ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

444 deliverables listed | Thu Feb 17 2022 => Wed Mar 02 2022

There were 20 modifications, 0 removals, and 4 additions (with 1 returning) in this update.


extra analysis (click me)


There are approximately 464 devs (out of ~512, or 91%) with 1010 assignments scheduled to work on 164 observable deliverables. Of those deliverables, 6% are for SQ42 exclusively, with ~171 devs (33%) scheduled for approximately 2109 man-days. 11% of deliverables are shared between both projects.

On average, the schedule has expanded by 15 days. 17 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 5634 - Pyro Space Stations (18% part-time)
  2. 4214 - Building Interiors (15% part-time)
  3. 4153 - Derelict Spaceships - Points of Interest (17% part-time)
  4. 3665 - Theaters of War - Miscellaneous Support (50% part-time)
  5. 3615 - Bug Fixing & Tech Debt (12% part-time)
  6. 3492 - Miscellaneous Support (12% part-time)
  7. 2877 - Persistent Streaming and Server Meshing (8% part-time)
  8. 2313 - Outpost Homestead - Independent & Outlaw (28% part-time)
  9. 1953 - Outpost Theme Variants (9% part-time)
  10. 1582 - Cave Archetypes (17% part-time)
  11. 513 - Dynamic Events (21% part-time)
  12. 474 - Login Flow (28% part-time)
  13. 431 - Quantum Simulation (full-time)
  14. 368 - Banu Merchantman (7% part-time)
  15. 341 - Character Work (10% part-time)
  16. 331 - Persistent Hangars (24% part-time)
  17. 307 - Resource Management (43% part-time)
  18. 272 - Satellites - Points of Interest (full-time)
  19. 243 - HEX (5% part-time)
  20. 232 - Actor Status T2 (full-time)
  21. 231 - Tumbril Ranger (full-time)
  22. 230 - Player Interaction Experience T1 - Lockers & Inventory (48% part-time)
  23. 226 - Jump Points (full-time)
  24. 220 - Unannounced Vehicle (full-time)
  25. 203 - Salvage T0 (36% part-time)
  26. 203 - Life Support T0 (53% part-time)
  27. 195 - Underground Facilities (full-time)
  28. 190 - Drake Corsair (2% part-time)
  29. 185 - RSI Apollo (full-time)
  30. 182 - EVA T2 (68% part-time)
  31. 168 - Bounty Hunter V2 (23% part-time)
  32. 166 - SQ42 - Vehicle Support (full-time)
  33. 158 - Unannounced Vehicle (full-time)
  34. 141 - Chapter 01 (44% part-time)
  35. 139 - RSI Scorpius (full-time)
  36. 135 - Player Interaction Experience T2 - Visor HUD & Helmet (67% part-time)
  37. 132 - MFD Rework (full-time)
  38. 130 - Archon (full-time)
  39. 130 - Chapter 14 (full-time)
  40. 130 - Chapter 26 (full-time)
  41. 124 - Chemline (10% part-time)
  42. 122 - Argo SRV (full-time)
  43. 113 - Zero G Push & Pull (81% part-time)
  44. 110 - Cargo System Refactor (64% part-time)
  45. 108 - Prone T1 (4% part-time)
  46. 106 - Chapter 12 (79% part-time)
  47. 94 - Ladders T1 (17% part-time)
  48. 92 - Chapter 15 (84% part-time)
  49. 89 - MISC Hull A (24% part-time)
  50. 88 - RaStar (full-time)
  51. 85 - Room Depressurization (full-time)
  52. 85 - Turret Usability Improvements (full-time)
  53. 84 - Cutting T2 (full-time)
  54. 81 - Unannounced Vehicle (45% part-time)
  55. 80 - Chapter 20 (100% part-time)
  56. 79 - Destructible Environments (full-time)
  57. 79 - FPS Radar / Scanning (29% part-time)
  58. 77 - Terrain Snow Displacement (full-time)
  59. 77 - Rescue/Transport Mission (40% part-time)
  60. 71 - Lorville Cityscape (full-time)
  61. 71 - Hacking T0 (13% part-time)
  62. 71 - Origin X1 (42% part-time)
  63. 71 - Space Mines (80% part-time)
  64. 70 - Enemy Characters (full-time)
  65. 69 - Weapon Misfire & Wear (22% part-time)
  66. 68 - Unannounced Vehicle (70% part-time)
  67. 67 - Unannounced Vehicle (full-time)
  68. 67 - Unannounced Vehicle (full-time)
  69. 67 - Chapter 19 (71% part-time)
  70. 66 - Chapter 06 (79% part-time)
  71. 64 - Drake Vulture (full-time)
  72. 63 - Dynamic Population (30% part-time)
  73. 60 - Gen12 - Renderer T1 (full-time)
  74. 58 - Mag Stripping/Refill (full-time)
  75. 58 - FPS Devices T1 (67% part-time)
  76. 57 - MISC Hull C (33% part-time)
  77. 54 - Error Reporting & Crash Handling (full-time)
  78. 53 - Lean Over Cover (full-time)
  79. 48 - ATC System Rewrite (full-time)
  80. 47 - Charge/Drain T0 (33% part-time)
  81. 46 - Chapter 21 (100% part-time)
  82. 44 - Ecosystem Enhancements (full-time)
  83. 44 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  84. 44 - Pyro System, Planet, and Mission Setup (full-time)
  85. 43 - Chapter 08 (100% part-time)
  86. 43 - Chapter 10 (100% part-time)
  87. 42 - Chapter 07 (40% part-time)
  88. 42 - Chapter 11 (40% part-time)
  89. 42 - Personal Inventory (50% part-time)
  90. 42 - Look IK Architecture Refactor (50% part-time)
  91. 42 - Chapter 18 (50% part-time)
  92. 41 - Datacore Deserializer (full-time)
  93. 41 - Chapter 23 (100% part-time)
  94. 40 - Ship CPU (full-time)
  95. 37 - Breakers Yard (full-time)
  96. 35 - Virtual AI Service (full-time)
  97. 32 - Distortion Propagation (full-time)
  98. 32 - Player Reflection (100% part-time)
  99. 31 - Quantum Travel Experience (full-time)
  100. 31 - Dynamic Mission System (100% part-time)
  101. 29 - Mission Manager App (full-time)
  102. 28 - MISC Hull E (full-time)
  103. 28 - RSI Orion (full-time)
  104. 28 - Unannounced Vehicle (full-time)
  105. 28 - Physical Damage & Breakability (full-time)
  106. 28 - Physics - Ropes Simulation (full-time)
  107. 28 - Wheeled Vehicle Physics Improvements (full-time)
  108. 27 - Move Planet to Compute (full-time)
  109. 27 - Lockable Containers (full-time)
  110. 26 - Services Distributed Load Testing System (full-time)
  111. 26 - Underwater Rendering/Caustics (full-time)
  112. 26 - AI - Arcade Machine (full-time)
  113. 26 - AI - Untrained Combat (full-time)
  114. 26 - Greycat Industrial Cydnus Mining Droid (full-time)
  115. 26 - Spacescaping (full-time)
  116. 26 - Subsumption Editor Integration (full-time)
  117. 26 - Chapter 22 (full-time)
  118. 24 - Unannounced Vehicle (full-time)
  119. 22 - Animatable Gunner Helmet (full-time)
  120. 22 - Frontier Clothing (full-time)
  121. 22 - XenoThreat Armor (full-time)
  122. 22 - Flak Ammunition (33% part-time)
  123. 20 - Probability Volume Encounter Density Refactor (full-time)
  124. 20 - MISC Odyssey (full-time)
  125. 20 - Modular Shaders (full-time)
  126. 20 - Fire Hazard (100% part-time)
  127. 19 - Infiltrate/Defend Mission (75% part-time)
  128. 18 - Roads (full-time)
  129. 18 - Jump Point Spacescaping (full-time)
  130. 16 - Disarray Ammunition (100% part-time)
  131. 16 - Incendiary Ammunition (100% part-time)
  132. 16 - Plasma Ammunition (100% part-time)
  133. 16 - Chapter 04 (100% part-time)
  134. 16 - Chapter 05 (100% part-time)
  135. 16 - Chapter 09 (100% part-time)
  136. 15 - DGS Crash Recovery (full-time)
  137. 15 - DGS Mesh Node (full-time)
  138. 15 - Fire Extinguisher (33% part-time)
  139. 14 - Long Term Persistence Enhancements (50% part-time)
  140. 13 - NPC Scheduler Service (full-time)
  141. 13 - Shield Emitters (full-time)
  142. 13 - Asset Reference Database (full-time)
  143. 13 - Healing T0 / Actor Status T1 (full-time)
  144. 13 - Improved OC Workflow (full-time)
  145. 13 - Levski - Hospital Interior Location (full-time)
  146. 13 - StarWords Improvements (full-time)
  147. 12 - Unified Login Queue (full-time)
  148. 11 - Bombs (full-time)
  149. 11 - DNA Head Textures Update (full-time)
  150. 11 - Greycat Industrial Salvage Tool (50% part-time)
  151. 9 - Lava Tech (full-time)
  152. 9 - Player Item Shard Transition (full-time)
  153. 9 - Atmospheric Pressure Damage (full-time)
  154. 9 - Entity Properties Plugin (full-time)
  155. 9 - Server Streaming (full-time)
  156. 8 - Lorville - Hospital Interior Location (full-time)
  157. 8 - AI - Usable System V2 (100% part-time)
  158. 8 - Civilian NPC Movement Improvements (100% part-time)
  159. 7 - Greycat Industrial Tractor Tool (100% part-time)
  160. 5 - Chapter 13 (100% part-time)
  161. 5 - Ship to Ship Refueling (100% part-time)
  162. 4 - Reputation V2 (full-time)
  163. 4 - Commodity Kiosk (100% part-time)
  164. 2 - Origin 600i Gold Standard (100% part-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 188 - Bug Fixing & Tech Debt (12% part-time)
  2. 97 - Miscellaneous Support (12% part-time)
  3. 44 - Character Work (10% part-time)
  4. 30 - Persistent Streaming and Server Meshing (8% part-time)
  5. 30 - Outpost Homestead - Independent & Outlaw (28% part-time)
  6. 28 - Pyro Space Stations (18% part-time)
  7. 21 - Building Interiors (15% part-time)
  8. 15 - Banu Merchantman (7% part-time)
  9. 14 - Archon (full-time)
  10. 13 - Chapter 26 (full-time)
  11. 13 - Chapter 01 (44% part-time)
  12. 12 - Dynamic Events (21% part-time)
  13. 12 - Chapter 15 (84% part-time)
  14. 11 - Jump Points (full-time)
  15. 11 - Outpost Theme Variants (9% part-time)
  16. 11 - Derelict Spaceships - Points of Interest (17% part-time)
  17. 10 - Unannounced Vehicle (full-time)
  18. 10 - RSI Scorpius (full-time)
  19. 10 - Persistent Hangars (24% part-time)
  20. 10 - Salvage T0 (36% part-time)
  21. 10 - Theaters of War - Miscellaneous Support (50% part-time)
  22. 9 - Frontier Clothing (full-time)
  23. 9 - Hacking T0 (13% part-time)
  24. 9 - Login Flow (28% part-time)
  25. 9 - Chapter 06 (79% part-time)
  26. 8 - MFD Rework (full-time)
  27. 8 - Drake Corsair (2% part-time)
  28. 8 - MISC Hull A (24% part-time)
  29. 8 - Chapter 19 (71% part-time)
  30. 7 - Gen12 - Renderer T1 (full-time)
  31. 7 - Chapter 14 (full-time)
  32. 7 - Chemline (10% part-time)
  33. 7 - Chapter 11 (40% part-time)
  34. 7 - Cargo System Refactor (64% part-time)
  35. 7 - Chapter 12 (79% part-time)
  36. 7 - Chapter 08 (100% part-time)
  37. 7 - Chapter 10 (100% part-time)
  38. 7 - Chapter 21 (100% part-time)
  39. 6 - Enemy Characters (full-time)
  40. 6 - Chapter 22 (full-time)
  41. 6 - Drake Vulture (full-time)
  42. 6 - Resource Management (43% part-time)
  43. 6 - Chapter 20 (100% part-time)
  44. 6 - Chapter 23 (100% part-time)
  45. 5 - Error Reporting & Crash Handling (full-time)
  46. 5 - Healing T0 / Actor Status T1 (full-time)
  47. 5 - Quantum Simulation (full-time)
  48. 5 - Unannounced Vehicle (full-time)
  49. 5 - HEX (5% part-time)
  50. 5 - FPS Radar / Scanning (29% part-time)
  51. 4 - Argo SRV (full-time)
  52. 4 - Lorville - Hospital Interior Location (full-time)
  53. 4 - Actor Status T2 (full-time)
  54. 4 - Underground Facilities (full-time)
  55. 4 - Cave Archetypes (17% part-time)
  56. 4 - MISC Hull C (33% part-time)
  57. 4 - Chapter 07 (40% part-time)
  58. 4 - Chapter 18 (50% part-time)
  59. 4 - EVA T2 (68% part-time)
  60. 4 - Zero G Push & Pull (81% part-time)
  61. 3 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  62. 3 - DGS Mesh Node (full-time)
  63. 3 - XenoThreat Armor (full-time)
  64. 3 - RSI Apollo (full-time)
  65. 3 - SQ42 - Vehicle Support (full-time)
  66. 3 - Unannounced Vehicle (full-time)
  67. 3 - DNA Head Textures Update (full-time)
  68. 3 - Physical Damage & Breakability (full-time)
  69. 3 - Ship CPU (full-time)
  70. 3 - Unannounced Vehicle (full-time)
  71. 3 - Prone T1 (4% part-time)
  72. 3 - Ladders T1 (17% part-time)
  73. 3 - Bounty Hunter V2 (23% part-time)
  74. 3 - Dynamic Population (30% part-time)
  75. 3 - Rescue/Transport Mission (40% part-time)
  76. 3 - Unannounced Vehicle (45% part-time)
  77. 3 - Player Interaction Experience T1 - Lockers & Inventory (48% part-time)
  78. 3 - Player Interaction Experience T2 - Visor HUD & Helmet (67% part-time)
  79. 3 - Infiltrate/Defend Mission (75% part-time)
  80. 3 - Commodity Kiosk (100% part-time)
  81. 2 - Services Distributed Load Testing System (full-time)
  82. 2 - ATC System Rewrite (full-time)
  83. 2 - MISC Odyssey (full-time)
  84. 2 - NPC Scheduler Service (full-time)
  85. 2 - RaStar (full-time)
  86. 2 - AI - Untrained Combat (full-time)
  87. 2 - Breakers Yard (full-time)
  88. 2 - Improved OC Workflow (full-time)
  89. 2 - Player Item Shard Transition (full-time)
  90. 2 - Jump Point Spacescaping (full-time)
  91. 2 - Lorville Cityscape (full-time)
  92. 2 - Satellites - Points of Interest (full-time)
  93. 2 - Server Streaming (full-time)
  94. 2 - Tumbril Ranger (full-time)
  95. 2 - Turret Usability Improvements (full-time)
  96. 2 - Bombs (full-time)
  97. 2 - Fire Extinguisher (33% part-time)
  98. 2 - Origin X1 (42% part-time)
  99. 2 - Personal Inventory (50% part-time)
  100. 2 - Greycat Industrial Salvage Tool (50% part-time)
  101. 2 - Look IK Architecture Refactor (50% part-time)
  102. 2 - Life Support T0 (53% part-time)
  103. 2 - Unannounced Vehicle (70% part-time)
  104. 2 - Space Mines (80% part-time)
  105. 2 - Fire Hazard (100% part-time)
  106. 2 - Chapter 04 (100% part-time)
  107. 2 - Chapter 05 (100% part-time)
  108. 2 - Chapter 09 (100% part-time)
  109. 2 - Ship to Ship Refueling (100% part-time)
  110. 1 - Probability Volume Encounter Density Refactor (full-time)
  111. 1 - Unified Login Queue (full-time)
  112. 1 - Datacore Deserializer (full-time)
  113. 1 - MISC Hull E (full-time)
  114. 1 - Unannounced Vehicle (full-time)
  115. 1 - Virtual AI Service (full-time)
  116. 1 - Destructible Environments (full-time)
  117. 1 - Ecosystem Enhancements (full-time)
  118. 1 - Lava Tech (full-time)
  119. 1 - Move Planet to Compute (full-time)
  120. 1 - Roads (full-time)
  121. 1 - RSI Orion (full-time)
  122. 1 - Shield Emitters (full-time)
  123. 1 - Unannounced Vehicle (full-time)
  124. 1 - Underwater Rendering/Caustics (full-time)
  125. 1 - AI - Arcade Machine (full-time)
  126. 1 - Animatable Gunner Helmet (full-time)
  127. 1 - Asset Reference Database (full-time)
  128. 1 - DGS Crash Recovery (full-time)
  129. 1 - Greycat Industrial Cydnus Mining Droid (full-time)
  130. 1 - Lean Over Cover (full-time)
  131. 1 - Levski - Hospital Interior Location (full-time)
  132. 1 - Mission Manager App (full-time)
  133. 1 - Modular Shaders (full-time)
  134. 1 - Pyro System, Planet, and Mission Setup (full-time)
  135. 1 - Spacescaping (full-time)
  136. 1 - StarWords Improvements (full-time)
  137. 1 - Subsumption Editor Integration (full-time)
  138. 1 - Atmospheric Pressure Damage (full-time)
  139. 1 - Cutting T2 (full-time)
  140. 1 - Distortion Propagation (full-time)
  141. 1 - Entity Properties Plugin (full-time)
  142. 1 - Lockable Containers (full-time)
  143. 1 - Mag Stripping/Refill (full-time)
  144. 1 - Room Depressurization (full-time)
  145. 1 - Terrain Snow Displacement (full-time)
  146. 1 - Physics - Ropes Simulation (full-time)
  147. 1 - Quantum Travel Experience (full-time)
  148. 1 - Reputation V2 (full-time)
  149. 1 - Wheeled Vehicle Physics Improvements (full-time)
  150. 1 - Weapon Misfire & Wear (22% part-time)
  151. 1 - Charge/Drain T0 (33% part-time)
  152. 1 - Flak Ammunition (33% part-time)
  153. 1 - Long Term Persistence Enhancements (50% part-time)
  154. 1 - FPS Devices T1 (67% part-time)
  155. 1 - Player Reflection (100% part-time)
  156. 1 - Origin 600i Gold Standard (100% part-time)
  157. 1 - Disarray Ammunition (100% part-time)
  158. 1 - Incendiary Ammunition (100% part-time)
  159. 1 - Plasma Ammunition (100% part-time)
  160. 1 - AI - Usable System V2 (100% part-time)
  161. 1 - Civilian NPC Movement Improvements (100% part-time)
  162. 1 - Greycat Industrial Tractor Tool (100% part-time)
  163. 1 - Chapter 13 (100% part-time)
  164. 1 - Dynamic Mission System (100% part-time)

[4] deliverable(s) added:

Drake Cutlass Gold Standard (returning!)

Sun Jan 16 2022 => Thu Jan 27 2022
Implementing, polishing, and optimizing all features required to bring the Drake Cutlass to gold standard.

The following team(s) were assigned:

  • Vehicle Content - EU began work Sun Jan 16 2022
    x1 Art dev with 2 tasks (417% load)

Dynamic Mission System

Sun Mar 27 2022 => Thu Sep 22 2022
The Dynamic Mission System will allow select mission types to be dynamically tailored to the current environment (and Quantum at a later date). These missions will be customizable and payment will accurately reflect the distance traveled and risk involved.

The following team(s) were assigned:

  • Mission Feature Team will begin work Sun Mar 27 2022
    x1 Engineering dev with 12 tasks (65% load)

Ladders T1

Sun Apr 03 2022 => Wed Sep 28 2022
Improves freedom and control while traversing ladders. Specifically, players will be able to aim and shoot weapons, use gadgets, heal, and complete other one-handed actions. They will also be able to dodge to the side to avoid gunfire or falling debris.

The following team(s) were assigned:

  • Actor Feature Team will begin work Sun Apr 03 2022
    x3 Animation devs with 24 tasks (39% load)

Prone T1

Thu Jul 07 2022 => Fri Dec 30 2022
All tasks relating to implementing prone (lying down) movement by the player and NPCs.

The following team(s) were assigned:

  • Actor Feature Team will begin work Thu Jul 07 2022
    x1 Design dev with 6 tasks (130% load)
    x2 Animation devs with 18 tasks (58% load)

[20] deliverable(s) updated:

ATC System Rewrite

Mon Jan 25 2021 => Mon Mar 28 2022

  • Mission Feature Team added 1 days of work
    x1 Engineering dev with 17 tasks (62% => 60% load)

Banu Merchantman

Sun Jan 03 2021 => Thu Dec 15 2022

  • End date has been extended from Thu Sep 15 2022 to Thu Dec 15 2022
  • Vehicle Content - EU added 74 days of work
    x3 Design devs with 57 tasks (92% load)
    x8 Art devs with 195 tasks (35% => 36% load)
  • Vehicle Experience Team was assigned, adding 27 days of work
    x1 Design dev with 2 tasks (83% load)

Bounty Hunter V2

Tue Jan 18 2022 => Thu Oct 20 2022

  • Mission Feature Team was assigned, adding 83 days of work
    x2 Design devs with 11 tasks (31% load)

Bug Fixing & Tech Debt

Thu Dec 31 2020 => Tue Jan 03 2023

  • Mission Feature Team added 62 days of work
    x3 Engineering devs with 10 tasks (24% => 28% load)
    x1 => 3 Design devs with 20 tasks (69% => 25% load)
  • Physics Team added 20 days of work
    x4 Engineering devs with 27 tasks (12% => 14% load)
  • Vehicle Content - EU added 25 days of work
    x17 Art devs with 87 tasks (18% => 22% load)
    x5 Design devs with 76 tasks (54% => 45% load)
  • Vehicle Experience Team added 84 days of work
    x3 Engineering devs with 27 tasks (37% => 36% load)
    x4 Design devs with 48 tasks (22% load)
  • Vehicle Feature Team added 14 days of work
    x9 Engineering devs with 41 tasks (12% load)

Dynamic Events

Sun Jan 03 2021 => Thu Dec 22 2022

  • End date has been extended from Thu Aug 25 2022 to Thu Dec 22 2022
  • Mission Feature Team added 62 days of work
    x6 => 7 Design devs with 102 tasks (13% => 12% load)
    x2 => 3 Engineering devs with 22 tasks (39% => 41% load)

Dynamic Population

Thu Sep 30 2021 => Thu Jul 28 2022

  • End date has been extended from Thu Jun 02 2022 to Thu Jul 28 2022
  • Mission Feature Team was assigned, adding 68 days of work
    x1 Engineering dev with 5 tasks (55% load)

Infiltrate/Defend Mission

Mon May 31 2021 => Thu Jul 14 2022

  • End date has been extended from Thu Dec 30 2021 to Thu Jul 14 2022
  • Mission Feature Team added 62 days of work
    x2 => 3 Design devs with 15 tasks (29% => 19% load)


Release 3.15

Jump Points

Fri Feb 19 2021 => Thu Dec 22 2022

  • End date has been extended from Wed Sep 28 2022 to Thu Dec 22 2022
  • Vehicle Feature Team added 13 days of work
    x7 Engineering devs with 61 tasks (14% load)

MFD Rework

Fri Feb 05 2021 => Thu Dec 22 2022

  • End date has been extended from Wed Sep 28 2022 to Thu Dec 22 2022
  • Vehicle Feature Team added 69 days of work
    x6 => 8 Engineering devs with 37 tasks (13% => 10% load)

Miscellaneous Support

Thu Dec 31 2020 => Fri Dec 30 2022

  • Vehicle Experience Team added 55 days of work
    x4 Design devs with 29 tasks (22% load)
    x1 Engineering dev with 8 tasks (91% load)
  • Vehicle Feature Team added 69 days of work
    x7 Engineering devs with 41 tasks (12% load)

Persistent Streaming and Server Meshing

Thu Dec 31 2020 => Fri Dec 30 2022

  • Mission Feature Team added 62 days of work
    x3 Engineering devs with 37 tasks (20% => 16% load)
    x1 Design dev with 1 tasks (64% load)

Physical Damage & Breakability

Mon Jan 18 2021 => Mon Mar 07 2022

  • End date has been extended from Sun Nov 28 2021 to Mon Mar 07 2022
  • Physics Team added 63 days of work
    x3 Engineering devs with 37 tasks (17% => 19% load)

Physics - Ropes Simulation

Mon Jan 03 2022 => Mon Mar 07 2022

  • Start date has been corrected from Mon Sep 27 2021 to Mon Jan 03 2022
  • End date has been extended from Sun Nov 28 2021 to Mon Mar 07 2022
  • Physics Team added 1 days of work
    x1 Engineering dev with 2 tasks (40% load)

Quantum Travel Experience

Wed Jul 21 2021 => Thu Dec 08 2022

  • End date has been extended from Mon Feb 28 2022 to Thu Dec 08 2022
  • Vehicle Feature Team was assigned, adding 55 days of work
    x1 Engineering dev with 4 tasks (71% load)

Reputation V2

Sun Dec 26 2021 => Thu Apr 07 2022

  • End date has been extended from Mon Feb 14 2022 to Thu Apr 07 2022
  • Mission Feature Team was assigned, adding 11 days of work
    x1 Engineering dev with 1 tasks (152% load)

Rescue/Transport Mission

Mon May 31 2021 => Thu Jun 16 2022

  • End date has been extended from Thu Jan 20 2022 to Thu Jun 16 2022
  • Mission Feature Team added 62 days of work
    x1 Design dev with 21 tasks (76% => 63% load)
    x1 => 2 Engineering devs with 12 tasks (48% => 41% load)

Ship CPU

Wed Jan 20 2021 => Thu Dec 22 2022

  • End date has been extended from Tue Feb 02 2021 to Thu Dec 22 2022
  • Vehicle Experience Team added 55 days of work
    x1 Engineering dev with 4 tasks (71% load)
    x1 => 2 Design devs with 3 tasks (64% => 53% load)

Unannounced (Unannounced Vehicle)

Sun Oct 31 2021 => Thu Dec 15 2022

  • End date has been extended from Thu Feb 03 2022 to Thu Dec 15 2022
  • Vehicle Content - EU was assigned, adding 74 days of work
    x3 Art devs with 33 tasks (91% load)

Unannounced (Unannounced Vehicle)

Sun Apr 24 2022 => Thu Nov 17 2022

  • End date has been extended from Thu Sep 22 2022 to Thu Nov 17 2022
  • Vehicle Content - EU added 46 days of work
    x5 Art devs with 75 tasks (52% => 53% load)

Wheeled Vehicle Physics Improvements

Mon Jan 03 2022 => Mon Mar 07 2022

  • Start date has been corrected from Mon Sep 27 2021 to Mon Jan 03 2022
  • End date has been extended from Sun Nov 28 2021 to Mon Mar 07 2022
  • Physics Team added 1 days of work
    x1 Engineering dev with 3 tasks (49% load)

[420] deliverable(s) unchanged