ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

480 deliverables listed | 2022-11-09 => 2022-11-23

There were 22 modifications, 2 removals, and 2 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are approximately 486 devs (out of ~512, or 95%) with 1029 assignments scheduled to work on 124 observable deliverables. Of those deliverables, 7% are for SQ42 exclusively, with ~356 devs (70%) scheduled for approximately 6224 man-days. 8% of deliverables are shared between both projects.

On average, the schedule has expanded by 5 days. 6 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 3372 - Miscellaneous Support (9% part-time)
  2. 1967 - Building Interiors (full-time)
  3. 1895 - SQ42 - Vehicle Support (2% part-time)
  4. 1887 - Bug Fixing & Tech Debt (6% part-time)
  5. 1128 - Character Work (7% part-time)
  6. 1016 - Outpost Homestead - Independent & Outlaw (full-time)
  7. 997 - Quantum Simulation (full-time)
  8. 997 - Pyro Space Stations (4% part-time)
  9. 658 - Persistent Streaming and Server Meshing (45% part-time)
  10. 560 - Banu Merchantman (full-time)
  11. 473 - Jump Points (13% part-time)
  12. 455 - Asteroid Facilities (full-time)
  13. 423 - Prone T1 (full-time)
  14. 408 - Resource Management (27% part-time)
  15. 388 - Chapter 14 (full-time)
  16. 384 - Satellites - Points of Interest (full-time)
  17. 382 - MFD Rework (6% part-time)
  18. 365 - Crusader Spirit (full-time)
  19. 340 - RSI Lynx (full-time)
  20. 317 - Dynamic Events (full-time)
  21. 316 - Bounty Hunter V2 (21% part-time)
  22. 302 - Chapter 05 (23% part-time)
  23. 301 - Chapter 01 (7% part-time)
  24. 283 - Chapter 18 (full-time)
  25. 282 - Cutting T2 (full-time)
  26. 273 - Lorville Cityscape (full-time)
  27. 238 - Life Support T0 (100% part-time)
  28. 216 - Chapter 19 (34% part-time)
  29. 202 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
  30. 197 - Weapon Misfire & Wear (full-time)
  31. 194 - Sliding (full-time)
  32. 191 - HEX (full-time)
  33. 188 - Swimming T0 (full-time)
  34. 184 - Chapter 22 (33% part-time)
  35. 179 - Artificial Gravity (56% part-time)
  36. 175 - Player/Machine Physical Interaction (full-time)
  37. 174 - Security Network V1 (full-time)
  38. 174 - Salvage - Vehicle Munching (50% part-time)
  39. 171 - Actor Status T2 (full-time)
  40. 165 - Frontier Clothing (full-time)
  41. 159 - Aopoa San'tok.yāi (full-time)
  42. 156 - Unannounced Vehicle (full-time)
  43. 152 - Chapter 20 (85% part-time)
  44. 149 - Chapter 04 (7% part-time)
  45. 145 - Chapter 17 (17% part-time)
  46. 134 - Chapter 23 (84% part-time)
  47. 123 - Derelict Spaceships - Points of Interest (full-time)
  48. 121 - Chapter 12 (full-time)
  49. 117 - Persistent Hangars (33% part-time)
  50. 115 - Vehicle Tractor Beams (53% part-time)
  51. 113 - Argo SRV (full-time)
  52. 111 - Unannounced Vehicle (full-time)
  53. 110 - Aerodynamic Control Surfaces (full-time)
  54. 110 - Seated Item Handling (full-time)
  55. 107 - Chapter 07 (20% part-time)
  56. 106 - Freight Elevators (full-time)
  57. 100 - Outpost Theme Variants (full-time)
  58. 99 - Space Mines (20% part-time)
  59. 97 - Chapter 09 (full-time)
  60. 91 - Distortion Propagation (full-time)
  61. 84 - Quantum Travel Experience (full-time)
  62. 84 - Pyro System, Planet, and Mission Setup (full-time)
  63. 82 - Origin X1 (full-time)
  64. 81 - Chapter 15 (91% part-time)
  65. 78 - Arena Commander: Classic Race Mode Overhaul (full-time)
  66. 78 - Ocean Shader Improvements (full-time)
  67. 75 - Chapter 02 (68% part-time)
  68. 73 - Time Trial Race Missions (full-time)
  69. 72 - Chapter 21 (41% part-time)
  70. 70 - Mop & Bucket (full-time)
  71. 69 - Gen12 - Renderer T1 (full-time)
  72. 68 - New Player Experience (22% part-time)
  73. 67 - Physicalized Weapon Handling (full-time)
  74. 66 - StarWords Improvements (full-time)
  75. 65 - Third Person Camera V2 (full-time)
  76. 65 - Chapter 26 (36% part-time)
  77. 63 - Underground Facilities (full-time)
  78. 56 - Cave Archetypes (full-time)
  79. 53 - Map and Radar System Rework (full-time)
  80. 52 - Chapter 27 (full-time)
  81. 52 - Lockable Containers (full-time)
  82. 47 - Unannounced Vehicle (full-time)
  83. 45 - New Interdiction Scenarios (full-time)
  84. 43 - Ship CPU (full-time)
  85. 37 - Flak Ammunition (full-time)
  86. 37 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  87. 34 - Chapter 11 (17% part-time)
  88. 33 - AI - Untrained Combat (full-time)
  89. 33 - AI - Vehicle Perception (full-time)
  90. 33 - EVA T2 (full-time)
  91. 33 - Zero G Push & Pull (full-time)
  92. 30 - Chapter 06 (full-time)
  93. 30 - Chapter 25 (60% part-time)
  94. 28 - Disarray Ammunition (100% part-time)
  95. 28 - Incendiary Ammunition (100% part-time)
  96. 28 - Plasma Ammunition (100% part-time)
  97. 27 - MISC Hull C (full-time)
  98. 27 - Cargo System Refactor (full-time)
  99. 26 - FS-Tech-Anim - Asset Integration (full-time)
  100. 22 - Charge/Drain T0 (full-time)
  101. 22 - Ladders T1 (full-time)
  102. 22 - Entity Properties Plugin (full-time)
  103. 22 - Unified Itemports - FPS (full-time)
  104. 21 - Unannounced Vehicle (full-time)
  105. 20 - Physical Damage & Breakability (full-time)
  106. 20 - Physics - Ropes Simulation (full-time)
  107. 19 - Chapter 24 (full-time)
  108. 17 - Chapter 16 (33% part-time)
  109. 13 - Aciedo Station (full-time)
  110. 13 - Archon (full-time)
  111. 13 - RaStar (full-time)
  112. 13 - Unannounced Vehicle (full-time)
  113. 13 - VOLT Parallax (full-time)
  114. 13 - Chapter 08 (full-time)
  115. 13 - Chapter 10 (full-time)
  116. 11 - AR and Map Marker System Rework (full-time)
  117. 11 - Chapter 03 (full-time)
  118. 11 - Chapter 28 (full-time)
  119. 11 - Stanton Fashion Clothing (full-time)
  120. 11 - Subsumption Editor Integration (full-time)
  121. 11 - Unannounced Vehicle (full-time)
  122. 9 - Bombs (full-time)
  123. 4 - Anvil C8R Pisces (full-time)
  124. 4 - New Missions - Orison (full-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 141 - Bug Fixing & Tech Debt (6% part-time)
  2. 79 - Miscellaneous Support (9% part-time)
  3. 48 - Character Work (7% part-time)
  4. 36 - Chapter 01 (7% part-time)
  5. 35 - Persistent Streaming and Server Meshing (45% part-time)
  6. 34 - SQ42 - Vehicle Support (2% part-time)
  7. 27 - Building Interiors (full-time)
  8. 23 - Chapter 05 (23% part-time)
  9. 22 - Chapter 14 (full-time)
  10. 22 - Chapter 22 (33% part-time)
  11. 21 - Chapter 26 (36% part-time)
  12. 20 - Frontier Clothing (full-time)
  13. 20 - Chapter 19 (34% part-time)
  14. 17 - Outpost Homestead - Independent & Outlaw (full-time)
  15. 17 - Pyro Space Stations (4% part-time)
  16. 16 - Derelict Spaceships - Points of Interest (full-time)
  17. 16 - Chapter 23 (84% part-time)
  18. 16 - Chapter 20 (85% part-time)
  19. 15 - Archon (full-time)
  20. 13 - Banu Merchantman (full-time)
  21. 13 - Dynamic Events (full-time)
  22. 12 - Pyro System, Planet, and Mission Setup (full-time)
  23. 12 - Chapter 11 (17% part-time)
  24. 12 - Resource Management (27% part-time)
  25. 11 - Chapter 18 (full-time)
  26. 11 - Gen12 - Renderer T1 (full-time)
  27. 11 - Bounty Hunter V2 (21% part-time)
  28. 11 - Chapter 15 (91% part-time)
  29. 10 - Chapter 04 (7% part-time)
  30. 9 - Chapter 07 (20% part-time)
  31. 8 - Chapter 09 (full-time)
  32. 8 - Chapter 12 (full-time)
  33. 8 - MFD Rework (6% part-time)
  34. 8 - Jump Points (13% part-time)
  35. 7 - Underground Facilities (full-time)
  36. 7 - FS-Tech-Anim - Asset Integration (full-time)
  37. 7 - Map and Radar System Rework (full-time)
  38. 6 - Cave Archetypes (full-time)
  39. 6 - Crusader Spirit (full-time)
  40. 6 - Chapter 17 (17% part-time)
  41. 6 - Persistent Hangars (33% part-time)
  42. 6 - Chapter 16 (33% part-time)
  43. 6 - Chapter 21 (41% part-time)
  44. 5 - HEX (full-time)
  45. 5 - Quantum Simulation (full-time)
  46. 5 - Chapter 27 (full-time)
  47. 5 - Lorville Cityscape (full-time)
  48. 5 - Player Interaction Experience T2 - Visor HUD & Helmet (full-time)
  49. 5 - Quantum Travel Experience (full-time)
  50. 5 - Unified Itemports - FPS (full-time)
  51. 5 - Ocean Shader Improvements (full-time)
  52. 5 - Chapter 25 (60% part-time)
  53. 4 - Outpost Theme Variants (full-time)
  54. 4 - Argo SRV (full-time)
  55. 4 - RSI Lynx (full-time)
  56. 4 - Aciedo Station (full-time)
  57. 4 - Freight Elevators (full-time)
  58. 4 - Security Network V1 (full-time)
  59. 4 - New Player Experience (22% part-time)
  60. 4 - Chapter 02 (68% part-time)
  61. 3 - Asteroid Facilities (full-time)
  62. 3 - Ladders T1 (full-time)
  63. 3 - Origin X1 (full-time)
  64. 3 - Sliding (full-time)
  65. 3 - Unannounced Vehicle (full-time)
  66. 3 - Chapter 06 (full-time)
  67. 3 - Distortion Propagation (full-time)
  68. 3 - Physical Damage & Breakability (full-time)
  69. 3 - Unannounced Vehicle (full-time)
  70. 3 - Aopoa San'tok.yāi (full-time)
  71. 3 - Chapter 08 (full-time)
  72. 3 - Vehicle Tractor Beams (53% part-time)
  73. 3 - Artificial Gravity (56% part-time)
  74. 2 - Satellites - Points of Interest (full-time)
  75. 2 - Charge/Drain T0 (full-time)
  76. 2 - MISC Hull C (full-time)
  77. 2 - Prone T1 (full-time)
  78. 2 - Swimming T0 (full-time)
  79. 2 - Weapon Misfire & Wear (full-time)
  80. 2 - Actor Status T2 (full-time)
  81. 2 - AI - Untrained Combat (full-time)
  82. 2 - AI - Vehicle Perception (full-time)
  83. 2 - AR and Map Marker System Rework (full-time)
  84. 2 - Arena Commander: Classic Race Mode Overhaul (full-time)
  85. 2 - EVA T2 (full-time)
  86. 2 - Flak Ammunition (full-time)
  87. 2 - Player/Machine Physical Interaction (full-time)
  88. 2 - StarWords Improvements (full-time)
  89. 2 - Unannounced Vehicle (full-time)
  90. 2 - Lockable Containers (full-time)
  91. 2 - Bombs (full-time)
  92. 2 - Cargo System Refactor (full-time)
  93. 2 - Chapter 24 (full-time)
  94. 2 - Seated Item Handling (full-time)
  95. 2 - Space Mines (20% part-time)
  96. 2 - Life Support T0 (100% part-time)
  97. 1 - Physicalized Weapon Handling (full-time)
  98. 1 - Aerodynamic Control Surfaces (full-time)
  99. 1 - Ship CPU (full-time)
  100. 1 - Third Person Camera V2 (full-time)
  101. 1 - Cutting T2 (full-time)
  102. 1 - Mop & Bucket (full-time)
  103. 1 - Chapter 03 (full-time)
  104. 1 - Chapter 28 (full-time)
  105. 1 - Entity Properties Plugin (full-time)
  106. 1 - Physics - Ropes Simulation (full-time)
  107. 1 - RaStar (full-time)
  108. 1 - Stanton Fashion Clothing (full-time)
  109. 1 - Subsumption Editor Integration (full-time)
  110. 1 - VOLT Parallax (full-time)
  111. 1 - Zero G Push & Pull (full-time)
  112. 1 - New Interdiction Scenarios (full-time)
  113. 1 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  114. 1 - Unannounced Vehicle (full-time)
  115. 1 - Unannounced Vehicle (full-time)
  116. 1 - Anvil C8R Pisces (full-time)
  117. 1 - Chapter 10 (full-time)
  118. 1 - New Missions - Orison (full-time)
  119. 1 - Time Trial Race Missions (full-time)
  120. 1 - Unannounced Vehicle (full-time)
  121. 1 - Salvage - Vehicle Munching (50% part-time)
  122. 1 - Disarray Ammunition (100% part-time)
  123. 1 - Incendiary Ammunition (100% part-time)
  124. 1 - Plasma Ammunition (100% part-time)

[2] deliverable(s) removed:

Unannounced

Last scheduled from 2022-04-03 to 2022-11-10
Unannounced Vehicle

The following team(s) have been freed up:

  • VFX Team
    x2 Art devs had 6 tasks
  • Audio
    x4 Audio devs had 30 tasks
  • Vehicle Feature Team
    x1 Design dev had 4 tasks
  • Vehicle Content - US
    x3 Tech Content devs had 6 tasks
  • Vehicle Content - EU
    x5 Art devs had 162 tasks
    x1 Design dev had 52 tasks

Unannounced

Last scheduled from 2022-02-13 to 2022-11-24
Unannounced Vehicle

The following team(s) have been freed up:

  • Audio
    x2 Audio devs had 8 tasks
  • Vehicle Feature Team
    x1 Design dev had 4 tasks
  • Vehicle Content - US
    x3 Tech Content devs had 24 tasks
  • Vehicle Content - EU
    x3 Design devs had 132 tasks
    x3 Art devs had 88 tasks

[2] deliverable(s) added:

Anvil C8R Pisces

2022-02-13 => 2022-11-24
Building, implementing, and balancing Anvil Aerospace’s ambulance, the C8R Pisces, as a game-ready vehicle.

The following team(s) were assigned:

  • Audio began work 2022-08-07
    x2 Audio devs previously completed all available tasks
  • Vehicle Content - EU began work 2022-02-13
    x3 Art devs previously completed all available tasks
    x3 Design devs previously completed all available tasks
  • Vehicle Content - US began work 2022-10-02
    x3 Tech Content devs previously completed all available tasks
  • Vehicle Feature Team began work 2022-11-11
    x1 Design dev with 1 tasks (128% load)


Release 3.17

Drake Cutter

2022-04-03 => 2022-11-10
Building, implementing, and balancing Drake Interplanetary’s starter ship, the Cutter, as a game-ready vehicle.

The following team(s) were assigned:

  • Audio began work 2022-09-04
    x4 Audio devs previously completed all available tasks
  • Vehicle Content - EU began work 2022-04-03
    x5 Art devs previously completed all available tasks
    x1 Design dev previously completed all available tasks
  • Vehicle Content - US began work 2022-09-15
    x3 Tech Content devs previously completed all available tasks
  • Vehicle Feature Team began work 2022-07-22
    x1 Design dev previously completed all available tasks
  • VFX Team began work 2022-09-29
    x2 Art devs previously completed all available tasks


Release 3.17


[22] deliverable(s) updated:

Chapter 01

2020-12-31 => 2022-12-30

  • SQ42 Level Design 1 - FPS added 41 days of work
    x1 => 2 Design devs with 27 tasks (66% => 26% load)
  • SQ42 Level Design 2 - Flight added 56 days of work
    x5 => 7 Design devs with 64 tasks (17% => 10% load)

Chapter 04

2020-12-31 => 2022-12-15

  • SQ42 Level Design 3 - Social added 40 days of work
    x1 => 2 Design devs with 17 tasks (65% => 25% load)

Chapter 05

2020-12-31 => 2022-12-30

  • SQ42 Level Design 2 - Flight added 40 days of work
    x6 Design devs with 37 tasks (11% => 10% load)

Chapter 07

2021-01-05 => 2022-12-30

  • SQ42 Level Design 2 - Flight added 92 days of work
    x2 => 4 Design devs with 26 tasks (33% => 15% load)

Chapter 08

2020-12-31 => 2022-12-07

  • End date has been extended from 2022-11-17 to 2022-12-07
  • SQ42 Level Design 3 - Social added 54 days of work
    x1 => 3 Design devs with 15 tasks (48% => 14% load)

Chapter 09

2021-01-05 => 2022-12-07

  • SQ42 Level Design 2 - Flight added 55 days of work
    x2 => 3 Design devs with 20 tasks (24% => 14% load)

Chapter 10

2021-01-05 => 2022-12-07

  • End date has been extended from 2022-10-26 to 2022-12-07
  • SQ42 Level Design 1 - FPS was assigned, revealing 13 days of work
    x1 Design dev with 2 tasks (83% load)

Chapter 11

2020-12-31 => 2022-12-30

  • End date has been extended from 2022-12-15 to 2022-12-30
  • SQ42 Level Design 2 - Flight added 36 days of work
    x2 => 3 Design devs with 27 tasks (32% => 17% load)

Chapter 12

2021-01-05 => 2022-12-30

  • SQ42 Level Design 2 - Flight added 14 days of work
    x5 Design devs with 41 tasks (18% => 15% load)
  • SQ42 Level Design 3 - Social added 27 days of work
    x3 Design devs with 14 tasks (32% => 26% load)

Chapter 14

2020-12-31 => 2022-12-30

  • SQ42 Level Design 1 - FPS added 36 days of work
    x7 Design devs with 99 tasks (15% => 12% load)

Chapter 15

2020-12-31 => 2022-12-07

  • SQ42 Level Design 3 - Social added 27 days of work
    x3 Design devs with 55 tasks (22% => 18% load)

Chapter 16

2021-01-05 => 2022-12-30

  • End date has been extended from 2022-12-01 to 2022-12-30
  • SQ42 Level Design 1 - FPS added 22 days of work
    x1 => 2 Design devs with 2 tasks (52% => 33% load)
  • SQ42 Level Design 2 - Flight added 22 days of work
    x1 => 2 Design devs with 3 tasks (62% => 34% load)

Chapter 17

2020-12-31 => 2022-12-30

  • SQ42 Level Design 1 - FPS added 22 days of work
    x1 Design dev with 23 tasks (82% => 61% load)

Chapter 18

2020-12-31 => 2022-12-30

  • SQ42 Level Design 1 - FPS added 69 days of work
    x4 Design devs with 44 tasks (17% => 14% load)
  • SQ42 Level Design 2 - Flight added 41 days of work
    x1 => 2 Design devs with 8 tasks (61% => 28% load)

Chapter 19

2020-12-31 => 2022-12-30

  • SQ42 Level Design 1 - FPS added 56 days of work
    x3 => 5 Design devs with 52 tasks (23% => 13% load)
  • SQ42 Level Design 2 - Flight was assigned, revealing 41 days of work
    x1 Design dev with 3 tasks (75% load)

Chapter 20

2021-01-05 => 2022-12-07

  • SQ42 Level Design 1 - FPS added 69 days of work
    x2 => 5 Design devs with 34 tasks (22% => 10% load)
  • SQ42 Level Design 3 - Social added 41 days of work
    x1 Design dev with 7 tasks (46% => 41% load)

Chapter 22

2020-12-31 => 2022-12-30

  • SQ42 Level Design 1 - FPS added 56 days of work
    x6 => 10 Design devs with 67 tasks (16% => 8% load)
  • SQ42 Level Design 2 - Flight added 36 days of work
    x1 => 2 Design devs with 15 tasks (49% => 21% load)
  • SQ42 Level Design 3 - Social was assigned, revealing 13 days of work
    x1 Design dev with 1 tasks (64% load)

Chapter 23

2021-04-30 => 2022-12-07

  • SQ42 Level Design 3 - Social added 69 days of work
    x1 => 2 Design devs with 11 tasks (44% => 24% load)

Chapter 24

2021-05-02 => 2022-12-30

  • End date has been extended from 2021-09-29 to 2022-12-30
  • SQ42 Level Design 2 - Flight added 36 days of work
    x1 => 2 Design devs with 5 tasks (81% => 30% load)

Chapter 25

2021-06-13 => 2022-11-23

  • SQ42 Level Design 3 - Social was assigned, revealing 55 days of work
    x1 Design dev with 4 tasks (71% load)

Chapter 26

2020-12-31 => 2022-12-30

  • End date has been extended from 2022-12-15 to 2022-12-30
  • SQ42 Level Design 1 - FPS added 36 days of work
    x8 => 9 Design devs with 66 tasks (12% => 9% load)
  • SQ42 Level Design 3 - Social was assigned, adding 13 days of work
    x1 Design dev with 1 tasks (128% load)

Chapter 27

2021-01-31 => 2022-12-30

  • SQ42 Level Design 2 - Flight added 36 days of work
    x2 => 3 Design devs with 11 tasks (41% => 22% load)

[458] deliverable(s) unchanged