ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

558 deliverables listed | 2024-08-21 => 2024-10-30

There were 4 modifications, 0 removals, and 51 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are 22 assignments scheduled to work on 18 observable deliverables. Of those deliverables, 0% are for SQ42 exclusively. 1% of deliverables are shared between both projects.

On average, the schedule has not moved. 9 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 660 - SQ42 - Polishing (100% part-time)
  2. 87 - Pyro System, Planet, and Mission Setup (100% part-time)
  3. 66 - Weapon Misfire & Wear (100% part-time)
  4. 64 - Outpost Homestead - Independent & Outlaw (100% part-time)
  5. 64 - RSI Polaris (100% part-time)
  6. 63 - Quantum Travel Experience (100% part-time)
  7. 48 - FPS Radar / Scanning (100% part-time)
  8. 28 - Base Building (100% part-time)
  9. 14 - Crafting (100% part-time)
  10. 14 - Unannounced Vehicle (100% part-time)
  11. 9 - Unannounced Vehicle (100% part-time)
  12. 9 - Unannounced Vehicle (100% part-time)
  13. 6 - Anvil Hornet F7C-M MkII (100% part-time)
  14. 6 - Unannounced Vehicle (100% part-time)
  15. 6 - Unannounced Vehicle (100% part-time)
  16. 3 - Additional Player Customization (100% part-time)
  17. 3 - Unannounced Vehicle (100% part-time)
  18. 3 - Vehicle Radar / Scanning (100% part-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 4 - SQ42 - Polishing (100% part-time)
  2. 2 - Base Building (100% part-time)
  3. 1 - Additional Player Customization (100% part-time)
  4. 1 - Anvil Hornet F7C-M MkII (100% part-time)
  5. 1 - Crafting (100% part-time)
  6. 1 - FPS Radar / Scanning (100% part-time)
  7. 1 - Outpost Homestead - Independent & Outlaw (100% part-time)
  8. 1 - Pyro System, Planet, and Mission Setup (100% part-time)
  9. 1 - Quantum Travel Experience (100% part-time)
  10. 1 - RSI Polaris (100% part-time)
  11. 1 - Unannounced Vehicle (100% part-time)
  12. 1 - Unannounced Vehicle (100% part-time)
  13. 1 - Unannounced Vehicle (100% part-time)
  14. 1 - Unannounced Vehicle (100% part-time)
  15. 1 - Unannounced Vehicle (100% part-time)
  16. 1 - Unannounced Vehicle (100% part-time)
  17. 1 - Vehicle Radar / Scanning (100% part-time)
  18. 1 - Weapon Misfire & Wear (100% part-time)

[51] deliverable(s) added:

Acidic Caves

2024-07-31 => 2024-09-14
Implementing the acidic cave archetype, coming to both the Pyro and Stanton systems. Adorned with luminous pools of water and dramatic stalactites and stalagmites, these caves provide a captivating setting for exploration, FPS missions, missing person missions, and more.

The following team(s) were assigned:

  • Locations began work 2024-07-31
    2 tasks (57% load)


Release 3.24

Additional Player Customization

2024-04-15 => 2024-10-30
Following the release of the new character customizer in Alpha 3.23, this update adds additional hair and facial hair options, as well as face piercings.

The following team(s) were assigned:

  • Character Art and Tech Team began work 2024-04-15
    5 tasks (58% load)


Release 3.24

Aegis Sabre Firebird

2023-12-31 => 2024-04-29
Building, balancing, and implementing Aegis’ medium missile fighter, the Sabre Firebird, into the game.

The following team(s) were assigned:

  • Vehicle Content - EU began work 2023-12-31
    Previously completed all available tasks


Release 3.23

Aegis Sabre Raven Gold Standard

2023-12-31 => 2024-04-14
Implementing, polishing, and optimizing all features required to bring the Aegis Sabre Raven up to gold standard.

The following team(s) were assigned:

  • Vehicle Content - EU began work 2023-12-31
    Previously completed all available tasks

Anvil Hornet F7A MkI

2024-01-31 => 2024-05-30
Building, balancing, and implementing Anvil’s classic military fighter, the F7A MkI, into the game.

The following team(s) were assigned:

  • Vehicle Content - NA began work 2024-01-31
    Previously completed all available tasks

Anvil Hornet F7A MkII

2023-12-31 => 2024-03-14
Building, balancing, and implementing Anvil’s premier military fighter, the Hornet F7A MkII, into the game.

The following team(s) were assigned:

  • Vehicle Content - NA began work 2023-12-31
    Previously completed all available tasks

Anvil Hornet F7C MkII

2023-12-31 => 2024-03-14
Building, balancing, and implementing Anvil’s premier fighter, the Hornet F7C MkII, into the game.

The following team(s) were assigned:

  • Vehicle Content - NA began work 2023-12-31
    Previously completed all available tasks


Release 3.22

Anvil Hornet F7C-M MkII

2024-06-30 => 2024-11-14
Building, balancing, and implementing Anvil’s premier two-person fighter, the Hornet F7C-M MkII, into the game.

The following team(s) were assigned:

  • Vehicle Content - NA began work 2024-06-30
    6 tasks (58% load)

Anvil Hornet F7C-R Tracker MkII

2024-07-31 => 2024-08-30
Building, balancing, and implementing Anvil’s scout fighter, the Hornet F7C-R Tracker MkII, into the game.

The following team(s) were assigned:

  • Vehicle Content - NA began work 2024-07-31
    1 tasks (56% load)

Anvil Hornet F7C-S Ghost MkII

2024-07-31 => 2024-08-30
Building, balancing, and implementing Anvil’s stealth fighter, the Hornet F7C-S Ghost MkII, into the game.

The following team(s) were assigned:

  • Vehicle Content - NA began work 2024-07-31
    1 tasks (56% load)

Arena Commander: Custom Lobbies

2023-12-31 => 2024-03-30
Custom Lobbies, previously referred to as “Private Matches”, makes their return to Arena Commander. Utilizing the new Frontend & Lobby Systems, Custom Lobbies allow players to set up and play matches for any game modes on any map at any time, with their own rules.

The following team(s) were assigned:

  • Core Gameplay Pillar began work 2023-12-31
    Previously completed all available tasks


Release 3.23

Arena Commander: Engineering Experimental Mode

2023-12-31 => 2024-03-14
Three Limited Test Experimental Modes featuring the engineering gameplay (also referred to as “Resource Network”) showcased at CitizenCon 2953. Help shape the future of engineering gameplay in Star Citizen by testing and giving feedback to the features and balance showcased in this limited test before it hits the Persistent Universe.

The following team(s) were assigned:

  • Core Gameplay Pillar began work 2023-12-31
    Previously completed all available tasks


Release 3.23

Argo MPUV Tractor

2023-12-31 => 2024-04-29
Building, balancing, and implementing Argo’s utility vehicle, the MPUV Tractor, into the game.

The following team(s) were assigned:

  • Vehicle Content - EU began work 2023-12-31
    Previously completed all available tasks


Release 3.23

Base Building

2024-02-29 => 2024-12-29
All work encompassing the ability for players to construct and maintain bases, including resource generation, commerce, and customization.

The following team(s) were assigned:

  • Core Gameplay Pillar began work 2024-02-29
    9 tasks (59% load)
  • Locations began work 2024-03-31
    9 tasks (59% load)

Contested Zones

2024-05-31 => 2024-08-30
Contested Zones are a location feature coming to Pyro’s space stations, introducing FPS gameplay with various layouts tailored for this purpose. The zones will feature a progression system requiring tokens to unlock different zones, giving access to the loot inside. Collecting all of the tokens will allow a player to open the final door and claim the grand prize.

The following team(s) were assigned:

  • Locations began work 2024-05-31
    1 tasks (56% load)


Release 4.0

Crafting

2023-12-31 => 2024-12-29
Implementing the ability for players to craft various items using resources from throughout the persistent universe.

The following team(s) were assigned:

  • Core Gameplay Pillar began work 2023-12-31
    9 tasks (59% load)

Distribution Centers

2023-12-31 => 2024-05-14
Creating new traversable areas offering gameplay opportunities in corporate industrial environments.

The following team(s) were assigned:

  • Locations began work 2023-12-31
    Previously completed all available tasks


Release 3.23

Dynamic Crosshair

2023-12-31 => 2024-04-29
Combat helmets now support the dynamic crosshair which allows for quicker target acquisition in close-quarter situations.

The following team(s) were assigned:

  • Core Gameplay Pillar began work 2023-12-31
    Previously completed all available tasks


Release 3.23

Engineering

2023-12-31 => 2024-08-14
Allows players to manage, maintain and repair various ship systems. Players can assume different roles that each provide a unique gameplay loop. With Engineering Gameplay, players have to contend with item degradation, malfunctions, and power management.

The following team(s) were assigned:

  • Core Gameplay Pillar began work 2023-12-31
    Previously completed all available tasks

Fauna - Kopion

2023-12-31 => 2024-05-14
Populating the persistent universe with the Kopion, an aggressive, agile animal that travels in packs. You’ll find them in a variety of areas, from grassy fields to lurking in the darkness of caves.

The following team(s) were assigned:

  • Character Art and Tech Team began work 2023-12-31
    Previously completed all available tasks


Release 3.23

Fauna - Marok

2023-12-31 => 2024-05-14
Populating the persistent universe with the Marok, a passive flying bird-like creature. Maroks live in flocks and are often found near lush, green environments.

The following team(s) were assigned:

  • Character Art and Tech Team began work 2023-12-31
    Previously completed all available tasks


Release 3.23

Fauna - Quasi Grazer

2024-04-15 => 2024-09-29
These large, warm-blooded herd animals were originally discovered on the vast plains of Quasi on Terra. Most notable for their unusual method of carrying their eggs on their underside, the Quasi grazer has become one of the standard seed animals and there can be commonly found on most terraformed planets in the UEE.

The following team(s) were assigned:

  • Character Art and Tech Team began work 2024-04-15
    3 tasks (58% load)


Release 4.0

Forward Operating Bases

2024-05-31 => 2024-08-14
Implementing a new type of point of interest in the persistent universe, the Forward Operating Base, which is designed for small first-person gameplay experiences.

The following team(s) were assigned:

  • Locations began work 2024-05-31
    Previously completed all available tasks

FPS Loot Screen

2023-12-31 => 2024-02-27
Introducing a new screen for looting critical items quickly, allowing for more reliable inventory management in tense situations.

The following team(s) were assigned:

  • Core Gameplay Pillar began work 2023-12-31
    Previously completed all available tasks


Release 3.23

FPS Reload Improvements

2023-12-31 => 2024-04-29
Introduction of backpack reloading and ammo repooling mechanics, which lets players avoid managing magazines in their inventory during combat.

The following team(s) were assigned:

  • Core Gameplay Pillar began work 2023-12-31
    Previously completed all available tasks

Inventory System Refactor

2024-02-29 => 2024-03-30

The following team(s) were assigned:

  • Core Gameplay Pillar began work 2024-02-29
    Previously completed all available tasks

Item Overheat

2024-04-30 => 2024-08-30
Implementing the ability for items and weapons to overheat, causing damage and requiring the player to contend with malfunctions.

The following team(s) were assigned:

  • Core Gameplay Pillar began work 2024-04-30
    1 tasks (56% load)

Light Amplification - Scopes

2024-05-31 => 2024-07-30
Implementing a new Light Amplification mode for several weapon optics, which allows for easier target acquisition in low light conditions.

The following team(s) were assigned:

  • Core Gameplay Pillar began work 2024-05-31
    Previously completed all available tasks

Mirai Pulse

2023-12-31 => 2024-04-14
Building, balancing, and implementing Mirai’s hover bike, the Pulse, into the game.

The following team(s) were assigned:

  • Vehicle Content - NA began work 2023-12-31
    Previously completed all available tasks


Release 3.23

Mission System Refactor

2024-05-31 => 2024-09-29
Reworking the underlying Mission System to become compatible with Server Meshing, allowing for easier creation and maintenance of mission content.

The following team(s) were assigned:

  • Core Gameplay Pillar began work 2024-05-31
    3 tasks (58% load)


Release 4.0

New Character Customizer

2023-12-31 => 2024-05-30
Implementing an overhaul of the player character creator for Star Citizen, including a new user interface and additional customization options.

The following team(s) were assigned:

  • Character Art and Tech Team began work 2023-12-31
    Previously completed all available tasks


Release 3.23

New Missions - Creature Hunting

2024-02-15 => 2024-04-29
New missions that require players to locate, kill and retrieve valuable parts of creatures roaming the environment.

The following team(s) were assigned:

  • Core Gameplay Pillar began work 2024-02-15
    Previously completed all available tasks


Release 3.23

New Missions - Repair, Charge and Drain

2024-05-15 => 2024-08-30
Implementing new missions that introduce engineering gameplay into the persistent universe, first appearing in Pyro’s outposts. Players will be tasked with going to the location and fixing wind turbines, relays, moisture extractors, or solar panels. This is done by repairing pipes with the your multi-tool, charging batteries with the new charge/drain feature, or replacing broken components in the networks that are broken or missing.

The following team(s) were assigned:

  • Core Gameplay Pillar began work 2024-05-15
    1 tasks (56% load)


Release 4.0

Overdrive Initiative

2023-12-31 => 2024-02-27
Overdrive Initiative is a series of connected missions leading up to an updated XenoThreat Global Event. This mission series includes multiple mission types and encourages group coordination.

The following team(s) were assigned:

  • Core Gameplay Pillar began work 2023-12-31
    Previously completed all available tasks

Personal and Instanced Hangars

2023-12-31 => 2024-06-29
Creating new tech that creates an instance of the player’s hangar to allow for uninterrupted management of cargo, inventory, and vehicles. Personal hangars are found at the player’s home location and allow for customization and organization of the hangar interior.

The following team(s) were assigned:

  • Core Gameplay Pillar began work 2023-12-31
    Previously completed all available tasks


Release 3.24

Precision Targeting

2024-02-15 => 2024-03-30
Implementing a new targeting mode for vehicles that allows higher accuracy in targeting ships, including their components.

The following team(s) were assigned:

  • Core Gameplay Pillar began work 2024-02-15
    Previously completed all available tasks

Rock Caves

2024-07-31 => 2024-09-14
Implementing the rock cave archetype, coming to both the Pyro and Stanton systems. Illuminated by bioluminescent mushrooms, these caves provide a unique atmosphere for exploration, FPS missions, missing person missions, and more.

The following team(s) were assigned:

  • Locations began work 2024-07-31
    2 tasks (57% load)


Release 3.24

RSI Ursa Medivac

2023-12-31 => 2024-05-14
Building, balancing, and implementing RSI’s medical ground vehicle, the Ursa Medivac, into the game.

The following team(s) were assigned:

  • Vehicle Content - EU began work 2023-12-31
    Previously completed all available tasks


Release 3.23

RSI Zeus MkII CL

2023-12-31 => 2024-09-29
Building, balancing, and implementing RSI’s small multi-crew cargo ship, the Zeus MkII CL, into the game.

The following team(s) were assigned:

  • Vehicle Content - NA began work 2023-12-31
    3 tasks (58% load)


Release 3.24

RSI Zeus MkII ES

2023-12-31 => 2024-08-30
Building, balancing, and implementing RSI’s small multi-crew ship, the Zeus MkII ES, into the game.

The following team(s) were assigned:

  • Vehicle Content - NA began work 2023-12-31
    1 tasks (56% load)


Release 3.24

Sand Caves

2024-07-31 => 2024-09-14
Establishing the visual language, creation pipeline and quality standard for a new sand cave archetype.

The following team(s) were assigned:

  • Locations began work 2024-07-31
    2 tasks (57% load)


Release 3.18

Scope Magnification

2023-12-31 => 2024-04-29
Updates to magnification effects on weapon scopes for improved accuracy and visual quality.

The following team(s) were assigned:

  • Core Gameplay Pillar began work 2023-12-31
    Previously completed all available tasks

Storage Access

2023-12-31 => 2024-05-30
Adding Storage Access kiosks to the persistent universe, allowing players to retrieve and store FPS items at multiple locations.

The following team(s) were assigned:

  • Core Gameplay Pillar began work 2023-12-31
    Previously completed all available tasks


Release 3.24

Unannounced

2024-06-30 => 2024-12-29
Unannounced Vehicle

The following team(s) were assigned:

  • Vehicle Content - EU began work 2024-06-30
    9 tasks (59% load)

Unannounced

2024-01-15 => 2024-11-14
Unannounced Vehicle

The following team(s) were assigned:

  • Vehicle Content - EU began work 2024-01-15
    6 tasks (58% load)

Unannounced

2024-03-15 => 2024-04-29
Unannounced Vehicle

The following team(s) were assigned:

  • Vehicle Content - EU began work 2024-03-15
    Previously completed all available tasks

Unannounced

2024-02-15 => 2024-11-14
Unannounced Vehicle

The following team(s) were assigned:

  • Vehicle Content - NA began work 2024-02-15
    6 tasks (58% load)

Unannounced

2023-12-31 => 2024-11-29
Unannounced Vehicle

The following team(s) were assigned:

  • Vehicle Content - NA began work 2023-12-31
    7 tasks (58% load)

Unannounced

2024-02-29 => 2024-10-30
Unannounced Vehicle

The following team(s) were assigned:

  • Vehicle Content - NA began work 2024-02-29
    5 tasks (58% load)

Unannounced

2023-12-31 => 2024-11-29
Unannounced Vehicle

The following team(s) were assigned:

  • Vehicle Content - EU began work 2023-12-31
    7 tasks (58% load)

Vehicle Radar / Scanning

2024-01-31 => 2024-10-30
Implementing new and improved vehicle radar and scanning systems, allowing for the passive and active detection of radar contacts and information about the vehicle’s status, as well as its contents.

The following team(s) were assigned:

  • Core Gameplay Pillar began work 2024-01-31
    5 tasks (58% load)

[4] deliverable(s) updated:

Charge/Drain

2021-02-28 => 2024-08-30

Removed from release roadmap!

Fire Extinguisher

2022-01-15 => 2024-08-14

Removed from release roadmap!

Jump Points

2021-02-19 => 2024-09-29

  • Release Category has been changed from
    ‘Locations’
    to ‘Gameplay’


Release 4.0

Life Support

2021-04-18 => 2024-07-30

Removed from release roadmap!

[503] deliverable(s) unchanged