ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

480 deliverables listed | 2022-10-26 => 2022-11-09

There were 23 modifications, 2 removals, and 3 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are approximately 490 devs (out of ~512, or 96%) with 1043 assignments scheduled to work on 129 observable deliverables. Of those deliverables, 6% are for SQ42 exclusively, with ~280 devs (55%) scheduled for approximately 4637 man-days. 9% of deliverables are shared between both projects.

On average, the schedule has expanded by 14 days. 7 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 3186 - Miscellaneous Support (10% part-time)
  2. 1651 - SQ42 - Vehicle Support (3% part-time)
  3. 1299 - Bug Fixing & Tech Debt (7% part-time)
  4. 1158 - Building Interiors (full-time)
  5. 1030 - Pyro Space Stations (3% part-time)
  6. 971 - Character Work (7% part-time)
  7. 841 - Quantum Simulation (full-time)
  8. 748 - Persistent Streaming and Server Meshing (47% part-time)
  9. 703 - Outpost Homestead - Independent & Outlaw (full-time)
  10. 542 - Banu Merchantman (full-time)
  11. 447 - Satellites - Points of Interest (full-time)
  12. 381 - Asteroid Facilities (full-time)
  13. 378 - Jump Points (13% part-time)
  14. 373 - Prone T1 (full-time)
  15. 351 - RSI Lynx (full-time)
  16. 333 - Resource Management (30% part-time)
  17. 323 - MFD Rework (5% part-time)
  18. 297 - Bounty Hunter V2 (20% part-time)
  19. 282 - Dynamic Events (2% part-time)
  20. 264 - Life Support T0 (100% part-time)
  21. 260 - HEX (full-time)
  22. 249 - Chapter 14 (full-time)
  23. 243 - Cutting T2 (full-time)
  24. 222 - Chapter 05 (21% part-time)
  25. 198 - Lorville Cityscape (full-time)
  26. 196 - Crusader Spirit (full-time)
  27. 174 - Chapter 19 (64% part-time)
  28. 170 - Chapter 01 (11% part-time)
  29. 167 - Derelict Spaceships - Points of Interest (full-time)
  30. 166 - Weapon Misfire & Wear (full-time)
  31. 161 - Chapter 18 (full-time)
  32. 159 - Aopoa San'tok.yāi (full-time)
  33. 157 - Salvage - Vehicle Munching (45% part-time)
  34. 154 - Frontier Clothing (full-time)
  35. 151 - Swimming T0 (full-time)
  36. 147 - Player Interaction Experience T2 - Visor HUD & Helmet (6% part-time)
  37. 146 - Sliding (full-time)
  38. 145 - Artificial Gravity (55% part-time)
  39. 134 - Player/Machine Physical Interaction (full-time)
  40. 132 - Outpost Theme Variants (full-time)
  41. 129 - Unannounced Vehicle (full-time)
  42. 128 - Actor Status T2 (full-time)
  43. 124 - Chapter 22 (56% part-time)
  44. 115 - New Player Experience (13% part-time)
  45. 114 - Security Network V1 (full-time)
  46. 112 - Argo SRV (full-time)
  47. 110 - Seated Item Handling (full-time)
  48. 105 - Aerodynamic Control Surfaces (full-time)
  49. 104 - Unannounced Vehicle (full-time)
  50. 101 - Gen12 - Renderer T1 (full-time)
  51. 100 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  52. 100 - Freight Elevators (9% part-time)
  53. 99 - Vehicle Tractor Beams (53% part-time)
  54. 96 - Ocean Shader Improvements (full-time)
  55. 92 - Persistent Hangars (33% part-time)
  56. 88 - Chapter 04 (full-time)
  57. 87 - Quantum Travel Experience (full-time)
  58. 85 - Chapter 23 (94% part-time)
  59. 82 - Chapter 12 (full-time)
  60. 81 - MISC Hull C (full-time)
  61. 81 - Pyro System, Planet, and Mission Setup (full-time)
  62. 79 - Space Mines (20% part-time)
  63. 72 - Map and Radar System Rework (full-time)
  64. 69 - Arena Commander: Classic Race Mode Overhaul (full-time)
  65. 67 - Chapter 17 (13% part-time)
  66. 67 - Chapter 20 (92% part-time)
  67. 65 - Origin X1 (full-time)
  68. 61 - Distortion Propagation (full-time)
  69. 59 - Chapter 09 (full-time)
  70. 59 - StarWords Improvements (full-time)
  71. 56 - Mop & Bucket (full-time)
  72. 56 - Cargo System Refactor (14% part-time)
  73. 56 - Chapter 15 (100% part-time)
  74. 55 - New Missions - Orison (full-time)
  75. 54 - Chapter 26 (56% part-time)
  76. 53 - Physicalized Weapon Handling (full-time)
  77. 52 - Ship CPU (full-time)
  78. 52 - Third Person Camera V2 (full-time)
  79. 52 - Chapter 02 (75% part-time)
  80. 49 - Lockable Containers (full-time)
  81. 47 - Chapter 21 (63% part-time)
  82. 43 - Unannounced Vehicle (full-time)
  83. 43 - Chapter 07 (25% part-time)
  84. 37 - AI - Vehicle Perception (full-time)
  85. 37 - Chapter 11 (20% part-time)
  86. 35 - Charge/Drain T0 (full-time)
  87. 33 - Time Trial Race Missions (full-time)
  88. 32 - Underground Facilities (full-time)
  89. 32 - New Interdiction Scenarios (full-time)
  90. 31 - Chapter 06 (full-time)
  91. 29 - AI - Untrained Combat (full-time)
  92. 29 - EVA T2 (full-time)
  93. 29 - Unified Itemports - FPS (full-time)
  94. 29 - Zero G Push & Pull (full-time)
  95. 28 - Cave Archetypes (full-time)
  96. 27 - Physical Damage & Breakability (full-time)
  97. 27 - Physics - Ropes Simulation (full-time)
  98. 25 - Flak Ammunition (full-time)
  99. 22 - Chapter 27 (full-time)
  100. 22 - Disarray Ammunition (100% part-time)
  101. 22 - Incendiary Ammunition (100% part-time)
  102. 22 - Plasma Ammunition (100% part-time)
  103. 21 - Unannounced Vehicle (full-time)
  104. 17 - Player Interaction Experience T1 - Lockers & Inventory (full-time)
  105. 17 - Unannounced Vehicle (full-time)
  106. 17 - Ladders T1 (full-time)
  107. 17 - Aciedo Station (full-time)
  108. 17 - FS-Tech-Anim - Asset Integration (full-time)
  109. 17 - RaStar (full-time)
  110. 17 - Drake Corsair (33% part-time)
  111. 16 - Chapter 25 (100% part-time)
  112. 15 - Entity Properties Plugin (full-time)
  113. 15 - Subsumption Editor Integration (full-time)
  114. 13 - mobiGlas Rework (50% part-time)
  115. 11 - Unannounced Vehicle (full-time)
  116. 10 - Unannounced Vehicle (full-time)
  117. 9 - Archon (full-time)
  118. 9 - Hacking T0 (full-time)
  119. 9 - Unannounced Vehicle (full-time)
  120. 9 - VOLT Parallax (full-time)
  121. 9 - Bombs (full-time)
  122. 7 - AI - Usable System V2 (full-time)
  123. 7 - AR and Map Marker System Rework (full-time)
  124. 7 - Chapter 03 (full-time)
  125. 7 - Chapter 08 (full-time)
  126. 7 - Chapter 28 (full-time)
  127. 7 - Stanton Fashion Clothing (full-time)
  128. 4 - Chapter 16 (100% part-time)
  129. 3 - Salvage T0 (full-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 177 - Bug Fixing & Tech Debt (7% part-time)
  2. 79 - Miscellaneous Support (10% part-time)
  3. 49 - Character Work (7% part-time)
  4. 35 - SQ42 - Vehicle Support (3% part-time)
  5. 35 - Persistent Streaming and Server Meshing (47% part-time)
  6. 31 - Chapter 01 (11% part-time)
  7. 27 - Building Interiors (full-time)
  8. 20 - Frontier Clothing (full-time)
  9. 20 - Chapter 05 (21% part-time)
  10. 19 - Resource Management (30% part-time)
  11. 17 - Outpost Homestead - Independent & Outlaw (full-time)
  12. 17 - Dynamic Events (2% part-time)
  13. 17 - Pyro Space Stations (3% part-time)
  14. 17 - Chapter 19 (64% part-time)
  15. 16 - Derelict Spaceships - Points of Interest (full-time)
  16. 15 - Archon (full-time)
  17. 15 - Chapter 14 (full-time)
  18. 14 - Chapter 23 (94% part-time)
  19. 13 - Banu Merchantman (full-time)
  20. 13 - Pyro System, Planet, and Mission Setup (full-time)
  21. 12 - Bounty Hunter V2 (20% part-time)
  22. 11 - Gen12 - Renderer T1 (full-time)
  23. 11 - Chapter 26 (56% part-time)
  24. 10 - Map and Radar System Rework (full-time)
  25. 10 - Chapter 11 (20% part-time)
  26. 10 - Chapter 22 (56% part-time)
  27. 10 - Chapter 20 (92% part-time)
  28. 9 - Chapter 15 (100% part-time)
  29. 8 - Chapter 04 (full-time)
  30. 8 - Chapter 09 (full-time)
  31. 8 - Chapter 12 (full-time)
  32. 8 - MFD Rework (5% part-time)
  33. 8 - Jump Points (13% part-time)
  34. 7 - Underground Facilities (full-time)
  35. 7 - FS-Tech-Anim - Asset Integration (full-time)
  36. 6 - Cave Archetypes (full-time)
  37. 6 - Quantum Travel Experience (full-time)
  38. 6 - Salvage T0 (full-time)
  39. 6 - Crusader Spirit (full-time)
  40. 6 - Ocean Shader Improvements (full-time)
  41. 6 - Player Interaction Experience T2 - Visor HUD & Helmet (6% part-time)
  42. 6 - Chapter 17 (13% part-time)
  43. 6 - Persistent Hangars (33% part-time)
  44. 6 - Chapter 21 (63% part-time)
  45. 5 - HEX (full-time)
  46. 5 - Quantum Simulation (full-time)
  47. 5 - Chapter 06 (full-time)
  48. 5 - Chapter 18 (full-time)
  49. 5 - Lorville Cityscape (full-time)
  50. 5 - Unified Itemports - FPS (full-time)
  51. 5 - Freight Elevators (9% part-time)
  52. 5 - New Player Experience (13% part-time)
  53. 5 - Cargo System Refactor (14% part-time)
  54. 5 - Chapter 07 (25% part-time)
  55. 4 - Outpost Theme Variants (full-time)
  56. 4 - Argo SRV (full-time)
  57. 4 - RSI Lynx (full-time)
  58. 4 - Aciedo Station (full-time)
  59. 4 - RaStar (full-time)
  60. 4 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  61. 4 - Security Network V1 (full-time)
  62. 4 - Chapter 02 (75% part-time)
  63. 4 - Chapter 25 (100% part-time)
  64. 3 - Asteroid Facilities (full-time)
  65. 3 - Ladders T1 (full-time)
  66. 3 - MISC Hull C (full-time)
  67. 3 - Origin X1 (full-time)
  68. 3 - Unannounced Vehicle (full-time)
  69. 3 - Distortion Propagation (full-time)
  70. 3 - Physical Damage & Breakability (full-time)
  71. 3 - Unannounced Vehicle (full-time)
  72. 3 - Unannounced Vehicle (full-time)
  73. 3 - Aopoa San'tok.yāi (full-time)
  74. 3 - New Missions - Orison (full-time)
  75. 3 - Drake Corsair (33% part-time)
  76. 3 - Vehicle Tractor Beams (53% part-time)
  77. 3 - Artificial Gravity (55% part-time)
  78. 3 - Life Support T0 (100% part-time)
  79. 2 - Satellites - Points of Interest (full-time)
  80. 2 - Charge/Drain T0 (full-time)
  81. 2 - Prone T1 (full-time)
  82. 2 - Sliding (full-time)
  83. 2 - Swimming T0 (full-time)
  84. 2 - Weapon Misfire & Wear (full-time)
  85. 2 - Actor Status T2 (full-time)
  86. 2 - AI - Untrained Combat (full-time)
  87. 2 - AI - Usable System V2 (full-time)
  88. 2 - AI - Vehicle Perception (full-time)
  89. 2 - AR and Map Marker System Rework (full-time)
  90. 2 - Arena Commander: Classic Race Mode Overhaul (full-time)
  91. 2 - Chapter 27 (full-time)
  92. 2 - EVA T2 (full-time)
  93. 2 - Flak Ammunition (full-time)
  94. 2 - Player/Machine Physical Interaction (full-time)
  95. 2 - StarWords Improvements (full-time)
  96. 2 - Unannounced Vehicle (full-time)
  97. 2 - Bombs (full-time)
  98. 2 - Lockable Containers (full-time)
  99. 2 - Seated Item Handling (full-time)
  100. 2 - Space Mines (20% part-time)
  101. 2 - mobiGlas Rework (50% part-time)
  102. 2 - Chapter 16 (100% part-time)
  103. 1 - Physicalized Weapon Handling (full-time)
  104. 1 - Player Interaction Experience T1 - Lockers & Inventory (full-time)
  105. 1 - Aerodynamic Control Surfaces (full-time)
  106. 1 - Ship CPU (full-time)
  107. 1 - Third Person Camera V2 (full-time)
  108. 1 - Unannounced Vehicle (full-time)
  109. 1 - Cutting T2 (full-time)
  110. 1 - Mop & Bucket (full-time)
  111. 1 - Chapter 03 (full-time)
  112. 1 - Chapter 08 (full-time)
  113. 1 - Chapter 28 (full-time)
  114. 1 - Entity Properties Plugin (full-time)
  115. 1 - Hacking T0 (full-time)
  116. 1 - Physics - Ropes Simulation (full-time)
  117. 1 - Stanton Fashion Clothing (full-time)
  118. 1 - Subsumption Editor Integration (full-time)
  119. 1 - VOLT Parallax (full-time)
  120. 1 - Zero G Push & Pull (full-time)
  121. 1 - New Interdiction Scenarios (full-time)
  122. 1 - Time Trial Race Missions (full-time)
  123. 1 - Unannounced Vehicle (full-time)
  124. 1 - Unannounced Vehicle (full-time)
  125. 1 - Unannounced Vehicle (full-time)
  126. 1 - Salvage - Vehicle Munching (45% part-time)
  127. 1 - Disarray Ammunition (100% part-time)
  128. 1 - Incendiary Ammunition (100% part-time)
  129. 1 - Plasma Ammunition (100% part-time)

[2] deliverable(s) removed:

Anvil Crucible

Last scheduled from 2022-10-02 to 2023-02-16
Building, implementing, and balancing Anvil’s ship repair platform, the Crucible, as a game-ready vehicle.

The following team(s) have been freed up:

  • Vehicle Concept Art
    x1 Art dev had 42 tasks

Unannounced

Last scheduled from 2022-07-03 to 2023-06-15
Unannounced Vehicle

The following team(s) have been freed up:

  • Vehicle Content - EU
    x1 Design dev had 45 tasks
    x5 Art devs had 435 tasks
  • Vehicle Concept Art
    x2 Art devs had 30 tasks

[3] deliverable(s) added:

Crusader Spirit

2022-07-03 => 2023-06-15
Building, balancing, and implementing Crusader Industries’ small multi-crew ship, the Spirit, into the game.

The following team(s) were assigned:

  • Vehicle Concept Art began work 2022-07-03
    x2 Art devs previously completed all available tasks
  • Vehicle Content - EU began work 2022-10-02
    x5 Art devs with 133 tasks (83% load)
    x1 Design dev with 14 tasks (417% load)

Time Trial Race Missions

2022-09-23 => 2023-03-01
Time Trial Race Missions are being added throughout the Stanton System. Players will be able to test their skills versus set times, earning rewards based on performance and even unlocking more tracks as they progress.

The following team(s) were assigned:

  • Mission Feature Team began work 2022-09-23
    x1 Design dev with 7 tasks (118% load)


Release 3.18

Unannounced

2022-11-06 => 2023-05-18
Unannounced Vehicle

The following team(s) were assigned:

  • Vehicle Concept Art began work 2022-11-06
    x1 Art dev with 16 tasks (417% load)

[23] deliverable(s) updated:

Bounty Hunter V2

2022-01-18 => 2023-03-28

  • End date has moved closer from 2023-05-22 to 2023-03-28
  • EU Landing Zone 2 was assigned, adding 110 days of work
    x2 Art devs with 14 tasks (31% load)
  • Mission Feature Team added 43 days of work
    x3 Design devs with 32 tasks (30% => 27% load)
    x1 => 2 Engineering devs with 12 tasks (128% => 44% load)
  • US PU Gameplay Feature Team added 10 days of work
    x2 Art devs with 9 tasks (52% => 44% load)
    x2 => 1 Design dev with 4 tasks (46% => 78% load)

Bug Fixing & Tech Debt

2020-12-31 => 2023-06-29

  • EU Landing Zone 2 was assigned, revealing 14 days of work
    x1 Art dev with 4 tasks (35% load)
  • Mission Feature Team added 14 days of work
    x3 Design devs with 13 tasks (36% => 29% load)
    x3 => 4 Engineering devs with 13 tasks (29% => 16% load)
  • US PU Gameplay Feature Team added 125 days of work
    x5 Engineering devs with 54 tasks (21% load)
    x5 Design devs with 53 tasks (23% => 20% load)
    x3 => 4 Art devs with 25 tasks (40% => 29% load)

Building Interiors

2021-02-15 => 2023-06-29

  • End date has been extended from 2023-03-28 to 2023-06-29
  • EU Sandbox 2 was assigned, adding 14 days of work
    x2 Design devs with 2 tasks (60% load)
  • MTL Sandbox 1 added 93 days of work
    x4 Design devs with 104 tasks (23% => 19% load)
    x14 Art devs with 278 tasks (3% load)

Cargo System Refactor

2021-01-03 => 2022-12-06

  • End date has been extended from 2022-11-17 to 2022-12-06
  • EU Landing Zone 2 was assigned, revealing 29 days of work
    x2 Art devs with 5 tasks (39% load)


Release 3.18

Dynamic Events

2021-01-03 => 2023-06-29

  • End date has been extended from 2023-03-28 to 2023-06-29
  • Mission Feature Team added 93 days of work
    x7 => 9 Design devs with 105 tasks (12% => 10% load)
    x3 => 4 Engineering devs with 28 tasks (35% => 17% load)

Environmental Space Missions

2022-05-08 => 2022-09-14

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2022-12-06 to 2022-09-14
  • EU Landing Zone 1 freed up 27 days of work
    x1 Design dev with 2 tasks (100% => 83% load)

Freight Elevators

2022-09-25 => 2023-03-09

  • End date has moved closer from 2023-05-22 to 2023-03-09
  • US PU Gameplay Feature Team added 13 days of work
    x2 Engineering devs with 16 tasks (50% => 43% load)
    x2 => 1 Design dev with 4 tasks (44% => 152% load)
    x1 Art dev with 3 tasks (152% load)

Gen12 - Renderer T1

2021-01-03 => 2022-12-04

  • Description has been updated from
    “Generation 12 Rendering will replace the current DX11 renderer with a new rendering system.”
    to
    “New Rendering Architecture to improve performance. This milestone renders every scene object through the new renderer, with optimizations and additional features, such as Vulkan, coming in the future.”

  • Added to the 3.18 release window


“New Rendering Architecture to improve performance.”

Lockable Containers

2021-11-08 => 2023-03-28

  • End date has been extended from 2022-06-21 to 2023-03-28
  • EU PU Gameplay Feature Team added 83 days of work
    x1 => 2 Design devs with 11 tasks (108% => 38% load)

Miscellaneous Support

2020-12-31 => 2023-06-29

  • US PU Gameplay Feature Team added 43 days of work
    x1 Design dev with 10 tasks (52% load)
    x2 Art devs with 8 tasks (40% load)

New Interdiction Scenarios

2022-06-28 => 2023-06-29

  • End date has been extended from 2023-02-14 to 2023-06-29
  • EU Sandbox 1 added 29 days of work
    x1 Design dev with 7 tasks (105% => 86% load)

New Player Experience

2022-06-28 => 2023-03-09

  • End date has been extended from 2022-12-30 to 2023-03-09
  • EU Landing Zone 1 added 56 days of work
    x1 Art dev with 3 tasks (96% load)
    x1 Design dev with 4 tasks (70% load)
  • EU Landing Zone 2 was assigned, adding 13 days of work
    x1 Art dev with 1 tasks (128% load)
  • Mission Feature Team was assigned, revealing 35 days of work
    x1 Engineering dev with 3 tasks (75% load)
  • US PU Gameplay Feature Team added 8 days of work
    x1 Engineering dev with 9 tasks (78% => 97% load)
    x1 Art dev with 1 tasks (152% => 31% load)

Persistent Hangars

2021-05-09 => 2023-05-22

  • End date has been extended from 2022-08-25 to 2023-05-22
  • US PU Gameplay Feature Team added 76 days of work
    x1 => 2 Design devs with 6 tasks (37% load)
    x2 => 4 Engineering devs with 13 tasks (76% => 23% load)

Persistent Streaming and Server Meshing

2020-12-31 => 2023-06-29

  • End date has been extended from 2023-05-08 to 2023-06-29
  • Mission Feature Team added 51 days of work
    x3 Engineering devs with 40 tasks (26% => 18% load)
    x3 => 1 Design dev with 1 tasks (41% => 64% load)

Player Interaction Experience T0 - Hints & Interactions

2021-01-03 => 2023-03-09

  • End date has been extended from 2022-11-09 to 2023-03-09
  • US PU Gameplay Feature Team was assigned, adding 67 days of work
    x1 Art dev with 5 tasks (75% load)

Pyro System, Planet, and Mission Setup

2021-01-03 => 2023-03-28

  • End date has moved closer from 2023-05-22 to 2023-03-28
  • US PU Gameplay Feature Team freed up 54 days of work
    x1 Design dev with 10 tasks (112% => 80% load)

Seated Item Handling

2023-01-05 => 2023-05-14

  • End date has moved closer from 2023-06-29 to 2023-05-14
  • Actor Feature Team freed up 46 days of work
    x2 Animation devs with 16 tasks (38% => 40% load)


Release SQ42 Q2 2020

Security Network V1

2021-04-19 => 2023-06-29

  • End date has been extended from 2021-06-27 to 2023-06-29
  • Mission Feature Team added 92 days of work
    x1 => 3 Engineering devs with 17 tasks (109% => 25% load)
    x1 Design dev with 6 tasks (115% load)

Security Post Kareah Reactivation

2022-07-01 => 2022-11-08

  • End date has been extended from 2022-09-22 to 2022-11-08
  • EU Landing Zone 2 was assigned, revealing 27 days of work


Release 3.18

Unannounced (Unannounced Vehicle)

2022-02-06 => 2023-06-15

  • Vehicle Concept Art added 46 days of work
    x2 Art devs with 16 tasks (143% => 86% load)

Unannounced (Unannounced Vehicle)

2023-02-05 => 2023-05-18

  • End date has been extended from 2023-02-16 to 2023-05-18
  • Vehicle Concept Art added 11 days of work
    x1 Art dev with 4 tasks (376% => 222% load)

Unannounced (Unannounced Vehicle)

2022-08-14 => 2023-04-27

  • End date has been extended from 2023-01-26 to 2023-04-27
  • Vehicle Concept Art added 25 days of work
    x1 Art dev with 16 tasks (358% => 180% load)

Vehicle Tractor Beams

2021-10-03 => 2023-06-19

  • EU PU Gameplay Feature Team added 84 days of work
    x1 => 2 Engineering devs with 12 tasks (64% => 28% load)
    x1 Design dev with 5 tasks (77% load)

[456] deliverable(s) unchanged