ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

455 deliverables listed | 2022-05-11 => 2022-05-25

There were 3 modifications, 1 removals, and 0 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are approximately 486 devs (out of ~512, or 95%) with 1051 assignments scheduled to work on 145 observable deliverables. Of those deliverables, 5% are for SQ42 exclusively, with ~204 devs (40%) scheduled for approximately 1983 man-days. 10% of deliverables are shared between both projects.

On average, the schedule has not moved. 14 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 3351 - Building Interiors (full-time)
  2. 2360 - Bug Fixing & Tech Debt (5% part-time)
  3. 1443 - Persistent Streaming and Server Meshing (5% part-time)
  4. 1443 - Dynamic Events (14% part-time)
  5. 1172 - Miscellaneous Support (13% part-time)
  6. 1060 - Outpost Theme Variants (full-time)
  7. 975 - Persistent Hangars (7% part-time)
  8. 770 - Quantum Simulation (full-time)
  9. 717 - Pyro Space Stations (2% part-time)
  10. 657 - Outpost Homestead - Independent & Outlaw (2% part-time)
  11. 507 - HEX (full-time)
  12. 440 - Resource Management (44% part-time)
  13. 431 - Derelict Spaceships - Points of Interest (full-time)
  14. 413 - Character Work (4% part-time)
  15. 384 - Login Flow (full-time)
  16. 376 - Banu Merchantman (14% part-time)
  17. 360 - Underground Facilities (full-time)
  18. 354 - Lorville Cityscape (4% part-time)
  19. 282 - Drake Corsair (25% part-time)
  20. 263 - Unannounced Vehicle (19% part-time)
  21. 255 - Player Interaction Experience T1 - Lockers & Inventory (50% part-time)
  22. 246 - Chapter 12 (81% part-time)
  23. 229 - Argo SRV (16% part-time)
  24. 219 - RSI Apollo (full-time)
  25. 213 - Room Depressurization (full-time)
  26. 213 - Life Support T0 (52% part-time)
  27. 197 - Ecosystem Enhancements (full-time)
  28. 184 - Bounty Hunter V2 (39% part-time)
  29. 183 - Prone T1 (13% part-time)
  30. 180 - Archon (full-time)
  31. 174 - Actor Status T2 (full-time)
  32. 168 - Pyro System, Planet, and Mission Setup (7% part-time)
  33. 154 - RaStar (full-time)
  34. 140 - Chapter 26 (full-time)
  35. 137 - SQ42 - Vehicle Support (full-time)
  36. 125 - Dynamic Mission System (100% part-time)
  37. 121 - MFD Rework (full-time)
  38. 116 - Dynamic Population (36% part-time)
  39. 110 - Lean Over Cover (full-time)
  40. 110 - EVA T2 (70% part-time)
  41. 109 - Player Interaction Experience T2 - Visor HUD & Helmet (81% part-time)
  42. 103 - Chapter 14 (64% part-time)
  43. 100 - Unannounced Vehicle (26% part-time)
  44. 94 - Gen12 - Renderer T1 (full-time)
  45. 87 - Cave Archetypes (full-time)
  46. 87 - Sliding (full-time)
  47. 86 - Chemline (25% part-time)
  48. 85 - Virtual AI Service (full-time)
  49. 82 - Lava Tech (full-time)
  50. 82 - Jump Points (full-time)
  51. 81 - Unannounced Vehicle (78% part-time)
  52. 80 - StarWords Improvements (full-time)
  53. 80 - Chapter 19 (75% part-time)
  54. 79 - Theaters of War - Miscellaneous Support (14% part-time)
  55. 77 - Frontier Clothing (full-time)
  56. 75 - Chapter 01 (40% part-time)
  57. 74 - Ladders T1 (33% part-time)
  58. 72 - Chapter 11 (94% part-time)
  59. 70 - Satellites - Points of Interest (full-time)
  60. 66 - Player Reflection (100% part-time)
  61. 65 - Tumbril Ranger (full-time)
  62. 65 - Rescue/Transport Mission (40% part-time)
  63. 64 - Chapter 23 (100% part-time)
  64. 62 - NPC Scheduler Service (full-time)
  65. 62 - Drake Mule (67% part-time)
  66. 61 - Anvil Legionnaire (18% part-time)
  67. 61 - Chapter 15 (100% part-time)
  68. 58 - Seated Item Handling (full-time)
  69. 55 - Hacking T0 (full-time)
  70. 51 - Enemy Characters (full-time)
  71. 48 - Physical Damage & Breakability (full-time)
  72. 47 - RSI Orion (full-time)
  73. 47 - Crusader Genesis Starliner (full-time)
  74. 44 - Ocean Shader Improvements (full-time)
  75. 44 - Chapter 20 (100% part-time)
  76. 42 - Cutting T2 (full-time)
  77. 42 - Chapter 22 (75% part-time)
  78. 41 - Chapter 02 (100% part-time)
  79. 40 - Datacore Deserializer (full-time)
  80. 40 - Entity Properties Plugin (full-time)
  81. 39 - Audio to Animation Toolset (full-time)
  82. 38 - Zero G Push & Pull (100% part-time)
  83. 37 - Mantle T2 (33% part-time)
  84. 36 - DGS Crash Recovery (full-time)
  85. 36 - DGS Mesh Node (full-time)
  86. 30 - Underwater Rendering/Caustics (full-time)
  87. 30 - Chapter 04 (100% part-time)
  88. 30 - Chapter 18 (100% part-time)
  89. 29 - Ship CPU (full-time)
  90. 29 - Cargo System Refactor (14% part-time)
  91. 29 - FPS Radar / Scanning (14% part-time)
  92. 28 - Unannounced Vehicle (10% part-time)
  93. 28 - Unannounced Vehicle (56% part-time)
  94. 27 - Jump Point Spacescaping (full-time)
  95. 27 - MISC Hull B (full-time)
  96. 27 - Map and Radar System Rework (full-time)
  97. 27 - Player Interaction Experience T0 - Hints & Interactions (33% part-time)
  98. 26 - Infiltrate/Defend Mission (full-time)
  99. 25 - Name Resolving API (full-time)
  100. 25 - Shops and Patrons (full-time)
  101. 24 - Physics - Ropes Simulation (full-time)
  102. 24 - Flak Ammunition (17% part-time)
  103. 23 - Proximity Mine (full-time)
  104. 23 - Charge/Drain T0 (33% part-time)
  105. 22 - Lockable Containers (full-time)
  106. 22 - Animatable Gunner Helmet (full-time)
  107. 22 - Quantum Travel Experience (full-time)
  108. 22 - Gainey (100% part-time)
  109. 20 - Weapon Misfire & Wear (40% part-time)
  110. 18 - Commodity Kiosk (full-time)
  111. 18 - Mission Manager App (full-time)
  112. 17 - Docking - Ship to Ship (full-time)
  113. 16 - Distortion Propagation (full-time)
  114. 16 - Salvage T0 (full-time)
  115. 16 - Chapter 13 (50% part-time)
  116. 16 - FPS Devices T1 (100% part-time)
  117. 15 - RSI Scorpius (full-time)
  118. 14 - mobiGlas Rework (full-time)
  119. 14 - AR and Map Marker System Rework (full-time)
  120. 13 - Visor/Lens Rework (full-time)
  121. 13 - Chapter 08 (100% part-time)
  122. 12 - Chapter 06 (full-time)
  123. 12 - Chapter 10 (full-time)
  124. 12 - Long Term Persistence Enhancements (full-time)
  125. 12 - Chapter 25 (100% part-time)
  126. 12 - Space Mines (100% part-time)
  127. 11 - Hospital Surgeon (full-time)
  128. 11 - Personal Inventory (full-time)
  129. 11 - Replication Layer Entity Authority (full-time)
  130. 11 - Stanton Fashion Clothing (full-time)
  131. 11 - Drake Vulture (full-time)
  132. 10 - AI - Usable System V2 (33% part-time)
  133. 10 - MISC Hull C (89% part-time)
  134. 10 - Disarray Ammunition (100% part-time)
  135. 10 - Incendiary Ammunition (100% part-time)
  136. 10 - Plasma Ammunition (100% part-time)
  137. 9 - Turret Usability Improvements (full-time)
  138. 8 - Origin 600i Gold Standard (full-time)
  139. 7 - AI - Arcade Machine (full-time)
  140. 7 - AI - Untrained Combat (full-time)
  141. 7 - Subsumption Editor Integration (full-time)
  142. 7 - ECUS Improvements (100% part-time)
  143. 7 - VisArea Improvements (100% part-time)
  144. 4 - Fire Hazard (full-time)
  145. 4 - AI - Navigation Links - Ladders/Ledge Grab (full-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 199 - Bug Fixing & Tech Debt (5% part-time)
  2. 95 - Miscellaneous Support (13% part-time)
  3. 48 - Character Work (4% part-time)
  4. 35 - Outpost Homestead - Independent & Outlaw (2% part-time)
  5. 32 - Persistent Streaming and Server Meshing (5% part-time)
  6. 25 - Banu Merchantman (14% part-time)
  7. 22 - Chapter 01 (40% part-time)
  8. 21 - Building Interiors (full-time)
  9. 20 - Chapter 14 (64% part-time)
  10. 20 - Chapter 12 (81% part-time)
  11. 18 - Pyro Space Stations (2% part-time)
  12. 16 - Chapter 26 (full-time)
  13. 14 - Archon (full-time)
  14. 14 - Frontier Clothing (full-time)
  15. 14 - Chapter 11 (94% part-time)
  16. 12 - Derelict Spaceships - Points of Interest (full-time)
  17. 12 - Dynamic Events (14% part-time)
  18. 11 - Outpost Theme Variants (full-time)
  19. 11 - Drake Corsair (25% part-time)
  20. 10 - Persistent Hangars (7% part-time)
  21. 10 - Theaters of War - Miscellaneous Support (14% part-time)
  22. 10 - Unannounced Vehicle (19% part-time)
  23. 10 - Chapter 19 (75% part-time)
  24. 10 - Chapter 22 (75% part-time)
  25. 9 - Login Flow (full-time)
  26. 9 - Gen12 - Renderer T1 (full-time)
  27. 8 - Underground Facilities (full-time)
  28. 8 - MFD Rework (full-time)
  29. 8 - Pyro System, Planet, and Mission Setup (7% part-time)
  30. 8 - Unannounced Vehicle (56% part-time)
  31. 8 - Chapter 15 (100% part-time)
  32. 8 - Chapter 23 (100% part-time)
  33. 7 - Hacking T0 (full-time)
  34. 7 - Jump Points (full-time)
  35. 7 - Unannounced Vehicle (78% part-time)
  36. 6 - SQ42 - Vehicle Support (full-time)
  37. 6 - Enemy Characters (full-time)
  38. 6 - Replication Layer Entity Authority (full-time)
  39. 6 - Map and Radar System Rework (full-time)
  40. 6 - Lorville Cityscape (4% part-time)
  41. 6 - Cargo System Refactor (14% part-time)
  42. 6 - Chemline (25% part-time)
  43. 6 - Resource Management (44% part-time)
  44. 6 - Chapter 13 (50% part-time)
  45. 6 - Drake Mule (67% part-time)
  46. 6 - Chapter 20 (100% part-time)
  47. 5 - HEX (full-time)
  48. 5 - Quantum Simulation (full-time)
  49. 5 - Argo SRV (16% part-time)
  50. 5 - Bounty Hunter V2 (39% part-time)
  51. 5 - Rescue/Transport Mission (40% part-time)
  52. 5 - EVA T2 (70% part-time)
  53. 5 - Chapter 04 (100% part-time)
  54. 5 - Chapter 08 (100% part-time)
  55. 4 - Cave Archetypes (full-time)
  56. 4 - Shops and Patrons (full-time)
  57. 4 - RSI Apollo (full-time)
  58. 4 - Unannounced Vehicle (10% part-time)
  59. 4 - Anvil Legionnaire (18% part-time)
  60. 4 - Unannounced Vehicle (26% part-time)
  61. 4 - Chapter 18 (100% part-time)
  62. 4 - Gainey (100% part-time)
  63. 3 - Infiltrate/Defend Mission (full-time)
  64. 3 - Audio to Animation Toolset (full-time)
  65. 3 - DGS Mesh Node (full-time)
  66. 3 - Physical Damage & Breakability (full-time)
  67. 3 - Commodity Kiosk (full-time)
  68. 3 - Prone T1 (13% part-time)
  69. 3 - FPS Radar / Scanning (14% part-time)
  70. 3 - Player Interaction Experience T0 - Hints & Interactions (33% part-time)
  71. 3 - Dynamic Population (36% part-time)
  72. 3 - Player Interaction Experience T1 - Lockers & Inventory (50% part-time)
  73. 3 - Chapter 02 (100% part-time)
  74. 2 - NPC Scheduler Service (full-time)
  75. 2 - RaStar (full-time)
  76. 2 - Jump Point Spacescaping (full-time)
  77. 2 - Actor Status T2 (full-time)
  78. 2 - Fire Hazard (full-time)
  79. 2 - Hospital Surgeon (full-time)
  80. 2 - Proximity Mine (full-time)
  81. 2 - Stanton Fashion Clothing (full-time)
  82. 2 - StarWords Improvements (full-time)
  83. 2 - mobiGlas Rework (full-time)
  84. 2 - Salvage T0 (full-time)
  85. 2 - Ship CPU (full-time)
  86. 2 - Tumbril Ranger (full-time)
  87. 2 - Visor/Lens Rework (full-time)
  88. 2 - AI - Untrained Combat (full-time)
  89. 2 - AR and Map Marker System Rework (full-time)
  90. 2 - Chapter 06 (full-time)
  91. 2 - Drake Vulture (full-time)
  92. 2 - Quantum Travel Experience (full-time)
  93. 2 - RSI Scorpius (full-time)
  94. 2 - Satellites - Points of Interest (full-time)
  95. 2 - Seated Item Handling (full-time)
  96. 2 - Flak Ammunition (17% part-time)
  97. 2 - Ladders T1 (33% part-time)
  98. 2 - AI - Usable System V2 (33% part-time)
  99. 2 - Life Support T0 (52% part-time)
  100. 2 - Player Interaction Experience T2 - Visor HUD & Helmet (81% part-time)
  101. 2 - MISC Hull C (89% part-time)
  102. 2 - ECUS Improvements (100% part-time)
  103. 2 - FPS Devices T1 (100% part-time)
  104. 2 - Zero G Push & Pull (100% part-time)
  105. 2 - Space Mines (100% part-time)
  106. 1 - Datacore Deserializer (full-time)
  107. 1 - Origin 600i Gold Standard (full-time)
  108. 1 - Virtual AI Service (full-time)
  109. 1 - RSI Orion (full-time)
  110. 1 - Underwater Rendering/Caustics (full-time)
  111. 1 - Lean Over Cover (full-time)
  112. 1 - Cutting T2 (full-time)
  113. 1 - Distortion Propagation (full-time)
  114. 1 - Lockable Containers (full-time)
  115. 1 - Room Depressurization (full-time)
  116. 1 - Crusader Genesis Starliner (full-time)
  117. 1 - Ecosystem Enhancements (full-time)
  118. 1 - Lava Tech (full-time)
  119. 1 - MISC Hull B (full-time)
  120. 1 - Animatable Gunner Helmet (full-time)
  121. 1 - DGS Crash Recovery (full-time)
  122. 1 - Entity Properties Plugin (full-time)
  123. 1 - Name Resolving API (full-time)
  124. 1 - Personal Inventory (full-time)
  125. 1 - Physics - Ropes Simulation (full-time)
  126. 1 - Sliding (full-time)
  127. 1 - Docking - Ship to Ship (full-time)
  128. 1 - Turret Usability Improvements (full-time)
  129. 1 - AI - Arcade Machine (full-time)
  130. 1 - AI - Navigation Links - Ladders/Ledge Grab (full-time)
  131. 1 - Chapter 10 (full-time)
  132. 1 - Long Term Persistence Enhancements (full-time)
  133. 1 - Mission Manager App (full-time)
  134. 1 - Ocean Shader Improvements (full-time)
  135. 1 - Subsumption Editor Integration (full-time)
  136. 1 - Charge/Drain T0 (33% part-time)
  137. 1 - Mantle T2 (33% part-time)
  138. 1 - Weapon Misfire & Wear (40% part-time)
  139. 1 - Player Reflection (100% part-time)
  140. 1 - Dynamic Mission System (100% part-time)
  141. 1 - Chapter 25 (100% part-time)
  142. 1 - Disarray Ammunition (100% part-time)
  143. 1 - Incendiary Ammunition (100% part-time)
  144. 1 - Plasma Ammunition (100% part-time)
  145. 1 - VisArea Improvements (100% part-time)

[1] deliverable(s) removed:

Unannounced

Last scheduled from 2021-10-31 to 2022-02-03
Unannounced Vehicle

The following team(s) have been freed up:

  • Vehicle Concept Art
    x2 Art devs had 13 tasks

[3] deliverable(s) updated:

microTech Lagrange Points

2021-04-01 => 2022-05-19

  • Title has been updated from “microTech Lagrange Points” to “Additional Stanton Lagrange Points”
  • Description has been updated from
    “Implementing additional reststop locations surrounding microTech, including both the stations themselves and the gas clouds surrounding them.”
    to
    “Implementing additional reststop locations surrounding microTech and ArcCorp, including both the stations themselves and the gas clouds surrounding them.”

Unannounced (Unannounced Vehicle)

2021-10-31 => 2022-12-15

  • Start date has been corrected from 2022-04-17 to 2021-10-31
  • Title has been updated from “Unannounced” to “Anvil Legionnaire”
  • Description has been updated from
    “Unannounced Vehicle”
    to
    “Building, implementing, and balancing Anvil Aerospace’s dedicated boarding ship, the Legionnaire, as a game-ready vehicle.”
  • Vehicle Concept Art was assigned, revealing 50 days of work

Unannounced (Unannounced Vehicle)

2021-07-04 => 2022-06-16

  • Title has been updated from “Unannounced” to “Drake Mule”
  • Description has been updated from
    “Unannounced Vehicle”
    to
    “Building, implementing, and balancing Drake’s cargo vehicle, the Mule, as a game-ready vehicle.”

[453] deliverable(s) unchanged