Progress Tracker Delta
472 deliverables listed | 2022-07-06 => 2022-07-20
There were 54 modifications, 2 removals, and 0 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.
extra analysis (click me)
There are approximately 512 devs (out of ~512, or 100%) with 1101 assignments scheduled to work on 149 observable deliverables. Of those deliverables, 6% are for SQ42 exclusively, with ~260 devs (51%) scheduled for approximately 4564 man-days. 10% of deliverables are shared between both projects.
On average, the schedule has expanded by 13 days. 7 deliverables were not extended:
- Infiltrate/Defend Mission
- Laser Trip Mine
- Lean Over Cover
- Mantle T2
- Personal Inventory
- Player Reflection
- Space Mines
The top currently scheduled tasks (in estimated man-days) are:
- 3579 - Miscellaneous Support (7% part-time)
- 2640 - Building Interiors (full-time)
- 2095 - Bug Fixing & Tech Debt (6% part-time)
- 1854 - Persistent Streaming and Server Meshing (5% part-time)
- 869 - Pyro Space Stations (full-time)
- 849 - Character Work (12% part-time)
- 834 - Banu Merchantman (17% part-time)
- 750 - Quantum Simulation (full-time)
- 687 - Chapter 14 (15% part-time)
- 635 - Lorville Cityscape (full-time)
- 630 - Outpost Homestead - Independent & Outlaw (full-time)
- 599 - Chapter 12 (36% part-time)
- 528 - RSI Apollo (full-time)
- 465 - Derelict Spaceships - Points of Interest (1% part-time)
- 441 - HEX (72% part-time)
- 404 - Bounty Hunter V2 (34% part-time)
- 401 - Dynamic Events (8% part-time)
- 391 - Chapter 01 (38% part-time)
- 370 - Resource Management (31% part-time)
- 357 - Unannounced Vehicle (15% part-time)
- 353 - Anvil Legionnaire (10% part-time)
- 339 - Argo SRV (16% part-time)
- 290 - Satellites - Points of Interest (full-time)
- 270 - Freight Elevators (57% part-time)
- 255 - Unannounced Vehicle (18% part-time)
- 238 - Gen12 - Renderer T1 (full-time)
- 221 - MFD Rework (full-time)
- 189 - Chapter 11 (71% part-time)
- 172 - Quantum Travel Experience (full-time)
- 172 - Life Support T0 (83% part-time)
- 171 - Chapter 19 (66% part-time)
- 160 - Chapter 06 (86% part-time)
- 159 - Chapter 20 (84% part-time)
- 155 - Player/Machine Physical Interaction (full-time)
- 155 - Pyro System, Planet, and Mission Setup (full-time)
- 152 - Ship CPU (full-time)
- 145 - EVA T2 (54% part-time)
- 144 - Chapter 15 (100% part-time)
- 142 - Drake Corsair (39% part-time)
- 141 - Player Interaction Experience T2 - Visor HUD & Helmet (33% part-time)
- 139 - Underground Facilities (full-time)
- 139 - SQ42 - Vehicle Support (full-time)
- 132 - Enemy Characters (full-time)
- 127 - Chapter 23 (100% part-time)
- 121 - Chapter 02 (40% part-time)
- 120 - Anvil Crucible (full-time)
- 117 - Frontier Clothing (full-time)
- 116 - Prone T1 (full-time)
- 112 - Tumbril Ranger (full-time)
- 111 - Cutting T2 (full-time)
- 111 - Salvage T0 (12% part-time)
- 110 - Hacking T0 (36% part-time)
- 110 - Fire Hazard (62% part-time)
- 109 - Outpost Theme Variants (full-time)
- 107 - Player Interaction Experience T1 - Lockers & Inventory (47% part-time)
- 106 - Chapter 10 (78% part-time)
- 105 - Actor Status T2 (full-time)
- 105 - Swimming T0 (full-time)
- 105 - FPS Devices T1 (4% part-time)
- 102 - New Player Experience (full-time)
- 102 - Chapter 04 (83% part-time)
- 90 - mobiGlas Rework (full-time)
- 89 - Seated Item Handling (full-time)
- 89 - Chapter 17 (63% part-time)
- 87 - Map and Radar System Rework (full-time)
- 86 - Chapter 18 (100% part-time)
- 79 - Jump Points (full-time)
- 76 - Rescue/Transport Mission (full-time)
- 73 - Unannounced Vehicle (78% part-time)
- 69 - Cave Archetypes (full-time)
- 67 - Zero G Push & Pull (55% part-time)
- 65 - Asteroid Facilities (full-time)
- 64 - Persistent Hangars (89% part-time)
- 62 - Physical Damage & Breakability (full-time)
- 60 - Ladders T1 (25% part-time)
- 60 - Salvage - Vehicle Munching (56% part-time)
- 55 - Player Interaction Experience T0 - Hints & Interactions (14% part-time)
- 54 - AI - Medical (full-time)
- 53 - Sliding (full-time)
- 52 - Third Person Camera V2 (full-time)
- 52 - Charge/Drain T0 (full-time)
- 52 - StarWords Improvements (full-time)
- 52 - Dynamic Mission System (100% part-time)
- 52 - Artificial Gravity (100% part-time)
- 51 - Virtual AI Service (full-time)
- 51 - DGS Crash Recovery (full-time)
- 51 - DGS Mesh Node (full-time)
- 51 - Aegis Retaliator Base (79% part-time)
- 49 - AR and Map Marker System Rework (full-time)
- 49 - Enemy Ships (full-time)
- 48 - Unannounced Vehicle (full-time)
- 48 - Chapter 05 (full-time)
- 44 - AI - Utility (full-time)
- 44 - XenoThreat Armor (full-time)
- 43 - New Interdiction Scenarios (full-time)
- 43 - Replication Layer Entity Authority (full-time)
- 43 - Weapon Misfire & Wear (50% part-time)
- 41 - Ocean Shader Improvements (full-time)
- 41 - Drake Vulture (10% part-time)
- 39 - Physics - Ropes Simulation (full-time)
- 37 - AI - Commuter (full-time)
- 35 - Docking - Ship to Ship (full-time)
- 35 - Vehicle Tractor Beams (83% part-time)
- 34 - Atlas (full-time)
- 33 - Commodity Kiosk (full-time)
- 31 - Save/Load (full-time)
- 30 - FPS Radar / Scanning (17% part-time)
- 29 - Unified Itemports - FPS (full-time)
- 28 - Unannounced Vehicle (full-time)
- 27 - Physicalized Weapon Handling (full-time)
- 27 - Cooperative Locomotion (33% part-time)
- 26 - NPC Scheduler Service (full-time)
- 26 - Distortion Propagation (full-time)
- 26 - Ecosystem Enhancements (full-time)
- 26 - Entity Properties Plugin (full-time)
- 26 - RaStar (full-time)
- 26 - Chapter 26 (full-time)
- 25 - Cargo System Refactor (67% part-time)
- 24 - Unannounced Vehicle (full-time)
- 22 - Fire Rats Armor (full-time)
- 22 - Chapter 13 (full-time)
- 19 - Unannounced Vehicle (full-time)
- 17 - Dynamic Population (full-time)
- 17 - FS-Tech-Anim - Asset Integration (full-time)
- 16 - Disarray Ammunition (100% part-time)
- 16 - Incendiary Ammunition (100% part-time)
- 16 - Plasma Ammunition (100% part-time)
- 16 - Chapter 25 (100% part-time)
- 15 - AI - Off Duty Activities - Hygiene (full-time)
- 15 - AI - Off Duty Activities - Sleeping (full-time)
- 14 - Chapter 21 (100% part-time)
- 13 - Datacore Deserializer (full-time)
- 13 - VOLT Fresnel (full-time)
- 13 - VOLT Parallax (full-time)
- 13 - Chapter 22 (full-time)
- 11 - Unannounced Vehicle (full-time)
- 8 - Unannounced Vehicle (full-time)
- 7 - Animatable Gunner Helmet (full-time)
- 7 - Chemline (full-time)
- 7 - Doors/Airlocks/Light Panels UI (full-time)
- 7 - Hospital Surgeon (full-time)
- 7 - Proximity Mine (full-time)
- 7 - Security Behavior (full-time)
- 7 - Shopkeeper Outfits (full-time)
- 7 - Stanton Fashion Clothing (full-time)
- 7 - Visor/Lens Rework (full-time)
- 5 - Chapter 09 (100% part-time)
- 4 - RSI Lynx (full-time)
- 4 - Flak Ammunition (100% part-time)
The top currently scheduled tasks (in assigned devs) are:
- 171 - Bug Fixing & Tech Debt (6% part-time)
- 72 - Miscellaneous Support (7% part-time)
- 62 - Character Work (12% part-time)
- 41 - Persistent Streaming and Server Meshing (5% part-time)
- 41 - Chapter 12 (36% part-time)
- 32 - Chapter 14 (15% part-time)
- 27 - Chapter 01 (38% part-time)
- 25 - Building Interiors (full-time)
- 21 - Banu Merchantman (17% part-time)
- 19 - Pyro Space Stations (full-time)
- 18 - Derelict Spaceships - Points of Interest (1% part-time)
- 17 - Frontier Clothing (full-time)
- 17 - Outpost Homestead - Independent & Outlaw (full-time)
- 17 - Dynamic Events (8% part-time)
- 15 - Salvage T0 (12% part-time)
- 15 - Chapter 11 (71% part-time)
- 14 - Enemy Characters (full-time)
- 13 - Chapter 19 (66% part-time)
- 12 - Unannounced Vehicle (18% part-time)
- 12 - Drake Corsair (39% part-time)
- 11 - MFD Rework (full-time)
- 11 - Pyro System, Planet, and Mission Setup (full-time)
- 11 - Chapter 04 (83% part-time)
- 10 - Gen12 - Renderer T1 (full-time)
- 9 - Resource Management (31% part-time)
- 9 - Bounty Hunter V2 (34% part-time)
- 9 - Unannounced Vehicle (78% part-time)
- 9 - Chapter 06 (86% part-time)
- 8 - Cave Archetypes (full-time)
- 8 - Chapter 26 (full-time)
- 8 - Chapter 10 (78% part-time)
- 8 - Chapter 20 (84% part-time)
- 8 - Chapter 23 (100% part-time)
- 7 - Jump Points (full-time)
- 7 - FS-Tech-Anim - Asset Integration (full-time)
- 7 - Map and Radar System Rework (full-time)
- 7 - Fire Hazard (62% part-time)
- 6 - Anvil Crucible (full-time)
- 6 - New Player Experience (full-time)
- 6 - Replication Layer Entity Authority (full-time)
- 6 - Rescue/Transport Mission (full-time)
- 6 - Chapter 05 (full-time)
- 6 - Chapter 22 (full-time)
- 6 - FPS Devices T1 (4% part-time)
- 5 - Underground Facilities (full-time)
- 5 - Quantum Simulation (full-time)
- 5 - RSI Apollo (full-time)
- 5 - Atlas (full-time)
- 5 - SQ42 - Vehicle Support (full-time)
- 5 - Unified Itemports - FPS (full-time)
- 5 - AI - Medical (full-time)
- 5 - Anvil Legionnaire (10% part-time)
- 5 - Unannounced Vehicle (15% part-time)
- 5 - Argo SRV (16% part-time)
- 5 - Ladders T1 (25% part-time)
- 5 - Chapter 02 (40% part-time)
- 5 - Chapter 17 (63% part-time)
- 5 - HEX (72% part-time)
- 5 - Chapter 21 (100% part-time)
- 4 - Outpost Theme Variants (full-time)
- 4 - Ship CPU (full-time)
- 4 - Lorville Cityscape (full-time)
- 4 - Unannounced Vehicle (full-time)
- 4 - Player/Machine Physical Interaction (full-time)
- 4 - XenoThreat Armor (full-time)
- 4 - mobiGlas Rework (full-time)
- 4 - EVA T2 (54% part-time)
- 4 - Freight Elevators (57% part-time)
- 4 - Chapter 18 (100% part-time)
- 4 - Chapter 15 (100% part-time)
- 3 - Commodity Kiosk (full-time)
- 3 - AI - Utility (full-time)
- 3 - AR and Map Marker System Rework (full-time)
- 3 - DGS Mesh Node (full-time)
- 3 - Physical Damage & Breakability (full-time)
- 3 - Seated Item Handling (full-time)
- 3 - Drake Vulture (10% part-time)
- 3 - Player Interaction Experience T0 - Hints & Interactions (14% part-time)
- 3 - FPS Radar / Scanning (17% part-time)
- 3 - Hacking T0 (36% part-time)
- 3 - Player Interaction Experience T1 - Lockers & Inventory (47% part-time)
- 3 - Zero G Push & Pull (55% part-time)
- 3 - Cargo System Refactor (67% part-time)
- 3 - Persistent Hangars (89% part-time)
- 2 - NPC Scheduler Service (full-time)
- 2 - Satellites - Points of Interest (full-time)
- 2 - Actor Status T2 (full-time)
- 2 - Quantum Travel Experience (full-time)
- 2 - Unannounced Vehicle (full-time)
- 2 - AI - Commuter (full-time)
- 2 - AI - Off Duty Activities - Hygiene (full-time)
- 2 - AI - Off Duty Activities - Sleeping (full-time)
- 2 - Animatable Gunner Helmet (full-time)
- 2 - Charge/Drain T0 (full-time)
- 2 - Prone T1 (full-time)
- 2 - Proximity Mine (full-time)
- 2 - RaStar (full-time)
- 2 - Shopkeeper Outfits (full-time)
- 2 - StarWords Improvements (full-time)
- 2 - Swimming T0 (full-time)
- 2 - Unannounced Vehicle (full-time)
- 2 - VOLT Parallax (full-time)
- 2 - Save/Load (full-time)
- 2 - Cooperative Locomotion (33% part-time)
- 2 - Player Interaction Experience T2 - Visor HUD & Helmet (33% part-time)
- 2 - Weapon Misfire & Wear (50% part-time)
- 2 - Aegis Retaliator Base (79% part-time)
- 2 - Life Support T0 (83% part-time)
- 2 - Chapter 09 (100% part-time)
- 1 - Datacore Deserializer (full-time)
- 1 - Virtual AI Service (full-time)
- 1 - Dynamic Population (full-time)
- 1 - Docking - Ship to Ship (full-time)
- 1 - Cutting T2 (full-time)
- 1 - Distortion Propagation (full-time)
- 1 - Sliding (full-time)
- 1 - Third Person Camera V2 (full-time)
- 1 - Tumbril Ranger (full-time)
- 1 - Asteroid Facilities (full-time)
- 1 - RSI Lynx (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Chemline (full-time)
- 1 - DGS Crash Recovery (full-time)
- 1 - Doors/Airlocks/Light Panels UI (full-time)
- 1 - Ecosystem Enhancements (full-time)
- 1 - Entity Properties Plugin (full-time)
- 1 - Fire Rats Armor (full-time)
- 1 - Hospital Surgeon (full-time)
- 1 - New Interdiction Scenarios (full-time)
- 1 - Physicalized Weapon Handling (full-time)
- 1 - Security Behavior (full-time)
- 1 - Stanton Fashion Clothing (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Visor/Lens Rework (full-time)
- 1 - VOLT Fresnel (full-time)
- 1 - Chapter 13 (full-time)
- 1 - Enemy Ships (full-time)
- 1 - Ocean Shader Improvements (full-time)
- 1 - Physics - Ropes Simulation (full-time)
- 1 - Salvage - Vehicle Munching (56% part-time)
- 1 - Vehicle Tractor Beams (83% part-time)
- 1 - Dynamic Mission System (100% part-time)
- 1 - Disarray Ammunition (100% part-time)
- 1 - Incendiary Ammunition (100% part-time)
- 1 - Plasma Ammunition (100% part-time)
- 1 - Artificial Gravity (100% part-time)
- 1 - Flak Ammunition (100% part-time)
- 1 - Chapter 25 (100% part-time)
[2] deliverable(s) removed:
AI - Turret Gunner
Last scheduled from 2021-05-09 to 2021-05-15
Encompasses all tasks for implementing the Turret Gunner NPC type into the persistent universe.
The following team(s) have been freed up:
- Props Team
x1 Tech Content dev had 6 tasks
Jump Module
Last scheduled from 2021-06-27 to 2021-07-03
Encompasses the initial steps to determine the look and variety of jump modules.
The following team(s) have been freed up:
- Props Team
x1 Art dev had 6 tasks
[54] deliverable(s) updated:
Aciedo Station
2021-02-28 => 2022-02-03
- Interactables Team freed up 18 days of work
AI - Illegal Goods Dealer
2021-05-06 => 2021-10-14
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2021-12-11 to 2021-10-14 - Interactables Team freed up 12 days of work
AI - Janitor
2021-04-22 => 2021-06-16
- Interactables Team freed up 6 days of work
AI - Leisure
2021-08-12 => 2021-09-22
- Interactables Team freed up 6 days of work
AI - Medical
2021-08-08 => 2022-08-25
- Interactables Team freed up 12 days of work
Release 3.15
Bug Fixing & Tech Debt
2020-12-31 => 2023-03-30
- Interactables Team freed up 20 days of work
- Lighting Team freed up 1 days of work
x10 Art devs with 17 tasks (12% => 13% load) - Physics Team added 20 days of work
x4 Engineering devs with 37 tasks (13% => 14% load)
Cargo System Refactor
2021-01-03 => 2022-08-25
- Interactables Team freed up 45 days of work
Release 3.18
Chapter 01
2020-12-31 => 2022-09-29
- End date has been extended from 2022-07-20 to 2022-09-29
- Cinematics Team added 21 days of work
x3 Animation devs with 60 tasks (17% => 11% load)
x2 Design devs with 23 tasks (9% => 21% load) - Interactables Team freed up 6 days of work
- SQ42 Art added 41 days of work
x8 => 9 Art devs with 29 tasks (11% => 10% load) - SQ42 Level Design 2 - Flight added 28 days of work
x5 Design devs with 56 tasks (13% => 14% load) - SQ42 Level Design 3 - Social added 20 days of work
x3 Design devs with 35 tasks (17% => 19% load)
Chapter 02
2021-10-17 => 2022-09-29
- End date has been extended from 2022-06-29 to 2022-09-29
- Cinematics Team added 21 days of work
x2 Animation devs with 6 tasks (17% => 8% load)
x1 Design dev with 4 tasks (38% load) - SQ42 Art was assigned, revealing 13 days of work
x2 Art devs with 9 tasks (40% load)
Chapter 04
2020-12-31 => 2022-09-28
- Cinematics Team added 45 days of work
x3 Animation devs with 27 tasks (7% load)
x2 Design devs with 30 tasks (19% load) - SQ42 Art was assigned, adding 41 days of work
x1 Art dev with 3 tasks (75% load)
Chapter 05
2020-12-31 => 2022-09-28
- End date has been extended from 2022-03-28 to 2022-09-28
- SQ42 Art added 41 days of work
x3 => 6 Art devs with 13 tasks (31% => 16% load)
Chapter 06
2020-12-31 => 2022-09-28
- Cinematics Team added 20 days of work
x2 Design devs with 33 tasks (12% load)
x2 Animation devs with 11 tasks (21% load) - SQ42 Level Design 3 - Social added 20 days of work
x2 Design devs with 40 tasks (30% load)
Chapter 09
2021-01-05 => 2022-08-14
- End date has been extended from 2022-05-14 to 2022-08-14
- Cinematics Team added 24 days of work
x2 Design devs with 32 tasks (19% load)
x2 Animation devs with 8 tasks (14% => 6% load)
Chapter 10
2021-01-05 => 2022-09-28
- Cinematics Team added 20 days of work
x2 Design devs with 32 tasks (12% => 19% load)
x2 Animation devs with 8 tasks (21% => 5% load) - SQ42 Level Design 3 - Social added 20 days of work
x1 Design dev with 24 tasks (42% => 47% load)
Chapter 11
2020-12-31 => 2022-09-29
- End date has been extended from 2022-07-20 to 2022-09-29
- Cinematics Team added 21 days of work
x2 Animation devs with 13 tasks (21% => 20% load)
x3 Design devs with 39 tasks (8% => 7% load) - SQ42 Level Design 1 - FPS added 48 days of work
x5 Design devs with 40 tasks (12% load)
Chapter 12
2021-01-05 => 2022-09-29
- End date has been extended from 2022-09-15 to 2022-09-29
- Cinematics Team added 21 days of work
x3 Design devs with 50 tasks (8% load)
x4 Animation devs with 54 tasks (10% load) - SQ42 Art added 41 days of work
x5 => 12 Art devs with 42 tasks (27% => 10% load) - SQ42 Level Design 1 - FPS added 20 days of work
x4 Design devs with 58 tasks (15% => 16% load) - SQ42 Level Design 2 - Flight added 28 days of work
x5 Design devs with 40 tasks (13% => 15% load) - SQ42 Level Design 3 - Social added 55 days of work
x3 Design devs with 12 tasks (25% => 26% load)
Chapter 13
2021-04-30 => 2022-09-28
- End date has been extended from 2022-06-30 to 2022-09-28
- SQ42 Level Design 3 - Social added 20 days of work
x1 Design dev with 24 tasks (72% => 48% load)
Chapter 14
2020-12-31 => 2022-09-29
- End date has been extended from 2022-08-21 to 2022-09-29
- Cinematics Team added 21 days of work
x3 Design devs with 22 tasks (8% => 11% load)
x3 Animation devs with 18 tasks (13% => 9% load) - SQ42 Art added 83 days of work
x1 Cinematics dev with 8 tasks (98% => 119% load)
x11 Art devs with 62 tasks (11% load) - SQ42 Level Design 1 - FPS added 20 days of work
x6 => 7 Design devs with 97 tasks (13% => 12% load) - SQ42 Level Design 2 - Flight added 28 days of work
x5 Design devs with 57 tasks (14% => 15% load) - SQ42 Level Design 3 - Social added 13 days of work
x1 Design dev with 2 tasks (76% => 69% load)
Chapter 15
2020-12-31 => 2022-09-29
- End date has been extended from 2022-06-30 to 2022-09-29
- Cinematics Team added 21 days of work
x3 Animation devs with 43 tasks (12% => 13% load)
x1 Design dev with 20 tasks (39% => 16% load)
Chapter 17
2020-12-31 => 2022-09-28
- SQ42 Art was assigned, revealing 13 days of work
x1 Art dev with 6 tasks (68% load)
Chapter 19
2020-12-31 => 2022-09-29
- End date has been extended from 2022-09-28 to 2022-09-29
- Cinematics Team added 21 days of work
x2 Animation devs with 12 tasks (11% => 10% load) - SQ42 Art was assigned, adding 41 days of work
x3 Art devs with 9 tasks (31% load) - SQ42 Level Design 1 - FPS added 20 days of work
x3 Design devs with 37 tasks (18% => 19% load)
Chapter 20
2021-01-05 => 2022-09-28
- Cinematics Team added 42 days of work
x2 Animation devs with 20 tasks (19% load)
x2 Design devs with 34 tasks (11% load) - SQ42 Art added 83 days of work
x1 => 2 Art devs with 12 tasks (66% => 33% load)
Chapter 21
2021-05-30 => 2022-07-20
- Cinematics Team added 20 days of work
x1 Design dev with 6 tasks (10% => 35% load)
x1 Animation dev with 12 tasks (38% => 18% load)
Chapter 22
2020-12-31 => 2022-09-28
- End date has been extended from 2022-06-30 to 2022-09-28
- SQ42 Level Design 1 - FPS added 20 days of work
x6 Design devs with 53 tasks (18% => 13% load)
Chapter 23
2021-04-30 => 2022-09-29
- End date has been extended from 2022-07-20 to 2022-09-29
- Cinematics Team added 21 days of work
x1 Design dev with 8 tasks (41% load)
x3 Animation devs with 22 tasks (6% => 7% load)
Chapter 25
2021-06-13 => 2022-09-29
- End date has been extended from 2022-06-29 to 2022-09-29
- Cinematics Team added 21 days of work
x1 Design dev with 8 tasks (32% => 23% load)
Chapter 26
2020-12-31 => 2022-09-28
- End date has been extended from 2022-06-30 to 2022-09-28
- SQ42 Level Design 1 - FPS added 20 days of work
x7 => 8 Design devs with 64 tasks (15% => 10% load)
Character Work
2021-03-25 => 2022-11-09
- Interactables Team was assigned, revealing 4 days of work
x1 Tech Content dev with 1 tasks (417% load) - Motion Capture Team added 4 days of work
x9 Animation devs with 63 tasks (8% => 11% load)
Drake Mule
2021-07-04 => 2022-06-16
- VFX Team freed up 1 days of work
Release 3.17
Drake Vulture
2021-05-30 => 2022-09-01
- Interactables Team freed up 11 days of work
- VFX Team freed up 1 days of work
Release 3.18
Dynamic Events
2021-01-03 => 2023-03-28
- Interactables Team freed up 12 days of work
Enemy Ships
2021-01-03 => 2022-09-28
- End date has been extended from 2022-02-20 to 2022-09-28
- SQ42 Art was assigned, revealing 13 days of work
x1 Art dev with 6 tasks (68% load)
EVA T2
2021-05-13 => 2022-09-28
- Interactables Team freed up 13 days of work
Fire Extinguisher
2022-01-15 => 2022-05-12
- Interactables Team freed up 6 days of work
GrimHex - Hospital Interior Location
2021-05-24 => 2021-09-23
- Interactables Team freed up 34 days of work
Release 3.15
Hacking T0
2021-01-03 => 2022-10-26
- Interactables Team freed up 27 days of work
- SQ42 Art was assigned, adding 27 days of work
x1 Art dev with 2 tasks (42% load)
Infiltrate/Defend Mission
2021-05-31 => 2022-07-14
- Interactables Team freed up 19 days of work
Release 3.15
Loot Generation T0
2021-03-02 => 2021-08-16
- Interactables Team freed up 7 days of work
Release 3.15
Loot Generation T1
2021-08-13 => 2021-12-20
- End date has moved earlier (time allocation removal(s) or priority up likely)
from 2021-12-30 to 2021-12-20 - Interactables Team freed up 37 days of work
Miscellaneous Support
2020-12-31 => 2023-03-30
- Interactables Team freed up 55 days of work
x2 Tech Content devs with 4 tasks (109% => 152% load)
x12 => 1 Art dev with 1 tasks (23% => 278% load) - Motion Capture Team added 20 days of work
x8 Animation devs with 56 tasks (9% => 11% load) - SQ42 Feature Team added 20 days of work
x2 Engineering devs with 44 tasks (32% => 33% load)
mobiGlas Rework
2022-01-16 => 2022-09-28
- End date has been extended from 2022-09-15 to 2022-09-28
- SQ42 Feature Team was assigned, revealing 13 days of work
x1 Engineering dev with 6 tasks (68% load)
New Babbage - Hospital Interior Location
2021-01-19 => 2021-05-13
- Interactables Team freed up 6 days of work
Release 3.15
Orison - Hospital Interior Location
2021-01-19 => 2021-06-24
- Interactables Team freed up 55 days of work
Release 3.15
Orison V1
2021-01-03 => 2021-08-05
- Interactables Team freed up 54 days of work
x2 => 1 Art dev with 1 tasks (85% => 278% load)
Release 3.14
Orison V2
2021-07-05 => 2021-09-13
- Interactables Team freed up 41 days of work
Release 3.15
Outpost Homestead - Independent & Outlaw
2021-01-04 => 2023-03-28
- Interactables Team freed up 41 days of work
x13 => 6 Art devs with 3 tasks (18% => 46% load)
Physical Damage & Breakability
2021-01-18 => 2022-09-08
- End date has been extended from 2022-06-08 to 2022-09-08
- Physics Team added 42 days of work
x3 Engineering devs with 49 tasks (24% => 19% load)
Physics - Ropes Simulation
2022-01-03 => 2022-09-08
- End date has been extended from 2022-06-08 to 2022-09-08
- Physics Team added 42 days of work
x1 Engineering dev with 8 tasks (59% => 42% load)
Player Interaction Experience T1 - Lockers & Inventory
2022-04-03 => 2022-11-09
- Start date has been corrected from 2021-08-29 to 2022-04-03
- Interactables Team freed up 12 days of work
Pyro Space Stations
2021-04-01 => 2023-02-14
- Interactables Team freed up 104 days of work
x11 => 9 Art devs with 14 tasks (24% => 35% load)
Save/Load
2021-06-30 => 2022-09-28
- End date has been extended from 2021-08-12 to 2022-09-28
- SQ42 Feature Team added 55 days of work
x2 Engineering devs with 7 tasks (57% => 37% load)
Shops and Patrons
2021-03-25 => 2022-06-30
- Interactables Team freed up 45 days of work
x2 => 1 Tech Content dev with 1 tasks (149% => 417% load)
Unannounced (Unannounced Vehicle)
2022-01-02 => 2022-06-16
- Title has been updated from “Unannounced” to “Anvil Centurion”
-
Description has been updated from
“Unannounced Vehicle”
to
“Building, implementing, and balancing Anvil’s anti-air ground vehicle, the Centurion, as a game-ready vehicle.” - Added to the 3.17 release window
“All tasks required for the implementation of the Centurion anti-air ground vehicle.”
Utility Behavior
2021-04-04 => 2021-06-16
- Interactables Team freed up 7 days of work
x1 Tech Content dev with 1 tasks (253% => 278% load)