Progress Tracker Delta
478 deliverables listed | 2022-08-17 => 2022-09-14
There were 62 modifications, 2 removals, and 2 additions (with 1 returning) in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.
extra analysis (click me)
There are approximately 437 devs (out of ~512, or 85%) with 923 assignments scheduled to work on 129 observable deliverables. Of those deliverables, 6% are for SQ42 exclusively, with ~214 devs (42%) scheduled for approximately 3247 man-days. 8% of deliverables are shared between both projects.
On average, the schedule has expanded by 40 days. 22 deliverables were not extended:
- AI - Medical
- AI - Navigation Links - Ladders/Ledge Grab
- AI - Off Duty Activities - Hygiene
- AR and Map Marker System Rework
- Atlas
- Character Creator
- Commodity Kiosk
- Drake Vulture
- Ecosystem Enhancements
- Entity Properties Plugin
- Fire Hazard
- Fire Rats Armor
- FS-Tech-Anim - Asset Integration
- Gen12 - Renderer T1
- Hospital Surgeon
- NPC Scheduler Service
- Ocean Shader Improvements
- Persistent Hangars
- Physical Damage & Breakability
- Physics - Ropes Simulation
- RaStar
- Unified Itemports - FPS
The top currently scheduled tasks (in estimated man-days) are:
- 3954 - Building Interiors (full-time)
- 2134 - Miscellaneous Support (6% part-time)
- 1437 - Bug Fixing & Tech Debt (5% part-time)
- 1066 - Lorville Cityscape (full-time)
- 1029 - Persistent Streaming and Server Meshing (1% part-time)
- 896 - SQ42 - Vehicle Support (5% part-time)
- 708 - Dynamic Events (5% part-time)
- 699 - Pyro Space Stations (full-time)
- 485 - HEX (50% part-time)
- 464 - Satellites - Points of Interest (full-time)
- 441 - Resource Management (23% part-time)
- 436 - Outpost Homestead - Independent & Outlaw (full-time)
- 365 - Quantum Simulation (full-time)
- 329 - Chapter 14 (15% part-time)
- 309 - Derelict Spaceships - Points of Interest (full-time)
- 290 - Unannounced Vehicle (full-time)
- 274 - Character Work (3% part-time)
- 274 - Chapter 01 (20% part-time)
- 217 - Chapter 19 (47% part-time)
- 215 - Banu Merchantman (2% part-time)
- 193 - Bounty Hunter V2 (18% part-time)
- 189 - Player Interaction Experience T2 - Visor HUD & Helmet (13% part-time)
- 187 - MFD Rework (4% part-time)
- 160 - Prone T1 (full-time)
- 159 - Argo SRV (7% part-time)
- 147 - Jump Points (12% part-time)
- 147 - Chapter 12 (39% part-time)
- 134 - Cutting T2 (full-time)
- 131 - EVA T2 (38% part-time)
- 131 - Artificial Gravity (50% part-time)
- 130 - Asteroid Facilities (full-time)
- 128 - Drake Corsair (14% part-time)
- 124 - Unannounced Vehicle (9% part-time)
- 122 - Freight Elevators (29% part-time)
- 121 - Player/Machine Physical Interaction (full-time)
- 120 - RSI Lynx (full-time)
- 115 - Life Support T0 (97% part-time)
- 113 - Aopoa San'tok.yāi (full-time)
- 113 - Chapter 06 (79% part-time)
- 113 - Chapter 20 (79% part-time)
- 108 - Actor Status T2 (full-time)
- 100 - Player Interaction Experience T1 - Lockers & Inventory (25% part-time)
- 99 - Pyro System, Planet, and Mission Setup (full-time)
- 99 - Seated Item Handling (full-time)
- 98 - FPS Devices T1 (3% part-time)
- 97 - Chapter 17 (75% part-time)
- 93 - Zero G Push & Pull (44% part-time)
- 92 - Unannounced Vehicle (full-time)
- 90 - Salvage - Vehicle Munching (38% part-time)
- 88 - Unannounced Vehicle (full-time)
- 86 - Quantum Travel Experience (full-time)
- 86 - New Player Experience (full-time)
- 85 - Chapter 02 (20% part-time)
- 83 - Unannounced Vehicle (30% part-time)
- 80 - Ladders T1 (full-time)
- 77 - Aerodynamic Control Surfaces (full-time)
- 76 - Frontier Clothing (full-time)
- 75 - New Missions - Orison (13% part-time)
- 73 - AI - Utility (full-time)
- 70 - Chapter 05 (full-time)
- 69 - Outpost Theme Variants (full-time)
- 66 - Rescue/Transport Mission (full-time)
- 65 - Chapter 11 (75% part-time)
- 64 - XenoThreat Armor (full-time)
- 64 - Weapon Misfire & Wear (full-time)
- 63 - Player Interaction Experience T0 - Hints & Interactions (full-time)
- 63 - Swimming T0 (full-time)
- 62 - Enemy Ships (full-time)
- 61 - Unannounced Vehicle (full-time)
- 61 - Chapter 10 (56% part-time)
- 58 - Charge/Drain T0 (full-time)
- 58 - Sliding (full-time)
- 58 - Underground Facilities (full-time)
- 56 - Salvage T0 (full-time)
- 56 - Chapter 04 (67% part-time)
- 54 - Cave Archetypes (full-time)
- 52 - ship 32 (full-time)
- 51 - Chapter 26 (full-time)
- 49 - MISC Hull C (full-time)
- 48 - Distortion Propagation (full-time)
- 47 - Anvil Crucible (full-time)
- 45 - Environmental Space Missions (full-time)
- 43 - DGS Crash Recovery (full-time)
- 43 - DGS Mesh Node (full-time)
- 43 - StarWords Improvements (full-time)
- 42 - mobiGlas Rework (full-time)
- 42 - Arena Commander: Classic Race Mode Overhaul (full-time)
- 37 - Hacking T0 (80% part-time)
- 36 - New Interdiction Scenarios (full-time)
- 35 - Chapter 13 (full-time)
- 35 - Chapter 22 (full-time)
- 35 - Save/Load (full-time)
- 35 - Security Post Kareah Reactivation (33% part-time)
- 32 - Chapter 23 (100% part-time)
- 31 - Chapter 18 (100% part-time)
- 29 - FPS Radar / Scanning (full-time)
- 29 - Map and Radar System Rework (full-time)
- 26 - Vehicle Tractor Beams (83% part-time)
- 25 - Space Mines (20% part-time)
- 24 - Mop & Bucket (full-time)
- 24 - Sandbox Prison Activities (67% part-time)
- 23 - Physicalized Weapon Handling (full-time)
- 22 - Replication Layer Entity Authority (full-time)
- 22 - Ship CPU (full-time)
- 22 - Third Person Camera V2 (full-time)
- 22 - Cargo System Refactor (80% part-time)
- 21 - Origin X1 (full-time)
- 20 - Virtual AI Service (full-time)
- 18 - AI - Commuter (full-time)
- 18 - Security Behavior (full-time)
- 16 - Unannounced Vehicle (full-time)
- 16 - Chapter 15 (100% part-time)
- 16 - Chapter 25 (100% part-time)
- 15 - Flak Ammunition (full-time)
- 12 - Enemy Characters (full-time)
- 11 - AI - Vehicle Perception (full-time)
- 9 - Disarray Ammunition (100% part-time)
- 9 - Incendiary Ammunition (100% part-time)
- 9 - Plasma Ammunition (100% part-time)
- 8 - VOLT Parallax (full-time)
- 8 - VOLT Fresnel (full-time)
- 8 - Dynamic Mission System (100% part-time)
- 7 - AI - Untrained Combat (full-time)
- 7 - AI - Usable System V2 (full-time)
- 7 - Chapter 09 (full-time)
- 7 - Subsumption Editor Integration (full-time)
- 4 - Datacore Deserializer (full-time)
- 4 - Stanton Fashion Clothing (full-time)
- 3 - Chemline (100% part-time)
The top currently scheduled tasks (in assigned devs) are:
- 152 - Bug Fixing & Tech Debt (5% part-time)
- 55 - Miscellaneous Support (6% part-time)
- 39 - Persistent Streaming and Server Meshing (1% part-time)
- 31 - Chapter 14 (15% part-time)
- 27 - Chapter 01 (20% part-time)
- 26 - Character Work (3% part-time)
- 26 - SQ42 - Vehicle Support (5% part-time)
- 25 - Building Interiors (full-time)
- 21 - Chapter 12 (39% part-time)
- 20 - Resource Management (23% part-time)
- 17 - Frontier Clothing (full-time)
- 17 - Pyro Space Stations (full-time)
- 16 - Derelict Spaceships - Points of Interest (full-time)
- 16 - Outpost Homestead - Independent & Outlaw (full-time)
- 14 - Drake Corsair (14% part-time)
- 13 - Banu Merchantman (2% part-time)
- 13 - Dynamic Events (5% part-time)
- 13 - Chapter 19 (47% part-time)
- 12 - Unannounced Vehicle (30% part-time)
- 11 - Unannounced Vehicle (9% part-time)
- 11 - Bounty Hunter V2 (18% part-time)
- 10 - MFD Rework (4% part-time)
- 10 - Chapter 11 (75% part-time)
- 9 - Chapter 26 (full-time)
- 9 - MISC Hull C (full-time)
- 9 - Pyro System, Planet, and Mission Setup (full-time)
- 9 - Chapter 04 (67% part-time)
- 8 - Chapter 05 (full-time)
- 8 - Argo SRV (7% part-time)
- 8 - Jump Points (12% part-time)
- 7 - Salvage T0 (full-time)
- 7 - Underground Facilities (full-time)
- 7 - Chapter 06 (79% part-time)
- 6 - Replication Layer Entity Authority (full-time)
- 6 - Chapter 22 (full-time)
- 6 - Cave Archetypes (full-time)
- 6 - Unannounced Vehicle (full-time)
- 6 - FPS Devices T1 (3% part-time)
- 6 - Chapter 10 (56% part-time)
- 6 - Chapter 20 (79% part-time)
- 5 - Map and Radar System Rework (full-time)
- 5 - Enemy Characters (full-time)
- 5 - New Player Experience (full-time)
- 5 - Quantum Simulation (full-time)
- 5 - HEX (50% part-time)
- 5 - Chapter 17 (75% part-time)
- 4 - Outpost Theme Variants (full-time)
- 4 - Lorville Cityscape (full-time)
- 4 - XenoThreat Armor (full-time)
- 4 - Ladders T1 (full-time)
- 4 - Player Interaction Experience T0 - Hints & Interactions (full-time)
- 4 - RSI Lynx (full-time)
- 4 - New Missions - Orison (13% part-time)
- 4 - Freight Elevators (29% part-time)
- 4 - EVA T2 (38% part-time)
- 4 - Cargo System Refactor (80% part-time)
- 4 - Chapter 18 (100% part-time)
- 3 - Quantum Travel Experience (full-time)
- 3 - AI - Utility (full-time)
- 3 - DGS Mesh Node (full-time)
- 3 - FPS Radar / Scanning (full-time)
- 3 - Rescue/Transport Mission (full-time)
- 3 - Aopoa San'tok.yāi (full-time)
- 3 - Asteroid Facilities (full-time)
- 3 - Origin X1 (full-time)
- 3 - Player/Machine Physical Interaction (full-time)
- 3 - ship 32 (full-time)
- 3 - Unannounced Vehicle (full-time)
- 3 - Unannounced Vehicle (full-time)
- 3 - Player Interaction Experience T2 - Visor HUD & Helmet (13% part-time)
- 3 - Chapter 02 (20% part-time)
- 3 - Player Interaction Experience T1 - Lockers & Inventory (25% part-time)
- 3 - Security Post Kareah Reactivation (33% part-time)
- 3 - Zero G Push & Pull (44% part-time)
- 3 - Chapter 15 (100% part-time)
- 3 - Chapter 23 (100% part-time)
- 2 - Satellites - Points of Interest (full-time)
- 2 - StarWords Improvements (full-time)
- 2 - VOLT Parallax (full-time)
- 2 - mobiGlas Rework (full-time)
- 2 - Save/Load (full-time)
- 2 - AI - Untrained Combat (full-time)
- 2 - AI - Usable System V2 (full-time)
- 2 - Arena Commander: Classic Race Mode Overhaul (full-time)
- 2 - Charge/Drain T0 (full-time)
- 2 - Distortion Propagation (full-time)
- 2 - Prone T1 (full-time)
- 2 - Seated Item Handling (full-time)
- 2 - Sliding (full-time)
- 2 - Swimming T0 (full-time)
- 2 - Virtual AI Service (full-time)
- 2 - Weapon Misfire & Wear (full-time)
- 2 - Space Mines (20% part-time)
- 2 - Artificial Gravity (50% part-time)
- 2 - Sandbox Prison Activities (67% part-time)
- 2 - Hacking T0 (80% part-time)
- 2 - Life Support T0 (97% part-time)
- 1 - Datacore Deserializer (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - AI - Commuter (full-time)
- 1 - DGS Crash Recovery (full-time)
- 1 - Physicalized Weapon Handling (full-time)
- 1 - Security Behavior (full-time)
- 1 - Stanton Fashion Clothing (full-time)
- 1 - Chapter 13 (full-time)
- 1 - Enemy Ships (full-time)
- 1 - Aerodynamic Control Surfaces (full-time)
- 1 - AI - Vehicle Perception (full-time)
- 1 - Chapter 09 (full-time)
- 1 - Ship CPU (full-time)
- 1 - Subsumption Editor Integration (full-time)
- 1 - Third Person Camera V2 (full-time)
- 1 - VOLT Fresnel (full-time)
- 1 - Actor Status T2 (full-time)
- 1 - Anvil Crucible (full-time)
- 1 - Cutting T2 (full-time)
- 1 - Environmental Space Missions (full-time)
- 1 - Flak Ammunition (full-time)
- 1 - Mop & Bucket (full-time)
- 1 - New Interdiction Scenarios (full-time)
- 1 - Salvage - Vehicle Munching (38% part-time)
- 1 - Vehicle Tractor Beams (83% part-time)
- 1 - Dynamic Mission System (100% part-time)
- 1 - Chapter 25 (100% part-time)
- 1 - Chemline (100% part-time)
- 1 - Disarray Ammunition (100% part-time)
- 1 - Incendiary Ammunition (100% part-time)
- 1 - Plasma Ammunition (100% part-time)
[2] deliverable(s) removed:
Aegis Retaliator Base
Last scheduled from 2023-01-01 to 2023-03-16
Building, implementing, and balancing the base variant of Aegis multi-crew combat ship, the
Retaliator, as a game-ready vehicle.
The following team(s) have been freed up:
- Vehicle Content - EU
x1 Design dev had 11 tasks
x1 Art dev had 3 tasks
RSI Apollo
Last scheduled from 2023-01-02 to 2023-03-17
Building, implementing, and balancing RSI’s medical craft, the Apollo, as a game-ready vehicle.
The following team(s) have been freed up:
- Vehicle Content - US
x1 Design dev had 6 tasks
x2 Art devs had 10 tasks
[2] deliverable(s) added:
Aopoa San’tok.yāi (returning!)
2023-01-02 => 2023-06-23
Building, balancing, and implementing Aopoa’s medium fighter, the San’tok.yāi, into the game.
The following team(s) were assigned:
- Vehicle Content - US will begin work 2023-01-02
x1 Design dev with 12 tasks (160% load)
x2 Art devs with 20 tasks (78% load)
ship 32
2023-02-26 => 2023-06-15
Unannounced Vehicle
The following team(s) were assigned:
- Vehicle Content - EU will begin work 2023-02-26
x3 Art devs with 39 tasks (139% load)
[62] deliverable(s) updated:
Actor Status T2
2023-01-05 => 2023-06-29
- End date has been extended from 2023-03-30 to 2023-06-29
- Actor Feature Team added 84 days of work
x1 Engineering dev with 12 tasks (127% => 62% load)
Anvil Crucible
2022-10-02 => 2023-02-16
- End date has moved closer from 2023-03-16 to 2023-02-16
- Vehicle Content - EU freed up 25 days of work
Anvil Legionnaire
2021-10-31 => 2022-04-28
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2023-02-23 to 2022-04-28 - Vehicle Content - EU freed up 53 days of work
Argo SRV
2022-04-17 => 2023-02-02
- End date has been extended from 2022-12-29 to 2023-02-02
- Vehicle Content - EU added 45 days of work
x1 Design dev with 21 tasks (122% => 327% load)
x4 Art devs with 78 tasks (104% => 54% load)
Artificial Gravity
2022-09-29 => 2023-06-19
- End date has been extended from 2023-03-28 to 2023-06-19
- EU PU Gameplay Feature Team added 68 days of work
x1 Engineering dev with 15 tasks (55% => 37% load)
x1 Design dev with 15 tasks (129% load)
Asteroid Facilities
2022-06-28 => 2023-06-29
- End date has been extended from 2022-12-20 to 2023-06-29
- EU Sandbox 1 added 97 days of work
x1 => 3 Art devs with 26 tasks (103% => 28% load)
Banu Merchantman
2021-01-03 => 2023-06-15
- End date has been extended from 2023-03-16 to 2023-06-15
- Vehicle Content - EU added 91 days of work
x3 Design devs with 70 tasks (96% => 81% load)
x14 => 10 Art devs with 172 tasks (19% => 25% load)
Bounty Hunter V2
2022-01-18 => 2023-05-22
- End date has been extended from 2023-03-01 to 2023-05-22
- US PU Gameplay Feature Team freed up 55 days of work
x2 Art devs with 8 tasks (47% => 54% load)
x1 => 2 Design devs with 8 tasks (59% => 28% load)
Bug Fixing & Tech Debt
2020-12-31 => 2023-06-29
- End date has been extended from 2023-03-30 to 2023-06-29
- Actor Feature Team was assigned, adding 90 days of work
x1 Engineering dev with 6 tasks (62% load)
x1 Animation dev with 3 tasks (116% load) - Character Tech Art freed up 8 days of work
x7 => 6 Tech Content devs with 13 tasks (19% => 18% load) - EU Sandbox 1 added 14 days of work
x6 Design devs with 41 tasks (14% load)
x11 => 13 Art devs with 79 tasks (8% => 7% load) - Mission Feature Team freed up 57 days of work
x3 Engineering devs with 10 tasks (21% => 22% load)
x3 Design devs with 17 tasks (37% => 30% load) - Systemic Services and Tools Team added 13 days of work
x1 Design dev with 7 tasks (116% => 103% load)
x6 Engineering devs with 49 tasks (19% => 18% load) - US PU Gameplay Feature Team added 1 days of work
x3 Art devs with 21 tasks (39% => 37% load)
x4 => 5 Engineering devs with 49 tasks (26% => 21% load)
x4 => 5 Design devs with 44 tasks (27% => 21% load) - Vehicle Content - EU freed up 32 days of work
x5 Design devs with 55 tasks (54% load)
x19 => 16 Art devs with 62 tasks (16% => 19% load)
Cargo System Refactor
2021-01-03 => 2022-11-17
- End date has been extended from 2022-08-25 to 2022-11-17
- Actor Feature Team added 13 days of work
x1 Engineering dev with 1 tasks (128% load) - US PU Gameplay Feature Team added 20 days of work
x3 Engineering devs with 4 tasks (9% => 13% load)
Release 3.18
Cave Archetypes
2021-04-01 => 2023-04-14
- End date has been extended from 2022-10-04 to 2023-04-14
- EU Sandbox 2 added 14 days of work
x5 Art devs with 18 tasks (3% => 4% load)
x1 Tech Content dev with 3 tasks (123% => 122% load)
Chapter 01
2020-12-31 => 2022-09-29
- Character Tech Art was assigned, revealing 31 days of work
x2 Tech Content devs with 4 tasks (46% load)
Chapter 05
2020-12-31 => 2022-09-28
- Character Tech Art was assigned, revealing 25 days of work
x1 Tech Content dev with 2 tasks (93% load)
Character Work
2021-03-25 => 2022-12-30
- End date has been extended from 2022-11-09 to 2022-12-30
- Actor Feature Team added 22 days of work
x1 Engineering dev with 8 tasks (96% => 65% load)
x2 => 1 Animation dev with 2 tasks (64% => 128% load) - Character Tech Art freed up 8 days of work
x7 Tech Content devs with 31 tasks (18% => 13% load)
Charge/Drain T0
2021-02-28 => 2022-11-23
- End date has been extended from 2022-11-09 to 2022-11-23
- Weapon Feature Team added 14 days of work
x2 Engineering devs with 10 tasks (46% => 30% load)
Cooperative Locomotion
2021-01-03 => 2022-08-03
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2022-08-17 to 2022-08-03 - Actor Feature Team freed up 14 days of work
x2 Engineering devs with 2 tasks (46% => 32% load)
Release 3.13
Cutting T2
2022-09-29 => 2023-05-14
- End date has been extended from 2023-03-30 to 2023-05-14
- Weapon Feature Team added 45 days of work
x1 Engineering dev with 15 tasks (98% => 62% load)
Disarray Ammunition
2023-05-31 => 2023-06-29
- Start date has been pushed back from 2023-02-17 to 2023-05-31
- End date has been extended from 2023-03-30 to 2023-06-29
- Weapon Feature Team freed up 12 days of work
x1 Engineering dev with 2 tasks (54% => 39% load)
Distortion Propagation
2023-02-03 => 2023-06-29
- End date has been extended from 2023-03-30 to 2023-06-29
- Weapon Feature Team added 19 days of work
x1 Engineering dev with 4 tasks (75% => 65% load)
Environmental Space Missions
2022-05-08 => 2022-12-06
Removed from release roadmap!
Flak Ammunition
2022-07-24 => 2023-05-30
- End date has been extended from 2022-08-04 to 2023-05-30
- Weapon Feature Team was assigned, adding 30 days of work
x1 Engineering dev with 2 tasks (74% load)
FPS Radar / Scanning
2021-01-03 => 2022-09-29
- Actor Feature Team freed up 1 days of work
x2 Engineering devs with 21 tasks (63% => 57% load)
x1 Design dev with 6 tasks (44% => 24% load)
Freight Elevators
2022-09-25 => 2023-05-22
- End date has been extended from 2023-03-01 to 2023-05-22
- US PU Gameplay Feature Team freed up 2 days of work
x2 Engineering devs with 16 tasks (49% => 43% load)
x2 Design devs with 12 tasks (42% => 57% load)
Incendiary Ammunition
2023-05-31 => 2023-06-29
- Start date has been pushed back from 2023-02-17 to 2023-05-31
- End date has been extended from 2023-03-30 to 2023-06-29
- Weapon Feature Team freed up 12 days of work
x1 Engineering dev with 2 tasks (54% => 39% load)
Jump Points
2021-02-19 => 2023-06-05
- End date has been extended from 2023-03-16 to 2023-06-05
- EU Sandbox 1 added 34 days of work
x1 Art dev with 12 tasks (64% => 67% load) - Vehicle Feature Team added 68 days of work
x7 Engineering devs with 58 tasks (14% => 13% load)
Ladders T1
2022-04-03 => 2022-11-23
- End date has been extended from 2022-09-15 to 2022-11-23
- Actor Feature Team added 28 days of work
x3 Animation devs with 22 tasks (21% => 23% load)
x1 Engineering dev with 1 tasks (128% load)
Life Support T0
2021-04-18 => 2023-06-19
- End date has been extended from 2023-03-28 to 2023-06-19
- EU PU Gameplay Feature Team added 68 days of work
x1 Engineering dev with 28 tasks (87% => 72% load)
x1 Design dev with 30 tasks (61% => 44% load)
MFD Rework
2021-02-05 => 2023-06-19
- End date has been extended from 2023-02-16 to 2023-06-19
- UI Tech Team freed up 1 days of work
x1 Engineering dev with 2 tasks (123% => 93% load) - Vehicle Feature Team added 82 days of work
x6 => 8 Engineering devs with 41 tasks (12% => 9% load)
MISC Hull C
2021-03-07 => 2022-12-15
- End date has been extended from 2022-11-10 to 2022-12-15
- Vehicle Content - EU added 90 days of work
x6 Art devs with 13 tasks (36% load)
x1 => 2 Design devs with 20 tasks (89% => 63% load)
Miscellaneous Support
2020-12-31 => 2023-06-29
- End date has been extended from 2023-03-30 to 2023-06-29
- Actor Feature Team added 91 days of work
x1 Art dev with 11 tasks (125% load)
x3 Design devs with 113 tasks (38% => 31% load)
x3 => 4 Animation devs with 76 tasks (41% => 23% load)
x3 => 2 Engineering devs with 64 tasks (36% => 61% load) - Systemic Services and Tools Team added 68 days of work
x1 Design dev with 2 tasks (152% load)
x4 Engineering devs with 24 tasks (29% => 20% load) - UI Tech Team freed up 1 days of work
x3 Engineering devs with 22 tasks (59% => 41% load) - Vehicle Content - EU freed up 148 days of work
x5 Art devs with 17 tasks (43% load)
x5 => 4 Design devs with 41 tasks (41% => 45% load) - Vehicle Feature Team added 81 days of work
x3 Design devs with 12 tasks (43% => 39% load)
x13 Engineering devs with 80 tasks (8% => 7% load) - Weapon Feature Team added 91 days of work
x5 Design devs with 274 tasks (23% => 20% load)
x1 => 2 Engineering devs with 5 tasks (95% => 53% load)
Mop & Bucket
2021-08-05 => 2023-05-14
- End date has been extended from 2021-09-15 to 2023-05-14
- Actor Feature Team added 44 days of work
x1 Animation dev with 3 tasks (109% => 75% load)
x1 Engineering dev with 3 tasks (69% load)
New Interdiction Scenarios
2022-06-28 => 2023-02-14
- End date has been extended from 2022-10-18 to 2023-02-14
- EU Sandbox 1 added 34 days of work
x1 Design dev with 5 tasks (61% => 78% load)
Removed from release roadmap!
New Missions - Orison
2022-07-01 => 2022-11-17
- End date has been extended from 2022-09-22 to 2022-11-17
- Mission Feature Team added 8 days of work
x2 Design devs with 7 tasks (28% => 25% load)
x2 Engineering devs with 1 tasks (64% load)
Release 3.18
New Player Experience
2022-06-28 => 2022-11-17
- End date has been extended from 2022-09-22 to 2022-11-17
- US PU Gameplay Feature Team was assigned, adding 53 days of work
x1 Engineering dev with 4 tasks (78% load)
x1 Art dev with 4 tasks (152% load)
Origin X1
2022-01-30 => 2023-06-23
- End date has been extended from 2023-02-02 to 2023-06-23
- Vehicle Content - US was assigned, adding 11 days of work
x1 Art dev with 1 tasks (152% load)
x1 Design dev with 1 tasks (152% load)
Outpost Homestead - Independent & Outlaw
2021-01-04 => 2023-06-29
- End date has been extended from 2023-03-28 to 2023-06-29
- Audio freed up 13 days of work
x3 => 2 Audio devs with 3 tasks (104% => 132% load) - EU Sandbox 1 added 77 days of work
x4 Design devs with 64 tasks (9% => 12% load)
x10 => 12 Art devs with 206 tasks (4% => 3% load)
Persistent Hangars
2021-05-09 => 2022-08-25
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2022-11-17 to 2022-08-25 - US PU Gameplay Feature Team freed up 53 days of work
x3 => 2 Engineering devs with 1 tasks (26% => 76% load)
Persistent Streaming and Server Meshing
2020-12-31 => 2023-05-08
- End date has been extended from 2023-03-28 to 2023-05-08
- Actor Feature Team freed up 28 days of work
x1 Engineering dev with 8 tasks (103% => 69% load)
x2 => 1 Animation dev with 3 tasks (54% => 82% load) - Systemic Services and Tools Team added 27 days of work
x2 => 3 Engineering devs with 4 tasks (57% => 30% load) - Vehicle Feature Team added 13 days of work
x5 Engineering devs with 28 tasks (16% load)
Plasma Ammunition
2023-05-31 => 2023-06-29
- Start date has been pushed back from 2023-02-17 to 2023-05-31
- End date has been extended from 2023-03-30 to 2023-06-29
- Weapon Feature Team freed up 12 days of work
x1 Engineering dev with 2 tasks (54% => 39% load)
Player Interaction Experience T0 - Hints & Interactions
2021-01-03 => 2022-10-12
- End date has been extended from 2022-09-28 to 2022-10-12
- Actor Feature Team added 14 days of work
x2 Engineering devs with 11 tasks (45% => 27% load)
x1 => 2 Animation devs with 2 tasks (64% load)
Player/Machine Physical Interaction
2022-11-10 => 2023-03-30
- End date has been extended from 2023-02-16 to 2023-03-30
- Actor Feature Team added 42 days of work
x1 Engineering dev with 9 tasks (104% => 91% load)
x3 => 2 Animation devs with 9 tasks (34% => 38% load)
Prone T1
2022-09-29 => 2023-03-30
- End date has been extended from 2022-12-30 to 2023-03-30
- Actor Feature Team added 84 days of work
x1 Engineering dev with 12 tasks (94% => 85% load)
x1 Animation dev with 12 tasks (115% => 82% load)
Pyro System, Planet, and Mission Setup
2021-01-03 => 2023-05-22
- End date has been extended from 2023-03-01 to 2023-05-22
- EU Sandbox 1 added 27 days of work
x1 Art dev with 8 tasks (51% => 53% load) - US PU Gameplay Feature Team freed up 2 days of work
x1 Design dev with 14 tasks (118% => 78% load)
Quantum Simulation
2020-12-31 => 2023-06-19
- End date has been extended from 2023-03-28 to 2023-06-19
- Systemic Services and Tools Team added 83 days of work
x5 Engineering devs with 168 tasks (25% => 19% load)
x1 Design dev with 2 tasks (152% load)
Resource Management
2021-01-04 => 2023-06-19
- End date has been extended from 2023-03-28 to 2023-06-19
- EU PU Gameplay Feature Team added 68 days of work
x2 Engineering devs with 48 tasks (36% => 34% load)
x2 Design devs with 27 tasks (22% => 27% load) - Vehicle Content - EU added 74 days of work
x5 Art devs with 34 tasks (51% => 40% load) - Vehicle Content - US added 25 days of work
x1 Design dev with 6 tasks (118% => 55% load)
x1 Art dev with 10 tasks (68% => 123% load)
x3 Tech Content devs with 3 tasks (21% load)
RSI Lynx
2022-07-03 => 2023-03-02
- End date has been extended from 2022-12-15 to 2023-03-02
- Vehicle Content - EU added 46 days of work
x4 => 3 Art devs with 49 tasks (72% => 90% load)
x1 Design dev with 15 tasks (417% load)
Salvage - Vehicle Munching
2022-10-12 => 2023-06-19
- Start date has moved closer from 2022-10-26 to 2022-10-12
- End date has been extended from 2023-03-28 to 2023-06-19
- EU PU Gameplay Feature Team added 82 days of work
x1 Engineering dev with 13 tasks (50% => 59% load)
Salvage T0
2021-04-19 => 2022-11-10
- End date has been extended from 2022-10-27 to 2022-11-10
- EU PU Gameplay Feature Team added 14 days of work
x1 Engineering dev with 11 tasks (75% => 77% load) - Vehicle Content - EU added 43 days of work
x1 Design dev with 2 tasks (78% load)
x8 => 6 Art devs with 29 tasks (43% => 45% load)
Release 3.18
Seated Item Handling
2023-02-17 => 2023-06-29
- End date has been extended from 2023-03-30 to 2023-06-29
- Actor Feature Team added 41 days of work
x3 => 2 Animation devs with 13 tasks (34% => 36% load)
Release SQ42 Q2 2020
Sliding
2023-03-31 => 2023-06-29
- Start date has been pushed back from 2023-01-05 to 2023-03-31
- End date has been extended from 2023-03-30 to 2023-06-29
- Actor Feature Team added 6 days of work
x1 Engineering dev with 6 tasks (104% => 62% load)
x1 Animation dev with 1 tasks (119% load)
Space Mines
2022-05-15 => 2023-05-08
- End date has been extended from 2022-07-07 to 2023-05-08
- Vehicle Feature Team was assigned, adding 40 days of work
x2 Engineering devs with 5 tasks (41% load)
SQ42 - Vehicle Support
2021-01-10 => 2023-06-23
- End date has been extended from 2023-03-17 to 2023-06-23
- Vehicle Content - EU added 275 days of work
x3 => 4 Art devs with 40 tasks (55% => 41% load)
x2 => 3 Design devs with 86 tasks (208% => 90% load) - Vehicle Content - US added 81 days of work
x2 Art devs with 23 tasks (66% => 44% load)
x1 Design dev with 17 tasks (68% => 143% load)
x3 Tech Content devs with 53 tasks (41% => 39% load) - Vehicle Feature Team added 82 days of work
x7 => 9 Engineering devs with 56 tasks (13% => 10% load)
x2 Design devs with 12 tasks (60% load)
Swimming T0
2023-03-31 => 2023-06-29
- Start date has been pushed back from 2023-01-05 to 2023-03-31
- End date has been extended from 2023-03-30 to 2023-06-29
- Actor Feature Team added 6 days of work
x1 Engineering dev with 6 tasks (104% => 62% load)
x1 Animation dev with 2 tasks (127% => 119% load)
Unannounced (Unannounced Vehicle)
2022-04-03 => 2022-10-27
- End date has moved closer from 2022-12-15 to 2022-10-27
- Vehicle Content - EU freed up 49 days of work
x5 Art devs with 81 tasks (83% => 51% load)
x2 => 1 Design dev with 26 tasks (60% => 329% load)
Unannounced (Unannounced Vehicle)
2022-02-13 => 2022-11-24
- Vehicle Content - EU added 1 days of work
x2 => 3 Design devs with 33 tasks (62% => 61% load)
x2 => 3 Art devs with 22 tasks (106% => 99% load)
Unannounced (Unannounced Vehicle)
2021-08-01 => 2022-09-29
- End date has been extended from 2022-09-01 to 2022-09-29
- Vehicle Content - EU added 76 days of work
x1 Design dev with 32 tasks (329% => 365% load)
x2 Art devs with 57 tasks (108% => 98% load)
Unannounced (Unannounced Vehicle)
2022-02-06 => 2023-06-15
- End date has been extended from 2023-02-16 to 2023-06-15
- Vehicle Content - EU was assigned, adding 74 days of work
x1 Art dev with 11 tasks (161% load)
Unannounced (Unannounced Vehicle)
2022-07-03 => 2023-06-15
- End date has been extended from 2023-03-16 to 2023-06-15
- Vehicle Content - EU added 119 days of work
x1 Design dev with 15 tasks (417% load)
x5 Art devs with 145 tasks (53% => 60% load)
Underground Facilities
2021-04-01 => 2023-04-14
- End date has been extended from 2023-01-17 to 2023-04-14
- EU Sandbox 2 added 14 days of work
x3 Design devs with 12 tasks (4% => 5% load)
x1 => 4 Art devs with 8 tasks (16% => 7% load)
Vehicle Tractor Beams
2021-10-03 => 2023-06-19
- End date has been extended from 2023-03-28 to 2023-06-19
- EU PU Gameplay Feature Team freed up 2 days of work
x1 Engineering dev with 6 tasks (65% => 49% load)
Virtual AI Service
2021-05-30 => 2022-11-05
- End date has been extended from 2022-08-31 to 2022-11-05
- Systemic Services and Tools Team added 14 days of work
x1 => 2 Engineering devs with 10 tasks (113% => 39% load)
Weapon Misfire & Wear
2021-10-10 => 2023-04-29
- End date has been extended from 2023-02-16 to 2023-04-29
- Weapon Feature Team added 29 days of work
x2 Engineering devs with 10 tasks (43% load)