Progress Tracker Delta
480 deliverables listed | 2022-11-09 => 2022-11-23
There were 22 modifications, 2 removals, and 2 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.
extra analysis (click me)
There are approximately 486 devs (out of ~512, or 95%) with 1029 assignments scheduled to work on 124 observable deliverables. Of those deliverables, 7% are for SQ42 exclusively, with ~356 devs (70%) scheduled for approximately 6224 man-days. 8% of deliverables are shared between both projects.
On average, the schedule has expanded by 5 days. 6 deliverables were not extended:
- AI - Usable System V2
- Drake Corsair
- Hacking T0
- mobiGlas Rework
- Player Interaction Experience T1 - Lockers & Inventory
- Salvage T0
The top currently scheduled tasks (in estimated man-days) are:
- 3372 - Miscellaneous Support (9% part-time)
- 1967 - Building Interiors (full-time)
- 1895 - SQ42 - Vehicle Support (2% part-time)
- 1887 - Bug Fixing & Tech Debt (6% part-time)
- 1128 - Character Work (7% part-time)
- 1016 - Outpost Homestead - Independent & Outlaw (full-time)
- 997 - Quantum Simulation (full-time)
- 997 - Pyro Space Stations (4% part-time)
- 658 - Persistent Streaming and Server Meshing (45% part-time)
- 560 - Banu Merchantman (full-time)
- 473 - Jump Points (13% part-time)
- 455 - Asteroid Facilities (full-time)
- 423 - Prone T1 (full-time)
- 408 - Resource Management (27% part-time)
- 388 - Chapter 14 (full-time)
- 384 - Satellites - Points of Interest (full-time)
- 382 - MFD Rework (6% part-time)
- 365 - Crusader Spirit (full-time)
- 340 - RSI Lynx (full-time)
- 317 - Dynamic Events (full-time)
- 316 - Bounty Hunter V2 (21% part-time)
- 302 - Chapter 05 (23% part-time)
- 301 - Chapter 01 (7% part-time)
- 283 - Chapter 18 (full-time)
- 282 - Cutting T2 (full-time)
- 273 - Lorville Cityscape (full-time)
- 238 - Life Support T0 (100% part-time)
- 216 - Chapter 19 (34% part-time)
- 202 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
- 197 - Weapon Misfire & Wear (full-time)
- 194 - Sliding (full-time)
- 191 - HEX (full-time)
- 188 - Swimming T0 (full-time)
- 184 - Chapter 22 (33% part-time)
- 179 - Artificial Gravity (56% part-time)
- 175 - Player/Machine Physical Interaction (full-time)
- 174 - Security Network V1 (full-time)
- 174 - Salvage - Vehicle Munching (50% part-time)
- 171 - Actor Status T2 (full-time)
- 165 - Frontier Clothing (full-time)
- 159 - Aopoa San'tok.yāi (full-time)
- 156 - Unannounced Vehicle (full-time)
- 152 - Chapter 20 (85% part-time)
- 149 - Chapter 04 (7% part-time)
- 145 - Chapter 17 (17% part-time)
- 134 - Chapter 23 (84% part-time)
- 123 - Derelict Spaceships - Points of Interest (full-time)
- 121 - Chapter 12 (full-time)
- 117 - Persistent Hangars (33% part-time)
- 115 - Vehicle Tractor Beams (53% part-time)
- 113 - Argo SRV (full-time)
- 111 - Unannounced Vehicle (full-time)
- 110 - Aerodynamic Control Surfaces (full-time)
- 110 - Seated Item Handling (full-time)
- 107 - Chapter 07 (20% part-time)
- 106 - Freight Elevators (full-time)
- 100 - Outpost Theme Variants (full-time)
- 99 - Space Mines (20% part-time)
- 97 - Chapter 09 (full-time)
- 91 - Distortion Propagation (full-time)
- 84 - Quantum Travel Experience (full-time)
- 84 - Pyro System, Planet, and Mission Setup (full-time)
- 82 - Origin X1 (full-time)
- 81 - Chapter 15 (91% part-time)
- 78 - Arena Commander: Classic Race Mode Overhaul (full-time)
- 78 - Ocean Shader Improvements (full-time)
- 75 - Chapter 02 (68% part-time)
- 73 - Time Trial Race Missions (full-time)
- 72 - Chapter 21 (41% part-time)
- 70 - Mop & Bucket (full-time)
- 69 - Gen12 - Renderer T1 (full-time)
- 68 - New Player Experience (22% part-time)
- 67 - Physicalized Weapon Handling (full-time)
- 66 - StarWords Improvements (full-time)
- 65 - Third Person Camera V2 (full-time)
- 65 - Chapter 26 (36% part-time)
- 63 - Underground Facilities (full-time)
- 56 - Cave Archetypes (full-time)
- 53 - Map and Radar System Rework (full-time)
- 52 - Chapter 27 (full-time)
- 52 - Lockable Containers (full-time)
- 47 - Unannounced Vehicle (full-time)
- 45 - New Interdiction Scenarios (full-time)
- 43 - Ship CPU (full-time)
- 37 - Flak Ammunition (full-time)
- 37 - Player Interaction Experience T0 - Hints & Interactions (full-time)
- 34 - Chapter 11 (17% part-time)
- 33 - AI - Untrained Combat (full-time)
- 33 - AI - Vehicle Perception (full-time)
- 33 - EVA T2 (full-time)
- 33 - Zero G Push & Pull (full-time)
- 30 - Chapter 06 (full-time)
- 30 - Chapter 25 (60% part-time)
- 28 - Disarray Ammunition (100% part-time)
- 28 - Incendiary Ammunition (100% part-time)
- 28 - Plasma Ammunition (100% part-time)
- 27 - MISC Hull C (full-time)
- 27 - Cargo System Refactor (full-time)
- 26 - FS-Tech-Anim - Asset Integration (full-time)
- 22 - Charge/Drain T0 (full-time)
- 22 - Ladders T1 (full-time)
- 22 - Entity Properties Plugin (full-time)
- 22 - Unified Itemports - FPS (full-time)
- 21 - Unannounced Vehicle (full-time)
- 20 - Physical Damage & Breakability (full-time)
- 20 - Physics - Ropes Simulation (full-time)
- 19 - Chapter 24 (full-time)
- 17 - Chapter 16 (33% part-time)
- 13 - Aciedo Station (full-time)
- 13 - Archon (full-time)
- 13 - RaStar (full-time)
- 13 - Unannounced Vehicle (full-time)
- 13 - VOLT Parallax (full-time)
- 13 - Chapter 08 (full-time)
- 13 - Chapter 10 (full-time)
- 11 - AR and Map Marker System Rework (full-time)
- 11 - Chapter 03 (full-time)
- 11 - Chapter 28 (full-time)
- 11 - Stanton Fashion Clothing (full-time)
- 11 - Subsumption Editor Integration (full-time)
- 11 - Unannounced Vehicle (full-time)
- 9 - Bombs (full-time)
- 4 - Anvil C8R Pisces (full-time)
- 4 - New Missions - Orison (full-time)
The top currently scheduled tasks (in assigned devs) are:
- 141 - Bug Fixing & Tech Debt (6% part-time)
- 79 - Miscellaneous Support (9% part-time)
- 48 - Character Work (7% part-time)
- 36 - Chapter 01 (7% part-time)
- 35 - Persistent Streaming and Server Meshing (45% part-time)
- 34 - SQ42 - Vehicle Support (2% part-time)
- 27 - Building Interiors (full-time)
- 23 - Chapter 05 (23% part-time)
- 22 - Chapter 14 (full-time)
- 22 - Chapter 22 (33% part-time)
- 21 - Chapter 26 (36% part-time)
- 20 - Frontier Clothing (full-time)
- 20 - Chapter 19 (34% part-time)
- 17 - Outpost Homestead - Independent & Outlaw (full-time)
- 17 - Pyro Space Stations (4% part-time)
- 16 - Derelict Spaceships - Points of Interest (full-time)
- 16 - Chapter 23 (84% part-time)
- 16 - Chapter 20 (85% part-time)
- 15 - Archon (full-time)
- 13 - Banu Merchantman (full-time)
- 13 - Dynamic Events (full-time)
- 12 - Pyro System, Planet, and Mission Setup (full-time)
- 12 - Chapter 11 (17% part-time)
- 12 - Resource Management (27% part-time)
- 11 - Chapter 18 (full-time)
- 11 - Gen12 - Renderer T1 (full-time)
- 11 - Bounty Hunter V2 (21% part-time)
- 11 - Chapter 15 (91% part-time)
- 10 - Chapter 04 (7% part-time)
- 9 - Chapter 07 (20% part-time)
- 8 - Chapter 09 (full-time)
- 8 - Chapter 12 (full-time)
- 8 - MFD Rework (6% part-time)
- 8 - Jump Points (13% part-time)
- 7 - Underground Facilities (full-time)
- 7 - FS-Tech-Anim - Asset Integration (full-time)
- 7 - Map and Radar System Rework (full-time)
- 6 - Cave Archetypes (full-time)
- 6 - Crusader Spirit (full-time)
- 6 - Chapter 17 (17% part-time)
- 6 - Persistent Hangars (33% part-time)
- 6 - Chapter 16 (33% part-time)
- 6 - Chapter 21 (41% part-time)
- 5 - HEX (full-time)
- 5 - Quantum Simulation (full-time)
- 5 - Chapter 27 (full-time)
- 5 - Lorville Cityscape (full-time)
- 5 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
- 5 - Quantum Travel Experience (full-time)
- 5 - Unified Itemports - FPS (full-time)
- 5 - Ocean Shader Improvements (full-time)
- 5 - Chapter 25 (60% part-time)
- 4 - Outpost Theme Variants (full-time)
- 4 - Argo SRV (full-time)
- 4 - RSI Lynx (full-time)
- 4 - Aciedo Station (full-time)
- 4 - Freight Elevators (full-time)
- 4 - Security Network V1 (full-time)
- 4 - New Player Experience (22% part-time)
- 4 - Chapter 02 (68% part-time)
- 3 - Asteroid Facilities (full-time)
- 3 - Ladders T1 (full-time)
- 3 - Origin X1 (full-time)
- 3 - Sliding (full-time)
- 3 - Unannounced Vehicle (full-time)
- 3 - Chapter 06 (full-time)
- 3 - Distortion Propagation (full-time)
- 3 - Physical Damage & Breakability (full-time)
- 3 - Unannounced Vehicle (full-time)
- 3 - Aopoa San'tok.yāi (full-time)
- 3 - Chapter 08 (full-time)
- 3 - Vehicle Tractor Beams (53% part-time)
- 3 - Artificial Gravity (56% part-time)
- 2 - Satellites - Points of Interest (full-time)
- 2 - Charge/Drain T0 (full-time)
- 2 - MISC Hull C (full-time)
- 2 - Prone T1 (full-time)
- 2 - Swimming T0 (full-time)
- 2 - Weapon Misfire & Wear (full-time)
- 2 - Actor Status T2 (full-time)
- 2 - AI - Untrained Combat (full-time)
- 2 - AI - Vehicle Perception (full-time)
- 2 - AR and Map Marker System Rework (full-time)
- 2 - Arena Commander: Classic Race Mode Overhaul (full-time)
- 2 - EVA T2 (full-time)
- 2 - Flak Ammunition (full-time)
- 2 - Player/Machine Physical Interaction (full-time)
- 2 - StarWords Improvements (full-time)
- 2 - Unannounced Vehicle (full-time)
- 2 - Lockable Containers (full-time)
- 2 - Bombs (full-time)
- 2 - Cargo System Refactor (full-time)
- 2 - Chapter 24 (full-time)
- 2 - Seated Item Handling (full-time)
- 2 - Space Mines (20% part-time)
- 2 - Life Support T0 (100% part-time)
- 1 - Physicalized Weapon Handling (full-time)
- 1 - Aerodynamic Control Surfaces (full-time)
- 1 - Ship CPU (full-time)
- 1 - Third Person Camera V2 (full-time)
- 1 - Cutting T2 (full-time)
- 1 - Mop & Bucket (full-time)
- 1 - Chapter 03 (full-time)
- 1 - Chapter 28 (full-time)
- 1 - Entity Properties Plugin (full-time)
- 1 - Physics - Ropes Simulation (full-time)
- 1 - RaStar (full-time)
- 1 - Stanton Fashion Clothing (full-time)
- 1 - Subsumption Editor Integration (full-time)
- 1 - VOLT Parallax (full-time)
- 1 - Zero G Push & Pull (full-time)
- 1 - New Interdiction Scenarios (full-time)
- 1 - Player Interaction Experience T0 - Hints & Interactions (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Anvil C8R Pisces (full-time)
- 1 - Chapter 10 (full-time)
- 1 - New Missions - Orison (full-time)
- 1 - Time Trial Race Missions (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Salvage - Vehicle Munching (50% part-time)
- 1 - Disarray Ammunition (100% part-time)
- 1 - Incendiary Ammunition (100% part-time)
- 1 - Plasma Ammunition (100% part-time)
[2] deliverable(s) removed:
Unannounced
Last scheduled from 2022-04-03 to 2022-11-10
Unannounced Vehicle
The following team(s) have been freed up:
- VFX Team
x2 Art devs had 6 tasks - Audio
x4 Audio devs had 30 tasks - Vehicle Feature Team
x1 Design dev had 4 tasks - Vehicle Content - US
x3 Tech Content devs had 6 tasks - Vehicle Content - EU
x5 Art devs had 162 tasks
x1 Design dev had 52 tasks
Unannounced
Last scheduled from 2022-02-13 to 2022-11-24
Unannounced Vehicle
The following team(s) have been freed up:
- Audio
x2 Audio devs had 8 tasks - Vehicle Feature Team
x1 Design dev had 4 tasks - Vehicle Content - US
x3 Tech Content devs had 24 tasks - Vehicle Content - EU
x3 Design devs had 132 tasks
x3 Art devs had 88 tasks
[2] deliverable(s) added:
Anvil C8R Pisces
2022-02-13 => 2022-11-24
Building, implementing, and balancing Anvil Aerospace’s ambulance, the C8R Pisces, as a game-ready
vehicle.
The following team(s) were assigned:
- Audio began work 2022-08-07
x2 Audio devs previously completed all available tasks - Vehicle Content - EU began work 2022-02-13
x3 Art devs previously completed all available tasks
x3 Design devs previously completed all available tasks - Vehicle Content - US began work 2022-10-02
x3 Tech Content devs previously completed all available tasks - Vehicle Feature Team began work 2022-11-11
x1 Design dev with 1 tasks (128% load)
Release 3.17
Drake Cutter
2022-04-03 => 2022-11-10
Building, implementing, and balancing Drake Interplanetary’s starter ship, the Cutter, as a
game-ready vehicle.
The following team(s) were assigned:
- Audio began work 2022-09-04
x4 Audio devs previously completed all available tasks - Vehicle Content - EU began work 2022-04-03
x5 Art devs previously completed all available tasks
x1 Design dev previously completed all available tasks - Vehicle Content - US began work 2022-09-15
x3 Tech Content devs previously completed all available tasks - Vehicle Feature Team began work 2022-07-22
x1 Design dev previously completed all available tasks - VFX Team began work 2022-09-29
x2 Art devs previously completed all available tasks
Release 3.17
[22] deliverable(s) updated:
Chapter 01
2020-12-31 => 2022-12-30
- SQ42 Level Design 1 - FPS added 41 days of work
x1 => 2 Design devs with 27 tasks (66% => 26% load) - SQ42 Level Design 2 - Flight added 56 days of work
x5 => 7 Design devs with 64 tasks (17% => 10% load)
Chapter 04
2020-12-31 => 2022-12-15
- SQ42 Level Design 3 - Social added 40 days of work
x1 => 2 Design devs with 17 tasks (65% => 25% load)
Chapter 05
2020-12-31 => 2022-12-30
- SQ42 Level Design 2 - Flight added 40 days of work
x6 Design devs with 37 tasks (11% => 10% load)
Chapter 07
2021-01-05 => 2022-12-30
- SQ42 Level Design 2 - Flight added 92 days of work
x2 => 4 Design devs with 26 tasks (33% => 15% load)
Chapter 08
2020-12-31 => 2022-12-07
- End date has been extended from 2022-11-17 to 2022-12-07
- SQ42 Level Design 3 - Social added 54 days of work
x1 => 3 Design devs with 15 tasks (48% => 14% load)
Chapter 09
2021-01-05 => 2022-12-07
- SQ42 Level Design 2 - Flight added 55 days of work
x2 => 3 Design devs with 20 tasks (24% => 14% load)
Chapter 10
2021-01-05 => 2022-12-07
- End date has been extended from 2022-10-26 to 2022-12-07
- SQ42 Level Design 1 - FPS was assigned, revealing 13 days of work
x1 Design dev with 2 tasks (83% load)
Chapter 11
2020-12-31 => 2022-12-30
- End date has been extended from 2022-12-15 to 2022-12-30
- SQ42 Level Design 2 - Flight added 36 days of work
x2 => 3 Design devs with 27 tasks (32% => 17% load)
Chapter 12
2021-01-05 => 2022-12-30
- SQ42 Level Design 2 - Flight added 14 days of work
x5 Design devs with 41 tasks (18% => 15% load) - SQ42 Level Design 3 - Social added 27 days of work
x3 Design devs with 14 tasks (32% => 26% load)
Chapter 14
2020-12-31 => 2022-12-30
- SQ42 Level Design 1 - FPS added 36 days of work
x7 Design devs with 99 tasks (15% => 12% load)
Chapter 15
2020-12-31 => 2022-12-07
- SQ42 Level Design 3 - Social added 27 days of work
x3 Design devs with 55 tasks (22% => 18% load)
Chapter 16
2021-01-05 => 2022-12-30
- End date has been extended from 2022-12-01 to 2022-12-30
- SQ42 Level Design 1 - FPS added 22 days of work
x1 => 2 Design devs with 2 tasks (52% => 33% load) - SQ42 Level Design 2 - Flight added 22 days of work
x1 => 2 Design devs with 3 tasks (62% => 34% load)
Chapter 17
2020-12-31 => 2022-12-30
- SQ42 Level Design 1 - FPS added 22 days of work
x1 Design dev with 23 tasks (82% => 61% load)
Chapter 18
2020-12-31 => 2022-12-30
- SQ42 Level Design 1 - FPS added 69 days of work
x4 Design devs with 44 tasks (17% => 14% load) - SQ42 Level Design 2 - Flight added 41 days of work
x1 => 2 Design devs with 8 tasks (61% => 28% load)
Chapter 19
2020-12-31 => 2022-12-30
- SQ42 Level Design 1 - FPS added 56 days of work
x3 => 5 Design devs with 52 tasks (23% => 13% load) - SQ42 Level Design 2 - Flight was assigned, revealing 41 days of work
x1 Design dev with 3 tasks (75% load)
Chapter 20
2021-01-05 => 2022-12-07
- SQ42 Level Design 1 - FPS added 69 days of work
x2 => 5 Design devs with 34 tasks (22% => 10% load) - SQ42 Level Design 3 - Social added 41 days of work
x1 Design dev with 7 tasks (46% => 41% load)
Chapter 22
2020-12-31 => 2022-12-30
- SQ42 Level Design 1 - FPS added 56 days of work
x6 => 10 Design devs with 67 tasks (16% => 8% load) - SQ42 Level Design 2 - Flight added 36 days of work
x1 => 2 Design devs with 15 tasks (49% => 21% load) - SQ42 Level Design 3 - Social was assigned, revealing 13 days of work
x1 Design dev with 1 tasks (64% load)
Chapter 23
2021-04-30 => 2022-12-07
- SQ42 Level Design 3 - Social added 69 days of work
x1 => 2 Design devs with 11 tasks (44% => 24% load)
Chapter 24
2021-05-02 => 2022-12-30
- End date has been extended from 2021-09-29 to 2022-12-30
- SQ42 Level Design 2 - Flight added 36 days of work
x1 => 2 Design devs with 5 tasks (81% => 30% load)
Chapter 25
2021-06-13 => 2022-11-23
- SQ42 Level Design 3 - Social was assigned, revealing 55 days of work
x1 Design dev with 4 tasks (71% load)
Chapter 26
2020-12-31 => 2022-12-30
- End date has been extended from 2022-12-15 to 2022-12-30
- SQ42 Level Design 1 - FPS added 36 days of work
x8 => 9 Design devs with 66 tasks (12% => 9% load) - SQ42 Level Design 3 - Social was assigned, adding 13 days of work
x1 Design dev with 1 tasks (128% load)
Chapter 27
2021-01-31 => 2022-12-30
- SQ42 Level Design 2 - Flight added 36 days of work
x2 => 3 Design devs with 11 tasks (41% => 22% load)