Progress Tracker Delta
456 deliverables listed | 2022-04-27 => 2022-05-11
There were 45 modifications, 0 removals, and 0 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.
extra analysis (click me)
There are approximately 534 devs (out of ~512, or 104%) with 1161 assignments scheduled to work on 159 observable deliverables. Of those deliverables, 5% are for SQ42 exclusively, with ~228 devs (45%) scheduled for approximately 4941 man-days. 11% of deliverables are shared between both projects.
On average, the schedule has expanded by 8 days. 8 deliverables were not extended:
- AI - Planetary Navigation
- Atlas
- Character Creator
- Greycat Industrial Salvage Backpack
- MISC Odyssey
- Move Planet to Compute
- Probability Volume Encounter Density Refactor
- Security Behavior
The top currently scheduled tasks (in estimated man-days) are:
- 3516 - Building Interiors (full-time)
- 2998 - Bug Fixing & Tech Debt (6% part-time)
- 2117 - Miscellaneous Support (14% part-time)
- 1859 - Persistent Streaming and Server Meshing (6% part-time)
- 1715 - Dynamic Events (16% part-time)
- 1104 - Outpost Theme Variants (full-time)
- 1014 - Persistent Hangars (12% part-time)
- 913 - Outpost Homestead - Independent & Outlaw (2% part-time)
- 882 - Pyro Space Stations (2% part-time)
- 856 - Character Work (13% part-time)
- 825 - Quantum Simulation (full-time)
- 630 - Chapter 12 (82% part-time)
- 598 - Derelict Spaceships - Points of Interest (1% part-time)
- 536 - HEX (full-time)
- 503 - Banu Merchantman (13% part-time)
- 501 - Login Flow (full-time)
- 475 - Resource Management (44% part-time)
- 417 - Chapter 01 (39% part-time)
- 415 - Underground Facilities (full-time)
- 413 - Chapter 14 (51% part-time)
- 361 - Lorville Cityscape (4% part-time)
- 326 - Drake Corsair (22% part-time)
- 306 - Chemline (22% part-time)
- 274 - Chapter 26 (full-time)
- 274 - Unannounced Vehicle (20% part-time)
- 273 - Player Interaction Experience T1 - Lockers & Inventory (50% part-time)
- 256 - Chapter 15 (95% part-time)
- 249 - Gen12 - Renderer T1 (full-time)
- 245 - Chapter 11 (90% part-time)
- 238 - Argo SRV (18% part-time)
- 235 - Archon (full-time)
- 220 - Life Support T0 (55% part-time)
- 219 - RSI Apollo (full-time)
- 218 - Ecosystem Enhancements (full-time)
- 215 - Pyro System, Planet, and Mission Setup (12% part-time)
- 213 - Room Depressurization (full-time)
- 213 - Theaters of War - Miscellaneous Support (18% part-time)
- 203 - EVA T2 (68% part-time)
- 184 - RaStar (full-time)
- 184 - Bounty Hunter V2 (39% part-time)
- 183 - Prone T1 (13% part-time)
- 174 - Actor Status T2 (full-time)
- 165 - Chapter 04 (95% part-time)
- 162 - SQ42 - Vehicle Support (full-time)
- 162 - Chapter 20 (100% part-time)
- 153 - Enemy Characters (full-time)
- 152 - Chapter 23 (100% part-time)
- 150 - Dynamic Population (41% part-time)
- 142 - Jump Points (full-time)
- 140 - Dynamic Mission System (100% part-time)
- 137 - Salvage T0 (full-time)
- 135 - Lean Over Cover (full-time)
- 132 - Frontier Clothing (full-time)
- 122 - Hacking T0 (16% part-time)
- 122 - Chapter 19 (80% part-time)
- 121 - MFD Rework (full-time)
- 120 - Unannounced Vehicle (54% part-time)
- 116 - Player Interaction Experience T2 - Visor HUD & Helmet (82% part-time)
- 114 - Satellites - Points of Interest (full-time)
- 113 - Rescue/Transport Mission (45% part-time)
- 106 - StarWords Improvements (full-time)
- 100 - Unannounced Vehicle (26% part-time)
- 96 - Ladders T1 (25% part-time)
- 94 - Physical Damage & Breakability (full-time)
- 94 - Unannounced Vehicle (18% part-time)
- 90 - Unannounced Vehicle (67% part-time)
- 89 - NPC Scheduler Service (full-time)
- 87 - Cave Archetypes (full-time)
- 87 - Sliding (full-time)
- 86 - Reststop Hangar Replacements (50% part-time)
- 85 - Virtual AI Service (full-time)
- 85 - Chapter 02 (92% part-time)
- 84 - Seated Item Handling (full-time)
- 83 - FPS Radar / Scanning (20% part-time)
- 83 - Cargo System Refactor (30% part-time)
- 82 - Cutting T2 (full-time)
- 82 - Lava Tech (full-time)
- 81 - Unannounced Vehicle (78% part-time)
- 81 - Player Reflection (100% part-time)
- 77 - Ocean Shader Improvements (full-time)
- 74 - RSI Scorpius (full-time)
- 66 - Map and Radar System Rework (full-time)
- 66 - Chapter 10 (50% part-time)
- 65 - Tumbril Ranger (full-time)
- 61 - Underwater Rendering/Caustics (full-time)
- 61 - Chapter 06 (50% part-time)
- 60 - MISC Hull C (72% part-time)
- 58 - Datacore Deserializer (full-time)
- 58 - AR and Map Marker System Rework (full-time)
- 53 - Entity Properties Plugin (full-time)
- 53 - Shops and Patrons (full-time)
- 52 - Audio to Animation Toolset (full-time)
- 51 - Personal Inventory (14% part-time)
- 51 - Charge/Drain T0 (33% part-time)
- 51 - Chapter 22 (75% part-time)
- 50 - Player Interaction Experience T0 - Hints & Interactions (33% part-time)
- 49 - Commodity Kiosk (14% part-time)
- 47 - RSI Orion (full-time)
- 47 - Crusader Genesis Starliner (full-time)
- 47 - DGS Crash Recovery (full-time)
- 47 - DGS Mesh Node (full-time)
- 47 - Physics - Ropes Simulation (full-time)
- 46 - Zero G Push & Pull (100% part-time)
- 45 - Quantum Travel Experience (full-time)
- 44 - Ship CPU (full-time)
- 44 - Unannounced Vehicle (6% part-time)
- 43 - Lockable Containers (full-time)
- 43 - Weapon Misfire & Wear (40% part-time)
- 42 - Drake Vulture (38% part-time)
- 41 - Mission Manager App (full-time)
- 38 - Flak Ammunition (17% part-time)
- 37 - Mantle T2 (33% part-time)
- 34 - mobiGlas Rework (full-time)
- 34 - Chapter 13 (40% part-time)
- 33 - Subsumption Editor Integration (full-time)
- 30 - Long Term Persistence Enhancements (full-time)
- 30 - Chapter 18 (100% part-time)
- 28 - Distortion Propagation (full-time)
- 28 - Gainey (100% part-time)
- 27 - Jump Point Spacescaping (full-time)
- 27 - MISC Hull B (full-time)
- 26 - Infiltrate/Defend Mission (full-time)
- 25 - Name Resolving API (full-time)
- 25 - AI - Usable System V2 (60% part-time)
- 24 - FPS Devices T1 (100% part-time)
- 23 - Proximity Mine (full-time)
- 22 - Atmospheric Pressure Damage (full-time)
- 22 - Foliage Shader (full-time)
- 22 - Animatable Gunner Helmet (full-time)
- 22 - Replication Layer Entity Authority (full-time)
- 22 - Docking - Ship to Ship (full-time)
- 22 - Visor/Lens Rework (full-time)
- 20 - AI - Untrained Combat (full-time)
- 20 - Space Mines (100% part-time)
- 17 - Turret Usability Improvements (full-time)
- 17 - Civilian NPC Movement Improvements (full-time)
- 17 - Fire Extinguisher (full-time)
- 17 - Disarray Ammunition (100% part-time)
- 17 - Incendiary Ammunition (100% part-time)
- 17 - Plasma Ammunition (100% part-time)
- 15 - AI - Arcade Machine (33% part-time)
- 15 - Vending Machine Utilization T0 (50% part-time)
- 14 - Chapter 09 (100% part-time)
- 13 - MISC Hull E (full-time)
- 13 - Fire Hazard (full-time)
- 13 - FS-Tech-Anim - Asset Integration (full-time)
- 13 - Maya Loadouts from P4K (full-time)
- 13 - Chapter 08 (100% part-time)
- 13 - ECUS Improvements (100% part-time)
- 13 - VisArea Improvements (100% part-time)
- 12 - Doors/Airlocks/Light Panels UI (full-time)
- 12 - AI - Landing Improvements (full-time)
- 12 - AI - Navigation Links - Ladders/Ledge Grab (full-time)
- 12 - Chapter 25 (100% part-time)
- 11 - Hospital Surgeon (full-time)
- 11 - Stanton Fashion Clothing (full-time)
- 8 - Origin 600i Gold Standard (full-time)
- 7 - Unannounced Vehicle (full-time)
- 7 - microTech Lagrange Points (full-time)
The top currently scheduled tasks (in assigned devs) are:
- 199 - Bug Fixing & Tech Debt (6% part-time)
- 99 - Miscellaneous Support (14% part-time)
- 56 - Character Work (13% part-time)
- 35 - Outpost Homestead - Independent & Outlaw (2% part-time)
- 32 - Persistent Streaming and Server Meshing (6% part-time)
- 25 - Banu Merchantman (13% part-time)
- 25 - Chapter 12 (82% part-time)
- 22 - Building Interiors (full-time)
- 22 - Chapter 01 (39% part-time)
- 20 - Salvage T0 (full-time)
- 20 - Chapter 14 (51% part-time)
- 18 - Pyro Space Stations (2% part-time)
- 16 - Chapter 26 (full-time)
- 14 - Archon (full-time)
- 14 - Frontier Clothing (full-time)
- 14 - Chapter 11 (90% part-time)
- 12 - Derelict Spaceships - Points of Interest (1% part-time)
- 12 - Dynamic Events (16% part-time)
- 11 - Outpost Theme Variants (full-time)
- 11 - Drake Corsair (22% part-time)
- 11 - Chapter 04 (95% part-time)
- 10 - Shops and Patrons (full-time)
- 10 - RSI Scorpius (full-time)
- 10 - Persistent Hangars (12% part-time)
- 10 - Theaters of War - Miscellaneous Support (18% part-time)
- 10 - Unannounced Vehicle (20% part-time)
- 10 - Chapter 22 (75% part-time)
- 10 - Chapter 19 (80% part-time)
- 9 - Login Flow (full-time)
- 9 - Gen12 - Renderer T1 (full-time)
- 9 - Hacking T0 (16% part-time)
- 9 - Unannounced Vehicle (54% part-time)
- 8 - Underground Facilities (full-time)
- 8 - MFD Rework (full-time)
- 8 - Pyro System, Planet, and Mission Setup (12% part-time)
- 8 - Chemline (22% part-time)
- 8 - Chapter 06 (50% part-time)
- 8 - Chapter 15 (95% part-time)
- 8 - Chapter 23 (100% part-time)
- 7 - FS-Tech-Anim - Asset Integration (full-time)
- 7 - Jump Points (full-time)
- 7 - Chapter 10 (50% part-time)
- 7 - Unannounced Vehicle (67% part-time)
- 7 - Unannounced Vehicle (78% part-time)
- 6 - SQ42 - Vehicle Support (full-time)
- 6 - Enemy Characters (full-time)
- 6 - Replication Layer Entity Authority (full-time)
- 6 - Map and Radar System Rework (full-time)
- 6 - Lorville Cityscape (4% part-time)
- 6 - Cargo System Refactor (30% part-time)
- 6 - Drake Vulture (38% part-time)
- 6 - Chapter 13 (40% part-time)
- 6 - Resource Management (44% part-time)
- 6 - Chapter 20 (100% part-time)
- 5 - HEX (full-time)
- 5 - Quantum Simulation (full-time)
- 5 - Maya Loadouts from P4K (full-time)
- 5 - Argo SRV (18% part-time)
- 5 - Bounty Hunter V2 (39% part-time)
- 5 - Rescue/Transport Mission (45% part-time)
- 5 - EVA T2 (68% part-time)
- 5 - Chapter 08 (100% part-time)
- 4 - Cave Archetypes (full-time)
- 4 - RSI Apollo (full-time)
- 4 - Unannounced Vehicle (6% part-time)
- 4 - Unannounced Vehicle (18% part-time)
- 4 - FPS Radar / Scanning (20% part-time)
- 4 - Unannounced Vehicle (26% part-time)
- 4 - Chapter 18 (100% part-time)
- 4 - Gainey (100% part-time)
- 3 - Infiltrate/Defend Mission (full-time)
- 3 - Audio to Animation Toolset (full-time)
- 3 - DGS Mesh Node (full-time)
- 3 - Fire Hazard (full-time)
- 3 - Physical Damage & Breakability (full-time)
- 3 - AR and Map Marker System Rework (full-time)
- 3 - Prone T1 (13% part-time)
- 3 - Commodity Kiosk (14% part-time)
- 3 - Player Interaction Experience T0 - Hints & Interactions (33% part-time)
- 3 - Dynamic Population (41% part-time)
- 3 - Player Interaction Experience T1 - Lockers & Inventory (50% part-time)
- 3 - MISC Hull C (72% part-time)
- 3 - Chapter 02 (92% part-time)
- 2 - NPC Scheduler Service (full-time)
- 2 - RaStar (full-time)
- 2 - Jump Point Spacescaping (full-time)
- 2 - Actor Status T2 (full-time)
- 2 - Hospital Surgeon (full-time)
- 2 - Proximity Mine (full-time)
- 2 - Stanton Fashion Clothing (full-time)
- 2 - StarWords Improvements (full-time)
- 2 - Doors/Airlocks/Light Panels UI (full-time)
- 2 - mobiGlas Rework (full-time)
- 2 - Ship CPU (full-time)
- 2 - Tumbril Ranger (full-time)
- 2 - Visor/Lens Rework (full-time)
- 2 - AI - Untrained Combat (full-time)
- 2 - Quantum Travel Experience (full-time)
- 2 - Satellites - Points of Interest (full-time)
- 2 - Seated Item Handling (full-time)
- 2 - Personal Inventory (14% part-time)
- 2 - Flak Ammunition (17% part-time)
- 2 - Ladders T1 (25% part-time)
- 2 - AI - Arcade Machine (33% part-time)
- 2 - Life Support T0 (55% part-time)
- 2 - AI - Usable System V2 (60% part-time)
- 2 - Player Interaction Experience T2 - Visor HUD & Helmet (82% part-time)
- 2 - Chapter 09 (100% part-time)
- 2 - ECUS Improvements (100% part-time)
- 2 - FPS Devices T1 (100% part-time)
- 2 - Zero G Push & Pull (100% part-time)
- 2 - Space Mines (100% part-time)
- 1 - Datacore Deserializer (full-time)
- 1 - MISC Hull E (full-time)
- 1 - Origin 600i Gold Standard (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Virtual AI Service (full-time)
- 1 - RSI Orion (full-time)
- 1 - Underwater Rendering/Caustics (full-time)
- 1 - Lean Over Cover (full-time)
- 1 - Atmospheric Pressure Damage (full-time)
- 1 - Cutting T2 (full-time)
- 1 - Distortion Propagation (full-time)
- 1 - Lockable Containers (full-time)
- 1 - Room Depressurization (full-time)
- 1 - Crusader Genesis Starliner (full-time)
- 1 - Ecosystem Enhancements (full-time)
- 1 - Foliage Shader (full-time)
- 1 - Lava Tech (full-time)
- 1 - MISC Hull B (full-time)
- 1 - Animatable Gunner Helmet (full-time)
- 1 - DGS Crash Recovery (full-time)
- 1 - Entity Properties Plugin (full-time)
- 1 - Name Resolving API (full-time)
- 1 - Physics - Ropes Simulation (full-time)
- 1 - Sliding (full-time)
- 1 - Docking - Ship to Ship (full-time)
- 1 - microTech Lagrange Points (full-time)
- 1 - Turret Usability Improvements (full-time)
- 1 - AI - Landing Improvements (full-time)
- 1 - AI - Navigation Links - Ladders/Ledge Grab (full-time)
- 1 - Civilian NPC Movement Improvements (full-time)
- 1 - Fire Extinguisher (full-time)
- 1 - Long Term Persistence Enhancements (full-time)
- 1 - Mission Manager App (full-time)
- 1 - Ocean Shader Improvements (full-time)
- 1 - Subsumption Editor Integration (full-time)
- 1 - Charge/Drain T0 (33% part-time)
- 1 - Mantle T2 (33% part-time)
- 1 - Weapon Misfire & Wear (40% part-time)
- 1 - Reststop Hangar Replacements (50% part-time)
- 1 - Vending Machine Utilization T0 (50% part-time)
- 1 - Player Reflection (100% part-time)
- 1 - Dynamic Mission System (100% part-time)
- 1 - Chapter 25 (100% part-time)
- 1 - Disarray Ammunition (100% part-time)
- 1 - Incendiary Ammunition (100% part-time)
- 1 - Plasma Ammunition (100% part-time)
- 1 - VisArea Improvements (100% part-time)
[45] deliverable(s) updated:
AI - Arcade Machine
2022-02-03 => 2022-06-09
- End date has been extended from 2022-03-16 to 2022-06-09
- AI Content Team added 39 days of work
x1 Design dev with 2 tasks (49% => 21% load)
x1 Animation dev with 4 tasks (128% => 139% load)
AI - Landing Improvements
2021-10-07 => 2022-05-12
- End date has been extended from 2022-02-16 to 2022-05-12
- AI Tech and Feature Team added 25 days of work
x1 Engineering dev with 8 tasks (116% => 78% load)
AI - Navigation Links - Ladders/Ledge Grab
2021-08-12 => 2022-05-26
- End date has been extended from 2022-02-16 to 2022-05-26
- AI Tech and Feature Team added 25 days of work
x1 Engineering dev with 6 tasks (119% => 86% load)
x1 Animation dev with 1 tasks (64% load)
AI - Planetary Navigation
2021-05-06 => 2022-04-28
- End date has been extended from 2022-01-19 to 2022-04-28
- AI Tech and Feature Team added 25 days of work
x1 Engineering dev with 8 tasks (122% => 94% load)
AI - Untrained Combat
2021-03-25 => 2022-06-09
- End date has been extended from 2022-03-16 to 2022-06-09
- AI Tech and Feature Team added 39 days of work
x2 Animation devs with 14 tasks (53% => 40% load)
x1 Engineering dev with 1 tasks (30% load)
AI - Usable System V2
2022-01-06 => 2022-06-09
- End date has been extended from 2022-03-02 to 2022-06-09
- AI Tech and Feature Team added 67 days of work
x1 => 2 Engineering devs with 10 tasks (56% => 23% load)
AR and Map Marker System Rework
2022-04-10 => 2022-06-24
- SQ42 UI Feature Team freed up 36 days of work
x1 Art dev with 3 tasks (52% => 82% load) - UI Tech Team was assigned, revealing 17 days of work
x2 Engineering devs with 8 tasks (53% load)
Banu Merchantman
2021-01-03 => 2022-12-15
- VFX Team freed up 14 days of work
x2 => 1 Art dev with 1 tasks (31% => 64% load)
Bug Fixing & Tech Debt
2020-12-31 => 2023-01-03
- AI Content Team added 22 days of work
x4 Animation devs with 8 tasks (32% => 33% load)
x5 Design devs with 12 tasks (23% => 24% load)
x2 Tech Content devs with 3 tasks (32% load) - AI Tech and Feature Team added 25 days of work
x10 Engineering devs with 45 tasks (10% load)
x3 Animation devs with 4 tasks (43% load)
x2 Tech Content devs with 2 tasks (32% load) - UI Tech Team added 36 days of work
x4 Engineering devs with 48 tasks (64% => 57% load)
Cargo System Refactor
2021-01-03 => 2022-08-11
- End date has been extended from 2022-06-02 to 2022-08-11
- EU Landing Zone Team was assigned, adding 39 days of work
x1 Art dev with 2 tasks (52% load) - US PU Gameplay Feature Team added 22 days of work
x3 Engineering devs with 6 tasks (8% => 13% load)
x2 Design devs with 2 tasks (38% load)
Release 3.18
Chapter 01
2020-12-31 => 2022-06-30
- Audio was assigned, revealing 10 days of work
x2 Audio devs with 10 tasks (123% load) - SQ42 Level Design 2 - Flight added 41 days of work
x5 Design devs with 44 tasks (12% => 13% load) - SQ42 Level Design 3 - Social added 55 days of work
x3 Design devs with 31 tasks (16% => 17% load)
Chapter 06
2020-12-31 => 2022-06-30
- End date has been extended from 2022-05-19 to 2022-06-30
- SQ42 Level Design 3 - Social added 55 days of work
x2 Design devs with 34 tasks (37% => 30% load)
Chapter 10
2021-01-05 => 2022-06-30
- End date has been extended from 2022-05-19 to 2022-06-30
- SQ42 Level Design 3 - Social added 93 days of work
x1 Design dev with 18 tasks (45% => 42% load)
Chapter 11
2020-12-31 => 2022-06-30
- SQ42 Level Design 1 - FPS added 41 days of work
x5 Design devs with 36 tasks (15% => 12% load)
Chapter 12
2021-01-05 => 2022-06-30
- SQ42 Level Design 1 - FPS added 41 days of work
x3 => 4 Design devs with 45 tasks (22% => 15% load) - SQ42 Level Design 2 - Flight added 85 days of work
x3 => 5 Design devs with 28 tasks (24% => 13% load) - SQ42 Level Design 3 - Social added 51 days of work
x1 => 3 Design devs with 7 tasks (57% => 25% load)
Chapter 13
2021-04-30 => 2022-06-30
- End date has been extended from 2022-06-02 to 2022-06-30
- SQ42 Level Design 3 - Social added 53 days of work
x1 Design dev with 21 tasks (58% => 45% load)
Chapter 14
2020-12-31 => 2022-06-30
- SQ42 Level Design 1 - FPS added 41 days of work
x2 => 6 Design devs with 69 tasks (46% => 13% load) - SQ42 Level Design 2 - Flight added 41 days of work
x5 Design devs with 45 tasks (18% => 14% load) - SQ42 Level Design 3 - Social was assigned, revealing 5 days of work
x1 Design dev with 1 tasks (76% load)
Chapter 19
2020-12-31 => 2022-06-30
- SQ42 Level Design 1 - FPS added 39 days of work
x3 Design devs with 33 tasks (22% => 18% load)
Chapter 22
2020-12-31 => 2022-06-30
- SQ42 Level Design 1 - FPS added 39 days of work
x6 Design devs with 51 tasks (17% => 13% load)
Chapter 26
2020-12-31 => 2022-06-30
- SQ42 Level Design 1 - FPS added 39 days of work
x5 => 7 Design devs with 59 tasks (20% => 11% load)
Character Creator
2021-08-15 => 2022-05-05
- End date has been extended from 2022-02-15 to 2022-05-05
- SQ42 Feature Team added 37 days of work
x1 Engineering dev with 13 tasks (92% => 54% load)
Character Work
2021-03-25 => 2022-06-30
- AI Content Team added 56 days of work
x3 Design devs with 17 tasks (27% => 30% load)
x4 Animation devs with 18 tasks (16% => 13% load) - AI Tech and Feature Team added 53 days of work
x4 Engineering devs with 25 tasks (24% => 25% load)
x3 Animation devs with 11 tasks (34% => 23% load)
Chemline
2021-01-03 => 2022-06-30
- SQ42 UI Feature Team added 8 days of work
x1 Design dev with 1 tasks (152% load)
x1 Art dev with 1 tasks (67% load)
Civilian NPC Movement Improvements
2021-07-01 => 2022-05-12
- End date has been extended from 2022-03-02 to 2022-05-12
- AI Tech and Feature Team added 39 days of work
x1 Engineering dev with 11 tasks (57% => 47% load)
Commodity Kiosk
2021-01-17 => 2022-08-25
- End date has been extended from 2022-06-02 to 2022-08-25
- US PU Gameplay Feature Team added 22 days of work
x3 Art devs with 18 tasks (34% => 27% load)
x3 Design devs with 8 tasks (26% => 15% load)
Drake Vulture
2021-05-30 => 2022-07-05
- Audio freed up 22 days of work
Release 3.18
Enemy Characters
2021-03-25 => 2022-06-16
- AI Tech and Feature Team added 53 days of work
x1 Animation dev with 16 tasks (113% => 75% load)
x1 Engineering dev with 12 tasks (115% => 112% load)
x1 Tech Content dev with 5 tasks (67% => 103% load)
Fire Extinguisher
2022-01-15 => 2022-05-12
- End date has been extended from 2022-03-17 to 2022-05-12
- Weapon Feature Team was assigned, revealing 38 days of work
x1 Engineering dev with 3 tasks (82% load)
FPS Devices T1
2022-02-18 => 2022-07-07
- Weapon Feature Team freed up 45 days of work
x1 Engineering dev with 6 tasks (55% => 48% load)
FPS Radar / Scanning
2021-01-03 => 2022-07-07
- End date has been extended from 2022-06-23 to 2022-07-07
- Actor Feature Team added 1 days of work
x2 Engineering devs with 20 tasks (59% => 57% load)
x1 Design dev with 6 tasks (26% => 20% load)
Long Term Persistence Enhancements
2022-05-08 => 2022-06-30
- Start date has been corrected from 2022-03-01 to 2022-05-08
- End date has been extended from 2022-03-28 to 2022-06-30
- Persistent Tech Team added 26 days of work
x1 Engineering dev with 3 tasks (76% => 56% load)
Map and Radar System Rework
2021-04-04 => 2022-07-07
- UI Tech Team added 18 days of work
x2 Engineering devs with 17 tasks (96% => 93% load)
Miscellaneous Support
2020-12-31 => 2022-12-30
- AI Content Team added 56 days of work
x2 Tech Content devs with 43 tasks (20% => 22% load)
x2 Animation devs with 4 tasks (64% => 69% load)
x1 Design dev with 2 tasks (128% => 139% load) - AI Tech and Feature Team added 56 days of work
x2 Engineering devs with 7 tasks (36% load)
x1 Design dev with 12 tasks (63% load)
x1 Tech Content dev with 13 tasks (40% => 47% load) - SQ42 Feature Team added 43 days of work
x2 Engineering devs with 42 tasks (38% => 32% load) - UI Tech Team added 88 days of work
x1 => 3 Engineering devs with 21 tasks (176% => 40% load)
Mission Manager App
2022-05-08 => 2022-08-25
- Start date has moved closer from 2022-07-03 to 2022-05-08
- US PU Gameplay Feature Team added 25 days of work
x1 Art dev with 6 tasks (131% => 82% load)
Player Interaction Experience T0 - Hints & Interactions
2021-01-03 => 2022-08-17
- End date has been extended from 2022-07-07 to 2022-08-17
- Actor Feature Team added 27 days of work
x3 => 2 Engineering devs with 8 tasks (26% => 28% load)
Pyro System, Planet, and Mission Setup
2021-01-03 => 2022-08-25
- Audio freed up 22 days of work
x3 => 2 Audio devs with 2 tasks (93% => 208% load)
Quantum Travel Experience
2021-07-21 => 2022-12-08
- VFX Team was assigned, revealing 9 days of work
x1 Art dev with 2 tasks (83% load)
Satellites - Points of Interest
2022-05-08 => 2022-12-30
- Start date has been corrected from 2022-04-24 to 2022-05-08
- Location Concept Art freed up 98 days of work
x2 Art devs with 15 tasks (51% => 37% load)
Security Behavior
2021-03-25 => 2022-04-28
- End date has been extended from 2022-02-02 to 2022-04-28
- AI Content Team added 25 days of work
x1 Animation dev with 11 tasks (131% => 110% load)
x1 Design dev with 10 tasks (140% => 108% load)
Shops and Patrons
2021-03-25 => 2022-06-30
- AI Content Team added 39 days of work
x4 Animation devs with 14 tasks (28% => 26% load)
x2 Design devs with 3 tasks (64% => 68% load)
Space Mines
2022-05-15 => 2022-07-07
- Start date has been pushed back from 2022-04-03 to 2022-05-15
- Weapon Feature Team freed up 42 days of work
x1 Engineering dev with 3 tasks (30% => 28% load)
Subsumption Editor Integration
2021-03-25 => 2022-06-09
- End date has been extended from 2022-03-16 to 2022-06-09
- AI Tech and Feature Team added 56 days of work
x1 Engineering dev with 23 tasks (115% => 73% load)
Theaters of War - Miscellaneous Support
2020-12-31 => 2022-06-30
- End date has been extended from 2022-03-31 to 2022-06-30
- Firesprite Team added 41 days of work
x4 Art devs with 59 tasks (9% => 4% load)
x4 Design devs with 72 tasks (17% => 6% load)
x2 Engineering devs with 21 tasks (40% => 10% load)
Unannounced (Unannounced Vehicle)
2022-01-02 => 2022-06-16
- Audio added 7 days of work
x1 => 2 Audio devs with 6 tasks (192% => 111% load)
Vending Machine Utilization T0
2021-04-14 => 2022-05-12
- End date has been extended from 2022-02-16 to 2022-05-12
- AI Content Team added 39 days of work
x1 Design dev with 6 tasks (97% => 65% load)