ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

453 deliverables listed | 2022-03-30 => 2022-04-13

There were 90 modifications, 0 removals, and 6 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are approximately 487 devs (out of ~512, or 95%) with 1056 assignments scheduled to work on 155 observable deliverables. Of those deliverables, 6% are for SQ42 exclusively, with ~159 devs (31%) scheduled for approximately 2909 man-days. 9% of deliverables are shared between both projects.

On average, the schedule has expanded by 37 days. 2 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 8853 - Pyro Space Stations (7% part-time)
  2. 4191 - Building Interiors (4% part-time)
  3. 4080 - Theaters of War - Miscellaneous Support (20% part-time)
  4. 4066 - Persistent Streaming and Server Meshing (5% part-time)
  5. 2016 - Bug Fixing & Tech Debt (2% part-time)
  6. 1950 - Miscellaneous Support (12% part-time)
  7. 1548 - Derelict Spaceships - Points of Interest (9% part-time)
  8. 1383 - Dynamic Events (20% part-time)
  9. 885 - Outpost Homestead - Independent & Outlaw (8% part-time)
  10. 809 - Outpost Theme Variants (6% part-time)
  11. 793 - Persistent Hangars (19% part-time)
  12. 565 - Character Work (17% part-time)
  13. 561 - Quantum Simulation (full-time)
  14. 552 - Login Flow (full-time)
  15. 483 - Jump Points (full-time)
  16. 446 - HEX (full-time)
  17. 425 - Resource Management (37% part-time)
  18. 396 - Unannounced Vehicle (full-time)
  19. 379 - MFD Rework (full-time)
  20. 337 - Banu Merchantman (7% part-time)
  21. 330 - Reststop Hangar Replacements (40% part-time)
  22. 322 - Underground Facilities (full-time)
  23. 320 - Argo SRV (full-time)
  24. 307 - Chapter 12 (73% part-time)
  25. 298 - Tumbril Ranger (full-time)
  26. 291 - Drake Corsair (5% part-time)
  27. 278 - Chapter 01 (92% part-time)
  28. 267 - Chemline (23% part-time)
  29. 265 - RSI Apollo (full-time)
  30. 257 - Satellites - Points of Interest (full-time)
  31. 206 - Lorville Cityscape (3% part-time)
  32. 189 - Turret Usability Improvements (full-time)
  33. 176 - SQ42 - Vehicle Support (full-time)
  34. 176 - Unannounced Vehicle (full-time)
  35. 167 - Salvage T0 (10% part-time)
  36. 161 - Lean Over Cover (full-time)
  37. 161 - Frontier Clothing (full-time)
  38. 160 - Chapter 26 (full-time)
  39. 158 - Player Interaction Experience T1 - Lockers & Inventory (50% part-time)
  40. 157 - Ecosystem Enhancements (full-time)
  41. 154 - Pyro System, Planet, and Mission Setup (6% part-time)
  42. 153 - RaStar (full-time)
  43. 141 - Gen12 - Renderer T1 (full-time)
  44. 130 - EVA T2 (67% part-time)
  45. 129 - Life Support T0 (57% part-time)
  46. 129 - Chapter 10 (100% part-time)
  47. 128 - Room Depressurization (full-time)
  48. 128 - Unannounced Vehicle (3% part-time)
  49. 127 - Chapter 20 (100% part-time)
  50. 121 - Chapter 06 (100% part-time)
  51. 119 - Chapter 23 (100% part-time)
  52. 118 - Chapter 14 (86% part-time)
  53. 117 - Dynamic Population (35% part-time)
  54. 116 - Player Interaction Experience T2 - Visor HUD & Helmet (81% part-time)
  55. 114 - Dynamic Mission System (100% part-time)
  56. 109 - Zero G Push & Pull (34% part-time)
  57. 97 - Player Reflection (100% part-time)
  58. 96 - MISC Hull C (4% part-time)
  59. 96 - RSI Scorpius (15% part-time)
  60. 94 - Bounty Hunter V2 (39% part-time)
  61. 93 - Hacking T0 (14% part-time)
  62. 92 - Archon (full-time)
  63. 92 - Enemy Characters (full-time)
  64. 84 - Actor Status T2 (full-time)
  65. 82 - Cutting T2 (full-time)
  66. 80 - Unannounced Vehicle (full-time)
  67. 78 - Origin X1 (39% part-time)
  68. 77 - Ocean Shader Improvements (full-time)
  69. 77 - Unannounced Vehicle (67% part-time)
  70. 75 - Prone T1 (13% part-time)
  71. 75 - Ladders T1 (17% part-time)
  72. 73 - Mission Manager App (full-time)
  73. 73 - Rescue/Transport Mission (33% part-time)
  74. 69 - Quantum Travel Experience (full-time)
  75. 68 - Unannounced Vehicle (53% part-time)
  76. 67 - StarWords Improvements (full-time)
  77. 65 - FPS Devices T1 (88% part-time)
  78. 64 - Chapter 21 (100% part-time)
  79. 63 - DGS Crash Recovery (full-time)
  80. 63 - DGS Mesh Node (full-time)
  81. 62 - Unannounced Vehicle (full-time)
  82. 62 - Cargo System Refactor (42% part-time)
  83. 61 - Physical Damage & Breakability (full-time)
  84. 59 - Chapter 11 (100% part-time)
  85. 58 - Seated Item Handling (full-time)
  86. 57 - Datacore Deserializer (full-time)
  87. 57 - Drake Vulture (12% part-time)
  88. 57 - Space Mines (70% part-time)
  89. 55 - Chapter 19 (100% part-time)
  90. 52 - Cave Archetypes (full-time)
  91. 51 - Virtual AI Service (full-time)
  92. 51 - FPS Radar / Scanning (14% part-time)
  93. 51 - Charge/Drain T0 (33% part-time)
  94. 49 - Lava Tech (full-time)
  95. 49 - Ship CPU (full-time)
  96. 48 - NPC Scheduler Service (full-time)
  97. 48 - Chapter 02 (80% part-time)
  98. 46 - Player Interaction Experience T0 - Hints & Interactions (29% part-time)
  99. 45 - Weapon Misfire & Wear (50% part-time)
  100. 44 - Commodity Kiosk (full-time)
  101. 43 - Underwater Rendering/Caustics (full-time)
  102. 43 - Personal Inventory (20% part-time)
  103. 40 - Shops and Patrons (full-time)
  104. 39 - Foliage Shader (full-time)
  105. 39 - Physics - Ropes Simulation (full-time)
  106. 38 - Animatable Gunner Helmet (full-time)
  107. 38 - Flak Ammunition (17% part-time)
  108. 37 - Replication Layer Entity Authority (full-time)
  109. 36 - Unannounced Vehicle (full-time)
  110. 32 - Entity Properties Plugin (full-time)
  111. 32 - Gainey (100% part-time)
  112. 29 - Sliding (full-time)
  113. 28 - RSI Orion (full-time)
  114. 28 - Distortion Propagation (full-time)
  115. 28 - Crusader Genesis Starliner (full-time)
  116. 28 - Hospital Surgeon (full-time)
  117. 27 - MISC Odyssey (full-time)
  118. 27 - Audio to Animation Toolset (full-time)
  119. 26 - Lockable Containers (full-time)
  120. 26 - Move Planet to Compute (full-time)
  121. 24 - MISC Hull E (full-time)
  122. 24 - Chapter 04 (83% part-time)
  123. 22 - Probability Volume Encounter Density Refactor (full-time)
  124. 20 - Unannounced Vehicle (full-time)
  125. 20 - Atlas (full-time)
  126. 20 - Chapter 15 (100% part-time)
  127. 19 - microTech Lagrange Points (full-time)
  128. 17 - Infiltrate/Defend Mission (full-time)
  129. 17 - Disarray Ammunition (100% part-time)
  130. 17 - ECUS Improvements (100% part-time)
  131. 17 - Incendiary Ammunition (100% part-time)
  132. 17 - Plasma Ammunition (100% part-time)
  133. 17 - VisArea Improvements (100% part-time)
  134. 16 - MISC Hull B (full-time)
  135. 16 - Chapter 08 (100% part-time)
  136. 14 - Jump Point Spacescaping (full-time)
  137. 14 - Asset Reference Database (full-time)
  138. 13 - Atmospheric Pressure Damage (full-time)
  139. 13 - Fire Hazard (full-time)
  140. 13 - Maya Loadouts from P4K (full-time)
  141. 12 - Mantle T2 (33% part-time)
  142. 11 - Stanton Fashion Clothing (full-time)
  143. 10 - Origin 600i Gold Standard (100% part-time)
  144. 10 - Chapter 18 (100% part-time)
  145. 10 - Chapter 22 (100% part-time)
  146. 9 - FS-Tech-Anim - Asset Integration (full-time)
  147. 8 - Name Resolving API (full-time)
  148. 8 - Proximity Mine (full-time)
  149. 8 - Chapter 25 (100% part-time)
  150. 7 - Greycat Industrial Salvage Backpack (full-time)
  151. 5 - Chapter 09 (100% part-time)
  152. 4 - Greycat Industrial Tractor Tool (full-time)
  153. 4 - Unannounced Vehicle (full-time)
  154. 4 - Chapter 13 (100% part-time)
  155. 1 - Greycat Industrial Salvage Tool (full-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 196 - Bug Fixing & Tech Debt (2% part-time)
  2. 90 - Miscellaneous Support (12% part-time)
  3. 42 - Character Work (17% part-time)
  4. 35 - Outpost Homestead - Independent & Outlaw (8% part-time)
  5. 26 - Persistent Streaming and Server Meshing (5% part-time)
  6. 22 - Building Interiors (4% part-time)
  7. 19 - Banu Merchantman (7% part-time)
  8. 18 - Chapter 12 (73% part-time)
  9. 17 - Pyro Space Stations (7% part-time)
  10. 16 - Salvage T0 (10% part-time)
  11. 14 - Archon (full-time)
  12. 14 - Frontier Clothing (full-time)
  13. 14 - Derelict Spaceships - Points of Interest (9% part-time)
  14. 13 - Unannounced Vehicle (3% part-time)
  15. 12 - Dynamic Events (20% part-time)
  16. 11 - Outpost Theme Variants (6% part-time)
  17. 11 - Pyro System, Planet, and Mission Setup (6% part-time)
  18. 11 - Chapter 01 (92% part-time)
  19. 10 - Hacking T0 (14% part-time)
  20. 10 - RSI Scorpius (15% part-time)
  21. 10 - Persistent Hangars (19% part-time)
  22. 10 - Theaters of War - Miscellaneous Support (20% part-time)
  23. 10 - Cargo System Refactor (42% part-time)
  24. 10 - Chapter 06 (100% part-time)
  25. 9 - Login Flow (full-time)
  26. 9 - Jump Points (full-time)
  27. 9 - Chapter 26 (full-time)
  28. 9 - Gen12 - Renderer T1 (full-time)
  29. 9 - Chapter 04 (83% part-time)
  30. 9 - Chapter 14 (86% part-time)
  31. 9 - Chapter 23 (100% part-time)
  32. 8 - MFD Rework (full-time)
  33. 8 - Underground Facilities (full-time)
  34. 8 - Chapter 10 (100% part-time)
  35. 8 - Chapter 19 (100% part-time)
  36. 7 - FS-Tech-Anim - Asset Integration (full-time)
  37. 7 - Zero G Push & Pull (34% part-time)
  38. 7 - Chapter 11 (100% part-time)
  39. 6 - Replication Layer Entity Authority (full-time)
  40. 6 - Lorville Cityscape (3% part-time)
  41. 6 - Drake Corsair (5% part-time)
  42. 6 - Drake Vulture (12% part-time)
  43. 6 - Chemline (23% part-time)
  44. 6 - Resource Management (37% part-time)
  45. 6 - Unannounced Vehicle (53% part-time)
  46. 6 - EVA T2 (67% part-time)
  47. 6 - Chapter 20 (100% part-time)
  48. 5 - HEX (full-time)
  49. 5 - Quantum Simulation (full-time)
  50. 5 - Unannounced Vehicle (full-time)
  51. 5 - Atlas (full-time)
  52. 5 - Maya Loadouts from P4K (full-time)
  53. 5 - Rescue/Transport Mission (33% part-time)
  54. 5 - Unannounced Vehicle (67% part-time)
  55. 5 - Chapter 08 (100% part-time)
  56. 5 - Chapter 13 (100% part-time)
  57. 5 - Chapter 15 (100% part-time)
  58. 4 - Argo SRV (full-time)
  59. 4 - Cave Archetypes (full-time)
  60. 4 - Enemy Characters (full-time)
  61. 4 - Greycat Industrial Salvage Backpack (full-time)
  62. 4 - Ship CPU (full-time)
  63. 4 - Shops and Patrons (full-time)
  64. 4 - FPS Radar / Scanning (14% part-time)
  65. 4 - Player Interaction Experience T0 - Hints & Interactions (29% part-time)
  66. 4 - Bounty Hunter V2 (39% part-time)
  67. 4 - Chapter 18 (100% part-time)
  68. 4 - Chapter 22 (100% part-time)
  69. 4 - Gainey (100% part-time)
  70. 3 - SQ42 - Vehicle Support (full-time)
  71. 3 - Infiltrate/Defend Mission (full-time)
  72. 3 - Unannounced Vehicle (full-time)
  73. 3 - Commodity Kiosk (full-time)
  74. 3 - RSI Apollo (full-time)
  75. 3 - Unannounced Vehicle (full-time)
  76. 3 - Audio to Animation Toolset (full-time)
  77. 3 - DGS Mesh Node (full-time)
  78. 3 - Fire Hazard (full-time)
  79. 3 - Hospital Surgeon (full-time)
  80. 3 - Physical Damage & Breakability (full-time)
  81. 3 - Prone T1 (13% part-time)
  82. 3 - Dynamic Population (35% part-time)
  83. 3 - Player Interaction Experience T1 - Lockers & Inventory (50% part-time)
  84. 3 - Life Support T0 (57% part-time)
  85. 3 - Space Mines (70% part-time)
  86. 3 - Chapter 02 (80% part-time)
  87. 3 - Player Interaction Experience T2 - Visor HUD & Helmet (81% part-time)
  88. 2 - MISC Odyssey (full-time)
  89. 2 - NPC Scheduler Service (full-time)
  90. 2 - RaStar (full-time)
  91. 2 - Jump Point Spacescaping (full-time)
  92. 2 - Tumbril Ranger (full-time)
  93. 2 - Turret Usability Improvements (full-time)
  94. 2 - Unannounced Vehicle (full-time)
  95. 2 - Satellites - Points of Interest (full-time)
  96. 2 - Actor Status T2 (full-time)
  97. 2 - Animatable Gunner Helmet (full-time)
  98. 2 - Greycat Industrial Tractor Tool (full-time)
  99. 2 - microTech Lagrange Points (full-time)
  100. 2 - Proximity Mine (full-time)
  101. 2 - Seated Item Handling (full-time)
  102. 2 - Stanton Fashion Clothing (full-time)
  103. 2 - StarWords Improvements (full-time)
  104. 2 - MISC Hull C (4% part-time)
  105. 2 - Flak Ammunition (17% part-time)
  106. 2 - Ladders T1 (17% part-time)
  107. 2 - Personal Inventory (20% part-time)
  108. 2 - Origin X1 (39% part-time)
  109. 2 - Weapon Misfire & Wear (50% part-time)
  110. 2 - FPS Devices T1 (88% part-time)
  111. 2 - Chapter 09 (100% part-time)
  112. 2 - ECUS Improvements (100% part-time)
  113. 1 - Probability Volume Encounter Density Refactor (full-time)
  114. 1 - Datacore Deserializer (full-time)
  115. 1 - MISC Hull E (full-time)
  116. 1 - Unannounced Vehicle (full-time)
  117. 1 - Virtual AI Service (full-time)
  118. 1 - RSI Orion (full-time)
  119. 1 - Underwater Rendering/Caustics (full-time)
  120. 1 - Lean Over Cover (full-time)
  121. 1 - Mission Manager App (full-time)
  122. 1 - Atmospheric Pressure Damage (full-time)
  123. 1 - Cutting T2 (full-time)
  124. 1 - Distortion Propagation (full-time)
  125. 1 - Lockable Containers (full-time)
  126. 1 - Room Depressurization (full-time)
  127. 1 - Quantum Travel Experience (full-time)
  128. 1 - Crusader Genesis Starliner (full-time)
  129. 1 - Ecosystem Enhancements (full-time)
  130. 1 - Foliage Shader (full-time)
  131. 1 - Lava Tech (full-time)
  132. 1 - MISC Hull B (full-time)
  133. 1 - Move Planet to Compute (full-time)
  134. 1 - Unannounced Vehicle (full-time)
  135. 1 - Asset Reference Database (full-time)
  136. 1 - DGS Crash Recovery (full-time)
  137. 1 - Entity Properties Plugin (full-time)
  138. 1 - Greycat Industrial Salvage Tool (full-time)
  139. 1 - Name Resolving API (full-time)
  140. 1 - Ocean Shader Improvements (full-time)
  141. 1 - Physics - Ropes Simulation (full-time)
  142. 1 - Sliding (full-time)
  143. 1 - Unannounced Vehicle (full-time)
  144. 1 - Charge/Drain T0 (33% part-time)
  145. 1 - Mantle T2 (33% part-time)
  146. 1 - Reststop Hangar Replacements (40% part-time)
  147. 1 - Player Reflection (100% part-time)
  148. 1 - Origin 600i Gold Standard (100% part-time)
  149. 1 - Dynamic Mission System (100% part-time)
  150. 1 - Chapter 21 (100% part-time)
  151. 1 - Chapter 25 (100% part-time)
  152. 1 - Disarray Ammunition (100% part-time)
  153. 1 - Incendiary Ammunition (100% part-time)
  154. 1 - Plasma Ammunition (100% part-time)
  155. 1 - VisArea Improvements (100% part-time)

[6] deliverable(s) added:

Mantle T2

2022-05-15 => 2022-07-07
Improving the existing mantling feature, including mantling up to a surface without a wall to push up against, jumping over a gap to reach a mantle, and overall improved detection radius.

The following team(s) were assigned:

  • Actor Feature Team will begin work 2022-05-15
    x1 Engineering dev with 3 tasks (89% load)

microTech Lagrange Points

2022-04-01 => 2022-05-19
Implementing additional reststop locations surrounding microTech, including both the stations themselves and the gas clouds surrounding them.

The following team(s) were assigned:

  • EU Sandbox 1 began work 2022-04-01
    x1 Art dev with 1 tasks (49% load)
  • Lighting Team will begin work 2022-04-24
    x1 Art dev with 2 tasks (152% load)

Seated Item Handling

2022-09-29 => 2022-12-30
This feature will add the ability for players and NPCs to use items or smaller weapons while seated in a passenger seat of a vehicle or ship.

The following team(s) were assigned:

  • Actor Feature Team will begin work 2022-09-29
    x2 Animation devs with 12 tasks (57% load)

Sliding

2022-09-29 => 2022-12-30
This feature will introduce a new traversal method for players, allowing them to traverse short distances by sliding along the floor. This will add a new element to combat situations.

The following team(s) were assigned:

  • Actor Feature Team will begin work 2022-09-29
    x1 Engineering dev with 6 tasks (115% load)

Stanton Fashion Clothing

2022-04-10 => 2022-06-02
Creation of additional fashion outfits, both masculine and feminine, for the Stanton system.

The following team(s) were assigned:

  • SC Character Art began work 2022-04-10
    x2 Art devs with 3 tasks (76% load)

Unannounced

2022-04-17 => 2022-04-28
Unannounced Vehicle

The following team(s) were assigned:

  • Narrative will begin work 2022-04-17
    x1 Design dev with 1 tasks (152% load)

[90] deliverable(s) updated:

Actor Status T2

2022-09-29 => 2022-12-30

  • Start date has been pushed back from 2022-08-18 to 2022-09-29
  • Actor Feature Team freed up 42 days of work
    x1 Design dev with 6 tasks (115% load)
    x2 => 1 Engineering dev with 6 tasks (51% => 60% load)

Animatable Gunner Helmet

2021-06-06 => 2022-06-16

  • End date has been extended from 2022-03-24 to 2022-06-16
  • SC Character Art was assigned, adding 25 days of work
    x1 Art dev with 2 tasks (93% load)
  • SQ42 Character Art added 20 days of work
    x1 Art dev with 5 tasks (125% => 75% load)

Archon

2021-01-03 => 2022-06-30

  • End date has been extended from 2022-03-28 to 2022-06-30
  • SQ42 Art added 16 days of work
    x14 Art devs with 229 tasks (9% => 8% load)

Asset Reference Database

2021-01-05 => 2022-04-26

  • End date has been extended from 2022-03-14 to 2022-04-26
  • Tools Team added 28 days of work
    x1 Engineering dev with 23 tasks (108% => 78% load)

Atlas

2021-07-02 => 2022-05-05

  • End date has been extended from 2022-02-28 to 2022-05-05
  • Network Team added 39 days of work
    x5 Engineering devs with 14 tasks (20% => 15% load)

Audio to Animation Toolset

2021-03-28 => 2022-06-20

  • End date has been extended from 2021-04-25 to 2022-06-20
  • Tech Animation Team added 41 days of work
    x2 => 3 Tech Content devs with 7 tasks (58% => 29% load)

Banu Merchantman

2021-01-03 => 2022-12-15

  • Narrative was assigned, adding 22 days of work
    x2 Design devs with 2 tasks (76% load)
  • VFX Team was assigned, adding 27 days of work
    x2 Art devs with 2 tasks (31% load)
  • Weapon Content Team added 20 days of work
    x3 Art devs with 23 tasks (127% => 82% load)

Bounty Hunter V2

2022-01-18 => 2022-10-20

  • Narrative was assigned, adding 11 days of work
    x1 Design dev with 1 tasks (76% load)
  • US PU Gameplay Feature Team freed up 56 days of work
    x1 Art dev with 10 tasks (113% => 85% load)

Bug Fixing & Tech Debt

2020-12-31 => 2023-01-03

  • Actor Feature Team freed up 98 days of work
    x1 Engineering dev with 5 tasks (92% => 57% load)
  • Audio added 69 days of work
    x21 => 26 Audio devs with 165 tasks (19% => 13% load)
  • Character Tech Art added 39 days of work
    x3 => 6 Tech Content devs with 10 tasks (46% => 17% load)
  • Editor Team added 16 days of work
    x4 => 5 Engineering devs with 39 tasks (32% => 23% load)
  • Engine Team added 16 days of work
    x4 Engineering devs with 72 tasks (21% => 17% load)
  • Graphics Team added 16 days of work
    x10 Engineering devs with 31 tasks (9% load)
    x2 Tech Content devs with 4 tasks (31% => 36% load)
  • Network Team added 30 days of work
    x2 Engineering devs with 12 tasks (57% => 38% load)
  • Physics Team added 16 days of work
    x4 Engineering devs with 34 tasks (18% => 14% load)
  • Props Team added 11 days of work
    x2 Tech Content devs with 34 tasks (139% => 142% load)
    x11 => 12 Art devs with 131 tasks (25% => 24% load)
  • Tech Animation Team was assigned, revealing 11 days of work
    x7 Tech Content devs with 7 tasks (18% load)
  • Tools Team added 16 days of work
    x5 Engineering devs with 58 tasks (23% => 17% load)
  • Weapon Content Team added 8 days of work
    x5 Art devs with 36 tasks (84% => 75% load)
    x1 Animation dev with 13 tasks (417% load)

Building Interiors

2021-02-15 => 2022-12-30

  • Narrative added 11 days of work
    x1 Design dev with 2 tasks (83% => 119% load)

Cargo System Refactor

2021-01-03 => 2022-06-02

  • Actor Feature Team added 11 days of work
    x1 Engineering dev with 1 tasks (152% load)
  • Props Team added 11 days of work
    x2 Art devs with 2 tasks (111% load)


Release 3.18

Chapter 01

2020-12-31 => 2022-06-30

  • End date has been extended from 2022-03-31 to 2022-06-30
  • Cinematics Team added 16 days of work
    x3 Animation devs with 52 tasks (16% => 12% load)
    x1 => 2 Design devs with 19 tasks (38% => 20% load)
  • Gameplay Story added 89 days of work
    x4 => 5 Animation devs with 55 tasks (15% => 10% load)
    x1 Tech Content dev with 2 tasks (83% load)

Chapter 02

2021-10-17 => 2022-06-29

  • End date has been extended from 2022-02-03 to 2022-06-29
  • Cinematics Team was assigned, revealing 13 days of work
    x2 Animation devs with 3 tasks (12% load)
    x1 Design dev with 2 tasks (38% load)

Chapter 04

2020-12-31 => 2022-06-30

  • End date has been extended from 2022-03-28 to 2022-06-30
  • Cinematics Team added 16 days of work
    x3 Animation devs with 24 tasks (11% => 7% load)
    x2 Design devs with 30 tasks (19% load)
  • Gameplay Story added 36 days of work
    x4 => 5 Animation devs with 29 tasks (14% => 10% load)
    x1 Tech Content dev with 1 tasks (76% load)

Chapter 06

2020-12-31 => 2022-05-19

  • End date has been extended from 2022-03-30 to 2022-05-19
  • Cinematics Team added 16 days of work
    x2 Design devs with 31 tasks (19% load)
    x2 Animation devs with 12 tasks (14% => 7% load)
  • Gameplay Story added 14 days of work
    x5 Animation devs with 61 tasks (11% => 9% load)
    x1 Tech Content dev with 2 tasks (76% load)

Chapter 08

2020-12-31 => 2022-06-02

  • End date has been extended from 2022-03-30 to 2022-06-02
  • Gameplay Story added 14 days of work
    x5 Animation devs with 36 tasks (11% => 10% load)
    x1 Tech Content dev with 1 tasks (93% load)

Chapter 09

2021-01-05 => 2022-05-14

  • End date has been extended from 2022-03-28 to 2022-05-14
  • Cinematics Team added 16 days of work
    x2 Design devs with 31 tasks (19% load)
    x2 Animation devs with 8 tasks (12% => 6% load)

Chapter 10

2021-01-05 => 2022-05-19

  • End date has been extended from 2022-03-30 to 2022-05-19
  • Cinematics Team added 16 days of work
    x2 Design devs with 32 tasks (17% => 12% load)
    x2 Animation devs with 7 tasks (21% load)
  • Gameplay Story added 14 days of work
    x5 Animation devs with 38 tasks (11% => 10% load)
    x1 Tech Content dev with 3 tasks (81% load)

Chapter 11

2020-12-31 => 2022-06-30

  • End date has been extended from 2022-03-31 to 2022-06-30
  • Cinematics Team added 16 days of work
    x2 Animation devs with 7 tasks (12% => 21% load)
    x2 => 3 Design devs with 35 tasks (19% => 8% load)
  • Gameplay Story added 93 days of work
    x4 Animation devs with 48 tasks (15% => 11% load)

Chapter 12

2021-01-05 => 2022-06-30

  • End date has been extended from 2022-03-31 to 2022-06-30
  • Cinematics Team added 16 days of work
    x2 => 3 Design devs with 39 tasks (17% => 8% load)
    x2 => 3 Animation devs with 32 tasks (20% => 14% load)
  • Gameplay Story added 45 days of work
    x5 Animation devs with 77 tasks (12% => 10% load)
    x1 Tech Content dev with 3 tasks (81% load)
  • Narrative was assigned, revealing 10 days of work
    x1 Design dev with 1 tasks (76% load)
  • SQ42 Art was assigned, revealing 15 days of work
    x5 Art devs with 15 tasks (27% load)

Chapter 13

2021-04-30 => 2022-06-02

  • End date has been extended from 2022-03-03 to 2022-06-02
  • Gameplay Story added 11 days of work
    x4 => 5 Animation devs with 44 tasks (15% => 10% load)

Chapter 14

2020-12-31 => 2022-06-30

  • End date has been extended from 2022-03-31 to 2022-06-30
  • Cinematics Team added 90 days of work
    x1 => 3 Design devs with 13 tasks (27% => 10% load)
    x1 Animation dev with 4 tasks (21% load)
  • Gameplay Story added 93 days of work
    x3 Animation devs with 24 tasks (21% => 14% load)
  • Narrative was assigned, adding 11 days of work
    x1 Design dev with 1 tasks (152% load)
  • SQ42 Art was assigned, revealing 15 days of work
    x1 Cinematics dev with 2 tasks (98% load)

Chapter 15

2020-12-31 => 2022-06-30

  • End date has been extended from 2022-03-30 to 2022-06-30
  • Gameplay Story added 14 days of work
    x5 Animation devs with 52 tasks (12% => 10% load)

Chapter 18

2020-12-31 => 2022-06-30

  • End date has been extended from 2022-03-31 to 2022-06-30
  • Gameplay Story added 25 days of work
    x4 Animation devs with 23 tasks (16% => 12% load)

Chapter 19

2020-12-31 => 2022-06-30

  • End date has been extended from 2022-03-31 to 2022-06-30
  • Cinematics Team added 90 days of work
    x1 => 2 Animation devs with 8 tasks (35% => 11% load)
  • Gameplay Story added 30 days of work
    x5 Animation devs with 57 tasks (12% => 9% load)
    x1 Tech Content dev with 1 tasks (76% load)

Chapter 20

2021-01-05 => 2022-06-30

  • End date has been extended from 2022-03-31 to 2022-06-30
  • Cinematics Team added 16 days of work
    x2 Animation devs with 20 tasks (19% load)
    x2 Design devs with 31 tasks (17% => 11% load)
  • Gameplay Story added 25 days of work
    x3 => 4 Animation devs with 38 tasks (20% => 12% load)

Chapter 21

2021-05-30 => 2022-04-20

  • End date has been extended from 2022-03-28 to 2022-04-20
  • Cinematics Team added 16 days of work
    x1 Design dev with 5 tasks (33% => 10% load)
    x1 Animation dev with 12 tasks (30% => 38% load)

Chapter 22

2020-12-31 => 2022-06-30

  • End date has been extended from 2022-03-31 to 2022-06-30
  • Gameplay Story added 25 days of work
    x3 => 4 Animation devs with 20 tasks (21% => 12% load)

Chapter 23

2021-04-30 => 2022-06-30

  • End date has been extended from 2022-03-28 to 2022-06-30
  • Cinematics Team added 16 days of work
    x1 Design dev with 8 tasks (41% load)
    x2 => 3 Animation devs with 13 tasks (13% => 5% load)
  • Gameplay Story added 30 days of work
    x5 Animation devs with 51 tasks (12% => 10% load)
    x1 Tech Content dev with 1 tasks (76% load)

Chapter 25

2021-06-13 => 2022-06-29

  • End date has been extended from 2021-12-30 to 2022-06-29
  • Cinematics Team added 40 days of work
    x1 Design dev with 6 tasks (27% => 22% load)

Chapter 26

2020-12-31 => 2022-06-30

  • End date has been extended from 2022-03-31 to 2022-06-30
  • SQ42 Art added 16 days of work
    x8 => 9 Art devs with 67 tasks (15% => 10% load)

Character Work

2021-03-25 => 2022-06-30

  • End date has been extended from 2022-03-28 to 2022-06-30
  • Audio added 41 days of work
    x5 Audio devs with 44 tasks (72% => 50% load)
  • Character Tech Art added 20 days of work
    x2 => 7 Tech Content devs with 21 tasks (65% => 13% load)
  • Facial Animation added 20 days of work
    x6 Animation devs with 74 tasks (19% => 16% load)
  • Motion Capture Team added 16 days of work
    x5 Animation devs with 42 tasks (23% => 16% load)
  • SQ42 Character Art added 20 days of work
    x9 Art devs with 98 tasks (16% => 13% load)
  • Tech Animation Team added 16 days of work
    x6 => 8 Tech Content devs with 38 tasks (17% => 10% load)
  • Weapon Content Team was assigned, adding 29 days of work
    x2 Art devs with 10 tasks (137% load)

Chemline

2021-01-03 => 2022-06-30

  • End date has been extended from 2022-03-28 to 2022-06-30
  • SQ42 Art added 16 days of work
    x5 => 6 Art devs with 110 tasks (22% => 15% load)

Derelict Spaceships - Points of Interest

2021-04-01 => 2022-12-07

  • Narrative added 11 days of work
    x1 => 2 Design devs with 1 tasks (76% load)


Release 3.16

DGS Crash Recovery

2022-03-01 => 2022-06-30

  • End date has been extended from 2022-03-24 to 2022-06-30
  • Network Team added 20 days of work
    x1 Engineering dev with 8 tasks (136% => 63% load)

DGS Mesh Node

2021-08-01 => 2022-06-30

  • End date has been extended from 2022-03-24 to 2022-06-30
  • Network Team added 20 days of work
    x3 Engineering devs with 17 tasks (42% => 24% load)

Disarray Ammunition

2022-11-10 => 2022-12-30

  • Start date has been pushed back from 2022-08-18 to 2022-11-10
  • End date has been extended from 2022-09-28 to 2022-12-30
  • Weapon Feature Team added 9 days of work
    x1 Engineering dev with 3 tasks (54% => 29% load)

Drake Vulture

2021-05-30 => 2022-07-05

  • End date has been extended from 2022-03-31 to 2022-07-05
  • Audio added 13 days of work
    x1 => 3 Audio devs with 11 tasks (115% => 71% load)
  • Narrative was assigned, adding 23 days of work
    x1 Design dev with 1 tasks (72% load)
  • Props Team was assigned, adding 11 days of work
    x1 Art dev with 2 tasks (222% load)
  • VFX Team was assigned, revealing 42 days of work
    x1 Art dev with 3 tasks (49% load)


Release 3.18

ECUS Improvements

2021-01-03 => 2022-05-26

  • End date has been extended from 2022-02-28 to 2022-05-26
  • Engine Team added 44 days of work
    x2 Engineering devs with 20 tasks (33% => 22% load)

Enemy Characters

2021-03-25 => 2022-06-16

  • End date has been extended from 2022-03-24 to 2022-06-16
  • SQ42 Character Art added 20 days of work
    x4 Art devs with 25 tasks (34% => 24% load)

Entity Properties Plugin

2022-01-03 => 2022-07-05

  • End date has been extended from 2022-03-14 to 2022-07-05
  • Editor Team added 30 days of work
    x1 Engineering dev with 5 tasks (113% => 62% load)

EVA T2

2021-05-13 => 2022-07-07

  • Narrative was assigned, adding 11 days of work
    x1 Design dev with 1 tasks (76% load)
  • VFX Team was assigned, adding 13 days of work
    x1 Art dev with 1 tasks (128% load)

Fire Extinguisher

2022-01-15 => 2022-03-17

  • Props Team freed up 6 days of work
    x1 Art dev with 1 tasks (278% load)

Fire Hazard

2021-03-29 => 2022-05-29

  • End date has been extended from 2022-03-13 to 2022-05-29
  • VFX Team added 27 days of work
    x1 Tech Content dev with 8 tasks (50% => 40% load)
    x2 Art devs with 4 tasks (21% load)
    x1 => 2 Engineering devs with 6 tasks (58% => 21% load)

Flak Ammunition

2022-07-07 => 2022-09-28

  • End date has been extended from 2022-08-17 to 2022-09-28
  • Weapon Feature Team added 41 days of work
    x1 => 2 Engineering devs with 6 tasks (93% => 31% load)

FPS Devices T1

2022-02-18 => 2022-07-07

  • Narrative was assigned, adding 11 days of work
    x1 Design dev with 1 tasks (76% load)

FPS Radar / Scanning

2021-01-03 => 2022-05-12

  • End date has been extended from 2022-03-31 to 2022-05-12
  • Actor Feature Team added 13 days of work
    x2 Engineering devs with 16 tasks (61% => 59% load)
    x1 Design dev with 6 tasks (50% => 26% load)
  • Graphics Team was assigned, revealing 13 days of work
    x1 Engineering dev with 1 tasks (83% load)

Removed from release roadmap!

Frontier Clothing

2021-08-15 => 2022-06-16

  • End date has been extended from 2022-03-24 to 2022-06-16
  • Character Tech Art was assigned, adding 25 days of work
    x2 Tech Content devs with 2 tasks (46% load)
  • SC Character Art added 20 days of work
    x9 => 12 Art devs with 71 tasks (15% => 9% load)

FS-Tech-Anim - Asset Integration

2021-04-26 => 2022-05-23

  • End date has been extended from 2022-01-31 to 2022-05-23
  • Tech Animation Team added 26 days of work
    x7 Tech Content devs with 35 tasks (17% => 13% load)

Gainey

2021-01-03 => 2022-06-30

  • End date has been extended from 2021-10-28 to 2022-06-30
  • SQ42 Art added 93 days of work
    x4 Art devs with 32 tasks (29% => 16% load)
    x1 Cinematics dev with 2 tasks (133% load)

Gen12 - Renderer T1

2021-01-03 => 2022-06-08

  • End date has been extended from 2022-03-07 to 2022-06-08
  • Engine Team added 44 days of work
    x2 Engineering devs with 41 tasks (51% => 39% load)
  • Graphics Team added 37 days of work
    x3 Tech Content devs with 13 tasks (24% load)
    x7 Engineering devs with 86 tasks (11% => 10% load)

Greycat Industrial Salvage Backpack

2021-12-19 => 2022-05-05

  • End date has been extended from 2022-02-24 to 2022-05-05
  • Character Tech Art added 11 days of work
    x1 => 2 Tech Content devs with 2 tasks (152% => 76% load)
  • SC Character Art added 22 days of work
    x1 => 2 Art devs with 5 tasks (130% => 50% load)

Greycat Industrial Salvage Tool

2021-04-04 => 2022-04-14

  • End date has been extended from 2022-03-03 to 2022-04-14
  • Weapon Content Team added 4 days of work
    x1 Art dev with 11 tasks (365% => 282% load)
    x1 Animation dev with 6 tasks (394% => 263% load)

Greycat Industrial Tractor Tool

2021-03-14 => 2022-04-14

  • End date has been extended from 2022-03-03 to 2022-04-14
  • Narrative added 11 days of work
    x1 => 2 Design devs with 2 tasks (76% => 57% load)

Hacking T0

2021-01-03 => 2022-07-26

  • Narrative added 25 days of work
    x2 Design devs with 6 tasks (38% => 31% load)
  • Props Team added 18 days of work
    x1 => 2 Art devs with 7 tasks (236% => 82% load)
  • Weapon Content Team added 4 days of work
    x1 Art dev with 6 tasks (331% => 217% load)
    x1 Animation dev with 2 tasks (370% load)
  • Weapon Feature Team added 13 days of work
    x1 Engineering dev with 25 tasks (98% => 61% load)

Healing T0 / Actor Status T1

2021-01-03 => 2021-12-30

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2022-03-14 to 2021-12-30
  • Motion Capture Team freed up 30 days of work
    x5 Animation devs with 23 tasks (22% => 18% load)


Release 3.15

Hospital Surgeon

2022-01-02 => 2022-06-02

  • End date has been extended from 2022-02-24 to 2022-06-02
  • Character Tech Art added 22 days of work
    x1 => 2 Tech Content devs with 3 tasks (152% => 76% load)
  • SC Character Art added 39 days of work
    x1 Art dev with 6 tasks (123% => 82% load)

Incendiary Ammunition

2022-11-10 => 2022-12-30

  • Start date has been pushed back from 2022-08-18 to 2022-11-10
  • End date has been extended from 2022-09-28 to 2022-12-30
  • Weapon Feature Team added 9 days of work
    x1 Engineering dev with 3 tasks (54% => 29% load)

Jump Points

2021-02-19 => 2022-12-22

  • Graphics Team added 37 days of work
    x1 Engineering dev with 5 tasks (75% => 47% load)

Ladders T1

2022-04-03 => 2022-07-07

  • End date has moved closer from 2022-09-28 to 2022-07-07
  • Actor Feature Team freed up 83 days of work
    x3 => 2 Animation devs with 12 tasks (33% => 38% load)

Life Support T0

2021-04-18 => 2022-12-20

  • Narrative was assigned, revealing 10 days of work
    x1 Design dev with 1 tasks (76% load)

Lorville Cityscape

2022-01-03 => 2022-12-07

  • Narrative was assigned, adding 11 days of work
    x1 Design dev with 1 tasks (76% load)

Mag Stripping/Refill

2021-01-10 => 2021-06-03

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2022-12-30 to 2021-06-03

Maya Loadouts from P4K

2021-06-07 => 2022-05-23

  • End date has been extended from 2022-01-31 to 2022-05-23
  • Tech Animation Team added 27 days of work
    x5 Tech Content devs with 12 tasks (16% => 15% load)

Miscellaneous Support

2020-12-31 => 2022-12-30

  • Editor Team added 16 days of work
    x1 Design dev with 18 tasks (99% => 58% load)
    x2 Engineering devs with 16 tasks (39% => 27% load)
  • Gameplay Story added 14 days of work
    x1 Tech Content dev with 15 tasks (105% => 61% load)
  • Graphics Team added 37 days of work
    x1 Tech Content dev with 3 tasks (72% => 49% load)
    x1 => 3 Engineering devs with 7 tasks (83% => 19% load)
  • Lighting Team added 16 days of work
    x7 => 9 Art devs with 53 tasks (17% => 11% load)
  • Motion Capture Team was assigned, revealing 100 days of work
    x5 Animation devs with 35 tasks (14% load)
  • Props Team added 8 days of work
    x2 Tech Content devs with 30 tasks (134% => 124% load)
    x11 => 12 Art devs with 49 tasks (24% => 21% load)
  • Tech Animation Team added 13 days of work
    x3 => 4 Tech Content devs with 12 tasks (39% => 22% load)
  • Tools Team added 16 days of work
    x2 Engineering devs with 30 tasks (53% => 36% load)
  • VFX Team added 10 days of work
    x8 Art devs with 21 tasks (9% => 7% load)
    x2 Tech Content devs with 11 tasks (38% => 49% load)
    x2 => 3 Engineering devs with 6 tasks (33% => 25% load)

Name Resolving API

2022-02-01 => 2022-06-30

  • End date has been extended from 2022-02-28 to 2022-06-30
  • Persistent Tech Team added 25 days of work
    x1 Engineering dev with 3 tasks (113% => 77% load)

Outpost Homestead - Independent & Outlaw

2021-01-04 => 2022-09-06

  • Lighting Team added 25 days of work
    x5 => 6 Art devs with 26 tasks (24% => 14% load)
  • Narrative added 11 days of work
    x2 Design devs with 3 tasks (57% => 51% load)
  • Props Team added 18 days of work
    x1 Tech Content dev with 2 tasks (278% load)
    x11 => 13 Art devs with 85 tasks (23% => 18% load)

Personal Inventory

2021-01-21 => 2022-05-26

  • End date has been extended from 2022-03-31 to 2022-05-26
  • Actor Feature Team added 13 days of work
    x1 Engineering dev with 9 tasks (128% => 138% load)
    x1 Design dev with 23 tasks (63% => 45% load)
    x1 Animation dev with 24 tasks (98% => 66% load)


Release 3.15

Physical Damage & Breakability

2021-01-18 => 2022-06-08

  • End date has been extended from 2022-03-07 to 2022-06-08
  • Physics Team added 37 days of work
    x3 Engineering devs with 43 tasks (23% => 19% load)

Physics - Ropes Simulation

2022-01-03 => 2022-06-08

  • End date has been extended from 2022-03-07 to 2022-06-08
  • Physics Team added 37 days of work
    x1 Engineering dev with 5 tasks (54% => 42% load)

Plasma Ammunition

2022-11-10 => 2022-12-30

  • Start date has been pushed back from 2022-08-18 to 2022-11-10
  • End date has been extended from 2022-09-28 to 2022-12-30
  • Weapon Feature Team added 9 days of work
    x1 Engineering dev with 3 tasks (54% => 29% load)

Player Interaction Experience T0 - Hints & Interactions

2021-01-03 => 2022-07-07

  • End date has been extended from 2022-05-12 to 2022-07-07
  • Actor Feature Team added 14 days of work
    x3 Engineering devs with 9 tasks (42% => 22% load)
  • Narrative added 23 days of work
    x1 Design dev with 2 tasks (76% => 74% load)

Removed from release roadmap!

Prone T1

2022-07-07 => 2022-09-28

  • End date has moved closer from 2022-12-30 to 2022-09-28
  • Actor Feature Team freed up 93 days of work
    x2 Animation devs with 9 tasks (58% => 61% load)
    x1 Engineering dev with 6 tasks (62% load)

Proximity Mine

2021-08-17 => 2022-07-05

  • End date has been extended from 2021-12-22 to 2022-07-05
  • Narrative added 23 days of work
    x1 => 2 Design devs with 2 tasks (83% => 38% load)

Pyro Space Stations

2021-04-01 => 2022-12-06

  • Narrative added 11 days of work
    x2 Design devs with 6 tasks (36% => 31% load)
  • Props Team added 4 days of work
    x1 Tech Content dev with 3 tasks (278% load)
    x10 => 11 Art devs with 60 tasks (27% => 21% load)

Pyro System, Planet, and Mission Setup

2021-01-03 => 2022-08-25

  • Audio added 32 days of work
    x2 => 3 Audio devs with 7 tasks (208% => 69% load)
  • Narrative added 36 days of work
    x3 => 4 Design devs with 10 tasks (27% => 18% load)

Replication Layer Entity Authority

2021-04-25 => 2022-06-02

  • End date has been extended from 2022-02-28 to 2022-06-02
  • Network Team added 44 days of work
    x6 Engineering devs with 25 tasks (23% => 16% load)

Rescue/Transport Mission

2021-05-31 => 2022-07-05

  • End date has been extended from 2022-06-16 to 2022-07-05
  • Narrative added 23 days of work
    x2 Design devs with 7 tasks (40% => 32% load)

RSI Scorpius

2021-01-03 => 2022-05-12

  • End date has been extended from 2022-04-28 to 2022-05-12
  • Audio added 13 days of work
    x1 => 2 Audio devs with 4 tasks (78% => 42% load)
  • Narrative was assigned, adding 11 days of work
    x1 Design dev with 1 tasks (152% load)
  • VFX Team added 10 days of work
    x1 Art dev with 2 tasks (83% => 35% load)


Release 3.17

Salvage T0

2021-04-19 => 2022-06-21

  • Audio added 13 days of work
    x2 => 4 Audio devs with 19 tasks (150% => 60% load)
  • Narrative added 11 days of work
    x2 => 3 Design devs with 2 tasks (38% load)
  • VFX Team added 10 days of work
    x4 Art devs with 8 tasks (21% => 12% load)
    x1 => 2 Engineering devs with 9 tasks (29% => 42% load)
    x1 Tech Content dev with 1 tasks (60% load)


Release 3.18

Ship CPU

2021-01-20 => 2022-12-22

  • Audio was assigned, adding 18 days of work
    x1 Audio dev with 3 tasks (192% load)

Shops and Patrons

2021-03-25 => 2022-06-30

  • End date has been extended from 2022-02-16 to 2022-06-30
  • Facial Animation added 64 days of work
    x2 => 4 Animation devs with 12 tasks (83% => 29% load)
  • Props Team added 4 days of work
    x2 Tech Content devs with 2 tasks (113% => 98% load)
    x2 Art devs with 1 tasks (139% load)

Space Mines

2022-04-03 => 2022-09-28

  • Narrative was assigned, adding 11 days of work
    x1 Design dev with 1 tasks (76% load)

StarWords Improvements

2021-03-31 => 2022-07-05

  • End date has been extended from 2022-03-14 to 2022-07-05
  • Tools Team added 30 days of work
    x1 => 2 Engineering devs with 23 tasks (114% => 40% load)

Unannounced (Unannounced Vehicle)

2021-07-04 => 2022-06-02

  • Audio added 13 days of work
    x1 Audio dev with 8 tasks (252% => 165% load)
  • Narrative added 11 days of work
    x1 => 2 Design devs with 2 tasks (76% => 57% load)
  • VFX Team was assigned, revealing 10 days of work
    x1 Art dev with 1 tasks (60% load)

Unannounced (Unannounced Vehicle)

2022-01-02 => 2022-06-09

  • End date has been extended from 2022-06-02 to 2022-06-09
  • Audio was assigned, adding 18 days of work
    x1 Audio dev with 3 tasks (192% load)
  • Narrative was assigned, adding 11 days of work
    x1 Design dev with 1 tasks (152% load)
  • VFX Team was assigned, adding 27 days of work
    x1 Art dev with 2 tasks (42% load)

VisArea Improvements

2021-01-03 => 2022-05-26

  • End date has been extended from 2022-02-28 to 2022-05-26
  • Engine Team added 44 days of work
    x1 Engineering dev with 15 tasks (63% => 42% load)

Weapon Misfire & Wear

2021-10-10 => 2022-08-17

  • Narrative added 11 days of work
    x1 Design dev with 2 tasks (83% => 79% load)
  • Weapon Feature Team freed up 56 days of work
    x1 Engineering dev with 5 tasks (89% => 47% load)

XenoThreat Armor

2021-10-10 => 2022-03-24

  • SC Character Art freed up 17 days of work
    x3 Art devs with 6 tasks (42% => 31% load)

Zero G Push & Pull

2021-01-03 => 2022-07-21

  • Narrative added 11 days of work
    x2 => 3 Design devs with 3 tasks (38% => 34% load)


Release 3.18

[357] deliverable(s) unchanged