Progress Tracker Delta
444 deliverables listed | Thu Feb 17 2022 => Wed Mar 02 2022
There were 20 modifications, 0 removals, and 4 additions (with 1 returning) in this update.
extra analysis (click me)
There are approximately 464 devs (out of ~512, or 91%) with 1010 assignments scheduled to work on 164 observable deliverables. Of those deliverables, 6% are for SQ42 exclusively, with ~171 devs (33%) scheduled for approximately 2109 man-days. 11% of deliverables are shared between both projects.
On average, the schedule has expanded by 15 days. 17 deliverables were not extended:
- AI - Landing Improvements
- AI - Navigation Links - Ladders/Ledge Grab
- Atlas
- Chapter 03
- ECUS Improvements
- Enemy Ships
- Greycat Industrial Salvage Backpack
- Greycat PTV Gold Standard
- Hospital Surgeon
- MISC Hull D
- Name Resolving API
- NPC Tracker Service
- Replication Layer Entity Authority
- Shops and Patrons
- Vending Machine Utilization T0
- VisArea Improvements
- Weapon Handling T2
The top currently scheduled tasks (in estimated man-days) are:
- 5634 - Pyro Space Stations (18% part-time)
- 4214 - Building Interiors (15% part-time)
- 4153 - Derelict Spaceships - Points of Interest (17% part-time)
- 3665 - Theaters of War - Miscellaneous Support (50% part-time)
- 3615 - Bug Fixing & Tech Debt (12% part-time)
- 3492 - Miscellaneous Support (12% part-time)
- 2877 - Persistent Streaming and Server Meshing (8% part-time)
- 2313 - Outpost Homestead - Independent & Outlaw (28% part-time)
- 1953 - Outpost Theme Variants (9% part-time)
- 1582 - Cave Archetypes (17% part-time)
- 513 - Dynamic Events (21% part-time)
- 474 - Login Flow (28% part-time)
- 431 - Quantum Simulation (full-time)
- 368 - Banu Merchantman (7% part-time)
- 341 - Character Work (10% part-time)
- 331 - Persistent Hangars (24% part-time)
- 307 - Resource Management (43% part-time)
- 272 - Satellites - Points of Interest (full-time)
- 243 - HEX (5% part-time)
- 232 - Actor Status T2 (full-time)
- 231 - Tumbril Ranger (full-time)
- 230 - Player Interaction Experience T1 - Lockers & Inventory (48% part-time)
- 226 - Jump Points (full-time)
- 220 - Unannounced Vehicle (full-time)
- 203 - Salvage T0 (36% part-time)
- 203 - Life Support T0 (53% part-time)
- 195 - Underground Facilities (full-time)
- 190 - Drake Corsair (2% part-time)
- 185 - RSI Apollo (full-time)
- 182 - EVA T2 (68% part-time)
- 168 - Bounty Hunter V2 (23% part-time)
- 166 - SQ42 - Vehicle Support (full-time)
- 158 - Unannounced Vehicle (full-time)
- 141 - Chapter 01 (44% part-time)
- 139 - RSI Scorpius (full-time)
- 135 - Player Interaction Experience T2 - Visor HUD & Helmet (67% part-time)
- 132 - MFD Rework (full-time)
- 130 - Archon (full-time)
- 130 - Chapter 14 (full-time)
- 130 - Chapter 26 (full-time)
- 124 - Chemline (10% part-time)
- 122 - Argo SRV (full-time)
- 113 - Zero G Push & Pull (81% part-time)
- 110 - Cargo System Refactor (64% part-time)
- 108 - Prone T1 (4% part-time)
- 106 - Chapter 12 (79% part-time)
- 94 - Ladders T1 (17% part-time)
- 92 - Chapter 15 (84% part-time)
- 89 - MISC Hull A (24% part-time)
- 88 - RaStar (full-time)
- 85 - Room Depressurization (full-time)
- 85 - Turret Usability Improvements (full-time)
- 84 - Cutting T2 (full-time)
- 81 - Unannounced Vehicle (45% part-time)
- 80 - Chapter 20 (100% part-time)
- 79 - Destructible Environments (full-time)
- 79 - FPS Radar / Scanning (29% part-time)
- 77 - Terrain Snow Displacement (full-time)
- 77 - Rescue/Transport Mission (40% part-time)
- 71 - Lorville Cityscape (full-time)
- 71 - Hacking T0 (13% part-time)
- 71 - Origin X1 (42% part-time)
- 71 - Space Mines (80% part-time)
- 70 - Enemy Characters (full-time)
- 69 - Weapon Misfire & Wear (22% part-time)
- 68 - Unannounced Vehicle (70% part-time)
- 67 - Unannounced Vehicle (full-time)
- 67 - Unannounced Vehicle (full-time)
- 67 - Chapter 19 (71% part-time)
- 66 - Chapter 06 (79% part-time)
- 64 - Drake Vulture (full-time)
- 63 - Dynamic Population (30% part-time)
- 60 - Gen12 - Renderer T1 (full-time)
- 58 - Mag Stripping/Refill (full-time)
- 58 - FPS Devices T1 (67% part-time)
- 57 - MISC Hull C (33% part-time)
- 54 - Error Reporting & Crash Handling (full-time)
- 53 - Lean Over Cover (full-time)
- 48 - ATC System Rewrite (full-time)
- 47 - Charge/Drain T0 (33% part-time)
- 46 - Chapter 21 (100% part-time)
- 44 - Ecosystem Enhancements (full-time)
- 44 - Player Interaction Experience T0 - Hints & Interactions (full-time)
- 44 - Pyro System, Planet, and Mission Setup (full-time)
- 43 - Chapter 08 (100% part-time)
- 43 - Chapter 10 (100% part-time)
- 42 - Chapter 07 (40% part-time)
- 42 - Chapter 11 (40% part-time)
- 42 - Personal Inventory (50% part-time)
- 42 - Look IK Architecture Refactor (50% part-time)
- 42 - Chapter 18 (50% part-time)
- 41 - Datacore Deserializer (full-time)
- 41 - Chapter 23 (100% part-time)
- 40 - Ship CPU (full-time)
- 37 - Breakers Yard (full-time)
- 35 - Virtual AI Service (full-time)
- 32 - Distortion Propagation (full-time)
- 32 - Player Reflection (100% part-time)
- 31 - Quantum Travel Experience (full-time)
- 31 - Dynamic Mission System (100% part-time)
- 29 - Mission Manager App (full-time)
- 28 - MISC Hull E (full-time)
- 28 - RSI Orion (full-time)
- 28 - Unannounced Vehicle (full-time)
- 28 - Physical Damage & Breakability (full-time)
- 28 - Physics - Ropes Simulation (full-time)
- 28 - Wheeled Vehicle Physics Improvements (full-time)
- 27 - Move Planet to Compute (full-time)
- 27 - Lockable Containers (full-time)
- 26 - Services Distributed Load Testing System (full-time)
- 26 - Underwater Rendering/Caustics (full-time)
- 26 - AI - Arcade Machine (full-time)
- 26 - AI - Untrained Combat (full-time)
- 26 - Greycat Industrial Cydnus Mining Droid (full-time)
- 26 - Spacescaping (full-time)
- 26 - Subsumption Editor Integration (full-time)
- 26 - Chapter 22 (full-time)
- 24 - Unannounced Vehicle (full-time)
- 22 - Animatable Gunner Helmet (full-time)
- 22 - Frontier Clothing (full-time)
- 22 - XenoThreat Armor (full-time)
- 22 - Flak Ammunition (33% part-time)
- 20 - Probability Volume Encounter Density Refactor (full-time)
- 20 - MISC Odyssey (full-time)
- 20 - Modular Shaders (full-time)
- 20 - Fire Hazard (100% part-time)
- 19 - Infiltrate/Defend Mission (75% part-time)
- 18 - Roads (full-time)
- 18 - Jump Point Spacescaping (full-time)
- 16 - Disarray Ammunition (100% part-time)
- 16 - Incendiary Ammunition (100% part-time)
- 16 - Plasma Ammunition (100% part-time)
- 16 - Chapter 04 (100% part-time)
- 16 - Chapter 05 (100% part-time)
- 16 - Chapter 09 (100% part-time)
- 15 - DGS Crash Recovery (full-time)
- 15 - DGS Mesh Node (full-time)
- 15 - Fire Extinguisher (33% part-time)
- 14 - Long Term Persistence Enhancements (50% part-time)
- 13 - NPC Scheduler Service (full-time)
- 13 - Shield Emitters (full-time)
- 13 - Asset Reference Database (full-time)
- 13 - Healing T0 / Actor Status T1 (full-time)
- 13 - Improved OC Workflow (full-time)
- 13 - Levski - Hospital Interior Location (full-time)
- 13 - StarWords Improvements (full-time)
- 12 - Unified Login Queue (full-time)
- 11 - Bombs (full-time)
- 11 - DNA Head Textures Update (full-time)
- 11 - Greycat Industrial Salvage Tool (50% part-time)
- 9 - Lava Tech (full-time)
- 9 - Player Item Shard Transition (full-time)
- 9 - Atmospheric Pressure Damage (full-time)
- 9 - Entity Properties Plugin (full-time)
- 9 - Server Streaming (full-time)
- 8 - Lorville - Hospital Interior Location (full-time)
- 8 - AI - Usable System V2 (100% part-time)
- 8 - Civilian NPC Movement Improvements (100% part-time)
- 7 - Greycat Industrial Tractor Tool (100% part-time)
- 5 - Chapter 13 (100% part-time)
- 5 - Ship to Ship Refueling (100% part-time)
- 4 - Reputation V2 (full-time)
- 4 - Commodity Kiosk (100% part-time)
- 2 - Origin 600i Gold Standard (100% part-time)
The top currently scheduled tasks (in assigned devs) are:
- 188 - Bug Fixing & Tech Debt (12% part-time)
- 97 - Miscellaneous Support (12% part-time)
- 44 - Character Work (10% part-time)
- 30 - Persistent Streaming and Server Meshing (8% part-time)
- 30 - Outpost Homestead - Independent & Outlaw (28% part-time)
- 28 - Pyro Space Stations (18% part-time)
- 21 - Building Interiors (15% part-time)
- 15 - Banu Merchantman (7% part-time)
- 14 - Archon (full-time)
- 13 - Chapter 26 (full-time)
- 13 - Chapter 01 (44% part-time)
- 12 - Dynamic Events (21% part-time)
- 12 - Chapter 15 (84% part-time)
- 11 - Jump Points (full-time)
- 11 - Outpost Theme Variants (9% part-time)
- 11 - Derelict Spaceships - Points of Interest (17% part-time)
- 10 - Unannounced Vehicle (full-time)
- 10 - RSI Scorpius (full-time)
- 10 - Persistent Hangars (24% part-time)
- 10 - Salvage T0 (36% part-time)
- 10 - Theaters of War - Miscellaneous Support (50% part-time)
- 9 - Frontier Clothing (full-time)
- 9 - Hacking T0 (13% part-time)
- 9 - Login Flow (28% part-time)
- 9 - Chapter 06 (79% part-time)
- 8 - MFD Rework (full-time)
- 8 - Drake Corsair (2% part-time)
- 8 - MISC Hull A (24% part-time)
- 8 - Chapter 19 (71% part-time)
- 7 - Gen12 - Renderer T1 (full-time)
- 7 - Chapter 14 (full-time)
- 7 - Chemline (10% part-time)
- 7 - Chapter 11 (40% part-time)
- 7 - Cargo System Refactor (64% part-time)
- 7 - Chapter 12 (79% part-time)
- 7 - Chapter 08 (100% part-time)
- 7 - Chapter 10 (100% part-time)
- 7 - Chapter 21 (100% part-time)
- 6 - Enemy Characters (full-time)
- 6 - Chapter 22 (full-time)
- 6 - Drake Vulture (full-time)
- 6 - Resource Management (43% part-time)
- 6 - Chapter 20 (100% part-time)
- 6 - Chapter 23 (100% part-time)
- 5 - Error Reporting & Crash Handling (full-time)
- 5 - Healing T0 / Actor Status T1 (full-time)
- 5 - Quantum Simulation (full-time)
- 5 - Unannounced Vehicle (full-time)
- 5 - HEX (5% part-time)
- 5 - FPS Radar / Scanning (29% part-time)
- 4 - Argo SRV (full-time)
- 4 - Lorville - Hospital Interior Location (full-time)
- 4 - Actor Status T2 (full-time)
- 4 - Underground Facilities (full-time)
- 4 - Cave Archetypes (17% part-time)
- 4 - MISC Hull C (33% part-time)
- 4 - Chapter 07 (40% part-time)
- 4 - Chapter 18 (50% part-time)
- 4 - EVA T2 (68% part-time)
- 4 - Zero G Push & Pull (81% part-time)
- 3 - Player Interaction Experience T0 - Hints & Interactions (full-time)
- 3 - DGS Mesh Node (full-time)
- 3 - XenoThreat Armor (full-time)
- 3 - RSI Apollo (full-time)
- 3 - SQ42 - Vehicle Support (full-time)
- 3 - Unannounced Vehicle (full-time)
- 3 - DNA Head Textures Update (full-time)
- 3 - Physical Damage & Breakability (full-time)
- 3 - Ship CPU (full-time)
- 3 - Unannounced Vehicle (full-time)
- 3 - Prone T1 (4% part-time)
- 3 - Ladders T1 (17% part-time)
- 3 - Bounty Hunter V2 (23% part-time)
- 3 - Dynamic Population (30% part-time)
- 3 - Rescue/Transport Mission (40% part-time)
- 3 - Unannounced Vehicle (45% part-time)
- 3 - Player Interaction Experience T1 - Lockers & Inventory (48% part-time)
- 3 - Player Interaction Experience T2 - Visor HUD & Helmet (67% part-time)
- 3 - Infiltrate/Defend Mission (75% part-time)
- 3 - Commodity Kiosk (100% part-time)
- 2 - Services Distributed Load Testing System (full-time)
- 2 - ATC System Rewrite (full-time)
- 2 - MISC Odyssey (full-time)
- 2 - NPC Scheduler Service (full-time)
- 2 - RaStar (full-time)
- 2 - AI - Untrained Combat (full-time)
- 2 - Breakers Yard (full-time)
- 2 - Improved OC Workflow (full-time)
- 2 - Player Item Shard Transition (full-time)
- 2 - Jump Point Spacescaping (full-time)
- 2 - Lorville Cityscape (full-time)
- 2 - Satellites - Points of Interest (full-time)
- 2 - Server Streaming (full-time)
- 2 - Tumbril Ranger (full-time)
- 2 - Turret Usability Improvements (full-time)
- 2 - Bombs (full-time)
- 2 - Fire Extinguisher (33% part-time)
- 2 - Origin X1 (42% part-time)
- 2 - Personal Inventory (50% part-time)
- 2 - Greycat Industrial Salvage Tool (50% part-time)
- 2 - Look IK Architecture Refactor (50% part-time)
- 2 - Life Support T0 (53% part-time)
- 2 - Unannounced Vehicle (70% part-time)
- 2 - Space Mines (80% part-time)
- 2 - Fire Hazard (100% part-time)
- 2 - Chapter 04 (100% part-time)
- 2 - Chapter 05 (100% part-time)
- 2 - Chapter 09 (100% part-time)
- 2 - Ship to Ship Refueling (100% part-time)
- 1 - Probability Volume Encounter Density Refactor (full-time)
- 1 - Unified Login Queue (full-time)
- 1 - Datacore Deserializer (full-time)
- 1 - MISC Hull E (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Virtual AI Service (full-time)
- 1 - Destructible Environments (full-time)
- 1 - Ecosystem Enhancements (full-time)
- 1 - Lava Tech (full-time)
- 1 - Move Planet to Compute (full-time)
- 1 - Roads (full-time)
- 1 - RSI Orion (full-time)
- 1 - Shield Emitters (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Underwater Rendering/Caustics (full-time)
- 1 - AI - Arcade Machine (full-time)
- 1 - Animatable Gunner Helmet (full-time)
- 1 - Asset Reference Database (full-time)
- 1 - DGS Crash Recovery (full-time)
- 1 - Greycat Industrial Cydnus Mining Droid (full-time)
- 1 - Lean Over Cover (full-time)
- 1 - Levski - Hospital Interior Location (full-time)
- 1 - Mission Manager App (full-time)
- 1 - Modular Shaders (full-time)
- 1 - Pyro System, Planet, and Mission Setup (full-time)
- 1 - Spacescaping (full-time)
- 1 - StarWords Improvements (full-time)
- 1 - Subsumption Editor Integration (full-time)
- 1 - Atmospheric Pressure Damage (full-time)
- 1 - Cutting T2 (full-time)
- 1 - Distortion Propagation (full-time)
- 1 - Entity Properties Plugin (full-time)
- 1 - Lockable Containers (full-time)
- 1 - Mag Stripping/Refill (full-time)
- 1 - Room Depressurization (full-time)
- 1 - Terrain Snow Displacement (full-time)
- 1 - Physics - Ropes Simulation (full-time)
- 1 - Quantum Travel Experience (full-time)
- 1 - Reputation V2 (full-time)
- 1 - Wheeled Vehicle Physics Improvements (full-time)
- 1 - Weapon Misfire & Wear (22% part-time)
- 1 - Charge/Drain T0 (33% part-time)
- 1 - Flak Ammunition (33% part-time)
- 1 - Long Term Persistence Enhancements (50% part-time)
- 1 - FPS Devices T1 (67% part-time)
- 1 - Player Reflection (100% part-time)
- 1 - Origin 600i Gold Standard (100% part-time)
- 1 - Disarray Ammunition (100% part-time)
- 1 - Incendiary Ammunition (100% part-time)
- 1 - Plasma Ammunition (100% part-time)
- 1 - AI - Usable System V2 (100% part-time)
- 1 - Civilian NPC Movement Improvements (100% part-time)
- 1 - Greycat Industrial Tractor Tool (100% part-time)
- 1 - Chapter 13 (100% part-time)
- 1 - Dynamic Mission System (100% part-time)
[4] deliverable(s) added:
Drake Cutlass Gold Standard (returning!)
Sun Jan 16 2022 => Thu Jan 27 2022
Implementing, polishing, and optimizing all features required to bring the Drake Cutlass to gold
standard.
The following team(s) were assigned:
- Vehicle Content - EU began work Sun Jan 16 2022
x1 Art dev with 2 tasks (417% load)
Dynamic Mission System
Sun Mar 27 2022 => Thu Sep 22 2022
The Dynamic Mission System will allow select mission types to be dynamically tailored to the current
environment (and Quantum at a later date). These missions will be customizable and payment will
accurately reflect the distance traveled and risk involved.
The following team(s) were assigned:
- Mission Feature Team will begin work Sun Mar 27 2022
x1 Engineering dev with 12 tasks (65% load)
Ladders T1
Sun Apr 03 2022 => Wed Sep 28 2022
Improves freedom and control while traversing ladders. Specifically, players will be able to aim and
shoot weapons, use gadgets, heal, and complete other one-handed actions. They will also be able to
dodge to the side to avoid gunfire or falling debris.
The following team(s) were assigned:
- Actor Feature Team will begin work Sun Apr 03 2022
x3 Animation devs with 24 tasks (39% load)
Prone T1
Thu Jul 07 2022 => Fri Dec 30 2022
All tasks relating to implementing prone (lying down) movement by the player and NPCs.
The following team(s) were assigned:
- Actor Feature Team will begin work Thu Jul 07 2022
x1 Design dev with 6 tasks (130% load)
x2 Animation devs with 18 tasks (58% load)
[20] deliverable(s) updated:
ATC System Rewrite
Mon Jan 25 2021 => Mon Mar 28 2022
- Mission Feature Team added 1 days of work
x1 Engineering dev with 17 tasks (62% => 60% load)
Banu Merchantman
Sun Jan 03 2021 => Thu Dec 15 2022
- End date has been extended from Thu Sep 15 2022 to Thu Dec 15 2022
- Vehicle Content - EU added 74 days of work
x3 Design devs with 57 tasks (92% load)
x8 Art devs with 195 tasks (35% => 36% load) - Vehicle Experience Team was assigned, adding 27 days of work
x1 Design dev with 2 tasks (83% load)
Bounty Hunter V2
Tue Jan 18 2022 => Thu Oct 20 2022
- Mission Feature Team was assigned, adding 83 days of work
x2 Design devs with 11 tasks (31% load)
Bug Fixing & Tech Debt
Thu Dec 31 2020 => Tue Jan 03 2023
- Mission Feature Team added 62 days of work
x3 Engineering devs with 10 tasks (24% => 28% load)
x1 => 3 Design devs with 20 tasks (69% => 25% load) - Physics Team added 20 days of work
x4 Engineering devs with 27 tasks (12% => 14% load) - Vehicle Content - EU added 25 days of work
x17 Art devs with 87 tasks (18% => 22% load)
x5 Design devs with 76 tasks (54% => 45% load) - Vehicle Experience Team added 84 days of work
x3 Engineering devs with 27 tasks (37% => 36% load)
x4 Design devs with 48 tasks (22% load) - Vehicle Feature Team added 14 days of work
x9 Engineering devs with 41 tasks (12% load)
Dynamic Events
Sun Jan 03 2021 => Thu Dec 22 2022
- End date has been extended from Thu Aug 25 2022 to Thu Dec 22 2022
- Mission Feature Team added 62 days of work
x6 => 7 Design devs with 102 tasks (13% => 12% load)
x2 => 3 Engineering devs with 22 tasks (39% => 41% load)
Dynamic Population
Thu Sep 30 2021 => Thu Jul 28 2022
- End date has been extended from Thu Jun 02 2022 to Thu Jul 28 2022
- Mission Feature Team was assigned, adding 68 days of work
x1 Engineering dev with 5 tasks (55% load)
Infiltrate/Defend Mission
Mon May 31 2021 => Thu Jul 14 2022
- End date has been extended from Thu Dec 30 2021 to Thu Jul 14 2022
- Mission Feature Team added 62 days of work
x2 => 3 Design devs with 15 tasks (29% => 19% load)
Release 3.15
Jump Points
Fri Feb 19 2021 => Thu Dec 22 2022
- End date has been extended from Wed Sep 28 2022 to Thu Dec 22 2022
- Vehicle Feature Team added 13 days of work
x7 Engineering devs with 61 tasks (14% load)
MFD Rework
Fri Feb 05 2021 => Thu Dec 22 2022
- End date has been extended from Wed Sep 28 2022 to Thu Dec 22 2022
- Vehicle Feature Team added 69 days of work
x6 => 8 Engineering devs with 37 tasks (13% => 10% load)
Miscellaneous Support
Thu Dec 31 2020 => Fri Dec 30 2022
- Vehicle Experience Team added 55 days of work
x4 Design devs with 29 tasks (22% load)
x1 Engineering dev with 8 tasks (91% load) - Vehicle Feature Team added 69 days of work
x7 Engineering devs with 41 tasks (12% load)
Persistent Streaming and Server Meshing
Thu Dec 31 2020 => Fri Dec 30 2022
- Mission Feature Team added 62 days of work
x3 Engineering devs with 37 tasks (20% => 16% load)
x1 Design dev with 1 tasks (64% load)
Physical Damage & Breakability
Mon Jan 18 2021 => Mon Mar 07 2022
- End date has been extended from Sun Nov 28 2021 to Mon Mar 07 2022
- Physics Team added 63 days of work
x3 Engineering devs with 37 tasks (17% => 19% load)
Physics - Ropes Simulation
Mon Jan 03 2022 => Mon Mar 07 2022
- Start date has been corrected from Mon Sep 27 2021 to Mon Jan 03 2022
- End date has been extended from Sun Nov 28 2021 to Mon Mar 07 2022
- Physics Team added 1 days of work
x1 Engineering dev with 2 tasks (40% load)
Quantum Travel Experience
Wed Jul 21 2021 => Thu Dec 08 2022
- End date has been extended from Mon Feb 28 2022 to Thu Dec 08 2022
- Vehicle Feature Team was assigned, adding 55 days of work
x1 Engineering dev with 4 tasks (71% load)
Reputation V2
Sun Dec 26 2021 => Thu Apr 07 2022
- End date has been extended from Mon Feb 14 2022 to Thu Apr 07 2022
- Mission Feature Team was assigned, adding 11 days of work
x1 Engineering dev with 1 tasks (152% load)
Rescue/Transport Mission
Mon May 31 2021 => Thu Jun 16 2022
- End date has been extended from Thu Jan 20 2022 to Thu Jun 16 2022
- Mission Feature Team added 62 days of work
x1 Design dev with 21 tasks (76% => 63% load)
x1 => 2 Engineering devs with 12 tasks (48% => 41% load)
Ship CPU
Wed Jan 20 2021 => Thu Dec 22 2022
- End date has been extended from Tue Feb 02 2021 to Thu Dec 22 2022
- Vehicle Experience Team added 55 days of work
x1 Engineering dev with 4 tasks (71% load)
x1 => 2 Design devs with 3 tasks (64% => 53% load)
Unannounced (Unannounced Vehicle)
Sun Oct 31 2021 => Thu Dec 15 2022
- End date has been extended from Thu Feb 03 2022 to Thu Dec 15 2022
- Vehicle Content - EU was assigned, adding 74 days of work
x3 Art devs with 33 tasks (91% load)
Unannounced (Unannounced Vehicle)
Sun Apr 24 2022 => Thu Nov 17 2022
- End date has been extended from Thu Sep 22 2022 to Thu Nov 17 2022
- Vehicle Content - EU added 46 days of work
x5 Art devs with 75 tasks (52% => 53% load)
Wheeled Vehicle Physics Improvements
Mon Jan 03 2022 => Mon Mar 07 2022
- Start date has been corrected from Mon Sep 27 2021 to Mon Jan 03 2022
- End date has been extended from Sun Nov 28 2021 to Mon Mar 07 2022
- Physics Team added 1 days of work
x1 Engineering dev with 3 tasks (49% load)