ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

478 deliverables listed | 2022-08-17 => 2022-09-14

There were 62 modifications, 2 removals, and 2 additions (with 1 returning) in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are approximately 437 devs (out of ~512, or 85%) with 923 assignments scheduled to work on 129 observable deliverables. Of those deliverables, 6% are for SQ42 exclusively, with ~214 devs (42%) scheduled for approximately 3247 man-days. 8% of deliverables are shared between both projects.

On average, the schedule has expanded by 40 days. 22 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 3954 - Building Interiors (full-time)
  2. 2134 - Miscellaneous Support (6% part-time)
  3. 1437 - Bug Fixing & Tech Debt (5% part-time)
  4. 1066 - Lorville Cityscape (full-time)
  5. 1029 - Persistent Streaming and Server Meshing (1% part-time)
  6. 896 - SQ42 - Vehicle Support (5% part-time)
  7. 708 - Dynamic Events (5% part-time)
  8. 699 - Pyro Space Stations (full-time)
  9. 485 - HEX (50% part-time)
  10. 464 - Satellites - Points of Interest (full-time)
  11. 441 - Resource Management (23% part-time)
  12. 436 - Outpost Homestead - Independent & Outlaw (full-time)
  13. 365 - Quantum Simulation (full-time)
  14. 329 - Chapter 14 (15% part-time)
  15. 309 - Derelict Spaceships - Points of Interest (full-time)
  16. 290 - Unannounced Vehicle (full-time)
  17. 274 - Character Work (3% part-time)
  18. 274 - Chapter 01 (20% part-time)
  19. 217 - Chapter 19 (47% part-time)
  20. 215 - Banu Merchantman (2% part-time)
  21. 193 - Bounty Hunter V2 (18% part-time)
  22. 189 - Player Interaction Experience T2 - Visor HUD & Helmet (13% part-time)
  23. 187 - MFD Rework (4% part-time)
  24. 160 - Prone T1 (full-time)
  25. 159 - Argo SRV (7% part-time)
  26. 147 - Jump Points (12% part-time)
  27. 147 - Chapter 12 (39% part-time)
  28. 134 - Cutting T2 (full-time)
  29. 131 - EVA T2 (38% part-time)
  30. 131 - Artificial Gravity (50% part-time)
  31. 130 - Asteroid Facilities (full-time)
  32. 128 - Drake Corsair (14% part-time)
  33. 124 - Unannounced Vehicle (9% part-time)
  34. 122 - Freight Elevators (29% part-time)
  35. 121 - Player/Machine Physical Interaction (full-time)
  36. 120 - RSI Lynx (full-time)
  37. 115 - Life Support T0 (97% part-time)
  38. 113 - Aopoa San'tok.yāi (full-time)
  39. 113 - Chapter 06 (79% part-time)
  40. 113 - Chapter 20 (79% part-time)
  41. 108 - Actor Status T2 (full-time)
  42. 100 - Player Interaction Experience T1 - Lockers & Inventory (25% part-time)
  43. 99 - Pyro System, Planet, and Mission Setup (full-time)
  44. 99 - Seated Item Handling (full-time)
  45. 98 - FPS Devices T1 (3% part-time)
  46. 97 - Chapter 17 (75% part-time)
  47. 93 - Zero G Push & Pull (44% part-time)
  48. 92 - Unannounced Vehicle (full-time)
  49. 90 - Salvage - Vehicle Munching (38% part-time)
  50. 88 - Unannounced Vehicle (full-time)
  51. 86 - Quantum Travel Experience (full-time)
  52. 86 - New Player Experience (full-time)
  53. 85 - Chapter 02 (20% part-time)
  54. 83 - Unannounced Vehicle (30% part-time)
  55. 80 - Ladders T1 (full-time)
  56. 77 - Aerodynamic Control Surfaces (full-time)
  57. 76 - Frontier Clothing (full-time)
  58. 75 - New Missions - Orison (13% part-time)
  59. 73 - AI - Utility (full-time)
  60. 70 - Chapter 05 (full-time)
  61. 69 - Outpost Theme Variants (full-time)
  62. 66 - Rescue/Transport Mission (full-time)
  63. 65 - Chapter 11 (75% part-time)
  64. 64 - XenoThreat Armor (full-time)
  65. 64 - Weapon Misfire & Wear (full-time)
  66. 63 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  67. 63 - Swimming T0 (full-time)
  68. 62 - Enemy Ships (full-time)
  69. 61 - Unannounced Vehicle (full-time)
  70. 61 - Chapter 10 (56% part-time)
  71. 58 - Charge/Drain T0 (full-time)
  72. 58 - Sliding (full-time)
  73. 58 - Underground Facilities (full-time)
  74. 56 - Salvage T0 (full-time)
  75. 56 - Chapter 04 (67% part-time)
  76. 54 - Cave Archetypes (full-time)
  77. 52 - ship 32 (full-time)
  78. 51 - Chapter 26 (full-time)
  79. 49 - MISC Hull C (full-time)
  80. 48 - Distortion Propagation (full-time)
  81. 47 - Anvil Crucible (full-time)
  82. 45 - Environmental Space Missions (full-time)
  83. 43 - DGS Crash Recovery (full-time)
  84. 43 - DGS Mesh Node (full-time)
  85. 43 - StarWords Improvements (full-time)
  86. 42 - mobiGlas Rework (full-time)
  87. 42 - Arena Commander: Classic Race Mode Overhaul (full-time)
  88. 37 - Hacking T0 (80% part-time)
  89. 36 - New Interdiction Scenarios (full-time)
  90. 35 - Chapter 13 (full-time)
  91. 35 - Chapter 22 (full-time)
  92. 35 - Save/Load (full-time)
  93. 35 - Security Post Kareah Reactivation (33% part-time)
  94. 32 - Chapter 23 (100% part-time)
  95. 31 - Chapter 18 (100% part-time)
  96. 29 - FPS Radar / Scanning (full-time)
  97. 29 - Map and Radar System Rework (full-time)
  98. 26 - Vehicle Tractor Beams (83% part-time)
  99. 25 - Space Mines (20% part-time)
  100. 24 - Mop & Bucket (full-time)
  101. 24 - Sandbox Prison Activities (67% part-time)
  102. 23 - Physicalized Weapon Handling (full-time)
  103. 22 - Replication Layer Entity Authority (full-time)
  104. 22 - Ship CPU (full-time)
  105. 22 - Third Person Camera V2 (full-time)
  106. 22 - Cargo System Refactor (80% part-time)
  107. 21 - Origin X1 (full-time)
  108. 20 - Virtual AI Service (full-time)
  109. 18 - AI - Commuter (full-time)
  110. 18 - Security Behavior (full-time)
  111. 16 - Unannounced Vehicle (full-time)
  112. 16 - Chapter 15 (100% part-time)
  113. 16 - Chapter 25 (100% part-time)
  114. 15 - Flak Ammunition (full-time)
  115. 12 - Enemy Characters (full-time)
  116. 11 - AI - Vehicle Perception (full-time)
  117. 9 - Disarray Ammunition (100% part-time)
  118. 9 - Incendiary Ammunition (100% part-time)
  119. 9 - Plasma Ammunition (100% part-time)
  120. 8 - VOLT Parallax (full-time)
  121. 8 - VOLT Fresnel (full-time)
  122. 8 - Dynamic Mission System (100% part-time)
  123. 7 - AI - Untrained Combat (full-time)
  124. 7 - AI - Usable System V2 (full-time)
  125. 7 - Chapter 09 (full-time)
  126. 7 - Subsumption Editor Integration (full-time)
  127. 4 - Datacore Deserializer (full-time)
  128. 4 - Stanton Fashion Clothing (full-time)
  129. 3 - Chemline (100% part-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 152 - Bug Fixing & Tech Debt (5% part-time)
  2. 55 - Miscellaneous Support (6% part-time)
  3. 39 - Persistent Streaming and Server Meshing (1% part-time)
  4. 31 - Chapter 14 (15% part-time)
  5. 27 - Chapter 01 (20% part-time)
  6. 26 - Character Work (3% part-time)
  7. 26 - SQ42 - Vehicle Support (5% part-time)
  8. 25 - Building Interiors (full-time)
  9. 21 - Chapter 12 (39% part-time)
  10. 20 - Resource Management (23% part-time)
  11. 17 - Frontier Clothing (full-time)
  12. 17 - Pyro Space Stations (full-time)
  13. 16 - Derelict Spaceships - Points of Interest (full-time)
  14. 16 - Outpost Homestead - Independent & Outlaw (full-time)
  15. 14 - Drake Corsair (14% part-time)
  16. 13 - Banu Merchantman (2% part-time)
  17. 13 - Dynamic Events (5% part-time)
  18. 13 - Chapter 19 (47% part-time)
  19. 12 - Unannounced Vehicle (30% part-time)
  20. 11 - Unannounced Vehicle (9% part-time)
  21. 11 - Bounty Hunter V2 (18% part-time)
  22. 10 - MFD Rework (4% part-time)
  23. 10 - Chapter 11 (75% part-time)
  24. 9 - Chapter 26 (full-time)
  25. 9 - MISC Hull C (full-time)
  26. 9 - Pyro System, Planet, and Mission Setup (full-time)
  27. 9 - Chapter 04 (67% part-time)
  28. 8 - Chapter 05 (full-time)
  29. 8 - Argo SRV (7% part-time)
  30. 8 - Jump Points (12% part-time)
  31. 7 - Salvage T0 (full-time)
  32. 7 - Underground Facilities (full-time)
  33. 7 - Chapter 06 (79% part-time)
  34. 6 - Replication Layer Entity Authority (full-time)
  35. 6 - Chapter 22 (full-time)
  36. 6 - Cave Archetypes (full-time)
  37. 6 - Unannounced Vehicle (full-time)
  38. 6 - FPS Devices T1 (3% part-time)
  39. 6 - Chapter 10 (56% part-time)
  40. 6 - Chapter 20 (79% part-time)
  41. 5 - Map and Radar System Rework (full-time)
  42. 5 - Enemy Characters (full-time)
  43. 5 - New Player Experience (full-time)
  44. 5 - Quantum Simulation (full-time)
  45. 5 - HEX (50% part-time)
  46. 5 - Chapter 17 (75% part-time)
  47. 4 - Outpost Theme Variants (full-time)
  48. 4 - Lorville Cityscape (full-time)
  49. 4 - XenoThreat Armor (full-time)
  50. 4 - Ladders T1 (full-time)
  51. 4 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  52. 4 - RSI Lynx (full-time)
  53. 4 - New Missions - Orison (13% part-time)
  54. 4 - Freight Elevators (29% part-time)
  55. 4 - EVA T2 (38% part-time)
  56. 4 - Cargo System Refactor (80% part-time)
  57. 4 - Chapter 18 (100% part-time)
  58. 3 - Quantum Travel Experience (full-time)
  59. 3 - AI - Utility (full-time)
  60. 3 - DGS Mesh Node (full-time)
  61. 3 - FPS Radar / Scanning (full-time)
  62. 3 - Rescue/Transport Mission (full-time)
  63. 3 - Aopoa San'tok.yāi (full-time)
  64. 3 - Asteroid Facilities (full-time)
  65. 3 - Origin X1 (full-time)
  66. 3 - Player/Machine Physical Interaction (full-time)
  67. 3 - ship 32 (full-time)
  68. 3 - Unannounced Vehicle (full-time)
  69. 3 - Unannounced Vehicle (full-time)
  70. 3 - Player Interaction Experience T2 - Visor HUD & Helmet (13% part-time)
  71. 3 - Chapter 02 (20% part-time)
  72. 3 - Player Interaction Experience T1 - Lockers & Inventory (25% part-time)
  73. 3 - Security Post Kareah Reactivation (33% part-time)
  74. 3 - Zero G Push & Pull (44% part-time)
  75. 3 - Chapter 15 (100% part-time)
  76. 3 - Chapter 23 (100% part-time)
  77. 2 - Satellites - Points of Interest (full-time)
  78. 2 - StarWords Improvements (full-time)
  79. 2 - VOLT Parallax (full-time)
  80. 2 - mobiGlas Rework (full-time)
  81. 2 - Save/Load (full-time)
  82. 2 - AI - Untrained Combat (full-time)
  83. 2 - AI - Usable System V2 (full-time)
  84. 2 - Arena Commander: Classic Race Mode Overhaul (full-time)
  85. 2 - Charge/Drain T0 (full-time)
  86. 2 - Distortion Propagation (full-time)
  87. 2 - Prone T1 (full-time)
  88. 2 - Seated Item Handling (full-time)
  89. 2 - Sliding (full-time)
  90. 2 - Swimming T0 (full-time)
  91. 2 - Virtual AI Service (full-time)
  92. 2 - Weapon Misfire & Wear (full-time)
  93. 2 - Space Mines (20% part-time)
  94. 2 - Artificial Gravity (50% part-time)
  95. 2 - Sandbox Prison Activities (67% part-time)
  96. 2 - Hacking T0 (80% part-time)
  97. 2 - Life Support T0 (97% part-time)
  98. 1 - Datacore Deserializer (full-time)
  99. 1 - Unannounced Vehicle (full-time)
  100. 1 - Unannounced Vehicle (full-time)
  101. 1 - AI - Commuter (full-time)
  102. 1 - DGS Crash Recovery (full-time)
  103. 1 - Physicalized Weapon Handling (full-time)
  104. 1 - Security Behavior (full-time)
  105. 1 - Stanton Fashion Clothing (full-time)
  106. 1 - Chapter 13 (full-time)
  107. 1 - Enemy Ships (full-time)
  108. 1 - Aerodynamic Control Surfaces (full-time)
  109. 1 - AI - Vehicle Perception (full-time)
  110. 1 - Chapter 09 (full-time)
  111. 1 - Ship CPU (full-time)
  112. 1 - Subsumption Editor Integration (full-time)
  113. 1 - Third Person Camera V2 (full-time)
  114. 1 - VOLT Fresnel (full-time)
  115. 1 - Actor Status T2 (full-time)
  116. 1 - Anvil Crucible (full-time)
  117. 1 - Cutting T2 (full-time)
  118. 1 - Environmental Space Missions (full-time)
  119. 1 - Flak Ammunition (full-time)
  120. 1 - Mop & Bucket (full-time)
  121. 1 - New Interdiction Scenarios (full-time)
  122. 1 - Salvage - Vehicle Munching (38% part-time)
  123. 1 - Vehicle Tractor Beams (83% part-time)
  124. 1 - Dynamic Mission System (100% part-time)
  125. 1 - Chapter 25 (100% part-time)
  126. 1 - Chemline (100% part-time)
  127. 1 - Disarray Ammunition (100% part-time)
  128. 1 - Incendiary Ammunition (100% part-time)
  129. 1 - Plasma Ammunition (100% part-time)

[2] deliverable(s) removed:

Aegis Retaliator Base

Last scheduled from 2023-01-01 to 2023-03-16
Building, implementing, and balancing the base variant of Aegis multi-crew combat ship, the Retaliator, as a game-ready vehicle.

The following team(s) have been freed up:

  • Vehicle Content - EU
    x1 Design dev had 11 tasks
    x1 Art dev had 3 tasks

RSI Apollo

Last scheduled from 2023-01-02 to 2023-03-17
Building, implementing, and balancing RSI’s medical craft, the Apollo, as a game-ready vehicle.

The following team(s) have been freed up:

  • Vehicle Content - US
    x1 Design dev had 6 tasks
    x2 Art devs had 10 tasks

[2] deliverable(s) added:

Aopoa San’tok.yāi (returning!)

2023-01-02 => 2023-06-23
Building, balancing, and implementing Aopoa’s medium fighter, the San’tok.yāi, into the game.

The following team(s) were assigned:

  • Vehicle Content - US will begin work 2023-01-02
    x1 Design dev with 12 tasks (160% load)
    x2 Art devs with 20 tasks (78% load)

ship 32

2023-02-26 => 2023-06-15
Unannounced Vehicle

The following team(s) were assigned:

  • Vehicle Content - EU will begin work 2023-02-26
    x3 Art devs with 39 tasks (139% load)

[62] deliverable(s) updated:

Actor Status T2

2023-01-05 => 2023-06-29

  • End date has been extended from 2023-03-30 to 2023-06-29
  • Actor Feature Team added 84 days of work
    x1 Engineering dev with 12 tasks (127% => 62% load)

Anvil Crucible

2022-10-02 => 2023-02-16

  • End date has moved closer from 2023-03-16 to 2023-02-16
  • Vehicle Content - EU freed up 25 days of work

Anvil Legionnaire

2021-10-31 => 2022-04-28

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2023-02-23 to 2022-04-28
  • Vehicle Content - EU freed up 53 days of work

Argo SRV

2022-04-17 => 2023-02-02

  • End date has been extended from 2022-12-29 to 2023-02-02
  • Vehicle Content - EU added 45 days of work
    x1 Design dev with 21 tasks (122% => 327% load)
    x4 Art devs with 78 tasks (104% => 54% load)

Artificial Gravity

2022-09-29 => 2023-06-19

  • End date has been extended from 2023-03-28 to 2023-06-19
  • EU PU Gameplay Feature Team added 68 days of work
    x1 Engineering dev with 15 tasks (55% => 37% load)
    x1 Design dev with 15 tasks (129% load)

Asteroid Facilities

2022-06-28 => 2023-06-29

  • End date has been extended from 2022-12-20 to 2023-06-29
  • EU Sandbox 1 added 97 days of work
    x1 => 3 Art devs with 26 tasks (103% => 28% load)

Banu Merchantman

2021-01-03 => 2023-06-15

  • End date has been extended from 2023-03-16 to 2023-06-15
  • Vehicle Content - EU added 91 days of work
    x3 Design devs with 70 tasks (96% => 81% load)
    x14 => 10 Art devs with 172 tasks (19% => 25% load)

Bounty Hunter V2

2022-01-18 => 2023-05-22

  • End date has been extended from 2023-03-01 to 2023-05-22
  • US PU Gameplay Feature Team freed up 55 days of work
    x2 Art devs with 8 tasks (47% => 54% load)
    x1 => 2 Design devs with 8 tasks (59% => 28% load)

Bug Fixing & Tech Debt

2020-12-31 => 2023-06-29

  • End date has been extended from 2023-03-30 to 2023-06-29
  • Actor Feature Team was assigned, adding 90 days of work
    x1 Engineering dev with 6 tasks (62% load)
    x1 Animation dev with 3 tasks (116% load)
  • Character Tech Art freed up 8 days of work
    x7 => 6 Tech Content devs with 13 tasks (19% => 18% load)
  • EU Sandbox 1 added 14 days of work
    x6 Design devs with 41 tasks (14% load)
    x11 => 13 Art devs with 79 tasks (8% => 7% load)
  • Mission Feature Team freed up 57 days of work
    x3 Engineering devs with 10 tasks (21% => 22% load)
    x3 Design devs with 17 tasks (37% => 30% load)
  • Systemic Services and Tools Team added 13 days of work
    x1 Design dev with 7 tasks (116% => 103% load)
    x6 Engineering devs with 49 tasks (19% => 18% load)
  • US PU Gameplay Feature Team added 1 days of work
    x3 Art devs with 21 tasks (39% => 37% load)
    x4 => 5 Engineering devs with 49 tasks (26% => 21% load)
    x4 => 5 Design devs with 44 tasks (27% => 21% load)
  • Vehicle Content - EU freed up 32 days of work
    x5 Design devs with 55 tasks (54% load)
    x19 => 16 Art devs with 62 tasks (16% => 19% load)

Cargo System Refactor

2021-01-03 => 2022-11-17

  • End date has been extended from 2022-08-25 to 2022-11-17
  • Actor Feature Team added 13 days of work
    x1 Engineering dev with 1 tasks (128% load)
  • US PU Gameplay Feature Team added 20 days of work
    x3 Engineering devs with 4 tasks (9% => 13% load)


Release 3.18

Cave Archetypes

2021-04-01 => 2023-04-14

  • End date has been extended from 2022-10-04 to 2023-04-14
  • EU Sandbox 2 added 14 days of work
    x5 Art devs with 18 tasks (3% => 4% load)
    x1 Tech Content dev with 3 tasks (123% => 122% load)

Chapter 01

2020-12-31 => 2022-09-29

  • Character Tech Art was assigned, revealing 31 days of work
    x2 Tech Content devs with 4 tasks (46% load)

Chapter 05

2020-12-31 => 2022-09-28

  • Character Tech Art was assigned, revealing 25 days of work
    x1 Tech Content dev with 2 tasks (93% load)

Character Work

2021-03-25 => 2022-12-30

  • End date has been extended from 2022-11-09 to 2022-12-30
  • Actor Feature Team added 22 days of work
    x1 Engineering dev with 8 tasks (96% => 65% load)
    x2 => 1 Animation dev with 2 tasks (64% => 128% load)
  • Character Tech Art freed up 8 days of work
    x7 Tech Content devs with 31 tasks (18% => 13% load)

Charge/Drain T0

2021-02-28 => 2022-11-23

  • End date has been extended from 2022-11-09 to 2022-11-23
  • Weapon Feature Team added 14 days of work
    x2 Engineering devs with 10 tasks (46% => 30% load)

Cooperative Locomotion

2021-01-03 => 2022-08-03

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2022-08-17 to 2022-08-03
  • Actor Feature Team freed up 14 days of work
    x2 Engineering devs with 2 tasks (46% => 32% load)


Release 3.13

Cutting T2

2022-09-29 => 2023-05-14

  • End date has been extended from 2023-03-30 to 2023-05-14
  • Weapon Feature Team added 45 days of work
    x1 Engineering dev with 15 tasks (98% => 62% load)

Disarray Ammunition

2023-05-31 => 2023-06-29

  • Start date has been pushed back from 2023-02-17 to 2023-05-31
  • End date has been extended from 2023-03-30 to 2023-06-29
  • Weapon Feature Team freed up 12 days of work
    x1 Engineering dev with 2 tasks (54% => 39% load)

Distortion Propagation

2023-02-03 => 2023-06-29

  • End date has been extended from 2023-03-30 to 2023-06-29
  • Weapon Feature Team added 19 days of work
    x1 Engineering dev with 4 tasks (75% => 65% load)

Environmental Space Missions

2022-05-08 => 2022-12-06

Removed from release roadmap!

Flak Ammunition

2022-07-24 => 2023-05-30

  • End date has been extended from 2022-08-04 to 2023-05-30
  • Weapon Feature Team was assigned, adding 30 days of work
    x1 Engineering dev with 2 tasks (74% load)

FPS Radar / Scanning

2021-01-03 => 2022-09-29

  • Actor Feature Team freed up 1 days of work
    x2 Engineering devs with 21 tasks (63% => 57% load)
    x1 Design dev with 6 tasks (44% => 24% load)

Freight Elevators

2022-09-25 => 2023-05-22

  • End date has been extended from 2023-03-01 to 2023-05-22
  • US PU Gameplay Feature Team freed up 2 days of work
    x2 Engineering devs with 16 tasks (49% => 43% load)
    x2 Design devs with 12 tasks (42% => 57% load)

Incendiary Ammunition

2023-05-31 => 2023-06-29

  • Start date has been pushed back from 2023-02-17 to 2023-05-31
  • End date has been extended from 2023-03-30 to 2023-06-29
  • Weapon Feature Team freed up 12 days of work
    x1 Engineering dev with 2 tasks (54% => 39% load)

Jump Points

2021-02-19 => 2023-06-05

  • End date has been extended from 2023-03-16 to 2023-06-05
  • EU Sandbox 1 added 34 days of work
    x1 Art dev with 12 tasks (64% => 67% load)
  • Vehicle Feature Team added 68 days of work
    x7 Engineering devs with 58 tasks (14% => 13% load)

Ladders T1

2022-04-03 => 2022-11-23

  • End date has been extended from 2022-09-15 to 2022-11-23
  • Actor Feature Team added 28 days of work
    x3 Animation devs with 22 tasks (21% => 23% load)
    x1 Engineering dev with 1 tasks (128% load)

Life Support T0

2021-04-18 => 2023-06-19

  • End date has been extended from 2023-03-28 to 2023-06-19
  • EU PU Gameplay Feature Team added 68 days of work
    x1 Engineering dev with 28 tasks (87% => 72% load)
    x1 Design dev with 30 tasks (61% => 44% load)

MFD Rework

2021-02-05 => 2023-06-19

  • End date has been extended from 2023-02-16 to 2023-06-19
  • UI Tech Team freed up 1 days of work
    x1 Engineering dev with 2 tasks (123% => 93% load)
  • Vehicle Feature Team added 82 days of work
    x6 => 8 Engineering devs with 41 tasks (12% => 9% load)

MISC Hull C

2021-03-07 => 2022-12-15

  • End date has been extended from 2022-11-10 to 2022-12-15
  • Vehicle Content - EU added 90 days of work
    x6 Art devs with 13 tasks (36% load)
    x1 => 2 Design devs with 20 tasks (89% => 63% load)

Miscellaneous Support

2020-12-31 => 2023-06-29

  • End date has been extended from 2023-03-30 to 2023-06-29
  • Actor Feature Team added 91 days of work
    x1 Art dev with 11 tasks (125% load)
    x3 Design devs with 113 tasks (38% => 31% load)
    x3 => 4 Animation devs with 76 tasks (41% => 23% load)
    x3 => 2 Engineering devs with 64 tasks (36% => 61% load)
  • Systemic Services and Tools Team added 68 days of work
    x1 Design dev with 2 tasks (152% load)
    x4 Engineering devs with 24 tasks (29% => 20% load)
  • UI Tech Team freed up 1 days of work
    x3 Engineering devs with 22 tasks (59% => 41% load)
  • Vehicle Content - EU freed up 148 days of work
    x5 Art devs with 17 tasks (43% load)
    x5 => 4 Design devs with 41 tasks (41% => 45% load)
  • Vehicle Feature Team added 81 days of work
    x3 Design devs with 12 tasks (43% => 39% load)
    x13 Engineering devs with 80 tasks (8% => 7% load)
  • Weapon Feature Team added 91 days of work
    x5 Design devs with 274 tasks (23% => 20% load)
    x1 => 2 Engineering devs with 5 tasks (95% => 53% load)

Mop & Bucket

2021-08-05 => 2023-05-14

  • End date has been extended from 2021-09-15 to 2023-05-14
  • Actor Feature Team added 44 days of work
    x1 Animation dev with 3 tasks (109% => 75% load)
    x1 Engineering dev with 3 tasks (69% load)

New Interdiction Scenarios

2022-06-28 => 2023-02-14

  • End date has been extended from 2022-10-18 to 2023-02-14
  • EU Sandbox 1 added 34 days of work
    x1 Design dev with 5 tasks (61% => 78% load)

Removed from release roadmap!

New Missions - Orison

2022-07-01 => 2022-11-17

  • End date has been extended from 2022-09-22 to 2022-11-17
  • Mission Feature Team added 8 days of work
    x2 Design devs with 7 tasks (28% => 25% load)
    x2 Engineering devs with 1 tasks (64% load)


Release 3.18

New Player Experience

2022-06-28 => 2022-11-17

  • End date has been extended from 2022-09-22 to 2022-11-17
  • US PU Gameplay Feature Team was assigned, adding 53 days of work
    x1 Engineering dev with 4 tasks (78% load)
    x1 Art dev with 4 tasks (152% load)

Origin X1

2022-01-30 => 2023-06-23

  • End date has been extended from 2023-02-02 to 2023-06-23
  • Vehicle Content - US was assigned, adding 11 days of work
    x1 Art dev with 1 tasks (152% load)
    x1 Design dev with 1 tasks (152% load)

Outpost Homestead - Independent & Outlaw

2021-01-04 => 2023-06-29

  • End date has been extended from 2023-03-28 to 2023-06-29
  • Audio freed up 13 days of work
    x3 => 2 Audio devs with 3 tasks (104% => 132% load)
  • EU Sandbox 1 added 77 days of work
    x4 Design devs with 64 tasks (9% => 12% load)
    x10 => 12 Art devs with 206 tasks (4% => 3% load)

Persistent Hangars

2021-05-09 => 2022-08-25

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2022-11-17 to 2022-08-25
  • US PU Gameplay Feature Team freed up 53 days of work
    x3 => 2 Engineering devs with 1 tasks (26% => 76% load)

Persistent Streaming and Server Meshing

2020-12-31 => 2023-05-08

  • End date has been extended from 2023-03-28 to 2023-05-08
  • Actor Feature Team freed up 28 days of work
    x1 Engineering dev with 8 tasks (103% => 69% load)
    x2 => 1 Animation dev with 3 tasks (54% => 82% load)
  • Systemic Services and Tools Team added 27 days of work
    x2 => 3 Engineering devs with 4 tasks (57% => 30% load)
  • Vehicle Feature Team added 13 days of work
    x5 Engineering devs with 28 tasks (16% load)

Plasma Ammunition

2023-05-31 => 2023-06-29

  • Start date has been pushed back from 2023-02-17 to 2023-05-31
  • End date has been extended from 2023-03-30 to 2023-06-29
  • Weapon Feature Team freed up 12 days of work
    x1 Engineering dev with 2 tasks (54% => 39% load)

Player Interaction Experience T0 - Hints & Interactions

2021-01-03 => 2022-10-12

  • End date has been extended from 2022-09-28 to 2022-10-12
  • Actor Feature Team added 14 days of work
    x2 Engineering devs with 11 tasks (45% => 27% load)
    x1 => 2 Animation devs with 2 tasks (64% load)

Player/Machine Physical Interaction

2022-11-10 => 2023-03-30

  • End date has been extended from 2023-02-16 to 2023-03-30
  • Actor Feature Team added 42 days of work
    x1 Engineering dev with 9 tasks (104% => 91% load)
    x3 => 2 Animation devs with 9 tasks (34% => 38% load)

Prone T1

2022-09-29 => 2023-03-30

  • End date has been extended from 2022-12-30 to 2023-03-30
  • Actor Feature Team added 84 days of work
    x1 Engineering dev with 12 tasks (94% => 85% load)
    x1 Animation dev with 12 tasks (115% => 82% load)

Pyro System, Planet, and Mission Setup

2021-01-03 => 2023-05-22

  • End date has been extended from 2023-03-01 to 2023-05-22
  • EU Sandbox 1 added 27 days of work
    x1 Art dev with 8 tasks (51% => 53% load)
  • US PU Gameplay Feature Team freed up 2 days of work
    x1 Design dev with 14 tasks (118% => 78% load)

Quantum Simulation

2020-12-31 => 2023-06-19

  • End date has been extended from 2023-03-28 to 2023-06-19
  • Systemic Services and Tools Team added 83 days of work
    x5 Engineering devs with 168 tasks (25% => 19% load)
    x1 Design dev with 2 tasks (152% load)

Resource Management

2021-01-04 => 2023-06-19

  • End date has been extended from 2023-03-28 to 2023-06-19
  • EU PU Gameplay Feature Team added 68 days of work
    x2 Engineering devs with 48 tasks (36% => 34% load)
    x2 Design devs with 27 tasks (22% => 27% load)
  • Vehicle Content - EU added 74 days of work
    x5 Art devs with 34 tasks (51% => 40% load)
  • Vehicle Content - US added 25 days of work
    x1 Design dev with 6 tasks (118% => 55% load)
    x1 Art dev with 10 tasks (68% => 123% load)
    x3 Tech Content devs with 3 tasks (21% load)

RSI Lynx

2022-07-03 => 2023-03-02

  • End date has been extended from 2022-12-15 to 2023-03-02
  • Vehicle Content - EU added 46 days of work
    x4 => 3 Art devs with 49 tasks (72% => 90% load)
    x1 Design dev with 15 tasks (417% load)

Salvage - Vehicle Munching

2022-10-12 => 2023-06-19

  • Start date has moved closer from 2022-10-26 to 2022-10-12
  • End date has been extended from 2023-03-28 to 2023-06-19
  • EU PU Gameplay Feature Team added 82 days of work
    x1 Engineering dev with 13 tasks (50% => 59% load)

Salvage T0

2021-04-19 => 2022-11-10

  • End date has been extended from 2022-10-27 to 2022-11-10
  • EU PU Gameplay Feature Team added 14 days of work
    x1 Engineering dev with 11 tasks (75% => 77% load)
  • Vehicle Content - EU added 43 days of work
    x1 Design dev with 2 tasks (78% load)
    x8 => 6 Art devs with 29 tasks (43% => 45% load)


Release 3.18

Seated Item Handling

2023-02-17 => 2023-06-29

  • End date has been extended from 2023-03-30 to 2023-06-29
  • Actor Feature Team added 41 days of work
    x3 => 2 Animation devs with 13 tasks (34% => 36% load)


Release SQ42 Q2 2020

Sliding

2023-03-31 => 2023-06-29

  • Start date has been pushed back from 2023-01-05 to 2023-03-31
  • End date has been extended from 2023-03-30 to 2023-06-29
  • Actor Feature Team added 6 days of work
    x1 Engineering dev with 6 tasks (104% => 62% load)
    x1 Animation dev with 1 tasks (119% load)

Space Mines

2022-05-15 => 2023-05-08

  • End date has been extended from 2022-07-07 to 2023-05-08
  • Vehicle Feature Team was assigned, adding 40 days of work
    x2 Engineering devs with 5 tasks (41% load)

SQ42 - Vehicle Support

2021-01-10 => 2023-06-23

  • End date has been extended from 2023-03-17 to 2023-06-23
  • Vehicle Content - EU added 275 days of work
    x3 => 4 Art devs with 40 tasks (55% => 41% load)
    x2 => 3 Design devs with 86 tasks (208% => 90% load)
  • Vehicle Content - US added 81 days of work
    x2 Art devs with 23 tasks (66% => 44% load)
    x1 Design dev with 17 tasks (68% => 143% load)
    x3 Tech Content devs with 53 tasks (41% => 39% load)
  • Vehicle Feature Team added 82 days of work
    x7 => 9 Engineering devs with 56 tasks (13% => 10% load)
    x2 Design devs with 12 tasks (60% load)

Swimming T0

2023-03-31 => 2023-06-29

  • Start date has been pushed back from 2023-01-05 to 2023-03-31
  • End date has been extended from 2023-03-30 to 2023-06-29
  • Actor Feature Team added 6 days of work
    x1 Engineering dev with 6 tasks (104% => 62% load)
    x1 Animation dev with 2 tasks (127% => 119% load)

Unannounced (Unannounced Vehicle)

2022-04-03 => 2022-10-27

  • End date has moved closer from 2022-12-15 to 2022-10-27
  • Vehicle Content - EU freed up 49 days of work
    x5 Art devs with 81 tasks (83% => 51% load)
    x2 => 1 Design dev with 26 tasks (60% => 329% load)

Unannounced (Unannounced Vehicle)

2022-02-13 => 2022-11-24

  • Vehicle Content - EU added 1 days of work
    x2 => 3 Design devs with 33 tasks (62% => 61% load)
    x2 => 3 Art devs with 22 tasks (106% => 99% load)

Unannounced (Unannounced Vehicle)

2021-08-01 => 2022-09-29

  • End date has been extended from 2022-09-01 to 2022-09-29
  • Vehicle Content - EU added 76 days of work
    x1 Design dev with 32 tasks (329% => 365% load)
    x2 Art devs with 57 tasks (108% => 98% load)

Unannounced (Unannounced Vehicle)

2022-02-06 => 2023-06-15

  • End date has been extended from 2023-02-16 to 2023-06-15
  • Vehicle Content - EU was assigned, adding 74 days of work
    x1 Art dev with 11 tasks (161% load)

Unannounced (Unannounced Vehicle)

2022-07-03 => 2023-06-15

  • End date has been extended from 2023-03-16 to 2023-06-15
  • Vehicle Content - EU added 119 days of work
    x1 Design dev with 15 tasks (417% load)
    x5 Art devs with 145 tasks (53% => 60% load)

Underground Facilities

2021-04-01 => 2023-04-14

  • End date has been extended from 2023-01-17 to 2023-04-14
  • EU Sandbox 2 added 14 days of work
    x3 Design devs with 12 tasks (4% => 5% load)
    x1 => 4 Art devs with 8 tasks (16% => 7% load)

Vehicle Tractor Beams

2021-10-03 => 2023-06-19

  • End date has been extended from 2023-03-28 to 2023-06-19
  • EU PU Gameplay Feature Team freed up 2 days of work
    x1 Engineering dev with 6 tasks (65% => 49% load)

Virtual AI Service

2021-05-30 => 2022-11-05

  • End date has been extended from 2022-08-31 to 2022-11-05
  • Systemic Services and Tools Team added 14 days of work
    x1 => 2 Engineering devs with 10 tasks (113% => 39% load)

Weapon Misfire & Wear

2021-10-10 => 2023-04-29

  • End date has been extended from 2023-02-16 to 2023-04-29
  • Weapon Feature Team added 29 days of work
    x2 Engineering devs with 10 tasks (43% load)

[416] deliverable(s) unchanged