ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

475 deliverables listed | 2022-07-20 => 2022-08-03

There were 4 modifications, 0 removals, and 3 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are approximately 495 devs (out of ~512, or 97%) with 1046 assignments scheduled to work on 146 observable deliverables. Of those deliverables, 6% are for SQ42 exclusively, with ~246 devs (48%) scheduled for approximately 4667 man-days. 10% of deliverables are shared between both projects.

On average, the schedule has not moved. 6 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 4747 - Miscellaneous Support (4% part-time)
  2. 3391 - Bug Fixing & Tech Debt (7% part-time)
  3. 3295 - Building Interiors (full-time)
  4. 2620 - Persistent Streaming and Server Meshing (2% part-time)
  5. 1516 - Pyro Space Stations (full-time)
  6. 1031 - Character Work (7% part-time)
  7. 986 - Banu Merchantman (17% part-time)
  8. 931 - Quantum Simulation (full-time)
  9. 919 - Chapter 14 (14% part-time)
  10. 812 - Lorville Cityscape (full-time)
  11. 768 - Outpost Homestead - Independent & Outlaw (full-time)
  12. 704 - RSI Apollo (full-time)
  13. 598 - Chapter 12 (34% part-time)
  14. 499 - HEX (69% part-time)
  15. 494 - Bounty Hunter V2 (31% part-time)
  16. 474 - Resource Management (33% part-time)
  17. 441 - Anvil Legionnaire (10% part-time)
  18. 430 - Derelict Spaceships - Points of Interest (1% part-time)
  19. 427 - Unannounced Vehicle (16% part-time)
  20. 413 - Dynamic Events (12% part-time)
  21. 364 - Argo SRV (19% part-time)
  22. 360 - Freight Elevators (57% part-time)
  23. 351 - Unannounced Vehicle (20% part-time)
  24. 348 - Satellites - Points of Interest (full-time)
  25. 332 - MFD Rework (full-time)
  26. 238 - Gen12 - Renderer T1 (full-time)
  27. 238 - Life Support T0 (86% part-time)
  28. 232 - Player/Machine Physical Interaction (full-time)
  29. 222 - Pyro System, Planet, and Mission Setup (full-time)
  30. 220 - Chapter 01 (36% part-time)
  31. 209 - SQ42 - Vehicle Support (full-time)
  32. 204 - Player Interaction Experience T2 - Visor HUD & Helmet (29% part-time)
  33. 199 - Chapter 19 (62% part-time)
  34. 193 - Quantum Travel Experience (full-time)
  35. 185 - Ship CPU (full-time)
  36. 178 - Underground Facilities (full-time)
  37. 174 - Prone T1 (full-time)
  38. 167 - Enemy Characters (full-time)
  39. 166 - Cutting T2 (full-time)
  40. 164 - Outpost Theme Variants (full-time)
  41. 163 - Chapter 20 (81% part-time)
  42. 160 - Anvil Crucible (full-time)
  43. 159 - Chapter 06 (82% part-time)
  44. 158 - Actor Status T2 (full-time)
  45. 158 - Swimming T0 (full-time)
  46. 150 - FPS Devices T1 (full-time)
  47. 145 - Fire Hazard (67% part-time)
  48. 140 - Tumbril Ranger (full-time)
  49. 129 - New Player Experience (full-time)
  50. 129 - Rescue/Transport Mission (full-time)
  51. 121 - Frontier Clothing (full-time)
  52. 119 - Map and Radar System Rework (full-time)
  53. 111 - Player Interaction Experience T1 - Lockers & Inventory (33% part-time)
  54. 106 - Chapter 02 (33% part-time)
  55. 101 - Chapter 04 (82% part-time)
  56. 100 - Chapter 18 (100% part-time)
  57. 98 - Drake Corsair (46% part-time)
  58. 95 - Cave Archetypes (full-time)
  59. 93 - Chapter 10 (74% part-time)
  60. 91 - Salvage - Vehicle Munching (56% part-time)
  61. 90 - Chapter 17 (64% part-time)
  62. 89 - Jump Points (full-time)
  63. 89 - Seated Item Handling (full-time)
  64. 85 - Asteroid Facilities (full-time)
  65. 85 - Persistent Hangars (89% part-time)
  66. 82 - Zero G Push & Pull (56% part-time)
  67. 79 - Sliding (full-time)
  68. 79 - Chapter 11 (67% part-time)
  69. 78 - Charge/Drain T0 (full-time)
  70. 78 - StarWords Improvements (full-time)
  71. 78 - Chapter 05 (full-time)
  72. 78 - Unannounced Vehicle (76% part-time)
  73. 78 - Artificial Gravity (100% part-time)
  74. 76 - Salvage T0 (full-time)
  75. 74 - Ladders T1 (full-time)
  76. 66 - AI - Utility (full-time)
  77. 65 - Third Person Camera V2 (full-time)
  78. 64 - Unannounced Vehicle (full-time)
  79. 64 - DGS Crash Recovery (full-time)
  80. 64 - DGS Mesh Node (full-time)
  81. 64 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  82. 64 - Physical Damage & Breakability (full-time)
  83. 64 - Weapon Misfire & Wear (50% part-time)
  84. 64 - Aegis Retaliator Base (79% part-time)
  85. 58 - mobiGlas Rework (full-time)
  86. 55 - XenoThreat Armor (full-time)
  87. 55 - AI - Medical (full-time)
  88. 55 - EVA T2 (56% part-time)
  89. 53 - AR and Map Marker System Rework (full-time)
  90. 53 - Vehicle Tractor Beams (83% part-time)
  91. 51 - Virtual AI Service (full-time)
  92. 51 - Replication Layer Entity Authority (full-time)
  93. 44 - Unified Itemports - FPS (full-time)
  94. 43 - Docking - Ship to Ship (full-time)
  95. 43 - Chapter 26 (full-time)
  96. 43 - Enemy Ships (full-time)
  97. 41 - New Interdiction Scenarios (full-time)
  98. 40 - Physicalized Weapon Handling (full-time)
  99. 39 - Distortion Propagation (full-time)
  100. 38 - Atlas (full-time)
  101. 37 - Unannounced Vehicle (full-time)
  102. 37 - FPS Radar / Scanning (full-time)
  103. 37 - Sandbox Prison Activities (55% part-time)
  104. 36 - Ocean Shader Improvements (full-time)
  105. 36 - Hacking T0 (40% part-time)
  106. 35 - NPC Scheduler Service (full-time)
  107. 35 - Save/Load (full-time)
  108. 35 - Drake Vulture (17% part-time)
  109. 35 - Chapter 23 (100% part-time)
  110. 33 - AI - Commuter (full-time)
  111. 33 - Fire Rats Armor (full-time)
  112. 32 - Physics - Ropes Simulation (full-time)
  113. 32 - New Missions - Orison (44% part-time)
  114. 29 - Commodity Kiosk (full-time)
  115. 27 - Dynamic Mission System (100% part-time)
  116. 27 - Chapter 15 (100% part-time)
  117. 26 - Ecosystem Enhancements (full-time)
  118. 26 - Entity Properties Plugin (full-time)
  119. 26 - FS-Tech-Anim - Asset Integration (full-time)
  120. 26 - RaStar (full-time)
  121. 26 - Chapter 13 (full-time)
  122. 25 - Cooperative Locomotion (full-time)
  123. 23 - Security Post Kareah Reactivation (33% part-time)
  124. 23 - Disarray Ammunition (100% part-time)
  125. 23 - Incendiary Ammunition (100% part-time)
  126. 23 - Plasma Ammunition (100% part-time)
  127. 22 - AI - Off Duty Activities - Hygiene (full-time)
  128. 20 - Unannounced Vehicle (full-time)
  129. 20 - VOLT Fresnel (full-time)
  130. 20 - VOLT Parallax (full-time)
  131. 19 - Cargo System Refactor (75% part-time)
  132. 17 - Datacore Deserializer (full-time)
  133. 17 - Chapter 22 (full-time)
  134. 16 - Unannounced Vehicle (full-time)
  135. 11 - Unannounced Vehicle (full-time)
  136. 11 - AI - Off Duty Activities - Sleeping (full-time)
  137. 11 - Chemline (full-time)
  138. 11 - Doors/Airlocks/Light Panels UI (full-time)
  139. 11 - Hospital Surgeon (full-time)
  140. 11 - Security Behavior (full-time)
  141. 11 - Shopkeeper Outfits (full-time)
  142. 11 - Stanton Fashion Clothing (full-time)
  143. 11 - Visor/Lens Rework (full-time)
  144. 10 - Chapter 09 (100% part-time)
  145. 8 - Chapter 25 (100% part-time)
  146. 7 - Flak Ammunition (100% part-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 163 - Bug Fixing & Tech Debt (7% part-time)
  2. 72 - Miscellaneous Support (4% part-time)
  3. 62 - Character Work (7% part-time)
  4. 41 - Persistent Streaming and Server Meshing (2% part-time)
  5. 36 - Chapter 12 (34% part-time)
  6. 32 - Chapter 14 (14% part-time)
  7. 25 - Building Interiors (full-time)
  8. 22 - Chapter 01 (36% part-time)
  9. 21 - Banu Merchantman (17% part-time)
  10. 19 - Pyro Space Stations (full-time)
  11. 18 - Derelict Spaceships - Points of Interest (1% part-time)
  12. 17 - Frontier Clothing (full-time)
  13. 17 - Outpost Homestead - Independent & Outlaw (full-time)
  14. 15 - Dynamic Events (12% part-time)
  15. 13 - Enemy Characters (full-time)
  16. 13 - Chapter 19 (62% part-time)
  17. 12 - Unannounced Vehicle (20% part-time)
  18. 11 - MFD Rework (full-time)
  19. 11 - Pyro System, Planet, and Mission Setup (full-time)
  20. 10 - Gen12 - Renderer T1 (full-time)
  21. 10 - Salvage T0 (full-time)
  22. 10 - Chapter 11 (67% part-time)
  23. 10 - Chapter 04 (82% part-time)
  24. 9 - Bounty Hunter V2 (31% part-time)
  25. 9 - Resource Management (33% part-time)
  26. 8 - Cave Archetypes (full-time)
  27. 8 - Chapter 26 (full-time)
  28. 8 - Chapter 20 (81% part-time)
  29. 7 - Jump Points (full-time)
  30. 7 - FS-Tech-Anim - Asset Integration (full-time)
  31. 7 - Map and Radar System Rework (full-time)
  32. 7 - Drake Corsair (46% part-time)
  33. 7 - Fire Hazard (67% part-time)
  34. 7 - Unannounced Vehicle (76% part-time)
  35. 7 - Chapter 06 (82% part-time)
  36. 6 - Anvil Crucible (full-time)
  37. 6 - FPS Devices T1 (full-time)
  38. 6 - New Player Experience (full-time)
  39. 6 - Replication Layer Entity Authority (full-time)
  40. 6 - Rescue/Transport Mission (full-time)
  41. 6 - Chapter 05 (full-time)
  42. 6 - Chapter 22 (full-time)
  43. 6 - Chapter 10 (74% part-time)
  44. 5 - Underground Facilities (full-time)
  45. 5 - Quantum Simulation (full-time)
  46. 5 - RSI Apollo (full-time)
  47. 5 - Atlas (full-time)
  48. 5 - Ladders T1 (full-time)
  49. 5 - SQ42 - Vehicle Support (full-time)
  50. 5 - Unified Itemports - FPS (full-time)
  51. 5 - AI - Medical (full-time)
  52. 5 - Anvil Legionnaire (10% part-time)
  53. 5 - Unannounced Vehicle (16% part-time)
  54. 5 - Argo SRV (19% part-time)
  55. 5 - Chapter 02 (33% part-time)
  56. 5 - Chapter 17 (64% part-time)
  57. 5 - HEX (69% part-time)
  58. 4 - Outpost Theme Variants (full-time)
  59. 4 - Ship CPU (full-time)
  60. 4 - Lorville Cityscape (full-time)
  61. 4 - Unannounced Vehicle (full-time)
  62. 4 - Player/Machine Physical Interaction (full-time)
  63. 4 - XenoThreat Armor (full-time)
  64. 4 - New Missions - Orison (44% part-time)
  65. 4 - Sandbox Prison Activities (55% part-time)
  66. 4 - EVA T2 (56% part-time)
  67. 4 - Freight Elevators (57% part-time)
  68. 4 - Chapter 18 (100% part-time)
  69. 3 - Commodity Kiosk (full-time)
  70. 3 - AI - Utility (full-time)
  71. 3 - AR and Map Marker System Rework (full-time)
  72. 3 - DGS Mesh Node (full-time)
  73. 3 - FPS Radar / Scanning (full-time)
  74. 3 - Physical Damage & Breakability (full-time)
  75. 3 - Seated Item Handling (full-time)
  76. 3 - Drake Vulture (17% part-time)
  77. 3 - Player Interaction Experience T1 - Lockers & Inventory (33% part-time)
  78. 3 - Security Post Kareah Reactivation (33% part-time)
  79. 3 - Zero G Push & Pull (56% part-time)
  80. 3 - Cargo System Refactor (75% part-time)
  81. 3 - Persistent Hangars (89% part-time)
  82. 3 - Chapter 15 (100% part-time)
  83. 3 - Chapter 23 (100% part-time)
  84. 2 - NPC Scheduler Service (full-time)
  85. 2 - Satellites - Points of Interest (full-time)
  86. 2 - Actor Status T2 (full-time)
  87. 2 - Quantum Travel Experience (full-time)
  88. 2 - Unannounced Vehicle (full-time)
  89. 2 - AI - Commuter (full-time)
  90. 2 - AI - Off Duty Activities - Hygiene (full-time)
  91. 2 - AI - Off Duty Activities - Sleeping (full-time)
  92. 2 - Charge/Drain T0 (full-time)
  93. 2 - Cooperative Locomotion (full-time)
  94. 2 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  95. 2 - Prone T1 (full-time)
  96. 2 - RaStar (full-time)
  97. 2 - Shopkeeper Outfits (full-time)
  98. 2 - StarWords Improvements (full-time)
  99. 2 - Swimming T0 (full-time)
  100. 2 - VOLT Parallax (full-time)
  101. 2 - mobiGlas Rework (full-time)
  102. 2 - Save/Load (full-time)
  103. 2 - Player Interaction Experience T2 - Visor HUD & Helmet (29% part-time)
  104. 2 - Hacking T0 (40% part-time)
  105. 2 - Weapon Misfire & Wear (50% part-time)
  106. 2 - Aegis Retaliator Base (79% part-time)
  107. 2 - Life Support T0 (86% part-time)
  108. 2 - Chapter 09 (100% part-time)
  109. 1 - Datacore Deserializer (full-time)
  110. 1 - Virtual AI Service (full-time)
  111. 1 - Docking - Ship to Ship (full-time)
  112. 1 - Cutting T2 (full-time)
  113. 1 - Distortion Propagation (full-time)
  114. 1 - Sliding (full-time)
  115. 1 - Third Person Camera V2 (full-time)
  116. 1 - Tumbril Ranger (full-time)
  117. 1 - Asteroid Facilities (full-time)
  118. 1 - Unannounced Vehicle (full-time)
  119. 1 - Unannounced Vehicle (full-time)
  120. 1 - Chemline (full-time)
  121. 1 - DGS Crash Recovery (full-time)
  122. 1 - Doors/Airlocks/Light Panels UI (full-time)
  123. 1 - Ecosystem Enhancements (full-time)
  124. 1 - Entity Properties Plugin (full-time)
  125. 1 - Fire Rats Armor (full-time)
  126. 1 - Hospital Surgeon (full-time)
  127. 1 - Physicalized Weapon Handling (full-time)
  128. 1 - Security Behavior (full-time)
  129. 1 - Stanton Fashion Clothing (full-time)
  130. 1 - Unannounced Vehicle (full-time)
  131. 1 - Visor/Lens Rework (full-time)
  132. 1 - VOLT Fresnel (full-time)
  133. 1 - Chapter 13 (full-time)
  134. 1 - Enemy Ships (full-time)
  135. 1 - Physics - Ropes Simulation (full-time)
  136. 1 - New Interdiction Scenarios (full-time)
  137. 1 - Ocean Shader Improvements (full-time)
  138. 1 - Salvage - Vehicle Munching (56% part-time)
  139. 1 - Vehicle Tractor Beams (83% part-time)
  140. 1 - Dynamic Mission System (100% part-time)
  141. 1 - Disarray Ammunition (100% part-time)
  142. 1 - Incendiary Ammunition (100% part-time)
  143. 1 - Plasma Ammunition (100% part-time)
  144. 1 - Artificial Gravity (100% part-time)
  145. 1 - Flak Ammunition (100% part-time)
  146. 1 - Chapter 25 (100% part-time)

[3] deliverable(s) added:

New Missions - Orison

2022-07-01 => 2022-09-22
Bounty, Assassinate, Clear All and other missions to take place on the platforms created for Siege of Orison which, in future, will be distributed across the planet of Crusader to create further content.

The following team(s) were assigned:

  • Mission Feature Team began work 2022-07-01
    x2 Engineering devs with 1 tasks (64% load)
    x2 Design devs with 8 tasks (48% load)


Release 3.18

Sandbox Prison Activities

2022-07-01 => 2022-09-22
Expansion of prison gameplay with a new suite of missions and sandbox activities to give inmates more opportunities to earn merits or to aid in their escape from prison.

The following team(s) were assigned:

  • Mission Feature Team began work 2022-07-01
    x2 Design devs with 8 tasks (48% load)
    x2 Engineering devs with 3 tasks (43% load)


Release 3.18

Security Post Kareah Reactivation

2022-07-01 => 2022-09-22
Security Post Kareah will be taking a more central role in Stanton’s security. Crusader Security have moved in a full-time staff and have begun storing confiscated contraband aboard. The station will be off limits to all civilians, unless given prior authorization.

The following team(s) were assigned:

  • Mission Feature Team began work 2022-07-01
    x2 Design devs with 4 tasks (64% load)
    x1 Engineering dev with 2 tasks (64% load)


Release 3.18


[4] deliverable(s) updated:

Bug Fixing & Tech Debt

2020-12-31 => 2023-03-30

  • Mission Feature Team freed up 28 days of work
    x3 Engineering devs with 10 tasks (28% => 15% load)
    x3 Design devs with 26 tasks (27% => 34% load)

Environmental Space Missions

2022-05-08 => 2022-06-27

  • Added to the 3.18 release window


“Implementation of Probability Volume-driven generation of missions and scenarios in space.”

New Interdiction Scenarios

2022-06-28 => 2022-10-18

  • Added to the 3.18 release window


“Creating a variety of new missions that will trigger during interdiction.”

Persistent Streaming and Server Meshing

2020-12-31 => 2023-03-28

  • Mission Feature Team freed up 84 days of work
    x3 Engineering devs with 37 tasks (23% => 18% load)
    x3 Design devs with 13 tasks (34% => 41% load)

[468] deliverable(s) unchanged