ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

507 deliverables listed | 2024-02-07 => 2024-08-21

There were 29 modifications, 5 removals, and 3 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are approximately 6 devs (out of ~780, or 1%) with 20 assignments scheduled to work on 16 observable deliverables. Of those deliverables, 0% are for SQ42 exclusively, with ~2 devs (0%) scheduled for approximately 957 man-days. 1% of deliverables are shared between both projects.

On average, the schedule has expanded by 430 days. 10 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 957 - SQ42 - Polishing (100% part-time)
  2. 98 - Pyro System, Planet, and Mission Setup (100% part-time)
  3. 87 - Jump Points (100% part-time)
  4. 86 - Weapon Misfire & Wear (100% part-time)
  5. 75 - Outpost Homestead - Independent & Outlaw (100% part-time)
  6. 75 - RSI Polaris (100% part-time)
  7. 74 - Quantum Travel Experience (100% part-time)
  8. 60 - FPS Radar / Scanning (100% part-time)
  9. 57 - Frontier Clothing (100% part-time)
  10. 57 - Headhunters Faction Outfits (100% part-time)
  11. 57 - Rough and Ready Faction Outfits (100% part-time)
  12. 45 - New Player Experience (100% part-time)
  13. 36 - Pyro Space Stations (100% part-time)
  14. 27 - MFD Rework (100% part-time)
  15. 24 - Asteroid Facilities (100% part-time)
  16. 3 - Charge/Drain (100% part-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 4 - SQ42 - Polishing (100% part-time)
  2. 2 - Jump Points (100% part-time)
  3. 1 - Asteroid Facilities (100% part-time)
  4. 1 - Charge/Drain (100% part-time)
  5. 1 - FPS Radar / Scanning (100% part-time)
  6. 1 - Frontier Clothing (100% part-time)
  7. 1 - Headhunters Faction Outfits (100% part-time)
  8. 1 - MFD Rework (100% part-time)
  9. 1 - New Player Experience (100% part-time)
  10. 1 - Outpost Homestead - Independent & Outlaw (100% part-time)
  11. 1 - Pyro Space Stations (100% part-time)
  12. 1 - Pyro System, Planet, and Mission Setup (100% part-time)
  13. 1 - Quantum Travel Experience (100% part-time)
  14. 1 - Rough and Ready Faction Outfits (100% part-time)
  15. 1 - RSI Polaris (100% part-time)
  16. 1 - Weapon Misfire & Wear (100% part-time)

[5] deliverable(s) removed:

Charge/Drain T0

Last scheduled from 2021-02-28 to 2023-03-01
All back-end tech tasks related to creating the first pass of the charge/drain power feature that will be used in future location and mission updates.

The following team(s) have been freed up:

  • VFX Team
    x1 Art dev had 1 tasks
  • Weapon Content Team
    x1 Animation dev had 1 tasks
  • Narrative
    x1 Design dev had 1 tasks
  • Weapon Feature Team
    x2 Engineering devs had 10 tasks

Drake Cutter Scout

Last scheduled from 2023-04-02 to 2023-10-05
Building, balancing, and implementing Drake Interplanetary’s reconnaissance ship, the Cutter Scout, into the game.

The following team(s) have been freed up:

  • VFX Team
  • Vehicle Content - MTL


Release 3.21

Life Support T0

Last scheduled from 2021-04-18 to 2023-10-22
Implementing the first iteration of onboard life support systems in ships, which entails a ship component that generates air when turned on, and management of said life support component within the vehicle loadout manager.

The following team(s) have been freed up:

  • Arena Commander Feature Team
    x1 Design dev had 7 tasks
    x1 Engineering dev had 5 tasks
  • Narrative
    x1 Design dev had 2 tasks
  • EU PU Gameplay Feature Team
    x1 Engineering dev had 24 tasks
    x1 Design dev had 20 tasks
  • Vehicle Concept Art
    x1 Art dev had 3 tasks

Prone T1

Last scheduled from 2022-09-29 to 2023-03-30
All tasks relating to implementing prone (lying down) movement by the player and NPCs.

The following team(s) have been freed up:

  • Actor Tech Team
    x1 Engineering dev had 48 tasks
  • Actor Feature Team
    x1 Engineering dev had 32 tasks
    x1 Animation dev had 96 tasks

RSI Zeus MkII

Last scheduled from 2023-11-05 to 2023-12-28
Building, balancing, and implementing RSI’s small multicrew ship, the Zeus MkII, into the game.

The following team(s) have been freed up:

  • Vehicle Content - MTL
    x2 Art devs had 11 tasks

[3] deliverable(s) added:

Charge/Drain

2021-02-28 => 2024-08-30
Adding the ability for players to drain, store, and charge objects with power using the multi-tool. Includes the ability to overcharge objects and also remove distortion damage.

The following team(s) were assigned:

  • Core Gameplay Pillar began work 2024-03-31
    x1 Developer dev with 1 tasks (56% load)
  • Z-Archive - Narrative began work 2022-06-26
    x1 Design dev previously completed all available tasks
  • Z-Archive - VFX Team began work 2023-02-15
    x1 Art dev previously completed all available tasks
  • Z-Archive - Weapon Content Team began work 2021-02-28
    x1 Art dev previously completed all available tasks
    x1 Animation dev previously completed all available tasks
  • Z-Archive - Weapon Feature Team began work 2022-05-15
    x2 Engineering devs previously completed all available tasks


Release 4.0

Life Support

2021-04-18 => 2024-07-30
Implementing the first iteration of onboard life support systems in ships, which entails a ship component that generates breathable gas when turned on, and management of said life support component within the vehicle loadout manager.

The following team(s) were assigned:

  • Core Gameplay Pillar began work 2023-12-31
    x1 Developer dev previously completed all available tasks
  • Z-Archive - Arena Commander Feature Team began work 2021-04-18
    x1 Design dev previously completed all available tasks
    x1 Engineering dev previously completed all available tasks
  • Z-Archive - EU PU Gameplay Feature Team began work 2022-01-03
    x1 Design dev previously completed all available tasks
    x1 Engineering dev previously completed all available tasks
  • Z-Archive - Narrative began work 2022-04-03
    x1 Design dev previously completed all available tasks
  • Z-Archive - Vehicle Concept Art began work 2021-07-11
    x1 Art dev previously completed all available tasks


Release 4.0

Prone

2022-09-29 => 2024-03-30
All tasks relating to implementing prone (lying down) movement by the player and NPCs.

The following team(s) were assigned:

  • Core Gameplay Pillar began work 2024-02-15
    x1 Developer dev previously completed all available tasks
  • Z-Archive - Actor Feature Team began work 2022-09-29
    x1 Animation dev previously completed all available tasks
    x1 Engineering dev previously completed all available tasks
  • Z-Archive - Actor Tech Team began work 2023-01-05
    x1 Engineering dev previously completed all available tasks

[29] deliverable(s) updated:

Aegis Retaliator Gold Standard

2021-01-03 => 2024-05-14

  • End date has been extended from 2021-07-01 to 2024-05-14
  • Vehicle Content - EU added 135 days of work
    x1 Art dev with 9 tasks (318% => 163% load)
    x1 Design dev with 4 tasks (417% load)
    x1 Developer dev with 9 tasks (30% load)

Asteroid Facilities

2022-06-28 => 2024-09-14

  • End date has been extended from 2023-06-29 to 2024-09-14
  • Locations was assigned, revealing 67 days of work
    x1 Developer dev with 6 tasks (31% load)

EVA T2

2021-05-13 => 2024-06-29

  • End date has been extended from 2023-03-30 to 2024-06-29
  • Core Gameplay Pillar was assigned, revealing 128 days of work


Release 3.23

Fire Extinguisher

2022-01-15 => 2024-08-14

  • End date has been extended from 2023-05-25 to 2024-08-14
  • Core Gameplay Pillar was assigned, revealing 99 days of work

  • Added to the 4.0 release window


“Implementing functional fire extinguishers in-game.”

Fire Hazard

2021-03-29 => 2023-10-25

  • Added to the 4.0 release window


“Implementing the Fire Hazard system on a select few vehicles”

FPS Radar / Scanning

2021-01-03 => 2024-11-14

  • End date has been extended from 2022-10-26 to 2024-11-14
  • Core Gameplay Pillar was assigned, revealing 128 days of work
    x1 Developer dev with 14 tasks (29% load)

Freight Elevators

2022-09-25 => 2024-06-29

  • End date has been extended from 2023-12-14 to 2024-06-29
  • Core Gameplay Pillar was assigned, revealing 128 days of work
  • Locations was assigned, revealing 128 days of work

  • Added to the 3.24 release window


“Implementation of systems and content for players to physically load and unload cargo to and from their ships.”

Frontier Clothing

2021-08-15 => 2024-09-29

  • End date has been extended from 2023-06-15 to 2024-09-29
  • Character Art and Tech Team added 242 days of work
    x4 Art devs with 9 tasks (37% => 30% load)
    x1 Developer dev with 16 tasks (29% load)

Gatac Syulen

2023-02-26 => 2023-10-25

Removed from release roadmap!

Headhunters Faction Outfits

2023-03-26 => 2024-09-29

  • End date has been extended from 2023-10-14 to 2024-09-29
  • Character Art and Tech Team was assigned, revealing 203 days of work
    x1 Developer dev with 16 tasks (29% load)

Jump Points

2021-02-19 => 2024-09-29

  • End date has been extended from 2023-09-20 to 2024-09-29
  • Core Gameplay Pillar was assigned, revealing 234 days of work
    x1 Developer dev with 4 tasks (11% load)
  • Locations was assigned, revealing 37 days of work
    x1 Developer dev with 4 tasks (28% load)

  • Added to the 4.0 release window


“Introducing the first jump point into the persistent universe”

Map and Radar System Rework

2021-04-04 => 2024-03-14

  • End date has been extended from 2023-10-14 to 2024-03-14
  • Core Gameplay Pillar was assigned, revealing 74 days of work
    x1 Developer dev with 5 tasks (32% load)

Master Modes

2022-01-18 => 2024-03-30

  • End date has been extended from 2022-09-28 to 2024-03-30
  • Core Gameplay Pillar was assigned, revealing 90 days of work

  • Added to the 3.23 release window


“Introduce the NAV and SCM modes to Star Citizen as well as a complete re-tuning of all ships”

MFD Rework

2021-02-05 => 2024-08-30

  • End date has been extended from 2023-07-31 to 2024-08-30
  • Core Gameplay Pillar was assigned, revealing 113 days of work
    x1 Developer dev with 8 tasks (30% load)

mobiGlas Rework

2022-01-16 => 2023-10-14

  • Added to the 3.23 release window


“Reworked mobiGlas using Building Blocks and reworked Apps”

New Missions - Cargo Hauling

2023-06-30 => 2024-08-14

  • End date has been extended from 2023-11-09 to 2024-08-14
  • Core Gameplay Pillar was assigned, revealing 220 days of work

  • Added to the 3.24 release window


“New hauling missions send players to pick up and transport cargo, utilizing the new freight platforms”

New Player Experience

2022-06-28 => 2024-09-29

  • End date has been extended from 2023-12-14 to 2024-09-29
  • Core Gameplay Pillar was assigned, revealing 143 days of work
    x1 Developer dev with 4 tasks (15% load)


Release 3.19

Outpost Homestead - Independent & Outlaw

2021-01-04 => 2024-10-30

  • End date has been extended from 2023-12-14 to 2024-10-30
  • Locations was assigned, revealing 234 days of work
    x1 Developer dev with 20 tasks (29% load)

Player Interaction Experience T0 - Hints & Interactions

2021-01-03 => 2024-03-14

  • End date has been extended from 2023-03-26 to 2024-03-14
  • Core Gameplay Pillar was assigned, revealing 74 days of work
    x1 Developer dev with 5 tasks (32% load)

Player Interaction Experience T2 - Visor HUD & Helmet

2022-02-18 => 2024-03-14

  • End date has been extended from 2023-10-14 to 2024-03-14
  • Core Gameplay Pillar was assigned, revealing 74 days of work
    x1 Developer dev with 5 tasks (32% load)

Pyro Space Stations

2021-04-01 => 2024-09-29

  • End date has been extended from 2023-11-05 to 2024-09-29
  • Locations was assigned, revealing 98 days of work
    x1 Developer dev with 4 tasks (19% load)

  • Added to the 4.0 release window


“Implementing space station points of interest in the Pyro system”

Pyro System, Planet, and Mission Setup

2021-01-03 => 2024-12-29

  • End date has been extended from 2023-09-28 to 2024-12-29
  • Locations was assigned, revealing 234 days of work
    x1 Developer dev with 24 tasks (29% load)

Quantum Travel Experience

2021-07-21 => 2024-12-29

  • End date has been extended from 2023-03-16 to 2024-12-29
  • Core Gameplay Pillar was assigned, revealing 113 days of work
    x1 Developer dev with 16 tasks (29% load)

Reputation - Hostility

2023-06-30 => 2024-04-29

  • End date has been extended from 2023-11-05 to 2024-04-29
  • Core Gameplay Pillar was assigned, revealing 6 days of work

  • Added to the 3.23 release window


“Players now have long-term reputation with factions, affecting the way they react”

Rough and Ready Faction Outfits

2023-05-07 => 2024-09-29

  • End date has been extended from 2023-06-15 to 2024-09-29
  • Character Art and Tech Team was assigned, revealing 203 days of work
    x1 Developer dev with 16 tasks (29% load)

RSI Polaris

2023-04-02 => 2024-10-30

  • End date has been extended from 2023-12-14 to 2024-10-30
  • Vehicle Content - EU added 251 days of work
    x8 Art devs with 126 tasks (48% => 37% load)
    x1 Design dev with 11 tasks (417% load)
    x1 Developer dev with 20 tasks (29% load)

Solar Burst

2021-09-28 => 2021-10-11

  • Added to the 4.0 release window


“Implementing the Solar Burst natural hazard into the Pyro system”

SQ42 - Polishing

2023-09-11 => 2024-12-29

  • End date has been extended from 2023-12-14 to 2024-12-29
  • SQ42 - Chapter Strike Team 0 added 251 days of work
    x6 Design devs with 25 tasks (14% load)
    x1 Developer dev with 144 tasks (50% load)
  • SQ42 - Chapter Strike Team 1 added 251 days of work
    x4 Design devs with 17 tasks (19% load)
    x1 Developer dev with 96 tasks (47% load)
  • SQ42 - Chapter Strike Team 2 added 251 days of work
    x1 Tech Content dev with 4 tasks (106% load)
    x4 Design devs with 17 tasks (19% => 18% load)
    x1 Developer dev with 120 tasks (49% load)
  • SQ42 - Social Strike Team added 251 days of work
    x9 Design devs with 37 tasks (9% load)
    x2 Engineering devs with 8 tasks (53% load)
    x1 Developer dev with 264 tasks (54% load)

Weapon Misfire & Wear

2021-10-10 => 2024-12-29

  • End date has been extended from 2023-10-14 to 2024-12-29
  • Core Gameplay Pillar was assigned, revealing 203 days of work
    x1 Developer dev with 27 tasks (33% load)

[480] deliverable(s) unchanged