ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

462 deliverables listed | 2022-06-08 => 2022-06-22

There were 16 modifications, 3 removals, and 6 additions (with 2 returning) in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are approximately 404 devs (out of ~512, or 79%) with 871 assignments scheduled to work on 125 observable deliverables. Of those deliverables, 5% are for SQ42 exclusively, with ~143 devs (28%) scheduled for approximately 2111 man-days. 7% of deliverables are shared between both projects.

On average, the schedule has expanded by 6 days. 15 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 3652 - Bug Fixing & Tech Debt (5% part-time)
  2. 3430 - Miscellaneous Support (9% part-time)
  3. 2426 - Persistent Streaming and Server Meshing (4% part-time)
  4. 1887 - Pyro Space Stations (full-time)
  5. 1021 - Building Interiors (full-time)
  6. 757 - Outpost Homestead - Independent & Outlaw (full-time)
  7. 656 - Dynamic Events (9% part-time)
  8. 512 - Banu Merchantman (17% part-time)
  9. 446 - Derelict Spaceships - Points of Interest (full-time)
  10. 323 - Quantum Simulation (full-time)
  11. 319 - Resource Management (35% part-time)
  12. 272 - Lorville Cityscape (full-time)
  13. 256 - Unannounced Vehicle (16% part-time)
  14. 254 - Life Support T0 (50% part-time)
  15. 251 - RSI Apollo (full-time)
  16. 248 - Chapter 12 (75% part-time)
  17. 238 - Prone T1 (7% part-time)
  18. 238 - Unannounced Vehicle (15% part-time)
  19. 237 - HEX (70% part-time)
  20. 215 - Ecosystem Enhancements (full-time)
  21. 210 - Drake Corsair (35% part-time)
  22. 210 - Bounty Hunter V2 (35% part-time)
  23. 208 - Archon (full-time)
  24. 207 - Anvil Legionnaire (10% part-time)
  25. 205 - Player Interaction Experience T1 - Lockers & Inventory (38% part-time)
  26. 202 - Argo SRV (14% part-time)
  27. 200 - Chapter 26 (full-time)
  28. 199 - Satellites - Points of Interest (full-time)
  29. 194 - Outpost Theme Variants (full-time)
  30. 183 - Character Work (full-time)
  31. 174 - Player/Machine Physical Interaction (full-time)
  32. 171 - Chapter 14 (64% part-time)
  33. 165 - Theaters of War - Miscellaneous Support (14% part-time)
  34. 156 - Underground Facilities (full-time)
  35. 155 - MFD Rework (full-time)
  36. 153 - SQ42 - Vehicle Support (full-time)
  37. 150 - Pyro System, Planet, and Mission Setup (full-time)
  38. 125 - Player Interaction Experience T2 - Visor HUD & Helmet (44% part-time)
  39. 120 - Chemline (25% part-time)
  40. 120 - Chapter 19 (71% part-time)
  41. 114 - Lava Tech (full-time)
  42. 113 - Freight Elevators (57% part-time)
  43. 111 - Cutting T2 (full-time)
  44. 110 - Chapter 01 (57% part-time)
  45. 108 - Cave Archetypes (full-time)
  46. 105 - Actor Status T2 (full-time)
  47. 95 - Quantum Travel Experience (full-time)
  48. 90 - StarWords Improvements (full-time)
  49. 86 - Chapter 23 (100% part-time)
  50. 81 - Chapter 11 (100% part-time)
  51. 78 - RaStar (full-time)
  52. 76 - Salvage - Vehicle Munching (full-time)
  53. 76 - Seated Item Handling (full-time)
  54. 75 - Lean Over Cover (full-time)
  55. 75 - Anvil Crucible (full-time)
  56. 75 - Chapter 22 (77% part-time)
  57. 71 - Unannounced Vehicle (87% part-time)
  58. 69 - Ship CPU (full-time)
  59. 68 - Unannounced Vehicle (full-time)
  60. 67 - Login Flow (full-time)
  61. 66 - Chapter 15 (100% part-time)
  62. 63 - Ocean Shader Improvements (full-time)
  63. 62 - EVA T2 (44% part-time)
  64. 58 - Weapon Misfire & Wear (29% part-time)
  65. 56 - Tumbril Ranger (full-time)
  66. 55 - Player Interaction Experience T0 - Hints & Interactions (36% part-time)
  67. 53 - Sliding (full-time)
  68. 50 - Cargo System Refactor (44% part-time)
  69. 50 - Chapter 04 (100% part-time)
  70. 50 - Chapter 18 (100% part-time)
  71. 50 - Chapter 20 (100% part-time)
  72. 49 - Jump Points (full-time)
  73. 48 - Flak Ammunition (17% part-time)
  74. 46 - Map and Radar System Rework (full-time)
  75. 45 - Entity Properties Plugin (full-time)
  76. 45 - Player Reflection (100% part-time)
  77. 43 - Charge/Drain T0 (full-time)
  78. 43 - New Player Experience (full-time)
  79. 42 - DGS Crash Recovery (full-time)
  80. 42 - DGS Mesh Node (full-time)
  81. 42 - Name Resolving API (full-time)
  82. 42 - Shops and Patrons (full-time)
  83. 38 - Proximity Mine (full-time)
  84. 37 - Rescue/Transport Mission (full-time)
  85. 37 - Asteroid Facilities (full-time)
  86. 31 - Virtual AI Service (full-time)
  87. 31 - Dynamic Mission System (100% part-time)
  88. 30 - Persistent Hangars (89% part-time)
  89. 29 - Commodity Kiosk (full-time)
  90. 26 - Distortion Propagation (full-time)
  91. 26 - Third Person Camera V2 (full-time)
  92. 26 - Aegis Retaliator Base (79% part-time)
  93. 25 - Chapter 06 (full-time)
  94. 25 - Chapter 10 (full-time)
  95. 25 - Chapter 13 (full-time)
  96. 25 - Long Term Persistence Enhancements (full-time)
  97. 25 - Gainey (100% part-time)
  98. 23 - mobiGlas Rework (full-time)
  99. 23 - Unannounced Vehicle (full-time)
  100. 22 - Dynamic Population (full-time)
  101. 22 - Salvage T0 (full-time)
  102. 20 - Chapter 02 (100% part-time)
  103. 20 - Chapter 25 (100% part-time)
  104. 20 - Ladders T1 (100% part-time)
  105. 20 - Zero G Push & Pull (100% part-time)
  106. 19 - FPS Radar / Scanning (50% part-time)
  107. 17 - Docking - Ship to Ship (full-time)
  108. 16 - RSI Scorpius (full-time)
  109. 16 - Unannounced Vehicle (full-time)
  110. 16 - Disarray Ammunition (100% part-time)
  111. 16 - Incendiary Ammunition (100% part-time)
  112. 16 - Plasma Ammunition (100% part-time)
  113. 15 - Hacking T0 (full-time)
  114. 13 - NPC Scheduler Service (full-time)
  115. 12 - Visor/Lens Rework (full-time)
  116. 12 - AR and Map Marker System Rework (full-time)
  117. 12 - Unannounced Vehicle (full-time)
  118. 10 - Mantle T2 (100% part-time)
  119. 10 - Space Mines (100% part-time)
  120. 10 - FPS Devices T1 (100% part-time)
  121. 9 - Infiltrate/Defend Mission (full-time)
  122. 8 - Drake Vulture (full-time)
  123. 4 - Datacore Deserializer (full-time)
  124. 4 - RSI Lynx (full-time)
  125. 3 - Unannounced Vehicle (full-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 191 - Bug Fixing & Tech Debt (5% part-time)
  2. 73 - Miscellaneous Support (9% part-time)
  3. 38 - Persistent Streaming and Server Meshing (4% part-time)
  4. 25 - Building Interiors (full-time)
  5. 22 - Banu Merchantman (17% part-time)
  6. 21 - Chapter 12 (75% part-time)
  7. 20 - Outpost Homestead - Independent & Outlaw (full-time)
  8. 20 - Chapter 14 (64% part-time)
  9. 18 - Pyro Space Stations (full-time)
  10. 18 - Chapter 01 (57% part-time)
  11. 16 - Chapter 26 (full-time)
  12. 14 - Archon (full-time)
  13. 13 - Dynamic Events (9% part-time)
  14. 12 - Derelict Spaceships - Points of Interest (full-time)
  15. 11 - Character Work (full-time)
  16. 11 - Unannounced Vehicle (16% part-time)
  17. 10 - Theaters of War - Miscellaneous Support (14% part-time)
  18. 10 - Drake Corsair (35% part-time)
  19. 10 - Chapter 19 (71% part-time)
  20. 10 - Chapter 22 (77% part-time)
  21. 9 - Login Flow (full-time)
  22. 9 - Underground Facilities (full-time)
  23. 9 - Resource Management (35% part-time)
  24. 9 - Bounty Hunter V2 (35% part-time)
  25. 9 - Chapter 11 (100% part-time)
  26. 8 - MFD Rework (full-time)
  27. 8 - Pyro System, Planet, and Mission Setup (full-time)
  28. 8 - Chapter 15 (100% part-time)
  29. 8 - Chapter 23 (100% part-time)
  30. 7 - Unannounced Vehicle (87% part-time)
  31. 6 - Outpost Theme Variants (full-time)
  32. 6 - Cave Archetypes (full-time)
  33. 6 - Jump Points (full-time)
  34. 6 - Anvil Crucible (full-time)
  35. 6 - Chemline (25% part-time)
  36. 6 - Cargo System Refactor (44% part-time)
  37. 5 - Quantum Simulation (full-time)
  38. 5 - RSI Apollo (full-time)
  39. 5 - Anvil Legionnaire (10% part-time)
  40. 5 - Argo SRV (14% part-time)
  41. 5 - Unannounced Vehicle (15% part-time)
  42. 5 - HEX (70% part-time)
  43. 5 - Chapter 04 (100% part-time)
  44. 4 - Shops and Patrons (full-time)
  45. 4 - Map and Radar System Rework (full-time)
  46. 4 - Lorville Cityscape (full-time)
  47. 4 - Unannounced Vehicle (full-time)
  48. 4 - EVA T2 (44% part-time)
  49. 4 - Freight Elevators (57% part-time)
  50. 4 - Chapter 18 (100% part-time)
  51. 4 - Chapter 20 (100% part-time)
  52. 4 - Gainey (100% part-time)
  53. 3 - Hacking T0 (full-time)
  54. 3 - SQ42 - Vehicle Support (full-time)
  55. 3 - Infiltrate/Defend Mission (full-time)
  56. 3 - DGS Mesh Node (full-time)
  57. 3 - Commodity Kiosk (full-time)
  58. 3 - Player/Machine Physical Interaction (full-time)
  59. 3 - Rescue/Transport Mission (full-time)
  60. 3 - Prone T1 (7% part-time)
  61. 3 - Player Interaction Experience T0 - Hints & Interactions (36% part-time)
  62. 3 - Player Interaction Experience T1 - Lockers & Inventory (38% part-time)
  63. 3 - FPS Radar / Scanning (50% part-time)
  64. 3 - Persistent Hangars (89% part-time)
  65. 2 - NPC Scheduler Service (full-time)
  66. 2 - Proximity Mine (full-time)
  67. 2 - StarWords Improvements (full-time)
  68. 2 - AR and Map Marker System Rework (full-time)
  69. 2 - Chapter 06 (full-time)
  70. 2 - Satellites - Points of Interest (full-time)
  71. 2 - Actor Status T2 (full-time)
  72. 2 - New Player Experience (full-time)
  73. 2 - Quantum Travel Experience (full-time)
  74. 2 - RaStar (full-time)
  75. 2 - Ship CPU (full-time)
  76. 2 - Unannounced Vehicle (full-time)
  77. 2 - RSI Scorpius (full-time)
  78. 2 - Seated Item Handling (full-time)
  79. 2 - Unannounced Vehicle (full-time)
  80. 2 - Player Interaction Experience T2 - Visor HUD & Helmet (44% part-time)
  81. 2 - Life Support T0 (50% part-time)
  82. 2 - Aegis Retaliator Base (79% part-time)
  83. 2 - Ladders T1 (100% part-time)
  84. 2 - Zero G Push & Pull (100% part-time)
  85. 1 - Datacore Deserializer (full-time)
  86. 1 - Virtual AI Service (full-time)
  87. 1 - Lean Over Cover (full-time)
  88. 1 - Dynamic Population (full-time)
  89. 1 - Ecosystem Enhancements (full-time)
  90. 1 - Lava Tech (full-time)
  91. 1 - DGS Crash Recovery (full-time)
  92. 1 - Entity Properties Plugin (full-time)
  93. 1 - Name Resolving API (full-time)
  94. 1 - Docking - Ship to Ship (full-time)
  95. 1 - mobiGlas Rework (full-time)
  96. 1 - Visor/Lens Rework (full-time)
  97. 1 - Chapter 10 (full-time)
  98. 1 - Chapter 13 (full-time)
  99. 1 - Long Term Persistence Enhancements (full-time)
  100. 1 - Charge/Drain T0 (full-time)
  101. 1 - Cutting T2 (full-time)
  102. 1 - Distortion Propagation (full-time)
  103. 1 - Sliding (full-time)
  104. 1 - Third Person Camera V2 (full-time)
  105. 1 - Tumbril Ranger (full-time)
  106. 1 - Asteroid Facilities (full-time)
  107. 1 - Drake Vulture (full-time)
  108. 1 - Ocean Shader Improvements (full-time)
  109. 1 - RSI Lynx (full-time)
  110. 1 - Salvage - Vehicle Munching (full-time)
  111. 1 - Salvage T0 (full-time)
  112. 1 - Unannounced Vehicle (full-time)
  113. 1 - Unannounced Vehicle (full-time)
  114. 1 - Flak Ammunition (17% part-time)
  115. 1 - Weapon Misfire & Wear (29% part-time)
  116. 1 - Player Reflection (100% part-time)
  117. 1 - Dynamic Mission System (100% part-time)
  118. 1 - Chapter 02 (100% part-time)
  119. 1 - Chapter 25 (100% part-time)
  120. 1 - Mantle T2 (100% part-time)
  121. 1 - Space Mines (100% part-time)
  122. 1 - Disarray Ammunition (100% part-time)
  123. 1 - FPS Devices T1 (100% part-time)
  124. 1 - Incendiary Ammunition (100% part-time)
  125. 1 - Plasma Ammunition (100% part-time)

[3] deliverable(s) removed:

Crusader Genesis Starliner

Last scheduled from 2022-10-02 to 2022-11-17
Building, implementing, and balancing Crusader’s passenger transport, the Genesis Starliner, as a flight-ready vehicle.

The following team(s) have been freed up:

  • Vehicle Concept Art
    x1 Art dev had 42 tasks

MISC Hull B

Last scheduled from 2022-10-23 to 2022-11-17
Building, implementing, and balancing the MISC Hull-B as a flight-ready ship.

The following team(s) have been freed up:

  • Vehicle Concept Art
    x1 Art dev had 24 tasks

RSI Orion

Last scheduled from 2022-07-03 to 2022-08-18
Building, implementing, and balancing RSI’s mining platform, the Orion, as a flight-ready vehicle.

The following team(s) have been freed up:

  • Vehicle Concept Art
    x1 Art dev had 42 tasks

[6] deliverable(s) added:

Asteroid Facilities

2022-06-28 => 2022-12-20
Adding new Asteroid Facilities to the persistent universe. Hand-crafted traversable areas offering different gameplay opportunities both in the interior and exterior of asteroids.

The following team(s) were assigned:

  • EU Sandbox 1 will begin work 2022-06-28
    x1 Art dev with 8 tasks (119% load)

Mission Manager App (returning!)

2022-04-10 => 2022-06-16
Alongside converting to Building Blocks, this feature includes an updated UI in support of the dynamic mission system. Also includes the ability for players to see the reputational requirements of mission content.

The following team(s) were assigned:

  • US PU Gameplay Feature Team began work 2022-04-10
    x1 Art dev with 5 tasks (106% load)

RSI Lynx (returning!)

2022-07-03 => 2022-07-21
Building, implementing, and balancing RSI’s planetary rover, the Lynx, as a game-ready vehicle.

The following team(s) were assigned:

  • Vehicle Concept Art will begin work 2022-07-03
    x1 Art dev with 3 tasks (417% load)

Unannounced

2022-04-03 => 2022-08-11
Unannounced Vehicle

The following team(s) were assigned:

  • Vehicle Concept Art began work 2022-04-03
    x4 Art devs with 9 tasks (104% load)

Unannounced

2023-02-05 => 2023-02-16
Unannounced Vehicle

The following team(s) were assigned:

  • Vehicle Concept Art will begin work 2023-02-05
    x1 Art dev with 2 tasks (417% load)

Unannounced

2022-08-14 => 2023-01-26
Unannounced Vehicle

The following team(s) were assigned:

  • Vehicle Concept Art will begin work 2022-08-14
    x1 Art dev with 12 tasks (417% load)

[16] deliverable(s) updated:

Anvil Crucible

2022-10-02 => 2023-03-16

  • Start date has moved closer from 2023-02-19 to 2022-10-02
  • Vehicle Concept Art was assigned, adding 92 days of work
    x1 Art dev with 14 tasks (167% load)

Bounty Hunter V2

2022-01-18 => 2023-03-01

  • Systemic Services and Tools Team was assigned, adding 49 days of work
    x1 Engineering dev with 4 tasks (79% load)

Bug Fixing & Tech Debt

2020-12-31 => 2023-03-30

  • Systemic Services and Tools Team added 13 days of work
    x1 Design dev with 7 tasks (103% => 79% load)
    x5 => 6 Engineering devs with 44 tasks (21% => 19% load)

Building Interiors

2021-02-15 => 2023-03-28

  • End date has been extended from 2022-12-30 to 2023-03-28
  • Location Concept Art freed up 42 days of work
    x7 Art devs with 72 tasks (17% => 14% load)
  • MTL Sandbox 1 added 83 days of work
    x4 Design devs with 80 tasks (19% => 17% load)
    x10 => 14 Art devs with 194 tasks (3% load)

Drake Mule

2021-07-04 => 2022-06-16

  • Added to the 3.17 release window


“All tasks required for the implementation of the Drake Mule cargo vehicle.”

Dynamic Events

2021-01-03 => 2023-03-28

  • Systemic Services and Tools Team added 37 days of work
    x1 Engineering dev with 4 tasks (152% => 93% load)

Lorville Cityscape

2022-01-03 => 2023-03-28

  • End date has been extended from 2022-12-07 to 2023-03-28
  • Location Concept Art freed up 8 days of work
    x2 Art devs with 9 tasks (55% => 45% load)
  • MTL Sandbox 1 added 83 days of work
    x3 => 4 Art devs with 49 tasks (40% => 25% load)

MISC Odyssey

2021-04-18 => 2021-11-25

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2022-05-05 to 2021-11-25
  • Vehicle Concept Art freed up 32 days of work

Miscellaneous Support

2020-12-31 => 2023-03-30

  • Systemic Services and Tools Team added 134 days of work
    x1 Design dev with 2 tasks (152% load)
    x3 => 4 Engineering devs with 19 tasks (36% => 21% load)

Quantum Simulation

2020-12-31 => 2023-03-28

  • End date has been extended from 2022-12-15 to 2023-03-28
  • Systemic Services and Tools Team added 83 days of work
    x5 Engineering devs with 152 tasks (25% => 19% load)
    x1 Design dev with 2 tasks (152% load)

RSI Apollo

2022-07-22 => 2023-03-17

  • End date has been extended from 2022-12-30 to 2023-03-17
  • Vehicle Content - US added 77 days of work
    x1 Design dev with 3 tasks (128% load)
    x3 => 4 Art devs with 41 tasks (27% => 24% load)

Salvage - Vehicle Munching

2022-08-18 => 2023-03-28

  • Start date has moved closer from 2022-09-29 to 2022-08-18
  • EU PU Gameplay Feature Team added 13 days of work
    x1 Engineering dev with 11 tasks (78% => 80% load)

Salvage T0

2021-04-19 => 2022-08-17

  • End date has been extended from 2022-08-16 to 2022-08-17
  • EU PU Gameplay Feature Team freed up 1 days of work
    x1 Engineering dev with 8 tasks (67% => 77% load)


Release 3.18

Unannounced (Unannounced Vehicle)

2021-08-01 => 2022-06-30

  • Vehicle Concept Art added 46 days of work
    x1 => 2 Art devs with 10 tasks (192% => 87% load)

Unannounced (Unannounced Vehicle)

2022-07-03 => 2023-03-16

  • Vehicle Concept Art freed up 11 days of work
    x1 => 2 Art devs with 10 tasks (176% => 102% load)

Unannounced (Unannounced Vehicle)

2022-02-06 => 2023-02-16

  • End date has been extended from 2022-05-12 to 2023-02-16
  • Vehicle Concept Art added 7 days of work
    x1 => 2 Art devs with 9 tasks (342% => 88% load)

[443] deliverable(s) unchanged