ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

456 deliverables listed | 2022-04-27 => 2022-05-11

There were 45 modifications, 0 removals, and 0 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.


extra analysis (click me)


There are approximately 534 devs (out of ~512, or 104%) with 1161 assignments scheduled to work on 159 observable deliverables. Of those deliverables, 5% are for SQ42 exclusively, with ~228 devs (45%) scheduled for approximately 4941 man-days. 11% of deliverables are shared between both projects.

On average, the schedule has expanded by 8 days. 8 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 3516 - Building Interiors (full-time)
  2. 2998 - Bug Fixing & Tech Debt (6% part-time)
  3. 2117 - Miscellaneous Support (14% part-time)
  4. 1859 - Persistent Streaming and Server Meshing (6% part-time)
  5. 1715 - Dynamic Events (16% part-time)
  6. 1104 - Outpost Theme Variants (full-time)
  7. 1014 - Persistent Hangars (12% part-time)
  8. 913 - Outpost Homestead - Independent & Outlaw (2% part-time)
  9. 882 - Pyro Space Stations (2% part-time)
  10. 856 - Character Work (13% part-time)
  11. 825 - Quantum Simulation (full-time)
  12. 630 - Chapter 12 (82% part-time)
  13. 598 - Derelict Spaceships - Points of Interest (1% part-time)
  14. 536 - HEX (full-time)
  15. 503 - Banu Merchantman (13% part-time)
  16. 501 - Login Flow (full-time)
  17. 475 - Resource Management (44% part-time)
  18. 417 - Chapter 01 (39% part-time)
  19. 415 - Underground Facilities (full-time)
  20. 413 - Chapter 14 (51% part-time)
  21. 361 - Lorville Cityscape (4% part-time)
  22. 326 - Drake Corsair (22% part-time)
  23. 306 - Chemline (22% part-time)
  24. 274 - Chapter 26 (full-time)
  25. 274 - Unannounced Vehicle (20% part-time)
  26. 273 - Player Interaction Experience T1 - Lockers & Inventory (50% part-time)
  27. 256 - Chapter 15 (95% part-time)
  28. 249 - Gen12 - Renderer T1 (full-time)
  29. 245 - Chapter 11 (90% part-time)
  30. 238 - Argo SRV (18% part-time)
  31. 235 - Archon (full-time)
  32. 220 - Life Support T0 (55% part-time)
  33. 219 - RSI Apollo (full-time)
  34. 218 - Ecosystem Enhancements (full-time)
  35. 215 - Pyro System, Planet, and Mission Setup (12% part-time)
  36. 213 - Room Depressurization (full-time)
  37. 213 - Theaters of War - Miscellaneous Support (18% part-time)
  38. 203 - EVA T2 (68% part-time)
  39. 184 - RaStar (full-time)
  40. 184 - Bounty Hunter V2 (39% part-time)
  41. 183 - Prone T1 (13% part-time)
  42. 174 - Actor Status T2 (full-time)
  43. 165 - Chapter 04 (95% part-time)
  44. 162 - SQ42 - Vehicle Support (full-time)
  45. 162 - Chapter 20 (100% part-time)
  46. 153 - Enemy Characters (full-time)
  47. 152 - Chapter 23 (100% part-time)
  48. 150 - Dynamic Population (41% part-time)
  49. 142 - Jump Points (full-time)
  50. 140 - Dynamic Mission System (100% part-time)
  51. 137 - Salvage T0 (full-time)
  52. 135 - Lean Over Cover (full-time)
  53. 132 - Frontier Clothing (full-time)
  54. 122 - Hacking T0 (16% part-time)
  55. 122 - Chapter 19 (80% part-time)
  56. 121 - MFD Rework (full-time)
  57. 120 - Unannounced Vehicle (54% part-time)
  58. 116 - Player Interaction Experience T2 - Visor HUD & Helmet (82% part-time)
  59. 114 - Satellites - Points of Interest (full-time)
  60. 113 - Rescue/Transport Mission (45% part-time)
  61. 106 - StarWords Improvements (full-time)
  62. 100 - Unannounced Vehicle (26% part-time)
  63. 96 - Ladders T1 (25% part-time)
  64. 94 - Physical Damage & Breakability (full-time)
  65. 94 - Unannounced Vehicle (18% part-time)
  66. 90 - Unannounced Vehicle (67% part-time)
  67. 89 - NPC Scheduler Service (full-time)
  68. 87 - Cave Archetypes (full-time)
  69. 87 - Sliding (full-time)
  70. 86 - Reststop Hangar Replacements (50% part-time)
  71. 85 - Virtual AI Service (full-time)
  72. 85 - Chapter 02 (92% part-time)
  73. 84 - Seated Item Handling (full-time)
  74. 83 - FPS Radar / Scanning (20% part-time)
  75. 83 - Cargo System Refactor (30% part-time)
  76. 82 - Cutting T2 (full-time)
  77. 82 - Lava Tech (full-time)
  78. 81 - Unannounced Vehicle (78% part-time)
  79. 81 - Player Reflection (100% part-time)
  80. 77 - Ocean Shader Improvements (full-time)
  81. 74 - RSI Scorpius (full-time)
  82. 66 - Map and Radar System Rework (full-time)
  83. 66 - Chapter 10 (50% part-time)
  84. 65 - Tumbril Ranger (full-time)
  85. 61 - Underwater Rendering/Caustics (full-time)
  86. 61 - Chapter 06 (50% part-time)
  87. 60 - MISC Hull C (72% part-time)
  88. 58 - Datacore Deserializer (full-time)
  89. 58 - AR and Map Marker System Rework (full-time)
  90. 53 - Entity Properties Plugin (full-time)
  91. 53 - Shops and Patrons (full-time)
  92. 52 - Audio to Animation Toolset (full-time)
  93. 51 - Personal Inventory (14% part-time)
  94. 51 - Charge/Drain T0 (33% part-time)
  95. 51 - Chapter 22 (75% part-time)
  96. 50 - Player Interaction Experience T0 - Hints & Interactions (33% part-time)
  97. 49 - Commodity Kiosk (14% part-time)
  98. 47 - RSI Orion (full-time)
  99. 47 - Crusader Genesis Starliner (full-time)
  100. 47 - DGS Crash Recovery (full-time)
  101. 47 - DGS Mesh Node (full-time)
  102. 47 - Physics - Ropes Simulation (full-time)
  103. 46 - Zero G Push & Pull (100% part-time)
  104. 45 - Quantum Travel Experience (full-time)
  105. 44 - Ship CPU (full-time)
  106. 44 - Unannounced Vehicle (6% part-time)
  107. 43 - Lockable Containers (full-time)
  108. 43 - Weapon Misfire & Wear (40% part-time)
  109. 42 - Drake Vulture (38% part-time)
  110. 41 - Mission Manager App (full-time)
  111. 38 - Flak Ammunition (17% part-time)
  112. 37 - Mantle T2 (33% part-time)
  113. 34 - mobiGlas Rework (full-time)
  114. 34 - Chapter 13 (40% part-time)
  115. 33 - Subsumption Editor Integration (full-time)
  116. 30 - Long Term Persistence Enhancements (full-time)
  117. 30 - Chapter 18 (100% part-time)
  118. 28 - Distortion Propagation (full-time)
  119. 28 - Gainey (100% part-time)
  120. 27 - Jump Point Spacescaping (full-time)
  121. 27 - MISC Hull B (full-time)
  122. 26 - Infiltrate/Defend Mission (full-time)
  123. 25 - Name Resolving API (full-time)
  124. 25 - AI - Usable System V2 (60% part-time)
  125. 24 - FPS Devices T1 (100% part-time)
  126. 23 - Proximity Mine (full-time)
  127. 22 - Atmospheric Pressure Damage (full-time)
  128. 22 - Foliage Shader (full-time)
  129. 22 - Animatable Gunner Helmet (full-time)
  130. 22 - Replication Layer Entity Authority (full-time)
  131. 22 - Docking - Ship to Ship (full-time)
  132. 22 - Visor/Lens Rework (full-time)
  133. 20 - AI - Untrained Combat (full-time)
  134. 20 - Space Mines (100% part-time)
  135. 17 - Turret Usability Improvements (full-time)
  136. 17 - Civilian NPC Movement Improvements (full-time)
  137. 17 - Fire Extinguisher (full-time)
  138. 17 - Disarray Ammunition (100% part-time)
  139. 17 - Incendiary Ammunition (100% part-time)
  140. 17 - Plasma Ammunition (100% part-time)
  141. 15 - AI - Arcade Machine (33% part-time)
  142. 15 - Vending Machine Utilization T0 (50% part-time)
  143. 14 - Chapter 09 (100% part-time)
  144. 13 - MISC Hull E (full-time)
  145. 13 - Fire Hazard (full-time)
  146. 13 - FS-Tech-Anim - Asset Integration (full-time)
  147. 13 - Maya Loadouts from P4K (full-time)
  148. 13 - Chapter 08 (100% part-time)
  149. 13 - ECUS Improvements (100% part-time)
  150. 13 - VisArea Improvements (100% part-time)
  151. 12 - Doors/Airlocks/Light Panels UI (full-time)
  152. 12 - AI - Landing Improvements (full-time)
  153. 12 - AI - Navigation Links - Ladders/Ledge Grab (full-time)
  154. 12 - Chapter 25 (100% part-time)
  155. 11 - Hospital Surgeon (full-time)
  156. 11 - Stanton Fashion Clothing (full-time)
  157. 8 - Origin 600i Gold Standard (full-time)
  158. 7 - Unannounced Vehicle (full-time)
  159. 7 - microTech Lagrange Points (full-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 199 - Bug Fixing & Tech Debt (6% part-time)
  2. 99 - Miscellaneous Support (14% part-time)
  3. 56 - Character Work (13% part-time)
  4. 35 - Outpost Homestead - Independent & Outlaw (2% part-time)
  5. 32 - Persistent Streaming and Server Meshing (6% part-time)
  6. 25 - Banu Merchantman (13% part-time)
  7. 25 - Chapter 12 (82% part-time)
  8. 22 - Building Interiors (full-time)
  9. 22 - Chapter 01 (39% part-time)
  10. 20 - Salvage T0 (full-time)
  11. 20 - Chapter 14 (51% part-time)
  12. 18 - Pyro Space Stations (2% part-time)
  13. 16 - Chapter 26 (full-time)
  14. 14 - Archon (full-time)
  15. 14 - Frontier Clothing (full-time)
  16. 14 - Chapter 11 (90% part-time)
  17. 12 - Derelict Spaceships - Points of Interest (1% part-time)
  18. 12 - Dynamic Events (16% part-time)
  19. 11 - Outpost Theme Variants (full-time)
  20. 11 - Drake Corsair (22% part-time)
  21. 11 - Chapter 04 (95% part-time)
  22. 10 - Shops and Patrons (full-time)
  23. 10 - RSI Scorpius (full-time)
  24. 10 - Persistent Hangars (12% part-time)
  25. 10 - Theaters of War - Miscellaneous Support (18% part-time)
  26. 10 - Unannounced Vehicle (20% part-time)
  27. 10 - Chapter 22 (75% part-time)
  28. 10 - Chapter 19 (80% part-time)
  29. 9 - Login Flow (full-time)
  30. 9 - Gen12 - Renderer T1 (full-time)
  31. 9 - Hacking T0 (16% part-time)
  32. 9 - Unannounced Vehicle (54% part-time)
  33. 8 - Underground Facilities (full-time)
  34. 8 - MFD Rework (full-time)
  35. 8 - Pyro System, Planet, and Mission Setup (12% part-time)
  36. 8 - Chemline (22% part-time)
  37. 8 - Chapter 06 (50% part-time)
  38. 8 - Chapter 15 (95% part-time)
  39. 8 - Chapter 23 (100% part-time)
  40. 7 - FS-Tech-Anim - Asset Integration (full-time)
  41. 7 - Jump Points (full-time)
  42. 7 - Chapter 10 (50% part-time)
  43. 7 - Unannounced Vehicle (67% part-time)
  44. 7 - Unannounced Vehicle (78% part-time)
  45. 6 - SQ42 - Vehicle Support (full-time)
  46. 6 - Enemy Characters (full-time)
  47. 6 - Replication Layer Entity Authority (full-time)
  48. 6 - Map and Radar System Rework (full-time)
  49. 6 - Lorville Cityscape (4% part-time)
  50. 6 - Cargo System Refactor (30% part-time)
  51. 6 - Drake Vulture (38% part-time)
  52. 6 - Chapter 13 (40% part-time)
  53. 6 - Resource Management (44% part-time)
  54. 6 - Chapter 20 (100% part-time)
  55. 5 - HEX (full-time)
  56. 5 - Quantum Simulation (full-time)
  57. 5 - Maya Loadouts from P4K (full-time)
  58. 5 - Argo SRV (18% part-time)
  59. 5 - Bounty Hunter V2 (39% part-time)
  60. 5 - Rescue/Transport Mission (45% part-time)
  61. 5 - EVA T2 (68% part-time)
  62. 5 - Chapter 08 (100% part-time)
  63. 4 - Cave Archetypes (full-time)
  64. 4 - RSI Apollo (full-time)
  65. 4 - Unannounced Vehicle (6% part-time)
  66. 4 - Unannounced Vehicle (18% part-time)
  67. 4 - FPS Radar / Scanning (20% part-time)
  68. 4 - Unannounced Vehicle (26% part-time)
  69. 4 - Chapter 18 (100% part-time)
  70. 4 - Gainey (100% part-time)
  71. 3 - Infiltrate/Defend Mission (full-time)
  72. 3 - Audio to Animation Toolset (full-time)
  73. 3 - DGS Mesh Node (full-time)
  74. 3 - Fire Hazard (full-time)
  75. 3 - Physical Damage & Breakability (full-time)
  76. 3 - AR and Map Marker System Rework (full-time)
  77. 3 - Prone T1 (13% part-time)
  78. 3 - Commodity Kiosk (14% part-time)
  79. 3 - Player Interaction Experience T0 - Hints & Interactions (33% part-time)
  80. 3 - Dynamic Population (41% part-time)
  81. 3 - Player Interaction Experience T1 - Lockers & Inventory (50% part-time)
  82. 3 - MISC Hull C (72% part-time)
  83. 3 - Chapter 02 (92% part-time)
  84. 2 - NPC Scheduler Service (full-time)
  85. 2 - RaStar (full-time)
  86. 2 - Jump Point Spacescaping (full-time)
  87. 2 - Actor Status T2 (full-time)
  88. 2 - Hospital Surgeon (full-time)
  89. 2 - Proximity Mine (full-time)
  90. 2 - Stanton Fashion Clothing (full-time)
  91. 2 - StarWords Improvements (full-time)
  92. 2 - Doors/Airlocks/Light Panels UI (full-time)
  93. 2 - mobiGlas Rework (full-time)
  94. 2 - Ship CPU (full-time)
  95. 2 - Tumbril Ranger (full-time)
  96. 2 - Visor/Lens Rework (full-time)
  97. 2 - AI - Untrained Combat (full-time)
  98. 2 - Quantum Travel Experience (full-time)
  99. 2 - Satellites - Points of Interest (full-time)
  100. 2 - Seated Item Handling (full-time)
  101. 2 - Personal Inventory (14% part-time)
  102. 2 - Flak Ammunition (17% part-time)
  103. 2 - Ladders T1 (25% part-time)
  104. 2 - AI - Arcade Machine (33% part-time)
  105. 2 - Life Support T0 (55% part-time)
  106. 2 - AI - Usable System V2 (60% part-time)
  107. 2 - Player Interaction Experience T2 - Visor HUD & Helmet (82% part-time)
  108. 2 - Chapter 09 (100% part-time)
  109. 2 - ECUS Improvements (100% part-time)
  110. 2 - FPS Devices T1 (100% part-time)
  111. 2 - Zero G Push & Pull (100% part-time)
  112. 2 - Space Mines (100% part-time)
  113. 1 - Datacore Deserializer (full-time)
  114. 1 - MISC Hull E (full-time)
  115. 1 - Origin 600i Gold Standard (full-time)
  116. 1 - Unannounced Vehicle (full-time)
  117. 1 - Virtual AI Service (full-time)
  118. 1 - RSI Orion (full-time)
  119. 1 - Underwater Rendering/Caustics (full-time)
  120. 1 - Lean Over Cover (full-time)
  121. 1 - Atmospheric Pressure Damage (full-time)
  122. 1 - Cutting T2 (full-time)
  123. 1 - Distortion Propagation (full-time)
  124. 1 - Lockable Containers (full-time)
  125. 1 - Room Depressurization (full-time)
  126. 1 - Crusader Genesis Starliner (full-time)
  127. 1 - Ecosystem Enhancements (full-time)
  128. 1 - Foliage Shader (full-time)
  129. 1 - Lava Tech (full-time)
  130. 1 - MISC Hull B (full-time)
  131. 1 - Animatable Gunner Helmet (full-time)
  132. 1 - DGS Crash Recovery (full-time)
  133. 1 - Entity Properties Plugin (full-time)
  134. 1 - Name Resolving API (full-time)
  135. 1 - Physics - Ropes Simulation (full-time)
  136. 1 - Sliding (full-time)
  137. 1 - Docking - Ship to Ship (full-time)
  138. 1 - microTech Lagrange Points (full-time)
  139. 1 - Turret Usability Improvements (full-time)
  140. 1 - AI - Landing Improvements (full-time)
  141. 1 - AI - Navigation Links - Ladders/Ledge Grab (full-time)
  142. 1 - Civilian NPC Movement Improvements (full-time)
  143. 1 - Fire Extinguisher (full-time)
  144. 1 - Long Term Persistence Enhancements (full-time)
  145. 1 - Mission Manager App (full-time)
  146. 1 - Ocean Shader Improvements (full-time)
  147. 1 - Subsumption Editor Integration (full-time)
  148. 1 - Charge/Drain T0 (33% part-time)
  149. 1 - Mantle T2 (33% part-time)
  150. 1 - Weapon Misfire & Wear (40% part-time)
  151. 1 - Reststop Hangar Replacements (50% part-time)
  152. 1 - Vending Machine Utilization T0 (50% part-time)
  153. 1 - Player Reflection (100% part-time)
  154. 1 - Dynamic Mission System (100% part-time)
  155. 1 - Chapter 25 (100% part-time)
  156. 1 - Disarray Ammunition (100% part-time)
  157. 1 - Incendiary Ammunition (100% part-time)
  158. 1 - Plasma Ammunition (100% part-time)
  159. 1 - VisArea Improvements (100% part-time)

[45] deliverable(s) updated:

AI - Arcade Machine

2022-02-03 => 2022-06-09

  • End date has been extended from 2022-03-16 to 2022-06-09
  • AI Content Team added 39 days of work
    x1 Design dev with 2 tasks (49% => 21% load)
    x1 Animation dev with 4 tasks (128% => 139% load)

AI - Landing Improvements

2021-10-07 => 2022-05-12

  • End date has been extended from 2022-02-16 to 2022-05-12
  • AI Tech and Feature Team added 25 days of work
    x1 Engineering dev with 8 tasks (116% => 78% load)

2021-08-12 => 2022-05-26

  • End date has been extended from 2022-02-16 to 2022-05-26
  • AI Tech and Feature Team added 25 days of work
    x1 Engineering dev with 6 tasks (119% => 86% load)
    x1 Animation dev with 1 tasks (64% load)

AI - Planetary Navigation

2021-05-06 => 2022-04-28

  • End date has been extended from 2022-01-19 to 2022-04-28
  • AI Tech and Feature Team added 25 days of work
    x1 Engineering dev with 8 tasks (122% => 94% load)

AI - Untrained Combat

2021-03-25 => 2022-06-09

  • End date has been extended from 2022-03-16 to 2022-06-09
  • AI Tech and Feature Team added 39 days of work
    x2 Animation devs with 14 tasks (53% => 40% load)
    x1 Engineering dev with 1 tasks (30% load)

AI - Usable System V2

2022-01-06 => 2022-06-09

  • End date has been extended from 2022-03-02 to 2022-06-09
  • AI Tech and Feature Team added 67 days of work
    x1 => 2 Engineering devs with 10 tasks (56% => 23% load)

AR and Map Marker System Rework

2022-04-10 => 2022-06-24

  • SQ42 UI Feature Team freed up 36 days of work
    x1 Art dev with 3 tasks (52% => 82% load)
  • UI Tech Team was assigned, revealing 17 days of work
    x2 Engineering devs with 8 tasks (53% load)

Banu Merchantman

2021-01-03 => 2022-12-15

  • VFX Team freed up 14 days of work
    x2 => 1 Art dev with 1 tasks (31% => 64% load)

Bug Fixing & Tech Debt

2020-12-31 => 2023-01-03

  • AI Content Team added 22 days of work
    x4 Animation devs with 8 tasks (32% => 33% load)
    x5 Design devs with 12 tasks (23% => 24% load)
    x2 Tech Content devs with 3 tasks (32% load)
  • AI Tech and Feature Team added 25 days of work
    x10 Engineering devs with 45 tasks (10% load)
    x3 Animation devs with 4 tasks (43% load)
    x2 Tech Content devs with 2 tasks (32% load)
  • UI Tech Team added 36 days of work
    x4 Engineering devs with 48 tasks (64% => 57% load)

Cargo System Refactor

2021-01-03 => 2022-08-11

  • End date has been extended from 2022-06-02 to 2022-08-11
  • EU Landing Zone Team was assigned, adding 39 days of work
    x1 Art dev with 2 tasks (52% load)
  • US PU Gameplay Feature Team added 22 days of work
    x3 Engineering devs with 6 tasks (8% => 13% load)
    x2 Design devs with 2 tasks (38% load)


Release 3.18

Chapter 01

2020-12-31 => 2022-06-30

  • Audio was assigned, revealing 10 days of work
    x2 Audio devs with 10 tasks (123% load)
  • SQ42 Level Design 2 - Flight added 41 days of work
    x5 Design devs with 44 tasks (12% => 13% load)
  • SQ42 Level Design 3 - Social added 55 days of work
    x3 Design devs with 31 tasks (16% => 17% load)

Chapter 06

2020-12-31 => 2022-06-30

  • End date has been extended from 2022-05-19 to 2022-06-30
  • SQ42 Level Design 3 - Social added 55 days of work
    x2 Design devs with 34 tasks (37% => 30% load)

Chapter 10

2021-01-05 => 2022-06-30

  • End date has been extended from 2022-05-19 to 2022-06-30
  • SQ42 Level Design 3 - Social added 93 days of work
    x1 Design dev with 18 tasks (45% => 42% load)

Chapter 11

2020-12-31 => 2022-06-30

  • SQ42 Level Design 1 - FPS added 41 days of work
    x5 Design devs with 36 tasks (15% => 12% load)

Chapter 12

2021-01-05 => 2022-06-30

  • SQ42 Level Design 1 - FPS added 41 days of work
    x3 => 4 Design devs with 45 tasks (22% => 15% load)
  • SQ42 Level Design 2 - Flight added 85 days of work
    x3 => 5 Design devs with 28 tasks (24% => 13% load)
  • SQ42 Level Design 3 - Social added 51 days of work
    x1 => 3 Design devs with 7 tasks (57% => 25% load)

Chapter 13

2021-04-30 => 2022-06-30

  • End date has been extended from 2022-06-02 to 2022-06-30
  • SQ42 Level Design 3 - Social added 53 days of work
    x1 Design dev with 21 tasks (58% => 45% load)

Chapter 14

2020-12-31 => 2022-06-30

  • SQ42 Level Design 1 - FPS added 41 days of work
    x2 => 6 Design devs with 69 tasks (46% => 13% load)
  • SQ42 Level Design 2 - Flight added 41 days of work
    x5 Design devs with 45 tasks (18% => 14% load)
  • SQ42 Level Design 3 - Social was assigned, revealing 5 days of work
    x1 Design dev with 1 tasks (76% load)

Chapter 19

2020-12-31 => 2022-06-30

  • SQ42 Level Design 1 - FPS added 39 days of work
    x3 Design devs with 33 tasks (22% => 18% load)

Chapter 22

2020-12-31 => 2022-06-30

  • SQ42 Level Design 1 - FPS added 39 days of work
    x6 Design devs with 51 tasks (17% => 13% load)

Chapter 26

2020-12-31 => 2022-06-30

  • SQ42 Level Design 1 - FPS added 39 days of work
    x5 => 7 Design devs with 59 tasks (20% => 11% load)

Character Creator

2021-08-15 => 2022-05-05

  • End date has been extended from 2022-02-15 to 2022-05-05
  • SQ42 Feature Team added 37 days of work
    x1 Engineering dev with 13 tasks (92% => 54% load)

Character Work

2021-03-25 => 2022-06-30

  • AI Content Team added 56 days of work
    x3 Design devs with 17 tasks (27% => 30% load)
    x4 Animation devs with 18 tasks (16% => 13% load)
  • AI Tech and Feature Team added 53 days of work
    x4 Engineering devs with 25 tasks (24% => 25% load)
    x3 Animation devs with 11 tasks (34% => 23% load)

Chemline

2021-01-03 => 2022-06-30

  • SQ42 UI Feature Team added 8 days of work
    x1 Design dev with 1 tasks (152% load)
    x1 Art dev with 1 tasks (67% load)

Civilian NPC Movement Improvements

2021-07-01 => 2022-05-12

  • End date has been extended from 2022-03-02 to 2022-05-12
  • AI Tech and Feature Team added 39 days of work
    x1 Engineering dev with 11 tasks (57% => 47% load)

Commodity Kiosk

2021-01-17 => 2022-08-25

  • End date has been extended from 2022-06-02 to 2022-08-25
  • US PU Gameplay Feature Team added 22 days of work
    x3 Art devs with 18 tasks (34% => 27% load)
    x3 Design devs with 8 tasks (26% => 15% load)

Drake Vulture

2021-05-30 => 2022-07-05

  • Audio freed up 22 days of work


Release 3.18

Enemy Characters

2021-03-25 => 2022-06-16

  • AI Tech and Feature Team added 53 days of work
    x1 Animation dev with 16 tasks (113% => 75% load)
    x1 Engineering dev with 12 tasks (115% => 112% load)
    x1 Tech Content dev with 5 tasks (67% => 103% load)

Fire Extinguisher

2022-01-15 => 2022-05-12

  • End date has been extended from 2022-03-17 to 2022-05-12
  • Weapon Feature Team was assigned, revealing 38 days of work
    x1 Engineering dev with 3 tasks (82% load)

FPS Devices T1

2022-02-18 => 2022-07-07

  • Weapon Feature Team freed up 45 days of work
    x1 Engineering dev with 6 tasks (55% => 48% load)

FPS Radar / Scanning

2021-01-03 => 2022-07-07

  • End date has been extended from 2022-06-23 to 2022-07-07
  • Actor Feature Team added 1 days of work
    x2 Engineering devs with 20 tasks (59% => 57% load)
    x1 Design dev with 6 tasks (26% => 20% load)

Long Term Persistence Enhancements

2022-05-08 => 2022-06-30

  • Start date has been corrected from 2022-03-01 to 2022-05-08
  • End date has been extended from 2022-03-28 to 2022-06-30
  • Persistent Tech Team added 26 days of work
    x1 Engineering dev with 3 tasks (76% => 56% load)

Map and Radar System Rework

2021-04-04 => 2022-07-07

  • UI Tech Team added 18 days of work
    x2 Engineering devs with 17 tasks (96% => 93% load)

Miscellaneous Support

2020-12-31 => 2022-12-30

  • AI Content Team added 56 days of work
    x2 Tech Content devs with 43 tasks (20% => 22% load)
    x2 Animation devs with 4 tasks (64% => 69% load)
    x1 Design dev with 2 tasks (128% => 139% load)
  • AI Tech and Feature Team added 56 days of work
    x2 Engineering devs with 7 tasks (36% load)
    x1 Design dev with 12 tasks (63% load)
    x1 Tech Content dev with 13 tasks (40% => 47% load)
  • SQ42 Feature Team added 43 days of work
    x2 Engineering devs with 42 tasks (38% => 32% load)
  • UI Tech Team added 88 days of work
    x1 => 3 Engineering devs with 21 tasks (176% => 40% load)

Mission Manager App

2022-05-08 => 2022-08-25

  • Start date has moved closer from 2022-07-03 to 2022-05-08
  • US PU Gameplay Feature Team added 25 days of work
    x1 Art dev with 6 tasks (131% => 82% load)

Player Interaction Experience T0 - Hints & Interactions

2021-01-03 => 2022-08-17

  • End date has been extended from 2022-07-07 to 2022-08-17
  • Actor Feature Team added 27 days of work
    x3 => 2 Engineering devs with 8 tasks (26% => 28% load)

Pyro System, Planet, and Mission Setup

2021-01-03 => 2022-08-25

  • Audio freed up 22 days of work
    x3 => 2 Audio devs with 2 tasks (93% => 208% load)

Quantum Travel Experience

2021-07-21 => 2022-12-08

  • VFX Team was assigned, revealing 9 days of work
    x1 Art dev with 2 tasks (83% load)

Satellites - Points of Interest

2022-05-08 => 2022-12-30

  • Start date has been corrected from 2022-04-24 to 2022-05-08
  • Location Concept Art freed up 98 days of work
    x2 Art devs with 15 tasks (51% => 37% load)

Security Behavior

2021-03-25 => 2022-04-28

  • End date has been extended from 2022-02-02 to 2022-04-28
  • AI Content Team added 25 days of work
    x1 Animation dev with 11 tasks (131% => 110% load)
    x1 Design dev with 10 tasks (140% => 108% load)

Shops and Patrons

2021-03-25 => 2022-06-30

  • AI Content Team added 39 days of work
    x4 Animation devs with 14 tasks (28% => 26% load)
    x2 Design devs with 3 tasks (64% => 68% load)

Space Mines

2022-05-15 => 2022-07-07

  • Start date has been pushed back from 2022-04-03 to 2022-05-15
  • Weapon Feature Team freed up 42 days of work
    x1 Engineering dev with 3 tasks (30% => 28% load)

Subsumption Editor Integration

2021-03-25 => 2022-06-09

  • End date has been extended from 2022-03-16 to 2022-06-09
  • AI Tech and Feature Team added 56 days of work
    x1 Engineering dev with 23 tasks (115% => 73% load)

Theaters of War - Miscellaneous Support

2020-12-31 => 2022-06-30

  • End date has been extended from 2022-03-31 to 2022-06-30
  • Firesprite Team added 41 days of work
    x4 Art devs with 59 tasks (9% => 4% load)
    x4 Design devs with 72 tasks (17% => 6% load)
    x2 Engineering devs with 21 tasks (40% => 10% load)

Unannounced (Unannounced Vehicle)

2022-01-02 => 2022-06-16

  • Audio added 7 days of work
    x1 => 2 Audio devs with 6 tasks (192% => 111% load)

Vending Machine Utilization T0

2021-04-14 => 2022-05-12

  • End date has been extended from 2022-02-16 to 2022-05-12
  • AI Content Team added 39 days of work
    x1 Design dev with 6 tasks (97% => 65% load)

[411] deliverable(s) unchanged