ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

474 deliverables listed | 2022-06-22 => 2022-07-06

There were 102 modifications, 1 removals, and 13 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are approximately 453 devs (out of ~512, or 88%) with 969 assignments scheduled to work on 144 observable deliverables. Of those deliverables, 4% are for SQ42 exclusively, with ~120 devs (23%) scheduled for approximately 1520 man-days. 10% of deliverables are shared between both projects.

On average, the schedule has expanded by 47 days. 14 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 2507 - Pyro Space Stations (full-time)
  2. 2254 - Bug Fixing & Tech Debt (9% part-time)
  3. 2221 - Miscellaneous Support (11% part-time)
  4. 1875 - Building Interiors (full-time)
  5. 1305 - Persistent Streaming and Server Meshing (10% part-time)
  6. 804 - Character Work (20% part-time)
  7. 732 - Banu Merchantman (18% part-time)
  8. 500 - Quantum Simulation (full-time)
  9. 488 - Lorville Cityscape (full-time)
  10. 485 - Derelict Spaceships - Points of Interest (4% part-time)
  11. 405 - Dynamic Events (8% part-time)
  12. 381 - Outpost Homestead - Independent & Outlaw (full-time)
  13. 353 - Bounty Hunter V2 (36% part-time)
  14. 352 - RSI Apollo (full-time)
  15. 330 - HEX (72% part-time)
  16. 295 - Anvil Legionnaire (10% part-time)
  17. 286 - Argo SRV (14% part-time)
  18. 281 - Resource Management (26% part-time)
  19. 273 - Unannounced Vehicle (15% part-time)
  20. 233 - Unannounced Vehicle (16% part-time)
  21. 232 - Satellites - Points of Interest (full-time)
  22. 204 - Player Interaction Experience T2 - Visor HUD & Helmet (35% part-time)
  23. 180 - Freight Elevators (57% part-time)
  24. 162 - Quantum Travel Experience (full-time)
  25. 162 - MFD Rework (full-time)
  26. 162 - EVA T2 (65% part-time)
  27. 161 - Ship CPU (6% part-time)
  28. 150 - Gen12 - Renderer T1 (13% part-time)
  29. 146 - Underground Facilities (full-time)
  30. 136 - Salvage T0 (29% part-time)
  31. 128 - Pyro System, Planet, and Mission Setup (full-time)
  32. 121 - Player Interaction Experience T1 - Lockers & Inventory (48% part-time)
  33. 120 - Life Support T0 (83% part-time)
  34. 114 - Zero G Push & Pull (67% part-time)
  35. 108 - FPS Devices T1 (15% part-time)
  36. 105 - Cutting T2 (full-time)
  37. 103 - Map and Radar System Rework (full-time)
  38. 102 - Frontier Clothing (full-time)
  39. 99 - Player/Machine Physical Interaction (full-time)
  40. 98 - Enemy Characters (full-time)
  41. 96 - SQ42 - Vehicle Support (full-time)
  42. 93 - Hacking T0 (43% part-time)
  43. 91 - New Player Experience (full-time)
  44. 90 - Ladders T1 (42% part-time)
  45. 89 - Seated Item Handling (full-time)
  46. 88 - Player Interaction Experience T0 - Hints & Interactions (27% part-time)
  47. 87 - Drake Corsair (39% part-time)
  48. 84 - Tumbril Ranger (full-time)
  49. 84 - Prone T1 (full-time)
  50. 81 - Rescue/Transport Mission (18% part-time)
  51. 80 - Anvil Crucible (full-time)
  52. 76 - Actor Status T2 (full-time)
  53. 76 - Charge/Drain T0 (11% part-time)
  54. 75 - Unannounced Vehicle (74% part-time)
  55. 72 - Fire Hazard (62% part-time)
  56. 69 - Outpost Theme Variants (full-time)
  57. 67 - Cave Archetypes (full-time)
  58. 66 - Chapter 04 (94% part-time)
  59. 64 - Jump Points (full-time)
  60. 61 - Asteroid Facilities (full-time)
  61. 60 - Chapter 06 (100% part-time)
  62. 59 - StarWords Improvements (22% part-time)
  63. 54 - AI - Medical (full-time)
  64. 53 - Swimming T0 (full-time)
  65. 53 - Salvage - Vehicle Munching (56% part-time)
  66. 50 - Sliding (full-time)
  67. 50 - Chapter 18 (100% part-time)
  68. 50 - Chapter 19 (100% part-time)
  69. 50 - Chapter 20 (100% part-time)
  70. 49 - DGS Crash Recovery (full-time)
  71. 49 - DGS Mesh Node (full-time)
  72. 49 - XenoThreat Armor (full-time)
  73. 48 - Entity Properties Plugin (20% part-time)
  74. 47 - Dynamic Mission System (100% part-time)
  75. 46 - Cargo System Refactor (56% part-time)
  76. 45 - Chapter 01 (100% part-time)
  77. 44 - mobiGlas Rework (full-time)
  78. 43 - Persistent Hangars (89% part-time)
  79. 42 - Unannounced Vehicle (11% part-time)
  80. 42 - Drake Vulture (18% part-time)
  81. 42 - Personal Inventory (100% part-time)
  82. 41 - AR and Map Marker System Rework (full-time)
  83. 41 - Ocean Shader Improvements (full-time)
  84. 40 - Replication Layer Entity Authority (full-time)
  85. 40 - Chapter 17 (100% part-time)
  86. 39 - Third Person Camera V2 (full-time)
  87. 38 - Aegis Retaliator Base (79% part-time)
  88. 37 - Lean Over Cover (50% part-time)
  89. 36 - Chapter 12 (67% part-time)
  90. 34 - Virtual AI Service (full-time)
  91. 34 - Chapter 10 (100% part-time)
  92. 32 - Unannounced Vehicle (full-time)
  93. 31 - Docking - Ship to Ship (full-time)
  94. 31 - Atlas (full-time)
  95. 31 - Chapter 14 (full-time)
  96. 29 - Commodity Kiosk (full-time)
  97. 27 - Ecosystem Enhancements (full-time)
  98. 27 - RaStar (full-time)
  99. 27 - Mantle T2 (50% part-time)
  100. 27 - Weapon Misfire & Wear (50% part-time)
  101. 26 - Dynamic Population (full-time)
  102. 26 - New Interdiction Scenarios (full-time)
  103. 26 - Artificial Gravity (100% part-time)
  104. 25 - FPS Radar / Scanning (17% part-time)
  105. 24 - Unannounced Vehicle (full-time)
  106. 24 - Player Reflection (100% part-time)
  107. 22 - Distortion Propagation (full-time)
  108. 22 - AI - Utility (full-time)
  109. 19 - Unannounced Vehicle (full-time)
  110. 18 - AI - Commuter (full-time)
  111. 18 - Unified Itemports - FPS (full-time)
  112. 18 - Vehicle Tractor Beams (83% part-time)
  113. 18 - Space Mines (100% part-time)
  114. 17 - NPC Scheduler Service (full-time)
  115. 17 - Cooperative Locomotion (33% part-time)
  116. 16 - VOLT Parallax (full-time)
  117. 13 - Infiltrate/Defend Mission (full-time)
  118. 13 - FS-Tech-Anim - Asset Integration (full-time)
  119. 13 - Physicalized Weapon Handling (full-time)
  120. 13 - Disarray Ammunition (100% part-time)
  121. 13 - Incendiary Ammunition (100% part-time)
  122. 13 - Plasma Ammunition (100% part-time)
  123. 12 - AI - Off Duty Activities - Sleeping (full-time)
  124. 12 - Animatable Gunner Helmet (full-time)
  125. 11 - Fire Rats Armor (full-time)
  126. 9 - Datacore Deserializer (full-time)
  127. 8 - RSI Lynx (full-time)
  128. 7 - AI - Off Duty Activities - Hygiene (full-time)
  129. 7 - Shopkeeper Outfits (full-time)
  130. 7 - VOLT Fresnel (full-time)
  131. 6 - Unannounced Vehicle (full-time)
  132. 5 - Unannounced Vehicle (full-time)
  133. 5 - Chapter 11 (100% part-time)
  134. 5 - Chapter 21 (100% part-time)
  135. 5 - Chapter 23 (100% part-time)
  136. 4 - Chemline (full-time)
  137. 4 - Doors/Airlocks/Light Panels UI (full-time)
  138. 4 - Hospital Surgeon (full-time)
  139. 4 - Laser Trip Mine (full-time)
  140. 4 - Proximity Mine (full-time)
  141. 4 - Security Behavior (full-time)
  142. 4 - Stanton Fashion Clothing (full-time)
  143. 4 - Visor/Lens Rework (full-time)
  144. 2 - Flak Ammunition (100% part-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 185 - Bug Fixing & Tech Debt (9% part-time)
  2. 67 - Miscellaneous Support (11% part-time)
  3. 53 - Character Work (20% part-time)
  4. 46 - Persistent Streaming and Server Meshing (10% part-time)
  5. 25 - Building Interiors (full-time)
  6. 21 - Banu Merchantman (18% part-time)
  7. 19 - Pyro Space Stations (full-time)
  8. 18 - Derelict Spaceships - Points of Interest (4% part-time)
  9. 17 - Frontier Clothing (full-time)
  10. 17 - Outpost Homestead - Independent & Outlaw (full-time)
  11. 17 - Dynamic Events (8% part-time)
  12. 15 - Salvage T0 (29% part-time)
  13. 14 - Enemy Characters (full-time)
  14. 12 - Unannounced Vehicle (16% part-time)
  15. 12 - Drake Corsair (39% part-time)
  16. 11 - MFD Rework (full-time)
  17. 11 - Pyro System, Planet, and Mission Setup (full-time)
  18. 10 - Gen12 - Renderer T1 (13% part-time)
  19. 10 - Bounty Hunter V2 (36% part-time)
  20. 10 - Chapter 12 (67% part-time)
  21. 9 - Resource Management (26% part-time)
  22. 9 - Unannounced Vehicle (74% part-time)
  23. 8 - Cave Archetypes (full-time)
  24. 8 - Rescue/Transport Mission (18% part-time)
  25. 7 - Jump Points (full-time)
  26. 7 - FS-Tech-Anim - Asset Integration (full-time)
  27. 7 - Map and Radar System Rework (full-time)
  28. 7 - FPS Devices T1 (15% part-time)
  29. 7 - Fire Hazard (62% part-time)
  30. 7 - Chapter 04 (94% part-time)
  31. 7 - Chapter 01 (100% part-time)
  32. 6 - Anvil Crucible (full-time)
  33. 6 - New Player Experience (full-time)
  34. 6 - Replication Layer Entity Authority (full-time)
  35. 5 - Underground Facilities (full-time)
  36. 5 - Lorville Cityscape (full-time)
  37. 5 - Quantum Simulation (full-time)
  38. 5 - RSI Apollo (full-time)
  39. 5 - AI - Medical (full-time)
  40. 5 - Atlas (full-time)
  41. 5 - SQ42 - Vehicle Support (full-time)
  42. 5 - Unified Itemports - FPS (full-time)
  43. 5 - Anvil Legionnaire (10% part-time)
  44. 5 - Argo SRV (14% part-time)
  45. 5 - Unannounced Vehicle (15% part-time)
  46. 5 - Ladders T1 (42% part-time)
  47. 5 - HEX (72% part-time)
  48. 5 - Chapter 06 (100% part-time)
  49. 5 - Chapter 10 (100% part-time)
  50. 5 - Chapter 11 (100% part-time)
  51. 5 - Chapter 19 (100% part-time)
  52. 5 - Chapter 23 (100% part-time)
  53. 4 - Outpost Theme Variants (full-time)
  54. 4 - Unannounced Vehicle (full-time)
  55. 4 - Player/Machine Physical Interaction (full-time)
  56. 4 - XenoThreat Armor (full-time)
  57. 4 - Ship CPU (6% part-time)
  58. 4 - Hacking T0 (43% part-time)
  59. 4 - Player Interaction Experience T1 - Lockers & Inventory (48% part-time)
  60. 4 - Cargo System Refactor (56% part-time)
  61. 4 - Freight Elevators (57% part-time)
  62. 4 - EVA T2 (65% part-time)
  63. 4 - Chapter 17 (100% part-time)
  64. 4 - Chapter 18 (100% part-time)
  65. 4 - Chapter 20 (100% part-time)
  66. 4 - Chapter 21 (100% part-time)
  67. 3 - Infiltrate/Defend Mission (full-time)
  68. 3 - Commodity Kiosk (full-time)
  69. 3 - AI - Utility (full-time)
  70. 3 - AR and Map Marker System Rework (full-time)
  71. 3 - DGS Mesh Node (full-time)
  72. 3 - mobiGlas Rework (full-time)
  73. 3 - Seated Item Handling (full-time)
  74. 3 - Charge/Drain T0 (11% part-time)
  75. 3 - FPS Radar / Scanning (17% part-time)
  76. 3 - Drake Vulture (18% part-time)
  77. 3 - Player Interaction Experience T0 - Hints & Interactions (27% part-time)
  78. 3 - Player Interaction Experience T2 - Visor HUD & Helmet (35% part-time)
  79. 3 - Zero G Push & Pull (67% part-time)
  80. 3 - Persistent Hangars (89% part-time)
  81. 2 - NPC Scheduler Service (full-time)
  82. 2 - Satellites - Points of Interest (full-time)
  83. 2 - Actor Status T2 (full-time)
  84. 2 - Quantum Travel Experience (full-time)
  85. 2 - Unannounced Vehicle (full-time)
  86. 2 - AI - Commuter (full-time)
  87. 2 - AI - Off Duty Activities - Hygiene (full-time)
  88. 2 - AI - Off Duty Activities - Sleeping (full-time)
  89. 2 - Animatable Gunner Helmet (full-time)
  90. 2 - Laser Trip Mine (full-time)
  91. 2 - Prone T1 (full-time)
  92. 2 - Proximity Mine (full-time)
  93. 2 - RaStar (full-time)
  94. 2 - Shopkeeper Outfits (full-time)
  95. 2 - Swimming T0 (full-time)
  96. 2 - Unannounced Vehicle (full-time)
  97. 2 - VOLT Parallax (full-time)
  98. 2 - Unannounced Vehicle (11% part-time)
  99. 2 - StarWords Improvements (22% part-time)
  100. 2 - Cooperative Locomotion (33% part-time)
  101. 2 - Mantle T2 (50% part-time)
  102. 2 - Weapon Misfire & Wear (50% part-time)
  103. 2 - Aegis Retaliator Base (79% part-time)
  104. 2 - Life Support T0 (83% part-time)
  105. 2 - Space Mines (100% part-time)
  106. 2 - Personal Inventory (100% part-time)
  107. 1 - Datacore Deserializer (full-time)
  108. 1 - Virtual AI Service (full-time)
  109. 1 - Dynamic Population (full-time)
  110. 1 - Docking - Ship to Ship (full-time)
  111. 1 - Cutting T2 (full-time)
  112. 1 - Distortion Propagation (full-time)
  113. 1 - Sliding (full-time)
  114. 1 - Third Person Camera V2 (full-time)
  115. 1 - Tumbril Ranger (full-time)
  116. 1 - Asteroid Facilities (full-time)
  117. 1 - RSI Lynx (full-time)
  118. 1 - Unannounced Vehicle (full-time)
  119. 1 - Unannounced Vehicle (full-time)
  120. 1 - Chapter 14 (full-time)
  121. 1 - Chemline (full-time)
  122. 1 - DGS Crash Recovery (full-time)
  123. 1 - Doors/Airlocks/Light Panels UI (full-time)
  124. 1 - Ecosystem Enhancements (full-time)
  125. 1 - Fire Rats Armor (full-time)
  126. 1 - Hospital Surgeon (full-time)
  127. 1 - New Interdiction Scenarios (full-time)
  128. 1 - Ocean Shader Improvements (full-time)
  129. 1 - Physicalized Weapon Handling (full-time)
  130. 1 - Security Behavior (full-time)
  131. 1 - Stanton Fashion Clothing (full-time)
  132. 1 - Visor/Lens Rework (full-time)
  133. 1 - VOLT Fresnel (full-time)
  134. 1 - Entity Properties Plugin (20% part-time)
  135. 1 - Lean Over Cover (50% part-time)
  136. 1 - Salvage - Vehicle Munching (56% part-time)
  137. 1 - Vehicle Tractor Beams (83% part-time)
  138. 1 - Player Reflection (100% part-time)
  139. 1 - Dynamic Mission System (100% part-time)
  140. 1 - Disarray Ammunition (100% part-time)
  141. 1 - Incendiary Ammunition (100% part-time)
  142. 1 - Plasma Ammunition (100% part-time)
  143. 1 - Artificial Gravity (100% part-time)
  144. 1 - Flak Ammunition (100% part-time)

[1] deliverable(s) removed:

Lava Tech

Last scheduled from 2022-11-09 to 2022-12-30
Modifying and tuning river tech to produce impressive lava rivers and lakes.

The following team(s) have been freed up:

  • Planet Tech Team
    x1 Engineering dev had 21 tasks

[13] deliverable(s) added:

AI - Commuter

2022-07-10 => 2022-09-29
Implementing the commuter AI behavior into the game. The AI will search for means to travel to their destination. While waiting for a vehicle to arrive, the AI will eat, drink, and check notice boards or timetables. Upon the arrival of the transport, the AI will board and embark to their destination.

The following team(s) were assigned:

  • AI Content Team will begin work 2022-07-10
    x1 Design dev with 3 tasks (152% load)
    x1 Animation dev with 2 tasks (152% load)

AI - Utility

2022-08-07 => 2022-09-29
Implementing the utility AI behavior. The AI will drive vehicles, pick up, haul, and stow carryables, as well as manage the vehicle’s cargo bay and inventory.

The following team(s) were assigned:

  • AI Content Team will begin work 2022-08-07
    x2 Animation devs with 3 tasks (76% load)
    x1 Design dev with 3 tasks (152% load)

Artificial Gravity

2022-09-29 => 2023-03-28
Implementing the dedicated functionality for items controlling the gravity per room for ships, outposts and stations. This also includes player controls as part of engineering gameplay.

The following team(s) were assigned:

  • EU PU Gameplay Feature Team will begin work 2022-09-29
    x1 Engineering dev with 10 tasks (64% load)

Environmental Space Missions

2022-05-08 => 2022-06-27
Implementation of new missions and scenarios that the player will encounter as they wander around an area of space. The missions that appear will be based on the Probability Volumes that the player is currently in.

The following team(s) were assigned:

  • EU Sandbox 1 began work 2022-05-08
    x1 Design dev previously completed all available tasks

Fire Rats Armor

2022-07-31 => 2022-09-08
Developing multiple armor variants for the Pyro gang, Fire Rats.

The following team(s) were assigned:

  • SC Character Art will begin work 2022-07-31
    x1 Art dev with 3 tasks (152% load)

New Interdiction Scenarios

2022-06-28 => 2022-10-18
Adding new variations and difficulty levels of interdiction scenarios that players will come across while quantum traveling.

The following team(s) were assigned:

  • EU Sandbox 1 began work 2022-06-28
    x1 Design dev with 6 tasks (127% load)

Physicalized Weapon Handling

2023-01-05 => 2023-02-16
Introduces character animations while interacting with and customizing FPS weapons. The aim is to add a tactile look and feel to weapon handling, supporting the wider goal of high-fidelity character interactions with all relevant objects in-game.

The following team(s) were assigned:

  • Weapon Feature Team will begin work 2023-01-05
    x1 Engineering dev with 3 tasks (125% load)

Shopkeeper Outfits

2022-07-03 => 2022-08-11
Implementing a new generic shopkeeper uniform for various NPCs in the persistent universe.

The following team(s) were assigned:

  • Character Tech Art began work 2022-07-03
    x2 Tech Content devs with 2 tasks (76% load)

Swimming T0

2023-01-05 => 2023-03-30
Creating basic functionality for the player to be able to swim across the surface of bodies of water, including related features such as entering, exiting, and drowning. Includes support for hazardous liquids that can damage or kill the player and other characters.

The following team(s) were assigned:

  • Actor Feature Team will begin work 2023-01-05
    x1 Animation dev with 6 tasks (127% load)
    x1 Engineering dev with 6 tasks (127% load)

Unannounced

2022-07-11 => 2022-07-28
Unannounced Vehicle

The following team(s) were assigned:

  • Audio will begin work 2022-07-24
    x1 Audio dev with 1 tasks (417% load)
  • VFX Team will begin work 2022-07-11
    x1 Art dev with 1 tasks (128% load)

Unified Itemports - FPS

2022-07-03 => 2022-08-25
Renaming and standardizing character itemports to properly represent their capabilities. This includes expanding their capabilities to allow for more types of equipment to be used on the current itemports.

The following team(s) were assigned:

  • Character Tech Art began work 2022-07-03
    x5 Tech Content devs with 5 tasks (30% load)

Vehicle Tractor Beams

2021-10-03 => 2023-03-28
Implementing tractor beams attached to ships, either remote-operated or a turret-like attachment. This allows players to move and tow bigger objects, including other ships.

The following team(s) were assigned:

  • EU PU Gameplay Feature Team will begin work 2022-12-07
    x1 Engineering dev with 6 tasks (74% load)
  • Weapon Content Team began work 2021-10-03
    x1 Art dev previously completed all available tasks

VOLT Fresnel

2022-08-28 => 2022-09-29
Designing and creating the Verified Offworld Laser Technologies Fresnel SMG. Includes asset creation, animation, and balancing.

The following team(s) were assigned:

  • Weapon Content Team will begin work 2022-08-28
    x1 Art dev with 5 tasks (417% load)

[102] deliverable(s) updated:

Additional Stanton Lagrange Points

2021-04-01 => 2022-05-05

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2022-05-19 to 2022-05-05
  • Lighting Team freed up 25 days of work


Release 3.17

AI - Medical

2021-08-08 => 2022-08-25

  • End date has been extended from 2021-12-04 to 2022-08-25
  • AI Content Team added 39 days of work
    x1 => 2 Design devs with 5 tasks (109% => 41% load)
    x1 Animation dev with 2 tasks (152% load)
  • Facial Animation was assigned, adding 41 days of work
    x2 Animation devs with 4 tasks (42% load)


Release 3.15

AI - Off Duty Activities - Hygiene

2021-04-08 => 2022-09-01

  • End date has been extended from 2021-08-11 to 2022-09-01
  • AI Content Team added 11 days of work
    x1 Design dev with 3 tasks (128% => 135% load)
    x1 Animation dev with 2 tasks (64% => 104% load)

AI - Off Duty Activities - Sleeping

2021-03-25 => 2022-08-04

  • End date has been extended from 2021-09-08 to 2022-08-04
  • AI Content Team added 25 days of work
    x2 Animation devs with 4 tasks (41% => 38% load)
    x1 Design dev with 1 tasks (128% load)

Animatable Gunner Helmet

2021-06-06 => 2022-07-28

  • End date has been extended from 2022-06-16 to 2022-07-28
  • SQ42 Character Art added 8 days of work
    x1 => 2 Art devs with 6 tasks (126% => 46% load)

AR and Map Marker System Rework

2022-04-10 => 2022-09-01

  • End date has been extended from 2022-06-24 to 2022-09-01
  • Graphics Team was assigned, revealing 6 days of work
    x1 Engineering dev with 2 tasks (55% load)
  • UI Tech Team added 12 days of work
    x2 Engineering devs with 11 tasks (73% => 49% load)

Atlas

2021-07-02 => 2022-08-31

  • End date has been extended from 2022-05-05 to 2022-08-31
  • Network Team added 55 days of work
    x5 Engineering devs with 18 tasks (22% => 15% load)

Banu Merchantman

2021-01-03 => 2023-03-16

  • VFX Team added 27 days of work
    x1 => 2 Art devs with 3 tasks (64% => 39% load)

Bounty Hunter V2

2022-01-18 => 2023-03-01

  • Narrative added 11 days of work
    x1 Design dev with 2 tasks (76% load)

Bug Fixing & Tech Debt

2020-12-31 => 2023-03-30

  • AI Content Team added 22 days of work
    x4 Animation devs with 10 tasks (33% => 34% load)
    x5 Design devs with 12 tasks (24% load)
    x2 Tech Content devs with 3 tasks (32% load)
  • Character Tech Art added 20 days of work
    x6 => 7 Tech Content devs with 14 tasks (20% => 16% load)
  • Editor Team added 26 days of work
    x5 Engineering devs with 47 tasks (24% load)
  • Engine Team added 1 days of work
    x4 => 5 Engineering devs with 90 tasks (20% => 14% load)
  • Graphics Team added 7 days of work
    x10 Engineering devs with 41 tasks (9% => 8% load)
    x2 Tech Content devs with 6 tasks (36% => 35% load)
  • Lighting Team added 5 days of work
    x7 => 10 Art devs with 17 tasks (20% => 12% load)
  • SC Character Art added 36 days of work
    x2 => 7 Art devs with 8 tasks (38% => 15% load)
  • SQ42 UI Feature Team added 1 days of work
    x1 => 2 Engineering devs with 7 tasks (123% => 56% load)
  • Tools Team added 1 days of work
    x5 Engineering devs with 68 tasks (20% => 17% load)
  • UI Tech Team added 1 days of work
    x4 Engineering devs with 56 tasks (69% => 50% load)
  • Weapon Content Team added 4 days of work
    x1 Animation dev with 14 tasks (417% => 402% load)
    x5 => 7 Art devs with 41 tasks (81% => 53% load)

Cargo System Refactor

2021-01-03 => 2022-08-25

  • Actor Feature Team added 39 days of work
    x1 Engineering dev with 2 tasks (39% load)


Release 3.18

Cave Archetypes

2021-04-01 => 2022-10-04

  • Audio was assigned, adding 18 days of work
    x1 Audio dev with 3 tasks (192% load)
  • VFX Team was assigned, adding 13 days of work
    x1 Art dev with 1 tasks (128% load)

Chapter 01

2020-12-31 => 2022-07-20

  • End date has been extended from 2022-06-30 to 2022-07-20
  • Audio added 34 days of work
    x2 Audio devs with 14 tasks (169% => 25% load)
  • Gameplay Story added 6 days of work
    x5 Animation devs with 57 tasks (12% => 10% load)
    x1 Tech Content dev with 2 tasks (35% => 83% load)

Chapter 04

2020-12-31 => 2022-09-28

  • End date has been extended from 2022-06-30 to 2022-09-28
  • AI Content Team was assigned, adding 39 days of work
    x1 Design dev with 3 tasks (41% load)
  • Gameplay Story added 6 days of work
    x5 Animation devs with 43 tasks (11% => 9% load)
    x1 Tech Content dev with 1 tasks (76% load)
  • SQ42 UI Feature Team was assigned, adding 11 days of work
    x1 Art dev with 1 tasks (152% load)

Chapter 06

2020-12-31 => 2022-09-28

  • End date has been extended from 2022-06-30 to 2022-09-28
  • Gameplay Story added 48 days of work
    x5 Animation devs with 79 tasks (11% => 9% load)
    x1 Tech Content dev with 2 tasks (76% load)

Chapter 10

2021-01-05 => 2022-09-28

  • End date has been extended from 2022-06-30 to 2022-09-28
  • Gameplay Story added 48 days of work
    x5 Animation devs with 46 tasks (11% => 9% load)
    x1 Tech Content dev with 3 tasks (81% load)

Chapter 11

2020-12-31 => 2022-07-20

  • End date has been extended from 2022-06-30 to 2022-07-20
  • Gameplay Story added 6 days of work
    x4 => 5 Animation devs with 50 tasks (14% => 9% load)

Chapter 12

2021-01-05 => 2022-09-15

  • End date has been extended from 2022-06-30 to 2022-09-15
  • AI Content Team was assigned, adding 67 days of work
    x2 Design devs with 5 tasks (26% load)
    x1 Animation dev with 1 tasks (152% load)
  • Gameplay Story added 6 days of work
    x5 Animation devs with 79 tasks (12% => 10% load)
    x1 Tech Content dev with 3 tasks (81% load)
  • Narrative added 11 days of work
    x1 => 2 Design devs with 2 tasks (76% => 38% load)

Chapter 14

2020-12-31 => 2022-08-21

  • End date has been extended from 2022-06-30 to 2022-08-21
  • VFX Team was assigned, revealing 9 days of work
    x1 Art dev with 4 tasks (71% load)

Chapter 17

2020-12-31 => 2022-09-28

  • End date has been extended from 2022-02-03 to 2022-09-28
  • Gameplay Story added 83 days of work
    x3 => 4 Animation devs with 28 tasks (21% => 12% load)

Chapter 18

2020-12-31 => 2022-09-28

  • End date has been extended from 2022-06-30 to 2022-09-28
  • Gameplay Story added 6 days of work
    x4 Animation devs with 37 tasks (14% => 12% load)

Chapter 19

2020-12-31 => 2022-09-28

  • End date has been extended from 2022-06-30 to 2022-09-28
  • Gameplay Story added 6 days of work
    x5 Animation devs with 71 tasks (11% => 9% load)
    x1 Tech Content dev with 1 tasks (76% load)

Chapter 20

2021-01-05 => 2022-09-28

  • End date has been extended from 2022-06-30 to 2022-09-28
  • Gameplay Story added 6 days of work
    x4 Animation devs with 52 tasks (15% => 12% load)

Chapter 21

2021-05-30 => 2022-07-20

  • End date has been extended from 2022-04-20 to 2022-07-20
  • Gameplay Story added 13 days of work
    x4 Animation devs with 41 tasks (15% => 12% load)

Chapter 23

2021-04-30 => 2022-07-20

  • End date has been extended from 2022-06-30 to 2022-07-20
  • Gameplay Story added 6 days of work
    x5 Animation devs with 53 tasks (12% => 10% load)
    x1 Tech Content dev with 1 tasks (76% load)

Character Work

2021-03-25 => 2022-11-09

  • End date has been extended from 2022-06-30 to 2022-11-09
  • Actor Feature Team was assigned, adding 83 days of work
    x2 Animation devs with 12 tasks (64% load)
    x1 Engineering dev with 6 tasks (68% load)
  • AI Content Team added 27 days of work
    x3 Design devs with 17 tasks (32% => 25% load)
    x4 => 5 Animation devs with 24 tasks (19% => 13% load)
  • Audio added 6 days of work
    x5 Audio devs with 54 tasks (67% => 41% load)
  • Character Tech Art added 20 days of work
    x7 Tech Content devs with 35 tasks (19% => 14% load)
  • Facial Animation added 6 days of work
    x6 => 7 Animation devs with 97 tasks (19% => 13% load)
  • Motion Capture Team added 42 days of work
    x5 => 9 Animation devs with 63 tasks (19% => 8% load)
  • Narrative added 25 days of work
    x1 => 3 Design devs with 5 tasks (76% => 36% load)
  • SQ42 Character Art added 20 days of work
    x9 => 12 Art devs with 143 tasks (16% => 10% load)
  • Tech Animation Team added 16 days of work
    x8 => 11 Tech Content devs with 89 tasks (13% => 7% load)

Charge/Drain T0

2021-02-28 => 2022-11-09

  • End date has been extended from 2022-09-28 to 2022-11-09
  • Narrative was assigned, revealing 10 days of work
    x1 Design dev with 1 tasks (152% load)
  • Weapon Feature Team added 42 days of work
    x1 => 2 Engineering devs with 9 tasks (83% => 30% load)

Chemline

2021-01-03 => 2022-08-18

  • End date has been extended from 2022-06-30 to 2022-08-18
  • Narrative added 11 days of work
    x1 Design dev with 2 tasks (76% => 114% load)

Cooperative Locomotion

2021-01-03 => 2022-08-17

  • End date has been extended from 2021-05-17 to 2022-08-17
  • Actor Feature Team added 41 days of work
    x1 => 2 Engineering devs with 3 tasks (32% load)


Release 3.13

Crusader

2021-03-02 => 2021-06-10

  • Lighting Team freed up 11 days of work


Release 3.14

Derelict Spaceships - Points of Interest

2021-04-01 => 2022-12-07

  • Audio was assigned, revealing 49 days of work
    x3 Audio devs with 7 tasks (22% load)
  • Lighting Team freed up 74 days of work
  • Narrative added 11 days of work
    x2 Design devs with 1 tasks (38% load)
  • VFX Team was assigned, adding 13 days of work
    x1 Art dev with 1 tasks (128% load)


Release 3.16

DGS Crash Recovery

2022-03-01 => 2022-09-28

  • End date has been extended from 2022-06-30 to 2022-09-28
  • Network Team added 6 days of work
    x1 Engineering dev with 14 tasks (108% => 65% load)

DGS Mesh Node

2021-08-01 => 2022-09-28

  • End date has been extended from 2022-06-30 to 2022-09-28
  • Network Team added 6 days of work
    x3 Engineering devs with 23 tasks (39% => 24% load)

Doors/Airlocks/Light Panels UI

2022-04-24 => 2022-08-04

  • End date has been extended from 2022-05-19 to 2022-08-04
  • SQ42 UI Feature Team added 11 days of work
    x1 Design dev with 1 tasks (106% => 67% load)
    x1 Art dev with 2 tasks (152% load)

Drake Corsair

2021-04-11 => 2022-09-29

  • End date has been extended from 2022-08-17 to 2022-09-29
  • Audio was assigned, adding 25 days of work
    x1 Audio dev with 4 tasks (180% load)
  • VFX Team was assigned, adding 13 days of work
    x1 Art dev with 1 tasks (128% load)

Drake Vulture

2021-05-30 => 2022-09-01

  • End date has been extended from 2022-07-05 to 2022-09-01
  • Audio added 62 days of work
    x2 => 3 Audio devs with 11 tasks (30% load)
  • Narrative freed up 1 days of work


Release 3.18

Dynamic Events

2021-01-03 => 2023-03-28

  • Narrative added 11 days of work
    x1 => 2 Design devs with 5 tasks (57% => 30% load)
  • SC Character Art was assigned, adding 11 days of work
    x2 Art devs with 2 tasks (76% load)

Ecosystem Enhancements

2022-03-15 => 2022-09-13

  • End date has moved closer from 2022-11-08 to 2022-09-13
  • Planet Tech Team freed up 41 days of work
    x1 Engineering dev with 11 tasks (114% => 71% load)

Enemy Characters

2021-03-25 => 2022-09-29

  • End date has been extended from 2022-06-16 to 2022-09-29
  • Character Tech Art was assigned, adding 11 days of work
    x1 Tech Content dev with 1 tasks (152% load)
  • Narrative was assigned, adding 11 days of work
    x2 Design devs with 2 tasks (76% load)
  • SQ42 Character Art added 20 days of work
    x4 => 5 Art devs with 33 tasks (34% => 19% load)
  • Weapon Content Team was assigned, adding 50 days of work
    x1 Animation dev with 2 tasks (417% load)
    x5 Art devs with 20 tasks (55% load)

Entity Properties Plugin

2022-01-03 => 2022-09-13

  • End date has been extended from 2022-07-05 to 2022-09-13
  • Editor Team added 1 days of work
    x1 Engineering dev with 9 tasks (92% => 58% load)

EVA T2

2021-05-13 => 2022-09-28

  • End date has been extended from 2022-07-07 to 2022-09-28
  • Actor Feature Team added 1 days of work
    x1 Design dev with 8 tasks (47% => 32% load)
    x2 Animation devs with 41 tasks (33% => 26% load)
    x1 Engineering dev with 3 tasks (128% load)
  • Actor Tech Team added 1 days of work
    x2 Engineering devs with 15 tasks (53% => 31% load)

Fire Hazard

2021-03-29 => 2022-08-31

  • End date has been extended from 2022-05-15 to 2022-08-31
  • Graphics Team added 62 days of work
    x1 Tech Content dev with 9 tasks (31% => 27% load)
    x1 => 2 Engineering devs with 7 tasks (42% => 27% load)
  • VFX Team added 27 days of work
    x1 Tech Content dev with 11 tasks (37% => 31% load)
    x2 Art devs with 4 tasks (21% load)
    x1 => 3 Engineering devs with 8 tasks (83% => 25% load)

Flak Ammunition

2022-07-24 => 2022-08-04

  • Start date has been pushed back from 2022-07-07 to 2022-07-24
  • End date has moved closer from 2022-09-28 to 2022-08-04
  • Narrative was assigned, adding 11 days of work
    x1 Design dev with 1 tasks (76% load)

FPS Devices T1

2022-02-18 => 2022-09-29

  • End date has been extended from 2022-07-07 to 2022-09-29
  • Audio was assigned, adding 60 days of work
    x2 Audio devs with 11 tasks (92% load)
  • Narrative added 11 days of work
    x1 Design dev with 2 tasks (76% load)
  • Weapon Content Team added 11 days of work
    x1 Animation dev with 4 tasks (252% => 90% load)
    x2 Art devs with 4 tasks (145% load)
  • Weapon Feature Team added 1 days of work
    x1 => 2 Engineering devs with 14 tasks (62% => 29% load)

FPS Radar / Scanning

2021-01-03 => 2022-09-29

  • End date has been extended from 2022-07-07 to 2022-09-29
  • Actor Feature Team freed up 1 days of work
    x2 Engineering devs with 21 tasks (60% => 54% load)
    x1 Design dev with 6 tasks (30% => 24% load)
  • Audio added 18 days of work
    x1 Audio dev with 5 tasks (417% => 245% load)

Frontier Clothing

2021-08-15 => 2022-09-22

  • End date has been extended from 2022-06-16 to 2022-09-22
  • Character Tech Art added 34 days of work
    x2 => 3 Tech Content devs with 6 tasks (67% => 31% load)
  • SC Character Art added 20 days of work
    x12 => 14 Art devs with 86 tasks (12% => 8% load)

FS-Tech-Anim - Asset Integration

2021-04-26 => 2022-09-12

  • End date has been extended from 2022-05-23 to 2022-09-12
  • Tech Animation Team added 40 days of work
    x7 Tech Content devs with 38 tasks (17% => 13% load)

Gen12 - Renderer T1

2021-01-03 => 2022-08-31

  • End date has been extended from 2022-06-08 to 2022-08-31
  • Engine Team added 41 days of work
    x2 => 3 Engineering devs with 53 tasks (54% => 27% load)
  • Graphics Team added 28 days of work
    x3 Tech Content devs with 13 tasks (24% load)
    x7 Engineering devs with 98 tasks (11% => 10% load)

Hacking T0

2021-01-03 => 2022-10-26

  • End date has been extended from 2022-07-26 to 2022-10-26
  • Narrative added 11 days of work
    x2 Design devs with 7 tasks (36% => 32% load)
  • Weapon Feature Team added 41 days of work
    x1 Engineering dev with 30 tasks (82% => 58% load)

Hospital Surgeon

2022-01-02 => 2022-09-01

  • End date has been extended from 2022-06-02 to 2022-09-01
  • Narrative was assigned, adding 11 days of work
    x1 Design dev with 1 tasks (152% load)

Hospitals T0

2021-01-03 => 2021-06-27

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2021-09-09 to 2021-06-27
  • Lighting Team freed up 54 days of work

Jump Point Spacescaping

2021-03-08 => 2022-01-17

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2022-01-31 to 2022-01-17
  • Lighting Team freed up 25 days of work
    x3 => 1 Art dev with 1 tasks (30% => 119% load)

Jump Points

2021-02-19 => 2022-10-18

  • Graphics Team added 28 days of work
    x1 Engineering dev with 7 tasks (59% => 49% load)

Ladders T1

2022-04-03 => 2022-08-17

  • End date has been extended from 2022-07-07 to 2022-08-17
  • Actor Feature Team added 1 days of work
    x2 => 3 Animation devs with 16 tasks (39% => 21% load)
    x1 Engineering dev with 1 tasks (128% load)
  • UI Tech Team was assigned, adding 11 days of work
    x1 Engineering dev with 1 tasks (152% load)

Laser Trip Mine

2021-07-20 => 2022-07-07

  • End date has been extended from 2021-12-22 to 2022-07-07
  • Narrative added 11 days of work
    x1 => 2 Design devs with 2 tasks (83% => 60% load)

Lorville Cityscape

2022-01-03 => 2023-03-28

  • Narrative added 11 days of work
    x1 Design dev with 2 tasks (76% => 114% load)

Mantle T2

2022-05-01 => 2022-07-07

  • Start date has been corrected from 2022-05-15 to 2022-05-01
  • Actor Feature Team added 1 days of work
    x1 Engineering dev with 3 tasks (61% => 89% load)
    x1 Animation dev with 3 tasks (56% load)

Map and Radar System Rework

2021-04-04 => 2022-09-15

  • End date has been extended from 2022-07-07 to 2022-09-15
  • Graphics Team was assigned, adding 20 days of work
    x1 Engineering dev with 1 tasks (83% load)
  • SQ42 UI Feature Team added 1 days of work
    x2 => 3 Engineering devs with 16 tasks (62% => 28% load)
    x2 => 3 Art devs with 6 tasks (88% => 56% load)

MFD Rework

2021-02-05 => 2023-02-16

  • SQ42 UI Feature Team was assigned, adding 39 days of work
    x1 Design dev with 3 tasks (152% load)
    x1 Art dev with 3 tasks (82% load)
  • UI Tech Team was assigned, adding 39 days of work
    x1 Engineering dev with 3 tasks (82% load)

Miscellaneous Support

2020-12-31 => 2023-03-30

  • Actor Tech Team added 1 days of work
    x5 Engineering devs with 131 tasks (18% => 16% load)
  • AI Content Team added 27 days of work
    x2 Tech Content devs with 55 tasks (26% => 23% load)
    x2 Animation devs with 4 tasks (69% load)
    x1 Design dev with 2 tasks (139% load)
  • Editor Team added 1 days of work
    x1 Design dev with 24 tasks (76% => 63% load)
    x2 => 3 Engineering devs with 20 tasks (34% => 18% load)
  • Gameplay Story added 6 days of work
    x1 Tech Content dev with 21 tasks (80% => 53% load)
  • Graphics Team added 28 days of work
    x1 Tech Content dev with 6 tasks (61% load)
    x3 => 4 Engineering devs with 13 tasks (21% => 15% load)
  • Lighting Team freed up 6 days of work
    x9 => 5 Art devs with 5 tasks (13% => 37% load)
  • Planet Tech Team freed up 24 days of work
    x4 => 3 Engineering devs with 9 tasks (22% => 29% load)
  • SQ42 UI Feature Team was assigned, adding 25 days of work
    x1 Art dev with 2 tasks (93% load)
  • Tools Team added 1 days of work
    x2 Engineering devs with 36 tasks (44% => 34% load)
  • UI Tech Team added 1 days of work
    x3 Engineering devs with 24 tasks (52% => 41% load)

mobiGlas Rework

2022-01-16 => 2022-09-15

  • End date has been extended from 2022-07-07 to 2022-09-15
  • SQ42 UI Feature Team added 1 days of work
    x1 Engineering dev with 2 tasks (106% => 43% load)
    x1 Design dev with 5 tasks (175% => 170% load)
    x1 Art dev with 2 tasks (93% load)

New Babbage - Hospital Interior Location

2021-01-19 => 2021-05-13

  • Lighting Team freed up 11 days of work


Release 3.15

New Player Experience

2022-07-03 => 2022-11-08

  • Start date has moved closer from 2022-07-07 to 2022-07-03
  • Character Tech Art was assigned, revealing 36 days of work
    x1 Tech Content dev with 3 tasks (106% load)
  • Narrative was assigned, adding 67 days of work
    x1 Design dev with 5 tasks (75% load)
  • SC Character Art was assigned, revealing 22 days of work
    x2 Art devs with 2 tasks (76% load)

Ocean Shader Improvements

2022-05-25 => 2022-09-13

  • End date has moved closer from 2022-11-08 to 2022-09-13
  • Planet Tech Team freed up 41 days of work
    x1 Engineering dev with 5 tasks (72% => 68% load)


Release 3.10

Orison V1

2021-01-03 => 2021-08-05

  • Lighting Team freed up 39 days of work


Release 3.14

Orison V2

2021-07-05 => 2021-09-13

  • Lighting Team freed up 22 days of work


Release 3.15

Outpost Homestead - Independent & Outlaw

2021-01-04 => 2023-03-28

  • Audio added 25 days of work
    x2 => 3 Audio devs with 7 tasks (161% => 69% load)
  • Lighting Team freed up 6 days of work

Outpost Theme Variants

2021-04-01 => 2022-12-20

  • EU Sandbox 1 freed up 14 days of work
    x4 Design devs with 22 tasks (5% load)
    x2 Art devs with 10 tasks (4% load)

Persistent Streaming and Server Meshing

2020-12-31 => 2023-03-28

  • Actor Tech Team added 81 days of work
    x1 => 2 Engineering devs with 12 tasks (85% => 33% load)
  • Weapon Content Team was assigned, revealing 87 days of work
    x4 Art devs with 8 tasks (4% load)
    x1 Animation dev with 2 tasks (17% load)
  • Weapon Feature Team was assigned, adding 41 days of work
    x1 Engineering dev with 3 tasks (63% load)

Personal Inventory

2021-01-21 => 2022-07-07

  • End date has been extended from 2022-05-26 to 2022-07-07
  • Actor Feature Team added 41 days of work
    x1 Engineering dev with 11 tasks (138% => 121% load)
    x1 Design dev with 23 tasks (63% => 41% load)
    x1 Animation dev with 24 tasks (75% => 66% load)


Release 3.15

Player Interaction Experience T0 - Hints & Interactions

2021-01-03 => 2022-09-28

  • End date has been extended from 2022-08-17 to 2022-09-28
  • Actor Feature Team added 42 days of work
    x2 Engineering devs with 11 tasks (36% => 29% load)
  • Narrative added 1 days of work
    x1 Design dev with 4 tasks (74% => 69% load)

Player Interaction Experience T1 - Lockers & Inventory

2021-08-29 => 2022-11-09

  • End date has moved closer from 2022-12-30 to 2022-11-09
  • Actor Feature Team freed up 51 days of work
    x1 Art dev with 6 tasks (117% => 125% load)
    x1 Engineering dev with 9 tasks (117% => 122% load)
    x1 Design dev with 12 tasks (35% => 27% load)
    x1 Animation dev with 3 tasks (110% load)

Player Interaction Experience T2 - Visor HUD & Helmet

2022-02-18 => 2023-03-30

  • End date has been extended from 2022-12-30 to 2023-03-30
  • Actor Feature Team added 84 days of work
    x1 Design dev with 12 tasks (64% load)
    x1 Engineering dev with 12 tasks (119% => 85% load)
    x1 Animation dev with 3 tasks (26% => 15% load)

Player/Machine Physical Interaction

2022-11-10 => 2023-02-16

  • Start date has been pushed back from 2022-09-29 to 2022-11-10
  • End date has been extended from 2022-12-30 to 2023-02-16

Prone T1

2022-09-29 => 2022-12-30

  • Start date has been pushed back from 2022-07-07 to 2022-09-29
  • Actor Feature Team freed up 84 days of work
    x1 Engineering dev with 6 tasks (78% => 60% load)
    x2 => 1 Animation dev with 6 tasks (60% => 115% load)

Proximity Mine

2021-08-17 => 2022-07-21

  • End date has been extended from 2022-07-05 to 2022-07-21
  • Narrative freed up 1 days of work
    x2 Design devs with 3 tasks (38% => 65% load)

Pyro Space Stations

2021-04-01 => 2023-02-14

  • Lighting Team freed up 94 days of work
  • VFX Team was assigned, adding 27 days of work
    x1 Art dev with 2 tasks (83% load)

Pyro Spacescaping

2021-01-04 => 2022-01-31

  • Lighting Team freed up 11 days of work

Pyro System, Planet, and Mission Setup

2021-01-03 => 2023-03-01

  • Audio added 18 days of work
    x2 => 3 Audio devs with 5 tasks (208% => 82% load)
  • Lighting Team freed up 23 days of work

RaStar

2021-01-04 => 2022-09-13

  • End date has moved closer from 2022-12-05 to 2022-09-13
  • Planet Tech Team freed up 68 days of work
    x2 Engineering devs with 29 tasks (45% => 36% load)

Replication Layer Entity Authority

2021-04-25 => 2022-09-14

  • End date has been extended from 2022-06-02 to 2022-09-14
  • Network Team added 34 days of work
    x6 Engineering devs with 30 tasks (23% => 15% load)

Rescue/Transport Mission

2021-05-31 => 2022-09-22

  • End date has been extended from 2022-08-17 to 2022-09-22
  • Audio added 95 days of work
    x1 => 2 Audio devs with 3 tasks (417% => 16% load)
  • Facial Animation added 69 days of work
    x1 => 3 Animation devs with 7 tasks (152% => 27% load)
  • Narrative freed up 1 days of work
    x2 Design devs with 8 tasks (36% => 39% load)

Resource Management

2021-01-04 => 2023-03-28

  • EU PU Gameplay Feature Team added 15 days of work
    x2 Engineering devs with 43 tasks (40% => 36% load)
    x2 Design devs with 22 tasks (33% => 22% load)

Reststop Hangar Replacements

2021-04-01 => 2022-05-19

  • Lighting Team freed up 11 days of work

Salvage - Vehicle Munching

2022-09-29 => 2023-03-28

  • Start date has been pushed back from 2022-08-18 to 2022-09-29
  • EU PU Gameplay Feature Team freed up 26 days of work
    x1 Engineering dev with 9 tasks (80% => 54% load)

Salvage T0

2021-04-19 => 2022-08-31

  • End date has been extended from 2022-08-17 to 2022-08-31
  • Audio added 48 days of work
    x4 => 5 Audio devs with 29 tasks (60% => 23% load)
  • EU PU Gameplay Feature Team added 14 days of work
    x1 Engineering dev with 9 tasks (77% => 75% load)
  • Graphics Team added 20 days of work
    x2 => 3 Engineering devs with 5 tasks (16% => 14% load)
  • VFX Team added 38 days of work
    x4 Art devs with 11 tasks (21% => 24% load)
    x2 Engineering devs with 16 tasks (26% load)
    x1 Tech Content dev with 1 tasks (60% load)


Release 3.18

Security Behavior

2021-03-25 => 2022-09-29

  • End date has been extended from 2022-04-28 to 2022-09-29
  • AI Content Team added 11 days of work
    x1 Animation dev with 12 tasks (124% => 117% load)
    x1 Design dev with 10 tasks (136% => 104% load)

Ship CPU

2021-01-20 => 2023-03-16

  • Audio added 34 days of work
    x1 => 2 Audio devs with 10 tasks (263% => 38% load)

Space Mines

2022-05-15 => 2022-07-07

  • Narrative added 11 days of work
    x1 Design dev with 2 tasks (76% load)

SQ42 - Vehicle Support

2021-01-10 => 2022-10-15

  • Weapon Content Team was assigned, adding 11 days of work
    x2 Art devs with 4 tasks (145% load)

Stanton Fashion Clothing

2022-04-10 => 2022-09-22

  • End date has been extended from 2022-06-02 to 2022-09-22
  • Character Tech Art was assigned, adding 11 days of work
    x1 Tech Content dev with 1 tasks (152% load)

StarWords Improvements

2021-03-31 => 2022-09-27

  • End date has been extended from 2022-07-05 to 2022-09-27
  • Tools Team added 1 days of work
    x2 Engineering devs with 31 tasks (53% => 39% load)

Unannounced (Unannounced Vehicle)

2021-08-01 => 2022-09-01

  • End date has been extended from 2022-06-30 to 2022-09-01
  • Audio was assigned, revealing 87 days of work
    x1 Audio dev with 8 tasks (73% load)
  • VFX Team was assigned, revealing 9 days of work
    x1 Art dev with 1 tasks (128% load)

Unannounced (Unannounced Vehicle)

2022-04-03 => 2022-11-17

  • Audio was assigned, adding 25 days of work
    x1 Audio dev with 4 tasks (180% load)

Unannounced (Unannounced Vehicle)

2022-02-13 => 2022-09-15

  • Audio was assigned, adding 22 days of work
    x2 Audio devs with 4 tasks (111% load)

Unannounced (Unannounced Content)

2021-02-01 => 2021-11-25

  • Lighting Team freed up 11 days of work

Unannounced (Unannounced Content)

2021-01-03 => 2021-06-10

  • Lighting Team freed up 25 days of work

Visor/Lens Rework

2022-04-10 => 2022-08-04

  • End date has been extended from 2022-06-24 to 2022-08-04
  • SQ42 UI Feature Team added 11 days of work
    x1 Engineering dev with 3 tasks (145% => 147% load)
    x1 Art dev with 2 tasks (135% => 76% load)

VOLT Parallax

2021-01-03 => 2022-09-29

  • End date has been extended from 2021-05-13 to 2022-09-29
  • Weapon Content Team added 32 days of work
    x1 => 2 Art devs with 5 tasks (87% load)

Weapon Misfire & Wear

2021-10-10 => 2023-02-16

  • End date has been extended from 2022-09-28 to 2023-02-16
  • Weapon Feature Team freed up 80 days of work
    x1 => 2 Engineering devs with 6 tasks (69% => 35% load)

XenoThreat Armor

2021-10-10 => 2022-09-22

  • End date has been extended from 2022-03-24 to 2022-09-22
  • SC Character Art added 81 days of work
    x3 => 4 Art devs with 13 tasks (45% => 21% load)

Zero G Push & Pull

2021-01-03 => 2022-09-28

  • End date has been extended from 2022-07-07 to 2022-09-28
  • Actor Feature Team added 1 days of work
    x1 Design dev with 14 tasks (105% load)
    x2 Animation devs with 40 tasks (26% => 19% load)
  • Actor Tech Team was assigned, revealing 3 days of work
    x1 Engineering dev with 6 tasks (67% load)

[360] deliverable(s) unchanged