ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

479 deliverables listed | 2022-09-28 => 2022-10-26

There were 90 modifications, 1 removals, and 2 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are approximately 518 devs (out of ~512, or 101%) with 1108 assignments scheduled to work on 132 observable deliverables. Of those deliverables, 7% are for SQ42 exclusively, with ~326 devs (64%) scheduled for approximately 3978 man-days. 9% of deliverables are shared between both projects.

On average, the schedule has expanded by 51 days. 14 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 4441 - Building Interiors (full-time)
  2. 2560 - Bug Fixing & Tech Debt (5% part-time)
  3. 2070 - Miscellaneous Support (10% part-time)
  4. 1511 - Persistent Streaming and Server Meshing (24% part-time)
  5. 1025 - SQ42 - Vehicle Support (4% part-time)
  6. 1016 - Pyro Space Stations (full-time)
  7. 845 - Character Work (8% part-time)
  8. 670 - Quantum Simulation (full-time)
  9. 620 - Unannounced Vehicle (full-time)
  10. 493 - Satellites - Points of Interest (full-time)
  11. 434 - Banu Merchantman (full-time)
  12. 401 - Outpost Homestead - Independent & Outlaw (full-time)
  13. 361 - Resource Management (27% part-time)
  14. 345 - HEX (1% part-time)
  15. 323 - Jump Points (13% part-time)
  16. 309 - Bounty Hunter V2 (22% part-time)
  17. 306 - Prone T1 (full-time)
  18. 306 - MFD Rework (5% part-time)
  19. 299 - Asteroid Facilities (full-time)
  20. 256 - RSI Lynx (full-time)
  21. 256 - Dynamic Events (3% part-time)
  22. 246 - Pyro System, Planet, and Mission Setup (full-time)
  23. 239 - Life Support T0 (100% part-time)
  24. 227 - Chapter 05 (21% part-time)
  25. 214 - Chapter 14 (full-time)
  26. 210 - Derelict Spaceships - Points of Interest (full-time)
  27. 209 - Lorville Cityscape (3% part-time)
  28. 202 - Chapter 01 (9% part-time)
  29. 195 - Cutting T2 (full-time)
  30. 162 - Chapter 18 (23% part-time)
  31. 159 - Aopoa San'tok.yāi (full-time)
  32. 156 - Chapter 19 (70% part-time)
  33. 153 - Weapon Misfire & Wear (full-time)
  34. 144 - Chapter 04 (14% part-time)
  35. 144 - Chapter 17 (31% part-time)
  36. 140 - Seated Item Handling (full-time)
  37. 139 - Artificial Gravity (52% part-time)
  38. 130 - Player/Machine Physical Interaction (full-time)
  39. 130 - Salvage - Vehicle Munching (42% part-time)
  40. 128 - Frontier Clothing (full-time)
  41. 126 - Freight Elevators (21% part-time)
  42. 124 - Chapter 22 (58% part-time)
  43. 123 - Underground Facilities (full-time)
  44. 118 - Player Interaction Experience T2 - Visor HUD & Helmet (5% part-time)
  45. 116 - Gen12 - Renderer T1 (full-time)
  46. 113 - Swimming T0 (full-time)
  47. 112 - Outpost Theme Variants (full-time)
  48. 106 - Unannounced Vehicle (25% part-time)
  49. 104 - Argo SRV (full-time)
  50. 104 - Ocean Shader Improvements (full-time)
  51. 99 - Sliding (full-time)
  52. 98 - Arena Commander: Classic Race Mode Overhaul (full-time)
  53. 98 - Chapter 12 (full-time)
  54. 97 - Quantum Travel Experience (full-time)
  55. 92 - Aerodynamic Control Surfaces (full-time)
  56. 89 - Chapter 20 (95% part-time)
  57. 87 - Map and Radar System Rework (full-time)
  58. 85 - Unannounced Vehicle (full-time)
  59. 85 - MISC Hull C (full-time)
  60. 85 - Actor Status T2 (full-time)
  61. 85 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  62. 84 - Cave Archetypes (full-time)
  63. 80 - Unannounced Vehicle (full-time)
  64. 72 - Unannounced Vehicle (full-time)
  65. 71 - Charge/Drain T0 (full-time)
  66. 70 - Player Interaction Experience T1 - Lockers & Inventory (14% part-time)
  67. 69 - Unannounced Vehicle (65% part-time)
  68. 65 - Space Mines (20% part-time)
  69. 64 - StarWords Improvements (full-time)
  70. 62 - Chapter 15 (100% part-time)
  71. 60 - Vehicle Tractor Beams (83% part-time)
  72. 59 - New Missions - Orison (full-time)
  73. 57 - New Player Experience (22% part-time)
  74. 55 - Chapter 09 (11% part-time)
  75. 55 - Chapter 26 (42% part-time)
  76. 53 - Distortion Propagation (full-time)
  77. 51 - Chapter 23 (94% part-time)
  78. 49 - Origin X1 (full-time)
  79. 48 - Ship CPU (full-time)
  80. 47 - Chapter 06 (40% part-time)
  81. 45 - AI - Untrained Combat (full-time)
  82. 45 - EVA T2 (full-time)
  83. 45 - Zero G Push & Pull (full-time)
  84. 44 - Anvil Crucible (full-time)
  85. 44 - AI - Vehicle Perception (full-time)
  86. 44 - Chapter 21 (56% part-time)
  87. 42 - Mop & Bucket (full-time)
  88. 40 - Physicalized Weapon Handling (full-time)
  89. 40 - Chapter 02 (67% part-time)
  90. 39 - Third Person Camera V2 (full-time)
  91. 39 - Environmental Space Missions (full-time)
  92. 39 - New Interdiction Scenarios (full-time)
  93. 38 - Drake Corsair (29% part-time)
  94. 34 - Physical Damage & Breakability (full-time)
  95. 34 - Physics - Ropes Simulation (full-time)
  96. 29 - Subsumption Editor Integration (full-time)
  97. 27 - Hacking T0 (full-time)
  98. 24 - Entity Properties Plugin (full-time)
  99. 22 - Chapter 07 (25% part-time)
  100. 21 - Unannounced Vehicle (full-time)
  101. 21 - Chapter 25 (100% part-time)
  102. 20 - AI - Usable System V2 (full-time)
  103. 19 - Unified Itemports - FPS (full-time)
  104. 19 - Chapter 11 (20% part-time)
  105. 19 - Chapter 08 (83% part-time)
  106. 18 - Archon (full-time)
  107. 18 - Flak Ammunition (full-time)
  108. 18 - FPS Radar / Scanning (full-time)
  109. 18 - RaStar (full-time)
  110. 18 - Salvage T0 (full-time)
  111. 17 - Disarray Ammunition (100% part-time)
  112. 17 - Incendiary Ammunition (100% part-time)
  113. 17 - Plasma Ammunition (100% part-time)
  114. 15 - mobiGlas Rework (33% part-time)
  115. 15 - Cargo System Refactor (100% part-time)
  116. 13 - Ladders T1 (full-time)
  117. 13 - Virtual AI Service (full-time)
  118. 13 - Aciedo Station (full-time)
  119. 13 - FS-Tech-Anim - Asset Integration (full-time)
  120. 11 - Chapter 27 (full-time)
  121. 11 - Chapter 13 (100% part-time)
  122. 9 - Bombs (full-time)
  123. 9 - Unannounced Vehicle (full-time)
  124. 7 - AR and Map Marker System Rework (full-time)
  125. 5 - Chapter 16 (100% part-time)
  126. 4 - Chapter 03 (full-time)
  127. 4 - Chapter 28 (full-time)
  128. 4 - Stanton Fashion Clothing (full-time)
  129. 4 - The Coil (full-time)
  130. 4 - VOLT Parallax (full-time)
  131. 3 - Atmospheric Pressure Damage (100% part-time)
  132. 3 - Chapter 10 (100% part-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 171 - Bug Fixing & Tech Debt (5% part-time)
  2. 86 - Miscellaneous Support (10% part-time)
  3. 49 - Character Work (8% part-time)
  4. 38 - Persistent Streaming and Server Meshing (24% part-time)
  5. 35 - SQ42 - Vehicle Support (4% part-time)
  6. 31 - Chapter 01 (9% part-time)
  7. 25 - Building Interiors (full-time)
  8. 22 - Chapter 12 (full-time)
  9. 21 - Resource Management (27% part-time)
  10. 20 - Frontier Clothing (full-time)
  11. 20 - Chapter 05 (21% part-time)
  12. 18 - Chapter 19 (70% part-time)
  13. 17 - Pyro Space Stations (full-time)
  14. 17 - Outpost Homestead - Independent & Outlaw (full-time)
  15. 16 - Derelict Spaceships - Points of Interest (full-time)
  16. 15 - Archon (full-time)
  17. 15 - Chapter 14 (full-time)
  18. 15 - Dynamic Events (3% part-time)
  19. 14 - Chapter 04 (14% part-time)
  20. 14 - Chapter 23 (94% part-time)
  21. 13 - Banu Merchantman (full-time)
  22. 13 - Pyro System, Planet, and Mission Setup (full-time)
  23. 12 - Unannounced Vehicle (25% part-time)
  24. 11 - Gen12 - Renderer T1 (full-time)
  25. 11 - Bounty Hunter V2 (22% part-time)
  26. 11 - Chapter 18 (23% part-time)
  27. 11 - Chapter 26 (42% part-time)
  28. 11 - Chapter 22 (58% part-time)
  29. 11 - Chapter 15 (100% part-time)
  30. 10 - Map and Radar System Rework (full-time)
  31. 10 - Chapter 09 (11% part-time)
  32. 10 - Chapter 11 (20% part-time)
  33. 10 - Chapter 17 (31% part-time)
  34. 10 - Chapter 20 (95% part-time)
  35. 9 - MFD Rework (5% part-time)
  36. 9 - Chapter 08 (83% part-time)
  37. 8 - Jump Points (13% part-time)
  38. 8 - Chapter 06 (40% part-time)
  39. 7 - Underground Facilities (full-time)
  40. 7 - FS-Tech-Anim - Asset Integration (full-time)
  41. 7 - Lorville Cityscape (3% part-time)
  42. 7 - Unannounced Vehicle (65% part-time)
  43. 6 - Cave Archetypes (full-time)
  44. 6 - Unannounced Vehicle (full-time)
  45. 6 - Ocean Shader Improvements (full-time)
  46. 6 - Quantum Travel Experience (full-time)
  47. 6 - Salvage T0 (full-time)
  48. 6 - Player Interaction Experience T2 - Visor HUD & Helmet (5% part-time)
  49. 6 - Drake Corsair (29% part-time)
  50. 6 - Chapter 21 (56% part-time)
  51. 5 - Quantum Simulation (full-time)
  52. 5 - Unified Itemports - FPS (full-time)
  53. 5 - HEX (1% part-time)
  54. 5 - Freight Elevators (21% part-time)
  55. 5 - Chapter 07 (25% part-time)
  56. 5 - Chapter 02 (67% part-time)
  57. 4 - Outpost Theme Variants (full-time)
  58. 4 - Argo SRV (full-time)
  59. 4 - RSI Lynx (full-time)
  60. 4 - Aciedo Station (full-time)
  61. 4 - RaStar (full-time)
  62. 4 - Chapter 25 (100% part-time)
  63. 3 - Asteroid Facilities (full-time)
  64. 3 - Ladders T1 (full-time)
  65. 3 - MISC Hull C (full-time)
  66. 3 - Origin X1 (full-time)
  67. 3 - Unannounced Vehicle (full-time)
  68. 3 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  69. 3 - Aopoa San'tok.yāi (full-time)
  70. 3 - Distortion Propagation (full-time)
  71. 3 - New Missions - Orison (full-time)
  72. 3 - Physical Damage & Breakability (full-time)
  73. 3 - Unannounced Vehicle (full-time)
  74. 3 - Unannounced Vehicle (full-time)
  75. 3 - New Player Experience (22% part-time)
  76. 3 - Artificial Gravity (52% part-time)
  77. 3 - Life Support T0 (100% part-time)
  78. 3 - Cargo System Refactor (100% part-time)
  79. 3 - Chapter 16 (100% part-time)
  80. 2 - Satellites - Points of Interest (full-time)
  81. 2 - Charge/Drain T0 (full-time)
  82. 2 - Prone T1 (full-time)
  83. 2 - Sliding (full-time)
  84. 2 - Swimming T0 (full-time)
  85. 2 - Virtual AI Service (full-time)
  86. 2 - Weapon Misfire & Wear (full-time)
  87. 2 - Actor Status T2 (full-time)
  88. 2 - AI - Untrained Combat (full-time)
  89. 2 - AI - Usable System V2 (full-time)
  90. 2 - AI - Vehicle Perception (full-time)
  91. 2 - AR and Map Marker System Rework (full-time)
  92. 2 - Arena Commander: Classic Race Mode Overhaul (full-time)
  93. 2 - Bombs (full-time)
  94. 2 - Chapter 27 (full-time)
  95. 2 - EVA T2 (full-time)
  96. 2 - Flak Ammunition (full-time)
  97. 2 - FPS Radar / Scanning (full-time)
  98. 2 - Hacking T0 (full-time)
  99. 2 - Player/Machine Physical Interaction (full-time)
  100. 2 - Seated Item Handling (full-time)
  101. 2 - StarWords Improvements (full-time)
  102. 2 - Player Interaction Experience T1 - Lockers & Inventory (14% part-time)
  103. 2 - Space Mines (20% part-time)
  104. 2 - mobiGlas Rework (33% part-time)
  105. 2 - Atmospheric Pressure Damage (100% part-time)
  106. 2 - Chapter 13 (100% part-time)
  107. 1 - Unannounced Vehicle (full-time)
  108. 1 - Unannounced Vehicle (full-time)
  109. 1 - Physicalized Weapon Handling (full-time)
  110. 1 - Aerodynamic Control Surfaces (full-time)
  111. 1 - Ship CPU (full-time)
  112. 1 - Third Person Camera V2 (full-time)
  113. 1 - Anvil Crucible (full-time)
  114. 1 - Cutting T2 (full-time)
  115. 1 - Environmental Space Missions (full-time)
  116. 1 - Mop & Bucket (full-time)
  117. 1 - New Interdiction Scenarios (full-time)
  118. 1 - Chapter 03 (full-time)
  119. 1 - Chapter 28 (full-time)
  120. 1 - Entity Properties Plugin (full-time)
  121. 1 - Physics - Ropes Simulation (full-time)
  122. 1 - Stanton Fashion Clothing (full-time)
  123. 1 - Subsumption Editor Integration (full-time)
  124. 1 - The Coil (full-time)
  125. 1 - VOLT Parallax (full-time)
  126. 1 - Zero G Push & Pull (full-time)
  127. 1 - Salvage - Vehicle Munching (42% part-time)
  128. 1 - Vehicle Tractor Beams (83% part-time)
  129. 1 - Disarray Ammunition (100% part-time)
  130. 1 - Incendiary Ammunition (100% part-time)
  131. 1 - Plasma Ammunition (100% part-time)
  132. 1 - Chapter 10 (100% part-time)

[1] deliverable(s) removed:

Unannounced

Last scheduled from 2021-08-01 to 2022-09-29
Unannounced Vehicle

The following team(s) have been freed up:

  • Vehicle Content - US
    x1 Tech Content dev had 4 tasks
  • Vehicle Content - EU
    x1 Design dev had 64 tasks
    x2 Art devs had 114 tasks
  • VFX Team
    x1 Art dev had 2 tasks
  • Audio
    x1 Audio dev had 16 tasks
  • Vehicle Concept Art
    x2 Art devs had 20 tasks

[2] deliverable(s) added:

Chapter 28

2022-12-04 => 2022-12-15
Designing, implementing, and iterating on chapter 28 of Squadron 42’s single-player campaign.

The following team(s) were assigned:

  • SQ42 Character Art will begin work 2022-12-04
    x1 Art dev with 1 tasks (152% load)

Greycat STV

2021-08-01 => 2022-09-29
Building, implementing, and balancing Greycat Industrial’s utility ground vehicle, the STV, as a game-ready vehicle.

The following team(s) were assigned:

  • Audio began work 2022-04-10
    x1 Audio dev previously completed all available tasks
  • Vehicle Concept Art began work 2021-08-01
    x2 Art devs previously completed all available tasks
  • Vehicle Content - EU began work 2022-01-09
    x2 Art devs previously completed all available tasks
    x1 Design dev previously completed all available tasks
  • Vehicle Content - US began work 2022-04-03
    x1 Tech Content dev previously completed all available tasks
  • VFX Team began work 2022-06-27
    x1 Art dev previously completed all available tasks


Release 3.17


[90] deliverable(s) updated:

Aciedo Station

2021-02-28 => 2022-11-23

  • End date has been extended from 2022-02-03 to 2022-11-23
  • SQ42 Art added 27 days of work
    x3 => 4 Art devs with 8 tasks (26% => 18% load)

AI - Untrained Combat

2021-03-25 => 2022-12-29

  • End date has been extended from 2022-09-15 to 2022-12-29
  • AI Tech and Feature Team added 41 days of work
    x2 Animation devs with 18 tasks (51% => 36% load)
    x1 => 2 Engineering devs with 7 tasks (40% load)

AI - Usable System V2

2022-01-06 => 2022-11-17

  • End date has been extended from 2022-09-15 to 2022-11-17
  • AI Tech and Feature Team added 39 days of work
    x2 Engineering devs with 18 tasks (41% => 30% load)

AI - Vehicle Perception

2022-08-07 => 2022-12-15

  • End date has been extended from 2022-09-29 to 2022-12-15
  • AI Tech and Feature Team added 27 days of work
    x1 => 2 Engineering devs with 11 tasks (110% => 42% load)

AR and Map Marker System Rework

2022-04-10 => 2022-12-01

  • End date has been extended from 2022-09-01 to 2022-12-01
  • UI Tech Team added 22 days of work
    x2 Engineering devs with 16 tasks (74% => 52% load)

Archon

2021-01-03 => 2022-11-23

  • End date has been extended from 2022-06-30 to 2022-11-23
  • SQ42 Art added 40 days of work
    x14 => 15 Art devs with 232 tasks (9% => 7% load)

Arena Commander: Classic Race Mode Overhaul

2022-07-10 => 2022-12-22

  • End date has been extended from 2022-09-29 to 2022-12-22
  • Arena Commander Feature Team added 27 days of work
    x1 Design dev with 9 tasks (67% => 50% load)
    x1 Engineering dev with 8 tasks (152% => 116% load)

Artificial Gravity

2022-09-29 => 2023-06-19

  • Narrative was assigned, adding 36 days of work
    x1 Design dev with 2 tasks (29% load)

Atmospheric Pressure Damage

2021-06-21 => 2022-10-26

  • End date has been extended from 2022-05-24 to 2022-10-26
  • Narrative added 13 days of work
    x2 Design devs with 3 tasks (52% => 45% load)

Bombs

2021-01-05 => 2022-12-08

  • End date has been extended from 2022-03-03 to 2022-12-08
  • Weapon Content Team added 18 days of work
    x1 => 2 Art devs with 3 tasks (96% load)


Release 3.15

Bounty Hunter V2

2022-01-18 => 2023-05-22

  • Narrative added 22 days of work
    x1 => 2 Design devs with 3 tasks (76% => 38% load)

Bug Fixing & Tech Debt

2020-12-31 => 2023-06-29

  • AI Content Team added 11 days of work
    x4 Animation devs with 10 tasks (34% load)
    x2 Tech Content devs with 3 tasks (32% load)
    x5 => 7 Design devs with 17 tasks (24% => 18% load)
  • AI Tech and Feature Team added 27 days of work
    x10 Engineering devs with 65 tasks (11% => 10% load)
    x3 Animation devs with 4 tasks (43% load)
    x2 Tech Content devs with 2 tasks (32% load)
  • Arena Commander Feature Team added 27 days of work
    x2 Design devs with 41 tasks (69% => 63% load)
    x4 Engineering devs with 22 tasks (18% => 11% load)
  • Audio added 11 days of work
    x26 => 27 Audio devs with 171 tasks (12% => 11% load)
  • Character Tech Art added 11 days of work
    x6 => 7 Tech Content devs with 14 tasks (21% => 16% load)
  • Editor Team added 29 days of work
    x5 Engineering devs with 53 tasks (24% => 23% load)
  • Engine Team added 25 days of work
    x5 Engineering devs with 100 tasks (16% => 15% load)
  • Graphics Team added 20 days of work
    x10 Engineering devs with 51 tasks (8% load)
    x2 Tech Content devs with 8 tasks (35% => 36% load)
  • Lighting Team added 13 days of work
    x10 Art devs with 23 tasks (13% load)
  • Physics Team added 20 days of work
    x4 Engineering devs with 40 tasks (17% => 15% load)
  • Tools Team added 29 days of work
    x5 Engineering devs with 74 tasks (20% => 17% load)
  • UI Tech Team added 11 days of work
    x4 Engineering devs with 55 tasks (61% => 50% load)
  • Weapon Content Team added 4 days of work
    x1 Animation dev with 14 tasks (402% load)
    x7 Art devs with 42 tasks (56% => 53% load)

Building Interiors

2021-02-15 => 2023-03-28

  • Narrative added 13 days of work
    x1 Design dev with 3 tasks (119% => 98% load)

Chapter 01

2020-12-31 => 2022-12-30

  • End date has been extended from 2022-09-29 to 2022-12-30
  • AI Content Team was assigned, revealing 17 days of work
    x3 Design devs with 5 tasks (26% load)
  • Character Tech Art added 34 days of work
    x2 => 5 Tech Content devs with 11 tasks (57% => 19% load)
  • Cinematics Team added 11 days of work
    x3 Animation devs with 60 tasks (16% => 17% load)
    x2 Design devs with 25 tasks (13% => 10% load)
  • Motion Capture Team was assigned, revealing 27 days of work
    x2 Animation devs with 3 tasks (31% load)
  • Narrative was assigned, revealing 26 days of work
    x2 Design devs with 2 tasks (48% load)
  • SQ42 Art added 28 days of work
    x9 => 12 Art devs with 35 tasks (12% => 7% load)
  • SQ42 Character Art added 34 days of work
    x3 => 4 Art devs with 16 tasks (41% => 26% load)
  • VFX Team was assigned, revealing 27 days of work
    x3 Art devs with 12 tasks (33% load)

Chapter 02

2021-10-17 => 2022-12-30

  • End date has been extended from 2022-09-29 to 2022-12-30
  • Narrative was assigned, revealing 13 days of work
    x1 Design dev with 1 tasks (64% load)
  • SQ42 Art added 28 days of work
    x2 => 4 Art devs with 17 tasks (57% => 17% load)
  • SQ42 UI Feature Team was assigned, revealing 3 days of work
    x1 Art dev with 1 tasks (152% load)

Chapter 03

2021-10-31 => 2022-12-01

  • End date has been extended from 2022-02-17 to 2022-12-01
  • SQ42 Character Art was assigned, adding 11 days of work
    x1 Art dev with 1 tasks (152% load)

Chapter 04

2020-12-31 => 2022-12-15

  • End date has been extended from 2022-09-28 to 2022-12-15
  • AI Content Team added 67 days of work
    x1 => 4 Design devs with 13 tasks (59% => 21% load)
  • AI Tech and Feature Team was assigned, revealing 3 days of work
    x1 Engineering dev with 4 tasks (78% load)
  • Motion Capture Team was assigned, revealing 27 days of work
    x2 Animation devs with 3 tasks (39% load)
  • SQ42 Art added 28 days of work
    x1 => 4 Art devs with 9 tasks (103% => 16% load)
  • SQ42 Character Art added 34 days of work
    x3 Art devs with 9 tasks (42% => 30% load)
  • SQ42 UI Feature Team added 11 days of work
    x1 Art dev with 2 tasks (152% load)

Chapter 05

2020-12-31 => 2022-12-30

  • End date has been extended from 2022-09-28 to 2022-12-30
  • AI Content Team was assigned, revealing 17 days of work
    x1 Design dev with 3 tasks (82% load)
  • Character Tech Art added 11 days of work
    x1 => 2 Tech Content devs with 4 tasks (115% => 57% load)
  • Motion Capture Team was assigned, adding 13 days of work
    x2 Animation devs with 2 tasks (64% load)
  • SQ42 Art added 28 days of work
    x6 => 7 Art devs with 25 tasks (18% => 12% load)
  • SQ42 Character Art added 34 days of work
    x2 => 4 Art devs with 19 tasks (56% => 24% load)
  • Tech Animation Team was assigned, revealing 12 days of work
    x4 Tech Content devs with 11 tasks (15% load)

Chapter 06

2020-12-31 => 2022-12-01

  • End date has been extended from 2022-09-28 to 2022-12-01
  • Narrative was assigned, revealing 13 days of work
    x2 Design devs with 3 tasks (47% load)
  • SQ42 Art was assigned, revealing 27 days of work
    x3 Art devs with 5 tasks (18% load)
  • SQ42 UI Feature Team was assigned, adding 25 days of work
    x3 Art devs with 3 tasks (35% load)

Chapter 07

2021-01-05 => 2022-12-30

  • End date has been extended from 2022-07-28 to 2022-12-30
  • Narrative added 26 days of work
    x2 Design devs with 4 tasks (38% => 35% load)
  • SQ42 Art was assigned, adding 35 days of work
    x3 Art devs with 3 tasks (29% load)
  • SQ42 UI Feature Team was assigned, revealing 5 days of work
    x1 Art dev with 1 tasks (152% load)

Chapter 08

2020-12-31 => 2022-11-17

  • End date has been extended from 2022-06-02 to 2022-11-17
  • Cinematics Team added 11 days of work
    x2 Design devs with 32 tasks (19% => 12% load)
    x2 => 3 Animation devs with 12 tasks (15% => 14% load)
  • SQ42 Art was assigned, revealing 27 days of work
    x3 Art devs with 5 tasks (18% load)
  • SQ42 UI Feature Team was assigned, adding 11 days of work
    x1 Art dev with 1 tasks (152% load)

Chapter 09

2021-01-05 => 2022-12-07

  • End date has been extended from 2022-09-22 to 2022-12-07
  • Cinematics Team added 39 days of work
    x2 Animation devs with 9 tasks (21% => 6% load)
    x2 => 3 Design devs with 35 tasks (16% => 14% load)
  • Narrative added 54 days of work
    x2 => 4 Design devs with 7 tasks (38% => 20% load)
  • VFX Team was assigned, adding 27 days of work
    x1 Art dev with 2 tasks (83% load)

Chapter 10

2021-01-05 => 2022-10-26

  • End date has been extended from 2022-09-28 to 2022-10-26
  • SQ42 Art was assigned, revealing 13 days of work
    x1 Art dev with 1 tasks (64% load)

Chapter 11

2020-12-31 => 2022-12-15

  • End date has been extended from 2022-09-29 to 2022-12-15
  • Character Tech Art was assigned, adding 11 days of work
    x1 Tech Content dev with 1 tasks (152% load)
  • Gameplay Story added 13 days of work
    x5 Animation devs with 51 tasks (12% => 9% load)
  • Narrative added 26 days of work
    x2 Design devs with 4 tasks (38% => 43% load)
  • SQ42 Character Art was assigned, adding 11 days of work
    x1 Art dev with 1 tasks (152% load)
  • Tech Animation Team was assigned, adding 13 days of work
    x1 Tech Content dev with 1 tasks (128% load)

Chapter 12

2021-01-05 => 2022-12-30

  • End date has been extended from 2022-09-29 to 2022-12-30
  • AI Content Team added 39 days of work
    x1 Animation dev with 1 tasks (152% load)
    x2 => 3 Design devs with 8 tasks (40% => 21% load)
  • AI Tech and Feature Team was assigned, revealing 17 days of work
    x1 Engineering dev with 2 tasks (93% load)
  • Character Tech Art was assigned, revealing 3 days of work
    x3 Tech Content devs with 6 tasks (31% load)
  • Motion Capture Team was assigned, adding 22 days of work
    x1 Animation dev with 1 tasks (76% load)
  • SQ42 Art added 27 days of work
    x12 => 13 Art devs with 46 tasks (11% => 9% load)
  • SQ42 Character Art added 11 days of work
    x2 => 3 Art devs with 8 tasks (59% => 31% load)
  • SQ42 UI Feature Team was assigned, revealing 5 days of work
    x1 Art dev with 1 tasks (152% load)
  • Tech Animation Team was assigned, adding 13 days of work
    x1 Tech Content dev with 1 tasks (128% load)

Chapter 13

2021-04-30 => 2022-10-26

  • End date has been extended from 2022-09-28 to 2022-10-26
  • SQ42 Art was assigned, revealing 27 days of work
    x2 Art devs with 4 tasks (25% load)

Chapter 14

2020-12-31 => 2022-12-30

  • End date has been extended from 2022-09-29 to 2022-12-30
  • Audio freed up 21 days of work
    x1 Audio dev with 4 tasks (245% => 180% load)
  • Narrative added 22 days of work
    x1 => 2 Design devs with 2 tasks (152% => 51% load)
  • SQ42 Art added 28 days of work
    x1 Cinematics dev with 8 tasks (130% => 119% load)
    x11 Art devs with 93 tasks (11% => 10% load)
  • SQ42 Character Art was assigned, adding 39 days of work
    x1 Art dev with 3 tasks (82% load)
  • Tech Animation Team was assigned, adding 13 days of work
    x1 Tech Content dev with 1 tasks (128% load)

Chapter 15

2020-12-31 => 2022-12-07

  • End date has been extended from 2022-09-29 to 2022-12-07
  • Cinematics Team added 27 days of work
    x3 Animation devs with 48 tasks (12% => 8% load)
    x1 => 2 Design devs with 20 tasks (39% => 20% load)
  • Gameplay Story added 55 days of work
    x5 Animation devs with 61 tasks (11% => 10% load)
  • Narrative was assigned, adding 13 days of work
    x1 Design dev with 1 tasks (64% load)
  • SQ42 Art was assigned, revealing 27 days of work
    x2 Art devs with 4 tasks (25% load)

Chapter 16

2021-01-05 => 2022-12-01

  • End date has been extended from 2021-06-29 to 2022-12-01
  • Cinematics Team added 22 days of work
    x1 => 2 Design devs with 9 tasks (35% => 12% load)
    x2 Animation devs with 2 tasks (38% load)
  • Narrative was assigned, revealing 13 days of work
    x1 Design dev with 1 tasks (64% load)

Chapter 17

2020-12-31 => 2022-12-30

  • End date has been extended from 2022-09-28 to 2022-12-30
  • Cinematics Team was assigned, adding 11 days of work
    x1 Animation dev with 1 tasks (76% load)
  • Gameplay Story added 28 days of work
    x4 Animation devs with 34 tasks (15% => 12% load)
  • SQ42 Art added 28 days of work
    x1 => 2 Art devs with 14 tasks (109% => 33% load)
  • SQ42 Character Art was assigned, adding 11 days of work
    x1 Art dev with 1 tasks (152% load)
  • SQ42 UI Feature Team was assigned, revealing 3 days of work
    x2 Art devs with 3 tasks (41% load)

Chapter 18

2020-12-31 => 2022-12-30

  • End date has been extended from 2022-09-28 to 2022-12-30
  • Character Tech Art was assigned, adding 11 days of work
    x1 Tech Content dev with 1 tasks (152% load)
  • Cinematics Team added 25 days of work
    x1 Design dev with 12 tasks (28% => 19% load)
    x2 Animation devs with 3 tasks (27% load)
  • Gameplay Story added 28 days of work
    x4 Animation devs with 42 tasks (14% => 12% load)
  • SQ42 Art was assigned, revealing 27 days of work
    x4 Art devs with 22 tasks (23% load)

Chapter 19

2020-12-31 => 2022-12-30

  • End date has been extended from 2022-09-29 to 2022-12-30
  • Character Tech Art was assigned, adding 11 days of work
    x1 Tech Content dev with 1 tasks (152% load)
  • Cinematics Team added 27 days of work
    x2 => 3 Animation devs with 18 tasks (17% => 9% load)
  • Gameplay Story added 28 days of work
    x5 Animation devs with 84 tasks (12% => 9% load)
    x1 Tech Content dev with 1 tasks (76% load)
  • Narrative was assigned, revealing 13 days of work
    x1 Design dev with 1 tasks (64% load)
  • SQ42 Art added 28 days of work
    x3 => 6 Art devs with 21 tasks (36% => 12% load)
  • Tech Animation Team was assigned, adding 13 days of work
    x1 Tech Content dev with 1 tasks (64% load)
  • VFX Team was assigned, adding 27 days of work
    x1 Art dev with 2 tasks (83% load)

Chapter 20

2021-01-05 => 2022-12-07

  • End date has been extended from 2022-09-28 to 2022-12-07
  • Cinematics Team added 48 days of work
    x2 => 3 Design devs with 38 tasks (17% => 8% load)
    x2 => 3 Animation devs with 26 tasks (19% => 15% load)
  • Gameplay Story added 28 days of work
    x4 Animation devs with 67 tasks (15% => 12% load)

Chapter 21

2021-05-30 => 2022-12-15

  • End date has been extended from 2022-07-20 to 2022-12-15
  • AI Content Team was assigned, revealing 3 days of work
    x3 Design devs with 4 tasks (23% load)
  • SQ42 Art was assigned, adding 27 days of work
    x2 Art devs with 4 tasks (25% load)
  • SQ42 UI Feature Team was assigned, adding 11 days of work
    x1 Art dev with 1 tasks (152% load)

Chapter 22

2020-12-31 => 2022-12-30

  • End date has been extended from 2022-09-28 to 2022-12-30
  • Cinematics Team was assigned, revealing 17 days of work
    x2 Animation devs with 5 tasks (21% load)
  • Gameplay Story added 41 days of work
    x4 Animation devs with 28 tasks (14% => 12% load)
  • Narrative was assigned, revealing 27 days of work
    x1 Design dev with 2 tasks (42% load)
  • SQ42 Art was assigned, revealing 27 days of work
    x1 Cinematics dev with 3 tasks (42% load)
    x2 Art devs with 6 tasks (57% load)
  • SQ42 Character Art was assigned, revealing 22 days of work
    x1 Art dev with 2 tasks (152% load)

Chapter 23

2021-04-30 => 2022-12-07

  • End date has been extended from 2022-09-29 to 2022-12-07
  • Cinematics Team added 11 days of work
    x3 => 4 Animation devs with 23 tasks (10% => 5% load)
    x1 => 2 Design devs with 9 tasks (41% => 21% load)
  • Gameplay Story added 41 days of work
    x5 Animation devs with 62 tasks (12% => 10% load)
    x1 Tech Content dev with 1 tasks (76% load)
  • Narrative was assigned, adding 13 days of work
    x1 Design dev with 1 tasks (128% load)
  • SQ42 Art was assigned, adding 27 days of work
    x2 Art devs with 4 tasks (25% load)

Chapter 25

2021-06-13 => 2022-11-23

  • End date has been extended from 2022-09-29 to 2022-11-23
  • Cinematics Team added 11 days of work
    x1 Design dev with 9 tasks (33% => 25% load)
    x1 Animation dev with 1 tasks (76% load)
  • Gameplay Story added 40 days of work
    x3 => 4 Animation devs with 45 tasks (20% => 12% load)

Chapter 26

2020-12-31 => 2022-12-15

  • End date has been extended from 2022-09-28 to 2022-12-15
  • Cinematics Team added 25 days of work
    x1 Design dev with 4 tasks (26% => 18% load)
    x2 Animation devs with 3 tasks (27% load)
  • Gameplay Story added 13 days of work
    x3 => 4 Animation devs with 38 tasks (20% => 12% load)
  • Narrative was assigned, adding 13 days of work
    x1 Design dev with 1 tasks (128% load)
  • SQ42 Character Art added 34 days of work
    x1 => 4 Art devs with 8 tasks (125% => 23% load)

Chapter 27

2021-01-31 => 2022-12-30

  • End date has been extended from 2021-12-30 to 2022-12-30
  • Cinematics Team was assigned, adding 11 days of work
    x1 Design dev with 1 tasks (152% load)
  • Narrative was assigned, adding 22 days of work
    x1 Design dev with 1 tasks (76% load)

Character Work

2021-03-25 => 2022-12-30

  • AI Content Team added 55 days of work
    x3 Design devs with 17 tasks (29% => 25% load)
    x5 => 6 Animation devs with 48 tasks (16% => 14% load)
  • AI Tech and Feature Team added 69 days of work
    x4 Engineering devs with 35 tasks (26% => 25% load)
    x3 Animation devs with 13 tasks (38% => 30% load)
    x1 Design dev with 6 tasks (37% load)
  • Audio added 27 days of work
    x5 => 6 Audio devs with 86 tasks (50% => 37% load)
  • Facial Animation added 34 days of work
    x7 => 9 Animation devs with 139 tasks (15% => 11% load)
  • Interactables Team added 4 days of work
    x1 => 2 Tech Content devs with 2 tasks (417% => 208% load)
  • Motion Capture Team added 27 days of work
    x9 Animation devs with 90 tasks (11% => 10% load)
  • Tech Animation Team added 44 days of work
    x11 Tech Content devs with 126 tasks (8% load)

Derelict Spaceships - Points of Interest

2021-04-01 => 2022-12-22

  • End date has been extended from 2022-12-07 to 2022-12-22
  • Audio added 29 days of work
    x4 Audio devs with 5 tasks (51% load)


Release 3.16

Distortion Propagation

2022-12-11 => 2023-06-29

  • Start date has moved closer from 2023-02-03 to 2022-12-11
  • Weapon Content Team was assigned, adding 11 days of work
    x1 Art dev with 2 tasks (222% load)

Drake Corsair

2021-04-11 => 2022-11-10

  • Audio added 27 days of work
    x2 => 3 Audio devs with 3 tasks (96% => 31% load)
  • VFX Team added 42 days of work
    x1 => 2 Art devs with 3 tasks (25% load)

  • Release Version has been changed from
    ‘3.18’
    to ‘3.17’


Release 3.17

Dynamic Events

2021-01-03 => 2023-03-28

  • VFX Team was assigned, adding 13 days of work
    x2 Art devs with 2 tasks (64% load)

Enemy Characters

2021-03-25 => 2022-10-06

  • End date has been extended from 2022-09-29 to 2022-10-06
  • Weapon Content Team added 7 days of work
    x1 Animation dev with 2 tasks (417% load)
    x5 Art devs with 19 tasks (63% => 49% load)

Entity Properties Plugin

2022-01-03 => 2022-12-15

  • End date has been extended from 2022-09-13 to 2022-12-15
  • Editor Team added 43 days of work
    x1 Engineering dev with 13 tasks (90% => 66% load)

EVA T2

2021-05-13 => 2022-12-29

  • End date has been extended from 2022-09-28 to 2022-12-29
  • Actor Tech Team added 34 days of work
    x2 Engineering devs with 21 tasks (52% => 33% load)

Fire Extinguisher

2022-01-15 => 2022-10-13

  • End date has been extended from 2022-05-12 to 2022-10-13
  • Weapon Content Team added 4 days of work
    x1 Art dev with 3 tasks (294% => 250% load)
    x1 Animation dev with 2 tasks (323% => 222% load)

Flak Ammunition

2022-07-24 => 2023-05-30

  • Weapon Content Team was assigned, adding 8 days of work
    x1 Art dev with 2 tasks (417% load)

FPS Devices T1

2022-02-18 => 2022-09-29

  • Audio freed up 21 days of work
    x2 Audio devs with 8 tasks (167% => 100% load)

FPS Radar / Scanning

2021-01-03 => 2022-10-26

  • End date has been extended from 2022-10-12 to 2022-10-26
  • Actor Feature Team added 14 days of work
    x2 Engineering devs with 23 tasks (55% => 53% load)
    x1 Design dev with 6 tasks (24% load)

Freight Elevators

2022-09-25 => 2023-05-22

  • Audio was assigned, adding 29 days of work
    x1 Audio dev with 5 tasks (203% load)

Frontier Clothing

2021-08-15 => 2022-12-29

  • End date has been extended from 2022-09-22 to 2022-12-29
  • Character Tech Art added 34 days of work
    x3 => 5 Tech Content devs with 12 tasks (38% => 20% load)
  • SC Character Art added 34 days of work
    x14 => 15 Art devs with 112 tasks (10% => 8% load)

FS-Tech-Anim - Asset Integration

2021-04-26 => 2022-12-22

  • End date has been extended from 2022-09-12 to 2022-12-22
  • Tech Animation Team added 27 days of work
    x7 Tech Content devs with 40 tasks (17% => 13% load)

Gen12 - Renderer T1

2021-01-03 => 2022-12-04

  • End date has been extended from 2022-08-31 to 2022-12-04
  • Engine Team added 53 days of work
    x3 => 4 Engineering devs with 69 tasks (36% => 22% load)
  • Graphics Team added 56 days of work
    x3 Tech Content devs with 13 tasks (24% load)
    x7 Engineering devs with 107 tasks (11% => 10% load)

Hacking T0

2021-01-03 => 2022-11-09

  • End date has been extended from 2022-10-26 to 2022-11-09
  • SQ42 Art added 27 days of work
    x1 Art dev with 4 tasks (58% => 63% load)

Life Support T0

2021-04-18 => 2023-06-19

  • Narrative added 13 days of work
    x1 Design dev with 2 tasks (76% => 69% load)

Lorville Cityscape

2022-01-03 => 2023-03-28

  • Narrative added 13 days of work
    x1 => 2 Design devs with 3 tasks (114% => 48% load)
  • VFX Team was assigned, adding 13 days of work
    x1 Art dev with 1 tasks (128% load)

Map and Radar System Rework

2021-04-04 => 2022-12-15

  • End date has been extended from 2022-09-29 to 2022-12-15
  • Graphics Team added 56 days of work
    x1 Engineering dev with 4 tasks (83% => 54% load)
  • SQ42 UI Feature Team added 41 days of work
    x3 Engineering devs with 22 tasks (41% => 28% load)
    x3 Art devs with 8 tasks (56% => 54% load)
  • UI Tech Team added 22 days of work
    x2 Engineering devs with 22 tasks (120% => 83% load)
  • VFX Team was assigned, adding 13 days of work
    x1 Art dev with 1 tasks (128% load)

MFD Rework

2021-02-05 => 2023-06-19

  • SQ42 UI Feature Team added 11 days of work
    x1 Design dev with 4 tasks (106% => 152% load)
    x1 Art dev with 3 tasks (152% => 82% load)
  • UI Tech Team added 11 days of work
    x1 Engineering dev with 3 tasks (115% => 106% load)

Military Multi-Tool

2022-01-09 => 2022-10-06

  • End date has been extended from 2022-02-03 to 2022-10-06
  • Weapon Content Team added 4 days of work
    x1 Animation dev with 2 tasks (417% load)
    x1 Art dev with 4 tasks (238% => 180% load)

Miscellaneous Support

2020-12-31 => 2023-06-29

  • Actor Tech Team added 34 days of work
    x5 Engineering devs with 143 tasks (18% => 16% load)
  • AI Content Team added 27 days of work
    x2 Tech Content devs with 67 tasks (28% => 23% load)
    x2 Animation devs with 4 tasks (69% load)
    x1 Design dev with 2 tasks (139% load)
  • AI Tech and Feature Team added 11 days of work
    x1 Design dev with 12 tasks (74% => 63% load)
    x1 Tech Content dev with 18 tasks (72% => 55% load)
    x2 => 3 Engineering devs with 8 tasks (46% => 26% load)
  • Arena Commander Feature Team added 27 days of work
    x2 Design devs with 15 tasks (70% => 65% load)
    x3 Engineering devs with 42 tasks (36% => 26% load)
  • Audio added 71 days of work
    x4 => 6 Audio devs with 22 tasks (71% => 34% load)
  • Editor Team added 29 days of work
    x1 Design dev with 30 tasks (80% => 59% load)
    x3 Engineering devs with 24 tasks (22% => 24% load)
  • Gameplay Story added 28 days of work
    x1 Tech Content dev with 26 tasks (71% => 49% load)
  • Narrative was assigned, revealing 27 days of work
    x1 Design dev with 6 tasks (60% load)
  • SQ42 UI Feature Team added 27 days of work
    x1 => 3 Art devs with 5 tasks (115% => 40% load)
    x3 Engineering devs with 5 tasks (33% load)
    x1 Design dev with 1 tasks (152% load)
  • Tools Team added 29 days of work
    x2 Engineering devs with 42 tasks (42% => 34% load)
  • UI Tech Team added 41 days of work
    x3 => 4 Engineering devs with 26 tasks (52% => 28% load)
  • VFX Team added 41 days of work
    x2 Tech Content devs with 14 tasks (42% => 48% load)
    x2 Engineering devs with 5 tasks (19% => 13% load)
    x8 => 9 Art devs with 24 tasks (11% => 9% load)
  • Weapon Content Team added 18 days of work
    x1 Animation dev with 4 tasks (417% load)
    x3 => 4 Art devs with 11 tasks (139% => 79% load)

mobiGlas Rework

2022-01-16 => 2022-11-17

  • End date has been extended from 2022-09-28 to 2022-11-17
  • Narrative was assigned, adding 13 days of work
    x1 Design dev with 1 tasks (64% load)
  • SQ42 UI Feature Team added 25 days of work
    x1 Engineering dev with 4 tasks (99% => 52% load)
    x1 Design dev with 5 tasks (170% load)
    x1 Art dev with 4 tasks (152% => 115% load)

New Missions - Orison

2022-07-01 => 2022-11-23

  • End date has been extended from 2022-11-17 to 2022-11-23
  • Narrative was assigned, adding 13 days of work
    x1 Design dev with 1 tasks (128% load)


Release 3.18

New Player Experience

2022-06-28 => 2022-12-30

  • End date has been extended from 2022-11-17 to 2022-12-30
  • Narrative added 41 days of work
    x1 Design dev with 9 tasks (100% => 64% load)

Ocean Shader Improvements

2022-05-25 => 2022-12-07

  • End date has been extended from 2022-09-13 to 2022-12-07
  • Graphics Team was assigned, revealing 2 days of work
    x1 Engineering dev with 2 tasks (55% load)
  • Planet Tech Team added 43 days of work
    x1 => 2 Engineering devs with 9 tasks (43% load)
  • VFX Team was assigned, adding 27 days of work
    x1 Tech Content dev with 1 tasks (62% load)
    x2 Engineering devs with 4 tasks (64% load)


Release 3.10

Outpost Homestead - Independent & Outlaw

2021-01-04 => 2023-06-29

  • VFX Team was assigned, adding 13 days of work
    x1 Art dev with 1 tasks (128% load)

Persistent Streaming and Server Meshing

2020-12-31 => 2023-05-08

  • Engine Team added 53 days of work
    x1 Engineering dev with 12 tasks (53% => 52% load)
  • Game Services Team added 10 days of work
    x10 Engineering devs with 264 tasks (11% => 9% load)
  • SQ42 UI Feature Team added 11 days of work
    x2 Engineering devs with 5 tasks (70% => 60% load)

Physical Damage & Breakability

2021-01-18 => 2022-12-04

  • End date has been extended from 2022-09-08 to 2022-12-04
  • Physics Team added 48 days of work
    x3 Engineering devs with 52 tasks (24% => 18% load)

Physics - Ropes Simulation

2022-01-03 => 2022-12-04

  • End date has been extended from 2022-09-08 to 2022-12-04
  • Physics Team added 48 days of work
    x1 Engineering dev with 11 tasks (64% => 44% load)

Player Interaction Experience T2 - Visor HUD & Helmet

2022-02-18 => 2023-03-30

  • Actor Feature Team freed up 93 days of work
    x1 Design dev with 12 tasks (64% load)
    x1 Animation dev with 3 tasks (26% => 20% load)
    x1 => 2 Engineering devs with 12 tasks (120% => 44% load)
  • Narrative was assigned, adding 13 days of work
    x1 Design dev with 1 tasks (64% load)
  • SQ42 UI Feature Team was assigned, revealing 3 days of work
    x1 Engineering dev with 4 tasks (78% load)
    x1 Design dev with 2 tasks (152% load)
    x1 Art dev with 1 tasks (152% load)

Player/Machine Physical Interaction

2022-09-29 => 2023-03-30

  • Start date has moved closer from 2022-11-10 to 2022-09-29
  • Actor Feature Team added 42 days of work
    x1 Engineering dev with 12 tasks (118% => 85% load)
    x2 => 1 Animation dev with 6 tasks (41% => 60% load)

Pyro System, Planet, and Mission Setup

2021-01-03 => 2023-05-22

  • Audio added 46 days of work
    x3 => 4 Audio devs with 12 tasks (103% => 48% load)

Quantum Travel Experience

2021-07-21 => 2023-02-02

  • Physics Team was assigned, revealing 24 days of work
    x1 Engineering dev with 3 tasks (49% load)
  • SQ42 UI Feature Team was assigned, adding 11 days of work
    x1 Design dev with 1 tasks (152% load)
  • VFX Team added 13 days of work
    x1 Art dev with 3 tasks (118% => 94% load)

RaStar

2021-01-04 => 2022-11-24

  • End date has been extended from 2022-09-13 to 2022-11-24
  • Planet Tech Team added 27 days of work
    x3 Engineering devs with 35 tasks (24% load)
  • VFX Team was assigned, adding 13 days of work
    x1 Art dev with 1 tasks (128% load)

Resource Management

2021-01-04 => 2023-06-19

  • Narrative was assigned, adding 13 days of work
    x1 Design dev with 1 tasks (64% load)

Salvage T0

2021-04-19 => 2022-11-10

  • Weapon Content Team was assigned, revealing 4 days of work
    x1 Art dev with 1 tasks (417% load)


Release 3.18

Seated Item Handling

2023-01-05 => 2023-06-29

  • Start date has moved closer from 2023-02-17 to 2023-01-05
  • Actor Feature Team added 43 days of work
    x2 Animation devs with 19 tasks (36% => 38% load)


Release SQ42 Q2 2020

Shops and Patrons

2021-03-25 => 2022-10-06

  • End date has been extended from 2022-06-30 to 2022-10-06
  • Interactables Team added 4 days of work
    x1 => 2 Tech Content devs with 2 tasks (417% => 208% load)

SQ42 - Vehicle Support

2021-01-10 => 2023-06-23

  • Audio added 71 days of work
    x2 => 3 Audio devs with 15 tasks (109% => 57% load)
  • SQ42 Art was assigned, revealing 27 days of work
    x1 Art dev with 6 tasks (60% load)
    x1 Cinematics dev with 3 tasks (104% load)
  • SQ42 UI Feature Team was assigned, revealing 3 days of work
    x1 Engineering dev with 2 tasks (93% load)
  • Weapon Content Team added 41 days of work
    x2 => 5 Art devs with 28 tasks (171% => 56% load)

Stanton Fashion Clothing

2022-04-10 => 2022-12-01

  • End date has been extended from 2022-09-22 to 2022-12-01
  • Character Tech Art added 22 days of work
    x1 Tech Content dev with 3 tasks (152% load)

StarWords Improvements

2021-03-31 => 2022-12-29

  • End date has been extended from 2022-09-27 to 2022-12-29
  • Tools Team added 29 days of work
    x2 Engineering devs with 43 tasks (52% => 42% load)

Subsumption Editor Integration

2021-03-25 => 2022-12-01

  • End date has been extended from 2022-09-15 to 2022-12-01
  • AI Tech and Feature Team added 41 days of work
    x1 Engineering dev with 32 tasks (106% => 74% load)

The Coil

2020-12-31 => 2022-10-27

  • End date has been extended from 2021-06-10 to 2022-10-27
  • VFX Team was assigned, revealing 12 days of work
    x1 Art dev with 1 tasks (128% load)

Unannounced (Unannounced Vehicle)

2022-04-03 => 2022-11-10

  • End date has been extended from 2022-10-27 to 2022-11-10
  • Audio added 27 days of work
    x2 => 4 Audio devs with 15 tasks (152% => 57% load)
  • VFX Team was assigned, revealing 27 days of work
    x2 Art devs with 3 tasks (25% load)

Unannounced (Unannounced Vehicle)

2022-07-11 => 2022-11-24

  • End date has been extended from 2022-07-24 to 2022-11-24
  • Audio was assigned, adding 11 days of work
    x1 Audio dev with 2 tasks (222% load)
  • VFX Team added 13 days of work
    x1 => 2 Art devs with 2 tasks (128% => 64% load)

Unified Itemports - FPS

2022-07-03 => 2022-12-01

  • End date has been extended from 2022-08-25 to 2022-12-01
  • Character Tech Art added 25 days of work
    x5 Tech Content devs with 9 tasks (27% => 24% load)

VOLT Fresnel

2022-07-03 => 2022-10-20

  • End date has been extended from 2022-09-29 to 2022-10-20
  • Weapon Content Team added 11 days of work
    x1 Art dev with 8 tasks (275% => 187% load)

VOLT Parallax

2021-01-03 => 2022-12-07

  • End date has been extended from 2022-09-29 to 2022-12-07
  • Narrative added 13 days of work
    x1 Design dev with 2 tasks (76% => 104% load)

Zero G Push & Pull

2021-01-03 => 2022-12-29

  • End date has been extended from 2022-09-28 to 2022-12-29
  • Actor Tech Team added 34 days of work
    x1 Engineering dev with 12 tasks (118% => 70% load)

[388] deliverable(s) unchanged