ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

578 deliverables listed | 2025-07-30 => 2025-08-13

There were 7 modifications, 0 removals, and 4 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are 8 assignments scheduled to work on 8 observable deliverables. Of those deliverables, 0% are for SQ42 exclusively. 0% of deliverables are shared between both projects.

On average, the schedule has expanded by 74 days.

    The top currently scheduled tasks (in estimated man-days) are:

    1. 85 - Transport Refactor (full-time)
    2. 68 - Crafting (100% part-time)
    3. 41 - Command Module (full-time)
    4. 39 - REDACTED Creature (full-time)
    5. 32 - Item Expiry (full-time)
    6. 30 - Inventory Rework (full-time)
    7. 24 - Engineering (100% part-time)
    8. 24 - FPS Radar / Scanning (100% part-time)

    The top currently scheduled tasks (in assigned devs) are:

    1. 1 - Command Module (full-time)
    2. 1 - Inventory Rework (full-time)
    3. 1 - Item Expiry (full-time)
    4. 1 - REDACTED Creature (full-time)
    5. 1 - Transport Refactor (full-time)
    6. 1 - Crafting (100% part-time)
    7. 1 - Engineering (100% part-time)
    8. 1 - FPS Radar / Scanning (100% part-time)

    [4] deliverable(s) added:

    Command Module

    2025-08-10 => 2025-12-11
    Introducing the concept of vehicles taking over control from other host ships. Primarily used for spaceships like the Drake Caterpillar.

    The following team(s) were assigned:

    • SC & SQ42 - Core Gameplay Pillar began work 2025-08-10
      1 tasks (14% load)

    Inventory Rework

    2025-06-30 => 2025-09-29
    Implementing an improved experience with Inventory Management.

    The following team(s) were assigned:

    • SC & SQ42 - Core Gameplay Pillar began work 2025-06-30
      1 tasks (18% load)

    Item Expiry

    2025-05-11 => 2025-08-14
    Enabling functionality for items such as key cards to now have an expiry timer after which they are rendered non-functional.

    The following team(s) were assigned:

    • SC & SQ42 - Core Gameplay Pillar began work 2025-05-11
      1 tasks (18% load)

    Transport Refactor

    2025-02-02 => 2025-10-16
    Refactor of the existing Transit System to allow for easier design setup, easier integration into instanced content like hangars and more robust functionality in server meshed environments.

    The following team(s) were assigned:

    • SC & SQ42 - Core Gameplay Pillar began work 2025-02-02
      1 tasks (7% load)

    [7] deliverable(s) updated:

    Crafting

    2023-12-31 => 2025-12-11

    • End date has been extended from 2025-09-29 to 2025-12-11
    • SC & SQ42 - Core Gameplay Pillar added 47 days of work
      xDeveloper with 1 tasks (3% => 2% load)

    Engineering

    2023-12-31 => 2025-09-29

    • End date has been extended from 2025-06-12 to 2025-09-29
    • SC & SQ42 - Core Gameplay Pillar added 62 days of work
      xDeveloper with 1 tasks (64% => 7% load)

    FPS Radar / Scanning

    2021-01-03 => 2025-09-29

    • End date has been extended from 2025-07-31 to 2025-09-29
    • SC & SQ42 - Core Gameplay Pillar added 13 days of work
      xDeveloper with 1 tasks (13% => 7% load)

    New Global Event 4.2.x

    2025-03-16 => 2025-07-10

    • SC & SQ42 - Core Gameplay Pillar freed up 34 days of work

    REDACTED Creature

    2025-06-15 => 2025-10-09

    • Start date has been corrected from 2025-02-03 to 2025-06-15
    • End date has been extended from 2025-06-05 to 2025-10-09
    • SC & SQ42 - Character Art and Tech freed up 6 days of work
      xDeveloper with 1 tasks (14% load)

    REDACTED Sandbox Activity

    2025-01-31 => 2025-06-05

    • Start date has been corrected from 2024-12-05 to 2025-01-31
    • End date has been extended from 2025-03-26 to 2025-06-05

    Space Combat Mission - Defend

    2025-05-05 => 2025-07-10

    • SC & SQ42 - Core Gameplay Pillar freed up 34 days of work

    [567] deliverable(s) unchanged