% load)

Chapter 27

2021-01-31 => 2023-07-03

  • SQ42 Art was assigned, revealing 6 days of work
    x1 Art dev with 4 tasks (71% load)
  • SQ42 Level Design 2 - Flight added 41 days of work
    x4 Design devs with 17 tasks (15% => 14% load)

Character Creator

2021-08-15 => 2023-05-07

  • End date has been extended from 2023-03-14 to 2023-05-07
  • SQ42 Feature Team added 39 days of work
    x1 Engineering dev with 17 tasks (106% => 70% load)

Entity Properties Plugin

2022-01-03 => 2023-07-02

  • End date has been extended from 2023-03-26 to 2023-07-02
  • Editor Team added 38 days of work
    x1 Engineering dev with 23 tasks (103% => 66% load)

HEX

2021-01-05 => 2023-07-02

  • End date has been extended from 2023-03-26 to 2023-07-02
  • Live Tools Team added 38 days of work
    x5 Engineering devs with 123 tasks (21% => 15% load)

Map and Radar System Rework

2021-04-04 => 2023-06-18

  • End date has been extended from 2023-04-23 to 2023-06-18
  • SQ42 Feature Team added 36 days of work
    x1 Engineering dev with 11 tasks (69% => 66% load)
  • UI Tech Team added 27 days of work
    x2 Engineering devs with 26 tasks (76% => 72% load)

MISC Hull C

2021-03-07 => 2023-03-08

  • Added to the 3.20 release window


“All tasks required for the implementation of the MISC Hull C cargo vessel.”

Miscellaneous Support

2020-12-31 => 2023-09-06

  • Editor Team added 38 days of work
    x1 Design dev with 42 tasks (105% => 58% load)
    x4 Engineering devs with 44 tasks (24% => 22% load)
  • UI Tech Team added 38 days of work
    x4 Engineering devs with 36 tasks (40% => 26% load)

mobiGlas Rework

2022-01-16 => 2023-07-02

  • SQ42 Feature Team added 50 days of work
    x2 Engineering devs with 14 tasks (36% => 38% load)
  • UI Tech Team added 27 days of work
    x1 Engineering dev with 4 tasks (81% => 82% load)

New Interdiction Scenarios

2022-06-28 => 2023-09-10

  • End date has been extended from 2023-06-29 to 2023-09-10
  • EU Sandbox 1 added 26 days of work
    x1 Design dev with 9 tasks (118% => 87% load)

Outpost Homestead - Independent & Outlaw

2021-01-04 => 2023-09-10

  • End date has been extended from 2023-06-29 to 2023-09-10
  • EU Sandbox 1 added 57 days of work
    x4 Design devs with 86 tasks (14% load)
    x12 Art devs with 226 tasks (4% => 3% load)

Persistent Streaming and Server Meshing

2020-12-31 => 2023-07-02

  • End date has been extended from 2023-06-15 to 2023-07-02
  • Game Services Team added 38 days of work
    x10 Engineering devs with 360 tasks (9% load)

Player Interaction Experience T2 - Visor HUD & Helmet

2022-02-18 => 2023-07-02

  • UI Tech Team added 13 days of work
    x1 Engineering dev with 2 tasks (128% load)

RaStar

2021-01-04 => 2023-06-01

  • End date has been extended from 2023-03-12 to 2023-06-01
  • Planet Tech Team added 52 days of work
    x3 => 4 Engineering devs with 65 tasks (24% => 21% load)

SQ42 - Vehicle Support

2021-01-10 => 2023-09-25

  • SQ42 Art added 38 days of work
    x1 Cinematics dev with 3 tasks (104% load)
    x4 Art devs with 35 tasks (20% load)

StarWords Improvements

2021-03-31 => 2023-07-02

  • End date has been extended from 2023-03-26 to 2023-07-02
  • Tools Team added 38 days of work
    x2 Engineering devs with 67 tasks (56% => 40% load)

TestRunner Improvements

2021-01-05 => 2023-07-02

  • End date has been extended from 2023-03-26 to 2023-07-02
  • Tools Team added 38 days of work
    x3 Engineering devs with 37 tasks (39% => 27% load)

Underground Facilities

2021-04-01 => 2023-07-02

  • Location Concept Art added 165 days of work
    x4 => 5 Art devs with 90 tasks (29% => 20% load)

[445] deliverable(s) unchanged