Progress Tracker Delta
479 deliverables listed | 2022-09-28 => 2022-10-26
There were 90 modifications, 1 removals, and 2 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.
extra analysis (click me)
There are approximately 518 devs (out of ~512, or 101%) with 1108 assignments scheduled to work on 132 observable deliverables. Of those deliverables, 7% are for SQ42 exclusively, with ~326 devs (64%) scheduled for approximately 3978 man-days. 9% of deliverables are shared between both projects.
On average, the schedule has expanded by 51 days. 14 deliverables were not extended:
- AI - Commuter
- AI - Utility
- Chemline
- DGS Crash Recovery
- DGS Mesh Node
- Enemy Characters
- Enemy Ships
- Fire Extinguisher
- FPS Devices T1
- Military Multi-Tool
- Save/Load
- Security Behavior
- Shops and Patrons
- VOLT Fresnel
The top currently scheduled tasks (in estimated man-days) are:
- 4441 - Building Interiors (full-time)
- 2560 - Bug Fixing & Tech Debt (5% part-time)
- 2070 - Miscellaneous Support (10% part-time)
- 1511 - Persistent Streaming and Server Meshing (24% part-time)
- 1025 - SQ42 - Vehicle Support (4% part-time)
- 1016 - Pyro Space Stations (full-time)
- 845 - Character Work (8% part-time)
- 670 - Quantum Simulation (full-time)
- 620 - Unannounced Vehicle (full-time)
- 493 - Satellites - Points of Interest (full-time)
- 434 - Banu Merchantman (full-time)
- 401 - Outpost Homestead - Independent & Outlaw (full-time)
- 361 - Resource Management (27% part-time)
- 345 - HEX (1% part-time)
- 323 - Jump Points (13% part-time)
- 309 - Bounty Hunter V2 (22% part-time)
- 306 - Prone T1 (full-time)
- 306 - MFD Rework (5% part-time)
- 299 - Asteroid Facilities (full-time)
- 256 - RSI Lynx (full-time)
- 256 - Dynamic Events (3% part-time)
- 246 - Pyro System, Planet, and Mission Setup (full-time)
- 239 - Life Support T0 (100% part-time)
- 227 - Chapter 05 (21% part-time)
- 214 - Chapter 14 (full-time)
- 210 - Derelict Spaceships - Points of Interest (full-time)
- 209 - Lorville Cityscape (3% part-time)
- 202 - Chapter 01 (9% part-time)
- 195 - Cutting T2 (full-time)
- 162 - Chapter 18 (23% part-time)
- 159 - Aopoa San'tok.yāi (full-time)
- 156 - Chapter 19 (70% part-time)
- 153 - Weapon Misfire & Wear (full-time)
- 144 - Chapter 04 (14% part-time)
- 144 - Chapter 17 (31% part-time)
- 140 - Seated Item Handling (full-time)
- 139 - Artificial Gravity (52% part-time)
- 130 - Player/Machine Physical Interaction (full-time)
- 130 - Salvage - Vehicle Munching (42% part-time)
- 128 - Frontier Clothing (full-time)
- 126 - Freight Elevators (21% part-time)
- 124 - Chapter 22 (58% part-time)
- 123 - Underground Facilities (full-time)
- 118 - Player Interaction Experience T2 - Visor HUD & Helmet (5% part-time)
- 116 - Gen12 - Renderer T1 (full-time)
- 113 - Swimming T0 (full-time)
- 112 - Outpost Theme Variants (full-time)
- 106 - Unannounced Vehicle (25% part-time)
- 104 - Argo SRV (full-time)
- 104 - Ocean Shader Improvements (full-time)
- 99 - Sliding (full-time)
- 98 - Arena Commander: Classic Race Mode Overhaul (full-time)
- 98 - Chapter 12 (full-time)
- 97 - Quantum Travel Experience (full-time)
- 92 - Aerodynamic Control Surfaces (full-time)
- 89 - Chapter 20 (95% part-time)
- 87 - Map and Radar System Rework (full-time)
- 85 - Unannounced Vehicle (full-time)
- 85 - MISC Hull C (full-time)
- 85 - Actor Status T2 (full-time)
- 85 - Player Interaction Experience T0 - Hints & Interactions (full-time)
- 84 - Cave Archetypes (full-time)
- 80 - Unannounced Vehicle (full-time)
- 72 - Unannounced Vehicle (full-time)
- 71 - Charge/Drain T0 (full-time)
- 70 - Player Interaction Experience T1 - Lockers & Inventory (14% part-time)
- 69 - Unannounced Vehicle (65% part-time)
- 65 - Space Mines (20% part-time)
- 64 - StarWords Improvements (full-time)
- 62 - Chapter 15 (100% part-time)
- 60 - Vehicle Tractor Beams (83% part-time)
- 59 - New Missions - Orison (full-time)
- 57 - New Player Experience (22% part-time)
- 55 - Chapter 09 (11% part-time)
- 55 - Chapter 26 (42% part-time)
- 53 - Distortion Propagation (full-time)
- 51 - Chapter 23 (94% part-time)
- 49 - Origin X1 (full-time)
- 48 - Ship CPU (full-time)
- 47 - Chapter 06 (40% part-time)
- 45 - AI - Untrained Combat (full-time)
- 45 - EVA T2 (full-time)
- 45 - Zero G Push & Pull (full-time)
- 44 - Anvil Crucible (full-time)
- 44 - AI - Vehicle Perception (full-time)
- 44 - Chapter 21 (56% part-time)
- 42 - Mop & Bucket (full-time)
- 40 - Physicalized Weapon Handling (full-time)
- 40 - Chapter 02 (67% part-time)
- 39 - Third Person Camera V2 (full-time)
- 39 - Environmental Space Missions (full-time)
- 39 - New Interdiction Scenarios (full-time)
- 38 - Drake Corsair (29% part-time)
- 34 - Physical Damage & Breakability (full-time)
- 34 - Physics - Ropes Simulation (full-time)
- 29 - Subsumption Editor Integration (full-time)
- 27 - Hacking T0 (full-time)
- 24 - Entity Properties Plugin (full-time)
- 22 - Chapter 07 (25% part-time)
- 21 - Unannounced Vehicle (full-time)
- 21 - Chapter 25 (100% part-time)
- 20 - AI - Usable System V2 (full-time)
- 19 - Unified Itemports - FPS (full-time)
- 19 - Chapter 11 (20% part-time)
- 19 - Chapter 08 (83% part-time)
- 18 - Archon (full-time)
- 18 - Flak Ammunition (full-time)
- 18 - FPS Radar / Scanning (full-time)
- 18 - RaStar (full-time)
- 18 - Salvage T0 (full-time)
- 17 - Disarray Ammunition (100% part-time)
- 17 - Incendiary Ammunition (100% part-time)
- 17 - Plasma Ammunition (100% part-time)
- 15 - mobiGlas Rework (33% part-time)
- 15 - Cargo System Refactor (100% part-time)
- 13 - Ladders T1 (full-time)
- 13 - Virtual AI Service (full-time)
- 13 - Aciedo Station (full-time)
- 13 - FS-Tech-Anim - Asset Integration (full-time)
- 11 - Chapter 27 (full-time)
- 11 - Chapter 13 (100% part-time)
- 9 - Bombs (full-time)
- 9 - Unannounced Vehicle (full-time)
- 7 - AR and Map Marker System Rework (full-time)
- 5 - Chapter 16 (100% part-time)
- 4 - Chapter 03 (full-time)
- 4 - Chapter 28 (full-time)
- 4 - Stanton Fashion Clothing (full-time)
- 4 - The Coil (full-time)
- 4 - VOLT Parallax (full-time)
- 3 - Atmospheric Pressure Damage (100% part-time)
- 3 - Chapter 10 (100% part-time)
The top currently scheduled tasks (in assigned devs) are:
- 171 - Bug Fixing & Tech Debt (5% part-time)
- 86 - Miscellaneous Support (10% part-time)
- 49 - Character Work (8% part-time)
- 38 - Persistent Streaming and Server Meshing (24% part-time)
- 35 - SQ42 - Vehicle Support (4% part-time)
- 31 - Chapter 01 (9% part-time)
- 25 - Building Interiors (full-time)
- 22 - Chapter 12 (full-time)
- 21 - Resource Management (27% part-time)
- 20 - Frontier Clothing (full-time)
- 20 - Chapter 05 (21% part-time)
- 18 - Chapter 19 (70% part-time)
- 17 - Pyro Space Stations (full-time)
- 17 - Outpost Homestead - Independent & Outlaw (full-time)
- 16 - Derelict Spaceships - Points of Interest (full-time)
- 15 - Archon (full-time)
- 15 - Chapter 14 (full-time)
- 15 - Dynamic Events (3% part-time)
- 14 - Chapter 04 (14% part-time)
- 14 - Chapter 23 (94% part-time)
- 13 - Banu Merchantman (full-time)
- 13 - Pyro System, Planet, and Mission Setup (full-time)
- 12 - Unannounced Vehicle (25% part-time)
- 11 - Gen12 - Renderer T1 (full-time)
- 11 - Bounty Hunter V2 (22% part-time)
- 11 - Chapter 18 (23% part-time)
- 11 - Chapter 26 (42% part-time)
- 11 - Chapter 22 (58% part-time)
- 11 - Chapter 15 (100% part-time)
- 10 - Map and Radar System Rework (full-time)
- 10 - Chapter 09 (11% part-time)
- 10 - Chapter 11 (20% part-time)
- 10 - Chapter 17 (31% part-time)
- 10 - Chapter 20 (95% part-time)
- 9 - MFD Rework (5% part-time)
- 9 - Chapter 08 (83% part-time)
- 8 - Jump Points (13% part-time)
- 8 - Chapter 06 (40% part-time)
- 7 - Underground Facilities (full-time)
- 7 - FS-Tech-Anim - Asset Integration (full-time)
- 7 - Lorville Cityscape (3% part-time)
- 7 - Unannounced Vehicle (65% part-time)
- 6 - Cave Archetypes (full-time)
- 6 - Unannounced Vehicle (full-time)
- 6 - Ocean Shader Improvements (full-time)
- 6 - Quantum Travel Experience (full-time)
- 6 - Salvage T0 (full-time)
- 6 - Player Interaction Experience T2 - Visor HUD & Helmet (5% part-time)
- 6 - Drake Corsair (29% part-time)
- 6 - Chapter 21 (56% part-time)
- 5 - Quantum Simulation (full-time)
- 5 - Unified Itemports - FPS (full-time)
- 5 - HEX (1% part-time)
- 5 - Freight Elevators (21% part-time)
- 5 - Chapter 07 (25% part-time)
- 5 - Chapter 02 (67% part-time)
- 4 - Outpost Theme Variants (full-time)
- 4 - Argo SRV (full-time)
- 4 - RSI Lynx (full-time)
- 4 - Aciedo Station (full-time)
- 4 - RaStar (full-time)
- 4 - Chapter 25 (100% part-time)
- 3 - Asteroid Facilities (full-time)
- 3 - Ladders T1 (full-time)
- 3 - MISC Hull C (full-time)
- 3 - Origin X1 (full-time)
- 3 - Unannounced Vehicle (full-time)
- 3 - Player Interaction Experience T0 - Hints & Interactions (full-time)
- 3 - Aopoa San'tok.yāi (full-time)
- 3 - Distortion Propagation (full-time)
- 3 - New Missions - Orison (full-time)
- 3 - Physical Damage & Breakability (full-time)
- 3 - Unannounced Vehicle (full-time)
- 3 - Unannounced Vehicle (full-time)
- 3 - New Player Experience (22% part-time)
- 3 - Artificial Gravity (52% part-time)
- 3 - Life Support T0 (100% part-time)
- 3 - Cargo System Refactor (100% part-time)
- 3 - Chapter 16 (100% part-time)
- 2 - Satellites - Points of Interest (full-time)
- 2 - Charge/Drain T0 (full-time)
- 2 - Prone T1 (full-time)
- 2 - Sliding (full-time)
- 2 - Swimming T0 (full-time)
- 2 - Virtual AI Service (full-time)
- 2 - Weapon Misfire & Wear (full-time)
- 2 - Actor Status T2 (full-time)
- 2 - AI - Untrained Combat (full-time)
- 2 - AI - Usable System V2 (full-time)
- 2 - AI - Vehicle Perception (full-time)
- 2 - AR and Map Marker System Rework (full-time)
- 2 - Arena Commander: Classic Race Mode Overhaul (full-time)
- 2 - Bombs (full-time)
- 2 - Chapter 27 (full-time)
- 2 - EVA T2 (full-time)
- 2 - Flak Ammunition (full-time)
- 2 - FPS Radar / Scanning (full-time)
- 2 - Hacking T0 (full-time)
- 2 - Player/Machine Physical Interaction (full-time)
- 2 - Seated Item Handling (full-time)
- 2 - StarWords Improvements (full-time)
- 2 - Player Interaction Experience T1 - Lockers & Inventory (14% part-time)
- 2 - Space Mines (20% part-time)
- 2 - mobiGlas Rework (33% part-time)
- 2 - Atmospheric Pressure Damage (100% part-time)
- 2 - Chapter 13 (100% part-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Physicalized Weapon Handling (full-time)
- 1 - Aerodynamic Control Surfaces (full-time)
- 1 - Ship CPU (full-time)
- 1 - Third Person Camera V2 (full-time)
- 1 - Anvil Crucible (full-time)
- 1 - Cutting T2 (full-time)
- 1 - Environmental Space Missions (full-time)
- 1 - Mop & Bucket (full-time)
- 1 - New Interdiction Scenarios (full-time)
- 1 - Chapter 03 (full-time)
- 1 - Chapter 28 (full-time)
- 1 - Entity Properties Plugin (full-time)
- 1 - Physics - Ropes Simulation (full-time)
- 1 - Stanton Fashion Clothing (full-time)
- 1 - Subsumption Editor Integration (full-time)
- 1 - The Coil (full-time)
- 1 - VOLT Parallax (full-time)
- 1 - Zero G Push & Pull (full-time)
- 1 - Salvage - Vehicle Munching (42% part-time)
- 1 - Vehicle Tractor Beams (83% part-time)
- 1 - Disarray Ammunition (100% part-time)
- 1 - Incendiary Ammunition (100% part-time)
- 1 - Plasma Ammunition (100% part-time)
- 1 - Chapter 10 (100% part-time)
[1] deliverable(s) removed:
Unannounced
Last scheduled from 2021-08-01 to 2022-09-29
Unannounced Vehicle
The following team(s) have been freed up:
- Vehicle Content - US
x1 Tech Content dev had 4 tasks - Vehicle Content - EU
x1 Design dev had 64 tasks
x2 Art devs had 114 tasks - VFX Team
x1 Art dev had 2 tasks - Audio
x1 Audio dev had 16 tasks - Vehicle Concept Art
x2 Art devs had 20 tasks
[2] deliverable(s) added:
Chapter 28
2022-12-04 => 2022-12-15
Designing, implementing, and iterating on chapter 28 of Squadron 42’s single-player campaign.
The following team(s) were assigned:
- SQ42 Character Art will begin work 2022-12-04
x1 Art dev with 1 tasks (152% load)
Greycat STV
2021-08-01 => 2022-09-29
Building, implementing, and balancing Greycat Industrial’s utility ground vehicle, the STV, as a
game-ready vehicle.
The following team(s) were assigned:
- Audio began work 2022-04-10
x1 Audio dev previously completed all available tasks - Vehicle Concept Art began work 2021-08-01
x2 Art devs previously completed all available tasks - Vehicle Content - EU began work 2022-01-09
x2 Art devs previously completed all available tasks
x1 Design dev previously completed all available tasks - Vehicle Content - US began work 2022-04-03
x1 Tech Content dev previously completed all available tasks - VFX Team began work 2022-06-27
x1 Art dev previously completed all available tasks
Release 3.17
[90] deliverable(s) updated:
Aciedo Station
2021-02-28 => 2022-11-23
- End date has been extended from 2022-02-03 to 2022-11-23
- SQ42 Art added 27 days of work
x3 => 4 Art devs with 8 tasks (26% => 18% load)
AI - Untrained Combat
2021-03-25 => 2022-12-29
- End date has been extended from 2022-09-15 to 2022-12-29
- AI Tech and Feature Team added 41 days of work
x2 Animation devs with 18 tasks (51% => 36% load)
x1 => 2 Engineering devs with 7 tasks (40% load)
AI - Usable System V2
2022-01-06 => 2022-11-17
- End date has been extended from 2022-09-15 to 2022-11-17
- AI Tech and Feature Team added 39 days of work
x2 Engineering devs with 18 tasks (41% => 30% load)
AI - Vehicle Perception
2022-08-07 => 2022-12-15
- End date has been extended from 2022-09-29 to 2022-12-15
- AI Tech and Feature Team added 27 days of work
x1 => 2 Engineering devs with 11 tasks (110% => 42% load)
AR and Map Marker System Rework
2022-04-10 => 2022-12-01
- End date has been extended from 2022-09-01 to 2022-12-01
- UI Tech Team added 22 days of work
x2 Engineering devs with 16 tasks (74% => 52% load)
Archon
2021-01-03 => 2022-11-23
- End date has been extended from 2022-06-30 to 2022-11-23
- SQ42 Art added 40 days of work
x14 => 15 Art devs with 232 tasks (9% => 7% load)
Arena Commander: Classic Race Mode Overhaul
2022-07-10 => 2022-12-22
- End date has been extended from 2022-09-29 to 2022-12-22
- Arena Commander Feature Team added 27 days of work
x1 Design dev with 9 tasks (67% => 50% load)
x1 Engineering dev with 8 tasks (152% => 116% load)
Artificial Gravity
2022-09-29 => 2023-06-19
- Narrative was assigned, adding 36 days of work
x1 Design dev with 2 tasks (29% load)
Atmospheric Pressure Damage
2021-06-21 => 2022-10-26
- End date has been extended from 2022-05-24 to 2022-10-26
- Narrative added 13 days of work
x2 Design devs with 3 tasks (52% => 45% load)
Bombs
2021-01-05 => 2022-12-08
- End date has been extended from 2022-03-03 to 2022-12-08
- Weapon Content Team added 18 days of work
x1 => 2 Art devs with 3 tasks (96% load)
Release 3.15
Bounty Hunter V2
2022-01-18 => 2023-05-22
- Narrative added 22 days of work
x1 => 2 Design devs with 3 tasks (76% => 38% load)
Bug Fixing & Tech Debt
2020-12-31 => 2023-06-29
- AI Content Team added 11 days of work
x4 Animation devs with 10 tasks (34% load)
x2 Tech Content devs with 3 tasks (32% load)
x5 => 7 Design devs with 17 tasks (24% => 18% load) - AI Tech and Feature Team added 27 days of work
x10 Engineering devs with 65 tasks (11% => 10% load)
x3 Animation devs with 4 tasks (43% load)
x2 Tech Content devs with 2 tasks (32% load) - Arena Commander Feature Team added 27 days of work
x2 Design devs with 41 tasks (69% => 63% load)
x4 Engineering devs with 22 tasks (18% => 11% load) - Audio added 11 days of work
x26 => 27 Audio devs with 171 tasks (12% => 11% load) - Character Tech Art added 11 days of work
x6 => 7 Tech Content devs with 14 tasks (21% => 16% load) - Editor Team added 29 days of work
x5 Engineering devs with 53 tasks (24% => 23% load) - Engine Team added 25 days of work
x5 Engineering devs with 100 tasks (16% => 15% load) - Graphics Team added 20 days of work
x10 Engineering devs with 51 tasks (8% load)
x2 Tech Content devs with 8 tasks (35% => 36% load) - Lighting Team added 13 days of work
x10 Art devs with 23 tasks (13% load) - Physics Team added 20 days of work
x4 Engineering devs with 40 tasks (17% => 15% load) - Tools Team added 29 days of work
x5 Engineering devs with 74 tasks (20% => 17% load) - UI Tech Team added 11 days of work
x4 Engineering devs with 55 tasks (61% => 50% load) - Weapon Content Team added 4 days of work
x1 Animation dev with 14 tasks (402% load)
x7 Art devs with 42 tasks (56% => 53% load)
Building Interiors
2021-02-15 => 2023-03-28
- Narrative added 13 days of work
x1 Design dev with 3 tasks (119% => 98% load)
Chapter 01
2020-12-31 => 2022-12-30
- End date has been extended from 2022-09-29 to 2022-12-30
- AI Content Team was assigned, revealing 17 days of work
x3 Design devs with 5 tasks (26% load) - Character Tech Art added 34 days of work
x2 => 5 Tech Content devs with 11 tasks (57% => 19% load) - Cinematics Team added 11 days of work
x3 Animation devs with 60 tasks (16% => 17% load)
x2 Design devs with 25 tasks (13% => 10% load) - Motion Capture Team was assigned, revealing 27 days of work
x2 Animation devs with 3 tasks (31% load) - Narrative was assigned, revealing 26 days of work
x2 Design devs with 2 tasks (48% load) - SQ42 Art added 28 days of work
x9 => 12 Art devs with 35 tasks (12% => 7% load) - SQ42 Character Art added 34 days of work
x3 => 4 Art devs with 16 tasks (41% => 26% load) - VFX Team was assigned, revealing 27 days of work
x3 Art devs with 12 tasks (33% load)
Chapter 02
2021-10-17 => 2022-12-30
- End date has been extended from 2022-09-29 to 2022-12-30
- Narrative was assigned, revealing 13 days of work
x1 Design dev with 1 tasks (64% load) - SQ42 Art added 28 days of work
x2 => 4 Art devs with 17 tasks (57% => 17% load) - SQ42 UI Feature Team was assigned, revealing 3 days of work
x1 Art dev with 1 tasks (152% load)
Chapter 03
2021-10-31 => 2022-12-01
- End date has been extended from 2022-02-17 to 2022-12-01
- SQ42 Character Art was assigned, adding 11 days of work
x1 Art dev with 1 tasks (152% load)
Chapter 04
2020-12-31 => 2022-12-15
- End date has been extended from 2022-09-28 to 2022-12-15
- AI Content Team added 67 days of work
x1 => 4 Design devs with 13 tasks (59% => 21% load) - AI Tech and Feature Team was assigned, revealing 3 days of work
x1 Engineering dev with 4 tasks (78% load) - Motion Capture Team was assigned, revealing 27 days of work
x2 Animation devs with 3 tasks (39% load) - SQ42 Art added 28 days of work
x1 => 4 Art devs with 9 tasks (103% => 16% load) - SQ42 Character Art added 34 days of work
x3 Art devs with 9 tasks (42% => 30% load) - SQ42 UI Feature Team added 11 days of work
x1 Art dev with 2 tasks (152% load)
Chapter 05
2020-12-31 => 2022-12-30
- End date has been extended from 2022-09-28 to 2022-12-30
- AI Content Team was assigned, revealing 17 days of work
x1 Design dev with 3 tasks (82% load) - Character Tech Art added 11 days of work
x1 => 2 Tech Content devs with 4 tasks (115% => 57% load) - Motion Capture Team was assigned, adding 13 days of work
x2 Animation devs with 2 tasks (64% load) - SQ42 Art added 28 days of work
x6 => 7 Art devs with 25 tasks (18% => 12% load) - SQ42 Character Art added 34 days of work
x2 => 4 Art devs with 19 tasks (56% => 24% load) - Tech Animation Team was assigned, revealing 12 days of work
x4 Tech Content devs with 11 tasks (15% load)
Chapter 06
2020-12-31 => 2022-12-01
- End date has been extended from 2022-09-28 to 2022-12-01
- Narrative was assigned, revealing 13 days of work
x2 Design devs with 3 tasks (47% load) - SQ42 Art was assigned, revealing 27 days of work
x3 Art devs with 5 tasks (18% load) - SQ42 UI Feature Team was assigned, adding 25 days of work
x3 Art devs with 3 tasks (35% load)
Chapter 07
2021-01-05 => 2022-12-30
- End date has been extended from 2022-07-28 to 2022-12-30
- Narrative added 26 days of work
x2 Design devs with 4 tasks (38% => 35% load) - SQ42 Art was assigned, adding 35 days of work
x3 Art devs with 3 tasks (29% load) - SQ42 UI Feature Team was assigned, revealing 5 days of work
x1 Art dev with 1 tasks (152% load)
Chapter 08
2020-12-31 => 2022-11-17
- End date has been extended from 2022-06-02 to 2022-11-17
- Cinematics Team added 11 days of work
x2 Design devs with 32 tasks (19% => 12% load)
x2 => 3 Animation devs with 12 tasks (15% => 14% load) - SQ42 Art was assigned, revealing 27 days of work
x3 Art devs with 5 tasks (18% load) - SQ42 UI Feature Team was assigned, adding 11 days of work
x1 Art dev with 1 tasks (152% load)
Chapter 09
2021-01-05 => 2022-12-07
- End date has been extended from 2022-09-22 to 2022-12-07
- Cinematics Team added 39 days of work
x2 Animation devs with 9 tasks (21% => 6% load)
x2 => 3 Design devs with 35 tasks (16% => 14% load) - Narrative added 54 days of work
x2 => 4 Design devs with 7 tasks (38% => 20% load) - VFX Team was assigned, adding 27 days of work
x1 Art dev with 2 tasks (83% load)
Chapter 10
2021-01-05 => 2022-10-26
- End date has been extended from 2022-09-28 to 2022-10-26
- SQ42 Art was assigned, revealing 13 days of work
x1 Art dev with 1 tasks (64% load)
Chapter 11
2020-12-31 => 2022-12-15
- End date has been extended from 2022-09-29 to 2022-12-15
- Character Tech Art was assigned, adding 11 days of work
x1 Tech Content dev with 1 tasks (152% load) - Gameplay Story added 13 days of work
x5 Animation devs with 51 tasks (12% => 9% load) - Narrative added 26 days of work
x2 Design devs with 4 tasks (38% => 43% load) - SQ42 Character Art was assigned, adding 11 days of work
x1 Art dev with 1 tasks (152% load) - Tech Animation Team was assigned, adding 13 days of work
x1 Tech Content dev with 1 tasks (128% load)
Chapter 12
2021-01-05 => 2022-12-30
- End date has been extended from 2022-09-29 to 2022-12-30
- AI Content Team added 39 days of work
x1 Animation dev with 1 tasks (152% load)
x2 => 3 Design devs with 8 tasks (40% => 21% load) - AI Tech and Feature Team was assigned, revealing 17 days of work
x1 Engineering dev with 2 tasks (93% load) - Character Tech Art was assigned, revealing 3 days of work
x3 Tech Content devs with 6 tasks (31% load) - Motion Capture Team was assigned, adding 22 days of work
x1 Animation dev with 1 tasks (76% load) - SQ42 Art added 27 days of work
x12 => 13 Art devs with 46 tasks (11% => 9% load) - SQ42 Character Art added 11 days of work
x2 => 3 Art devs with 8 tasks (59% => 31% load) - SQ42 UI Feature Team was assigned, revealing 5 days of work
x1 Art dev with 1 tasks (152% load) - Tech Animation Team was assigned, adding 13 days of work
x1 Tech Content dev with 1 tasks (128% load)
Chapter 13
2021-04-30 => 2022-10-26
- End date has been extended from 2022-09-28 to 2022-10-26
- SQ42 Art was assigned, revealing 27 days of work
x2 Art devs with 4 tasks (25% load)
Chapter 14
2020-12-31 => 2022-12-30
- End date has been extended from 2022-09-29 to 2022-12-30
- Audio freed up 21 days of work
x1 Audio dev with 4 tasks (245% => 180% load) - Narrative added 22 days of work
x1 => 2 Design devs with 2 tasks (152% => 51% load) - SQ42 Art added 28 days of work
x1 Cinematics dev with 8 tasks (130% => 119% load)
x11 Art devs with 93 tasks (11% => 10% load) - SQ42 Character Art was assigned, adding 39 days of work
x1 Art dev with 3 tasks (82% load) - Tech Animation Team was assigned, adding 13 days of work
x1 Tech Content dev with 1 tasks (128% load)
Chapter 15
2020-12-31 => 2022-12-07
- End date has been extended from 2022-09-29 to 2022-12-07
- Cinematics Team added 27 days of work
x3 Animation devs with 48 tasks (12% => 8% load)
x1 => 2 Design devs with 20 tasks (39% => 20% load) - Gameplay Story added 55 days of work
x5 Animation devs with 61 tasks (11% => 10% load) - Narrative was assigned, adding 13 days of work
x1 Design dev with 1 tasks (64% load) - SQ42 Art was assigned, revealing 27 days of work
x2 Art devs with 4 tasks (25% load)
Chapter 16
2021-01-05 => 2022-12-01
- End date has been extended from 2021-06-29 to 2022-12-01
- Cinematics Team added 22 days of work
x1 => 2 Design devs with 9 tasks (35% => 12% load)
x2 Animation devs with 2 tasks (38% load) - Narrative was assigned, revealing 13 days of work
x1 Design dev with 1 tasks (64% load)
Chapter 17
2020-12-31 => 2022-12-30
- End date has been extended from 2022-09-28 to 2022-12-30
- Cinematics Team was assigned, adding 11 days of work
x1 Animation dev with 1 tasks (76% load) - Gameplay Story added 28 days of work
x4 Animation devs with 34 tasks (15% => 12% load) - SQ42 Art added 28 days of work
x1 => 2 Art devs with 14 tasks (109% => 33% load) - SQ42 Character Art was assigned, adding 11 days of work
x1 Art dev with 1 tasks (152% load) - SQ42 UI Feature Team was assigned, revealing 3 days of work
x2 Art devs with 3 tasks (41% load)
Chapter 18
2020-12-31 => 2022-12-30
- End date has been extended from 2022-09-28 to 2022-12-30
- Character Tech Art was assigned, adding 11 days of work
x1 Tech Content dev with 1 tasks (152% load) - Cinematics Team added 25 days of work
x1 Design dev with 12 tasks (28% => 19% load)
x2 Animation devs with 3 tasks (27% load) - Gameplay Story added 28 days of work
x4 Animation devs with 42 tasks (14% => 12% load) - SQ42 Art was assigned, revealing 27 days of work
x4 Art devs with 22 tasks (23% load)
Chapter 19
2020-12-31 => 2022-12-30
- End date has been extended from 2022-09-29 to 2022-12-30
- Character Tech Art was assigned, adding 11 days of work
x1 Tech Content dev with 1 tasks (152% load) - Cinematics Team added 27 days of work
x2 => 3 Animation devs with 18 tasks (17% => 9% load) - Gameplay Story added 28 days of work
x5 Animation devs with 84 tasks (12% => 9% load)
x1 Tech Content dev with 1 tasks (76% load) - Narrative was assigned, revealing 13 days of work
x1 Design dev with 1 tasks (64% load) - SQ42 Art added 28 days of work
x3 => 6 Art devs with 21 tasks (36% => 12% load) - Tech Animation Team was assigned, adding 13 days of work
x1 Tech Content dev with 1 tasks (64% load) - VFX Team was assigned, adding 27 days of work
x1 Art dev with 2 tasks (83% load)
Chapter 20
2021-01-05 => 2022-12-07
- End date has been extended from 2022-09-28 to 2022-12-07
- Cinematics Team added 48 days of work
x2 => 3 Design devs with 38 tasks (17% => 8% load)
x2 => 3 Animation devs with 26 tasks (19% => 15% load) - Gameplay Story added 28 days of work
x4 Animation devs with 67 tasks (15% => 12% load)
Chapter 21
2021-05-30 => 2022-12-15
- End date has been extended from 2022-07-20 to 2022-12-15
- AI Content Team was assigned, revealing 3 days of work
x3 Design devs with 4 tasks (23% load) - SQ42 Art was assigned, adding 27 days of work
x2 Art devs with 4 tasks (25% load) - SQ42 UI Feature Team was assigned, adding 11 days of work
x1 Art dev with 1 tasks (152% load)
Chapter 22
2020-12-31 => 2022-12-30
- End date has been extended from 2022-09-28 to 2022-12-30
- Cinematics Team was assigned, revealing 17 days of work
x2 Animation devs with 5 tasks (21% load) - Gameplay Story added 41 days of work
x4 Animation devs with 28 tasks (14% => 12% load) - Narrative was assigned, revealing 27 days of work
x1 Design dev with 2 tasks (42% load) - SQ42 Art was assigned, revealing 27 days of work
x1 Cinematics dev with 3 tasks (42% load)
x2 Art devs with 6 tasks (57% load) - SQ42 Character Art was assigned, revealing 22 days of work
x1 Art dev with 2 tasks (152% load)
Chapter 23
2021-04-30 => 2022-12-07
- End date has been extended from 2022-09-29 to 2022-12-07
- Cinematics Team added 11 days of work
x3 => 4 Animation devs with 23 tasks (10% => 5% load)
x1 => 2 Design devs with 9 tasks (41% => 21% load) - Gameplay Story added 41 days of work
x5 Animation devs with 62 tasks (12% => 10% load)
x1 Tech Content dev with 1 tasks (76% load) - Narrative was assigned, adding 13 days of work
x1 Design dev with 1 tasks (128% load) - SQ42 Art was assigned, adding 27 days of work
x2 Art devs with 4 tasks (25% load)
Chapter 25
2021-06-13 => 2022-11-23
- End date has been extended from 2022-09-29 to 2022-11-23
- Cinematics Team added 11 days of work
x1 Design dev with 9 tasks (33% => 25% load)
x1 Animation dev with 1 tasks (76% load) - Gameplay Story added 40 days of work
x3 => 4 Animation devs with 45 tasks (20% => 12% load)
Chapter 26
2020-12-31 => 2022-12-15
- End date has been extended from 2022-09-28 to 2022-12-15
- Cinematics Team added 25 days of work
x1 Design dev with 4 tasks (26% => 18% load)
x2 Animation devs with 3 tasks (27% load) - Gameplay Story added 13 days of work
x3 => 4 Animation devs with 38 tasks (20% => 12% load) - Narrative was assigned, adding 13 days of work
x1 Design dev with 1 tasks (128% load) - SQ42 Character Art added 34 days of work
x1 => 4 Art devs with 8 tasks (125% => 23% load)
Chapter 27
2021-01-31 => 2022-12-30
- End date has been extended from 2021-12-30 to 2022-12-30
- Cinematics Team was assigned, adding 11 days of work
x1 Design dev with 1 tasks (152% load) - Narrative was assigned, adding 22 days of work
x1 Design dev with 1 tasks (76% load)
Character Work
2021-03-25 => 2022-12-30
- AI Content Team added 55 days of work
x3 Design devs with 17 tasks (29% => 25% load)
x5 => 6 Animation devs with 48 tasks (16% => 14% load) - AI Tech and Feature Team added 69 days of work
x4 Engineering devs with 35 tasks (26% => 25% load)
x3 Animation devs with 13 tasks (38% => 30% load)
x1 Design dev with 6 tasks (37% load) - Audio added 27 days of work
x5 => 6 Audio devs with 86 tasks (50% => 37% load) - Facial Animation added 34 days of work
x7 => 9 Animation devs with 139 tasks (15% => 11% load) - Interactables Team added 4 days of work
x1 => 2 Tech Content devs with 2 tasks (417% => 208% load) - Motion Capture Team added 27 days of work
x9 Animation devs with 90 tasks (11% => 10% load) - Tech Animation Team added 44 days of work
x11 Tech Content devs with 126 tasks (8% load)
Derelict Spaceships - Points of Interest
2021-04-01 => 2022-12-22
- End date has been extended from 2022-12-07 to 2022-12-22
- Audio added 29 days of work
x4 Audio devs with 5 tasks (51% load)
Release 3.16
Distortion Propagation
2022-12-11 => 2023-06-29
- Start date has moved closer from 2023-02-03 to 2022-12-11
- Weapon Content Team was assigned, adding 11 days of work
x1 Art dev with 2 tasks (222% load)
Drake Corsair
2021-04-11 => 2022-11-10
- Audio added 27 days of work
x2 => 3 Audio devs with 3 tasks (96% => 31% load) -
VFX Team added 42 days of work
x1 => 2 Art devs with 3 tasks (25% load) - Release Version has been changed from
‘3.18’
to ‘3.17’
Release 3.17
Dynamic Events
2021-01-03 => 2023-03-28
- VFX Team was assigned, adding 13 days of work
x2 Art devs with 2 tasks (64% load)
Enemy Characters
2021-03-25 => 2022-10-06
- End date has been extended from 2022-09-29 to 2022-10-06
- Weapon Content Team added 7 days of work
x1 Animation dev with 2 tasks (417% load)
x5 Art devs with 19 tasks (63% => 49% load)
Entity Properties Plugin
2022-01-03 => 2022-12-15
- End date has been extended from 2022-09-13 to 2022-12-15
- Editor Team added 43 days of work
x1 Engineering dev with 13 tasks (90% => 66% load)
EVA T2
2021-05-13 => 2022-12-29
- End date has been extended from 2022-09-28 to 2022-12-29
- Actor Tech Team added 34 days of work
x2 Engineering devs with 21 tasks (52% => 33% load)
Fire Extinguisher
2022-01-15 => 2022-10-13
- End date has been extended from 2022-05-12 to 2022-10-13
- Weapon Content Team added 4 days of work
x1 Art dev with 3 tasks (294% => 250% load)
x1 Animation dev with 2 tasks (323% => 222% load)
Flak Ammunition
2022-07-24 => 2023-05-30
- Weapon Content Team was assigned, adding 8 days of work
x1 Art dev with 2 tasks (417% load)
FPS Devices T1
2022-02-18 => 2022-09-29
- Audio freed up 21 days of work
x2 Audio devs with 8 tasks (167% => 100% load)
FPS Radar / Scanning
2021-01-03 => 2022-10-26
- End date has been extended from 2022-10-12 to 2022-10-26
- Actor Feature Team added 14 days of work
x2 Engineering devs with 23 tasks (55% => 53% load)
x1 Design dev with 6 tasks (24% load)
Freight Elevators
2022-09-25 => 2023-05-22
- Audio was assigned, adding 29 days of work
x1 Audio dev with 5 tasks (203% load)
Frontier Clothing
2021-08-15 => 2022-12-29
- End date has been extended from 2022-09-22 to 2022-12-29
- Character Tech Art added 34 days of work
x3 => 5 Tech Content devs with 12 tasks (38% => 20% load) - SC Character Art added 34 days of work
x14 => 15 Art devs with 112 tasks (10% => 8% load)
FS-Tech-Anim - Asset Integration
2021-04-26 => 2022-12-22
- End date has been extended from 2022-09-12 to 2022-12-22
- Tech Animation Team added 27 days of work
x7 Tech Content devs with 40 tasks (17% => 13% load)
Gen12 - Renderer T1
2021-01-03 => 2022-12-04
- End date has been extended from 2022-08-31 to 2022-12-04
- Engine Team added 53 days of work
x3 => 4 Engineering devs with 69 tasks (36% => 22% load) - Graphics Team added 56 days of work
x3 Tech Content devs with 13 tasks (24% load)
x7 Engineering devs with 107 tasks (11% => 10% load)
Hacking T0
2021-01-03 => 2022-11-09
- End date has been extended from 2022-10-26 to 2022-11-09
- SQ42 Art added 27 days of work
x1 Art dev with 4 tasks (58% => 63% load)
Life Support T0
2021-04-18 => 2023-06-19
- Narrative added 13 days of work
x1 Design dev with 2 tasks (76% => 69% load)
Lorville Cityscape
2022-01-03 => 2023-03-28
- Narrative added 13 days of work
x1 => 2 Design devs with 3 tasks (114% => 48% load) - VFX Team was assigned, adding 13 days of work
x1 Art dev with 1 tasks (128% load)
Map and Radar System Rework
2021-04-04 => 2022-12-15
- End date has been extended from 2022-09-29 to 2022-12-15
- Graphics Team added 56 days of work
x1 Engineering dev with 4 tasks (83% => 54% load) - SQ42 UI Feature Team added 41 days of work
x3 Engineering devs with 22 tasks (41% => 28% load)
x3 Art devs with 8 tasks (56% => 54% load) - UI Tech Team added 22 days of work
x2 Engineering devs with 22 tasks (120% => 83% load) - VFX Team was assigned, adding 13 days of work
x1 Art dev with 1 tasks (128% load)
MFD Rework
2021-02-05 => 2023-06-19
- SQ42 UI Feature Team added 11 days of work
x1 Design dev with 4 tasks (106% => 152% load)
x1 Art dev with 3 tasks (152% => 82% load) - UI Tech Team added 11 days of work
x1 Engineering dev with 3 tasks (115% => 106% load)
Military Multi-Tool
2022-01-09 => 2022-10-06
- End date has been extended from 2022-02-03 to 2022-10-06
- Weapon Content Team added 4 days of work
x1 Animation dev with 2 tasks (417% load)
x1 Art dev with 4 tasks (238% => 180% load)
Miscellaneous Support
2020-12-31 => 2023-06-29
- Actor Tech Team added 34 days of work
x5 Engineering devs with 143 tasks (18% => 16% load) - AI Content Team added 27 days of work
x2 Tech Content devs with 67 tasks (28% => 23% load)
x2 Animation devs with 4 tasks (69% load)
x1 Design dev with 2 tasks (139% load) - AI Tech and Feature Team added 11 days of work
x1 Design dev with 12 tasks (74% => 63% load)
x1 Tech Content dev with 18 tasks (72% => 55% load)
x2 => 3 Engineering devs with 8 tasks (46% => 26% load) - Arena Commander Feature Team added 27 days of work
x2 Design devs with 15 tasks (70% => 65% load)
x3 Engineering devs with 42 tasks (36% => 26% load) - Audio added 71 days of work
x4 => 6 Audio devs with 22 tasks (71% => 34% load) - Editor Team added 29 days of work
x1 Design dev with 30 tasks (80% => 59% load)
x3 Engineering devs with 24 tasks (22% => 24% load) - Gameplay Story added 28 days of work
x1 Tech Content dev with 26 tasks (71% => 49% load) - Narrative was assigned, revealing 27 days of work
x1 Design dev with 6 tasks (60% load) - SQ42 UI Feature Team added 27 days of work
x1 => 3 Art devs with 5 tasks (115% => 40% load)
x3 Engineering devs with 5 tasks (33% load)
x1 Design dev with 1 tasks (152% load) - Tools Team added 29 days of work
x2 Engineering devs with 42 tasks (42% => 34% load) - UI Tech Team added 41 days of work
x3 => 4 Engineering devs with 26 tasks (52% => 28% load) - VFX Team added 41 days of work
x2 Tech Content devs with 14 tasks (42% => 48% load)
x2 Engineering devs with 5 tasks (19% => 13% load)
x8 => 9 Art devs with 24 tasks (11% => 9% load) - Weapon Content Team added 18 days of work
x1 Animation dev with 4 tasks (417% load)
x3 => 4 Art devs with 11 tasks (139% => 79% load)
mobiGlas Rework
2022-01-16 => 2022-11-17
- End date has been extended from 2022-09-28 to 2022-11-17
- Narrative was assigned, adding 13 days of work
x1 Design dev with 1 tasks (64% load) - SQ42 UI Feature Team added 25 days of work
x1 Engineering dev with 4 tasks (99% => 52% load)
x1 Design dev with 5 tasks (170% load)
x1 Art dev with 4 tasks (152% => 115% load)
New Missions - Orison
2022-07-01 => 2022-11-23
- End date has been extended from 2022-11-17 to 2022-11-23
- Narrative was assigned, adding 13 days of work
x1 Design dev with 1 tasks (128% load)
Release 3.18
New Player Experience
2022-06-28 => 2022-12-30
- End date has been extended from 2022-11-17 to 2022-12-30
- Narrative added 41 days of work
x1 Design dev with 9 tasks (100% => 64% load)
Ocean Shader Improvements
2022-05-25 => 2022-12-07
- End date has been extended from 2022-09-13 to 2022-12-07
- Graphics Team was assigned, revealing 2 days of work
x1 Engineering dev with 2 tasks (55% load) - Planet Tech Team added 43 days of work
x1 => 2 Engineering devs with 9 tasks (43% load) - VFX Team was assigned, adding 27 days of work
x1 Tech Content dev with 1 tasks (62% load)
x2 Engineering devs with 4 tasks (64% load)
Release 3.10
Outpost Homestead - Independent & Outlaw
2021-01-04 => 2023-06-29
- VFX Team was assigned, adding 13 days of work
x1 Art dev with 1 tasks (128% load)
Persistent Streaming and Server Meshing
2020-12-31 => 2023-05-08
- Engine Team added 53 days of work
x1 Engineering dev with 12 tasks (53% => 52% load) - Game Services Team added 10 days of work
x10 Engineering devs with 264 tasks (11% => 9% load) - SQ42 UI Feature Team added 11 days of work
x2 Engineering devs with 5 tasks (70% => 60% load)
Physical Damage & Breakability
2021-01-18 => 2022-12-04
- End date has been extended from 2022-09-08 to 2022-12-04
- Physics Team added 48 days of work
x3 Engineering devs with 52 tasks (24% => 18% load)
Physics - Ropes Simulation
2022-01-03 => 2022-12-04
- End date has been extended from 2022-09-08 to 2022-12-04
- Physics Team added 48 days of work
x1 Engineering dev with 11 tasks (64% => 44% load)
Player Interaction Experience T2 - Visor HUD & Helmet
2022-02-18 => 2023-03-30
- Actor Feature Team freed up 93 days of work
x1 Design dev with 12 tasks (64% load)
x1 Animation dev with 3 tasks (26% => 20% load)
x1 => 2 Engineering devs with 12 tasks (120% => 44% load) - Narrative was assigned, adding 13 days of work
x1 Design dev with 1 tasks (64% load) - SQ42 UI Feature Team was assigned, revealing 3 days of work
x1 Engineering dev with 4 tasks (78% load)
x1 Design dev with 2 tasks (152% load)
x1 Art dev with 1 tasks (152% load)
Player/Machine Physical Interaction
2022-09-29 => 2023-03-30
- Start date has moved closer from 2022-11-10 to 2022-09-29
- Actor Feature Team added 42 days of work
x1 Engineering dev with 12 tasks (118% => 85% load)
x2 => 1 Animation dev with 6 tasks (41% => 60% load)
Pyro System, Planet, and Mission Setup
2021-01-03 => 2023-05-22
- Audio added 46 days of work
x3 => 4 Audio devs with 12 tasks (103% => 48% load)
Quantum Travel Experience
2021-07-21 => 2023-02-02
- Physics Team was assigned, revealing 24 days of work
x1 Engineering dev with 3 tasks (49% load) - SQ42 UI Feature Team was assigned, adding 11 days of work
x1 Design dev with 1 tasks (152% load) - VFX Team added 13 days of work
x1 Art dev with 3 tasks (118% => 94% load)
RaStar
2021-01-04 => 2022-11-24
- End date has been extended from 2022-09-13 to 2022-11-24
- Planet Tech Team added 27 days of work
x3 Engineering devs with 35 tasks (24% load) - VFX Team was assigned, adding 13 days of work
x1 Art dev with 1 tasks (128% load)
Resource Management
2021-01-04 => 2023-06-19
- Narrative was assigned, adding 13 days of work
x1 Design dev with 1 tasks (64% load)
Salvage T0
2021-04-19 => 2022-11-10
- Weapon Content Team was assigned, revealing 4 days of work
x1 Art dev with 1 tasks (417% load)
Release 3.18
Seated Item Handling
2023-01-05 => 2023-06-29
- Start date has moved closer from 2023-02-17 to 2023-01-05
- Actor Feature Team added 43 days of work
x2 Animation devs with 19 tasks (36% => 38% load)
Release SQ42 Q2 2020
Shops and Patrons
2021-03-25 => 2022-10-06
- End date has been extended from 2022-06-30 to 2022-10-06
- Interactables Team added 4 days of work
x1 => 2 Tech Content devs with 2 tasks (417% => 208% load)
SQ42 - Vehicle Support
2021-01-10 => 2023-06-23
- Audio added 71 days of work
x2 => 3 Audio devs with 15 tasks (109% => 57% load) - SQ42 Art was assigned, revealing 27 days of work
x1 Art dev with 6 tasks (60% load)
x1 Cinematics dev with 3 tasks (104% load) - SQ42 UI Feature Team was assigned, revealing 3 days of work
x1 Engineering dev with 2 tasks (93% load) - Weapon Content Team added 41 days of work
x2 => 5 Art devs with 28 tasks (171% => 56% load)
Stanton Fashion Clothing
2022-04-10 => 2022-12-01
- End date has been extended from 2022-09-22 to 2022-12-01
- Character Tech Art added 22 days of work
x1 Tech Content dev with 3 tasks (152% load)
StarWords Improvements
2021-03-31 => 2022-12-29
- End date has been extended from 2022-09-27 to 2022-12-29
- Tools Team added 29 days of work
x2 Engineering devs with 43 tasks (52% => 42% load)
Subsumption Editor Integration
2021-03-25 => 2022-12-01
- End date has been extended from 2022-09-15 to 2022-12-01
- AI Tech and Feature Team added 41 days of work
x1 Engineering dev with 32 tasks (106% => 74% load)
The Coil
2020-12-31 => 2022-10-27
- End date has been extended from 2021-06-10 to 2022-10-27
- VFX Team was assigned, revealing 12 days of work
x1 Art dev with 1 tasks (128% load)
Unannounced (Unannounced Vehicle)
2022-04-03 => 2022-11-10
- End date has been extended from 2022-10-27 to 2022-11-10
- Audio added 27 days of work
x2 => 4 Audio devs with 15 tasks (152% => 57% load) - VFX Team was assigned, revealing 27 days of work
x2 Art devs with 3 tasks (25% load)
Unannounced (Unannounced Vehicle)
2022-07-11 => 2022-11-24
- End date has been extended from 2022-07-24 to 2022-11-24
- Audio was assigned, adding 11 days of work
x1 Audio dev with 2 tasks (222% load) - VFX Team added 13 days of work
x1 => 2 Art devs with 2 tasks (128% => 64% load)
Unified Itemports - FPS
2022-07-03 => 2022-12-01
- End date has been extended from 2022-08-25 to 2022-12-01
- Character Tech Art added 25 days of work
x5 Tech Content devs with 9 tasks (27% => 24% load)
VOLT Fresnel
2022-07-03 => 2022-10-20
- End date has been extended from 2022-09-29 to 2022-10-20
- Weapon Content Team added 11 days of work
x1 Art dev with 8 tasks (275% => 187% load)
VOLT Parallax
2021-01-03 => 2022-12-07
- End date has been extended from 2022-09-29 to 2022-12-07
- Narrative added 13 days of work
x1 Design dev with 2 tasks (76% => 104% load)
Zero G Push & Pull
2021-01-03 => 2022-12-29
- End date has been extended from 2022-09-28 to 2022-12-29
- Actor Tech Team added 34 days of work
x1 Engineering dev with 12 tasks (118% => 70% load)