ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

459 deliverables listed | 2022-05-25 => 2022-06-08

There were 53 modifications, 2 removals, and 6 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are approximately 459 devs (out of ~512, or 90%) with 993 assignments scheduled to work on 137 observable deliverables. Of those deliverables, 5% are for SQ42 exclusively, with ~183 devs (36%) scheduled for approximately 2384 man-days. 9% of deliverables are shared between both projects.

On average, the schedule has expanded by 29 days. 9 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 3722 - Building Interiors (full-time)
  2. 2397 - Bug Fixing & Tech Debt (8% part-time)
  3. 2270 - Miscellaneous Support (10% part-time)
  4. 1473 - Persistent Streaming and Server Meshing (5% part-time)
  5. 981 - Pyro Space Stations (full-time)
  6. 858 - Quantum Simulation (full-time)
  7. 577 - Character Work (2% part-time)
  8. 457 - Outpost Homestead - Independent & Outlaw (full-time)
  9. 456 - Lorville Cityscape (4% part-time)
  10. 446 - Derelict Spaceships - Points of Interest (full-time)
  11. 446 - Dynamic Events (8% part-time)
  12. 371 - Banu Merchantman (17% part-time)
  13. 319 - Chapter 12 (85% part-time)
  14. 262 - Resource Management (33% part-time)
  15. 210 - Ecosystem Enhancements (full-time)
  16. 208 - Unannounced Vehicle (17% part-time)
  17. 198 - Player Interaction Experience T1 - Lockers & Inventory (38% part-time)
  18. 188 - Argo SRV (15% part-time)
  19. 178 - Bounty Hunter V2 (41% part-time)
  20. 172 - Chapter 14 (76% part-time)
  21. 170 - Player Interaction Experience T2 - Visor HUD & Helmet (44% part-time)
  22. 168 - HEX (71% part-time)
  23. 167 - Archon (full-time)
  24. 159 - RSI Apollo (full-time)
  25. 157 - Unannounced Vehicle (15% part-time)
  26. 151 - Prone T1 (7% part-time)
  27. 150 - Chapter 26 (full-time)
  28. 149 - Drake Corsair (27% part-time)
  29. 147 - Life Support T0 (52% part-time)
  30. 146 - Login Flow (full-time)
  31. 140 - EVA T2 (50% part-time)
  32. 133 - Satellites - Points of Interest (full-time)
  33. 128 - Lean Over Cover (full-time)
  34. 120 - Pyro System, Planet, and Mission Setup (full-time)
  35. 119 - Anvil Legionnaire (10% part-time)
  36. 116 - Outpost Theme Variants (full-time)
  37. 114 - Underground Facilities (full-time)
  38. 110 - MFD Rework (full-time)
  39. 110 - Theaters of War - Miscellaneous Support (14% part-time)
  40. 109 - Chapter 01 (64% part-time)
  41. 109 - Chapter 19 (80% part-time)
  42. 105 - Cutting T2 (full-time)
  43. 102 - Virtual AI Service (full-time)
  44. 98 - Lava Tech (full-time)
  45. 98 - Quantum Travel Experience (full-time)
  46. 96 - Gen12 - Renderer T1 (full-time)
  47. 90 - Chemline (25% part-time)
  48. 90 - Freight Elevators (57% part-time)
  49. 89 - SQ42 - Vehicle Support (full-time)
  50. 87 - Player/Machine Physical Interaction (full-time)
  51. 87 - Chapter 23 (100% part-time)
  52. 83 - Chapter 11 (100% part-time)
  53. 77 - Ocean Shader Improvements (full-time)
  54. 77 - Player Reflection (100% part-time)
  55. 76 - Actor Status T2 (full-time)
  56. 76 - Seated Item Handling (full-time)
  57. 72 - StarWords Improvements (full-time)
  58. 71 - Unannounced Vehicle (full-time)
  59. 70 - Weapon Misfire & Wear (25% part-time)
  60. 69 - Dynamic Population (20% part-time)
  61. 68 - Unannounced Vehicle (33% part-time)
  62. 68 - FPS Radar / Scanning (33% part-time)
  63. 67 - RaStar (full-time)
  64. 66 - Chapter 15 (100% part-time)
  65. 65 - Jump Points (full-time)
  66. 65 - Unannounced Vehicle (88% part-time)
  67. 64 - Physical Damage & Breakability (full-time)
  68. 59 - Chapter 20 (100% part-time)
  69. 58 - Ship CPU (full-time)
  70. 58 - Player Interaction Experience T0 - Hints & Interactions (29% part-time)
  71. 57 - NPC Scheduler Service (full-time)
  72. 57 - Drake Mule (67% part-time)
  73. 57 - Chapter 22 (80% part-time)
  74. 56 - RSI Orion (full-time)
  75. 56 - Crusader Genesis Starliner (full-time)
  76. 55 - Rescue/Transport Mission (33% part-time)
  77. 54 - Cave Archetypes (full-time)
  78. 54 - Chapter 02 (100% part-time)
  79. 53 - Tumbril Ranger (full-time)
  80. 52 - Charge/Drain T0 (full-time)
  81. 51 - Zero G Push & Pull (100% part-time)
  82. 50 - Sliding (full-time)
  83. 50 - Cargo System Refactor (44% part-time)
  84. 48 - Dynamic Mission System (100% part-time)
  85. 45 - Map and Radar System Rework (full-time)
  86. 45 - Ladders T1 (50% part-time)
  87. 44 - Frontier Clothing (full-time)
  88. 43 - Salvage - Vehicle Munching (full-time)
  89. 40 - Chapter 04 (100% part-time)
  90. 40 - Chapter 18 (100% part-time)
  91. 38 - Flak Ammunition (17% part-time)
  92. 36 - Entity Properties Plugin (full-time)
  93. 33 - DGS Crash Recovery (full-time)
  94. 33 - DGS Mesh Node (full-time)
  95. 33 - Name Resolving API (full-time)
  96. 33 - Shops and Patrons (full-time)
  97. 32 - MISC Hull B (full-time)
  98. 32 - Physics - Ropes Simulation (full-time)
  99. 31 - Proximity Mine (full-time)
  100. 30 - Persistent Hangars (89% part-time)
  101. 29 - Enemy Characters (full-time)
  102. 29 - Commodity Kiosk (full-time)
  103. 26 - Datacore Deserializer (full-time)
  104. 26 - Mantle T2 (33% part-time)
  105. 25 - Hacking T0 (full-time)
  106. 24 - MISC Hull C (67% part-time)
  107. 23 - mobiGlas Rework (full-time)
  108. 23 - Visor/Lens Rework (full-time)
  109. 23 - AR and Map Marker System Rework (full-time)
  110. 22 - Distortion Propagation (full-time)
  111. 22 - New Player Experience (full-time)
  112. 22 - Third Person Camera V2 (full-time)
  113. 22 - Space Mines (100% part-time)
  114. 21 - Anvil Crucible (full-time)
  115. 20 - Gainey (100% part-time)
  116. 20 - FPS Devices T1 (100% part-time)
  117. 19 - RSI Scorpius (full-time)
  118. 18 - Salvage T0 (full-time)
  119. 17 - Audio to Animation Toolset (full-time)
  120. 17 - Chapter 06 (full-time)
  121. 17 - Chapter 10 (full-time)
  122. 17 - Chapter 13 (full-time)
  123. 17 - Long Term Persistence Enhancements (full-time)
  124. 16 - Chapter 25 (100% part-time)
  125. 15 - Animatable Gunner Helmet (full-time)
  126. 13 - Docking - Ship to Ship (full-time)
  127. 13 - Aegis Retaliator Base (79% part-time)
  128. 13 - Disarray Ammunition (100% part-time)
  129. 13 - Incendiary Ammunition (100% part-time)
  130. 13 - Plasma Ammunition (100% part-time)
  131. 8 - Drake Vulture (full-time)
  132. 7 - AI - Arcade Machine (full-time)
  133. 7 - AI - Untrained Combat (full-time)
  134. 7 - AI - Usable System V2 (full-time)
  135. 7 - Subsumption Editor Integration (full-time)
  136. 4 - Lockable Containers (full-time)
  137. 4 - Infiltrate/Defend Mission (full-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 210 - Bug Fixing & Tech Debt (8% part-time)
  2. 78 - Miscellaneous Support (10% part-time)
  3. 44 - Character Work (2% part-time)
  4. 38 - Persistent Streaming and Server Meshing (5% part-time)
  5. 33 - Outpost Homestead - Independent & Outlaw (full-time)
  6. 22 - Banu Merchantman (17% part-time)
  7. 21 - Building Interiors (full-time)
  8. 20 - Chapter 01 (64% part-time)
  9. 20 - Chapter 14 (76% part-time)
  10. 20 - Chapter 12 (85% part-time)
  11. 18 - Pyro Space Stations (full-time)
  12. 16 - Chapter 26 (full-time)
  13. 14 - Archon (full-time)
  14. 12 - Frontier Clothing (full-time)
  15. 12 - Derelict Spaceships - Points of Interest (full-time)
  16. 12 - Dynamic Events (8% part-time)
  17. 11 - Unannounced Vehicle (17% part-time)
  18. 10 - Theaters of War - Miscellaneous Support (14% part-time)
  19. 10 - Drake Corsair (27% part-time)
  20. 10 - Chapter 19 (80% part-time)
  21. 10 - Chapter 22 (80% part-time)
  22. 9 - Login Flow (full-time)
  23. 9 - Underground Facilities (full-time)
  24. 9 - Resource Management (33% part-time)
  25. 9 - Bounty Hunter V2 (41% part-time)
  26. 9 - Chapter 11 (100% part-time)
  27. 8 - MFD Rework (full-time)
  28. 8 - Pyro System, Planet, and Mission Setup (full-time)
  29. 8 - Chapter 15 (100% part-time)
  30. 8 - Chapter 23 (100% part-time)
  31. 7 - Gen12 - Renderer T1 (full-time)
  32. 7 - Jump Points (full-time)
  33. 7 - Unannounced Vehicle (88% part-time)
  34. 6 - Outpost Theme Variants (full-time)
  35. 6 - Cave Archetypes (full-time)
  36. 6 - Lorville Cityscape (4% part-time)
  37. 6 - Chemline (25% part-time)
  38. 6 - Rescue/Transport Mission (33% part-time)
  39. 6 - Cargo System Refactor (44% part-time)
  40. 6 - Chapter 20 (100% part-time)
  41. 5 - Quantum Simulation (full-time)
  42. 5 - Anvil Crucible (full-time)
  43. 5 - Anvil Legionnaire (10% part-time)
  44. 5 - Argo SRV (15% part-time)
  45. 5 - EVA T2 (50% part-time)
  46. 5 - HEX (71% part-time)
  47. 5 - Chapter 04 (100% part-time)
  48. 4 - Enemy Characters (full-time)
  49. 4 - Shops and Patrons (full-time)
  50. 4 - Map and Radar System Rework (full-time)
  51. 4 - RSI Apollo (full-time)
  52. 4 - Unannounced Vehicle (15% part-time)
  53. 4 - Unannounced Vehicle (33% part-time)
  54. 4 - FPS Radar / Scanning (33% part-time)
  55. 4 - Freight Elevators (57% part-time)
  56. 4 - Drake Mule (67% part-time)
  57. 4 - Chapter 18 (100% part-time)
  58. 4 - Gainey (100% part-time)
  59. 3 - Hacking T0 (full-time)
  60. 3 - SQ42 - Vehicle Support (full-time)
  61. 3 - Infiltrate/Defend Mission (full-time)
  62. 3 - Audio to Animation Toolset (full-time)
  63. 3 - DGS Mesh Node (full-time)
  64. 3 - Physical Damage & Breakability (full-time)
  65. 3 - Commodity Kiosk (full-time)
  66. 3 - Player/Machine Physical Interaction (full-time)
  67. 3 - Unannounced Vehicle (full-time)
  68. 3 - Prone T1 (7% part-time)
  69. 3 - Dynamic Population (20% part-time)
  70. 3 - Player Interaction Experience T0 - Hints & Interactions (29% part-time)
  71. 3 - Player Interaction Experience T1 - Lockers & Inventory (38% part-time)
  72. 3 - Player Interaction Experience T2 - Visor HUD & Helmet (44% part-time)
  73. 3 - Persistent Hangars (89% part-time)
  74. 3 - Chapter 02 (100% part-time)
  75. 2 - NPC Scheduler Service (full-time)
  76. 2 - Proximity Mine (full-time)
  77. 2 - StarWords Improvements (full-time)
  78. 2 - Visor/Lens Rework (full-time)
  79. 2 - AI - Untrained Combat (full-time)
  80. 2 - AI - Usable System V2 (full-time)
  81. 2 - AR and Map Marker System Rework (full-time)
  82. 2 - Chapter 06 (full-time)
  83. 2 - Satellites - Points of Interest (full-time)
  84. 2 - Actor Status T2 (full-time)
  85. 2 - New Player Experience (full-time)
  86. 2 - Quantum Travel Experience (full-time)
  87. 2 - RaStar (full-time)
  88. 2 - RSI Scorpius (full-time)
  89. 2 - Seated Item Handling (full-time)
  90. 2 - Ship CPU (full-time)
  91. 2 - Ladders T1 (50% part-time)
  92. 2 - Life Support T0 (52% part-time)
  93. 2 - Aegis Retaliator Base (79% part-time)
  94. 2 - Zero G Push & Pull (100% part-time)
  95. 2 - Space Mines (100% part-time)
  96. 2 - FPS Devices T1 (100% part-time)
  97. 1 - Datacore Deserializer (full-time)
  98. 1 - Virtual AI Service (full-time)
  99. 1 - RSI Orion (full-time)
  100. 1 - Lean Over Cover (full-time)
  101. 1 - Lockable Containers (full-time)
  102. 1 - Crusader Genesis Starliner (full-time)
  103. 1 - Ecosystem Enhancements (full-time)
  104. 1 - Lava Tech (full-time)
  105. 1 - MISC Hull B (full-time)
  106. 1 - Animatable Gunner Helmet (full-time)
  107. 1 - DGS Crash Recovery (full-time)
  108. 1 - Entity Properties Plugin (full-time)
  109. 1 - Name Resolving API (full-time)
  110. 1 - Physics - Ropes Simulation (full-time)
  111. 1 - Docking - Ship to Ship (full-time)
  112. 1 - mobiGlas Rework (full-time)
  113. 1 - AI - Arcade Machine (full-time)
  114. 1 - Chapter 10 (full-time)
  115. 1 - Chapter 13 (full-time)
  116. 1 - Long Term Persistence Enhancements (full-time)
  117. 1 - Subsumption Editor Integration (full-time)
  118. 1 - Charge/Drain T0 (full-time)
  119. 1 - Cutting T2 (full-time)
  120. 1 - Distortion Propagation (full-time)
  121. 1 - Drake Vulture (full-time)
  122. 1 - Ocean Shader Improvements (full-time)
  123. 1 - Salvage - Vehicle Munching (full-time)
  124. 1 - Salvage T0 (full-time)
  125. 1 - Sliding (full-time)
  126. 1 - Third Person Camera V2 (full-time)
  127. 1 - Tumbril Ranger (full-time)
  128. 1 - Flak Ammunition (17% part-time)
  129. 1 - Weapon Misfire & Wear (25% part-time)
  130. 1 - Mantle T2 (33% part-time)
  131. 1 - MISC Hull C (67% part-time)
  132. 1 - Player Reflection (100% part-time)
  133. 1 - Dynamic Mission System (100% part-time)
  134. 1 - Chapter 25 (100% part-time)
  135. 1 - Disarray Ammunition (100% part-time)
  136. 1 - Incendiary Ammunition (100% part-time)
  137. 1 - Plasma Ammunition (100% part-time)

[2] deliverable(s) removed:

Mission Manager App

Last scheduled from 2022-05-08 to 2022-08-25
Alongside converting to Building Blocks, this feature includes an updated UI in support of the dynamic mission system. Also includes the ability for players to see the reputational requirements of mission content.

The following team(s) have been freed up:

  • US PU Gameplay Feature Team
    x1 Art dev had 6 tasks

Room Depressurization

Last scheduled from 2022-07-07 to 2022-12-20
Creating the ability for players to increase or decrease the atmospheric pressure in a defined/closed room.

The following team(s) have been freed up:

  • EU PU Gameplay Feature Team
    x1 Engineering dev had 50 tasks

[6] deliverable(s) added:

Aegis Retaliator Base

2023-01-01 => 2023-03-16
Building, implementing, and balancing the base variant of Aegis multi-crew combat ship, the Retaliator, as a game-ready vehicle.

The following team(s) were assigned:

  • Vehicle Content - EU will begin work 2023-01-01
    x1 Design dev with 11 tasks (208% load)
    x1 Art dev with 3 tasks (417% load)

Anvil Crucible

2023-02-19 => 2023-03-16
Building, implementing, and balancing Anvil’s ship repair platform, the Crucible, as a game-ready vehicle.

The following team(s) were assigned:

  • Vehicle Content - EU will begin work 2023-02-19
    x1 Design dev with 4 tasks (417% load)
    x4 Art devs with 12 tasks (104% load)

Freight Elevators

2022-09-25 => 2023-03-01
Implementation of systems and content for players to physically load and unload cargo to and from their ships by conveying cargo to and from hangars, landing pads, garages, and docking collars.

The following team(s) were assigned:

  • US PU Gameplay Feature Team will begin work 2022-09-25
    x2 Engineering devs with 16 tasks (52% load)
    x2 Design devs with 12 tasks (44% load)

New Player Experience

2022-07-07 => 2022-11-08
An initiative for improving the initial (first 30 minutes) gameplay experience, which will help players understand the context of the world and introduce them to some of Star Citizen’s basic features. This will include updates to landing zones, spaceports, habs, shops, and more.

The following team(s) were assigned:

  • EU Landing Zone Team will begin work 2022-07-07
    x2 Art devs with 5 tasks (64% load)

Player/Machine Physical Interaction

2022-09-29 => 2022-12-30
Initial implementation of animations that show the player interacting with ship controls and items. Includes pushing buttons, flicking switches, and interacting with other areas of the cockpit. Also includes other machines and items, including locker doors.

The following team(s) were assigned:

  • Actor Feature Team will begin work 2022-09-29
    x2 Animation devs with 12 tasks (57% load)
    x1 Engineering dev with 6 tasks (115% load)

Salvage - Vehicle Munching

2022-09-29 => 2023-03-28
Implementing the ability to transform large chunks of metal salvaged from ships into a refinable material. This will use the grinder systems aboard salvage ships like the Vulture and Reclaimer.

The following team(s) were assigned:

  • EU PU Gameplay Feature Team will begin work 2022-09-29
    x1 Engineering dev with 10 tasks (128% load)

[53] deliverable(s) updated:

Actor Status T2

2023-01-05 => 2023-03-30

  • Start date has been pushed back from 2022-09-29 to 2023-01-05
  • End date has been extended from 2022-12-30 to 2023-03-30
  • Actor Feature Team freed up 8 days of work
    x1 Design dev with 6 tasks (115% => 67% load)
    x1 Engineering dev with 6 tasks (88% => 127% load)

Additional Stanton Lagrange Points

2021-04-01 => 2022-05-19

  • Added to the 3.17 release window


“Adding new lagrange points around microTech and ArcCorp”

AI - Planetary Navigation

2021-05-06 => 2022-04-28

  • Added to the 3.17 release window


“System that allows NPCs to move on the planetary surface.”

Anvil Legionnaire

2021-10-31 => 2023-02-23

  • End date has been extended from 2022-12-15 to 2023-02-23
  • Vehicle Content - EU added 53 days of work
    x3 Art devs with 51 tasks (139% load)
    x1 => 2 Design devs with 18 tasks (110% => 63% load)

ATC System Rewrite

2021-01-25 => 2022-03-28

  • Mission Feature Team freed up 28 days of work
    x1 Engineering dev with 15 tasks (97% => 59% load)

Banu Merchantman

2021-01-03 => 2023-03-16

  • End date has been extended from 2022-12-15 to 2023-03-16
  • Vehicle Content - EU added 74 days of work
    x3 Design devs with 84 tasks (103% => 82% load)
    x12 Art devs with 206 tasks (28% => 24% load)

Bounty Hunter V2

2022-01-18 => 2023-03-01

  • End date has been extended from 2022-10-20 to 2023-03-01
  • EU Landing Zone Team was assigned, adding 41 days of work
    x2 Art devs with 4 tasks (49% load)
    x1 Design dev with 1 tasks (119% load)
  • US PU Gameplay Feature Team added 84 days of work
    x1 Design dev with 12 tasks (78% => 50% load)
    x1 => 2 Art devs with 12 tasks (123% => 60% load)

Bug Fixing & Tech Debt

2020-12-31 => 2023-03-30

  • End date has been extended from 2023-01-03 to 2023-03-30
  • EU Landing Zone Team added 41 days of work
    x5 Design devs with 35 tasks (19% => 20% load)
    x15 => 17 Art devs with 149 tasks (6% load)
  • EU Sandbox 1 added 12 days of work
    x6 Design devs with 34 tasks (13% => 12% load)
    x11 Art devs with 67 tasks (8% load)
  • Live Tools Team added 82 days of work
    x2 => 4 Engineering devs with 24 tasks (43% => 18% load)
  • Mission Feature Team added 83 days of work
    x3 Engineering devs with 10 tasks (31% => 28% load)
    x3 Design devs with 32 tasks (31% => 27% load)
  • US PU Gameplay Feature Team added 26 days of work
    x4 Engineering devs with 49 tasks (29% => 24% load)
    x4 Design devs with 46 tasks (29% => 26% load)
    x3 Art devs with 21 tasks (39% load)
  • Vehicle Content - EU added 32 days of work
    x5 Design devs with 55 tasks (66% => 55% load)
    x16 => 19 Art devs with 86 tasks (21% => 16% load)
  • Vehicle Content - US added 77 days of work
    x3 Tech Content devs with 37 tasks (38% => 36% load)
    x2 Design devs with 6 tasks (63% => 32% load)
    x2 => 5 Art devs with 32 tasks (53% => 27% load)
  • Vehicle Feature Team added 84 days of work
    x12 Engineering devs with 79 tasks (9% load)
    x3 Design devs with 10 tasks (41% => 24% load)

Cargo System Refactor

2021-01-03 => 2022-08-25

  • End date has been extended from 2022-08-11 to 2022-08-25
  • EU Landing Zone Team added 22 days of work
    x1 => 3 Art devs with 2 tasks (52% => 17% load)
  • US PU Gameplay Feature Team added 14 days of work
    x3 Engineering devs with 7 tasks (13% => 23% load)


Release 3.18

Cave Archetypes

2021-04-01 => 2022-10-04

  • EU Sandbox 2 added 14 days of work
    x4 => 5 Art devs with 13 tasks (2% => 3% load)
    x1 Tech Content dev with 2 tasks (123% load)

Charge/Drain T0

2021-02-28 => 2022-09-28

  • End date has been extended from 2022-08-17 to 2022-09-28

Cutting T2

2022-09-29 => 2023-03-30

  • Start date has been pushed back from 2022-08-18 to 2022-09-29
  • End date has been extended from 2022-12-30 to 2023-03-30
  • Weapon Feature Team added 42 days of work
    x1 Engineering dev with 12 tasks (61% => 63% load)

Disarray Ammunition

2023-02-17 => 2023-03-30

  • Start date has been pushed back from 2022-11-10 to 2023-02-17
  • End date has been extended from 2022-12-30 to 2023-03-30
  • Weapon Feature Team freed up 9 days of work
    x1 Engineering dev with 3 tasks (29% => 37% load)

Distortion Propagation

2023-02-17 => 2023-03-30

  • Start date has been pushed back from 2022-11-10 to 2023-02-17
  • End date has been extended from 2022-12-30 to 2023-03-30
  • Weapon Feature Team freed up 9 days of work
    x1 Engineering dev with 3 tasks (59% => 75% load)

Drake Corsair

2021-04-11 => 2022-08-17

  • Vehicle Feature Team freed up 13 days of work

Dynamic Events

2021-01-03 => 2023-03-28

  • End date has been extended from 2022-12-22 to 2023-03-28
  • Mission Feature Team added 83 days of work
    x7 Design devs with 108 tasks (16% => 13% load)
    x3 Engineering devs with 34 tasks (41% => 31% load)
  • US PU Gameplay Feature Team added 53 days of work
    x2 Design devs with 42 tasks (52% => 35% load)
    x1 Engineering dev with 1 tasks (76% load)

Fire Hazard

2021-03-29 => 2022-05-15

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2022-05-29 to 2022-05-15
  • VFX Team freed up 10 days of work
    x1 Tech Content dev with 8 tasks (44% => 42% load)
    x2 Art devs with 4 tasks (21% load)
    x2 => 1 Engineering dev with 5 tasks (19% => 37% load)

FPS Devices T1

2022-02-18 => 2022-07-07

  • Weapon Content Team was assigned, revealing 25 days of work
    x1 Animation dev with 4 tasks (180% load)

HEX

2021-01-05 => 2022-12-19

  • End date has been extended from 2022-09-28 to 2022-12-19
  • Live Tools Team added 82 days of work
    x5 Engineering devs with 99 tasks (24% => 15% load)

Incendiary Ammunition

2023-02-17 => 2023-03-30

  • Start date has been pushed back from 2022-11-10 to 2023-02-17
  • End date has been extended from 2022-12-30 to 2023-03-30
  • Weapon Feature Team freed up 9 days of work
    x1 Engineering dev with 3 tasks (29% => 37% load)

Jump Point Spacescaping

2021-03-08 => 2022-01-31

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2022-07-26 to 2022-01-31
  • EU Sandbox 1 freed up 28 days of work
    x2 Art devs with 6 tasks (35% => 19% load)
    x1 Design dev with 1 tasks (64% load)

Jump Points

2021-02-19 => 2022-10-18

  • End date has been extended from 2022-09-14 to 2022-10-18
  • EU Sandbox 1 added 19 days of work
    x1 Art dev with 9 tasks (65% => 64% load)
  • Vehicle Feature Team freed up 27 days of work
    x5 Engineering devs with 40 tasks (22% => 19% load)

Life Support T0

2021-04-18 => 2023-03-28

  • End date has been extended from 2022-12-20 to 2023-03-28
  • EU PU Gameplay Feature Team added 69 days of work
    x1 Engineering dev with 23 tasks (113% => 96% load)
    x1 Design dev with 25 tasks (57% => 45% load)

MFD Rework

2021-02-05 => 2023-02-16

  • End date has been extended from 2022-12-08 to 2023-02-16
  • Vehicle Feature Team added 27 days of work
    x8 Engineering devs with 33 tasks (12% => 10% load)

MISC Hull C

2021-03-07 => 2022-06-16

  • US PU Gameplay Feature Team freed up 6 days of work
    x1 Engineering dev with 2 tasks (75% => 69% load)

Miscellaneous Support

2020-12-31 => 2023-03-30

  • End date has been extended from 2022-12-30 to 2023-03-30
  • Actor Feature Team added 84 days of work
    x1 Art dev with 11 tasks (125% load)
    x3 Animation devs with 60 tasks (29% load)
    x1 Engineering dev with 53 tasks (78% => 85% load)
    x2 => 3 Design devs with 88 tasks (60% => 38% load)
  • Vehicle Content - EU added 8 days of work
    x5 Art devs with 17 tasks (43% load)
    x4 => 5 Design devs with 63 tasks (45% => 39% load)
  • Vehicle Feature Team added 84 days of work
    x3 Design devs with 23 tasks (37% => 36% load)
    x11 => 12 Engineering devs with 88 tasks (9% => 8% load)
  • Weapon Feature Team added 84 days of work
    x5 Design devs with 244 tasks (20% load)

Origin 600i Gold Standard

2021-10-03 => 2022-01-27

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2022-08-03 to 2022-01-27
  • Vehicle Feature Team freed up 12 days of work

Outpost Homestead - Independent & Outlaw

2021-01-04 => 2023-03-28

  • End date has been extended from 2022-09-06 to 2023-03-28
  • EU Sandbox 1 added 90 days of work
    x4 Design devs with 54 tasks (9% => 10% load)
    x10 Art devs with 169 tasks (3% load)

Outpost Theme Variants

2021-04-01 => 2022-12-20

  • EU Sandbox 1 freed up 72 days of work
    x4 Design devs with 25 tasks (7% => 5% load)
    x7 => 2 Art devs with 10 tasks (6% => 4% load)

Persistent Hangars

2021-05-09 => 2022-11-17

  • US PU Gameplay Feature Team freed up 109 days of work
    x3 Engineering devs with 9 tasks (42% => 20% load)

Persistent Streaming and Server Meshing

2020-12-31 => 2023-03-28

  • End date has been extended from 2022-12-30 to 2023-03-28
  • Actor Feature Team added 69 days of work
    x1 Engineering dev with 8 tasks (89% => 69% load)
    x2 Animation devs with 6 tasks (36% load)
  • Game Services Team added 82 days of work
    x10 Engineering devs with 216 tasks (11% => 10% load)
  • Mission Feature Team added 83 days of work
    x3 Engineering devs with 43 tasks (21% => 18% load)
    x1 => 3 Design devs with 13 tasks (64% => 29% load)
  • Vehicle Feature Team was assigned, revealing 12 days of work
    x3 Engineering devs with 13 tasks (27% load)

Plasma Ammunition

2023-02-17 => 2023-03-30

  • Start date has been pushed back from 2022-11-10 to 2023-02-17
  • End date has been extended from 2022-12-30 to 2023-03-30
  • Weapon Feature Team freed up 9 days of work
    x1 Engineering dev with 3 tasks (29% => 37% load)

Player Interaction Experience T1 - Lockers & Inventory

2021-08-29 => 2022-12-30

  • End date has been extended from 2022-09-28 to 2022-12-30
  • Actor Feature Team added 93 days of work
    x1 Art dev with 12 tasks (86% => 44% load)
    x1 Engineering dev with 12 tasks (119% => 117% load)
    x1 Design dev with 12 tasks (64% load)

Player Interaction Experience T2 - Visor HUD & Helmet

2022-02-18 => 2022-12-30

  • End date has been extended from 2022-09-28 to 2022-12-30
  • Actor Feature Team added 93 days of work
    x1 Design dev with 12 tasks (64% load)
    x1 Engineering dev with 9 tasks (116% => 119% load)
    x1 Animation dev with 3 tasks (46% => 15% load)

Prone T1

2022-07-07 => 2022-12-30

  • End date has been extended from 2022-09-28 to 2022-12-30
  • Actor Feature Team added 83 days of work
    x2 Animation devs with 15 tasks (61% => 60% load)
    x1 Engineering dev with 12 tasks (91% => 59% load)

Pyro Space Stations

2021-04-01 => 2023-02-14

  • End date has been extended from 2022-12-06 to 2023-02-14
  • EU Landing Zone Team added 41 days of work
    x3 Design devs with 64 tasks (16% => 17% load)
    x13 => 15 Art devs with 335 tasks (2% load)

Pyro System, Planet, and Mission Setup

2021-01-03 => 2023-03-01

  • End date has been extended from 2022-08-25 to 2023-03-01
  • EU Sandbox 2 freed up 1 days of work
    x1 Design dev with 1 tasks (128% load)
    x3 => 5 Art devs with 5 tasks (40% => 26% load)
    x1 Tech Content dev with 1 tasks (128% load)
  • US PU Gameplay Feature Team added 78 days of work
    x1 Design dev with 14 tasks (130% => 77% load)

Quantum Travel Experience

2021-07-21 => 2023-02-02

  • End date has been extended from 2022-12-08 to 2023-02-02
  • Vehicle Feature Team added 55 days of work
    x1 => 2 Engineering devs with 13 tasks (71% => 37% load)

RaStar

2021-01-04 => 2022-12-05

  • End date has been extended from 2022-09-13 to 2022-12-05
  • Planet Tech Team added 68 days of work
    x2 Engineering devs with 34 tasks (57% => 36% load)

Rescue/Transport Mission

2021-05-31 => 2022-08-17

  • End date has been extended from 2022-07-05 to 2022-08-17
  • EU Landing Zone Team was assigned, adding 26 days of work
    x1 Design dev with 2 tasks (85% load)

Resource Management

2021-01-04 => 2023-03-28

  • End date has been extended from 2022-12-20 to 2023-03-28
  • EU PU Gameplay Feature Team added 69 days of work
    x2 Engineering devs with 42 tasks (46% => 34% load)
    x2 Design devs with 22 tasks (36% => 27% load)
  • Vehicle Feature Team added 57 days of work
    x2 => 3 Engineering devs with 10 tasks (51% => 28% load)
    x2 Design devs with 6 tasks (47% load)

Salvage T0

2021-04-19 => 2022-08-16

  • End date has been extended from 2022-06-21 to 2022-08-16
  • EU PU Gameplay Feature Team added 13 days of work
    x1 Engineering dev with 6 tasks (96% => 67% load)
  • VFX Team added 14 days of work
    x4 Art devs with 7 tasks (12% => 21% load)
    x2 Engineering devs with 12 tasks (42% => 26% load)
    x1 Tech Content dev with 1 tasks (60% load)


Release 3.18

Seated Item Handling

2023-01-05 => 2023-03-30

  • Start date has been pushed back from 2022-09-29 to 2023-01-05
  • End date has been extended from 2022-12-30 to 2023-03-30
  • Actor Feature Team freed up 8 days of work
    x2 Animation devs with 12 tasks (40% => 44% load)


Release SQ42 Q2 2020

Ship CPU

2021-01-20 => 2023-03-16

  • End date has been extended from 2022-12-08 to 2023-03-16
  • Vehicle Feature Team added 41 days of work
    x1 Engineering dev with 7 tasks (94% => 72% load)
    x1 Design dev with 1 tasks (128% load)

Sliding

2023-01-05 => 2023-03-30

  • Start date has been pushed back from 2022-09-29 to 2023-01-05
  • End date has been extended from 2022-12-30 to 2023-03-30
  • Actor Feature Team freed up 8 days of work
    x1 Engineering dev with 6 tasks (88% => 67% load)

Third Person Camera V2

2021-05-12 => 2023-03-16

  • End date has been extended from 2021-06-22 to 2023-03-16
  • Vehicle Feature Team was assigned, adding 41 days of work
    x1 Engineering dev with 3 tasks (75% load)

Tumbril Ranger

2022-10-02 => 2022-12-30

  • Vehicle Feature Team freed up 13 days of work

Turret Usability Improvements

2022-04-29 => 2022-05-12

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2022-05-26 to 2022-05-12
  • Vehicle Feature Team freed up 13 days of work
    x1 Engineering dev with 1 tasks (101% => 128% load)

Unannounced (Unannounced Vehicle)

2021-08-01 => 2022-06-30

  • End date has been extended from 2022-06-16 to 2022-06-30
  • Vehicle Content - EU added 8 days of work
    x1 Design dev with 19 tasks (329% load)
    x2 Art devs with 45 tasks (138% => 108% load)

Unannounced (Unannounced Vehicle)

2022-07-03 => 2023-03-16

  • End date has been extended from 2022-12-15 to 2023-03-16
  • Vehicle Content - EU added 74 days of work
    x2 Art devs with 44 tasks (149% load)
    x1 Design dev with 22 tasks (208% => 174% load)

Unannounced (Unannounced Vehicle)

2022-02-13 => 2022-09-15

  • Vehicle Content - EU freed up 17 days of work
    x2 Art devs with 9 tasks (107% => 71% load)
    x2 Design devs with 16 tasks (102% => 84% load)

Underground Facilities

2021-04-01 => 2023-01-17

  • End date has been extended from 2022-10-04 to 2023-01-17
  • EU Sandbox 1 was assigned, adding 27 days of work
    x1 Art dev with 2 tasks (83% load)
  • EU Sandbox 2 added 13 days of work
    x1 Art dev with 4 tasks (13% => 16% load)
    x3 Design devs with 10 tasks (3% => 4% load)

Weapon Misfire & Wear

2021-10-10 => 2022-09-28

  • End date has been extended from 2022-08-17 to 2022-09-28
  • Weapon Feature Team added 42 days of work
    x1 Engineering dev with 8 tasks (47% => 52% load)

[402] deliverable(s) unchanged