Progress Tracker Delta
456 deliverables listed | 2022-04-13 => 2022-04-27
There were 50 modifications, 1 removals, and 4 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.
extra analysis (click me)
There are approximately 492 devs (out of ~512, or 96%) with 1074 assignments scheduled to work on 153 observable deliverables. Of those deliverables, 5% are for SQ42 exclusively, with ~162 devs (32%) scheduled for approximately 2327 man-days. 10% of deliverables are shared between both projects.
On average, the schedule has expanded by 7 days. 5 deliverables were not extended:
- Asset Reference Database
- Chapter 21
- Greycat Industrial Cydnus Mining Droid
- Greycat Industrial Salvage Tool
- Greycat Industrial Tractor Tool
The top currently scheduled tasks (in estimated man-days) are:
- 4895 - Pyro Space Stations (full-time)
- 3033 - Building Interiors (full-time)
- 2122 - Miscellaneous Support (11% part-time)
- 1985 - Bug Fixing & Tech Debt (5% part-time)
- 1433 - Dynamic Events (18% part-time)
- 1112 - Persistent Streaming and Server Meshing (6% part-time)
- 933 - Persistent Hangars (16% part-time)
- 758 - Outpost Theme Variants (full-time)
- 704 - Quantum Simulation (full-time)
- 642 - Derelict Spaceships - Points of Interest (1% part-time)
- 582 - Outpost Homestead - Independent & Outlaw (1% part-time)
- 541 - Login Flow (full-time)
- 521 - Character Work (14% part-time)
- 495 - HEX (full-time)
- 482 - Resource Management (44% part-time)
- 386 - Satellites - Points of Interest (full-time)
- 376 - Underground Facilities (full-time)
- 339 - Banu Merchantman (13% part-time)
- 262 - Chapter 12 (82% part-time)
- 258 - Lorville Cityscape (3% part-time)
- 254 - Chemline (22% part-time)
- 221 - Chapter 01 (75% part-time)
- 218 - Drake Corsair (19% part-time)
- 207 - Life Support T0 (55% part-time)
- 194 - Unannounced Vehicle (22% part-time)
- 193 - Player Interaction Experience T1 - Lockers & Inventory (50% part-time)
- 192 - Ecosystem Enhancements (full-time)
- 172 - Argo SRV (20% part-time)
- 171 - Room Depressurization (full-time)
- 166 - Pyro System, Planet, and Mission Setup (8% part-time)
- 159 - RSI Apollo (full-time)
- 158 - RaStar (full-time)
- 157 - Archon (full-time)
- 153 - Gen12 - Renderer T1 (full-time)
- 138 - Lean Over Cover (full-time)
- 137 - Dynamic Population (38% part-time)
- 137 - Chapter 14 (94% part-time)
- 131 - Salvage T0 (4% part-time)
- 130 - Dynamic Mission System (100% part-time)
- 123 - Bounty Hunter V2 (39% part-time)
- 122 - Prone T1 (13% part-time)
- 117 - Frontier Clothing (full-time)
- 116 - Actor Status T2 (full-time)
- 116 - Chapter 26 (full-time)
- 115 - RSI Scorpius (full-time)
- 114 - EVA T2 (65% part-time)
- 105 - Unannounced Vehicle (63% part-time)
- 103 - microTech Lagrange Points (17% part-time)
- 102 - Unannounced Vehicle (63% part-time)
- 97 - SQ42 - Vehicle Support (full-time)
- 90 - Unannounced Vehicle (26% part-time)
- 89 - Jump Points (full-time)
- 88 - Mission Manager App (full-time)
- 88 - MFD Rework (full-time)
- 84 - Cutting T2 (full-time)
- 84 - Seated Item Handling (full-time)
- 83 - Unannounced Vehicle (4% part-time)
- 83 - Player Reflection (100% part-time)
- 82 - Drake Vulture (14% part-time)
- 80 - Player Interaction Experience T2 - Visor HUD & Helmet (86% part-time)
- 79 - Ladders T1 (20% part-time)
- 77 - Ocean Shader Improvements (full-time)
- 74 - Unannounced Vehicle (18% part-time)
- 74 - Rescue/Transport Mission (33% part-time)
- 71 - StarWords Improvements (full-time)
- 69 - Cave Archetypes (full-time)
- 68 - Virtual AI Service (full-time)
- 68 - Zero G Push & Pull (92% part-time)
- 67 - Map and Radar System Rework (full-time)
- 67 - Chapter 11 (100% part-time)
- 65 - Lava Tech (full-time)
- 65 - Hacking T0 (18% part-time)
- 65 - Player Interaction Experience T0 - Hints & Interactions (29% part-time)
- 64 - NPC Scheduler Service (full-time)
- 64 - Unannounced Vehicle (78% part-time)
- 64 - Chapter 23 (100% part-time)
- 63 - Physical Damage & Breakability (full-time)
- 63 - FPS Radar / Scanning (13% part-time)
- 61 - Datacore Deserializer (full-time)
- 60 - Chapter 19 (100% part-time)
- 59 - Enemy Characters (full-time)
- 58 - Sliding (full-time)
- 58 - Tumbril Ranger (full-time)
- 57 - MISC Hull C (64% part-time)
- 52 - Underwater Rendering/Caustics (full-time)
- 48 - Flak Ammunition (17% part-time)
- 47 - Charge/Drain T0 (33% part-time)
- 45 - Chapter 04 (92% part-time)
- 44 - Commodity Kiosk (full-time)
- 44 - Weapon Misfire & Wear (50% part-time)
- 44 - Cargo System Refactor (67% part-time)
- 42 - Chapter 15 (100% part-time)
- 39 - DGS Crash Recovery (full-time)
- 39 - DGS Mesh Node (full-time)
- 39 - Chapter 20 (100% part-time)
- 37 - RSI Orion (full-time)
- 37 - Crusader Genesis Starliner (full-time)
- 36 - Chapter 02 (100% part-time)
- 35 - Lockable Containers (full-time)
- 35 - Foliage Shader (full-time)
- 35 - Audio to Animation Toolset (full-time)
- 35 - Entity Properties Plugin (full-time)
- 35 - Space Mines (100% part-time)
- 32 - Distortion Propagation (full-time)
- 32 - AR and Map Marker System Rework (full-time)
- 32 - FPS Devices T1 (100% part-time)
- 31 - Quantum Travel Experience (full-time)
- 31 - Physics - Ropes Simulation (full-time)
- 31 - Ship CPU (full-time)
- 29 - Reststop Hangar Replacements (full-time)
- 26 - Chapter 06 (100% part-time)
- 26 - Chapter 10 (100% part-time)
- 25 - Mantle T2 (33% part-time)
- 24 - Shops and Patrons (full-time)
- 23 - Gainey (100% part-time)
- 22 - Infiltrate/Defend Mission (full-time)
- 22 - Personal Inventory (full-time)
- 22 - Replication Layer Entity Authority (full-time)
- 21 - MISC Hull E (full-time)
- 21 - MISC Hull B (full-time)
- 20 - Chapter 18 (100% part-time)
- 20 - Chapter 22 (100% part-time)
- 19 - Disarray Ammunition (100% part-time)
- 19 - Incendiary Ammunition (100% part-time)
- 19 - Plasma Ammunition (100% part-time)
- 18 - Jump Point Spacescaping (full-time)
- 18 - mobiGlas Rework (full-time)
- 17 - Atmospheric Pressure Damage (full-time)
- 17 - Move Planet to Compute (full-time)
- 17 - Fire Hazard (full-time)
- 17 - Maya Loadouts from P4K (full-time)
- 17 - Name Resolving API (full-time)
- 16 - Unannounced Vehicle (full-time)
- 15 - Probability Volume Encounter Density Refactor (full-time)
- 15 - Animatable Gunner Helmet (full-time)
- 15 - Hospital Surgeon (full-time)
- 15 - Proximity Mine (full-time)
- 13 - Docking - Ship to Ship (full-time)
- 13 - Turret Usability Improvements (full-time)
- 13 - Visor/Lens Rework (full-time)
- 13 - ECUS Improvements (100% part-time)
- 13 - VisArea Improvements (100% part-time)
- 11 - MISC Odyssey (full-time)
- 9 - FS-Tech-Anim - Asset Integration (full-time)
- 9 - Chapter 08 (100% part-time)
- 9 - Chapter 09 (100% part-time)
- 9 - Chapter 13 (100% part-time)
- 8 - Chapter 25 (100% part-time)
- 7 - Atlas (full-time)
- 7 - Greycat Industrial Salvage Backpack (full-time)
- 7 - Stanton Fashion Clothing (full-time)
- 7 - Doors/Airlocks/Light Panels UI (full-time)
- 4 - Origin 600i Gold Standard (full-time)
The top currently scheduled tasks (in assigned devs) are:
- 184 - Bug Fixing & Tech Debt (5% part-time)
- 99 - Miscellaneous Support (11% part-time)
- 42 - Character Work (14% part-time)
- 35 - Outpost Homestead - Independent & Outlaw (1% part-time)
- 28 - Persistent Streaming and Server Meshing (6% part-time)
- 26 - Banu Merchantman (13% part-time)
- 22 - Building Interiors (full-time)
- 20 - Salvage T0 (4% part-time)
- 17 - Pyro Space Stations (full-time)
- 17 - Chapter 12 (82% part-time)
- 14 - Archon (full-time)
- 14 - Frontier Clothing (full-time)
- 13 - RSI Scorpius (full-time)
- 13 - Chapter 01 (75% part-time)
- 12 - Derelict Spaceships - Points of Interest (1% part-time)
- 12 - Dynamic Events (18% part-time)
- 11 - Outpost Theme Variants (full-time)
- 11 - Pyro System, Planet, and Mission Setup (8% part-time)
- 11 - Drake Corsair (19% part-time)
- 10 - Persistent Hangars (16% part-time)
- 10 - Unannounced Vehicle (22% part-time)
- 10 - Chapter 14 (94% part-time)
- 9 - Login Flow (full-time)
- 9 - Chapter 26 (full-time)
- 9 - Gen12 - Renderer T1 (full-time)
- 9 - Drake Vulture (14% part-time)
- 9 - Hacking T0 (18% part-time)
- 9 - Unannounced Vehicle (63% part-time)
- 9 - Chapter 04 (92% part-time)
- 9 - Chapter 11 (100% part-time)
- 9 - Chapter 23 (100% part-time)
- 8 - Underground Facilities (full-time)
- 8 - MFD Rework (full-time)
- 8 - Unannounced Vehicle (63% part-time)
- 8 - Chapter 15 (100% part-time)
- 8 - Chapter 19 (100% part-time)
- 7 - SQ42 - Vehicle Support (full-time)
- 7 - FS-Tech-Anim - Asset Integration (full-time)
- 7 - Jump Points (full-time)
- 7 - Chemline (22% part-time)
- 7 - Cargo System Refactor (67% part-time)
- 7 - Unannounced Vehicle (78% part-time)
- 6 - Replication Layer Entity Authority (full-time)
- 6 - Lorville Cityscape (3% part-time)
- 6 - Resource Management (44% part-time)
- 6 - EVA T2 (65% part-time)
- 6 - Chapter 06 (100% part-time)
- 6 - Chapter 10 (100% part-time)
- 6 - Chapter 20 (100% part-time)
- 5 - HEX (full-time)
- 5 - Quantum Simulation (full-time)
- 5 - Atlas (full-time)
- 5 - Maya Loadouts from P4K (full-time)
- 5 - Map and Radar System Rework (full-time)
- 5 - Unannounced Vehicle (18% part-time)
- 5 - Argo SRV (20% part-time)
- 5 - Rescue/Transport Mission (33% part-time)
- 5 - Zero G Push & Pull (92% part-time)
- 5 - Chapter 08 (100% part-time)
- 5 - Chapter 13 (100% part-time)
- 4 - Cave Archetypes (full-time)
- 4 - Enemy Characters (full-time)
- 4 - Shops and Patrons (full-time)
- 4 - RSI Apollo (full-time)
- 4 - Unannounced Vehicle (4% part-time)
- 4 - FPS Radar / Scanning (13% part-time)
- 4 - microTech Lagrange Points (17% part-time)
- 4 - Unannounced Vehicle (26% part-time)
- 4 - Player Interaction Experience T0 - Hints & Interactions (29% part-time)
- 4 - Bounty Hunter V2 (39% part-time)
- 4 - Chapter 18 (100% part-time)
- 4 - Chapter 22 (100% part-time)
- 4 - Gainey (100% part-time)
- 3 - Infiltrate/Defend Mission (full-time)
- 3 - Commodity Kiosk (full-time)
- 3 - Audio to Animation Toolset (full-time)
- 3 - DGS Mesh Node (full-time)
- 3 - Fire Hazard (full-time)
- 3 - Hospital Surgeon (full-time)
- 3 - Physical Damage & Breakability (full-time)
- 3 - AR and Map Marker System Rework (full-time)
- 3 - Prone T1 (13% part-time)
- 3 - Dynamic Population (38% part-time)
- 3 - Player Interaction Experience T1 - Lockers & Inventory (50% part-time)
- 3 - MISC Hull C (64% part-time)
- 3 - Chapter 02 (100% part-time)
- 2 - MISC Odyssey (full-time)
- 2 - NPC Scheduler Service (full-time)
- 2 - RaStar (full-time)
- 2 - Jump Point Spacescaping (full-time)
- 2 - Satellites - Points of Interest (full-time)
- 2 - Actor Status T2 (full-time)
- 2 - Greycat Industrial Salvage Backpack (full-time)
- 2 - Proximity Mine (full-time)
- 2 - Stanton Fashion Clothing (full-time)
- 2 - StarWords Improvements (full-time)
- 2 - Doors/Airlocks/Light Panels UI (full-time)
- 2 - mobiGlas Rework (full-time)
- 2 - Seated Item Handling (full-time)
- 2 - Ship CPU (full-time)
- 2 - Tumbril Ranger (full-time)
- 2 - Visor/Lens Rework (full-time)
- 2 - Flak Ammunition (17% part-time)
- 2 - Ladders T1 (20% part-time)
- 2 - Weapon Misfire & Wear (50% part-time)
- 2 - Life Support T0 (55% part-time)
- 2 - Player Interaction Experience T2 - Visor HUD & Helmet (86% part-time)
- 2 - Chapter 09 (100% part-time)
- 2 - ECUS Improvements (100% part-time)
- 2 - FPS Devices T1 (100% part-time)
- 2 - Space Mines (100% part-time)
- 1 - Probability Volume Encounter Density Refactor (full-time)
- 1 - Datacore Deserializer (full-time)
- 1 - MISC Hull E (full-time)
- 1 - Origin 600i Gold Standard (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Virtual AI Service (full-time)
- 1 - RSI Orion (full-time)
- 1 - Underwater Rendering/Caustics (full-time)
- 1 - Lean Over Cover (full-time)
- 1 - Mission Manager App (full-time)
- 1 - Atmospheric Pressure Damage (full-time)
- 1 - Cutting T2 (full-time)
- 1 - Distortion Propagation (full-time)
- 1 - Lockable Containers (full-time)
- 1 - Room Depressurization (full-time)
- 1 - Quantum Travel Experience (full-time)
- 1 - Crusader Genesis Starliner (full-time)
- 1 - Ecosystem Enhancements (full-time)
- 1 - Foliage Shader (full-time)
- 1 - Lava Tech (full-time)
- 1 - MISC Hull B (full-time)
- 1 - Move Planet to Compute (full-time)
- 1 - Reststop Hangar Replacements (full-time)
- 1 - Animatable Gunner Helmet (full-time)
- 1 - DGS Crash Recovery (full-time)
- 1 - Entity Properties Plugin (full-time)
- 1 - Name Resolving API (full-time)
- 1 - Personal Inventory (full-time)
- 1 - Physics - Ropes Simulation (full-time)
- 1 - Sliding (full-time)
- 1 - Docking - Ship to Ship (full-time)
- 1 - Ocean Shader Improvements (full-time)
- 1 - Turret Usability Improvements (full-time)
- 1 - Charge/Drain T0 (33% part-time)
- 1 - Mantle T2 (33% part-time)
- 1 - Player Reflection (100% part-time)
- 1 - Dynamic Mission System (100% part-time)
- 1 - Chapter 25 (100% part-time)
- 1 - Disarray Ammunition (100% part-time)
- 1 - Incendiary Ammunition (100% part-time)
- 1 - Plasma Ammunition (100% part-time)
- 1 - VisArea Improvements (100% part-time)
[1] deliverable(s) removed:
Unannounced
Last scheduled from 2022-04-24 to 2022-11-17
Unannounced Vehicle
The following team(s) have been freed up:
- Vehicle Content - EU
x5 Art devs had 297 tasks
[4] deliverable(s) added:
AR and Map Marker System Rework
2022-04-10 => 2022-06-24
Rework of AR and map marker systems to work with Building Blocks.
The following team(s) were assigned:
- SQ42 UI Feature Team began work 2022-04-10
x1 Art dev with 2 tasks (152% load)
x2 Engineering devs with 8 tasks (89% load)
Doors/Airlocks/Light Panels UI
2022-04-24 => 2022-05-19
Creating new User Interfaces for door panels, airlocks and light panels using Building Blocks.
The following team(s) were assigned:
- SQ42 UI Feature Team began work 2022-04-24
x1 Design dev with 1 tasks (152% load)
x1 Art dev with 1 tasks (152% load)
mobiGlas Rework
2022-01-16 => 2022-07-07
Reworking the mobiGlas system to use Building Blocks, which will also allow for easier development
of mobiGlas apps.
The following team(s) were assigned:
- SQ42 UI Feature Team will begin work 2022-05-08
x1 Engineering dev with 2 tasks (222% load)
x1 Design dev with 4 tasks (175% load) - UI Feature Team began work 2022-01-16
x1 Art dev previously completed all available tasks
Visor/Lens Rework
2022-04-10 => 2022-06-24
Converting the Visor and Lens systems to Building Blocks for improved performance and flexibility.
The following team(s) were assigned:
- SQ42 UI Feature Team began work 2022-04-10
x1 Engineering dev with 2 tasks (145% load)
x1 Art dev with 2 tasks (222% load)
[50] deliverable(s) updated:
Argo SRV
2022-04-17 => 2022-12-15
- End date has been extended from 2022-09-15 to 2022-12-15
- Vehicle Content - EU added 108 days of work
x1 Design dev with 31 tasks (417% => 97% load)
x3 => 4 Art devs with 71 tasks (122% => 104% load)
Banu Merchantman
2021-01-03 => 2022-12-15
- Vehicle Content - EU freed up 7 days of work
x3 Design devs with 73 tasks (59% => 99% load)
x8 => 12 Art devs with 170 tasks (42% => 23% load) - Vehicle Content - US was assigned, adding 27 days of work
x3 Tech Content devs with 6 tasks (18% load) - Vehicle Experience Team freed up 27 days of work
- Vehicle Feature Team was assigned, adding 27 days of work
x1 Design dev with 2 tasks (83% load)
Boat Movement Parameters
2021-04-04 => 2021-06-24
- Arena Commander Feature Team was assigned, revealing 50 days of work
x1 Design dev with 1 tasks (152% load)
x1 Engineering dev with 3 tasks (82% load)
Bug Fixing & Tech Debt
2020-12-31 => 2023-01-03
- Arena Commander Feature Team was assigned, revealing 258 days of work
x2 Design devs with 29 tasks (50% load)
x4 Engineering devs with 22 tasks (20% load) - SQ42 UI Feature Team was assigned, revealing 36 days of work
x4 Engineering devs with 9 tasks (33% load) - Vehicle Content - EU freed up 86 days of work
x17 => 16 Art devs with 62 tasks (18% => 19% load)
x6 => 5 Design devs with 55 tasks (45% => 54% load) - Vehicle Content - US added 80 days of work
x3 Tech Content devs with 34 tasks (39% => 35% load)
x2 Design devs with 5 tasks (63% load)
x1 => 2 Art devs with 8 tasks (152% => 44% load) - Vehicle Experience Team freed up 169 days of work
x3 Engineering devs with 16 tasks (31% => 35% load)
x4 Design devs with 27 tasks (24% => 23% load) - Vehicle Feature Team added 98 days of work
x9 => 12 Engineering devs with 62 tasks (12% => 9% load)
x3 Design devs with 8 tasks (41% load)
Chapter 01
2020-12-31 => 2022-06-30
- SQ42 UI Feature Team was assigned, revealing 17 days of work
x2 Art devs with 7 tasks (49% load)
Checkpoint - Restore Ship State
2021-09-05 => 2021-09-16
- Arena Commander Feature Team was assigned, revealing 11 days of work
x1 Engineering dev with 1 tasks (152% load)
Chemline
2021-01-03 => 2022-06-30
- SQ42 UI Feature Team was assigned, adding 11 days of work
x1 Design dev with 1 tasks (152% load)
Docking - Ship to Ship
2021-01-17 => 2022-12-08
- End date has been extended from 2021-04-01 to 2022-12-08
- Vehicle Feature Team was assigned, adding 27 days of work
x1 Engineering dev with 2 tasks (83% load)
Drake Corsair
2021-04-11 => 2022-08-17
- Vehicle Content - US added 41 days of work
x5 Art devs with 59 tasks (30% => 26% load)
x2 Design devs with 23 tasks (61% => 60% load)
x3 Tech Content devs with 10 tasks (18% load) - Vehicle Experience Team freed up 26 days of work
- Vehicle Feature Team was assigned, adding 13 days of work
x1 Design dev with 1 tasks (128% load)
Drake Vulture
2021-05-30 => 2022-07-05
- Vehicle Content - US added 53 days of work
x1 Design dev with 3 tasks (152% load)
x2 Tech Content devs with 2 tasks (20% load)
Release 3.18
Event System - One Shot Triggers
2021-01-03 => 2021-04-15
- Arena Commander Feature Team was assigned, revealing 43 days of work
x1 Engineering dev with 4 tasks (103% load)
FPS Radar / Scanning
2021-01-03 => 2022-06-23
- End date has been extended from 2022-05-12 to 2022-06-23
- Arena Commander Feature Team was assigned, revealing 25 days of work
x1 Design dev with 2 tasks (93% load)
x1 Engineering dev with 2 tasks (152% load) - Vehicle Feature Team was assigned, adding 41 days of work
x1 Design dev with 3 tasks (75% load)
Greycat Industrial Cydnus Mining Droid
2022-01-03 => 2022-04-14
- End date has been extended from 2022-03-28 to 2022-04-14
- Vehicle Content - US was assigned, revealing 11 days of work
x1 Tech Content dev with 1 tasks (76% load)
Jump Points
2021-02-19 => 2022-09-14
- End date has moved closer from 2022-12-22 to 2022-09-14
- Vehicle Feature Team freed up 96 days of work
x7 => 5 Engineering devs with 44 tasks (17% => 19% load)
Landing Gear Springs
2021-02-07 => 2021-03-04
- Arena Commander Feature Team was assigned, revealing 25 days of work
x1 Engineering dev with 2 tasks (93% load)
Life Support T0
2021-04-18 => 2022-12-20
- Arena Commander Feature Team was assigned, revealing 92 days of work
x1 Design dev with 7 tasks (79% load)
x1 Engineering dev with 5 tasks (149% load)
Map and Radar System Rework
2021-04-04 => 2022-07-07
- End date has been extended from 2022-02-10 to 2022-07-07
- SQ42 UI Feature Team was assigned, revealing 17 days of work
x3 Engineering devs with 10 tasks (32% load)
x2 Art devs with 4 tasks (88% load)
MFD Rework
2021-02-05 => 2022-12-08
- End date has moved closer from 2022-12-22 to 2022-12-08
- Vehicle Feature Team freed up 28 days of work
x8 Engineering devs with 29 tasks (14% => 10% load)
microTech Lagrange Points
2021-04-01 => 2022-05-19
- Start date has been corrected from 2022-04-01 to 2021-04-01
- EU Sandbox 1 added 8 days of work
x1 Art dev with 3 tasks (49% => 4% load)
x2 Design devs with 2 tasks (76% load)
Migrating Legacy Vehicle XMLs to Datacore
2021-05-02 => 2021-05-13
- Arena Commander Feature Team was assigned, revealing 11 days of work
MISC Hull C
2021-03-07 => 2022-06-16
- End date has been extended from 2022-06-02 to 2022-06-16
- Arena Commander Feature Team was assigned, revealing 89 days of work
- Vehicle Content - EU added 13 days of work
x1 Design dev with 10 tasks (342% => 89% load) - Vehicle Content - US added 11 days of work
x1 Tech Content dev with 1 tasks (152% load)
Miscellaneous Support
2020-12-31 => 2022-12-30
- Arena Commander Feature Team was assigned, revealing 232 days of work
x2 Design devs with 15 tasks (76% load)
x3 Engineering devs with 30 tasks (29% load) - SQ42 UI Feature Team was assigned, revealing 17 days of work
x3 Engineering devs with 12 tasks (33% load) - Vehicle Content - EU added 7 days of work
x5 Art devs with 17 tasks (43% load)
x5 => 4 Design devs with 41 tasks (40% => 45% load) - Vehicle Experience Team freed up 192 days of work
x1 Engineering dev with 5 tasks (91% => 78% load)
x4 => 2 Design devs with 4 tasks (22% => 42% load) - Vehicle Feature Team added 18 days of work
x7 => 11 Engineering devs with 70 tasks (12% => 9% load)
x3 Design devs with 26 tasks (37% load)
Origin 600i Gold Standard
2021-10-03 => 2022-08-03
- Vehicle Experience Team freed up 12 days of work
- Vehicle Feature Team was assigned, adding 12 days of work
x1 Design dev with 1 tasks (139% load)
Origin X1
2022-01-30 => 2022-03-24
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2022-07-21 to 2022-03-24 - Vehicle Content - EU freed up 85 days of work
x1 Design dev with 6 tasks (208% load)
x1 Art dev with 8 tasks (276% => 165% load)
Persistent Streaming and Server Meshing
2020-12-31 => 2022-12-30
- Arena Commander Feature Team was assigned, revealing 51 days of work
x1 Engineering dev with 7 tasks (51% load)
x1 Design dev with 5 tasks (152% load) - Network Team freed up 73 days of work
x9 Engineering devs with 98 tasks (14% => 12% load) - SQ42 UI Feature Team was assigned, revealing 3 days of work
x2 Engineering devs with 4 tasks (57% load)
Radar, Scanning, and Ping
2021-01-03 => 2021-08-02
- Arena Commander Feature Team was assigned, revealing 99 days of work
Release 3.14
Resource Management
2021-01-04 => 2022-12-20
- Vehicle Feature Team added 15 days of work
x2 Engineering devs with 6 tasks (57% => 42% load)
Retaliator Room OC Swapping
2021-02-14 => 2021-06-10
- Arena Commander Feature Team was assigned, revealing 67 days of work
x1 Engineering dev with 5 tasks (75% load)
RSI Apollo
2022-07-22 => 2022-12-30
- Start date has moved closer from 2022-08-18 to 2022-07-22
- Vehicle Content - US added 27 days of work
x3 Art devs with 21 tasks (35% => 27% load)
x1 Design dev with 3 tasks (128% load)
RSI Scorpius
2021-01-03 => 2022-06-23
- End date has been extended from 2022-05-12 to 2022-06-23
- Vehicle Content - EU added 1 days of work
x4 => 5 Art devs with 3 tasks (4% => 7% load)
x1 => 2 Design devs with 5 tasks (417% => 208% load) - Vehicle Content - US added 36 days of work
x1 => 2 Tech Content devs with 4 tasks (57% load) - Vehicle Experience Team freed up 1 days of work
- Vehicle Feature Team was assigned, revealing 27 days of work
x1 Engineering dev with 2 tasks (81% load)
Release 3.17
Salvage T0
2021-04-19 => 2022-06-21
- Vehicle Content - EU added 39 days of work
x1 Design dev with 2 tasks (78% load)
x2 => 4 Art devs with 7 tasks (104% load) - Vehicle Content - US was assigned, adding 11 days of work
x1 Tech Content dev with 1 tasks (152% load) - Vehicle Feature Team freed up 13 days of work
x1 Engineering dev with 3 tasks (68% => 75% load)
Release 3.18
SDF Shields
2021-03-07 => 2021-04-01
- Arena Commander Feature Team was assigned, revealing 25 days of work
Ship CPU
2021-01-20 => 2022-12-08
- End date has moved closer from 2022-12-22 to 2022-12-08
- Vehicle Experience Team freed up 55 days of work
x2 => 1 Design dev with 1 tasks (53% => 64% load) - Vehicle Feature Team was assigned, adding 41 days of work
x1 Engineering dev with 3 tasks (75% load)
Space Mines
2022-04-03 => 2022-07-07
- End date has moved closer from 2022-09-28 to 2022-07-07
- Vehicle Experience Team freed up 41 days of work
SQ42 - Vehicle Support
2021-01-10 => 2022-10-15
- Arena Commander Feature Team was assigned, revealing 66 days of work
x1 Design dev with 5 tasks (76% load)
x1 Engineering dev with 2 tasks (152% load) - Vehicle Content - US added 11 days of work
x1 Tech Content dev with 5 tasks (78% => 70% load)
x3 => 2 Art devs with 12 tasks (38% => 44% load)
x1 Design dev with 3 tasks (128% load) - Vehicle Feature Team added 27 days of work
x2 => 3 Engineering devs with 6 tasks (30% => 24% load)
Theaters of War - Miscellaneous Support
2020-12-31 => 2022-03-31
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2022-06-30 to 2022-03-31 - Firesprite Team freed up 64 days of work
x4 Art devs with 41 tasks (5% => 9% load)
x4 Design devs with 54 tasks (6% => 17% load)
x2 Engineering devs with 15 tasks (11% => 40% load)
Tumbril Nova Tonk
2021-01-03 => 2021-05-13
- Arena Commander Feature Team was assigned, revealing 53 days of work
Release 3.13
Tumbril Ranger
2022-10-02 => 2022-12-30
- Start date has been pushed back from 2022-05-13 to 2022-10-02
- Vehicle Content - US freed up 87 days of work
x1 Art dev with 6 tasks (93% => 63% load) - Vehicle Experience Team freed up 109 days of work
- Vehicle Feature Team was assigned, adding 13 days of work
x1 Engineering dev with 1 tasks (128% load)
Turret Usability Improvements
2022-04-29 => 2022-05-26
- Start date has been pushed back from 2022-04-15 to 2022-04-29
- End date has moved closer from 2022-09-28 to 2022-05-26
- Vehicle Experience Team freed up 137 days of work
- Vehicle Feature Team was assigned, adding 27 days of work
x1 Engineering dev with 2 tasks (83% load)
Unannounced (Unannounced Vehicle)
2022-01-02 => 2022-06-16
- End date has been extended from 2022-06-09 to 2022-06-16
- Vehicle Content - EU added 14 days of work
x1 Art dev with 13 tasks (109% => 102% load)
x1 => 2 Design devs with 19 tasks (208% => 104% load) - Vehicle Content - US was assigned, revealing 24 days of work
x2 Tech Content devs with 4 tasks (29% load)
Unannounced (Unannounced Vehicle)
2022-04-17 => 2022-12-15
- End date has been extended from 2022-04-28 to 2022-12-15
- Vehicle Content - EU was assigned, adding 74 days of work
x1 Design dev with 11 tasks (284% load)
x3 Art devs with 27 tasks (84% load)
Unannounced (Unannounced Vehicle)
2021-07-04 => 2022-06-16
- End date has been extended from 2022-06-02 to 2022-06-16
- Vehicle Content - EU added 14 days of work
x3 Design devs with 26 tasks (139% => 110% load)
x1 Art dev with 21 tasks (144% => 125% load) - Vehicle Content - US added 1 days of work
x3 => 1 Tech Content dev with 2 tasks (51% => 46% load) - Vehicle Experience Team freed up 15 days of work
- Vehicle Feature Team was assigned, revealing 12 days of work
x1 Design dev with 2 tasks (83% load)
Unannounced (Unannounced Vehicle)
2022-04-03 => 2022-11-17
- Start date has moved closer from 2022-07-22 to 2022-04-03
- End date has been extended from 2022-08-17 to 2022-11-17
- Vehicle Content - EU was assigned, revealing 24 days of work
x3 Art devs with 70 tasks (139% load)
x2 Design devs with 29 tasks (49% load) - Vehicle Content - US added 1 days of work
x3 Tech Content devs with 6 tasks (18% load) - Vehicle Feature Team was assigned, adding 26 days of work
x2 Design devs with 3 tasks (49% load)
Unannounced (Unannounced Vehicle)
2021-08-01 => 2022-06-16
- End date has been extended from 2022-06-02 to 2022-06-16
- Vehicle Content - EU added 14 days of work
x1 Design dev with 19 tasks (208% => 329% load)
x2 Art devs with 38 tasks (142% => 103% load) - Vehicle Content - US added 11 days of work
x3 => 1 Tech Content dev with 2 tasks (51% => 76% load)
Unannounced (Unannounced Vehicle)
2022-07-03 => 2022-12-15
- End date has been extended from 2022-10-13 to 2022-12-15
- Vehicle Content - EU was assigned, adding 74 days of work
x2 Art devs with 22 tasks (116% load)
x1 Design dev with 11 tasks (208% load)
Unannounced (Unannounced Vehicle)
2021-10-31 => 2022-02-03
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2022-12-15 to 2022-02-03
Unannounced (Unannounced Vehicle)
2022-02-13 => 2022-09-15
- End date has been extended from 2022-06-16 to 2022-09-15
- Vehicle Content - EU added 21 days of work
x2 Art devs with 12 tasks (175% => 208% load)
x1 => 2 Design devs with 16 tasks (269% => 44% load) - Vehicle Content - US was assigned, adding 41 days of work
x3 Tech Content devs with 9 tasks (18% load)
Vehicle Door Improvements
2021-05-16 => 2021-11-11
- Arena Commander Feature Team was assigned, revealing 64 days of work
x1 Design dev with 3 tasks (82% load)
x1 Engineering dev with 2 tasks (93% load)
Vehicle to Vehicle Loadout Spawning
2021-06-13 => 2021-09-02
- Arena Commander Feature Team was assigned, revealing 64 days of work
x2 Engineering devs with 5 tasks (43% load)
Zero G Push & Pull
2021-01-03 => 2022-07-07
- End date has moved closer from 2022-07-21 to 2022-07-07