ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

456 deliverables listed | 2022-04-13 => 2022-04-27

There were 50 modifications, 1 removals, and 4 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are approximately 492 devs (out of ~512, or 96%) with 1074 assignments scheduled to work on 153 observable deliverables. Of those deliverables, 5% are for SQ42 exclusively, with ~162 devs (32%) scheduled for approximately 2327 man-days. 10% of deliverables are shared between both projects.

On average, the schedule has expanded by 7 days. 5 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 4895 - Pyro Space Stations (full-time)
  2. 3033 - Building Interiors (full-time)
  3. 2122 - Miscellaneous Support (11% part-time)
  4. 1985 - Bug Fixing & Tech Debt (5% part-time)
  5. 1433 - Dynamic Events (18% part-time)
  6. 1112 - Persistent Streaming and Server Meshing (6% part-time)
  7. 933 - Persistent Hangars (16% part-time)
  8. 758 - Outpost Theme Variants (full-time)
  9. 704 - Quantum Simulation (full-time)
  10. 642 - Derelict Spaceships - Points of Interest (1% part-time)
  11. 582 - Outpost Homestead - Independent & Outlaw (1% part-time)
  12. 541 - Login Flow (full-time)
  13. 521 - Character Work (14% part-time)
  14. 495 - HEX (full-time)
  15. 482 - Resource Management (44% part-time)
  16. 386 - Satellites - Points of Interest (full-time)
  17. 376 - Underground Facilities (full-time)
  18. 339 - Banu Merchantman (13% part-time)
  19. 262 - Chapter 12 (82% part-time)
  20. 258 - Lorville Cityscape (3% part-time)
  21. 254 - Chemline (22% part-time)
  22. 221 - Chapter 01 (75% part-time)
  23. 218 - Drake Corsair (19% part-time)
  24. 207 - Life Support T0 (55% part-time)
  25. 194 - Unannounced Vehicle (22% part-time)
  26. 193 - Player Interaction Experience T1 - Lockers & Inventory (50% part-time)
  27. 192 - Ecosystem Enhancements (full-time)
  28. 172 - Argo SRV (20% part-time)
  29. 171 - Room Depressurization (full-time)
  30. 166 - Pyro System, Planet, and Mission Setup (8% part-time)
  31. 159 - RSI Apollo (full-time)
  32. 158 - RaStar (full-time)
  33. 157 - Archon (full-time)
  34. 153 - Gen12 - Renderer T1 (full-time)
  35. 138 - Lean Over Cover (full-time)
  36. 137 - Dynamic Population (38% part-time)
  37. 137 - Chapter 14 (94% part-time)
  38. 131 - Salvage T0 (4% part-time)
  39. 130 - Dynamic Mission System (100% part-time)
  40. 123 - Bounty Hunter V2 (39% part-time)
  41. 122 - Prone T1 (13% part-time)
  42. 117 - Frontier Clothing (full-time)
  43. 116 - Actor Status T2 (full-time)
  44. 116 - Chapter 26 (full-time)
  45. 115 - RSI Scorpius (full-time)
  46. 114 - EVA T2 (65% part-time)
  47. 105 - Unannounced Vehicle (63% part-time)
  48. 103 - microTech Lagrange Points (17% part-time)
  49. 102 - Unannounced Vehicle (63% part-time)
  50. 97 - SQ42 - Vehicle Support (full-time)
  51. 90 - Unannounced Vehicle (26% part-time)
  52. 89 - Jump Points (full-time)
  53. 88 - Mission Manager App (full-time)
  54. 88 - MFD Rework (full-time)
  55. 84 - Cutting T2 (full-time)
  56. 84 - Seated Item Handling (full-time)
  57. 83 - Unannounced Vehicle (4% part-time)
  58. 83 - Player Reflection (100% part-time)
  59. 82 - Drake Vulture (14% part-time)
  60. 80 - Player Interaction Experience T2 - Visor HUD & Helmet (86% part-time)
  61. 79 - Ladders T1 (20% part-time)
  62. 77 - Ocean Shader Improvements (full-time)
  63. 74 - Unannounced Vehicle (18% part-time)
  64. 74 - Rescue/Transport Mission (33% part-time)
  65. 71 - StarWords Improvements (full-time)
  66. 69 - Cave Archetypes (full-time)
  67. 68 - Virtual AI Service (full-time)
  68. 68 - Zero G Push & Pull (92% part-time)
  69. 67 - Map and Radar System Rework (full-time)
  70. 67 - Chapter 11 (100% part-time)
  71. 65 - Lava Tech (full-time)
  72. 65 - Hacking T0 (18% part-time)
  73. 65 - Player Interaction Experience T0 - Hints & Interactions (29% part-time)
  74. 64 - NPC Scheduler Service (full-time)
  75. 64 - Unannounced Vehicle (78% part-time)
  76. 64 - Chapter 23 (100% part-time)
  77. 63 - Physical Damage & Breakability (full-time)
  78. 63 - FPS Radar / Scanning (13% part-time)
  79. 61 - Datacore Deserializer (full-time)
  80. 60 - Chapter 19 (100% part-time)
  81. 59 - Enemy Characters (full-time)
  82. 58 - Sliding (full-time)
  83. 58 - Tumbril Ranger (full-time)
  84. 57 - MISC Hull C (64% part-time)
  85. 52 - Underwater Rendering/Caustics (full-time)
  86. 48 - Flak Ammunition (17% part-time)
  87. 47 - Charge/Drain T0 (33% part-time)
  88. 45 - Chapter 04 (92% part-time)
  89. 44 - Commodity Kiosk (full-time)
  90. 44 - Weapon Misfire & Wear (50% part-time)
  91. 44 - Cargo System Refactor (67% part-time)
  92. 42 - Chapter 15 (100% part-time)
  93. 39 - DGS Crash Recovery (full-time)
  94. 39 - DGS Mesh Node (full-time)
  95. 39 - Chapter 20 (100% part-time)
  96. 37 - RSI Orion (full-time)
  97. 37 - Crusader Genesis Starliner (full-time)
  98. 36 - Chapter 02 (100% part-time)
  99. 35 - Lockable Containers (full-time)
  100. 35 - Foliage Shader (full-time)
  101. 35 - Audio to Animation Toolset (full-time)
  102. 35 - Entity Properties Plugin (full-time)
  103. 35 - Space Mines (100% part-time)
  104. 32 - Distortion Propagation (full-time)
  105. 32 - AR and Map Marker System Rework (full-time)
  106. 32 - FPS Devices T1 (100% part-time)
  107. 31 - Quantum Travel Experience (full-time)
  108. 31 - Physics - Ropes Simulation (full-time)
  109. 31 - Ship CPU (full-time)
  110. 29 - Reststop Hangar Replacements (full-time)
  111. 26 - Chapter 06 (100% part-time)
  112. 26 - Chapter 10 (100% part-time)
  113. 25 - Mantle T2 (33% part-time)
  114. 24 - Shops and Patrons (full-time)
  115. 23 - Gainey (100% part-time)
  116. 22 - Infiltrate/Defend Mission (full-time)
  117. 22 - Personal Inventory (full-time)
  118. 22 - Replication Layer Entity Authority (full-time)
  119. 21 - MISC Hull E (full-time)
  120. 21 - MISC Hull B (full-time)
  121. 20 - Chapter 18 (100% part-time)
  122. 20 - Chapter 22 (100% part-time)
  123. 19 - Disarray Ammunition (100% part-time)
  124. 19 - Incendiary Ammunition (100% part-time)
  125. 19 - Plasma Ammunition (100% part-time)
  126. 18 - Jump Point Spacescaping (full-time)
  127. 18 - mobiGlas Rework (full-time)
  128. 17 - Atmospheric Pressure Damage (full-time)
  129. 17 - Move Planet to Compute (full-time)
  130. 17 - Fire Hazard (full-time)
  131. 17 - Maya Loadouts from P4K (full-time)
  132. 17 - Name Resolving API (full-time)
  133. 16 - Unannounced Vehicle (full-time)
  134. 15 - Probability Volume Encounter Density Refactor (full-time)
  135. 15 - Animatable Gunner Helmet (full-time)
  136. 15 - Hospital Surgeon (full-time)
  137. 15 - Proximity Mine (full-time)
  138. 13 - Docking - Ship to Ship (full-time)
  139. 13 - Turret Usability Improvements (full-time)
  140. 13 - Visor/Lens Rework (full-time)
  141. 13 - ECUS Improvements (100% part-time)
  142. 13 - VisArea Improvements (100% part-time)
  143. 11 - MISC Odyssey (full-time)
  144. 9 - FS-Tech-Anim - Asset Integration (full-time)
  145. 9 - Chapter 08 (100% part-time)
  146. 9 - Chapter 09 (100% part-time)
  147. 9 - Chapter 13 (100% part-time)
  148. 8 - Chapter 25 (100% part-time)
  149. 7 - Atlas (full-time)
  150. 7 - Greycat Industrial Salvage Backpack (full-time)
  151. 7 - Stanton Fashion Clothing (full-time)
  152. 7 - Doors/Airlocks/Light Panels UI (full-time)
  153. 4 - Origin 600i Gold Standard (full-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 184 - Bug Fixing & Tech Debt (5% part-time)
  2. 99 - Miscellaneous Support (11% part-time)
  3. 42 - Character Work (14% part-time)
  4. 35 - Outpost Homestead - Independent & Outlaw (1% part-time)
  5. 28 - Persistent Streaming and Server Meshing (6% part-time)
  6. 26 - Banu Merchantman (13% part-time)
  7. 22 - Building Interiors (full-time)
  8. 20 - Salvage T0 (4% part-time)
  9. 17 - Pyro Space Stations (full-time)
  10. 17 - Chapter 12 (82% part-time)
  11. 14 - Archon (full-time)
  12. 14 - Frontier Clothing (full-time)
  13. 13 - RSI Scorpius (full-time)
  14. 13 - Chapter 01 (75% part-time)
  15. 12 - Derelict Spaceships - Points of Interest (1% part-time)
  16. 12 - Dynamic Events (18% part-time)
  17. 11 - Outpost Theme Variants (full-time)
  18. 11 - Pyro System, Planet, and Mission Setup (8% part-time)
  19. 11 - Drake Corsair (19% part-time)
  20. 10 - Persistent Hangars (16% part-time)
  21. 10 - Unannounced Vehicle (22% part-time)
  22. 10 - Chapter 14 (94% part-time)
  23. 9 - Login Flow (full-time)
  24. 9 - Chapter 26 (full-time)
  25. 9 - Gen12 - Renderer T1 (full-time)
  26. 9 - Drake Vulture (14% part-time)
  27. 9 - Hacking T0 (18% part-time)
  28. 9 - Unannounced Vehicle (63% part-time)
  29. 9 - Chapter 04 (92% part-time)
  30. 9 - Chapter 11 (100% part-time)
  31. 9 - Chapter 23 (100% part-time)
  32. 8 - Underground Facilities (full-time)
  33. 8 - MFD Rework (full-time)
  34. 8 - Unannounced Vehicle (63% part-time)
  35. 8 - Chapter 15 (100% part-time)
  36. 8 - Chapter 19 (100% part-time)
  37. 7 - SQ42 - Vehicle Support (full-time)
  38. 7 - FS-Tech-Anim - Asset Integration (full-time)
  39. 7 - Jump Points (full-time)
  40. 7 - Chemline (22% part-time)
  41. 7 - Cargo System Refactor (67% part-time)
  42. 7 - Unannounced Vehicle (78% part-time)
  43. 6 - Replication Layer Entity Authority (full-time)
  44. 6 - Lorville Cityscape (3% part-time)
  45. 6 - Resource Management (44% part-time)
  46. 6 - EVA T2 (65% part-time)
  47. 6 - Chapter 06 (100% part-time)
  48. 6 - Chapter 10 (100% part-time)
  49. 6 - Chapter 20 (100% part-time)
  50. 5 - HEX (full-time)
  51. 5 - Quantum Simulation (full-time)
  52. 5 - Atlas (full-time)
  53. 5 - Maya Loadouts from P4K (full-time)
  54. 5 - Map and Radar System Rework (full-time)
  55. 5 - Unannounced Vehicle (18% part-time)
  56. 5 - Argo SRV (20% part-time)
  57. 5 - Rescue/Transport Mission (33% part-time)
  58. 5 - Zero G Push & Pull (92% part-time)
  59. 5 - Chapter 08 (100% part-time)
  60. 5 - Chapter 13 (100% part-time)
  61. 4 - Cave Archetypes (full-time)
  62. 4 - Enemy Characters (full-time)
  63. 4 - Shops and Patrons (full-time)
  64. 4 - RSI Apollo (full-time)
  65. 4 - Unannounced Vehicle (4% part-time)
  66. 4 - FPS Radar / Scanning (13% part-time)
  67. 4 - microTech Lagrange Points (17% part-time)
  68. 4 - Unannounced Vehicle (26% part-time)
  69. 4 - Player Interaction Experience T0 - Hints & Interactions (29% part-time)
  70. 4 - Bounty Hunter V2 (39% part-time)
  71. 4 - Chapter 18 (100% part-time)
  72. 4 - Chapter 22 (100% part-time)
  73. 4 - Gainey (100% part-time)
  74. 3 - Infiltrate/Defend Mission (full-time)
  75. 3 - Commodity Kiosk (full-time)
  76. 3 - Audio to Animation Toolset (full-time)
  77. 3 - DGS Mesh Node (full-time)
  78. 3 - Fire Hazard (full-time)
  79. 3 - Hospital Surgeon (full-time)
  80. 3 - Physical Damage & Breakability (full-time)
  81. 3 - AR and Map Marker System Rework (full-time)
  82. 3 - Prone T1 (13% part-time)
  83. 3 - Dynamic Population (38% part-time)
  84. 3 - Player Interaction Experience T1 - Lockers & Inventory (50% part-time)
  85. 3 - MISC Hull C (64% part-time)
  86. 3 - Chapter 02 (100% part-time)
  87. 2 - MISC Odyssey (full-time)
  88. 2 - NPC Scheduler Service (full-time)
  89. 2 - RaStar (full-time)
  90. 2 - Jump Point Spacescaping (full-time)
  91. 2 - Satellites - Points of Interest (full-time)
  92. 2 - Actor Status T2 (full-time)
  93. 2 - Greycat Industrial Salvage Backpack (full-time)
  94. 2 - Proximity Mine (full-time)
  95. 2 - Stanton Fashion Clothing (full-time)
  96. 2 - StarWords Improvements (full-time)
  97. 2 - Doors/Airlocks/Light Panels UI (full-time)
  98. 2 - mobiGlas Rework (full-time)
  99. 2 - Seated Item Handling (full-time)
  100. 2 - Ship CPU (full-time)
  101. 2 - Tumbril Ranger (full-time)
  102. 2 - Visor/Lens Rework (full-time)
  103. 2 - Flak Ammunition (17% part-time)
  104. 2 - Ladders T1 (20% part-time)
  105. 2 - Weapon Misfire & Wear (50% part-time)
  106. 2 - Life Support T0 (55% part-time)
  107. 2 - Player Interaction Experience T2 - Visor HUD & Helmet (86% part-time)
  108. 2 - Chapter 09 (100% part-time)
  109. 2 - ECUS Improvements (100% part-time)
  110. 2 - FPS Devices T1 (100% part-time)
  111. 2 - Space Mines (100% part-time)
  112. 1 - Probability Volume Encounter Density Refactor (full-time)
  113. 1 - Datacore Deserializer (full-time)
  114. 1 - MISC Hull E (full-time)
  115. 1 - Origin 600i Gold Standard (full-time)
  116. 1 - Unannounced Vehicle (full-time)
  117. 1 - Virtual AI Service (full-time)
  118. 1 - RSI Orion (full-time)
  119. 1 - Underwater Rendering/Caustics (full-time)
  120. 1 - Lean Over Cover (full-time)
  121. 1 - Mission Manager App (full-time)
  122. 1 - Atmospheric Pressure Damage (full-time)
  123. 1 - Cutting T2 (full-time)
  124. 1 - Distortion Propagation (full-time)
  125. 1 - Lockable Containers (full-time)
  126. 1 - Room Depressurization (full-time)
  127. 1 - Quantum Travel Experience (full-time)
  128. 1 - Crusader Genesis Starliner (full-time)
  129. 1 - Ecosystem Enhancements (full-time)
  130. 1 - Foliage Shader (full-time)
  131. 1 - Lava Tech (full-time)
  132. 1 - MISC Hull B (full-time)
  133. 1 - Move Planet to Compute (full-time)
  134. 1 - Reststop Hangar Replacements (full-time)
  135. 1 - Animatable Gunner Helmet (full-time)
  136. 1 - DGS Crash Recovery (full-time)
  137. 1 - Entity Properties Plugin (full-time)
  138. 1 - Name Resolving API (full-time)
  139. 1 - Personal Inventory (full-time)
  140. 1 - Physics - Ropes Simulation (full-time)
  141. 1 - Sliding (full-time)
  142. 1 - Docking - Ship to Ship (full-time)
  143. 1 - Ocean Shader Improvements (full-time)
  144. 1 - Turret Usability Improvements (full-time)
  145. 1 - Charge/Drain T0 (33% part-time)
  146. 1 - Mantle T2 (33% part-time)
  147. 1 - Player Reflection (100% part-time)
  148. 1 - Dynamic Mission System (100% part-time)
  149. 1 - Chapter 25 (100% part-time)
  150. 1 - Disarray Ammunition (100% part-time)
  151. 1 - Incendiary Ammunition (100% part-time)
  152. 1 - Plasma Ammunition (100% part-time)
  153. 1 - VisArea Improvements (100% part-time)

[1] deliverable(s) removed:

Unannounced

Last scheduled from 2022-04-24 to 2022-11-17
Unannounced Vehicle

The following team(s) have been freed up:

  • Vehicle Content - EU
    x5 Art devs had 297 tasks

[4] deliverable(s) added:

AR and Map Marker System Rework

2022-04-10 => 2022-06-24
Rework of AR and map marker systems to work with Building Blocks.

The following team(s) were assigned:

  • SQ42 UI Feature Team began work 2022-04-10
    x1 Art dev with 2 tasks (152% load)
    x2 Engineering devs with 8 tasks (89% load)

Doors/Airlocks/Light Panels UI

2022-04-24 => 2022-05-19
Creating new User Interfaces for door panels, airlocks and light panels using Building Blocks.

The following team(s) were assigned:

  • SQ42 UI Feature Team began work 2022-04-24
    x1 Design dev with 1 tasks (152% load)
    x1 Art dev with 1 tasks (152% load)

mobiGlas Rework

2022-01-16 => 2022-07-07
Reworking the mobiGlas system to use Building Blocks, which will also allow for easier development of mobiGlas apps.

The following team(s) were assigned:

  • SQ42 UI Feature Team will begin work 2022-05-08
    x1 Engineering dev with 2 tasks (222% load)
    x1 Design dev with 4 tasks (175% load)
  • UI Feature Team began work 2022-01-16
    x1 Art dev previously completed all available tasks

Visor/Lens Rework

2022-04-10 => 2022-06-24
Converting the Visor and Lens systems to Building Blocks for improved performance and flexibility.

The following team(s) were assigned:

  • SQ42 UI Feature Team began work 2022-04-10
    x1 Engineering dev with 2 tasks (145% load)
    x1 Art dev with 2 tasks (222% load)

[50] deliverable(s) updated:

Argo SRV

2022-04-17 => 2022-12-15

  • End date has been extended from 2022-09-15 to 2022-12-15
  • Vehicle Content - EU added 108 days of work
    x1 Design dev with 31 tasks (417% => 97% load)
    x3 => 4 Art devs with 71 tasks (122% => 104% load)

Banu Merchantman

2021-01-03 => 2022-12-15

  • Vehicle Content - EU freed up 7 days of work
    x3 Design devs with 73 tasks (59% => 99% load)
    x8 => 12 Art devs with 170 tasks (42% => 23% load)
  • Vehicle Content - US was assigned, adding 27 days of work
    x3 Tech Content devs with 6 tasks (18% load)
  • Vehicle Experience Team freed up 27 days of work
  • Vehicle Feature Team was assigned, adding 27 days of work
    x1 Design dev with 2 tasks (83% load)

Boat Movement Parameters

2021-04-04 => 2021-06-24

  • Arena Commander Feature Team was assigned, revealing 50 days of work
    x1 Design dev with 1 tasks (152% load)
    x1 Engineering dev with 3 tasks (82% load)

Bug Fixing & Tech Debt

2020-12-31 => 2023-01-03

  • Arena Commander Feature Team was assigned, revealing 258 days of work
    x2 Design devs with 29 tasks (50% load)
    x4 Engineering devs with 22 tasks (20% load)
  • SQ42 UI Feature Team was assigned, revealing 36 days of work
    x4 Engineering devs with 9 tasks (33% load)
  • Vehicle Content - EU freed up 86 days of work
    x17 => 16 Art devs with 62 tasks (18% => 19% load)
    x6 => 5 Design devs with 55 tasks (45% => 54% load)
  • Vehicle Content - US added 80 days of work
    x3 Tech Content devs with 34 tasks (39% => 35% load)
    x2 Design devs with 5 tasks (63% load)
    x1 => 2 Art devs with 8 tasks (152% => 44% load)
  • Vehicle Experience Team freed up 169 days of work
    x3 Engineering devs with 16 tasks (31% => 35% load)
    x4 Design devs with 27 tasks (24% => 23% load)
  • Vehicle Feature Team added 98 days of work
    x9 => 12 Engineering devs with 62 tasks (12% => 9% load)
    x3 Design devs with 8 tasks (41% load)

Chapter 01

2020-12-31 => 2022-06-30

  • SQ42 UI Feature Team was assigned, revealing 17 days of work
    x2 Art devs with 7 tasks (49% load)

Checkpoint - Restore Ship State

2021-09-05 => 2021-09-16

  • Arena Commander Feature Team was assigned, revealing 11 days of work
    x1 Engineering dev with 1 tasks (152% load)

Chemline

2021-01-03 => 2022-06-30

  • SQ42 UI Feature Team was assigned, adding 11 days of work
    x1 Design dev with 1 tasks (152% load)

Docking - Ship to Ship

2021-01-17 => 2022-12-08

  • End date has been extended from 2021-04-01 to 2022-12-08
  • Vehicle Feature Team was assigned, adding 27 days of work
    x1 Engineering dev with 2 tasks (83% load)

Drake Corsair

2021-04-11 => 2022-08-17

  • Vehicle Content - US added 41 days of work
    x5 Art devs with 59 tasks (30% => 26% load)
    x2 Design devs with 23 tasks (61% => 60% load)
    x3 Tech Content devs with 10 tasks (18% load)
  • Vehicle Experience Team freed up 26 days of work
  • Vehicle Feature Team was assigned, adding 13 days of work
    x1 Design dev with 1 tasks (128% load)

Drake Vulture

2021-05-30 => 2022-07-05

  • Vehicle Content - US added 53 days of work
    x1 Design dev with 3 tasks (152% load)
    x2 Tech Content devs with 2 tasks (20% load)


Release 3.18

Event System - One Shot Triggers

2021-01-03 => 2021-04-15

  • Arena Commander Feature Team was assigned, revealing 43 days of work
    x1 Engineering dev with 4 tasks (103% load)

FPS Radar / Scanning

2021-01-03 => 2022-06-23

  • End date has been extended from 2022-05-12 to 2022-06-23
  • Arena Commander Feature Team was assigned, revealing 25 days of work
    x1 Design dev with 2 tasks (93% load)
    x1 Engineering dev with 2 tasks (152% load)
  • Vehicle Feature Team was assigned, adding 41 days of work
    x1 Design dev with 3 tasks (75% load)

Greycat Industrial Cydnus Mining Droid

2022-01-03 => 2022-04-14

  • End date has been extended from 2022-03-28 to 2022-04-14
  • Vehicle Content - US was assigned, revealing 11 days of work
    x1 Tech Content dev with 1 tasks (76% load)

Jump Points

2021-02-19 => 2022-09-14

  • End date has moved closer from 2022-12-22 to 2022-09-14
  • Vehicle Feature Team freed up 96 days of work
    x7 => 5 Engineering devs with 44 tasks (17% => 19% load)

Landing Gear Springs

2021-02-07 => 2021-03-04

  • Arena Commander Feature Team was assigned, revealing 25 days of work
    x1 Engineering dev with 2 tasks (93% load)

Life Support T0

2021-04-18 => 2022-12-20

  • Arena Commander Feature Team was assigned, revealing 92 days of work
    x1 Design dev with 7 tasks (79% load)
    x1 Engineering dev with 5 tasks (149% load)

Map and Radar System Rework

2021-04-04 => 2022-07-07

  • End date has been extended from 2022-02-10 to 2022-07-07
  • SQ42 UI Feature Team was assigned, revealing 17 days of work
    x3 Engineering devs with 10 tasks (32% load)
    x2 Art devs with 4 tasks (88% load)

MFD Rework

2021-02-05 => 2022-12-08

  • End date has moved closer from 2022-12-22 to 2022-12-08
  • Vehicle Feature Team freed up 28 days of work
    x8 Engineering devs with 29 tasks (14% => 10% load)

microTech Lagrange Points

2021-04-01 => 2022-05-19

  • Start date has been corrected from 2022-04-01 to 2021-04-01
  • EU Sandbox 1 added 8 days of work
    x1 Art dev with 3 tasks (49% => 4% load)
    x2 Design devs with 2 tasks (76% load)

Migrating Legacy Vehicle XMLs to Datacore

2021-05-02 => 2021-05-13

  • Arena Commander Feature Team was assigned, revealing 11 days of work

MISC Hull C

2021-03-07 => 2022-06-16

  • End date has been extended from 2022-06-02 to 2022-06-16
  • Arena Commander Feature Team was assigned, revealing 89 days of work
  • Vehicle Content - EU added 13 days of work
    x1 Design dev with 10 tasks (342% => 89% load)
  • Vehicle Content - US added 11 days of work
    x1 Tech Content dev with 1 tasks (152% load)

Miscellaneous Support

2020-12-31 => 2022-12-30

  • Arena Commander Feature Team was assigned, revealing 232 days of work
    x2 Design devs with 15 tasks (76% load)
    x3 Engineering devs with 30 tasks (29% load)
  • SQ42 UI Feature Team was assigned, revealing 17 days of work
    x3 Engineering devs with 12 tasks (33% load)
  • Vehicle Content - EU added 7 days of work
    x5 Art devs with 17 tasks (43% load)
    x5 => 4 Design devs with 41 tasks (40% => 45% load)
  • Vehicle Experience Team freed up 192 days of work
    x1 Engineering dev with 5 tasks (91% => 78% load)
    x4 => 2 Design devs with 4 tasks (22% => 42% load)
  • Vehicle Feature Team added 18 days of work
    x7 => 11 Engineering devs with 70 tasks (12% => 9% load)
    x3 Design devs with 26 tasks (37% load)

Origin 600i Gold Standard

2021-10-03 => 2022-08-03

  • Vehicle Experience Team freed up 12 days of work
  • Vehicle Feature Team was assigned, adding 12 days of work
    x1 Design dev with 1 tasks (139% load)

Origin X1

2022-01-30 => 2022-03-24

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2022-07-21 to 2022-03-24
  • Vehicle Content - EU freed up 85 days of work
    x1 Design dev with 6 tasks (208% load)
    x1 Art dev with 8 tasks (276% => 165% load)

Persistent Streaming and Server Meshing

2020-12-31 => 2022-12-30

  • Arena Commander Feature Team was assigned, revealing 51 days of work
    x1 Engineering dev with 7 tasks (51% load)
    x1 Design dev with 5 tasks (152% load)
  • Network Team freed up 73 days of work
    x9 Engineering devs with 98 tasks (14% => 12% load)
  • SQ42 UI Feature Team was assigned, revealing 3 days of work
    x2 Engineering devs with 4 tasks (57% load)

Radar, Scanning, and Ping

2021-01-03 => 2021-08-02

  • Arena Commander Feature Team was assigned, revealing 99 days of work


Release 3.14

Resource Management

2021-01-04 => 2022-12-20

  • Vehicle Feature Team added 15 days of work
    x2 Engineering devs with 6 tasks (57% => 42% load)

Retaliator Room OC Swapping

2021-02-14 => 2021-06-10

  • Arena Commander Feature Team was assigned, revealing 67 days of work
    x1 Engineering dev with 5 tasks (75% load)

RSI Apollo

2022-07-22 => 2022-12-30

  • Start date has moved closer from 2022-08-18 to 2022-07-22
  • Vehicle Content - US added 27 days of work
    x3 Art devs with 21 tasks (35% => 27% load)
    x1 Design dev with 3 tasks (128% load)

RSI Scorpius

2021-01-03 => 2022-06-23

  • End date has been extended from 2022-05-12 to 2022-06-23
  • Vehicle Content - EU added 1 days of work
    x4 => 5 Art devs with 3 tasks (4% => 7% load)
    x1 => 2 Design devs with 5 tasks (417% => 208% load)
  • Vehicle Content - US added 36 days of work
    x1 => 2 Tech Content devs with 4 tasks (57% load)
  • Vehicle Experience Team freed up 1 days of work
  • Vehicle Feature Team was assigned, revealing 27 days of work
    x1 Engineering dev with 2 tasks (81% load)


Release 3.17

Salvage T0

2021-04-19 => 2022-06-21

  • Vehicle Content - EU added 39 days of work
    x1 Design dev with 2 tasks (78% load)
    x2 => 4 Art devs with 7 tasks (104% load)
  • Vehicle Content - US was assigned, adding 11 days of work
    x1 Tech Content dev with 1 tasks (152% load)
  • Vehicle Feature Team freed up 13 days of work
    x1 Engineering dev with 3 tasks (68% => 75% load)


Release 3.18

SDF Shields

2021-03-07 => 2021-04-01

  • Arena Commander Feature Team was assigned, revealing 25 days of work

Ship CPU

2021-01-20 => 2022-12-08

  • End date has moved closer from 2022-12-22 to 2022-12-08
  • Vehicle Experience Team freed up 55 days of work
    x2 => 1 Design dev with 1 tasks (53% => 64% load)
  • Vehicle Feature Team was assigned, adding 41 days of work
    x1 Engineering dev with 3 tasks (75% load)

Space Mines

2022-04-03 => 2022-07-07

  • End date has moved closer from 2022-09-28 to 2022-07-07
  • Vehicle Experience Team freed up 41 days of work

SQ42 - Vehicle Support

2021-01-10 => 2022-10-15

  • Arena Commander Feature Team was assigned, revealing 66 days of work
    x1 Design dev with 5 tasks (76% load)
    x1 Engineering dev with 2 tasks (152% load)
  • Vehicle Content - US added 11 days of work
    x1 Tech Content dev with 5 tasks (78% => 70% load)
    x3 => 2 Art devs with 12 tasks (38% => 44% load)
    x1 Design dev with 3 tasks (128% load)
  • Vehicle Feature Team added 27 days of work
    x2 => 3 Engineering devs with 6 tasks (30% => 24% load)

Theaters of War - Miscellaneous Support

2020-12-31 => 2022-03-31

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2022-06-30 to 2022-03-31
  • Firesprite Team freed up 64 days of work
    x4 Art devs with 41 tasks (5% => 9% load)
    x4 Design devs with 54 tasks (6% => 17% load)
    x2 Engineering devs with 15 tasks (11% => 40% load)

Tumbril Nova Tonk

2021-01-03 => 2021-05-13

  • Arena Commander Feature Team was assigned, revealing 53 days of work


Release 3.13

Tumbril Ranger

2022-10-02 => 2022-12-30

  • Start date has been pushed back from 2022-05-13 to 2022-10-02
  • Vehicle Content - US freed up 87 days of work
    x1 Art dev with 6 tasks (93% => 63% load)
  • Vehicle Experience Team freed up 109 days of work
  • Vehicle Feature Team was assigned, adding 13 days of work
    x1 Engineering dev with 1 tasks (128% load)

Turret Usability Improvements

2022-04-29 => 2022-05-26

  • Start date has been pushed back from 2022-04-15 to 2022-04-29
  • End date has moved closer from 2022-09-28 to 2022-05-26
  • Vehicle Experience Team freed up 137 days of work
  • Vehicle Feature Team was assigned, adding 27 days of work
    x1 Engineering dev with 2 tasks (83% load)

Unannounced (Unannounced Vehicle)

2022-01-02 => 2022-06-16

  • End date has been extended from 2022-06-09 to 2022-06-16
  • Vehicle Content - EU added 14 days of work
    x1 Art dev with 13 tasks (109% => 102% load)
    x1 => 2 Design devs with 19 tasks (208% => 104% load)
  • Vehicle Content - US was assigned, revealing 24 days of work
    x2 Tech Content devs with 4 tasks (29% load)

Unannounced (Unannounced Vehicle)

2022-04-17 => 2022-12-15

  • End date has been extended from 2022-04-28 to 2022-12-15
  • Vehicle Content - EU was assigned, adding 74 days of work
    x1 Design dev with 11 tasks (284% load)
    x3 Art devs with 27 tasks (84% load)

Unannounced (Unannounced Vehicle)

2021-07-04 => 2022-06-16

  • End date has been extended from 2022-06-02 to 2022-06-16
  • Vehicle Content - EU added 14 days of work
    x3 Design devs with 26 tasks (139% => 110% load)
    x1 Art dev with 21 tasks (144% => 125% load)
  • Vehicle Content - US added 1 days of work
    x3 => 1 Tech Content dev with 2 tasks (51% => 46% load)
  • Vehicle Experience Team freed up 15 days of work
  • Vehicle Feature Team was assigned, revealing 12 days of work
    x1 Design dev with 2 tasks (83% load)

Unannounced (Unannounced Vehicle)

2022-04-03 => 2022-11-17

  • Start date has moved closer from 2022-07-22 to 2022-04-03
  • End date has been extended from 2022-08-17 to 2022-11-17
  • Vehicle Content - EU was assigned, revealing 24 days of work
    x3 Art devs with 70 tasks (139% load)
    x2 Design devs with 29 tasks (49% load)
  • Vehicle Content - US added 1 days of work
    x3 Tech Content devs with 6 tasks (18% load)
  • Vehicle Feature Team was assigned, adding 26 days of work
    x2 Design devs with 3 tasks (49% load)

Unannounced (Unannounced Vehicle)

2021-08-01 => 2022-06-16

  • End date has been extended from 2022-06-02 to 2022-06-16
  • Vehicle Content - EU added 14 days of work
    x1 Design dev with 19 tasks (208% => 329% load)
    x2 Art devs with 38 tasks (142% => 103% load)
  • Vehicle Content - US added 11 days of work
    x3 => 1 Tech Content dev with 2 tasks (51% => 76% load)

Unannounced (Unannounced Vehicle)

2022-07-03 => 2022-12-15

  • End date has been extended from 2022-10-13 to 2022-12-15
  • Vehicle Content - EU was assigned, adding 74 days of work
    x2 Art devs with 22 tasks (116% load)
    x1 Design dev with 11 tasks (208% load)

Unannounced (Unannounced Vehicle)

2021-10-31 => 2022-02-03

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2022-12-15 to 2022-02-03

Unannounced (Unannounced Vehicle)

2022-02-13 => 2022-09-15

  • End date has been extended from 2022-06-16 to 2022-09-15
  • Vehicle Content - EU added 21 days of work
    x2 Art devs with 12 tasks (175% => 208% load)
    x1 => 2 Design devs with 16 tasks (269% => 44% load)
  • Vehicle Content - US was assigned, adding 41 days of work
    x3 Tech Content devs with 9 tasks (18% load)

Vehicle Door Improvements

2021-05-16 => 2021-11-11

  • Arena Commander Feature Team was assigned, revealing 64 days of work
    x1 Design dev with 3 tasks (82% load)
    x1 Engineering dev with 2 tasks (93% load)

Vehicle to Vehicle Loadout Spawning

2021-06-13 => 2021-09-02

  • Arena Commander Feature Team was assigned, revealing 64 days of work
    x2 Engineering devs with 5 tasks (43% load)

Zero G Push & Pull

2021-01-03 => 2022-07-07

  • End date has moved closer from 2022-07-21 to 2022-07-07

Removed from release roadmap!

[403] deliverable(s) unchanged