ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

446 deliverables listed | 2022-03-02 => 2022-03-16

There were 24 modifications, 3 removals, and 5 additions (with 1 returning) in this update.


extra analysis (click me)


There are approximately 419 devs (out of ~512, or 82%) with 896 assignments scheduled to work on 141 observable deliverables. Of those deliverables, 6% are for SQ42 exclusively, with ~145 devs (28%) scheduled for approximately 1543 man-days. 7% of deliverables are shared between both projects.

On average, the schedule has expanded by 6 days. 26 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 8268 - Pyro Space Stations (17% part-time)
  2. 4825 - Theaters of War - Miscellaneous Support (43% part-time)
  3. 4256 - Bug Fixing & Tech Debt (5% part-time)
  4. 4119 - Miscellaneous Support (10% part-time)
  5. 3864 - Persistent Streaming and Server Meshing (9% part-time)
  6. 3558 - Outpost Homestead - Independent & Outlaw (29% part-time)
  7. 2930 - Outpost Theme Variants (9% part-time)
  8. 2387 - Building Interiors (5% part-time)
  9. 2360 - Derelict Spaceships - Points of Interest (16% part-time)
  10. 856 - Dynamic Events (21% part-time)
  11. 541 - Banu Merchantman (7% part-time)
  12. 493 - Login Flow (34% part-time)
  13. 491 - Persistent Hangars (22% part-time)
  14. 490 - Underground Facilities (10% part-time)
  15. 427 - Quantum Simulation (full-time)
  16. 408 - Satellites - Points of Interest (full-time)
  17. 348 - Actor Status T2 (full-time)
  18. 345 - Player Interaction Experience T1 - Lockers & Inventory (48% part-time)
  19. 306 - HEX (6% part-time)
  20. 289 - Cave Archetypes (29% part-time)
  21. 251 - Jump Points (full-time)
  22. 221 - Resource Management (34% part-time)
  23. 215 - Prone T1 (4% part-time)
  24. 215 - Character Work (7% part-time)
  25. 205 - Tumbril Ranger (full-time)
  26. 200 - Lorville Cityscape (full-time)
  27. 199 - Unannounced Vehicle (full-time)
  28. 190 - Player Interaction Experience T2 - Visor HUD & Helmet (70% part-time)
  29. 189 - MFD Rework (full-time)
  30. 188 - Ladders T1 (17% part-time)
  31. 176 - Bounty Hunter V2 (29% part-time)
  32. 171 - Drake Corsair (6% part-time)
  33. 168 - Reststop Hangar Replacements (60% part-time)
  34. 160 - Argo SRV (full-time)
  35. 159 - EVA T2 (63% part-time)
  36. 138 - Life Support T0 (53% part-time)
  37. 136 - Salvage T0 (21% part-time)
  38. 130 - Chapter 14 (full-time)
  39. 129 - RSI Apollo (full-time)
  40. 126 - Cutting T2 (full-time)
  41. 126 - Unannounced Vehicle (full-time)
  42. 123 - Rescue/Transport Mission (33% part-time)
  43. 121 - Chapter 01 (33% part-time)
  44. 119 - RaStar (full-time)
  45. 113 - Chapter 26 (full-time)
  46. 111 - Unannounced Vehicle (full-time)
  47. 109 - Ecosystem Enhancements (full-time)
  48. 103 - Weapon Misfire & Wear (22% part-time)
  49. 95 - Turret Usability Improvements (full-time)
  50. 95 - Zero G Push & Pull (71% part-time)
  51. 90 - Chapter 12 (75% part-time)
  52. 89 - RSI Scorpius (full-time)
  53. 87 - Archon (full-time)
  54. 87 - Mag Stripping/Refill (full-time)
  55. 85 - Unannounced Vehicle (43% part-time)
  56. 85 - Chapter 15 (88% part-time)
  57. 83 - Hacking T0 (15% part-time)
  58. 82 - FPS Radar / Scanning (27% part-time)
  59. 80 - Lean Over Cover (full-time)
  60. 80 - Dynamic Population (40% part-time)
  61. 76 - Cargo System Refactor (56% part-time)
  62. 75 - Room Depressurization (full-time)
  63. 74 - Space Mines (75% part-time)
  64. 74 - FPS Devices T1 (75% part-time)
  65. 72 - SQ42 - Vehicle Support (full-time)
  66. 70 - Charge/Drain T0 (33% part-time)
  67. 70 - Origin X1 (40% part-time)
  68. 69 - Chemline (full-time)
  69. 69 - MISC Hull C (16% part-time)
  70. 66 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  71. 64 - Chapter 20 (100% part-time)
  72. 62 - Dynamic Mission System (100% part-time)
  73. 61 - Chapter 06 (83% part-time)
  74. 55 - Pyro System, Planet, and Mission Setup (full-time)
  75. 52 - Ship CPU (full-time)
  76. 51 - Unannounced Vehicle (full-time)
  77. 48 - ATC System Rewrite (full-time)
  78. 48 - Distortion Propagation (full-time)
  79. 48 - Player Reflection (100% part-time)
  80. 48 - Chapter 08 (100% part-time)
  81. 48 - Chapter 10 (100% part-time)
  82. 45 - Error Reporting & Crash Handling (full-time)
  83. 44 - Mission Manager App (full-time)
  84. 44 - Ocean Shader Improvements (full-time)
  85. 42 - Personal Inventory (50% part-time)
  86. 42 - Chapter 18 (50% part-time)
  87. 42 - Chapter 19 (50% part-time)
  88. 41 - Datacore Deserializer (full-time)
  89. 39 - Underwater Rendering/Caustics (full-time)
  90. 38 - Chapter 07 (33% part-time)
  91. 38 - Chapter 11 (33% part-time)
  92. 35 - Quantum Travel Experience (full-time)
  93. 33 - Flak Ammunition (33% part-time)
  94. 32 - Breakers Yard (full-time)
  95. 31 - Virtual AI Service (full-time)
  96. 29 - Enemy Characters (full-time)
  97. 29 - Lava Tech (full-time)
  98. 28 - Unannounced Vehicle (full-time)
  99. 28 - Commodity Kiosk (20% part-time)
  100. 28 - Look IK Architecture Refactor (50% part-time)
  101. 27 - Jump Point Spacescaping (full-time)
  102. 27 - Unannounced Vehicle (80% part-time)
  103. 26 - Chapter 22 (full-time)
  104. 25 - NPC Scheduler Service (full-time)
  105. 25 - MISC Hull A (full-time)
  106. 23 - MISC Hull E (full-time)
  107. 23 - RSI Orion (full-time)
  108. 23 - Move Planet to Compute (full-time)
  109. 23 - Disarray Ammunition (100% part-time)
  110. 23 - Incendiary Ammunition (100% part-time)
  111. 23 - Plasma Ammunition (100% part-time)
  112. 21 - Unannounced Vehicle (full-time)
  113. 20 - Probability Volume Encounter Density Refactor (full-time)
  114. 20 - Unannounced Vehicle (full-time)
  115. 18 - Foliage Shader (full-time)
  116. 17 - Services Distributed Load Testing System (full-time)
  117. 17 - Greycat Industrial Cydnus Mining Droid (full-time)
  118. 17 - Spacescaping (full-time)
  119. 16 - MISC Odyssey (full-time)
  120. 15 - Animatable Gunner Helmet (full-time)
  121. 15 - Frontier Clothing (full-time)
  122. 15 - XenoThreat Armor (full-time)
  123. 14 - Fire Extinguisher (50% part-time)
  124. 13 - Lockable Containers (full-time)
  125. 13 - Infiltrate/Defend Mission (50% part-time)
  126. 12 - Drake Vulture (full-time)
  127. 12 - Chapter 04 (100% part-time)
  128. 12 - Chapter 05 (100% part-time)
  129. 12 - Chapter 09 (100% part-time)
  130. 12 - Chapter 21 (100% part-time)
  131. 12 - Chapter 23 (100% part-time)
  132. 9 - DGS Crash Recovery (full-time)
  133. 9 - DGS Mesh Node (full-time)
  134. 9 - Crusader Genesis Starliner (full-time)
  135. 8 - Long Term Persistence Enhancements (100% part-time)
  136. 7 - Reputation V2 (full-time)
  137. 5 - MISC Hull B (full-time)
  138. 5 - Origin 600i Gold Standard (100% part-time)
  139. 4 - Atmospheric Pressure Damage (full-time)
  140. 4 - DNA Head Textures Update (full-time)
  141. 3 - Ship to Ship Refueling (100% part-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 164 - Bug Fixing & Tech Debt (5% part-time)
  2. 94 - Miscellaneous Support (10% part-time)
  3. 30 - Persistent Streaming and Server Meshing (9% part-time)
  4. 28 - Character Work (7% part-time)
  5. 25 - Pyro Space Stations (17% part-time)
  6. 25 - Outpost Homestead - Independent & Outlaw (29% part-time)
  7. 21 - Building Interiors (5% part-time)
  8. 15 - Banu Merchantman (7% part-time)
  9. 14 - Archon (full-time)
  10. 13 - Chapter 26 (full-time)
  11. 13 - Chapter 01 (33% part-time)
  12. 12 - Derelict Spaceships - Points of Interest (16% part-time)
  13. 12 - Dynamic Events (21% part-time)
  14. 12 - Chapter 15 (88% part-time)
  15. 11 - Outpost Theme Variants (9% part-time)
  16. 10 - Jump Points (full-time)
  17. 10 - Unannounced Vehicle (full-time)
  18. 10 - Salvage T0 (21% part-time)
  19. 10 - Persistent Hangars (22% part-time)
  20. 10 - Theaters of War - Miscellaneous Support (43% part-time)
  21. 9 - Frontier Clothing (full-time)
  22. 9 - Hacking T0 (15% part-time)
  23. 9 - Login Flow (34% part-time)
  24. 9 - Cargo System Refactor (56% part-time)
  25. 9 - Chapter 06 (83% part-time)
  26. 8 - MFD Rework (full-time)
  27. 8 - RSI Scorpius (full-time)
  28. 8 - Drake Corsair (6% part-time)
  29. 8 - Underground Facilities (10% part-time)
  30. 7 - Chapter 14 (full-time)
  31. 7 - Chapter 11 (33% part-time)
  32. 7 - Chapter 12 (75% part-time)
  33. 7 - Chapter 08 (100% part-time)
  34. 7 - Chapter 10 (100% part-time)
  35. 6 - Chapter 22 (full-time)
  36. 6 - Resource Management (34% part-time)
  37. 6 - Unannounced Vehicle (43% part-time)
  38. 6 - Chapter 20 (100% part-time)
  39. 5 - Chemline (full-time)
  40. 5 - Error Reporting & Crash Handling (full-time)
  41. 5 - Quantum Simulation (full-time)
  42. 5 - Unannounced Vehicle (full-time)
  43. 5 - Lorville Cityscape (full-time)
  44. 5 - HEX (6% part-time)
  45. 5 - FPS Radar / Scanning (27% part-time)
  46. 4 - Argo SRV (full-time)
  47. 4 - Enemy Characters (full-time)
  48. 4 - Actor Status T2 (full-time)
  49. 4 - Pyro System, Planet, and Mission Setup (full-time)
  50. 4 - Cave Archetypes (29% part-time)
  51. 4 - Chapter 07 (33% part-time)
  52. 4 - Chapter 18 (50% part-time)
  53. 4 - EVA T2 (63% part-time)
  54. 4 - Zero G Push & Pull (71% part-time)
  55. 3 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  56. 3 - DGS Mesh Node (full-time)
  57. 3 - XenoThreat Armor (full-time)
  58. 3 - SQ42 - Vehicle Support (full-time)
  59. 3 - Ship CPU (full-time)
  60. 3 - Unannounced Vehicle (full-time)
  61. 3 - DNA Head Textures Update (full-time)
  62. 3 - MISC Hull A (full-time)
  63. 3 - RSI Apollo (full-time)
  64. 3 - Unannounced Vehicle (full-time)
  65. 3 - Prone T1 (4% part-time)
  66. 3 - Ladders T1 (17% part-time)
  67. 3 - Commodity Kiosk (20% part-time)
  68. 3 - Bounty Hunter V2 (29% part-time)
  69. 3 - Rescue/Transport Mission (33% part-time)
  70. 3 - Dynamic Population (40% part-time)
  71. 3 - Player Interaction Experience T1 - Lockers & Inventory (48% part-time)
  72. 3 - Chapter 19 (50% part-time)
  73. 3 - Infiltrate/Defend Mission (50% part-time)
  74. 3 - Player Interaction Experience T2 - Visor HUD & Helmet (70% part-time)
  75. 2 - Services Distributed Load Testing System (full-time)
  76. 2 - ATC System Rewrite (full-time)
  77. 2 - MISC Odyssey (full-time)
  78. 2 - NPC Scheduler Service (full-time)
  79. 2 - RaStar (full-time)
  80. 2 - Breakers Yard (full-time)
  81. 2 - Jump Point Spacescaping (full-time)
  82. 2 - Satellites - Points of Interest (full-time)
  83. 2 - Tumbril Ranger (full-time)
  84. 2 - Turret Usability Improvements (full-time)
  85. 2 - Unannounced Vehicle (full-time)
  86. 2 - MISC Hull C (16% part-time)
  87. 2 - Origin X1 (40% part-time)
  88. 2 - Personal Inventory (50% part-time)
  89. 2 - Fire Extinguisher (50% part-time)
  90. 2 - Look IK Architecture Refactor (50% part-time)
  91. 2 - Life Support T0 (53% part-time)
  92. 2 - Space Mines (75% part-time)
  93. 2 - Unannounced Vehicle (80% part-time)
  94. 2 - Chapter 04 (100% part-time)
  95. 2 - Chapter 05 (100% part-time)
  96. 2 - Chapter 09 (100% part-time)
  97. 2 - Ship to Ship Refueling (100% part-time)
  98. 1 - Probability Volume Encounter Density Refactor (full-time)
  99. 1 - Datacore Deserializer (full-time)
  100. 1 - MISC Hull E (full-time)
  101. 1 - Unannounced Vehicle (full-time)
  102. 1 - Virtual AI Service (full-time)
  103. 1 - RSI Orion (full-time)
  104. 1 - Underwater Rendering/Caustics (full-time)
  105. 1 - Animatable Gunner Helmet (full-time)
  106. 1 - DGS Crash Recovery (full-time)
  107. 1 - Greycat Industrial Cydnus Mining Droid (full-time)
  108. 1 - Lean Over Cover (full-time)
  109. 1 - Mission Manager App (full-time)
  110. 1 - Spacescaping (full-time)
  111. 1 - Atmospheric Pressure Damage (full-time)
  112. 1 - Cutting T2 (full-time)
  113. 1 - Distortion Propagation (full-time)
  114. 1 - Lockable Containers (full-time)
  115. 1 - Mag Stripping/Refill (full-time)
  116. 1 - Room Depressurization (full-time)
  117. 1 - Quantum Travel Experience (full-time)
  118. 1 - Reputation V2 (full-time)
  119. 1 - Crusader Genesis Starliner (full-time)
  120. 1 - Drake Vulture (full-time)
  121. 1 - Ecosystem Enhancements (full-time)
  122. 1 - Foliage Shader (full-time)
  123. 1 - Lava Tech (full-time)
  124. 1 - MISC Hull B (full-time)
  125. 1 - Move Planet to Compute (full-time)
  126. 1 - Ocean Shader Improvements (full-time)
  127. 1 - Unannounced Vehicle (full-time)
  128. 1 - Weapon Misfire & Wear (22% part-time)
  129. 1 - Charge/Drain T0 (33% part-time)
  130. 1 - Flak Ammunition (33% part-time)
  131. 1 - Reststop Hangar Replacements (60% part-time)
  132. 1 - FPS Devices T1 (75% part-time)
  133. 1 - Player Reflection (100% part-time)
  134. 1 - Origin 600i Gold Standard (100% part-time)
  135. 1 - Disarray Ammunition (100% part-time)
  136. 1 - Incendiary Ammunition (100% part-time)
  137. 1 - Plasma Ammunition (100% part-time)
  138. 1 - Long Term Persistence Enhancements (100% part-time)
  139. 1 - Chapter 21 (100% part-time)
  140. 1 - Chapter 23 (100% part-time)
  141. 1 - Dynamic Mission System (100% part-time)

[3] deliverable(s) removed:

Destructible Environments

Last scheduled from 2022-03-15 to 2022-08-02
This feature will allow individual pieces of foliage to be destroyed, and this can also be used to populate a destruction map to record data about ecosystem destruction.

The following team(s) have been freed up:

  • Planet Tech Team
    x1 Engineering dev had 18 tasks

Terrain Snow Displacement

Last scheduled from 2022-04-13 to 2022-12-05
Implementing the tech required for impressions in the snow when a person or vehicle impacts/travels over snowy terrain.

The following team(s) have been freed up:

  • Planet Tech Team
    x1 Engineering dev had 18 tasks

Unified Login Queue

Last scheduled from 2022-05-08 to 2022-06-02
Creating a shared login queue to prevent massive login waves from negatively affecting backend services.

The following team(s) have been freed up:

  • Systemic Services and Tools Team
    x1 Engineering dev had 2 tasks

[5] deliverable(s) added:

Crusader Genesis Starliner (returning!)

2022-10-02 => 2022-11-17
Building, implementing, and balancing Crusader’s passenger transport, the Genesis Starliner, as a flight-ready vehicle.

The following team(s) were assigned:

  • Vehicle Concept Art will begin work 2022-10-02
    x1 Art dev with 7 tasks (417% load)

Foliage Shader

2022-03-29 => 2022-05-24
Creating the ability to replace most current vegetation assets’ materials with foliage shader versions as needed. This will both improve the general quality of foliage and vegetation, as well as allow for variation between seasons and climate conditions.

The following team(s) were assigned:

  • Planet Tech Team will begin work 2022-03-29
    x1 Engineering dev with 4 tasks (126% load)

MISC Hull B

2022-10-23 => 2022-11-17
Building, implementing, and balancing the MISC Hull-B as a flight-ready ship.

The following team(s) were assigned:

  • Vehicle Concept Art will begin work 2022-10-23
    x1 Art dev with 4 tasks (417% load)

Ocean Shader Improvements

2022-05-25 => 2022-11-08
Reworking the Ocean shader to use more physically accurate refraction and reflection with energy conservation, unifying the feature set with other water shaders, and balancing performance between orbital and close-up situations.

The following team(s) were assigned:

  • Planet Tech Team will begin work 2022-05-25
    x1 Engineering dev with 10 tasks (127% load)


Release 3.10

Unannounced

2022-07-22 => 2022-08-17
Unannounced Vehicle

The following team(s) were assigned:

  • Vehicle Content - US will begin work 2022-07-22
    x3 Art devs with 5 tasks (45% load)

[24] deliverable(s) updated:

Bug Fixing & Tech Debt

2020-12-31 => 2023-01-03

  • Vehicle Content - US freed up 25 days of work
    x3 Tech Content devs with 29 tasks (42% => 39% load)
    x2 Design devs with 4 tasks (63% load)
    x2 => 1 Art dev with 3 tasks (67% => 152% load)

Cargo System Refactor

2021-01-03 => 2022-06-02

  • Props Team freed up 10 days of work
    x2 Art devs with 4 tasks (121% => 108% load)


Release 3.18

Cave Archetypes

2021-04-01 => 2022-10-04

  • End date has moved closer from Tue Dec 20 2022 to Tue Oct 04 2022
  • EU Sandbox 2 was assigned, revealing 182 days of work
    x4 Art devs with 7 tasks (2% load)
  • Planet Content Team freed up 279 days of work

Commodity Kiosk

2021-01-17 => 2022-06-02

  • End date has been extended from Thu Apr 07 2022 to Thu Jun 02 2022
  • US PU Gameplay Feature Team added 22 days of work
    x3 Art devs with 14 tasks (28% => 23% load)
    x3 Design devs with 8 tasks (24% => 20% load)

Drake Corsair

2021-04-11 => 2022-08-17

  • Vehicle Content - US added 42 days of work
    x5 Art devs with 48 tasks (27% load)
    x2 Design devs with 11 tasks (81% => 41% load)

Ecosystem Enhancements

2022-03-15 => 2022-11-08

  • End date has been extended from Tue Sep 13 2022 to Tue Nov 08 2022
  • Planet Tech Team added 126 days of work
    x1 Engineering dev with 14 tasks (104% => 72% load)

Lava Tech

2022-11-09 => 2022-12-30

  • Start date has been pushed back from Tue Feb 15 2022 to Wed Nov 09 2022
  • End date has been extended from Mon Mar 14 2022 to Fri Dec 30 2022
  • Planet Tech Team added 2 days of work
    x1 Engineering dev with 3 tasks (101% => 57% load)

Lorville Cityscape

2022-01-03 => 2022-12-07

  • End date has been extended from Thu Jun 30 2022 to Wed Dec 07 2022
  • MTL Sandbox 1 was assigned, adding 138 days of work
    x3 Art devs with 25 tasks (32% load)

Miscellaneous Support

2020-12-31 => 2022-12-30

  • Planet Content Team freed up 37 days of work
    x9 Art devs with 29 tasks (12% load)

Move Planet to Compute

2021-10-12 => 2022-05-10

  • End date has been extended from Tue Apr 26 2022 to Tue May 10 2022
  • Planet Tech Team added 14 days of work
    x1 Engineering dev with 10 tasks (94% => 73% load)

NPC Scheduler Service

2021-02-28 => 2022-08-31

  • Systemic Services and Tools Team added 25 days of work
    x2 Engineering devs with 15 tasks (34% => 36% load)

Origin X1

2022-01-30 => 2022-07-21

  • End date has been extended from Thu Jul 14 2022 to Thu Jul 21 2022
  • Vehicle Content - EU added 7 days of work
    x1 Design dev with 16 tasks (95% load)
    x1 Art dev with 23 tasks (255% => 247% load)

Pyro System, Planet, and Mission Setup

2021-01-03 => 2022-08-25

  • EU Sandbox 2 was assigned, adding 14 days of work
    x3 Art devs with 3 tasks (40% load)

Reststop Hangar Replacements

2021-04-01 => 2022-05-19

  • Start date has been corrected from Tue Jul 13 2021 to Thu Apr 01 2021
  • End date has been extended from Mon Dec 20 2021 to Thu May 19 2022
  • EU Landing Zone Team added 86 days of work
    x1 Design dev with 8 tasks (60% => 10% load)

Rivers and Basins

2021-07-06 => 2022-03-14

  • End date has been extended from Mon Jan 31 2022 to Mon Mar 14 2022
  • Planet Tech Team added 42 days of work
    x1 Engineering dev with 15 tasks (82% => 62% load)

Roads

2021-12-07 => 2021-12-20

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from Tue Apr 12 2022 to Mon Dec 20 2021
  • Planet Tech Team freed up 27 days of work
    x1 Engineering dev with 1 tasks (100% => 128% load)

RSI Apollo

2022-08-18 => 2022-12-30

  • Start date has been pushed back from Thu Aug 04 2022 to Thu Aug 18 2022
  • Vehicle Content - US freed up 14 days of work
    x3 Art devs with 19 tasks (32% => 27% load)

Salvage T0

2021-04-19 => 2022-06-21

  • End date has been extended from Thu Apr 14 2022 to Tue Jun 21 2022
  • EU PU Gameplay Feature Team was assigned, adding 69 days of work
    x1 Engineering dev with 5 tasks (77% load)


Release 3.18

SQ42 - Vehicle Support

2021-01-10 => 2022-10-15

  • Vehicle Content - US freed up 15 days of work
    x1 Tech Content dev with 4 tasks (72% => 58% load)
    x3 Art devs with 12 tasks (36% => 31% load)

Tumbril Ranger

2022-05-13 => 2022-12-30

  • Vehicle Content - US freed up 11 days of work
    x1 Art dev with 12 tasks (85% => 62% load)

Unannounced (Unannounced Vehicle)

2021-08-01 => 2022-06-02

  • Vehicle Content - US was assigned, adding 11 days of work
    x3 Tech Content devs with 3 tasks (51% load)

Unannounced (Unannounced Vehicle)

2021-07-04 => 2022-06-02

  • End date has moved closer from Thu Jun 23 2022 to Thu Jun 02 2022
  • Vehicle Content - US freed up 42 days of work
    x3 Tech Content devs with 3 tasks (51% load)

Unannounced (Unannounced Vehicle)

2022-07-03 => 2022-10-13

  • End date has been extended from Thu Aug 18 2022 to Thu Oct 13 2022
  • Vehicle Concept Art added 11 days of work
    x1 Art dev with 9 tasks (278% => 176% load)

Underground Facilities

2021-04-01 => 2022-10-04

  • Start date has been corrected from Mon Jan 03 2022 to Thu Apr 01 2021
  • End date has been extended from Thu Jun 30 2022 to Tue Oct 04 2022
  • EU Sandbox 2 was assigned, revealing 196 days of work
    x1 Art dev with 3 tasks (13% load)
    x3 Design devs with 9 tasks (3% load)

[420] deliverable(s) unchanged