ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

472 deliverables listed | 2022-07-06 => 2022-07-20

There were 54 modifications, 2 removals, and 0 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are approximately 512 devs (out of ~512, or 100%) with 1101 assignments scheduled to work on 149 observable deliverables. Of those deliverables, 6% are for SQ42 exclusively, with ~260 devs (51%) scheduled for approximately 4564 man-days. 10% of deliverables are shared between both projects.

On average, the schedule has expanded by 13 days. 7 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 3579 - Miscellaneous Support (7% part-time)
  2. 2640 - Building Interiors (full-time)
  3. 2095 - Bug Fixing & Tech Debt (6% part-time)
  4. 1854 - Persistent Streaming and Server Meshing (5% part-time)
  5. 869 - Pyro Space Stations (full-time)
  6. 849 - Character Work (12% part-time)
  7. 834 - Banu Merchantman (17% part-time)
  8. 750 - Quantum Simulation (full-time)
  9. 687 - Chapter 14 (15% part-time)
  10. 635 - Lorville Cityscape (full-time)
  11. 630 - Outpost Homestead - Independent & Outlaw (full-time)
  12. 599 - Chapter 12 (36% part-time)
  13. 528 - RSI Apollo (full-time)
  14. 465 - Derelict Spaceships - Points of Interest (1% part-time)
  15. 441 - HEX (72% part-time)
  16. 404 - Bounty Hunter V2 (34% part-time)
  17. 401 - Dynamic Events (8% part-time)
  18. 391 - Chapter 01 (38% part-time)
  19. 370 - Resource Management (31% part-time)
  20. 357 - Unannounced Vehicle (15% part-time)
  21. 353 - Anvil Legionnaire (10% part-time)
  22. 339 - Argo SRV (16% part-time)
  23. 290 - Satellites - Points of Interest (full-time)
  24. 270 - Freight Elevators (57% part-time)
  25. 255 - Unannounced Vehicle (18% part-time)
  26. 238 - Gen12 - Renderer T1 (full-time)
  27. 221 - MFD Rework (full-time)
  28. 189 - Chapter 11 (71% part-time)
  29. 172 - Quantum Travel Experience (full-time)
  30. 172 - Life Support T0 (83% part-time)
  31. 171 - Chapter 19 (66% part-time)
  32. 160 - Chapter 06 (86% part-time)
  33. 159 - Chapter 20 (84% part-time)
  34. 155 - Player/Machine Physical Interaction (full-time)
  35. 155 - Pyro System, Planet, and Mission Setup (full-time)
  36. 152 - Ship CPU (full-time)
  37. 145 - EVA T2 (54% part-time)
  38. 144 - Chapter 15 (100% part-time)
  39. 142 - Drake Corsair (39% part-time)
  40. 141 - Player Interaction Experience T2 - Visor HUD & Helmet (33% part-time)
  41. 139 - Underground Facilities (full-time)
  42. 139 - SQ42 - Vehicle Support (full-time)
  43. 132 - Enemy Characters (full-time)
  44. 127 - Chapter 23 (100% part-time)
  45. 121 - Chapter 02 (40% part-time)
  46. 120 - Anvil Crucible (full-time)
  47. 117 - Frontier Clothing (full-time)
  48. 116 - Prone T1 (full-time)
  49. 112 - Tumbril Ranger (full-time)
  50. 111 - Cutting T2 (full-time)
  51. 111 - Salvage T0 (12% part-time)
  52. 110 - Hacking T0 (36% part-time)
  53. 110 - Fire Hazard (62% part-time)
  54. 109 - Outpost Theme Variants (full-time)
  55. 107 - Player Interaction Experience T1 - Lockers & Inventory (47% part-time)
  56. 106 - Chapter 10 (78% part-time)
  57. 105 - Actor Status T2 (full-time)
  58. 105 - Swimming T0 (full-time)
  59. 105 - FPS Devices T1 (4% part-time)
  60. 102 - New Player Experience (full-time)
  61. 102 - Chapter 04 (83% part-time)
  62. 90 - mobiGlas Rework (full-time)
  63. 89 - Seated Item Handling (full-time)
  64. 89 - Chapter 17 (63% part-time)
  65. 87 - Map and Radar System Rework (full-time)
  66. 86 - Chapter 18 (100% part-time)
  67. 79 - Jump Points (full-time)
  68. 76 - Rescue/Transport Mission (full-time)
  69. 73 - Unannounced Vehicle (78% part-time)
  70. 69 - Cave Archetypes (full-time)
  71. 67 - Zero G Push & Pull (55% part-time)
  72. 65 - Asteroid Facilities (full-time)
  73. 64 - Persistent Hangars (89% part-time)
  74. 62 - Physical Damage & Breakability (full-time)
  75. 60 - Ladders T1 (25% part-time)
  76. 60 - Salvage - Vehicle Munching (56% part-time)
  77. 55 - Player Interaction Experience T0 - Hints & Interactions (14% part-time)
  78. 54 - AI - Medical (full-time)
  79. 53 - Sliding (full-time)
  80. 52 - Third Person Camera V2 (full-time)
  81. 52 - Charge/Drain T0 (full-time)
  82. 52 - StarWords Improvements (full-time)
  83. 52 - Dynamic Mission System (100% part-time)
  84. 52 - Artificial Gravity (100% part-time)
  85. 51 - Virtual AI Service (full-time)
  86. 51 - DGS Crash Recovery (full-time)
  87. 51 - DGS Mesh Node (full-time)
  88. 51 - Aegis Retaliator Base (79% part-time)
  89. 49 - AR and Map Marker System Rework (full-time)
  90. 49 - Enemy Ships (full-time)
  91. 48 - Unannounced Vehicle (full-time)
  92. 48 - Chapter 05 (full-time)
  93. 44 - AI - Utility (full-time)
  94. 44 - XenoThreat Armor (full-time)
  95. 43 - New Interdiction Scenarios (full-time)
  96. 43 - Replication Layer Entity Authority (full-time)
  97. 43 - Weapon Misfire & Wear (50% part-time)
  98. 41 - Ocean Shader Improvements (full-time)
  99. 41 - Drake Vulture (10% part-time)
  100. 39 - Physics - Ropes Simulation (full-time)
  101. 37 - AI - Commuter (full-time)
  102. 35 - Docking - Ship to Ship (full-time)
  103. 35 - Vehicle Tractor Beams (83% part-time)
  104. 34 - Atlas (full-time)
  105. 33 - Commodity Kiosk (full-time)
  106. 31 - Save/Load (full-time)
  107. 30 - FPS Radar / Scanning (17% part-time)
  108. 29 - Unified Itemports - FPS (full-time)
  109. 28 - Unannounced Vehicle (full-time)
  110. 27 - Physicalized Weapon Handling (full-time)
  111. 27 - Cooperative Locomotion (33% part-time)
  112. 26 - NPC Scheduler Service (full-time)
  113. 26 - Distortion Propagation (full-time)
  114. 26 - Ecosystem Enhancements (full-time)
  115. 26 - Entity Properties Plugin (full-time)
  116. 26 - RaStar (full-time)
  117. 26 - Chapter 26 (full-time)
  118. 25 - Cargo System Refactor (67% part-time)
  119. 24 - Unannounced Vehicle (full-time)
  120. 22 - Fire Rats Armor (full-time)
  121. 22 - Chapter 13 (full-time)
  122. 19 - Unannounced Vehicle (full-time)
  123. 17 - Dynamic Population (full-time)
  124. 17 - FS-Tech-Anim - Asset Integration (full-time)
  125. 16 - Disarray Ammunition (100% part-time)
  126. 16 - Incendiary Ammunition (100% part-time)
  127. 16 - Plasma Ammunition (100% part-time)
  128. 16 - Chapter 25 (100% part-time)
  129. 15 - AI - Off Duty Activities - Hygiene (full-time)
  130. 15 - AI - Off Duty Activities - Sleeping (full-time)
  131. 14 - Chapter 21 (100% part-time)
  132. 13 - Datacore Deserializer (full-time)
  133. 13 - VOLT Fresnel (full-time)
  134. 13 - VOLT Parallax (full-time)
  135. 13 - Chapter 22 (full-time)
  136. 11 - Unannounced Vehicle (full-time)
  137. 8 - Unannounced Vehicle (full-time)
  138. 7 - Animatable Gunner Helmet (full-time)
  139. 7 - Chemline (full-time)
  140. 7 - Doors/Airlocks/Light Panels UI (full-time)
  141. 7 - Hospital Surgeon (full-time)
  142. 7 - Proximity Mine (full-time)
  143. 7 - Security Behavior (full-time)
  144. 7 - Shopkeeper Outfits (full-time)
  145. 7 - Stanton Fashion Clothing (full-time)
  146. 7 - Visor/Lens Rework (full-time)
  147. 5 - Chapter 09 (100% part-time)
  148. 4 - RSI Lynx (full-time)
  149. 4 - Flak Ammunition (100% part-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 171 - Bug Fixing & Tech Debt (6% part-time)
  2. 72 - Miscellaneous Support (7% part-time)
  3. 62 - Character Work (12% part-time)
  4. 41 - Persistent Streaming and Server Meshing (5% part-time)
  5. 41 - Chapter 12 (36% part-time)
  6. 32 - Chapter 14 (15% part-time)
  7. 27 - Chapter 01 (38% part-time)
  8. 25 - Building Interiors (full-time)
  9. 21 - Banu Merchantman (17% part-time)
  10. 19 - Pyro Space Stations (full-time)
  11. 18 - Derelict Spaceships - Points of Interest (1% part-time)
  12. 17 - Frontier Clothing (full-time)
  13. 17 - Outpost Homestead - Independent & Outlaw (full-time)
  14. 17 - Dynamic Events (8% part-time)
  15. 15 - Salvage T0 (12% part-time)
  16. 15 - Chapter 11 (71% part-time)
  17. 14 - Enemy Characters (full-time)
  18. 13 - Chapter 19 (66% part-time)
  19. 12 - Unannounced Vehicle (18% part-time)
  20. 12 - Drake Corsair (39% part-time)
  21. 11 - MFD Rework (full-time)
  22. 11 - Pyro System, Planet, and Mission Setup (full-time)
  23. 11 - Chapter 04 (83% part-time)
  24. 10 - Gen12 - Renderer T1 (full-time)
  25. 9 - Resource Management (31% part-time)
  26. 9 - Bounty Hunter V2 (34% part-time)
  27. 9 - Unannounced Vehicle (78% part-time)
  28. 9 - Chapter 06 (86% part-time)
  29. 8 - Cave Archetypes (full-time)
  30. 8 - Chapter 26 (full-time)
  31. 8 - Chapter 10 (78% part-time)
  32. 8 - Chapter 20 (84% part-time)
  33. 8 - Chapter 23 (100% part-time)
  34. 7 - Jump Points (full-time)
  35. 7 - FS-Tech-Anim - Asset Integration (full-time)
  36. 7 - Map and Radar System Rework (full-time)
  37. 7 - Fire Hazard (62% part-time)
  38. 6 - Anvil Crucible (full-time)
  39. 6 - New Player Experience (full-time)
  40. 6 - Replication Layer Entity Authority (full-time)
  41. 6 - Rescue/Transport Mission (full-time)
  42. 6 - Chapter 05 (full-time)
  43. 6 - Chapter 22 (full-time)
  44. 6 - FPS Devices T1 (4% part-time)
  45. 5 - Underground Facilities (full-time)
  46. 5 - Quantum Simulation (full-time)
  47. 5 - RSI Apollo (full-time)
  48. 5 - Atlas (full-time)
  49. 5 - SQ42 - Vehicle Support (full-time)
  50. 5 - Unified Itemports - FPS (full-time)
  51. 5 - AI - Medical (full-time)
  52. 5 - Anvil Legionnaire (10% part-time)
  53. 5 - Unannounced Vehicle (15% part-time)
  54. 5 - Argo SRV (16% part-time)
  55. 5 - Ladders T1 (25% part-time)
  56. 5 - Chapter 02 (40% part-time)
  57. 5 - Chapter 17 (63% part-time)
  58. 5 - HEX (72% part-time)
  59. 5 - Chapter 21 (100% part-time)
  60. 4 - Outpost Theme Variants (full-time)
  61. 4 - Ship CPU (full-time)
  62. 4 - Lorville Cityscape (full-time)
  63. 4 - Unannounced Vehicle (full-time)
  64. 4 - Player/Machine Physical Interaction (full-time)
  65. 4 - XenoThreat Armor (full-time)
  66. 4 - mobiGlas Rework (full-time)
  67. 4 - EVA T2 (54% part-time)
  68. 4 - Freight Elevators (57% part-time)
  69. 4 - Chapter 18 (100% part-time)
  70. 4 - Chapter 15 (100% part-time)
  71. 3 - Commodity Kiosk (full-time)
  72. 3 - AI - Utility (full-time)
  73. 3 - AR and Map Marker System Rework (full-time)
  74. 3 - DGS Mesh Node (full-time)
  75. 3 - Physical Damage & Breakability (full-time)
  76. 3 - Seated Item Handling (full-time)
  77. 3 - Drake Vulture (10% part-time)
  78. 3 - Player Interaction Experience T0 - Hints & Interactions (14% part-time)
  79. 3 - FPS Radar / Scanning (17% part-time)
  80. 3 - Hacking T0 (36% part-time)
  81. 3 - Player Interaction Experience T1 - Lockers & Inventory (47% part-time)
  82. 3 - Zero G Push & Pull (55% part-time)
  83. 3 - Cargo System Refactor (67% part-time)
  84. 3 - Persistent Hangars (89% part-time)
  85. 2 - NPC Scheduler Service (full-time)
  86. 2 - Satellites - Points of Interest (full-time)
  87. 2 - Actor Status T2 (full-time)
  88. 2 - Quantum Travel Experience (full-time)
  89. 2 - Unannounced Vehicle (full-time)
  90. 2 - AI - Commuter (full-time)
  91. 2 - AI - Off Duty Activities - Hygiene (full-time)
  92. 2 - AI - Off Duty Activities - Sleeping (full-time)
  93. 2 - Animatable Gunner Helmet (full-time)
  94. 2 - Charge/Drain T0 (full-time)
  95. 2 - Prone T1 (full-time)
  96. 2 - Proximity Mine (full-time)
  97. 2 - RaStar (full-time)
  98. 2 - Shopkeeper Outfits (full-time)
  99. 2 - StarWords Improvements (full-time)
  100. 2 - Swimming T0 (full-time)
  101. 2 - Unannounced Vehicle (full-time)
  102. 2 - VOLT Parallax (full-time)
  103. 2 - Save/Load (full-time)
  104. 2 - Cooperative Locomotion (33% part-time)
  105. 2 - Player Interaction Experience T2 - Visor HUD & Helmet (33% part-time)
  106. 2 - Weapon Misfire & Wear (50% part-time)
  107. 2 - Aegis Retaliator Base (79% part-time)
  108. 2 - Life Support T0 (83% part-time)
  109. 2 - Chapter 09 (100% part-time)
  110. 1 - Datacore Deserializer (full-time)
  111. 1 - Virtual AI Service (full-time)
  112. 1 - Dynamic Population (full-time)
  113. 1 - Docking - Ship to Ship (full-time)
  114. 1 - Cutting T2 (full-time)
  115. 1 - Distortion Propagation (full-time)
  116. 1 - Sliding (full-time)
  117. 1 - Third Person Camera V2 (full-time)
  118. 1 - Tumbril Ranger (full-time)
  119. 1 - Asteroid Facilities (full-time)
  120. 1 - RSI Lynx (full-time)
  121. 1 - Unannounced Vehicle (full-time)
  122. 1 - Unannounced Vehicle (full-time)
  123. 1 - Chemline (full-time)
  124. 1 - DGS Crash Recovery (full-time)
  125. 1 - Doors/Airlocks/Light Panels UI (full-time)
  126. 1 - Ecosystem Enhancements (full-time)
  127. 1 - Entity Properties Plugin (full-time)
  128. 1 - Fire Rats Armor (full-time)
  129. 1 - Hospital Surgeon (full-time)
  130. 1 - New Interdiction Scenarios (full-time)
  131. 1 - Physicalized Weapon Handling (full-time)
  132. 1 - Security Behavior (full-time)
  133. 1 - Stanton Fashion Clothing (full-time)
  134. 1 - Unannounced Vehicle (full-time)
  135. 1 - Visor/Lens Rework (full-time)
  136. 1 - VOLT Fresnel (full-time)
  137. 1 - Chapter 13 (full-time)
  138. 1 - Enemy Ships (full-time)
  139. 1 - Ocean Shader Improvements (full-time)
  140. 1 - Physics - Ropes Simulation (full-time)
  141. 1 - Salvage - Vehicle Munching (56% part-time)
  142. 1 - Vehicle Tractor Beams (83% part-time)
  143. 1 - Dynamic Mission System (100% part-time)
  144. 1 - Disarray Ammunition (100% part-time)
  145. 1 - Incendiary Ammunition (100% part-time)
  146. 1 - Plasma Ammunition (100% part-time)
  147. 1 - Artificial Gravity (100% part-time)
  148. 1 - Flak Ammunition (100% part-time)
  149. 1 - Chapter 25 (100% part-time)

[2] deliverable(s) removed:

AI - Turret Gunner

Last scheduled from 2021-05-09 to 2021-05-15
Encompasses all tasks for implementing the Turret Gunner NPC type into the persistent universe.

The following team(s) have been freed up:

  • Props Team
    x1 Tech Content dev had 6 tasks

Jump Module

Last scheduled from 2021-06-27 to 2021-07-03
Encompasses the initial steps to determine the look and variety of jump modules.

The following team(s) have been freed up:

  • Props Team
    x1 Art dev had 6 tasks

[54] deliverable(s) updated:

Aciedo Station

2021-02-28 => 2022-02-03

  • Interactables Team freed up 18 days of work

AI - Illegal Goods Dealer

2021-05-06 => 2021-10-14

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2021-12-11 to 2021-10-14
  • Interactables Team freed up 12 days of work

AI - Janitor

2021-04-22 => 2021-06-16

  • Interactables Team freed up 6 days of work

AI - Leisure

2021-08-12 => 2021-09-22

  • Interactables Team freed up 6 days of work

AI - Medical

2021-08-08 => 2022-08-25

  • Interactables Team freed up 12 days of work


Release 3.15

Bug Fixing & Tech Debt

2020-12-31 => 2023-03-30

  • Interactables Team freed up 20 days of work
  • Lighting Team freed up 1 days of work
    x10 Art devs with 17 tasks (12% => 13% load)
  • Physics Team added 20 days of work
    x4 Engineering devs with 37 tasks (13% => 14% load)

Cargo System Refactor

2021-01-03 => 2022-08-25

  • Interactables Team freed up 45 days of work


Release 3.18

Chapter 01

2020-12-31 => 2022-09-29

  • End date has been extended from 2022-07-20 to 2022-09-29
  • Cinematics Team added 21 days of work
    x3 Animation devs with 60 tasks (17% => 11% load)
    x2 Design devs with 23 tasks (9% => 21% load)
  • Interactables Team freed up 6 days of work
  • SQ42 Art added 41 days of work
    x8 => 9 Art devs with 29 tasks (11% => 10% load)
  • SQ42 Level Design 2 - Flight added 28 days of work
    x5 Design devs with 56 tasks (13% => 14% load)
  • SQ42 Level Design 3 - Social added 20 days of work
    x3 Design devs with 35 tasks (17% => 19% load)

Chapter 02

2021-10-17 => 2022-09-29

  • End date has been extended from 2022-06-29 to 2022-09-29
  • Cinematics Team added 21 days of work
    x2 Animation devs with 6 tasks (17% => 8% load)
    x1 Design dev with 4 tasks (38% load)
  • SQ42 Art was assigned, revealing 13 days of work
    x2 Art devs with 9 tasks (40% load)

Chapter 04

2020-12-31 => 2022-09-28

  • Cinematics Team added 45 days of work
    x3 Animation devs with 27 tasks (7% load)
    x2 Design devs with 30 tasks (19% load)
  • SQ42 Art was assigned, adding 41 days of work
    x1 Art dev with 3 tasks (75% load)

Chapter 05

2020-12-31 => 2022-09-28

  • End date has been extended from 2022-03-28 to 2022-09-28
  • SQ42 Art added 41 days of work
    x3 => 6 Art devs with 13 tasks (31% => 16% load)

Chapter 06

2020-12-31 => 2022-09-28

  • Cinematics Team added 20 days of work
    x2 Design devs with 33 tasks (12% load)
    x2 Animation devs with 11 tasks (21% load)
  • SQ42 Level Design 3 - Social added 20 days of work
    x2 Design devs with 40 tasks (30% load)

Chapter 09

2021-01-05 => 2022-08-14

  • End date has been extended from 2022-05-14 to 2022-08-14
  • Cinematics Team added 24 days of work
    x2 Design devs with 32 tasks (19% load)
    x2 Animation devs with 8 tasks (14% => 6% load)

Chapter 10

2021-01-05 => 2022-09-28

  • Cinematics Team added 20 days of work
    x2 Design devs with 32 tasks (12% => 19% load)
    x2 Animation devs with 8 tasks (21% => 5% load)
  • SQ42 Level Design 3 - Social added 20 days of work
    x1 Design dev with 24 tasks (42% => 47% load)

Chapter 11

2020-12-31 => 2022-09-29

  • End date has been extended from 2022-07-20 to 2022-09-29
  • Cinematics Team added 21 days of work
    x2 Animation devs with 13 tasks (21% => 20% load)
    x3 Design devs with 39 tasks (8% => 7% load)
  • SQ42 Level Design 1 - FPS added 48 days of work
    x5 Design devs with 40 tasks (12% load)

Chapter 12

2021-01-05 => 2022-09-29

  • End date has been extended from 2022-09-15 to 2022-09-29
  • Cinematics Team added 21 days of work
    x3 Design devs with 50 tasks (8% load)
    x4 Animation devs with 54 tasks (10% load)
  • SQ42 Art added 41 days of work
    x5 => 12 Art devs with 42 tasks (27% => 10% load)
  • SQ42 Level Design 1 - FPS added 20 days of work
    x4 Design devs with 58 tasks (15% => 16% load)
  • SQ42 Level Design 2 - Flight added 28 days of work
    x5 Design devs with 40 tasks (13% => 15% load)
  • SQ42 Level Design 3 - Social added 55 days of work
    x3 Design devs with 12 tasks (25% => 26% load)

Chapter 13

2021-04-30 => 2022-09-28

  • End date has been extended from 2022-06-30 to 2022-09-28
  • SQ42 Level Design 3 - Social added 20 days of work
    x1 Design dev with 24 tasks (72% => 48% load)

Chapter 14

2020-12-31 => 2022-09-29

  • End date has been extended from 2022-08-21 to 2022-09-29
  • Cinematics Team added 21 days of work
    x3 Design devs with 22 tasks (8% => 11% load)
    x3 Animation devs with 18 tasks (13% => 9% load)
  • SQ42 Art added 83 days of work
    x1 Cinematics dev with 8 tasks (98% => 119% load)
    x11 Art devs with 62 tasks (11% load)
  • SQ42 Level Design 1 - FPS added 20 days of work
    x6 => 7 Design devs with 97 tasks (13% => 12% load)
  • SQ42 Level Design 2 - Flight added 28 days of work
    x5 Design devs with 57 tasks (14% => 15% load)
  • SQ42 Level Design 3 - Social added 13 days of work
    x1 Design dev with 2 tasks (76% => 69% load)

Chapter 15

2020-12-31 => 2022-09-29

  • End date has been extended from 2022-06-30 to 2022-09-29
  • Cinematics Team added 21 days of work
    x3 Animation devs with 43 tasks (12% => 13% load)
    x1 Design dev with 20 tasks (39% => 16% load)

Chapter 17

2020-12-31 => 2022-09-28

  • SQ42 Art was assigned, revealing 13 days of work
    x1 Art dev with 6 tasks (68% load)

Chapter 19

2020-12-31 => 2022-09-29

  • End date has been extended from 2022-09-28 to 2022-09-29
  • Cinematics Team added 21 days of work
    x2 Animation devs with 12 tasks (11% => 10% load)
  • SQ42 Art was assigned, adding 41 days of work
    x3 Art devs with 9 tasks (31% load)
  • SQ42 Level Design 1 - FPS added 20 days of work
    x3 Design devs with 37 tasks (18% => 19% load)

Chapter 20

2021-01-05 => 2022-09-28

  • Cinematics Team added 42 days of work
    x2 Animation devs with 20 tasks (19% load)
    x2 Design devs with 34 tasks (11% load)
  • SQ42 Art added 83 days of work
    x1 => 2 Art devs with 12 tasks (66% => 33% load)

Chapter 21

2021-05-30 => 2022-07-20

  • Cinematics Team added 20 days of work
    x1 Design dev with 6 tasks (10% => 35% load)
    x1 Animation dev with 12 tasks (38% => 18% load)

Chapter 22

2020-12-31 => 2022-09-28

  • End date has been extended from 2022-06-30 to 2022-09-28
  • SQ42 Level Design 1 - FPS added 20 days of work
    x6 Design devs with 53 tasks (18% => 13% load)

Chapter 23

2021-04-30 => 2022-09-29

  • End date has been extended from 2022-07-20 to 2022-09-29
  • Cinematics Team added 21 days of work
    x1 Design dev with 8 tasks (41% load)
    x3 Animation devs with 22 tasks (6% => 7% load)

Chapter 25

2021-06-13 => 2022-09-29

  • End date has been extended from 2022-06-29 to 2022-09-29
  • Cinematics Team added 21 days of work
    x1 Design dev with 8 tasks (32% => 23% load)

Chapter 26

2020-12-31 => 2022-09-28

  • End date has been extended from 2022-06-30 to 2022-09-28
  • SQ42 Level Design 1 - FPS added 20 days of work
    x7 => 8 Design devs with 64 tasks (15% => 10% load)

Character Work

2021-03-25 => 2022-11-09

  • Interactables Team was assigned, revealing 4 days of work
    x1 Tech Content dev with 1 tasks (417% load)
  • Motion Capture Team added 4 days of work
    x9 Animation devs with 63 tasks (8% => 11% load)

Drake Mule

2021-07-04 => 2022-06-16

  • VFX Team freed up 1 days of work


Release 3.17

Drake Vulture

2021-05-30 => 2022-09-01

  • Interactables Team freed up 11 days of work
  • VFX Team freed up 1 days of work


Release 3.18

Dynamic Events

2021-01-03 => 2023-03-28

  • Interactables Team freed up 12 days of work

Enemy Ships

2021-01-03 => 2022-09-28

  • End date has been extended from 2022-02-20 to 2022-09-28
  • SQ42 Art was assigned, revealing 13 days of work
    x1 Art dev with 6 tasks (68% load)

EVA T2

2021-05-13 => 2022-09-28

  • Interactables Team freed up 13 days of work

Fire Extinguisher

2022-01-15 => 2022-05-12

  • Interactables Team freed up 6 days of work

GrimHex - Hospital Interior Location

2021-05-24 => 2021-09-23

  • Interactables Team freed up 34 days of work


Release 3.15

Hacking T0

2021-01-03 => 2022-10-26

  • Interactables Team freed up 27 days of work
  • SQ42 Art was assigned, adding 27 days of work
    x1 Art dev with 2 tasks (42% load)

Infiltrate/Defend Mission

2021-05-31 => 2022-07-14

  • Interactables Team freed up 19 days of work


Release 3.15

Loot Generation T0

2021-03-02 => 2021-08-16

  • Interactables Team freed up 7 days of work


Release 3.15

Loot Generation T1

2021-08-13 => 2021-12-20

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from 2021-12-30 to 2021-12-20
  • Interactables Team freed up 37 days of work

Miscellaneous Support

2020-12-31 => 2023-03-30

  • Interactables Team freed up 55 days of work
    x2 Tech Content devs with 4 tasks (109% => 152% load)
    x12 => 1 Art dev with 1 tasks (23% => 278% load)
  • Motion Capture Team added 20 days of work
    x8 Animation devs with 56 tasks (9% => 11% load)
  • SQ42 Feature Team added 20 days of work
    x2 Engineering devs with 44 tasks (32% => 33% load)

mobiGlas Rework

2022-01-16 => 2022-09-28

  • End date has been extended from 2022-09-15 to 2022-09-28
  • SQ42 Feature Team was assigned, revealing 13 days of work
    x1 Engineering dev with 6 tasks (68% load)

New Babbage - Hospital Interior Location

2021-01-19 => 2021-05-13

  • Interactables Team freed up 6 days of work


Release 3.15

Orison - Hospital Interior Location

2021-01-19 => 2021-06-24

  • Interactables Team freed up 55 days of work


Release 3.15

Orison V1

2021-01-03 => 2021-08-05

  • Interactables Team freed up 54 days of work
    x2 => 1 Art dev with 1 tasks (85% => 278% load)


Release 3.14

Orison V2

2021-07-05 => 2021-09-13

  • Interactables Team freed up 41 days of work


Release 3.15

Outpost Homestead - Independent & Outlaw

2021-01-04 => 2023-03-28

  • Interactables Team freed up 41 days of work
    x13 => 6 Art devs with 3 tasks (18% => 46% load)

Physical Damage & Breakability

2021-01-18 => 2022-09-08

  • End date has been extended from 2022-06-08 to 2022-09-08
  • Physics Team added 42 days of work
    x3 Engineering devs with 49 tasks (24% => 19% load)

Physics - Ropes Simulation

2022-01-03 => 2022-09-08

  • End date has been extended from 2022-06-08 to 2022-09-08
  • Physics Team added 42 days of work
    x1 Engineering dev with 8 tasks (59% => 42% load)

Player Interaction Experience T1 - Lockers & Inventory

2022-04-03 => 2022-11-09

  • Start date has been corrected from 2021-08-29 to 2022-04-03
  • Interactables Team freed up 12 days of work

Pyro Space Stations

2021-04-01 => 2023-02-14

  • Interactables Team freed up 104 days of work
    x11 => 9 Art devs with 14 tasks (24% => 35% load)

Save/Load

2021-06-30 => 2022-09-28

  • End date has been extended from 2021-08-12 to 2022-09-28
  • SQ42 Feature Team added 55 days of work
    x2 Engineering devs with 7 tasks (57% => 37% load)

Shops and Patrons

2021-03-25 => 2022-06-30

  • Interactables Team freed up 45 days of work
    x2 => 1 Tech Content dev with 1 tasks (149% => 417% load)

Unannounced (Unannounced Vehicle)

2022-01-02 => 2022-06-16

  • Title has been updated from “Unannounced” to “Anvil Centurion”
  • Description has been updated from
    “Unannounced Vehicle”
    to
    “Building, implementing, and balancing Anvil’s anti-air ground vehicle, the Centurion, as a game-ready vehicle.”

  • Added to the 3.17 release window


“All tasks required for the implementation of the Centurion anti-air ground vehicle.”

Utility Behavior

2021-04-04 => 2021-06-16

  • Interactables Team freed up 7 days of work
    x1 Tech Content dev with 1 tasks (253% => 278% load)

[420] deliverable(s) unchanged