ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

440 deliverables listed | Sun Feb 13 2022 => Thu Feb 17 2022

There were 78 modifications, 2 removals, and 11 additions in this update.


extra analysis (click me)


There are approximately 475 devs (out of ~512, or 93%) with 1032 assignments scheduled to work on 166 observable deliverables. Of those deliverables, 7% are for SQ42 exclusively, with ~187 devs (37%) scheduled for approximately 3998 man-days. 10% of deliverables are shared between both projects.

On average, the schedule has expanded by 26 days. 16 deliverables were not extended:

The top currently scheduled tasks (in estimated man-days) are:

  1. 2913 - Pyro Space Stations (17% part-time)
  2. 2474 - Theaters of War - Miscellaneous Support (56% part-time)
  3. 2472 - Miscellaneous Support (11% part-time)
  4. 2344 - Building Interiors (20% part-time)
  5. 2240 - Bug Fixing & Tech Debt (16% part-time)
  6. 2119 - Derelict Spaceships - Points of Interest (21% part-time)
  7. 1774 - Persistent Streaming and Server Meshing (7% part-time)
  8. 1374 - Outpost Homestead - Independent & Outlaw (25% part-time)
  9. 1032 - Outpost Theme Variants (9% part-time)
  10. 826 - Cave Archetypes (17% part-time)
  11. 471 - Character Work (13% part-time)
  12. 444 - Quantum Simulation (full-time)
  13. 385 - Login Flow (23% part-time)
  14. 355 - Chapter 01 (48% part-time)
  15. 315 - Chapter 26 (full-time)
  16. 292 - Chemline (7% part-time)
  17. 264 - Banu Merchantman (11% part-time)
  18. 261 - Chapter 14 (full-time)
  19. 225 - Chapter 12 (79% part-time)
  20. 205 - Persistent Hangars (24% part-time)
  21. 202 - Resource Management (43% part-time)
  22. 199 - Unannounced Vehicle (full-time)
  23. 190 - Jump Points (full-time)
  24. 183 - Salvage T0 (35% part-time)
  25. 175 - Chapter 11 (38% part-time)
  26. 172 - Chapter 15 (92% part-time)
  27. 171 - Player Interaction Experience T1 - Lockers & Inventory (48% part-time)
  28. 170 - HEX (5% part-time)
  29. 158 - Chapter 06 (73% part-time)
  30. 156 - Actor Status T2 (full-time)
  31. 156 - Life Support T0 (55% part-time)
  32. 146 - Chapter 20 (100% part-time)
  33. 140 - RSI Scorpius (full-time)
  34. 137 - Player Interaction Experience T2 - Visor HUD & Helmet (67% part-time)
  35. 136 - Satellites - Points of Interest (full-time)
  36. 135 - Drake Corsair (4% part-time)
  37. 130 - Archon (full-time)
  38. 129 - Chapter 07 (43% part-time)
  39. 128 - EVA T2 (71% part-time)
  40. 122 - Argo SRV (full-time)
  41. 115 - Underground Facilities (full-time)
  42. 115 - Chapter 08 (100% part-time)
  43. 115 - Chapter 10 (100% part-time)
  44. 111 - Chapter 04 (80% part-time)
  45. 100 - RaStar (full-time)
  46. 100 - MISC Hull A (14% part-time)
  47. 98 - Chapter 18 (73% part-time)
  48. 97 - Gen12 - Renderer T1 (full-time)
  49. 97 - SQ42 - Vehicle Support (full-time)
  50. 97 - Chapter 05 (100% part-time)
  51. 97 - Chapter 09 (100% part-time)
  52. 95 - Cargo System Refactor (46% part-time)
  53. 93 - RSI Apollo (full-time)
  54. 92 - Tumbril Ranger (full-time)
  55. 87 - Unannounced Vehicle (43% part-time)
  56. 86 - Zero G Push & Pull (71% part-time)
  57. 85 - Turret Usability Improvements (full-time)
  58. 83 - Dynamic Events (59% part-time)
  59. 83 - Chapter 21 (100% part-time)
  60. 82 - Cutting T2 (full-time)
  61. 82 - Hacking T0 (12% part-time)
  62. 80 - Chapter 23 (100% part-time)
  63. 76 - Weapon Misfire & Wear (22% part-time)
  64. 75 - Origin X1 (43% part-time)
  65. 73 - Destructible Environments (full-time)
  66. 73 - Bounty Hunter V2 (8% part-time)
  67. 72 - Unannounced Vehicle (full-time)
  68. 72 - Unannounced Vehicle (67% part-time)
  69. 71 - Unannounced Vehicle (full-time)
  70. 71 - FPS Devices T1 (67% part-time)
  71. 69 - Enemy Characters (full-time)
  72. 66 - Drake Vulture (full-time)
  73. 66 - Terrain Snow Displacement (full-time)
  74. 65 - FPS Radar / Scanning (36% part-time)
  75. 61 - MFD Rework (full-time)
  76. 58 - Chapter 19 (73% part-time)
  77. 56 - Pyro System, Planet, and Mission Setup (full-time)
  78. 55 - Frontier Clothing (full-time)
  79. 55 - Lean Over Cover (full-time)
  80. 55 - Mag Stripping/Refill (full-time)
  81. 55 - Space Mines (67% part-time)
  82. 54 - Error Reporting & Crash Handling (full-time)
  83. 51 - Charge/Drain T0 (33% part-time)
  84. 48 - Lorville - Hospital Interior Location (36% part-time)
  85. 45 - Commodity Kiosk (29% part-time)
  86. 45 - Personal Inventory (56% part-time)
  87. 44 - Lorville Cityscape (full-time)
  88. 43 - Probability Volume Encounter Density Refactor (full-time)
  89. 43 - Room Depressurization (full-time)
  90. 41 - Datacore Deserializer (full-time)
  91. 41 - Fire Hazard (100% part-time)
  92. 37 - MISC Hull C (33% part-time)
  93. 36 - Dynamic Population (full-time)
  94. 36 - Look IK Architecture Refactor (40% part-time)
  95. 35 - Virtual AI Service (full-time)
  96. 35 - NPC Tracker Service (full-time)
  97. 35 - Chapter 22 (17% part-time)
  98. 33 - Breakers Yard (full-time)
  99. 33 - Player Reflection (100% part-time)
  100. 32 - Roads (full-time)
  101. 32 - Server Streaming (full-time)
  102. 31 - Ecosystem Enhancements (full-time)
  103. 31 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  104. 29 - Mission Manager App (full-time)
  105. 27 - Move Planet to Compute (full-time)
  106. 26 - Services Distributed Load Testing System (full-time)
  107. 26 - Greycat Industrial Cydnus Mining Droid (full-time)
  108. 26 - Spacescaping (full-time)
  109. 26 - Ship to Ship Refueling (75% part-time)
  110. 23 - Quantum Travel Experience (full-time)
  111. 22 - Healing T0 / Actor Status T1 (full-time)
  112. 19 - MISC Hull E (full-time)
  113. 19 - Unannounced Vehicle (full-time)
  114. 19 - RSI Orion (full-time)
  115. 19 - Unannounced Vehicle (full-time)
  116. 18 - Underwater Rendering/Caustics (full-time)
  117. 18 - Atlas (full-time)
  118. 18 - XenoThreat Armor (full-time)
  119. 17 - AI - Arcade Machine (full-time)
  120. 17 - AI - Untrained Combat (full-time)
  121. 17 - Asset Reference Database (full-time)
  122. 17 - Improved OC Workflow (full-time)
  123. 17 - StarWords Improvements (full-time)
  124. 17 - Subsumption Editor Integration (full-time)
  125. 17 - Flak Ammunition (33% part-time)
  126. 17 - Chapter 13 (100% part-time)
  127. 16 - Distortion Propagation (full-time)
  128. 16 - Weapon Handling T2 (67% part-time)
  129. 15 - Animatable Gunner Helmet (full-time)
  130. 15 - Greycat Industrial Salvage Backpack (full-time)
  131. 14 - Jump Point Spacescaping (full-time)
  132. 13 - ATC System Rewrite (full-time)
  133. 13 - MISC Odyssey (full-time)
  134. 13 - NPC Scheduler Service (full-time)
  135. 13 - Lava Tech (full-time)
  136. 13 - Shield Emitters (full-time)
  137. 13 - Modular Shaders (full-time)
  138. 13 - Name Resolving API (full-time)
  139. 13 - Player Item Shard Transition (full-time)
  140. 13 - Lockable Containers (full-time)
  141. 13 - Disarray Ammunition (100% part-time)
  142. 13 - Incendiary Ammunition (100% part-time)
  143. 13 - Plasma Ammunition (100% part-time)
  144. 12 - Unified Login Queue (full-time)
  145. 12 - Fire Extinguisher (29% part-time)
  146. 12 - Long Term Persistence Enhancements (50% part-time)
  147. 11 - DGS Crash Recovery (full-time)
  148. 11 - DGS Mesh Node (full-time)
  149. 9 - Replication Layer Entity Authority (full-time)
  150. 9 - Entity Properties Plugin (full-time)
  151. 7 - Enemy Ships (full-time)
  152. 7 - Hospital Surgeon (full-time)
  153. 7 - Levski - Hospital Interior Location (full-time)
  154. 7 - Bombs (full-time)
  155. 7 - DNA Head Textures Update (full-time)
  156. 7 - Greycat Industrial Salvage Tool (50% part-time)
  157. 5 - AI - Usable System V2 (100% part-time)
  158. 5 - Civilian NPC Movement Improvements (100% part-time)
  159. 5 - ECUS Improvements (100% part-time)
  160. 5 - VisArea Improvements (100% part-time)
  161. 4 - Atmospheric Pressure Damage (full-time)
  162. 4 - Greycat Industrial Tractor Tool (100% part-time)
  163. 3 - Greycat PTV Gold Standard (full-time)
  164. 3 - MISC Hull D (full-time)
  165. 3 - Chapter 03 (100% part-time)
  166. 2 - Origin 600i Gold Standard (100% part-time)

The top currently scheduled tasks (in assigned devs) are:

  1. 178 - Bug Fixing & Tech Debt (16% part-time)
  2. 101 - Miscellaneous Support (11% part-time)
  3. 44 - Character Work (13% part-time)
  4. 32 - Outpost Homestead - Independent & Outlaw (25% part-time)
  5. 29 - Persistent Streaming and Server Meshing (7% part-time)
  6. 28 - Pyro Space Stations (17% part-time)
  7. 21 - Building Interiors (20% part-time)
  8. 14 - Archon (full-time)
  9. 14 - Banu Merchantman (11% part-time)
  10. 13 - Chapter 26 (full-time)
  11. 13 - MISC Hull A (14% part-time)
  12. 13 - Salvage T0 (35% part-time)
  13. 13 - Chapter 01 (48% part-time)
  14. 12 - Unannounced Vehicle (full-time)
  15. 12 - Chapter 12 (79% part-time)
  16. 12 - Chapter 15 (92% part-time)
  17. 11 - Jump Points (full-time)
  18. 11 - Outpost Theme Variants (9% part-time)
  19. 11 - Derelict Spaceships - Points of Interest (21% part-time)
  20. 10 - Frontier Clothing (full-time)
  21. 10 - RSI Scorpius (full-time)
  22. 10 - Persistent Hangars (24% part-time)
  23. 10 - Theaters of War - Miscellaneous Support (56% part-time)
  24. 9 - Gen12 - Renderer T1 (full-time)
  25. 9 - Hacking T0 (12% part-time)
  26. 9 - Login Flow (23% part-time)
  27. 9 - Chapter 06 (73% part-time)
  28. 9 - Chapter 08 (100% part-time)
  29. 8 - Drake Vulture (full-time)
  30. 8 - Drake Corsair (4% part-time)
  31. 8 - Chapter 18 (73% part-time)
  32. 8 - Chapter 19 (73% part-time)
  33. 8 - Chapter 21 (100% part-time)
  34. 8 - Chapter 23 (100% part-time)
  35. 7 - Chapter 14 (full-time)
  36. 7 - Chemline (7% part-time)
  37. 7 - Commodity Kiosk (29% part-time)
  38. 7 - Chapter 11 (38% part-time)
  39. 7 - Cargo System Refactor (46% part-time)
  40. 7 - Chapter 10 (100% part-time)
  41. 6 - MFD Rework (full-time)
  42. 6 - Enemy Characters (full-time)
  43. 6 - Replication Layer Entity Authority (full-time)
  44. 6 - Chapter 22 (17% part-time)
  45. 6 - Resource Management (43% part-time)
  46. 6 - Chapter 04 (80% part-time)
  47. 6 - Chapter 20 (100% part-time)
  48. 5 - Atlas (full-time)
  49. 5 - Error Reporting & Crash Handling (full-time)
  50. 5 - Healing T0 / Actor Status T1 (full-time)
  51. 5 - Quantum Simulation (full-time)
  52. 5 - Unannounced Vehicle (full-time)
  53. 5 - HEX (5% part-time)
  54. 5 - FPS Radar / Scanning (36% part-time)
  55. 5 - Lorville - Hospital Interior Location (36% part-time)
  56. 4 - Argo SRV (full-time)
  57. 4 - Pyro System, Planet, and Mission Setup (full-time)
  58. 4 - Actor Status T2 (full-time)
  59. 4 - Underground Facilities (full-time)
  60. 4 - Cave Archetypes (17% part-time)
  61. 4 - MISC Hull C (33% part-time)
  62. 4 - Chapter 07 (43% part-time)
  63. 4 - Zero G Push & Pull (71% part-time)
  64. 4 - EVA T2 (71% part-time)
  65. 3 - Player Interaction Experience T0 - Hints & Interactions (full-time)
  66. 3 - DGS Mesh Node (full-time)
  67. 3 - XenoThreat Armor (full-time)
  68. 3 - DNA Head Textures Update (full-time)
  69. 3 - RSI Apollo (full-time)
  70. 3 - SQ42 - Vehicle Support (full-time)
  71. 3 - Unannounced Vehicle (full-time)
  72. 3 - Fire Extinguisher (29% part-time)
  73. 3 - Unannounced Vehicle (43% part-time)
  74. 3 - Player Interaction Experience T1 - Lockers & Inventory (48% part-time)
  75. 3 - Player Interaction Experience T2 - Visor HUD & Helmet (67% part-time)
  76. 3 - Ship to Ship Refueling (75% part-time)
  77. 2 - Dynamic Population (full-time)
  78. 2 - Services Distributed Load Testing System (full-time)
  79. 2 - MISC Odyssey (full-time)
  80. 2 - NPC Scheduler Service (full-time)
  81. 2 - RaStar (full-time)
  82. 2 - AI - Untrained Combat (full-time)
  83. 2 - Breakers Yard (full-time)
  84. 2 - Greycat Industrial Salvage Backpack (full-time)
  85. 2 - Improved OC Workflow (full-time)
  86. 2 - Player Item Shard Transition (full-time)
  87. 2 - Bombs (full-time)
  88. 2 - Jump Point Spacescaping (full-time)
  89. 2 - Lorville Cityscape (full-time)
  90. 2 - Quantum Travel Experience (full-time)
  91. 2 - Satellites - Points of Interest (full-time)
  92. 2 - Server Streaming (full-time)
  93. 2 - Tumbril Ranger (full-time)
  94. 2 - Turret Usability Improvements (full-time)
  95. 2 - Look IK Architecture Refactor (40% part-time)
  96. 2 - Origin X1 (43% part-time)
  97. 2 - Greycat Industrial Salvage Tool (50% part-time)
  98. 2 - Life Support T0 (55% part-time)
  99. 2 - Personal Inventory (56% part-time)
  100. 2 - Dynamic Events (59% part-time)
  101. 2 - Space Mines (67% part-time)
  102. 2 - Weapon Handling T2 (67% part-time)
  103. 2 - Unannounced Vehicle (67% part-time)
  104. 2 - ECUS Improvements (100% part-time)
  105. 2 - Fire Hazard (100% part-time)
  106. 2 - Chapter 05 (100% part-time)
  107. 2 - Chapter 09 (100% part-time)
  108. 1 - Probability Volume Encounter Density Refactor (full-time)
  109. 1 - Unified Login Queue (full-time)
  110. 1 - ATC System Rewrite (full-time)
  111. 1 - Datacore Deserializer (full-time)
  112. 1 - Greycat PTV Gold Standard (full-time)
  113. 1 - MISC Hull D (full-time)
  114. 1 - MISC Hull E (full-time)
  115. 1 - Unannounced Vehicle (full-time)
  116. 1 - Virtual AI Service (full-time)
  117. 1 - Destructible Environments (full-time)
  118. 1 - Ecosystem Enhancements (full-time)
  119. 1 - Lava Tech (full-time)
  120. 1 - Move Planet to Compute (full-time)
  121. 1 - Roads (full-time)
  122. 1 - RSI Orion (full-time)
  123. 1 - Shield Emitters (full-time)
  124. 1 - Unannounced Vehicle (full-time)
  125. 1 - Underwater Rendering/Caustics (full-time)
  126. 1 - AI - Arcade Machine (full-time)
  127. 1 - Animatable Gunner Helmet (full-time)
  128. 1 - Asset Reference Database (full-time)
  129. 1 - DGS Crash Recovery (full-time)
  130. 1 - Enemy Ships (full-time)
  131. 1 - Greycat Industrial Cydnus Mining Droid (full-time)
  132. 1 - Hospital Surgeon (full-time)
  133. 1 - Lean Over Cover (full-time)
  134. 1 - Levski - Hospital Interior Location (full-time)
  135. 1 - Mission Manager App (full-time)
  136. 1 - Modular Shaders (full-time)
  137. 1 - Name Resolving API (full-time)
  138. 1 - Spacescaping (full-time)
  139. 1 - StarWords Improvements (full-time)
  140. 1 - Subsumption Editor Integration (full-time)
  141. 1 - Atmospheric Pressure Damage (full-time)
  142. 1 - Cutting T2 (full-time)
  143. 1 - Distortion Propagation (full-time)
  144. 1 - Entity Properties Plugin (full-time)
  145. 1 - Lockable Containers (full-time)
  146. 1 - Mag Stripping/Refill (full-time)
  147. 1 - NPC Tracker Service (full-time)
  148. 1 - Room Depressurization (full-time)
  149. 1 - Terrain Snow Displacement (full-time)
  150. 1 - Bounty Hunter V2 (8% part-time)
  151. 1 - Weapon Misfire & Wear (22% part-time)
  152. 1 - Charge/Drain T0 (33% part-time)
  153. 1 - Flak Ammunition (33% part-time)
  154. 1 - Long Term Persistence Enhancements (50% part-time)
  155. 1 - FPS Devices T1 (67% part-time)
  156. 1 - Player Reflection (100% part-time)
  157. 1 - Origin 600i Gold Standard (100% part-time)
  158. 1 - Disarray Ammunition (100% part-time)
  159. 1 - Incendiary Ammunition (100% part-time)
  160. 1 - Plasma Ammunition (100% part-time)
  161. 1 - AI - Usable System V2 (100% part-time)
  162. 1 - Civilian NPC Movement Improvements (100% part-time)
  163. 1 - Greycat Industrial Tractor Tool (100% part-time)
  164. 1 - VisArea Improvements (100% part-time)
  165. 1 - Chapter 03 (100% part-time)
  166. 1 - Chapter 13 (100% part-time)

[2] deliverable(s) removed:

Long Distance Probing

Last scheduled from Tue Feb 01 2022 to Mon Feb 28 2022
This feature will allow players to launch quantum-traveling probes that can detect signatures at extreme ranges far beyond the reach of ship scanners. The signatures can ultimately be used to identify point-of-interest and plan quantum travel.

The following team(s) have been freed up:

  • Systemic Services and Tools Team
    x1 Engineering dev had 2 tasks

Unannounced

Last scheduled from Sun Apr 24 2022 to Thu Jun 23 2022
Unannounced Vehicle

The following team(s) have been freed up:

  • Vehicle Content - EU
    x2 Art devs had 18 tasks

[11] deliverable(s) added:

Distortion Propagation

Thu Nov 10 2022 => Fri Dec 30 2022
Further work on this damage type to allow correct propagation into systems. This makes the location of impact much more important, as powered items closer to the impact will begin to suffer more severely. This will fulfil the original vision we had for the distortion weapons we already have in-game, and those we have planned for the future.

The following team(s) were assigned:

  • Weapon Feature Team will begin work Thu Nov 10 2022
    x1 Engineering dev with 3 tasks (104% load)

Entity Properties Plugin

Mon Jan 03 2022 => Mon Mar 14 2022
Improving entity property handling to easily adjust properties for multiple entities at the same time, decreasing iteration time for designers. This is a major upgrade to the old way of handling the entity properties, which was pretty limited and hard to extend.

The following team(s) were assigned:

  • Editor Team began work Mon Jan 03 2022
    x1 Engineering dev with 2 tasks (128% load)

Lorville Cityscape

Mon Jan 03 2022 => Thu Jun 30 2022
Rework the Lorville skyline to better fit the scale of the city and its distinctive buildings.

The following team(s) were assigned:

  • Location Concept Art began work Mon Jan 03 2022
    x2 Art devs with 10 tasks (63% load)

Physics - Ropes Simulation

Mon Sep 27 2021 => Sun Nov 28 2021
Extend the simulation algorithm of ropes to support ropes interacting with pulleys, and improve general stability to enable the development of new gameplay mechanics.

The following team(s) were assigned:

  • Physics Team began work Mon Sep 27 2021
    x1 Engineering dev previously completed all available tasks

Room Depressurization

Thu Jul 07 2022 => Tue Dec 20 2022
Creating the ability for players to increase or decrease the atmospheric pressure in a defined/closed room.

The following team(s) were assigned:

  • EU PU Gameplay Feature Team will begin work Thu Jul 07 2022
    x1 Engineering dev with 10 tasks (130% load)

RSI Apollo

Thu Aug 04 2022 => Fri Dec 30 2022
Building, implementing, and balancing RSI’s medical craft, the Apollo, as a game-ready vehicle.

The following team(s) were assigned:

  • Vehicle Content - US will begin work Thu Aug 04 2022
    x3 Art devs with 20 tasks (40% load)

Satellites - Points of Interest

Sun Mar 27 2022 => Fri Dec 30 2022
Populate the game universe with explorable satellite locations that serve as points of interest for players.

The following team(s) were assigned:

  • Location Concept Art will begin work Sun Mar 27 2022
    x2 Art devs with 30 tasks (61% load)

Tumbril Ranger

Fri May 13 2022 => Fri Dec 30 2022
Building, implementing, and balancing Tumbril Landsystems’ two-wheeled bike, the Ranger, as a game-ready vehicle.

The following team(s) were assigned:

  • Vehicle Content - US will begin work Sun Jun 12 2022
    x1 Art dev with 13 tasks (126% load)
  • Vehicle Experience Team will begin work Fri May 13 2022
    x1 Engineering dev with 8 tasks (129% load)

Unannounced

Sun Apr 24 2022 => Thu Sep 22 2022
Unannounced Vehicle

The following team(s) were assigned:

  • Vehicle Content - EU will begin work Sun Apr 24 2022
    x5 Art devs with 54 tasks (83% load)

Underground Facilities

Mon Jan 03 2022 => Thu Jun 30 2022
Adding new underground facilities to the game. Traversable areas offering gameplay opportunities in corporate industrial environments.

The following team(s) were assigned:

  • Location Concept Art began work Mon Jan 03 2022
    x4 Art devs with 26 tasks (31% load)

Zone Handling

Mon Jan 03 2022 => Mon Jan 31 2022
Implementing backend solutions to help designers easily define which zone an object should be spawned in, to be merged into all existing tools and workflows, with an initial focus on cinematic tools.

The following team(s) were assigned:

  • Editor Team began work Mon Jan 03 2022
    x1 Engineering dev previously completed all available tasks

[78] deliverable(s) updated:

Actor Status T2

Thu Aug 18 2022 => Fri Dec 30 2022

  • End date has been extended from Wed Sep 28 2022 to Fri Dec 30 2022
  • Actor Feature Team added 41 days of work
    x1 => 2 Engineering devs with 15 tasks (75% => 37% load)
    x1 Design dev with 6 tasks (115% load)
    x1 Art dev with 3 tasks (104% load)

Atmospheric Pressure Damage

Mon Jun 21 2021 => Tue May 24 2022

  • End date has been extended from Mon Feb 28 2022 to Tue May 24 2022
  • EU PU Gameplay Feature Team freed up 12 days of work
    x1 Engineering dev with 3 tasks (82% => 93% load)

Banu Merchantman

Sun Jan 03 2021 => Thu Sep 15 2022

  • End date has been extended from Thu Jun 16 2022 to Thu Sep 15 2022
  • Vehicle Content - EU added 81 days of work
    x3 Design devs with 57 tasks (92% load)
    x6 => 8 Art devs with 148 tasks (43% => 35% load)

Bounty Hunter V2

Tue Jan 18 2022 => Thu Oct 20 2022

  • End date has been extended from Thu Aug 25 2022 to Thu Oct 20 2022
  • US PU Gameplay Feature Team added 25 days of work
    x1 Art dev with 14 tasks (77% => 79% load)

Bug Fixing & Tech Debt

Thu Dec 31 2020 => Tue Jan 03 2023

  • End date has been extended from Thu Sep 29 2022 to Tue Jan 03 2023
  • Actor Tech Team added 43 days of work
    x2 Engineering devs with 30 tasks (40% => 39% load)
  • EU Landing Zone Team added 27 days of work
    x15 Art devs with 104 tasks (5% => 6% load)
    x5 Design devs with 27 tasks (16% => 18% load)
  • EU Sandbox 1 added 26 days of work
    x6 Design devs with 34 tasks (10% => 12% load)
    x10 => 11 Art devs with 68 tasks (8% => 9% load)
  • Network Team freed up 26 days of work
    x2 Engineering devs with 3 tasks (34% => 46% load)
  • Systemic Services and Tools Team added 11 days of work
    x5 Engineering devs with 39 tasks (20% => 21% load)
    x1 Design dev with 7 tasks (103% load)
  • UI Feature Team added 11 days of work
    x3 Engineering devs with 27 tasks (77% => 69% load)
    x1 Art dev with 2 tasks (115% => 417% load)
    x1 Design dev with 1 tasks (417% load)
  • UI Tech Team added 11 days of work
    x4 Engineering devs with 42 tasks (62% => 64% load)
  • US PU Gameplay Feature Team added 32 days of work
    x4 Engineering devs with 39 tasks (28% load)
    x4 Design devs with 36 tasks (27% => 28% load)
    x3 Art devs with 24 tasks (42% => 38% load)
  • Vehicle Content - EU freed up 70 days of work
    x17 Art devs with 79 tasks (18% load)
    x5 Design devs with 76 tasks (50% => 54% load)
  • Vehicle Content - US added 27 days of work
    x3 Tech Content devs with 29 tasks (41% => 39% load)
    x2 Design devs with 4 tasks (56% => 63% load)
    x5 => 2 Art devs with 5 tasks (23% => 60% load)
  • Vehicle Experience Team added 28 days of work
    x3 Engineering devs with 21 tasks (38% => 37% load)
    x4 Design devs with 38 tasks (22% load)
  • Weapon Feature Team freed up 14 days of work
    x2 Engineering devs with 3 tasks (42% => 47% load)

Building Interiors

Mon Feb 15 2021 => Fri Dec 30 2022

  • End date has been extended from Wed Sep 14 2022 to Fri Dec 30 2022
  • Location Concept Art added 241 days of work
    x7 Art devs with 75 tasks (17% => 14% load)
  • MTL Sandbox 1 added 69 days of work
    x4 Design devs with 71 tasks (6% => 7% load)
    x10 Art devs with 149 tasks (2% => 3% load)

Cargo System Refactor

Sun Jan 03 2021 => Thu Jun 02 2022

  • Actor Feature Team added 31 days of work
  • Props Team added 3 days of work
    x2 Art devs with 9 tasks (100% load)


Release 3.18

Chapter 01

Thu Dec 31 2020 => Thu Mar 31 2022

  • End date has been extended from Fri Jan 14 2022 to Thu Mar 31 2022
  • Cinematics Team added 48 days of work
    x3 Animation devs with 44 tasks (18% => 12% load)
    x1 Design dev with 15 tasks (17% => 38% load)
  • SQ42 Level Design 1 - FPS added 48 days of work
    x1 Design dev with 24 tasks (46% => 50% load)
  • SQ42 Level Design 2 - Flight added 48 days of work
    x2 => 5 Design devs with 32 tasks (27% => 12% load)
  • SQ42 Level Design 3 - Social added 69 days of work
    x3 Design devs with 27 tasks (15% => 16% load)

Chapter 02

Sun Oct 17 2021 => Thu Feb 03 2022

  • End date has been extended from Thu Oct 28 2021 to Thu Feb 03 2022
  • SQ42 Level Design 3 - Social added 13 days of work
    x1 Design dev with 2 tasks (76% => 69% load)

Chapter 03

Sun Oct 31 2021 => Thu Feb 17 2022

  • End date has been extended from Thu Nov 11 2021 to Thu Feb 17 2022
  • SQ42 Level Design 3 - Social added 13 days of work
    x1 Design dev with 2 tasks (76% => 69% load)

Chapter 04

Thu Dec 31 2020 => Mon Mar 28 2022

  • End date has been extended from Sun Jan 30 2022 to Mon Mar 28 2022
  • Cinematics Team added 48 days of work
    x3 Animation devs with 23 tasks (13% => 7% load)
    x2 Design devs with 30 tasks (12% => 19% load)
  • SQ42 Level Design 3 - Social added 45 days of work
    x1 Design dev with 14 tasks (49% => 51% load)

Chapter 05

Thu Dec 31 2020 => Mon Mar 28 2022

  • End date has been extended from Thu Dec 30 2021 to Mon Mar 28 2022
  • Cinematics Team added 48 days of work
    x2 Design devs with 31 tasks (12% load)
    x3 Animation devs with 18 tasks (14% load)
  • SQ42 Level Design 3 - Social added 31 days of work
    x1 Design dev with 6 tasks (42% => 41% load)

Chapter 06

Thu Dec 31 2020 => Wed Mar 30 2022

  • Cinematics Team added 48 days of work
    x2 Design devs with 31 tasks (12% load)
    x2 Animation devs with 11 tasks (21% load)
  • SQ42 Level Design 3 - Social added 69 days of work
    x2 Design devs with 28 tasks (28% => 29% load)

Chapter 07

Tue Jan 05 2021 => Thu Mar 31 2022

  • End date has been extended from Thu Dec 30 2021 to Thu Mar 31 2022
  • Cinematics Team added 48 days of work
    x2 Design devs with 31 tasks (12% load)
    x2 Animation devs with 11 tasks (21% load)
  • SQ42 Level Design 2 - Flight added 48 days of work
    x1 => 2 Design devs with 16 tasks (49% => 27% load)

Chapter 08

Thu Dec 31 2020 => Wed Mar 30 2022

  • Cinematics Team added 48 days of work
    x2 Design devs with 30 tasks (19% load)
    x2 Animation devs with 12 tasks (9% => 7% load)

Chapter 09

Tue Jan 05 2021 => Mon Mar 28 2022

  • End date has been extended from Thu Dec 30 2021 to Mon Mar 28 2022
  • Cinematics Team added 48 days of work
    x2 Design devs with 31 tasks (19% => 12% load)
    x2 Animation devs with 7 tasks (7% => 21% load)

Chapter 10

Tue Jan 05 2021 => Wed Mar 30 2022

  • Cinematics Team added 48 days of work
    x2 Design devs with 31 tasks (19% => 12% load)
    x2 Animation devs with 7 tasks (7% => 21% load)
  • SQ42 Level Design 3 - Social added 17 days of work
    x1 Design dev with 12 tasks (33% => 34% load)

Chapter 11

Thu Dec 31 2020 => Thu Mar 31 2022

  • End date has been extended from Thu Dec 30 2021 to Thu Mar 31 2022
  • Cinematics Team added 48 days of work
    x2 Design devs with 31 tasks (12% load)
    x2 Animation devs with 7 tasks (21% load)
  • SQ42 Level Design 1 - FPS added 48 days of work
    x4 => 5 Design devs with 32 tasks (14% => 12% load)
  • SQ42 Level Design 2 - Flight added 21 days of work
    x2 Design devs with 25 tasks (27% => 26% load)

Chapter 12

Tue Jan 05 2021 => Thu Mar 31 2022

  • End date has been extended from Sun Feb 27 2022 to Thu Mar 31 2022
  • Cinematics Team added 48 days of work
    x2 Animation devs with 22 tasks (20% load)
    x2 Design devs with 28 tasks (11% load)
  • SQ42 Level Design 1 - FPS added 48 days of work
    x3 Design devs with 32 tasks (17% => 18% load)

Chapter 13

Fri Apr 30 2021 => Thu Mar 03 2022

  • End date has been extended from Thu Nov 25 2021 to Thu Mar 03 2022
  • SQ42 Level Design 3 - Social added 59 days of work
    x1 Design dev with 18 tasks (45% => 43% load)

Chapter 14

Thu Dec 31 2020 => Thu Mar 31 2022

  • End date has been extended from Thu Dec 30 2021 to Thu Mar 31 2022
  • SQ42 Level Design 1 - FPS added 48 days of work
    x2 Design devs with 41 tasks (37% => 36% load)
  • SQ42 Level Design 2 - Flight added 69 days of work
    x1 => 5 Design devs with 33 tasks (40% => 15% load)

Chapter 15

Thu Dec 31 2020 => Wed Mar 30 2022

  • Cinematics Team added 48 days of work
    x3 Animation devs with 35 tasks (9% => 13% load)
    x1 Design dev with 20 tasks (39% => 20% load)
  • SQ42 Level Design 3 - Social added 55 days of work
    x3 Design devs with 53 tasks (18% load)

Chapter 17

Thu Dec 31 2020 => Thu Feb 03 2022

  • End date has been extended from Thu Oct 28 2021 to Thu Feb 03 2022
  • SQ42 Level Design 1 - FPS added 31 days of work
    x1 Design dev with 22 tasks (59% => 60% load)
  • SQ42 Level Design 2 - Flight added 17 days of work
    x1 => 2 Design devs with 4 tasks (68% => 32% load)

Chapter 18

Thu Dec 31 2020 => Thu Mar 31 2022

  • End date has been extended from Sun Feb 27 2022 to Thu Mar 31 2022
  • SQ42 Level Design 1 - FPS added 48 days of work
    x4 Design devs with 39 tasks (13% => 14% load)

Chapter 19

Thu Dec 31 2020 => Thu Mar 31 2022

  • End date has been extended from Mon Mar 14 2022 to Thu Mar 31 2022
  • SQ42 Level Design 1 - FPS added 48 days of work
    x3 Design devs with 29 tasks (16% => 17% load)

Chapter 20

Tue Jan 05 2021 => Thu Mar 31 2022

  • End date has been extended from Thu Dec 30 2021 to Thu Mar 31 2022
  • Cinematics Team added 48 days of work
    x2 Animation devs with 20 tasks (19% load)
    x2 Design devs with 28 tasks (11% => 12% load)
  • SQ42 Level Design 1 - FPS added 48 days of work
    x2 Design devs with 22 tasks (16% load)

Chapter 21

Sun May 30 2021 => Mon Mar 28 2022

  • End date has been extended from Mon Mar 14 2022 to Mon Mar 28 2022
  • Cinematics Team added 48 days of work
    x1 Design dev with 4 tasks (12% => 9% load)
    x1 Animation dev with 12 tasks (36% => 38% load)
  • SQ42 Level Design 3 - Social added 13 days of work
    x2 Design devs with 10 tasks (17% => 18% load)

Chapter 22

Thu Dec 31 2020 => Thu Mar 31 2022

  • End date has been extended from Thu Dec 30 2021 to Thu Mar 31 2022
  • SQ42 Level Design 1 - FPS added 48 days of work
    x5 => 6 Design devs with 49 tasks (16% => 13% load)

Chapter 23

Fri Apr 30 2021 => Mon Mar 28 2022

  • End date has been extended from Mon Mar 14 2022 to Mon Mar 28 2022
  • Cinematics Team added 48 days of work
    x1 Design dev with 8 tasks (40% => 41% load)
    x2 Animation devs with 8 tasks (9% => 7% load)

Chapter 26

Thu Dec 31 2020 => Thu Mar 31 2022

  • End date has been extended from Mon Mar 28 2022 to Thu Mar 31 2022
  • SQ42 Level Design 1 - FPS added 48 days of work
    x4 => 5 Design devs with 54 tasks (19% => 16% load)

Character Work

Thu Mar 25 2021 => Mon Mar 28 2022

  • Facial Animation added 48 days of work
    x6 Animation devs with 55 tasks (15% => 16% load)

Commodity Kiosk

Sun Jan 17 2021 => Thu Apr 07 2022

  • Systemic Services and Tools Team was assigned, revealing 15 days of work
    x1 Engineering dev with 2 tasks (83% load)

Cutting T2

Thu Aug 18 2022 => Fri Dec 30 2022

  • End date has been extended from Wed Sep 28 2022 to Fri Dec 30 2022
  • Weapon Feature Team added 41 days of work
    x1 Engineering dev with 9 tasks (75% => 61% load)

Derelict Spaceships - Points of Interest

Thu Apr 01 2021 => Wed Dec 07 2022

  • End date has been extended from Wed Sep 14 2022 to Wed Dec 07 2022
  • MTL Sandbox 1 added 69 days of work
    x3 Design devs with 34 tasks (7% => 9% load)
    x8 Art devs with 130 tasks (2% => 3% load)


Release 3.16

Drake Corsair

Sun Apr 11 2021 => Wed Aug 17 2022

  • Vehicle Content - US freed up 42 days of work
    x5 Art devs with 34 tasks (23% => 27% load)
    x1 => 2 Design devs with 11 tasks (79% => 50% load)

Drake Vulture

Sun May 30 2021 => Thu Mar 31 2022

  • End date has moved closer from Sun Apr 03 2022 to Thu Mar 31 2022
  • Vehicle Content - US added 1 days of work
    x3 Art devs with 1 tasks (28% => 9% load)
    x2 => 1 Design dev with 2 tasks (76% => 152% load)
    x3 => 2 Tech Content devs with 2 tasks (51% => 76% load)


Release 3.18

EVA T2

Thu May 13 2021 => Thu Jul 07 2022

  • Actor Tech Team added 95 days of work
    x1 => 2 Engineering devs with 9 tasks (75% => 32% load)
  • EU Landing Zone Team freed up 11 days of work

Removed from release roadmap!

Hacking T0

Sun Jan 03 2021 => Tue Jul 26 2022

  • End date has been extended from Thu Apr 21 2022 to Tue Jul 26 2022
  • EU Sandbox 1 freed up 64 days of work
    x2 Art devs with 2 tasks (2% => 38% load)
    x1 => 2 Design devs with 2 tasks (2% => 64% load)
  • UI Tech Team was assigned, revealing 3 days of work
    x1 Engineering dev with 5 tasks (174% load)

Jump Point Spacescaping

Mon Mar 08 2021 => Tue Jul 26 2022

  • End date has been extended from Mon Jan 31 2022 to Tue Jul 26 2022
  • EU Sandbox 1 added 28 days of work
    x2 Art devs with 8 tasks (19% => 31% load)
    x1 Design dev with 1 tasks (64% load)

Jump Points

Fri Feb 19 2021 => Wed Sep 28 2022

  • EU Sandbox 1 added 46 days of work
    x1 Art dev with 7 tasks (40% => 71% load)

Lean Over Cover

Sun Apr 03 2022 => Thu Jul 07 2022

  • Actor Feature Team freed up 95 days of work
  • Actor Tech Team was assigned, adding 95 days of work
    x1 Engineering dev with 6 tasks (61% load)

Life Support T0

Sun Apr 18 2021 => Tue Dec 20 2022

  • End date has been extended from Wed Sep 28 2022 to Tue Dec 20 2022
  • EU PU Gameplay Feature Team added 110 days of work
    x1 Engineering dev with 18 tasks (78% => 109% load)
    x1 Design dev with 20 tasks (40% load)

Lockable Containers

Mon Nov 08 2021 => Tue Jun 21 2022

  • End date has moved closer from Wed Aug 17 2022 to Tue Jun 21 2022
  • EU PU Gameplay Feature Team freed up 70 days of work
    x1 Design dev with 5 tasks (61% => 88% load)

Loot Generation T1

Fri Aug 13 2021 => Thu Dec 30 2021

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from Wed Sep 28 2022 to Thu Dec 30 2021
  • EU PU Gameplay Feature Team freed up 179 days of work
    x1 Engineering dev with 7 tasks (67% => 51% load)
    x1 Design dev with 3 tasks (88% load)

Mag Stripping/Refill

Sun Jan 10 2021 => Fri Dec 30 2022

  • End date has been extended from Thu Jun 03 2021 to Fri Dec 30 2022
  • Weapon Feature Team was assigned, adding 92 days of work
    x1 Engineering dev with 6 tasks (60% load)

Map and Radar System Rework

Sun Apr 04 2021 => Thu Feb 10 2022

  • End date has been extended from Tue Dec 21 2021 to Thu Feb 10 2022
  • UI Feature Team added 25 days of work
    x2 Engineering devs with 35 tasks (101% => 100% load)
    x2 Art devs with 9 tasks (83% load)
    x1 Design dev with 6 tasks (417% load)
  • UI Tech Team added 25 days of work
    x2 Engineering devs with 15 tasks (99% => 96% load)

Mining Gadgets

Mon Feb 01 2021 => Thu Jan 20 2022

  • End date has been extended from Mon Dec 20 2021 to Thu Jan 20 2022
  • Actor Feature Team added 17 days of work


Release 3.17

MISC Hull A

Sun Jun 27 2021 => Thu Mar 17 2022

  • Vehicle Content - US added 29 days of work
    x3 Tech Content devs with 5 tasks (51% => 29% load)


Release 3.17

Miscellaneous Support

Thu Dec 31 2020 => Fri Dec 30 2022

  • End date has been extended from Wed Sep 28 2022 to Fri Dec 30 2022
  • Actor Feature Team added 93 days of work
    x2 Design devs with 70 tasks (61% => 44% load)
    x1 Art dev with 11 tasks (46% => 125% load)
    x3 Animation devs with 54 tasks (28% => 41% load)
    x2 => 1 Engineering dev with 47 tasks (58% => 82% load)
  • Actor Tech Team added 43 days of work
    x5 Engineering devs with 119 tasks (16% => 15% load)
  • Lighting Team added 40 days of work
    x7 Art devs with 62 tasks (16% load)
  • Planet Content Team added 26 days of work
    x8 => 9 Art devs with 41 tasks (12% load)
  • Planet Tech Team added 24 days of work
    x3 => 5 Engineering devs with 13 tasks (29% => 16% load)
  • Vehicle Experience Team added 28 days of work
    x4 Design devs with 25 tasks (22% load)
    x1 Engineering dev with 8 tasks (109% => 91% load)
  • Weapon Feature Team added 93 days of work
    x5 Design devs with 214 tasks (20% load)
    x1 Engineering dev with 3 tasks (128% load)

NPC Tracker Service

Sun Jan 31 2021 => Mon Feb 28 2022

  • End date has been extended from Mon Jan 17 2022 to Mon Feb 28 2022
  • Systemic Services and Tools Team added 30 days of work
    x1 Engineering dev with 11 tasks (70% => 67% load)

Nyx System, Planet, and Mission Setup

Mon Mar 29 2021 => Mon Jun 21 2021

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from Thu Jun 30 2022 to Mon Jun 21 2021
  • EU Sandbox 1 freed up 134 days of work

Origin X1

Sun Jan 30 2022 => Thu Jul 14 2022

  • End date has been extended from Thu Jul 07 2022 to Thu Jul 14 2022
  • Vehicle Content - EU added 7 days of work
    x1 Design dev with 16 tasks (208% => 95% load)
    x1 Art dev with 22 tasks (167% => 255% load)

Outpost Homestead - Independent & Outlaw

Mon Jan 04 2021 => Tue Sep 06 2022

  • End date has been extended from Mon Mar 28 2022 to Tue Sep 06 2022
  • EU Sandbox 1 added 40 days of work
    x4 Design devs with 49 tasks (14% => 9% load)
    x9 => 10 Art devs with 136 tasks (7% => 3% load)

Outpost Theme Variants

Thu Apr 01 2021 => Tue Dec 20 2022

  • End date has been extended from Thu Jun 30 2022 to Tue Dec 20 2022
  • EU Sandbox 1 added 134 days of work
    x4 Design devs with 36 tasks (2% => 7% load)
    x8 => 7 Art devs with 54 tasks (1% => 5% load)

Persistent Hangars

Sun May 09 2021 => Thu Nov 17 2022

  • End date has been extended from Thu Aug 25 2022 to Thu Nov 17 2022
  • US PU Gameplay Feature Team added 53 days of work
    x3 Engineering devs with 21 tasks (41% => 38% load)
    x3 => 4 Design devs with 23 tasks (19% => 23% load)
    x2 => 3 Art devs with 6 tasks (51% load)

Persistent Streaming and Server Meshing

Thu Dec 31 2020 => Fri Dec 30 2022

  • End date has been extended from Wed Sep 28 2022 to Fri Dec 30 2022
  • Network Team added 93 days of work
    x9 Engineering devs with 121 tasks (12% load)
  • Persistent Tech Team added 93 days of work
    x4 Engineering devs with 151 tasks (23% load)
  • UI Feature Team added 39 days of work
    x2 Engineering devs with 14 tasks (90% => 88% load)

Player Reflection

Sun Apr 03 2022 => Thu Jul 07 2022

  • Actor Feature Team freed up 95 days of work
  • Actor Tech Team was assigned, adding 95 days of work
    x1 Engineering dev with 6 tasks (30% load)

Pyro Space Stations

Thu Apr 01 2021 => Tue Dec 06 2022

  • End date has been extended from Wed Sep 28 2022 to Tue Dec 06 2022
  • EU Landing Zone Team added 56 days of work
    x3 Design devs with 63 tasks (11% => 12% load)
    x12 Art devs with 287 tasks (2% load)
  • Location Concept Art added 13 days of work
    x7 Art devs with 29 tasks (17% load)

Pyro Spacescaping

Mon Jan 04 2021 => Mon Jan 31 2022

  • End date has been extended from Thu Nov 25 2021 to Mon Jan 31 2022
  • EU Sandbox 1 added 28 days of work
    x1 Art dev with 6 tasks (49% => 58% load)

Pyro System, Planet, and Mission Setup

Sun Jan 03 2021 => Thu Aug 25 2022

  • EU Sandbox 1 freed up 2 days of work
    x1 Art dev with 6 tasks (38% => 64% load)

Quantum Simulation

Thu Dec 31 2020 => Thu Dec 15 2022

  • End date has been extended from Wed Sep 28 2022 to Thu Dec 15 2022
  • Systemic Services and Tools Team added 78 days of work
    x5 Engineering devs with 124 tasks (19% load)
    x1 Design dev with 2 tasks (152% load)

Quantum Travel Experience

Wed Jul 21 2021 => Mon Feb 28 2022

  • End date has moved closer from Mon Mar 14 2022 to Mon Feb 28 2022
  • Vehicle Experience Team added 1 days of work
    x1 Design dev with 1 tasks (75% => 128% load)
    x1 Engineering dev with 10 tasks (71% => 65% load)

Replication Layer Entity Authority

Sun Apr 25 2021 => Mon Feb 28 2022

  • Network Team freed up 12 days of work
    x6 Engineering devs with 20 tasks (17% => 18% load)

Resource Management

Mon Jan 04 2021 => Tue Dec 20 2022

  • End date has been extended from Wed Sep 28 2022 to Tue Dec 20 2022
  • EU PU Gameplay Feature Team added 54 days of work
    x2 Engineering devs with 36 tasks (30% load)
    x2 Design devs with 17 tasks (36% load)
  • Vehicle Feature Team was assigned, adding 42 days of work
    x2 Engineering devs with 6 tasks (46% load)

Salvage T0

Mon Apr 19 2021 => Thu Apr 14 2022

  • End date has been extended from Sun Apr 03 2022 to Thu Apr 14 2022
  • Actor Feature Team was assigned, revealing 44 days of work
    x1 Design dev with 5 tasks (30% load)
  • Vehicle Feature Team added 17 days of work
    x1 Engineering dev with 4 tasks (75% => 68% load)
  • Weapon Feature Team added 1 days of work
    x1 Engineering dev with 3 tasks (70% => 59% load)

  • Release Title has been changed from
    ‘Salvage T0’
    to ‘Salvage - Hull Stripping’

  • Release Description has been changed from
    ‘Hull stripping and repair of ships, both by hand as well as aboard the Vulture’
    to ‘Hull stripping and repair of ships’


Release 3.18

Server Streaming

Mon Jan 03 2022 => Mon Mar 14 2022

  • End date has been extended from Mon Feb 14 2022 to Mon Mar 14 2022
  • Network Team added 2 days of work
    x1 => 2 Engineering devs with 6 tasks (74% => 37% load)

Ship CPU

Wed Jan 20 2021 => Tue Feb 02 2021

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from Wed Sep 28 2022 to Tue Feb 02 2021
  • Vehicle Experience Team freed up 192 days of work
    x1 Design dev with 1 tasks (64% load)

Ship to Ship Refueling

Tue Mar 02 2021 => Mon Mar 28 2022

  • End date has been extended from Mon Feb 14 2022 to Mon Mar 28 2022
  • EU PU Gameplay Feature Team added 2 days of work
    x2 Design devs with 2 tasks (32% load)
    x1 Engineering dev with 2 tasks (61% => 36% load)


Release 3.17

Shops and Patrons

Thu Mar 25 2021 => Wed Feb 16 2022

  • Facial Animation added 10 days of work
    x2 Animation devs with 2 tasks (83% load)

SQ42 - Vehicle Support

Sun Jan 10 2021 => Sat Oct 15 2022

  • End date has been extended from Wed Aug 17 2022 to Sat Oct 15 2022
  • Vehicle Content - US added 59 days of work
    x1 Tech Content dev with 4 tasks (58% load)
    x4 => 3 Art devs with 16 tasks (28% => 30% load)

Terrain Snow Displacement

Wed Apr 13 2022 => Mon Dec 05 2022

  • End date has been extended from Tue Jun 21 2022 to Mon Dec 05 2022
  • Planet Tech Team added 52 days of work
    x1 Engineering dev with 9 tasks (69% => 75% load)

Third Person Camera V2

Wed May 12 2021 => Tue Jun 22 2021

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from Mon Jan 31 2022 to Tue Jun 22 2021
  • Vehicle Experience Team freed up 13 days of work
    x1 Engineering dev with 3 tasks (75% load)

Turret Usability Improvements

Fri Apr 15 2022 => Wed Sep 28 2022

  • End date has been extended from Thu Jun 23 2022 to Wed Sep 28 2022
  • Vehicle Experience Team added 68 days of work
    x2 Engineering devs with 11 tasks (40% => 36% load)

Unannounced (Unannounced Vehicle)

Sun Jul 04 2021 => Thu Jun 23 2022

  • Audio was assigned, adding 25 days of work
    x1 Audio dev with 4 tasks (180% load)
  • Vehicle Experience Team added 13 days of work
    x1 => 2 Design devs with 3 tasks (128% => 47% load)

Unannounced (Unannounced Vehicle)

Sun Feb 13 2022 => Thu Jun 16 2022

  • End date has been extended from Thu May 12 2022 to Thu Jun 16 2022
  • Vehicle Content - EU added 35 days of work
    x2 Art devs with 23 tasks (100% => 118% load)
    x1 Design dev with 4 tasks (417% => 131% load)

Unannounced (Unannounced Vehicle)

Sun Oct 31 2021 => Thu Feb 03 2022

  • End date has moved earlier (time allocation removal(s) or priority up likely)
    from Thu Sep 22 2022 to Thu Feb 03 2022

Unannounced (Unannounced Content)

Thu Apr 01 2021 => Tue Dec 20 2022

  • End date has been extended from Thu Jun 30 2022 to Tue Dec 20 2022
  • Title has been updated from “Unannounced” to “Cave Archetypes”
  • Description has been updated from
    “Unannounced Content”
    to
    “Expanding the experience of traversing caves by creating more variety and developing new challenges. The setup of the caves will also make them more efficient for use in the creation of future caves.”
  • Planet Content Team added 115 days of work
    x4 Art devs with 48 tasks (2% => 5% load)

Virtual AI Service

Sun May 30 2021 => Wed Aug 31 2022

  • Systemic Services and Tools Team freed up 28 days of work
    x1 Engineering dev with 7 tasks (73% => 77% load)

[353] deliverable(s) unchanged