ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

478 deliverables listed | 2022-08-03 => 2022-08-17

There were 52 modifications, 1 removals, and 4 additions (with 1 returning) in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are approximately 501 devs (out of ~512, or 98%) with 1058 assignments scheduled to work on 149 observable deliverables. Of those deliverables, 6% are for SQ42 exclusively, with ~245 devs (48%) scheduled for approximately 4507 man-days. 10% of deliverables are shared between both projects.

On average, the schedule has expanded by 12 days. 8 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 4531 - Miscellaneous Support (4% part-time)
  2. 3577 - Building Interiors (full-time)
  3. 2961 - Persistent Streaming and Server Meshing (1% part-time)
  4. 2894 - Bug Fixing & Tech Debt (10% part-time)
  5. 1285 - Character Work (7% part-time)
  6. 1018 - Quantum Simulation (full-time)
  7. 932 - Lorville Cityscape (full-time)
  8. 893 - Outpost Homestead - Independent & Outlaw (full-time)
  9. 541 - Dynamic Events (9% part-time)
  10. 478 - HEX (58% part-time)
  11. 452 - Pyro Space Stations (full-time)
  12. 452 - SQ42 - Vehicle Support (6% part-time)
  13. 450 - Freight Elevators (57% part-time)
  14. 439 - Chapter 14 (17% part-time)
  15. 406 - Satellites - Points of Interest (full-time)
  16. 384 - Resource Management (21% part-time)
  17. 380 - Chapter 12 (44% part-time)
  18. 375 - Chapter 01 (23% part-time)
  19. 363 - Derelict Spaceships - Points of Interest (1% part-time)
  20. 336 - Player/Machine Physical Interaction (full-time)
  21. 301 - Life Support T0 (91% part-time)
  22. 253 - Player Interaction Experience T2 - Visor HUD & Helmet (20% part-time)
  23. 241 - Pyro System, Planet, and Mission Setup (full-time)
  24. 240 - Chapter 19 (50% part-time)
  25. 232 - Prone T1 (full-time)
  26. 231 - Bounty Hunter V2 (30% part-time)
  27. 221 - Cutting T2 (full-time)
  28. 219 - Outpost Theme Variants (full-time)
  29. 211 - Actor Status T2 (full-time)
  30. 211 - Swimming T0 (full-time)
  31. 200 - Banu Merchantman (15% part-time)
  32. 188 - FPS Devices T1 (2% part-time)
  33. 176 - MFD Rework (full-time)
  34. 167 - EVA T2 (50% part-time)
  35. 159 - Gen12 - Renderer T1 (full-time)
  36. 152 - Drake Corsair (13% part-time)
  37. 150 - Anvil Crucible (full-time)
  38. 147 - Argo SRV (6% part-time)
  39. 147 - Chapter 20 (81% part-time)
  40. 145 - Zero G Push & Pull (54% part-time)
  41. 141 - Unannounced Vehicle (full-time)
  42. 133 - Unannounced Vehicle (7% part-time)
  43. 133 - Chapter 06 (80% part-time)
  44. 127 - Charge/Drain T0 (full-time)
  45. 119 - Chapter 02 (33% part-time)
  46. 106 - Rescue/Transport Mission (full-time)
  47. 106 - Persistent Hangars (89% part-time)
  48. 105 - Sliding (full-time)
  49. 104 - Salvage T0 (4% part-time)
  50. 104 - Artificial Gravity (100% part-time)
  51. 103 - Frontier Clothing (full-time)
  52. 101 - Map and Radar System Rework (full-time)
  53. 101 - Player Interaction Experience T1 - Lockers & Inventory (33% part-time)
  54. 97 - Fire Hazard (67% part-time)
  55. 96 - Asteroid Facilities (full-time)
  56. 95 - Quantum Travel Experience (full-time)
  57. 94 - Chapter 05 (full-time)
  58. 94 - Chapter 17 (70% part-time)
  59. 93 - Chapter 04 (67% part-time)
  60. 91 - mobiGlas Rework (full-time)
  61. 91 - Weapon Misfire & Wear (50% part-time)
  62. 88 - AI - Utility (full-time)
  63. 85 - Jump Points (full-time)
  64. 80 - Unannounced Vehicle (full-time)
  65. 79 - Vehicle Tractor Beams (83% part-time)
  66. 76 - Chapter 11 (67% part-time)
  67. 70 - Underground Facilities (full-time)
  68. 70 - Chapter 10 (57% part-time)
  69. 69 - StarWords Improvements (full-time)
  70. 67 - Enemy Ships (full-time)
  71. 66 - RSI Apollo (13% part-time)
  72. 59 - XenoThreat Armor (full-time)
  73. 58 - Anvil Legionnaire (full-time)
  74. 58 - Hacking T0 (43% part-time)
  75. 56 - Enemy Characters (full-time)
  76. 53 - Physicalized Weapon Handling (full-time)
  77. 53 - New Player Experience (full-time)
  78. 53 - New Missions - Orison (38% part-time)
  79. 52 - DGS Crash Recovery (full-time)
  80. 52 - DGS Mesh Node (full-time)
  81. 52 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  82. 52 - Unannounced Vehicle (71% part-time)
  83. 51 - AR and Map Marker System Rework (full-time)
  84. 50 - Ship CPU (20% part-time)
  85. 48 - AI - Medical (full-time)
  86. 48 - Physical Damage & Breakability (full-time)
  87. 48 - Seated Item Handling (full-time)
  88. 47 - Unannounced Vehicle (full-time)
  89. 46 - RSI Lynx (full-time)
  90. 46 - Security Post Kareah Reactivation (33% part-time)
  91. 45 - Environmental Space Missions (full-time)
  92. 45 - Unannounced Vehicle (8% part-time)
  93. 44 - Unified Itemports - FPS (full-time)
  94. 44 - Aerodynamic Control Surfaces (full-time)
  95. 44 - Sandbox Prison Activities (56% part-time)
  96. 39 - Chapter 13 (full-time)
  97. 39 - Save/Load (full-time)
  98. 38 - Chapter 26 (full-time)
  99. 38 - Chapter 18 (89% part-time)
  100. 38 - Chapter 23 (100% part-time)
  101. 36 - Distortion Propagation (full-time)
  102. 36 - New Interdiction Scenarios (full-time)
  103. 35 - Ecosystem Enhancements (full-time)
  104. 35 - Entity Properties Plugin (full-time)
  105. 35 - FS-Tech-Anim - Asset Integration (full-time)
  106. 35 - RaStar (full-time)
  107. 35 - Replication Layer Entity Authority (full-time)
  108. 35 - Salvage - Vehicle Munching (71% part-time)
  109. 34 - Drake Vulture (20% part-time)
  110. 33 - AI - Usable System V2 (full-time)
  111. 33 - Subsumption Editor Integration (full-time)
  112. 32 - Ocean Shader Improvements (full-time)
  113. 31 - NPC Scheduler Service (full-time)
  114. 31 - Disarray Ammunition (100% part-time)
  115. 31 - Incendiary Ammunition (100% part-time)
  116. 31 - Plasma Ammunition (100% part-time)
  117. 29 - AI - Commuter (full-time)
  118. 29 - AI - Off Duty Activities - Hygiene (full-time)
  119. 29 - Fire Rats Armor (full-time)
  120. 29 - Arena Commander: Classic Race Mode Overhaul (full-time)
  121. 27 - Aegis Retaliator Base (79% part-time)
  122. 26 - Cave Archetypes (full-time)
  123. 26 - Chapter 22 (full-time)
  124. 26 - Chapter 15 (100% part-time)
  125. 25 - AI - Navigation Links - Ladders/Ledge Grab (full-time)
  126. 24 - Physics - Ropes Simulation (full-time)
  127. 22 - Datacore Deserializer (full-time)
  128. 22 - Virtual AI Service (full-time)
  129. 22 - Third Person Camera V2 (full-time)
  130. 21 - FPS Radar / Scanning (full-time)
  131. 20 - AI - Untrained Combat (full-time)
  132. 18 - Commodity Kiosk (full-time)
  133. 17 - Atlas (full-time)
  134. 16 - VOLT Parallax (full-time)
  135. 16 - VOLT Fresnel (full-time)
  136. 16 - Dynamic Mission System (100% part-time)
  137. 15 - Hospital Surgeon (full-time)
  138. 15 - Security Behavior (full-time)
  139. 15 - Stanton Fashion Clothing (full-time)
  140. 14 - Origin X1 (full-time)
  141. 13 - Unannounced Vehicle (full-time)
  142. 13 - MISC Hull C (full-time)
  143. 13 - Cargo System Refactor (100% part-time)
  144. 12 - Chapter 25 (100% part-time)
  145. 7 - AI - Vehicle Perception (full-time)
  146. 6 - Chemline (50% part-time)
  147. 4 - Chapter 09 (full-time)
  148. 4 - Character Creator (full-time)
  149. 4 - Ladders T1 (full-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 166 - Bug Fixing & Tech Debt (10% part-time)
  2. 67 - Miscellaneous Support (4% part-time)
  3. 57 - Character Work (7% part-time)
  4. 40 - Persistent Streaming and Server Meshing (1% part-time)
  5. 32 - Chapter 14 (17% part-time)
  6. 26 - Chapter 12 (44% part-time)
  7. 25 - Building Interiors (full-time)
  8. 25 - Chapter 01 (23% part-time)
  9. 20 - Salvage T0 (4% part-time)
  10. 20 - Resource Management (21% part-time)
  11. 19 - Derelict Spaceships - Points of Interest (1% part-time)
  12. 17 - Frontier Clothing (full-time)
  13. 17 - Outpost Homestead - Independent & Outlaw (full-time)
  14. 17 - Pyro Space Stations (full-time)
  15. 17 - Banu Merchantman (15% part-time)
  16. 15 - SQ42 - Vehicle Support (6% part-time)
  17. 15 - Dynamic Events (9% part-time)
  18. 14 - Drake Corsair (13% part-time)
  19. 13 - Chapter 19 (50% part-time)
  20. 11 - Pyro System, Planet, and Mission Setup (full-time)
  21. 11 - Unannounced Vehicle (7% part-time)
  22. 10 - Gen12 - Renderer T1 (full-time)
  23. 10 - Chapter 11 (67% part-time)
  24. 10 - Chapter 04 (67% part-time)
  25. 9 - MFD Rework (full-time)
  26. 9 - Chapter 26 (full-time)
  27. 9 - Map and Radar System Rework (full-time)
  28. 9 - Bounty Hunter V2 (30% part-time)
  29. 8 - Unannounced Vehicle (full-time)
  30. 8 - Chapter 05 (full-time)
  31. 8 - Jump Points (full-time)
  32. 8 - Argo SRV (6% part-time)
  33. 8 - Unannounced Vehicle (71% part-time)
  34. 8 - Chapter 20 (81% part-time)
  35. 7 - Enemy Characters (full-time)
  36. 7 - FS-Tech-Anim - Asset Integration (full-time)
  37. 7 - Fire Hazard (67% part-time)
  38. 7 - Chapter 06 (80% part-time)
  39. 6 - Anvil Crucible (full-time)
  40. 6 - Cave Archetypes (full-time)
  41. 6 - Replication Layer Entity Authority (full-time)
  42. 6 - Chapter 22 (full-time)
  43. 6 - FPS Devices T1 (2% part-time)
  44. 6 - Chapter 10 (57% part-time)
  45. 5 - Underground Facilities (full-time)
  46. 5 - Quantum Simulation (full-time)
  47. 5 - Atlas (full-time)
  48. 5 - Unified Itemports - FPS (full-time)
  49. 5 - AI - Medical (full-time)
  50. 5 - New Player Experience (full-time)
  51. 5 - Chapter 02 (33% part-time)
  52. 5 - HEX (58% part-time)
  53. 5 - Chapter 17 (70% part-time)
  54. 5 - Chapter 18 (89% part-time)
  55. 4 - Outpost Theme Variants (full-time)
  56. 4 - Anvil Legionnaire (full-time)
  57. 4 - Lorville Cityscape (full-time)
  58. 4 - Player/Machine Physical Interaction (full-time)
  59. 4 - Rescue/Transport Mission (full-time)
  60. 4 - XenoThreat Armor (full-time)
  61. 4 - RSI Lynx (full-time)
  62. 4 - New Missions - Orison (38% part-time)
  63. 4 - EVA T2 (50% part-time)
  64. 4 - Sandbox Prison Activities (56% part-time)
  65. 4 - Freight Elevators (57% part-time)
  66. 3 - Commodity Kiosk (full-time)
  67. 3 - Quantum Travel Experience (full-time)
  68. 3 - AI - Utility (full-time)
  69. 3 - DGS Mesh Node (full-time)
  70. 3 - mobiGlas Rework (full-time)
  71. 3 - Physical Damage & Breakability (full-time)
  72. 3 - Seated Item Handling (full-time)
  73. 3 - RSI Apollo (13% part-time)
  74. 3 - Drake Vulture (20% part-time)
  75. 3 - Ship CPU (20% part-time)
  76. 3 - Security Post Kareah Reactivation (33% part-time)
  77. 3 - Zero G Push & Pull (54% part-time)
  78. 3 - Persistent Hangars (89% part-time)
  79. 3 - Chapter 15 (100% part-time)
  80. 3 - Chapter 23 (100% part-time)
  81. 3 - Cargo System Refactor (100% part-time)
  82. 2 - NPC Scheduler Service (full-time)
  83. 2 - Satellites - Points of Interest (full-time)
  84. 2 - Actor Status T2 (full-time)
  85. 2 - Unannounced Vehicle (full-time)
  86. 2 - AI - Commuter (full-time)
  87. 2 - AI - Off Duty Activities - Hygiene (full-time)
  88. 2 - AR and Map Marker System Rework (full-time)
  89. 2 - Charge/Drain T0 (full-time)
  90. 2 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  91. 2 - Prone T1 (full-time)
  92. 2 - RaStar (full-time)
  93. 2 - StarWords Improvements (full-time)
  94. 2 - Swimming T0 (full-time)
  95. 2 - VOLT Parallax (full-time)
  96. 2 - Save/Load (full-time)
  97. 2 - AI - Untrained Combat (full-time)
  98. 2 - AI - Usable System V2 (full-time)
  99. 2 - Arena Commander: Classic Race Mode Overhaul (full-time)
  100. 2 - Distortion Propagation (full-time)
  101. 2 - Player Interaction Experience T2 - Visor HUD & Helmet (20% part-time)
  102. 2 - Player Interaction Experience T1 - Lockers & Inventory (33% part-time)
  103. 2 - Hacking T0 (43% part-time)
  104. 2 - Weapon Misfire & Wear (50% part-time)
  105. 2 - Chemline (50% part-time)
  106. 2 - Aegis Retaliator Base (79% part-time)
  107. 2 - Life Support T0 (91% part-time)
  108. 1 - Datacore Deserializer (full-time)
  109. 1 - Virtual AI Service (full-time)
  110. 1 - Cutting T2 (full-time)
  111. 1 - Sliding (full-time)
  112. 1 - Asteroid Facilities (full-time)
  113. 1 - Unannounced Vehicle (full-time)
  114. 1 - Unannounced Vehicle (full-time)
  115. 1 - DGS Crash Recovery (full-time)
  116. 1 - Ecosystem Enhancements (full-time)
  117. 1 - Entity Properties Plugin (full-time)
  118. 1 - Fire Rats Armor (full-time)
  119. 1 - FPS Radar / Scanning (full-time)
  120. 1 - Hospital Surgeon (full-time)
  121. 1 - Physicalized Weapon Handling (full-time)
  122. 1 - Security Behavior (full-time)
  123. 1 - Stanton Fashion Clothing (full-time)
  124. 1 - Chapter 13 (full-time)
  125. 1 - Enemy Ships (full-time)
  126. 1 - Physics - Ropes Simulation (full-time)
  127. 1 - Aerodynamic Control Surfaces (full-time)
  128. 1 - AI - Navigation Links - Ladders/Ledge Grab (full-time)
  129. 1 - AI - Vehicle Perception (full-time)
  130. 1 - Chapter 09 (full-time)
  131. 1 - Character Creator (full-time)
  132. 1 - Environmental Space Missions (full-time)
  133. 1 - Ladders T1 (full-time)
  134. 1 - MISC Hull C (full-time)
  135. 1 - New Interdiction Scenarios (full-time)
  136. 1 - Ocean Shader Improvements (full-time)
  137. 1 - Origin X1 (full-time)
  138. 1 - Subsumption Editor Integration (full-time)
  139. 1 - Third Person Camera V2 (full-time)
  140. 1 - VOLT Fresnel (full-time)
  141. 1 - Unannounced Vehicle (8% part-time)
  142. 1 - Salvage - Vehicle Munching (71% part-time)
  143. 1 - Vehicle Tractor Beams (83% part-time)
  144. 1 - Dynamic Mission System (100% part-time)
  145. 1 - Disarray Ammunition (100% part-time)
  146. 1 - Incendiary Ammunition (100% part-time)
  147. 1 - Plasma Ammunition (100% part-time)
  148. 1 - Artificial Gravity (100% part-time)
  149. 1 - Chapter 25 (100% part-time)

[1] deliverable(s) removed:

Tumbril Ranger

Last scheduled from 2022-10-02 to 2022-12-30
Building, implementing, and balancing Tumbril Landsystems’ two-wheeled bike, the Ranger, as a game-ready vehicle.

The following team(s) have been freed up:

  • Vehicle Content - US
    x1 Art dev had 30 tasks

[4] deliverable(s) added:

Aerodynamic Control Surfaces (returning!)

2022-08-18 => 2023-02-16
Ships with control surfaces will be able to use them in atmospheres to aid their maneuverability. This will allow for improved performance from ships that have weak maneuvering thrusters in atmosphere, and bring new depth to aerodynamic flight in the game.

The following team(s) were assigned:

  • Vehicle Feature Team will begin work 2022-08-18
    x1 Engineering dev with 10 tasks (126% load)

AI - Vehicle Perception

2022-08-07 => 2022-09-29
This feature will give AI the ability to both perceive and detect vehicles from the ground as well as select ground-based targets when piloting their own, using both vision and radar.

The following team(s) were assigned:

  • AI Tech and Feature Team began work 2022-08-07
    x1 Engineering dev with 2 tasks (152% load)

Arena Commander: Classic Race Mode Overhaul

2022-07-10 => 2022-09-29
A complete overhaul of all systems and maps in Arena Commander’s Classic Race Mode. Improvements include a complete refactor of the Checkpoint entity & race manager system, improvements to scoring, a complete rework of all three New Horizon Speedway maps, as well as a new map, The Snake Pit.

The following team(s) were assigned:

  • Arena Commander Feature Team began work 2022-07-10
    x1 Design dev with 4 tasks (152% load)
    x1 Engineering dev with 4 tasks (152% load)

VOLT Pulse

2022-07-03 => 2022-07-07
Designing and creating the Verified Offworld Laser Technologies Pulse energy pistol. Includes asset creation, animation, and balancing.

The following team(s) were assigned:

  • Weapon Content Team began work 2022-07-03
    x1 Art dev previously completed all available tasks

[52] deliverable(s) updated:

2021-08-12 => 2022-09-01

  • End date has been extended from 2022-05-26 to 2022-09-01
  • AI Tech and Feature Team added 53 days of work
    x1 Engineering dev with 10 tasks (123% => 83% load)
    x1 Animation dev with 1 tasks (64% load)

AI - Untrained Combat

2021-03-25 => 2022-09-15

  • End date has been extended from 2022-06-09 to 2022-09-15
  • AI Tech and Feature Team added 39 days of work
    x2 Animation devs with 18 tasks (56% => 36% load)

AI - Usable System V2

2022-01-06 => 2022-09-15

  • End date has been extended from 2022-06-09 to 2022-09-15
  • AI Tech and Feature Team added 67 days of work
    x2 Engineering devs with 15 tasks (38% => 28% load)

Animatable Gunner Helmet

2021-06-06 => 2022-08-11

  • End date has been extended from 2022-07-28 to 2022-08-11
  • SQ42 Character Art added 14 days of work
    x2 Art devs with 7 tasks (63% => 44% load)

Anvil Legionnaire

2021-10-31 => 2023-02-23

  • Vehicle Content - EU freed up 74 days of work
    x3 Art devs with 24 tasks (133% => 139% load)
    x2 => 1 Design dev with 7 tasks (141% => 152% load)

Argo SRV

2022-04-17 => 2022-12-29

  • End date has been extended from 2022-12-15 to 2022-12-29
  • Vehicle Content - EU added 4 days of work
    x1 Design dev with 31 tasks (204% => 122% load)
    x4 Art devs with 90 tasks (104% load)
  • Vehicle Content - US was assigned, adding 13 days of work
    x3 Tech Content devs with 3 tasks (21% load)

Bounty Hunter V2

2022-01-18 => 2023-03-01

  • Mission Feature Team added 36 days of work
    x2 Design devs with 17 tasks (31% => 30% load)
  • Vehicle Content - EU was assigned, adding 11 days of work
    x1 Art dev with 2 tasks (222% load)

Bug Fixing & Tech Debt

2020-12-31 => 2023-03-30

  • AI Tech and Feature Team added 64 days of work
    x10 Engineering devs with 54 tasks (11% => 10% load)
    x3 Animation devs with 4 tasks (43% load)
    x2 Tech Content devs with 2 tasks (32% load)
  • Arena Commander Feature Team added 41 days of work
    x2 Design devs with 35 tasks (71% => 42% load)
    x4 Engineering devs with 22 tasks (20% => 25% load)
  • Vehicle Content - US freed up 90 days of work
    x3 Tech Content devs with 40 tasks (39% => 36% load)
    x2 Design devs with 2 tasks (43% => 79% load)
    x3 => 1 Art dev with 3 tasks (45% => 152% load)
  • Vehicle Feature Team freed up 72 days of work
    x12 => 11 Engineering devs with 47 tasks (9% => 10% load)
    x3 => 2 Design devs with 4 tasks (40% => 26% load)

Chapter 01

2020-12-31 => 2022-09-29

  • SQ42 Character Art was assigned, revealing 45 days of work
    x3 Art devs with 13 tasks (34% load)

Chapter 04

2020-12-31 => 2022-09-28

  • SQ42 Character Art was assigned, revealing 28 days of work
    x3 Art devs with 6 tasks (31% load)

Chapter 05

2020-12-31 => 2022-09-28

  • SQ42 Character Art was assigned, revealing 45 days of work
    x2 Art devs with 9 tasks (44% load)

Chapter 07

2021-01-05 => 2022-07-28

  • End date has been extended from 2022-03-31 to 2022-07-28
  • SQ42 Character Art was assigned, revealing 5 days of work
    x1 Art dev with 2 tasks (93% load)

Chapter 09

2021-01-05 => 2022-09-22

  • End date has been extended from 2022-08-14 to 2022-09-22
  • SQ42 Character Art was assigned, adding 11 days of work
    x1 Art dev with 1 tasks (152% load)

Chapter 12

2021-01-05 => 2022-09-29

  • SQ42 Character Art was assigned, revealing 31 days of work
    x2 Art devs with 6 tasks (41% load)

Chapter 14

2020-12-31 => 2022-09-29

  • Audio was assigned, revealing 3 days of work
    x1 Audio dev with 7 tasks (167% load)

Chapter 18

2020-12-31 => 2022-09-28

  • SQ42 Character Art was assigned, revealing 3 days of work
    x1 Art dev with 1 tasks (152% load)

Chapter 26

2020-12-31 => 2022-09-28

  • SQ42 Character Art was assigned, adding 25 days of work
    x1 Art dev with 2 tasks (93% load)

Character Creator

2021-08-15 => 2022-08-18

  • End date has been extended from 2022-05-05 to 2022-08-18
  • SQ42 UI Feature Team was assigned, revealing 10 days of work
    x1 Design dev with 1 tasks (152% load)

Character Work

2021-03-25 => 2022-11-09

  • AI Tech and Feature Team added 39 days of work
    x4 Engineering devs with 31 tasks (27% => 21% load)
    x3 Animation devs with 13 tasks (30% => 37% load)
  • SQ42 Character Art freed up 36 days of work
    x12 => 10 Art devs with 101 tasks (11% => 12% load)

Chemline

2021-01-03 => 2022-10-15

  • End date has been extended from 2022-08-18 to 2022-10-15
  • Vehicle Content - US was assigned, adding 13 days of work
    x1 Tech Content dev with 1 tasks (64% load)

Derelict Spaceships - Points of Interest

2021-04-01 => 2022-12-07

  • Audio added 14 days of work
    x3 => 4 Audio devs with 8 tasks (60% => 56% load)


Release 3.16

Distortion Propagation

2023-02-03 => 2023-03-30

  • Start date has moved closer from 2023-02-17 to 2023-02-03
  • Vehicle Feature Team was assigned, adding 27 days of work
    x1 Design dev with 2 tasks (83% load)

Docking - Ship to Ship

2021-01-17 => 2021-04-01

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2022-12-08 to 2021-04-01

Drake Corsair

2021-04-11 => 2022-11-10

  • End date has been extended from 2022-09-29 to 2022-11-10
  • Audio freed up 7 days of work
    x1 Audio dev with 3 tasks (290% => 192% load)

Drake Vulture

2021-05-30 => 2022-09-01

  • Vehicle Feature Team was assigned, revealing 13 days of work


Release 3.18

Enemy Characters

2021-03-25 => 2022-09-29

  • AI Tech and Feature Team added 53 days of work
    x1 Animation dev with 20 tasks (106% => 71% load)
    x1 Engineering dev with 15 tasks (126% => 137% load)
    x1 Tech Content dev with 5 tasks (103% load)
  • SQ42 Character Art freed up 36 days of work
    x5 => 4 Art devs with 25 tasks (25% => 24% load)
  • Weapon Content Team added 4 days of work
    x1 Animation dev with 2 tasks (417% load)
    x5 Art devs with 18 tasks (71% => 51% load)

Environmental Space Missions

2022-05-08 => 2022-12-06

  • End date has been extended from 2022-06-27 to 2022-12-06
  • EU Landing Zone 1 was assigned, revealing 95 days of work
    x1 Design dev with 6 tasks (74% load)


Release 3.18

Jump Points

2021-02-19 => 2023-03-16

  • End date has been extended from 2022-10-18 to 2023-03-16
  • Vehicle Feature Team added 28 days of work
    x5 => 7 Engineering devs with 50 tasks (24% => 14% load)

Ladders T1

2022-04-03 => 2022-09-15

  • End date has been extended from 2022-08-17 to 2022-09-15
  • UI Tech Team added 11 days of work
    x1 Engineering dev with 2 tasks (152% load)

Map and Radar System Rework

2021-04-04 => 2022-09-29

  • End date has been extended from 2022-09-15 to 2022-09-29
  • UI Tech Team added 36 days of work
    x2 Engineering devs with 20 tasks (141% => 84% load)

MFD Rework

2021-02-05 => 2023-02-16

  • Vehicle Feature Team added 45 days of work
    x8 => 6 Engineering devs with 28 tasks (13% => 12% load)

MISC Hull C

2021-03-07 => 2022-11-10

  • End date has been extended from 2022-06-16 to 2022-11-10
  • Vehicle Feature Team added 27 days of work
    x1 Design dev with 2 tasks (83% load)

Miscellaneous Support

2020-12-31 => 2023-03-30

  • AI Tech and Feature Team added 67 days of work
    x2 Engineering devs with 7 tasks (51% => 64% load)
    x1 Design dev with 12 tasks (79% => 48% load)
    x1 Tech Content dev with 18 tasks (69% => 55% load)
  • Arena Commander Feature Team added 41 days of work
    x2 Design devs with 15 tasks (72% => 65% load)
    x3 Engineering devs with 36 tasks (41% => 28% load)
  • Vehicle Content - EU added 74 days of work
    x5 Art devs with 17 tasks (64% => 43% load)
    x5 Design devs with 85 tasks (60% => 41% load)
  • Vehicle Feature Team freed up 71 days of work
    x3 Design devs with 12 tasks (38% => 43% load)
    x12 => 13 Engineering devs with 73 tasks (10% => 8% load)

mobiGlas Rework

2022-01-16 => 2022-09-28

  • SQ42 UI Feature Team added 14 days of work
    x1 Engineering dev with 4 tasks (72% => 52% load)
    x1 Design dev with 5 tasks (170% load)
    x1 Art dev with 2 tasks (115% => 152% load)

New Player Experience

2022-06-28 => 2022-09-22

  • Start date has been corrected from 2022-07-03 to 2022-06-28
  • End date has moved closer from 2022-11-08 to 2022-09-22
  • EU Landing Zone 1 freed up 28 days of work
    x2 => 1 Art dev with 3 tasks (56% => 96% load)
  • EU Sandbox 2 was assigned, revealing 14 days of work
    x1 Design dev with 1 tasks (119% load)

Origin X1

2022-01-30 => 2023-02-02

  • End date has been extended from 2022-03-24 to 2023-02-02
  • Vehicle Feature Team was assigned, adding 28 days of work
    x1 Design dev with 2 tasks (81% load)

Persistent Streaming and Server Meshing

2020-12-31 => 2023-03-28

  • Vehicle Feature Team added 42 days of work
    x3 => 5 Engineering devs with 27 tasks (36% => 16% load)

Quantum Travel Experience

2021-07-21 => 2023-02-02

  • Vehicle Feature Team added 30 days of work
    x2 => 3 Engineering devs with 23 tasks (56% => 28% load)

Resource Management

2021-01-04 => 2023-03-28

  • Vehicle Content - EU was assigned, adding 74 days of work
    x5 Art devs with 28 tasks (51% load)
  • Vehicle Content - US was assigned, adding 110 days of work
    x1 Design dev with 8 tasks (118% load)
    x1 Art dev with 8 tasks (68% load)
    x3 Tech Content devs with 3 tasks (21% load)
  • Vehicle Feature Team added 42 days of work
    x2 Design devs with 8 tasks (64% => 63% load)
    x3 => 4 Engineering devs with 14 tasks (37% => 18% load)

RSI Apollo

2023-01-02 => 2023-03-17

  • Start date has been pushed back from 2022-07-22 to 2023-01-02
  • Vehicle Content - US freed up 164 days of work
    x1 Design dev with 6 tasks (128% => 65% load)
    x4 => 2 Art devs with 10 tasks (31% => 81% load)

RSI Lynx

2022-07-03 => 2022-12-15

  • End date has been extended from 2022-07-21 to 2022-12-15
  • Vehicle Content - EU was assigned, adding 46 days of work
    x4 Art devs with 24 tasks (72% load)

Salvage - Vehicle Munching

2022-10-26 => 2023-03-28

  • Start date has been pushed back from 2022-09-29 to 2022-10-26
  • EU PU Gameplay Feature Team freed up 27 days of work
    x1 Engineering dev with 7 tasks (75% => 50% load)

Salvage T0

2021-04-19 => 2022-10-27

  • End date has been extended from 2022-08-31 to 2022-10-27
  • Vehicle Content - EU added 25 days of work
    x1 Design dev with 2 tasks (169% => 78% load)
    x4 => 8 Art devs with 25 tasks (104% => 43% load)


Release 3.18

Seated Item Handling

2023-02-17 => 2023-03-30

  • Start date has been pushed back from 2023-01-05 to 2023-02-17
  • Actor Feature Team freed up 43 days of work
    x3 Animation devs with 9 tasks (31% => 34% load)


Release SQ42 Q2 2020

Ship CPU

2021-01-20 => 2022-12-08

  • End date has moved closer from 2023-03-16 to 2022-12-08
  • Vehicle Feature Team freed up 55 days of work
    x1 Engineering dev with 3 tasks (111% => 75% load)

SQ42 - Vehicle Support

2021-01-10 => 2023-03-17

  • End date has been extended from 2022-10-15 to 2023-03-17
  • Vehicle Content - US added 59 days of work
    x2 Art devs with 18 tasks (56% => 66% load)
    x1 Design dev with 12 tasks (128% => 68% load)
    x1 => 3 Tech Content devs with 35 tasks (91% => 41% load)
  • Vehicle Feature Team added 83 days of work
    x3 => 7 Engineering devs with 36 tasks (27% => 13% load)

Subsumption Editor Integration

2021-03-25 => 2022-09-15

  • End date has been extended from 2022-06-09 to 2022-09-15
  • AI Tech and Feature Team added 67 days of work
    x1 Engineering dev with 28 tasks (117% => 73% load)

Unannounced (Unannounced Vehicle)

2022-04-03 => 2022-12-15

  • End date has been extended from 2022-11-17 to 2022-12-15
  • Vehicle Content - EU added 28 days of work
    x2 Design devs with 33 tasks (144% => 60% load)
    x4 => 5 Art devs with 77 tasks (83% load)
  • Vehicle Content - US freed up 41 days of work
    x3 Tech Content devs with 3 tasks (30% => 21% load)

Unannounced (Unannounced Vehicle)

2022-07-11 => 2022-07-24

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2022-07-28 to 2022-07-24

Unannounced (Unannounced Vehicle)

2022-02-13 => 2022-11-24

  • End date has been extended from 2022-09-15 to 2022-11-24
  • Vehicle Feature Team was assigned, adding 13 days of work
    x1 Design dev with 1 tasks (128% load)

Unannounced (Unannounced Vehicle)

2022-07-03 => 2023-03-16

  • Vehicle Content - EU freed up 28 days of work
    x1 Design dev with 11 tasks (313% => 417% load)
    x2 => 5 Art devs with 50 tasks (180% => 53% load)

VOLT Fresnel

2022-07-03 => 2022-09-29

  • Start date has moved closer from 2022-08-28 to 2022-07-03
  • Weapon Content Team added 4 days of work
    x1 Art dev with 6 tasks (284% => 176% load)

[423] deliverable(s) unchanged