Progress Tracker Delta
447 deliverables listed | 2022-03-16 => 2022-03-30
There were 5 modifications, 0 removals, and 1 additions in this update. Please note that not all removals are intentional; there is currently a bug with how time is entered on the Progress Tracker that can cause deliverables to disappear.
extra analysis (click me)
There are approximately 303 devs (out of ~512, or 59%) with 644 assignments scheduled to work on 115 observable deliverables. Of those deliverables, 3% are for SQ42 exclusively, with ~56 devs (11%) scheduled for approximately 603 man-days. 6% of deliverables are shared between both projects.
On average, the schedule has not moved. 30 deliverables were not extended:
- AI - Arcade Machine
- AI - Untrained Combat
- Animatable Gunner Helmet
- Archon
- ATC System Rewrite
- Breakers Yard
- Chapter 04
- Chapter 05
- Chapter 09
- Chapter 21
- Chapter 23
- Character Work
- Chemline
- DGS Crash Recovery
- DGS Mesh Node
- DNA Head Textures Update
- Enemy Characters
- Error Reporting & Crash Handling
- Fire Extinguisher
- Frontier Clothing
- Greycat Industrial Cydnus Mining Droid
- Long Term Persistence Enhancements
- Look IK Architecture Refactor
- MISC Hull A
- Selling
- Services Distributed Load Testing System
- Ship to Ship Refueling
- Spacescaping
- Subsumption Editor Integration
- XenoThreat Armor
The top currently scheduled tasks (in estimated man-days) are:
- 10735 - Pyro Space Stations (12% part-time)
- 6032 - Theaters of War - Miscellaneous Support (43% part-time)
- 4458 - Miscellaneous Support (12% part-time)
- 4447 - Outpost Homestead - Independent & Outlaw (20% part-time)
- 4322 - Persistent Streaming and Server Meshing (7% part-time)
- 4182 - Bug Fixing & Tech Debt (1% part-time)
- 3906 - Outpost Theme Variants (9% part-time)
- 3864 - Building Interiors (6% part-time)
- 2360 - Derelict Spaceships - Points of Interest (16% part-time)
- 1006 - Dynamic Events (21% part-time)
- 932 - Underground Facilities (10% part-time)
- 650 - Persistent Hangars (22% part-time)
- 579 - Cave Archetypes (29% part-time)
- 554 - Banu Merchantman (7% part-time)
- 504 - Login Flow (17% part-time)
- 464 - Actor Status T2 (full-time)
- 460 - Player Interaction Experience T1 - Lockers & Inventory (48% part-time)
- 392 - Quantum Simulation (full-time)
- 383 - HEX (6% part-time)
- 368 - Jump Points (full-time)
- 323 - Prone T1 (4% part-time)
- 313 - Reststop Hangar Replacements (50% part-time)
- 304 - Resource Management (37% part-time)
- 297 - Unannounced Vehicle (full-time)
- 284 - MFD Rework (full-time)
- 282 - Ladders T1 (17% part-time)
- 276 - Lorville Cityscape (full-time)
- 240 - Argo SRV (full-time)
- 238 - Bounty Hunter V2 (32% part-time)
- 236 - Player Interaction Experience T2 - Visor HUD & Helmet (74% part-time)
- 210 - Tumbril Ranger (full-time)
- 202 - Satellites - Points of Interest (full-time)
- 196 - Drake Corsair (6% part-time)
- 191 - EVA T2 (57% part-time)
- 190 - Life Support T0 (54% part-time)
- 177 - RSI Apollo (full-time)
- 168 - Cutting T2 (full-time)
- 142 - Turret Usability Improvements (full-time)
- 141 - RaStar (full-time)
- 137 - Weapon Misfire & Wear (22% part-time)
- 136 - Rescue/Transport Mission (25% part-time)
- 132 - Unannounced Vehicle (full-time)
- 116 - Mag Stripping/Refill (full-time)
- 114 - Ecosystem Enhancements (full-time)
- 109 - Unannounced Vehicle (full-time)
- 109 - Zero G Push & Pull (64% part-time)
- 107 - Lean Over Cover (full-time)
- 104 - SQ42 - Vehicle Support (full-time)
- 103 - Space Mines (73% part-time)
- 93 - Charge/Drain T0 (33% part-time)
- 92 - Dynamic Mission System (100% part-time)
- 88 - Player Interaction Experience T0 - Hints & Interactions (full-time)
- 88 - Dynamic Population (35% part-time)
- 87 - Chapter 14 (full-time)
- 85 - Room Depressurization (full-time)
- 81 - RSI Scorpius (full-time)
- 81 - FPS Devices T1 (86% part-time)
- 79 - Salvage T0 (19% part-time)
- 78 - Ship CPU (full-time)
- 77 - Ocean Shader Improvements (full-time)
- 75 - MISC Hull C (15% part-time)
- 72 - Pyro System, Planet, and Mission Setup (full-time)
- 69 - Hacking T0 (full-time)
- 68 - Unannounced Vehicle (full-time)
- 64 - Distortion Propagation (full-time)
- 64 - Player Reflection (100% part-time)
- 60 - Cargo System Refactor (67% part-time)
- 59 - Mission Manager App (full-time)
- 59 - Unannounced Vehicle (48% part-time)
- 56 - Origin X1 (40% part-time)
- 52 - Chapter 26 (full-time)
- 52 - Quantum Travel Experience (full-time)
- 45 - FPS Radar / Scanning (33% part-time)
- 45 - Chapter 06 (100% part-time)
- 45 - Chapter 08 (100% part-time)
- 45 - Chapter 10 (100% part-time)
- 45 - Chapter 15 (100% part-time)
- 44 - Datacore Deserializer (full-time)
- 44 - Flak Ammunition (33% part-time)
- 41 - Unannounced Vehicle (full-time)
- 36 - Jump Point Spacescaping (full-time)
- 35 - Underwater Rendering/Caustics (full-time)
- 35 - Chapter 01 (full-time)
- 35 - Foliage Shader (full-time)
- 34 - Virtual AI Service (full-time)
- 34 - Commodity Kiosk (20% part-time)
- 33 - Lava Tech (full-time)
- 32 - NPC Scheduler Service (full-time)
- 31 - Disarray Ammunition (100% part-time)
- 31 - Incendiary Ammunition (100% part-time)
- 31 - Plasma Ammunition (100% part-time)
- 28 - Personal Inventory (50% part-time)
- 28 - Chapter 12 (50% part-time)
- 28 - Chapter 18 (50% part-time)
- 28 - Chapter 19 (50% part-time)
- 28 - Unannounced Vehicle (91% part-time)
- 27 - Lockable Containers (full-time)
- 27 - Move Planet to Compute (full-time)
- 24 - Unannounced Vehicle (full-time)
- 21 - Probability Volume Encounter Density Refactor (full-time)
- 19 - MISC Hull E (full-time)
- 19 - RSI Orion (full-time)
- 19 - Crusader Genesis Starliner (full-time)
- 17 - Chapter 07 (full-time)
- 17 - Chapter 11 (full-time)
- 17 - Chapter 22 (full-time)
- 16 - Unannounced Vehicle (full-time)
- 13 - MISC Odyssey (full-time)
- 13 - Infiltrate/Defend Mission (full-time)
- 11 - Reputation V2 (full-time)
- 11 - MISC Hull B (full-time)
- 10 - Drake Vulture (full-time)
- 10 - Chapter 20 (100% part-time)
- 9 - Atmospheric Pressure Damage (full-time)
- 7 - Origin 600i Gold Standard (100% part-time)
The top currently scheduled tasks (in assigned devs) are:
- 130 - Bug Fixing & Tech Debt (1% part-time)
- 56 - Miscellaneous Support (12% part-time)
- 28 - Persistent Streaming and Server Meshing (7% part-time)
- 21 - Building Interiors (6% part-time)
- 15 - Pyro Space Stations (12% part-time)
- 14 - Outpost Homestead - Independent & Outlaw (20% part-time)
- 12 - Banu Merchantman (7% part-time)
- 12 - Derelict Spaceships - Points of Interest (16% part-time)
- 12 - Dynamic Events (21% part-time)
- 11 - Outpost Theme Variants (9% part-time)
- 10 - Jump Points (full-time)
- 10 - Unannounced Vehicle (full-time)
- 10 - Salvage T0 (19% part-time)
- 10 - Persistent Hangars (22% part-time)
- 10 - Theaters of War - Miscellaneous Support (43% part-time)
- 9 - Login Flow (17% part-time)
- 8 - MFD Rework (full-time)
- 8 - RSI Scorpius (full-time)
- 8 - Underground Facilities (10% part-time)
- 7 - Chapter 14 (full-time)
- 7 - Cargo System Refactor (67% part-time)
- 6 - Chapter 01 (full-time)
- 6 - Chapter 22 (full-time)
- 6 - Drake Corsair (6% part-time)
- 6 - Resource Management (37% part-time)
- 6 - Unannounced Vehicle (48% part-time)
- 5 - Chapter 11 (full-time)
- 5 - Chapter 26 (full-time)
- 5 - Hacking T0 (full-time)
- 5 - Quantum Simulation (full-time)
- 5 - Unannounced Vehicle (full-time)
- 5 - Lorville Cityscape (full-time)
- 5 - HEX (6% part-time)
- 5 - Chapter 06 (100% part-time)
- 5 - Chapter 08 (100% part-time)
- 5 - Chapter 10 (100% part-time)
- 5 - Chapter 15 (100% part-time)
- 4 - Argo SRV (full-time)
- 4 - Actor Status T2 (full-time)
- 4 - Pyro System, Planet, and Mission Setup (full-time)
- 4 - Cave Archetypes (29% part-time)
- 4 - Chapter 18 (50% part-time)
- 4 - EVA T2 (57% part-time)
- 4 - Zero G Push & Pull (64% part-time)
- 3 - Player Interaction Experience T0 - Hints & Interactions (full-time)
- 3 - SQ42 - Vehicle Support (full-time)
- 3 - Infiltrate/Defend Mission (full-time)
- 3 - Ship CPU (full-time)
- 3 - Unannounced Vehicle (full-time)
- 3 - RSI Apollo (full-time)
- 3 - Unannounced Vehicle (full-time)
- 3 - Prone T1 (4% part-time)
- 3 - Ladders T1 (17% part-time)
- 3 - Commodity Kiosk (20% part-time)
- 3 - Rescue/Transport Mission (25% part-time)
- 3 - Bounty Hunter V2 (32% part-time)
- 3 - FPS Radar / Scanning (33% part-time)
- 3 - Dynamic Population (35% part-time)
- 3 - Player Interaction Experience T1 - Lockers & Inventory (48% part-time)
- 3 - Chapter 12 (50% part-time)
- 3 - Chapter 19 (50% part-time)
- 3 - Player Interaction Experience T2 - Visor HUD & Helmet (74% part-time)
- 2 - MISC Odyssey (full-time)
- 2 - NPC Scheduler Service (full-time)
- 2 - RaStar (full-time)
- 2 - Chapter 07 (full-time)
- 2 - Jump Point Spacescaping (full-time)
- 2 - Tumbril Ranger (full-time)
- 2 - Turret Usability Improvements (full-time)
- 2 - Unannounced Vehicle (full-time)
- 2 - Satellites - Points of Interest (full-time)
- 2 - MISC Hull C (15% part-time)
- 2 - Origin X1 (40% part-time)
- 2 - Personal Inventory (50% part-time)
- 2 - Life Support T0 (54% part-time)
- 2 - Space Mines (73% part-time)
- 2 - Unannounced Vehicle (91% part-time)
- 2 - Chapter 20 (100% part-time)
- 1 - Probability Volume Encounter Density Refactor (full-time)
- 1 - Datacore Deserializer (full-time)
- 1 - MISC Hull E (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Virtual AI Service (full-time)
- 1 - RSI Orion (full-time)
- 1 - Underwater Rendering/Caustics (full-time)
- 1 - Lean Over Cover (full-time)
- 1 - Mission Manager App (full-time)
- 1 - Atmospheric Pressure Damage (full-time)
- 1 - Cutting T2 (full-time)
- 1 - Distortion Propagation (full-time)
- 1 - Lockable Containers (full-time)
- 1 - Mag Stripping/Refill (full-time)
- 1 - Room Depressurization (full-time)
- 1 - Quantum Travel Experience (full-time)
- 1 - Reputation V2 (full-time)
- 1 - Crusader Genesis Starliner (full-time)
- 1 - Ecosystem Enhancements (full-time)
- 1 - Foliage Shader (full-time)
- 1 - Lava Tech (full-time)
- 1 - MISC Hull B (full-time)
- 1 - Move Planet to Compute (full-time)
- 1 - Unannounced Vehicle (full-time)
- 1 - Drake Vulture (full-time)
- 1 - Ocean Shader Improvements (full-time)
- 1 - Weapon Misfire & Wear (22% part-time)
- 1 - Charge/Drain T0 (33% part-time)
- 1 - Flak Ammunition (33% part-time)
- 1 - Reststop Hangar Replacements (50% part-time)
- 1 - FPS Devices T1 (86% part-time)
- 1 - Player Reflection (100% part-time)
- 1 - Origin 600i Gold Standard (100% part-time)
- 1 - Disarray Ammunition (100% part-time)
- 1 - Incendiary Ammunition (100% part-time)
- 1 - Plasma Ammunition (100% part-time)
- 1 - Dynamic Mission System (100% part-time)
[1] deliverable(s) added:
Checkpoint/Skip Point Tool
2022-03-02 => 2022-03-29
Creation of an editor tool, as part of the Subsumption Visualizer, which allows the creation of
files defining setups for specific checkpoints, such as spawned entities, their position, and
loadouts.
The following team(s) were assigned:
- SQ42 Feature Team began work 2022-03-02
x1 Engineering dev previously completed all available tasks
[5] deliverable(s) updated:
Character Creator
2021-08-15 => 2022-02-15
- End date has been extended from 2021-11-11 to 2022-02-15
- SQ42 Feature Team added 42 days of work
x1 Engineering dev with 7 tasks (93% => 61% load)
Miscellaneous Support
2020-12-31 => 2022-12-30
- SQ42 Feature Team added 84 days of work
x2 Engineering devs with 26 tasks (55% => 38% load)
Satellites - Points of Interest
2022-04-24 => 2022-12-30
- Start date has been pushed back from 2022-03-27 to 2022-04-24
- Location Concept Art freed up 28 days of work
x2 Art devs with 28 tasks (51% => 39% load)
Selling
2021-04-25 => 2022-03-24
- End date has been extended from 2022-01-31 to 2022-03-24
- Mission Feature Team added 25 days of work
x1 Engineering dev with 7 tasks (97% => 83% load)
Release 3.17
Ship to Ship Refueling
2021-03-02 => 2022-03-28
- EU PU Gameplay Feature Team added 2 days of work
Release 3.17