Progress Tracker Delta
578 deliverables listed | 2025-07-30 => 2025-08-13
There were 7 modifications, 0 removals, and 4 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.
extra analysis (click me)
There are 8 assignments scheduled to work on 8 observable deliverables. Of those deliverables, 0% are for SQ42 exclusively. 0% of deliverables are shared between both projects.
On average, the schedule has expanded by 74 days.
The top currently scheduled tasks (in estimated man-days) are:
- 85 - Transport Refactor (full-time)
- 68 - Crafting (100% part-time)
- 41 - Command Module (full-time)
- 39 - REDACTED Creature (full-time)
- 32 - Item Expiry (full-time)
- 30 - Inventory Rework (full-time)
- 24 - Engineering (100% part-time)
- 24 - FPS Radar / Scanning (100% part-time)
The top currently scheduled tasks (in assigned devs) are:
- 1 - Command Module (full-time)
- 1 - Inventory Rework (full-time)
- 1 - Item Expiry (full-time)
- 1 - REDACTED Creature (full-time)
- 1 - Transport Refactor (full-time)
- 1 - Crafting (100% part-time)
- 1 - Engineering (100% part-time)
- 1 - FPS Radar / Scanning (100% part-time)
[4] deliverable(s) added:
Command Module 
2025-08-10 => 2025-12-11
Introducing the concept of vehicles taking over control from other host ships. Primarily used for
spaceships like the Drake Caterpillar.
The following team(s) were assigned:
- SC & SQ42 - Core Gameplay Pillar began work 2025-08-10
1 tasks (14% load)
Inventory Rework 
2025-06-30 => 2025-09-29
Implementing an improved experience with Inventory Management.
The following team(s) were assigned:
- SC & SQ42 - Core Gameplay Pillar began work 2025-06-30
1 tasks (18% load)
Item Expiry 
2025-05-11 => 2025-08-14
Enabling functionality for items such as key cards to now have an expiry timer after which they are
rendered non-functional.
The following team(s) were assigned:
- SC & SQ42 - Core Gameplay Pillar began work 2025-05-11
1 tasks (18% load)
Transport Refactor 
2025-02-02 => 2025-10-16
Refactor of the existing Transit System to allow for easier design setup, easier integration into
instanced content like hangars and more robust functionality in server meshed environments.
The following team(s) were assigned:
- SC & SQ42 - Core Gameplay Pillar began work 2025-02-02
1 tasks (7% load)
[7] deliverable(s) updated:
Crafting 
2023-12-31 => 2025-12-11
- End date has been extended from 2025-09-29 to 2025-12-11
- SC & SQ42 - Core Gameplay Pillar added 47 days of work
xDeveloper with 1 tasks (3% => 2% load)
Engineering 
2023-12-31 => 2025-09-29
- End date has been extended from 2025-06-12 to 2025-09-29
- SC & SQ42 - Core Gameplay Pillar added 62 days of work
xDeveloper with 1 tasks (64% => 7% load)
FPS Radar / Scanning 

2021-01-03 => 2025-09-29
- End date has been extended from 2025-07-31 to 2025-09-29
- SC & SQ42 - Core Gameplay Pillar added 13 days of work
xDeveloper with 1 tasks (13% => 7% load)
New Global Event 4.2.x 
2025-03-16 => 2025-07-10
- SC & SQ42 - Core Gameplay Pillar freed up 34 days of work
REDACTED Creature 
2025-06-15 => 2025-10-09
- Start date has been corrected from 2025-02-03 to 2025-06-15
- End date has been extended from 2025-06-05 to 2025-10-09
- SC & SQ42 - Character Art and Tech freed up 6 days of work
xDeveloper with 1 tasks (14% load)
REDACTED Sandbox Activity 
2025-01-31 => 2025-06-05
- Start date has been corrected from 2024-12-05 to 2025-01-31
- End date has been extended from 2025-03-26 to 2025-06-05
Space Combat Mission - Defend 
2025-05-05 => 2025-07-10
- SC & SQ42 - Core Gameplay Pillar freed up 34 days of work