Progress Tracker Delta
453 deliverables listed | 2022-03-30 => 2022-04-13
There were 90 modifications, 0 removals, and 6 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.
extra analysis (click me)
There are approximately 487 devs (out of ~512, or 95%) with 1056 assignments scheduled to work on 155 observable deliverables. Of those deliverables, 6% are for SQ42 exclusively, with ~159 devs (31%) scheduled for approximately 2909 man-days. 9% of deliverables are shared between both projects.
On average, the schedule has expanded by 37 days. 2 deliverables were not extended:
The top currently scheduled tasks (in estimated man-days) are:
- 8853 - Pyro Space Stations (7% part-time)
- 4191 - Building Interiors (4% part-time)
- 4080 - Theaters of War - Miscellaneous Support (20% part-time)
- 4066 - Persistent Streaming and Server Meshing (5% part-time)
- 2016 - Bug Fixing & Tech Debt (2% part-time)
- 1950 - Miscellaneous Support (12% part-time)
- 1548 - Derelict Spaceships - Points of Interest (9% part-time)
- 1383 - Dynamic Events (20% part-time)
- 885 - Outpost Homestead - Independent & Outlaw (8% part-time)
- 809 - Outpost Theme Variants (6% part-time)
- 793 - Persistent Hangars (19% part-time)
- 565 - Character Work (17% part-time)
- 561 - Quantum Simulation (full-time)
- 552 - Login Flow (full-time)
- 483 - Jump Points (full-time)
- 446 - HEX (full-time)
- 425 - Resource Management (37% part-time)
- 396 - Unannounced Vehicle (full-time)
- 379 - MFD Rework (full-time)
- 337 - Banu Merchantman (7% part-time)
- 330 - Reststop Hangar Replacements (40% part-time)
- 322 - Underground Facilities (full-time)
- 320 - Argo SRV (full-time)
- 307 - Chapter 12 (73% part-time)
- 298 - Tumbril Ranger (full-time)
- 291 - Drake Corsair (5% part-time)
- 278 - Chapter 01 (92% part-time)
- 267 - Chemline (23% part-time)
- 265 - RSI Apollo (full-time)
- 257 - Satellites - Points of Interest (full-time)
- 206 - Lorville Cityscape (3% part-time)
- 189 - Turret Usability Improvements (full-time)
- 176 - SQ42 - Vehicle Support (full-time)
- 176 - Unannounced Vehicle (full-time)
- 167 - Salvage T0 (10% part-time)
- 161 - Lean Over Cover (full-time)
- 161 - Frontier Clothing (full-time)
- 160 - Chapter 26 (full-time)
- 158 - Player Interaction Experience T1 - Lockers & Inventory (50% part-time)
- 157 - Ecosystem Enhancements (full-time)
- 154 - Pyro System, Planet, and Mission Setup (6% part-time)
- 153 - RaStar (full-time)
- 141 - Gen12 - Renderer T1 (full-time)
- 130 - EVA T2 (67% part-time)
- 129 - Life Support T0 (57% part-time)
- 129 - Chapter 10 (100% part-time)
- 128 - Room Depressurization (full-time)
- 128 - Unannounced Vehicle (3% part-time)
- 127 - Chapter 20 (100% part-time)
- 121 - Chapter 06 (100% part-time)
- 119 - Chapter 23 (100% part-time)
- 118 - Chapter 14 (86% part-time)
- 117 - Dynamic Population (35% part-time)
- 116 - Player Interaction Experience T2 - Visor HUD & Helmet (81% part-time)
- 114 - Dynamic Mission System (100% part-time)
- 109 - Zero G Push & Pull (34% part-time)
- 97 - Player Reflection (100% part-time)
- 96 - MISC Hull C (4% part-time)
- 96 - RSI Scorpius (15% part-time)
- 94 - Bounty Hunter V2 (39% part-time)
- 93 - Hacking T0 (14% part-time)
- 92 - Archon (full-time)
- 92 - Enemy Characters (full-time)
- 84 - Actor Status T2 (full-time)
- 82 - Cutting T2 (full-time)
- 80 - Unannounced Vehicle (full-time)
- 78 - Origin X1 (39% part-time)
- 77 - Ocean Shader Improvements (full-time)
- 77 - Unannounced Vehicle (67% part-time)
- 75 - Prone T1 (13% part-time)
- 75 - Ladders T1 (17% part-time)
- 73 - Mission Manager App (full-time)
- 73 - Rescue/Transport Mission (33% part-time)
- 69 - Quantum Travel Experience (full-time)
- 68 - Unannounced Vehicle (53% part-time)
- 67 - StarWords Improvements (full-time)
- 65 - FPS Devices T1 (88% part-time)
- 64 - Chapter 21 (100% part-time)
- 63 - DGS Crash Recovery (full-time)
- 63 - DGS Mesh Node (full-time)
- 62 - Unannounced Vehicle (full-time)
- 62 - Cargo System Refactor (42% part-time)
- 61 - Physical Damage & Breakability (full-time)
- 59 - Chapter 11 (100% part-time)
- 58 - Seated Item Handling (full-time)
- 57 - Datacore Deserializer (full-time)
- 57 - Drake Vulture (12% part-time)
- 57 - Space Mines (70% part-time)
- 55 - Chapter 19 (100% part-time)
- 52 - Cave Archetypes (full-time)
- 51 - Virtual AI Service (full-time)
- 51 - FPS Radar / Scanning (14% part-time)
- 51 - Charge/Drain T0 (33% part-time)
- 49 - Lava Tech (full-time)
- 49 - Ship CPU (full-time)
- 48 - NPC Scheduler Service (full-time)
- 48 - Chapter 02 (80% part-time)
- 46 - Player Interaction Experience T0 - Hints & Interactions (29% part-time)
- 45 - Weapon Misfire & Wear (50% part-time)
- 44 - Commodity Kiosk (full-time)
- 43 - Underwater Rendering/Caustics (full-time)
- 43 - Personal Inventory (20% part-time)
- 40 - Shops and Patrons (full-time)
- 39 - Foliage Shader (full-time)
- 39 - Physics - Ropes Simulation (full-time)
- 38 - Animatable Gunner Helmet (full-time)
- 38 - Flak Ammunition (17% part-time)
- 37 - Replication Layer Entity Authority (full-time)
- 36 - Unannounced Vehicle (full-time)
- 32 - Entity Properties Plugin (full-time)
- 32 - Gainey (100% part-time)
- 29 - Sliding (full-time)
- 28 - RSI Orion (full-time)
- 28 - Distortion Propagation (full-time)
- 28 - Crusader Genesis Starliner (full-time)
- 28 - Hospital Surgeon (full-time)
- 27 - MISC Odyssey (full-time)
- 27 - Audio to Animation Toolset (full-time)
- 26 - Lockable Containers (full-time)
- 26 - Move Planet to Compute (full-time)
- 24 - MISC Hull E (full-time)
- 24 - Chapter 04 (83% part-time)
- 22 - Probability Volume Encounter Density Refactor (full-time)
- 20 - Unannounced Vehicle (full-time)
- 20 - Atlas (full-time)
- 20 - Chapter 15 (100% part-time)
- 19 - microTech Lagrange Points (full-time)
- 17 - Infiltrate/Defend Mission (full-time)
- 17 - Disarray Ammunition (100% part-time)
- 17 - ECUS Improvements (100% part-time)
- 17 - Incendiary Ammunition (100% part-time)
- 17 - Plasma Ammunition (100% part-time)
- 17 - VisArea Improvements (100% part-time)
- 16 - MISC Hull B (full-time)
- 16 - Chapter 08 (100% part-time)
- 14 - Jump Point Spacescaping (full-time)
- 14 - Asset Reference Database (full-time)
- 13 - Atmospheric Pressure Damage (full-time)
- 13 - Fire Hazard (full-time)
- 13 - Maya Loadouts from P4K (full-time)
- 12 - Mantle T2 (33% part-time)
- 11 - Stanton Fashion Clothing (full-time)
- 10 - Origin 600i Gold Standard (100% part-time)
- 10 - Chapter 18 (100% part-time)
- 10 - Chapter 22 (100% part-time)
- 9 - FS-Tech-Anim - Asset Integration (full-time)
- 8 - Name Resolving API (full-time)
- 8 - Proximity Mine (full-time)
- 8 - Chapter 25 (100% part-time)
- 7 - Greycat Industrial Salvage Backpack (full-time)
- 5 - Chapter 09 (100% part-time)
- 4 - Greycat Industrial Tractor Tool (full-time)
- 4 - Unannounced Vehicle (full-time)
- 4 - Chapter 13 (100% part-time)
- 1 - Greycat Industrial Salvage Tool (full-time)
The top currently scheduled tasks (in assigned devs) are:
- 196 - Bug Fixing & Tech Debt (2% part-time)
- 90 - Miscellaneous Support (12% part-time)
- 42 - Character Work (17% part-time)
- 35 - Outpost Homestead - Independent & Outlaw (8% part-time)
- 26 - Persistent Streaming and Server Meshing (5% part-time)
- 22 - Building Interiors (4% part-time)
- 19 - Banu Merchantman (7% part-time)
- 18 - Chapter 12 (73% part-time)
- 17 - Pyro Space Stations (7% part-time)
- 16 - Salvage T0 (10% part-time)
- 14 - Archon (full-time)
- 14 - Frontier Clothing (full-time)
- 14 - Derelict Spaceships - Points of Interest (9% part-time)
- 13 - Unannounced Vehicle (3% part-time)
- 12 - Dynamic Events (20% part-time)
- 11 - Outpost Theme Variants (6% part-time)
- 11 - Pyro System, Planet, and Mission Setup (6% part-time)
- 11 - Chapter 01 (92% part-time)
- 10 - Hacking T0 (14% part-time)
- 10 - RSI Scorpius (15% part-time)
- 10 - Persistent Hangars (19% part-time)
- 10 - Theaters of War - Miscellaneous Support (20% part-time)
- 10 - Cargo System Refactor (42% part-time)
- 10 - Chapter 06 (100% part-time)
- 9 - Login Flow (full-time)
- 9 - Jump Points (full-time)
- 9 - Chapter 26 (full-time)
- 9 - Gen12 - Renderer T1 (full-time)
- 9 - Chapter 04 (83% part-time)
- 9 - Chapter 14 (86% part-time)
- 9 - Chapter 23 (100% part-time)
- 8 - MFD Rework (full-time)
- 8 - Underground Facilities (full-time)
- 8 - Chapter 10 (100% part-time)
- 8 - Chapter 19 (100% part-time)
- 7 - FS-Tech-Anim - Asset Integration (full-time)
- 7 - Zero G Push & Pull (34% part-time)
- 7 - Chapter 11 (100% part-time)
- 6 - Replication Layer Entity Authority (full-time)
- 6 - Lorville Cityscape (3% part-time)
- 6 - Drake Corsair (5% part-time)
- 6 - Drake Vulture (12% part-time)
- 6 - Chemline (23% part-time)
- 6 - Resource Management (37% part-time)
- 6 - Unannounced Vehicle (53% part-time)
- 6 - EVA T2 (67% part-time)
- 6 - Chapter 20 (100% part-time)
- 5 - HEX (full-time)
- 5 - Quantum Simulation (full-time)
- 5 - Unannounced Vehicle (full-time)
- 5 - Atlas (full-time)
- 5 - Maya Loadouts from P4K (full-time)
- 5 - Rescue/Transport Mission (33% part-time)
- 5 - Unannounced Vehicle (67% part-time)
- 5 - Chapter 08 (100% part-time)
- 5 - Chapter 13 (100% part-time)
- 5 - Chapter 15 (100% part-time)
- 4 - Argo SRV (full-time)
- 4 - Cave Archetypes (full-time)
- 4 - Enemy Characters (full-time)
- 4 - Greycat Industrial Salvage Backpack (full-time)
- 4 - Ship CPU (full-time)
- 4 - Shops and Patrons (full-time)
- 4 - FPS Radar / Scanning (14% part-time)
- 4 - Player Interaction Experience T0 - Hints & Interactions (29% part-time)
- 4 - Bounty Hunter V2 (39% part-time)
- 4 - Chapter 18 (100% part-time)
- 4 - Chapter 22 (100% part-time)
- 4 - Gainey (100% part-time)
- 3 - SQ42 - Vehicle Support (full-time)
- 3 - Infiltrate/Defend Mission (full-time)
- 3 - Unannounced Vehicle (full-time)
- 3 - Commodity Kiosk (full-time)
- 3 - RSI Apollo (full-time)
- 3 - Unannounced Vehicle (full-time)
- 3 - Audio to Animation Toolset (full-time)
- 3 - DGS Mesh Node (full-time)
- 3 - Fire Hazard (full-time)
- 3 - Hospital Surgeon (full-time)
- 3 - Physical Damage & Breakability (full-time)
- 3 - Prone T1 (13% part-time)
- 3 - Dynamic Population (35% part-time)
- 3 - Player Interaction Experience T1 - Lockers & Inventory (50% part-time)
- 3 - Life Support T0 (57% part-time)
- 3 - Space Mines (70% part-time)
- 3 - Chapter 02 (80% part-time)
- 3 - Player Interaction Experience T2 - Visor HUD & Helmet (81% part-time)
- 2 - MISC Odyssey (full-time)
- 2 - NPC Scheduler Service (full-time)
- 2 - RaStar (full-time)
- 2 - Jump Point Spacescaping (full-time)
- 2 - Tumbril Ranger (full-time)
- 2 - Turret Usability Improvements (full-time)
- 2 - Unannounced Vehicle (full-time)
- 2 - Satellites - Points of Interest (full-time)
- 2 - Actor Status T2 (full-time)
- 2 - Animatable Gunner Helmet (full-time)
- 2 - Greycat Industrial Tractor Tool (full-time)
- 2 - microTech Lagrange Points (full-time)
- 2 - Proximity Mine (full-time)
- 2 - Seated Item Handling (full-time)
- 2 - Stanton Fashion Clothing (full-time)
- 2 - StarWords Improvements (full-time)
- 2 - MISC Hull C (4% part-time)
- 2 - Flak Ammunition (17% part-time)
- 2 - Ladders T1 (17% part-time)
- 2 - Personal Inventory (20% part-time)
- 2 - Origin X1 (39% part-time)
- 2 - Weapon Misfire & Wear (50% part-time)
- 2 - FPS Devices T1 (88% part-time)
- 2 - Chapter 09 (100% part-time)
- 2 - ECUS Improvements (100% part-time)
- 1 - Probability Volume Encounter Density Refactor (full-time)
- 1 - Datacore Deserializer (full-time)
- 1 - MISC Hull E (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Virtual AI Service (full-time)
- 1 - RSI Orion (full-time)
- 1 - Underwater Rendering/Caustics (full-time)
- 1 - Lean Over Cover (full-time)
- 1 - Mission Manager App (full-time)
- 1 - Atmospheric Pressure Damage (full-time)
- 1 - Cutting T2 (full-time)
- 1 - Distortion Propagation (full-time)
- 1 - Lockable Containers (full-time)
- 1 - Room Depressurization (full-time)
- 1 - Quantum Travel Experience (full-time)
- 1 - Crusader Genesis Starliner (full-time)
- 1 - Ecosystem Enhancements (full-time)
- 1 - Foliage Shader (full-time)
- 1 - Lava Tech (full-time)
- 1 - MISC Hull B (full-time)
- 1 - Move Planet to Compute (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Asset Reference Database (full-time)
- 1 - DGS Crash Recovery (full-time)
- 1 - Entity Properties Plugin (full-time)
- 1 - Greycat Industrial Salvage Tool (full-time)
- 1 - Name Resolving API (full-time)
- 1 - Ocean Shader Improvements (full-time)
- 1 - Physics - Ropes Simulation (full-time)
- 1 - Sliding (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Charge/Drain T0 (33% part-time)
- 1 - Mantle T2 (33% part-time)
- 1 - Reststop Hangar Replacements (40% part-time)
- 1 - Player Reflection (100% part-time)
- 1 - Origin 600i Gold Standard (100% part-time)
- 1 - Dynamic Mission System (100% part-time)
- 1 - Chapter 21 (100% part-time)
- 1 - Chapter 25 (100% part-time)
- 1 - Disarray Ammunition (100% part-time)
- 1 - Incendiary Ammunition (100% part-time)
- 1 - Plasma Ammunition (100% part-time)
- 1 - VisArea Improvements (100% part-time)
[6] deliverable(s) added:
Mantle T2
2022-05-15 => 2022-07-07
Improving the existing mantling feature, including mantling up to a surface without a wall to push
up against, jumping over a gap to reach a mantle, and overall improved detection radius.
The following team(s) were assigned:
- Actor Feature Team will begin work 2022-05-15
x1 Engineering dev with 3 tasks (89% load)
microTech Lagrange Points
2022-04-01 => 2022-05-19
Implementing additional reststop locations surrounding microTech, including both the stations
themselves and the gas clouds surrounding them.
The following team(s) were assigned:
- EU Sandbox 1 began work 2022-04-01
x1 Art dev with 1 tasks (49% load) - Lighting Team will begin work 2022-04-24
x1 Art dev with 2 tasks (152% load)
Seated Item Handling
2022-09-29 => 2022-12-30
This feature will add the ability for players and NPCs to use items or smaller weapons while seated
in a passenger seat of a vehicle or ship.
The following team(s) were assigned:
- Actor Feature Team will begin work 2022-09-29
x2 Animation devs with 12 tasks (57% load)
Sliding
2022-09-29 => 2022-12-30
This feature will introduce a new traversal method for players, allowing them to traverse short
distances by sliding along the floor. This will add a new element to combat situations.
The following team(s) were assigned:
- Actor Feature Team will begin work 2022-09-29
x1 Engineering dev with 6 tasks (115% load)
Stanton Fashion Clothing
2022-04-10 => 2022-06-02
Creation of additional fashion outfits, both masculine and feminine, for the Stanton system.
The following team(s) were assigned:
- SC Character Art began work 2022-04-10
x2 Art devs with 3 tasks (76% load)
Unannounced
2022-04-17 => 2022-04-28
Unannounced Vehicle
The following team(s) were assigned:
- Narrative will begin work 2022-04-17
x1 Design dev with 1 tasks (152% load)
[90] deliverable(s) updated:
Actor Status T2
2022-09-29 => 2022-12-30
- Start date has been pushed back from 2022-08-18 to 2022-09-29
- Actor Feature Team freed up 42 days of work
x1 Design dev with 6 tasks (115% load)
x2 => 1 Engineering dev with 6 tasks (51% => 60% load)
Animatable Gunner Helmet
2021-06-06 => 2022-06-16
- End date has been extended from 2022-03-24 to 2022-06-16
- SC Character Art was assigned, adding 25 days of work
x1 Art dev with 2 tasks (93% load) - SQ42 Character Art added 20 days of work
x1 Art dev with 5 tasks (125% => 75% load)
Archon
2021-01-03 => 2022-06-30
- End date has been extended from 2022-03-28 to 2022-06-30
- SQ42 Art added 16 days of work
x14 Art devs with 229 tasks (9% => 8% load)
Asset Reference Database
2021-01-05 => 2022-04-26
- End date has been extended from 2022-03-14 to 2022-04-26
- Tools Team added 28 days of work
x1 Engineering dev with 23 tasks (108% => 78% load)
Atlas
2021-07-02 => 2022-05-05
- End date has been extended from 2022-02-28 to 2022-05-05
- Network Team added 39 days of work
x5 Engineering devs with 14 tasks (20% => 15% load)
Audio to Animation Toolset
2021-03-28 => 2022-06-20
- End date has been extended from 2021-04-25 to 2022-06-20
- Tech Animation Team added 41 days of work
x2 => 3 Tech Content devs with 7 tasks (58% => 29% load)
Banu Merchantman
2021-01-03 => 2022-12-15
- Narrative was assigned, adding 22 days of work
x2 Design devs with 2 tasks (76% load) - VFX Team was assigned, adding 27 days of work
x2 Art devs with 2 tasks (31% load) - Weapon Content Team added 20 days of work
x3 Art devs with 23 tasks (127% => 82% load)
Bounty Hunter V2
2022-01-18 => 2022-10-20
- Narrative was assigned, adding 11 days of work
x1 Design dev with 1 tasks (76% load) - US PU Gameplay Feature Team freed up 56 days of work
x1 Art dev with 10 tasks (113% => 85% load)
Bug Fixing & Tech Debt
2020-12-31 => 2023-01-03
- Actor Feature Team freed up 98 days of work
x1 Engineering dev with 5 tasks (92% => 57% load) - Audio added 69 days of work
x21 => 26 Audio devs with 165 tasks (19% => 13% load) - Character Tech Art added 39 days of work
x3 => 6 Tech Content devs with 10 tasks (46% => 17% load) - Editor Team added 16 days of work
x4 => 5 Engineering devs with 39 tasks (32% => 23% load) - Engine Team added 16 days of work
x4 Engineering devs with 72 tasks (21% => 17% load) - Graphics Team added 16 days of work
x10 Engineering devs with 31 tasks (9% load)
x2 Tech Content devs with 4 tasks (31% => 36% load) - Network Team added 30 days of work
x2 Engineering devs with 12 tasks (57% => 38% load) - Physics Team added 16 days of work
x4 Engineering devs with 34 tasks (18% => 14% load) - Props Team added 11 days of work
x2 Tech Content devs with 34 tasks (139% => 142% load)
x11 => 12 Art devs with 131 tasks (25% => 24% load) - Tech Animation Team was assigned, revealing 11 days of work
x7 Tech Content devs with 7 tasks (18% load) - Tools Team added 16 days of work
x5 Engineering devs with 58 tasks (23% => 17% load) - Weapon Content Team added 8 days of work
x5 Art devs with 36 tasks (84% => 75% load)
x1 Animation dev with 13 tasks (417% load)
Building Interiors
2021-02-15 => 2022-12-30
- Narrative added 11 days of work
x1 Design dev with 2 tasks (83% => 119% load)
Cargo System Refactor
2021-01-03 => 2022-06-02
- Actor Feature Team added 11 days of work
x1 Engineering dev with 1 tasks (152% load) - Props Team added 11 days of work
x2 Art devs with 2 tasks (111% load)
Release 3.18
Chapter 01
2020-12-31 => 2022-06-30
- End date has been extended from 2022-03-31 to 2022-06-30
- Cinematics Team added 16 days of work
x3 Animation devs with 52 tasks (16% => 12% load)
x1 => 2 Design devs with 19 tasks (38% => 20% load) - Gameplay Story added 89 days of work
x4 => 5 Animation devs with 55 tasks (15% => 10% load)
x1 Tech Content dev with 2 tasks (83% load)
Chapter 02
2021-10-17 => 2022-06-29
- End date has been extended from 2022-02-03 to 2022-06-29
- Cinematics Team was assigned, revealing 13 days of work
x2 Animation devs with 3 tasks (12% load)
x1 Design dev with 2 tasks (38% load)
Chapter 04
2020-12-31 => 2022-06-30
- End date has been extended from 2022-03-28 to 2022-06-30
- Cinematics Team added 16 days of work
x3 Animation devs with 24 tasks (11% => 7% load)
x2 Design devs with 30 tasks (19% load) - Gameplay Story added 36 days of work
x4 => 5 Animation devs with 29 tasks (14% => 10% load)
x1 Tech Content dev with 1 tasks (76% load)
Chapter 06
2020-12-31 => 2022-05-19
- End date has been extended from 2022-03-30 to 2022-05-19
- Cinematics Team added 16 days of work
x2 Design devs with 31 tasks (19% load)
x2 Animation devs with 12 tasks (14% => 7% load) - Gameplay Story added 14 days of work
x5 Animation devs with 61 tasks (11% => 9% load)
x1 Tech Content dev with 2 tasks (76% load)
Chapter 08
2020-12-31 => 2022-06-02
- End date has been extended from 2022-03-30 to 2022-06-02
- Gameplay Story added 14 days of work
x5 Animation devs with 36 tasks (11% => 10% load)
x1 Tech Content dev with 1 tasks (93% load)
Chapter 09
2021-01-05 => 2022-05-14
- End date has been extended from 2022-03-28 to 2022-05-14
- Cinematics Team added 16 days of work
x2 Design devs with 31 tasks (19% load)
x2 Animation devs with 8 tasks (12% => 6% load)
Chapter 10
2021-01-05 => 2022-05-19
- End date has been extended from 2022-03-30 to 2022-05-19
- Cinematics Team added 16 days of work
x2 Design devs with 32 tasks (17% => 12% load)
x2 Animation devs with 7 tasks (21% load) - Gameplay Story added 14 days of work
x5 Animation devs with 38 tasks (11% => 10% load)
x1 Tech Content dev with 3 tasks (81% load)
Chapter 11
2020-12-31 => 2022-06-30
- End date has been extended from 2022-03-31 to 2022-06-30
- Cinematics Team added 16 days of work
x2 Animation devs with 7 tasks (12% => 21% load)
x2 => 3 Design devs with 35 tasks (19% => 8% load) - Gameplay Story added 93 days of work
x4 Animation devs with 48 tasks (15% => 11% load)
Chapter 12
2021-01-05 => 2022-06-30
- End date has been extended from 2022-03-31 to 2022-06-30
- Cinematics Team added 16 days of work
x2 => 3 Design devs with 39 tasks (17% => 8% load)
x2 => 3 Animation devs with 32 tasks (20% => 14% load) - Gameplay Story added 45 days of work
x5 Animation devs with 77 tasks (12% => 10% load)
x1 Tech Content dev with 3 tasks (81% load) - Narrative was assigned, revealing 10 days of work
x1 Design dev with 1 tasks (76% load) - SQ42 Art was assigned, revealing 15 days of work
x5 Art devs with 15 tasks (27% load)
Chapter 13
2021-04-30 => 2022-06-02
- End date has been extended from 2022-03-03 to 2022-06-02
- Gameplay Story added 11 days of work
x4 => 5 Animation devs with 44 tasks (15% => 10% load)
Chapter 14
2020-12-31 => 2022-06-30
- End date has been extended from 2022-03-31 to 2022-06-30
- Cinematics Team added 90 days of work
x1 => 3 Design devs with 13 tasks (27% => 10% load)
x1 Animation dev with 4 tasks (21% load) - Gameplay Story added 93 days of work
x3 Animation devs with 24 tasks (21% => 14% load) - Narrative was assigned, adding 11 days of work
x1 Design dev with 1 tasks (152% load) - SQ42 Art was assigned, revealing 15 days of work
x1 Cinematics dev with 2 tasks (98% load)
Chapter 15
2020-12-31 => 2022-06-30
- End date has been extended from 2022-03-30 to 2022-06-30
- Gameplay Story added 14 days of work
x5 Animation devs with 52 tasks (12% => 10% load)
Chapter 18
2020-12-31 => 2022-06-30
- End date has been extended from 2022-03-31 to 2022-06-30
- Gameplay Story added 25 days of work
x4 Animation devs with 23 tasks (16% => 12% load)
Chapter 19
2020-12-31 => 2022-06-30
- End date has been extended from 2022-03-31 to 2022-06-30
- Cinematics Team added 90 days of work
x1 => 2 Animation devs with 8 tasks (35% => 11% load) - Gameplay Story added 30 days of work
x5 Animation devs with 57 tasks (12% => 9% load)
x1 Tech Content dev with 1 tasks (76% load)
Chapter 20
2021-01-05 => 2022-06-30
- End date has been extended from 2022-03-31 to 2022-06-30
- Cinematics Team added 16 days of work
x2 Animation devs with 20 tasks (19% load)
x2 Design devs with 31 tasks (17% => 11% load) - Gameplay Story added 25 days of work
x3 => 4 Animation devs with 38 tasks (20% => 12% load)
Chapter 21
2021-05-30 => 2022-04-20
- End date has been extended from 2022-03-28 to 2022-04-20
- Cinematics Team added 16 days of work
x1 Design dev with 5 tasks (33% => 10% load)
x1 Animation dev with 12 tasks (30% => 38% load)
Chapter 22
2020-12-31 => 2022-06-30
- End date has been extended from 2022-03-31 to 2022-06-30
- Gameplay Story added 25 days of work
x3 => 4 Animation devs with 20 tasks (21% => 12% load)
Chapter 23
2021-04-30 => 2022-06-30
- End date has been extended from 2022-03-28 to 2022-06-30
- Cinematics Team added 16 days of work
x1 Design dev with 8 tasks (41% load)
x2 => 3 Animation devs with 13 tasks (13% => 5% load) - Gameplay Story added 30 days of work
x5 Animation devs with 51 tasks (12% => 10% load)
x1 Tech Content dev with 1 tasks (76% load)
Chapter 25
2021-06-13 => 2022-06-29
- End date has been extended from 2021-12-30 to 2022-06-29
- Cinematics Team added 40 days of work
x1 Design dev with 6 tasks (27% => 22% load)
Chapter 26
2020-12-31 => 2022-06-30
- End date has been extended from 2022-03-31 to 2022-06-30
- SQ42 Art added 16 days of work
x8 => 9 Art devs with 67 tasks (15% => 10% load)
Character Work
2021-03-25 => 2022-06-30
- End date has been extended from 2022-03-28 to 2022-06-30
- Audio added 41 days of work
x5 Audio devs with 44 tasks (72% => 50% load) - Character Tech Art added 20 days of work
x2 => 7 Tech Content devs with 21 tasks (65% => 13% load) - Facial Animation added 20 days of work
x6 Animation devs with 74 tasks (19% => 16% load) - Motion Capture Team added 16 days of work
x5 Animation devs with 42 tasks (23% => 16% load) - SQ42 Character Art added 20 days of work
x9 Art devs with 98 tasks (16% => 13% load) - Tech Animation Team added 16 days of work
x6 => 8 Tech Content devs with 38 tasks (17% => 10% load) - Weapon Content Team was assigned, adding 29 days of work
x2 Art devs with 10 tasks (137% load)
Chemline
2021-01-03 => 2022-06-30
- End date has been extended from 2022-03-28 to 2022-06-30
- SQ42 Art added 16 days of work
x5 => 6 Art devs with 110 tasks (22% => 15% load)
Derelict Spaceships - Points of Interest
2021-04-01 => 2022-12-07
- Narrative added 11 days of work
x1 => 2 Design devs with 1 tasks (76% load)
Release 3.16
DGS Crash Recovery
2022-03-01 => 2022-06-30
- End date has been extended from 2022-03-24 to 2022-06-30
- Network Team added 20 days of work
x1 Engineering dev with 8 tasks (136% => 63% load)
DGS Mesh Node
2021-08-01 => 2022-06-30
- End date has been extended from 2022-03-24 to 2022-06-30
- Network Team added 20 days of work
x3 Engineering devs with 17 tasks (42% => 24% load)
Disarray Ammunition
2022-11-10 => 2022-12-30
- Start date has been pushed back from 2022-08-18 to 2022-11-10
- End date has been extended from 2022-09-28 to 2022-12-30
- Weapon Feature Team added 9 days of work
x1 Engineering dev with 3 tasks (54% => 29% load)
Drake Vulture
2021-05-30 => 2022-07-05
- End date has been extended from 2022-03-31 to 2022-07-05
- Audio added 13 days of work
x1 => 3 Audio devs with 11 tasks (115% => 71% load) - Narrative was assigned, adding 23 days of work
x1 Design dev with 1 tasks (72% load) - Props Team was assigned, adding 11 days of work
x1 Art dev with 2 tasks (222% load) - VFX Team was assigned, revealing 42 days of work
x1 Art dev with 3 tasks (49% load)
Release 3.18
ECUS Improvements
2021-01-03 => 2022-05-26
- End date has been extended from 2022-02-28 to 2022-05-26
- Engine Team added 44 days of work
x2 Engineering devs with 20 tasks (33% => 22% load)
Enemy Characters
2021-03-25 => 2022-06-16
- End date has been extended from 2022-03-24 to 2022-06-16
- SQ42 Character Art added 20 days of work
x4 Art devs with 25 tasks (34% => 24% load)
Entity Properties Plugin
2022-01-03 => 2022-07-05
- End date has been extended from 2022-03-14 to 2022-07-05
- Editor Team added 30 days of work
x1 Engineering dev with 5 tasks (113% => 62% load)
EVA T2
2021-05-13 => 2022-07-07
- Narrative was assigned, adding 11 days of work
x1 Design dev with 1 tasks (76% load) - VFX Team was assigned, adding 13 days of work
x1 Art dev with 1 tasks (128% load)
Fire Extinguisher
2022-01-15 => 2022-03-17
- Props Team freed up 6 days of work
x1 Art dev with 1 tasks (278% load)
Fire Hazard
2021-03-29 => 2022-05-29
- End date has been extended from 2022-03-13 to 2022-05-29
- VFX Team added 27 days of work
x1 Tech Content dev with 8 tasks (50% => 40% load)
x2 Art devs with 4 tasks (21% load)
x1 => 2 Engineering devs with 6 tasks (58% => 21% load)
Flak Ammunition
2022-07-07 => 2022-09-28
- End date has been extended from 2022-08-17 to 2022-09-28
- Weapon Feature Team added 41 days of work
x1 => 2 Engineering devs with 6 tasks (93% => 31% load)
FPS Devices T1
2022-02-18 => 2022-07-07
- Narrative was assigned, adding 11 days of work
x1 Design dev with 1 tasks (76% load)
FPS Radar / Scanning
2021-01-03 => 2022-05-12
- End date has been extended from 2022-03-31 to 2022-05-12
- Actor Feature Team added 13 days of work
x2 Engineering devs with 16 tasks (61% => 59% load)
x1 Design dev with 6 tasks (50% => 26% load) - Graphics Team was assigned, revealing 13 days of work
x1 Engineering dev with 1 tasks (83% load)
Removed from release roadmap!
Frontier Clothing
2021-08-15 => 2022-06-16
- End date has been extended from 2022-03-24 to 2022-06-16
- Character Tech Art was assigned, adding 25 days of work
x2 Tech Content devs with 2 tasks (46% load) - SC Character Art added 20 days of work
x9 => 12 Art devs with 71 tasks (15% => 9% load)
FS-Tech-Anim - Asset Integration
2021-04-26 => 2022-05-23
- End date has been extended from 2022-01-31 to 2022-05-23
- Tech Animation Team added 26 days of work
x7 Tech Content devs with 35 tasks (17% => 13% load)
Gainey
2021-01-03 => 2022-06-30
- End date has been extended from 2021-10-28 to 2022-06-30
- SQ42 Art added 93 days of work
x4 Art devs with 32 tasks (29% => 16% load)
x1 Cinematics dev with 2 tasks (133% load)
Gen12 - Renderer T1
2021-01-03 => 2022-06-08
- End date has been extended from 2022-03-07 to 2022-06-08
- Engine Team added 44 days of work
x2 Engineering devs with 41 tasks (51% => 39% load) - Graphics Team added 37 days of work
x3 Tech Content devs with 13 tasks (24% load)
x7 Engineering devs with 86 tasks (11% => 10% load)
Greycat Industrial Salvage Backpack
2021-12-19 => 2022-05-05
- End date has been extended from 2022-02-24 to 2022-05-05
- Character Tech Art added 11 days of work
x1 => 2 Tech Content devs with 2 tasks (152% => 76% load) - SC Character Art added 22 days of work
x1 => 2 Art devs with 5 tasks (130% => 50% load)
Greycat Industrial Salvage Tool
2021-04-04 => 2022-04-14
- End date has been extended from 2022-03-03 to 2022-04-14
- Weapon Content Team added 4 days of work
x1 Art dev with 11 tasks (365% => 282% load)
x1 Animation dev with 6 tasks (394% => 263% load)
Greycat Industrial Tractor Tool
2021-03-14 => 2022-04-14
- End date has been extended from 2022-03-03 to 2022-04-14
- Narrative added 11 days of work
x1 => 2 Design devs with 2 tasks (76% => 57% load)
Hacking T0
2021-01-03 => 2022-07-26
- Narrative added 25 days of work
x2 Design devs with 6 tasks (38% => 31% load) - Props Team added 18 days of work
x1 => 2 Art devs with 7 tasks (236% => 82% load) - Weapon Content Team added 4 days of work
x1 Art dev with 6 tasks (331% => 217% load)
x1 Animation dev with 2 tasks (370% load) - Weapon Feature Team added 13 days of work
x1 Engineering dev with 25 tasks (98% => 61% load)
Healing T0 / Actor Status T1
2021-01-03 => 2021-12-30
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2022-03-14 to 2021-12-30 - Motion Capture Team freed up 30 days of work
x5 Animation devs with 23 tasks (22% => 18% load)
Release 3.15
Hospital Surgeon
2022-01-02 => 2022-06-02
- End date has been extended from 2022-02-24 to 2022-06-02
- Character Tech Art added 22 days of work
x1 => 2 Tech Content devs with 3 tasks (152% => 76% load) - SC Character Art added 39 days of work
x1 Art dev with 6 tasks (123% => 82% load)
Incendiary Ammunition
2022-11-10 => 2022-12-30
- Start date has been pushed back from 2022-08-18 to 2022-11-10
- End date has been extended from 2022-09-28 to 2022-12-30
- Weapon Feature Team added 9 days of work
x1 Engineering dev with 3 tasks (54% => 29% load)
Jump Points
2021-02-19 => 2022-12-22
- Graphics Team added 37 days of work
x1 Engineering dev with 5 tasks (75% => 47% load)
Ladders T1
2022-04-03 => 2022-07-07
- End date has moved closer from 2022-09-28 to 2022-07-07
- Actor Feature Team freed up 83 days of work
x3 => 2 Animation devs with 12 tasks (33% => 38% load)
Life Support T0
2021-04-18 => 2022-12-20
- Narrative was assigned, revealing 10 days of work
x1 Design dev with 1 tasks (76% load)
Lorville Cityscape
2022-01-03 => 2022-12-07
- Narrative was assigned, adding 11 days of work
x1 Design dev with 1 tasks (76% load)
Mag Stripping/Refill
2021-01-10 => 2021-06-03
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2022-12-30 to 2021-06-03
Maya Loadouts from P4K
2021-06-07 => 2022-05-23
- End date has been extended from 2022-01-31 to 2022-05-23
- Tech Animation Team added 27 days of work
x5 Tech Content devs with 12 tasks (16% => 15% load)
Miscellaneous Support
2020-12-31 => 2022-12-30
- Editor Team added 16 days of work
x1 Design dev with 18 tasks (99% => 58% load)
x2 Engineering devs with 16 tasks (39% => 27% load) - Gameplay Story added 14 days of work
x1 Tech Content dev with 15 tasks (105% => 61% load) - Graphics Team added 37 days of work
x1 Tech Content dev with 3 tasks (72% => 49% load)
x1 => 3 Engineering devs with 7 tasks (83% => 19% load) - Lighting Team added 16 days of work
x7 => 9 Art devs with 53 tasks (17% => 11% load) - Motion Capture Team was assigned, revealing 100 days of work
x5 Animation devs with 35 tasks (14% load) - Props Team added 8 days of work
x2 Tech Content devs with 30 tasks (134% => 124% load)
x11 => 12 Art devs with 49 tasks (24% => 21% load) - Tech Animation Team added 13 days of work
x3 => 4 Tech Content devs with 12 tasks (39% => 22% load) - Tools Team added 16 days of work
x2 Engineering devs with 30 tasks (53% => 36% load) - VFX Team added 10 days of work
x8 Art devs with 21 tasks (9% => 7% load)
x2 Tech Content devs with 11 tasks (38% => 49% load)
x2 => 3 Engineering devs with 6 tasks (33% => 25% load)
Name Resolving API
2022-02-01 => 2022-06-30
- End date has been extended from 2022-02-28 to 2022-06-30
- Persistent Tech Team added 25 days of work
x1 Engineering dev with 3 tasks (113% => 77% load)
Outpost Homestead - Independent & Outlaw
2021-01-04 => 2022-09-06
- Lighting Team added 25 days of work
x5 => 6 Art devs with 26 tasks (24% => 14% load) - Narrative added 11 days of work
x2 Design devs with 3 tasks (57% => 51% load) - Props Team added 18 days of work
x1 Tech Content dev with 2 tasks (278% load)
x11 => 13 Art devs with 85 tasks (23% => 18% load)
Personal Inventory
2021-01-21 => 2022-05-26
- End date has been extended from 2022-03-31 to 2022-05-26
- Actor Feature Team added 13 days of work
x1 Engineering dev with 9 tasks (128% => 138% load)
x1 Design dev with 23 tasks (63% => 45% load)
x1 Animation dev with 24 tasks (98% => 66% load)
Release 3.15
Physical Damage & Breakability
2021-01-18 => 2022-06-08
- End date has been extended from 2022-03-07 to 2022-06-08
- Physics Team added 37 days of work
x3 Engineering devs with 43 tasks (23% => 19% load)
Physics - Ropes Simulation
2022-01-03 => 2022-06-08
- End date has been extended from 2022-03-07 to 2022-06-08
- Physics Team added 37 days of work
x1 Engineering dev with 5 tasks (54% => 42% load)
Plasma Ammunition
2022-11-10 => 2022-12-30
- Start date has been pushed back from 2022-08-18 to 2022-11-10
- End date has been extended from 2022-09-28 to 2022-12-30
- Weapon Feature Team added 9 days of work
x1 Engineering dev with 3 tasks (54% => 29% load)
Player Interaction Experience T0 - Hints & Interactions
2021-01-03 => 2022-07-07
- End date has been extended from 2022-05-12 to 2022-07-07
- Actor Feature Team added 14 days of work
x3 Engineering devs with 9 tasks (42% => 22% load) - Narrative added 23 days of work
x1 Design dev with 2 tasks (76% => 74% load)
Removed from release roadmap!
Prone T1
2022-07-07 => 2022-09-28
- End date has moved closer from 2022-12-30 to 2022-09-28
- Actor Feature Team freed up 93 days of work
x2 Animation devs with 9 tasks (58% => 61% load)
x1 Engineering dev with 6 tasks (62% load)
Proximity Mine
2021-08-17 => 2022-07-05
- End date has been extended from 2021-12-22 to 2022-07-05
- Narrative added 23 days of work
x1 => 2 Design devs with 2 tasks (83% => 38% load)
Pyro Space Stations
2021-04-01 => 2022-12-06
- Narrative added 11 days of work
x2 Design devs with 6 tasks (36% => 31% load) - Props Team added 4 days of work
x1 Tech Content dev with 3 tasks (278% load)
x10 => 11 Art devs with 60 tasks (27% => 21% load)
Pyro System, Planet, and Mission Setup
2021-01-03 => 2022-08-25
- Audio added 32 days of work
x2 => 3 Audio devs with 7 tasks (208% => 69% load) - Narrative added 36 days of work
x3 => 4 Design devs with 10 tasks (27% => 18% load)
Replication Layer Entity Authority
2021-04-25 => 2022-06-02
- End date has been extended from 2022-02-28 to 2022-06-02
- Network Team added 44 days of work
x6 Engineering devs with 25 tasks (23% => 16% load)
Rescue/Transport Mission
2021-05-31 => 2022-07-05
- End date has been extended from 2022-06-16 to 2022-07-05
- Narrative added 23 days of work
x2 Design devs with 7 tasks (40% => 32% load)
RSI Scorpius
2021-01-03 => 2022-05-12
- End date has been extended from 2022-04-28 to 2022-05-12
- Audio added 13 days of work
x1 => 2 Audio devs with 4 tasks (78% => 42% load) - Narrative was assigned, adding 11 days of work
x1 Design dev with 1 tasks (152% load) - VFX Team added 10 days of work
x1 Art dev with 2 tasks (83% => 35% load)
Release 3.17
Salvage T0
2021-04-19 => 2022-06-21
- Audio added 13 days of work
x2 => 4 Audio devs with 19 tasks (150% => 60% load) - Narrative added 11 days of work
x2 => 3 Design devs with 2 tasks (38% load) - VFX Team added 10 days of work
x4 Art devs with 8 tasks (21% => 12% load)
x1 => 2 Engineering devs with 9 tasks (29% => 42% load)
x1 Tech Content dev with 1 tasks (60% load)
Release 3.18
Ship CPU
2021-01-20 => 2022-12-22
- Audio was assigned, adding 18 days of work
x1 Audio dev with 3 tasks (192% load)
Shops and Patrons
2021-03-25 => 2022-06-30
- End date has been extended from 2022-02-16 to 2022-06-30
- Facial Animation added 64 days of work
x2 => 4 Animation devs with 12 tasks (83% => 29% load) - Props Team added 4 days of work
x2 Tech Content devs with 2 tasks (113% => 98% load)
x2 Art devs with 1 tasks (139% load)
Space Mines
2022-04-03 => 2022-09-28
- Narrative was assigned, adding 11 days of work
x1 Design dev with 1 tasks (76% load)
StarWords Improvements
2021-03-31 => 2022-07-05
- End date has been extended from 2022-03-14 to 2022-07-05
- Tools Team added 30 days of work
x1 => 2 Engineering devs with 23 tasks (114% => 40% load)
Unannounced (Unannounced Vehicle)
2021-07-04 => 2022-06-02
- Audio added 13 days of work
x1 Audio dev with 8 tasks (252% => 165% load) - Narrative added 11 days of work
x1 => 2 Design devs with 2 tasks (76% => 57% load) - VFX Team was assigned, revealing 10 days of work
x1 Art dev with 1 tasks (60% load)
Unannounced (Unannounced Vehicle)
2022-01-02 => 2022-06-09
- End date has been extended from 2022-06-02 to 2022-06-09
- Audio was assigned, adding 18 days of work
x1 Audio dev with 3 tasks (192% load) - Narrative was assigned, adding 11 days of work
x1 Design dev with 1 tasks (152% load) - VFX Team was assigned, adding 27 days of work
x1 Art dev with 2 tasks (42% load)
VisArea Improvements
2021-01-03 => 2022-05-26
- End date has been extended from 2022-02-28 to 2022-05-26
- Engine Team added 44 days of work
x1 Engineering dev with 15 tasks (63% => 42% load)
Weapon Misfire & Wear
2021-10-10 => 2022-08-17
- Narrative added 11 days of work
x1 Design dev with 2 tasks (83% => 79% load) - Weapon Feature Team freed up 56 days of work
x1 Engineering dev with 5 tasks (89% => 47% load)
XenoThreat Armor
2021-10-10 => 2022-03-24
- SC Character Art freed up 17 days of work
x3 Art devs with 6 tasks (42% => 31% load)
Zero G Push & Pull
2021-01-03 => 2022-07-21
- Narrative added 11 days of work
x2 => 3 Design devs with 3 tasks (38% => 34% load)
Release 3.18