ShinyTracker

RSI "Progress Tracker" Delta Reports

by ShinyHobo RSS

Progress Tracker Delta

431 deliverables listed | Wed Dec 15 2021 => Fri Feb 03 2022

There were 89 modifications, 4 removals, and 15 additions (with 2 returning) in this update.


[4] deliverable(s) removed:

Drake Cutlass Gold Standard

Last scheduled from Sun Aug 21 2022 to Thu Sep 15 2022
Implementing, polishing, and optimizing all features required to bring the Drake Cutlass to gold standard.

Reward Service

Last scheduled from Sun Mar 27 2022 to Wed Jul 20 2022
Developing and implementing back-end systems capable of tracking stats and data per player, and awarding in-game rewards to them, as well as collecting, persisting and querying those player rewards

System Broadcaster

Last scheduled from Sun May 08 2022 to Wed Sep 14 2022
Implementing a system that enables the scheduling of various types of server-wide communications to players.

Unannounced

Last scheduled from Sun Apr 17 2022 to Thu Sep 15 2022
Unannounced Vehicle


[15] deliverable(s) added:

AI - Arcade Machine

Thu Feb 03 2022 => Wed Mar 16 2022
AI behavior where the AI will play multiple rounds on an arcade machine, with varied emotional results depending on if they win or lose.

The following team(s) were assigned:

  • AI Content Team began work Thu Feb 03 2022

AI - Usable System V2

Thu Jan 06 2022 => Wed Mar 02 2022
Improving the implementation of the existing usable system to optimize the memory usage, and improve the performance when querying usable data at runtime.

The following team(s) were assigned:

  • AI Tech and Feature Team began work Thu Jan 06 2022

Argo SRV

Sun Apr 17 2022 => Thu Sep 15 2022
Building, implementing, and balancing Argo’s tugboat, the SRV, as a game-ready vehicle.

The following team(s) were assigned:

  • Vehicle Content - EU will begin work Sun Apr 17 2022

Bounty Hunter V2 (returning!)

Tue Jan 18 2022 => Thu Aug 25 2022
Enabling players to track criminals via a mobiGlas security app linked to distress beacons, comm arrays, air traffic control systems, cameras, and NPC informants. This will rely on various new backend tech, including Virtual AI, the NPC Scheduler, and Security Service.

The following team(s) were assigned:

  • US PU Gameplay Feature Team began work Tue Jan 18 2022

DGS Crash Recovery

Tue Mar 01 2022 => Thu Mar 24 2022
When a Dedicated Game Server (DGS) crashes, this system will spin-up a replacement DGS and restore its state from the Replication Layer.

The following team(s) were assigned:

  • Network Team will begin work Tue Mar 01 2022

Greycat Industrial Cydnus Mining Droid

Mon Jan 03 2022 => Mon Mar 28 2022
Building, implementing, and balancing Greycat’s mining platform, the Cydnus, as a game-ready vehicle.

The following team(s) were assigned:

  • SQ42 Art began work Mon Jan 03 2022

Hospital Surgeon

Sun Jan 02 2022 => Thu Feb 24 2022
Concepting, creating, and implementing the outfits worn by surgeons, beginning with the ones working in the Orison General hospital location.

The following team(s) were assigned:

  • Character Tech Art will begin work Sun Feb 13 2022
  • SC Character Art began work Sun Jan 02 2022

Long Term Persistence Enhancements

Tue Mar 01 2022 => Mon Mar 28 2022
Changes to Long Term Persistence that support the new inventory and shard database. LTP functionality will stay the same, but the system will read/write the data from the new entity graph database.

The following team(s) were assigned:

  • Persistent Tech Team will begin work Tue Mar 01 2022

Look IK Architecture Refactor

Tue Feb 01 2022 => Mon Mar 28 2022
Update to the existing Look IK system to remap eye trajectory to use eye expressions that are defined in rig logic.

The following team(s) were assigned:

  • Tech Animation Team began work Tue Feb 01 2022

Military Multi-Tool

Sun Jan 09 2022 => Thu Feb 03 2022
Designing and building a multi-tool variant used by the UEE Military in the Squadron 42 campaign.

The following team(s) were assigned:

  • Weapon Content Team began work Sun Jan 09 2022

Modular Shaders

Mon Jan 03 2022 => Mon Mar 07 2022
Updating the existing shader system and its workflows to allow for implementation of support for basic modularity.

The following team(s) were assigned:

  • Graphics Team began work Mon Jan 03 2022

Name Resolving API (returning!)

Tue Feb 01 2022 => Mon Feb 28 2022
Engine implementation for entity class name resolving service.

The following team(s) were assigned:

  • Persistent Tech Team began work Tue Feb 01 2022

Reputation V2

Sun Dec 26 2021 => Mon Feb 14 2022
An upgrade to the reputation system that allows reputation to drive AI hostility.

The following team(s) were assigned:

  • Narrative began work Sun Dec 26 2021
  • US PU Gameplay Feature Team began work Mon Jan 03 2022

Server Streaming

Mon Jan 03 2022 => Mon Feb 14 2022
Changes the implementation of Server Object Container Streaming (S-OCS) to be driven from the network code’s Replication Layer, backed by EntityGraph for persistent storage.

The following team(s) were assigned:

  • Network Team began work Mon Jan 03 2022

Wheeled Vehicle Physics Improvements

Mon Sep 27 2021 => Sun Nov 28 2021
Improving physics for ground vehicles by taking static environment and collisions into account during network prediction and synchronization.

The following team(s) were assigned:

  • Physics Team began work Mon Sep 27 2021

[89] deliverable(s) updated:

Aciedo Station

Sun Feb 28 2021 => Thu Feb 03 2022

  • End date has been extended from Wed Dec 01 2021 to Thu Feb 03 2022

Aegis Retaliator Gold Standard

Sun Jan 03 2021 => Thu Jul 01 2021

  • End date has moved earlier (time allocation removal(s) likely)
    from Thu Aug 11 2022 to Thu Jul 01 2021

AI - Landing Improvements

Thu Oct 07 2021 => Wed Feb 16 2022

  • End date has been extended from Wed Nov 17 2021 to Wed Feb 16 2022

Thu Aug 12 2021 => Wed Feb 16 2022

  • End date has been extended from Wed Nov 03 2021 to Wed Feb 16 2022

AI - Planetary Navigation

Thu May 06 2021 => Wed Jan 19 2022

  • End date has been extended from Wed Sep 08 2021 to Wed Jan 19 2022

AI - Untrained Combat

Thu Mar 25 2021 => Wed Mar 16 2022

  • End date has been extended from Wed Nov 17 2021 to Wed Mar 16 2022

Animatable Gunner Helmet

Sun Jun 06 2021 => Thu Mar 24 2022

  • End date has been extended from Thu Nov 18 2021 to Thu Mar 24 2022

Asset Reference Database

Tue Jan 05 2021 => Mon Mar 14 2022

  • End date has been extended from Tue Dec 07 2021 to Mon Mar 14 2022

Atlas

Fri Jul 02 2021 => Mon Feb 28 2022

  • End date has been extended from Thu Nov 04 2021 to Mon Feb 28 2022

Bombs

Tue Jan 05 2021 => Thu Mar 03 2022

  • End date has been extended from Sun Nov 14 2021 to Thu Mar 03 2022


Release 3.15

Breakers Yard

Sun Jan 03 2021 => Mon Mar 28 2022

  • End date has been extended from Thu Dec 30 2021 to Mon Mar 28 2022

Cargo System Refactor

Sun Jan 03 2021 => Thu Jun 02 2022

  • End date has been extended from Mon Feb 28 2022 to Thu Jun 02 2022


Release 3.18

Chapter 01

Thu Dec 31 2020 => Fri Jan 14 2022

  • End date has been extended from Thu Dec 30 2021 to Fri Jan 14 2022

Chapter 04

Thu Dec 31 2020 => Sun Jan 30 2022

  • End date has been extended from Thu Dec 30 2021 to Sun Jan 30 2022

Chapter 05

Thu Dec 31 2020 => Thu Dec 30 2021

  • End date has moved earlier (time allocation removal(s) likely)
    from Thu May 05 2022 to Thu Dec 30 2021

Chapter 06

Thu Dec 31 2020 => Wed Mar 30 2022

  • End date has been extended from Thu Dec 30 2021 to Wed Mar 30 2022

Chapter 08

Thu Dec 31 2020 => Wed Mar 30 2022

  • End date has been extended from Thu Dec 30 2021 to Wed Mar 30 2022

Chapter 10

Tue Jan 05 2021 => Wed Mar 30 2022

  • End date has been extended from Thu Dec 30 2021 to Wed Mar 30 2022

Chapter 12

Tue Jan 05 2021 => Sun Feb 27 2022

  • End date has been extended from Thu Dec 30 2021 to Sun Feb 27 2022

Chapter 15

Thu Dec 31 2020 => Wed Mar 30 2022

  • End date has been extended from Thu Dec 30 2021 to Wed Mar 30 2022

Chapter 18

Thu Dec 31 2020 => Sun Feb 27 2022

  • End date has been extended from Thu Dec 30 2021 to Sun Feb 27 2022

Chapter 19

Thu Dec 31 2020 => Mon Mar 14 2022

  • End date has been extended from Thu Dec 30 2021 to Mon Mar 14 2022

Chapter 21

Sun May 30 2021 => Mon Mar 14 2022

  • End date has been extended from Thu Dec 30 2021 to Mon Mar 14 2022

Chapter 23

Fri Apr 30 2021 => Mon Mar 14 2022

  • End date has been extended from Thu Dec 30 2021 to Mon Mar 14 2022

Chapter 26

Thu Dec 31 2020 => Mon Mar 28 2022

  • End date has moved closer from Thu May 05 2022 to Mon Mar 28 2022

Chapter 27

Sun Jan 31 2021 => Thu Dec 30 2021

  • End date has moved earlier (time allocation removal(s) likely)
    from Mon Mar 28 2022 to Thu Dec 30 2021

Character Work

Thu Mar 25 2021 => Mon Mar 28 2022

  • End date has been extended from Thu Dec 30 2021 to Mon Mar 28 2022

Chemline

Sun Jan 03 2021 => Mon Mar 28 2022

  • End date has moved closer from Thu May 05 2022 to Mon Mar 28 2022

Civilian NPC Movement Improvements

Thu Jul 01 2021 => Wed Mar 02 2022

  • End date has been extended from Wed Dec 01 2021 to Wed Mar 02 2022

Commodity Kiosk

Sun Jan 17 2021 => Thu Apr 07 2022

  • End date has been extended from Mon Feb 28 2022 to Thu Apr 07 2022

DGS Mesh Node

Sun Aug 01 2021 => Thu Mar 24 2022

  • End date has been extended from Thu Dec 02 2021 to Thu Mar 24 2022

DNA Head Textures Update

Sun Oct 10 2021 => Thu Mar 24 2022

  • End date has been extended from Thu Dec 02 2021 to Thu Mar 24 2022


Release 3.17

Drake Vulture

Sun May 30 2021 => Sun Apr 03 2022

  • End date has been extended from Mon Mar 14 2022 to Sun Apr 03 2022


Release 3.18

Dynamic Events

Sun Jan 03 2021 => Thu Aug 25 2022

  • End date has been extended from Mon Feb 28 2022 to Thu Aug 25 2022

ECUS Improvements

Sun Jan 03 2021 => Mon Feb 28 2022

  • End date has been extended from Thu Nov 25 2021 to Mon Feb 28 2022

Enemy Characters

Thu Mar 25 2021 => Thu Mar 24 2022

  • End date has been extended from Thu Dec 02 2021 to Thu Mar 24 2022

Enemy Ships

Sun Jan 03 2021 => Sun Feb 20 2022

  • End date has been extended from Thu Jul 08 2021 to Sun Feb 20 2022

Entity Stow/Destroy

Fri Jul 02 2021 => Mon Feb 14 2022

  • End date has been extended from Thu Nov 18 2021 to Mon Feb 14 2022

Error Reporting & Crash Handling

Tue Jan 05 2021 => Tue Mar 29 2022

  • End date has moved closer from Wed Sep 28 2022 to Tue Mar 29 2022

Female Player Head

Sun Aug 01 2021 => Mon Feb 14 2022

  • End date has been extended from Thu Nov 18 2021 to Mon Feb 14 2022

Fire Extinguisher

Sat Jan 15 2022 => Thu Mar 17 2022

  • Start date has been corrected from Mon Jan 03 2022 to Sat Jan 15 2022
  • End date has been extended from Thu Feb 17 2022 to Thu Mar 17 2022

Fire Hazard

Mon Mar 29 2021 => Sun Mar 13 2022

  • End date has been extended from Sun Nov 14 2021 to Sun Mar 13 2022

Frontier Clothing

Sun Aug 15 2021 => Thu Mar 24 2022

  • End date has been extended from Thu Dec 30 2021 to Thu Mar 24 2022

FS-Tech-Anim - Asset Integration

Mon Apr 26 2021 => Mon Jan 31 2022

  • End date has been extended from Tue Dec 21 2021 to Mon Jan 31 2022

Gen12 - Renderer T1

Sun Jan 03 2021 => Mon Mar 07 2022

  • End date has been extended from Mon Jan 31 2022 to Mon Mar 07 2022

Gravlev Physics Rework

Fri Oct 15 2021 => Thu Jan 20 2022

  • End date has been extended from Thu Nov 25 2021 to Thu Jan 20 2022


Release 3.16

Greycat Industrial Salvage Backpack

Sun Dec 19 2021 => Thu Feb 24 2022

  • End date has been extended from Thu Dec 30 2021 to Thu Feb 24 2022

Greycat Industrial Salvage Tool

Sun Apr 04 2021 => Thu Mar 03 2022

  • End date has been extended from Thu Dec 09 2021 to Thu Mar 03 2022

Greycat Industrial Tractor Tool

Sun Mar 14 2021 => Thu Mar 03 2022

  • End date has been extended from Thu Dec 16 2021 to Thu Mar 03 2022

Healing T0 / Actor Status T1

Sun Jan 03 2021 => Mon Mar 14 2022

  • End date has been extended from Thu Dec 30 2021 to Mon Mar 14 2022


Release 3.15

HEX

Tue Jan 05 2021 => Wed Sep 28 2022

  • End date has been extended from Thu Jun 30 2022 to Wed Sep 28 2022

Hybrid Service

Sun May 09 2021 => Mon Feb 14 2022

  • End date has been extended from Thu Dec 02 2021 to Mon Feb 14 2022

Identity Service

Tue Dec 07 2021 => Mon Dec 20 2021

  • End date has moved earlier (time allocation removal(s) likely)
    from Thu Jun 30 2022 to Mon Dec 20 2021

Improved OC Workflow

Tue Jan 05 2021 => Mon Mar 14 2022

  • End date has been extended from Tue Dec 07 2021 to Mon Mar 14 2022

Jump Point Spacescaping

Mon Mar 08 2021 => Mon Jan 31 2022

  • End date has been extended from Thu Oct 28 2021 to Mon Jan 31 2022

Lean Over Cover

Sun Apr 03 2022 => Thu Jul 07 2022

  • Start date has moved closer from Sun May 15 2022 to Sun Apr 03 2022

Levski - Hospital Interior Location

Tue Feb 16 2021 => Sun Mar 13 2022

  • End date has been extended from Mon Feb 14 2022 to Sun Mar 13 2022

Login Flow

Tue Aug 17 2021 => Thu Jun 30 2022

  • End date has been extended from Tue Mar 15 2022 to Thu Jun 30 2022

Lorville - Hospital Interior Location

Tue Feb 16 2021 => Thu Mar 10 2022

  • End date has been extended from Wed Dec 22 2021 to Thu Mar 10 2022


Release 3.17

Maya Loadouts from P4K

Mon Jun 07 2021 => Mon Jan 31 2022

  • End date has been extended from Sun Jun 20 2021 to Mon Jan 31 2022

MISC Hull A

Sun Jun 27 2021 => Thu Mar 17 2022

  • End date has been extended from Mon Feb 14 2022 to Thu Mar 17 2022


Release 3.17

MISC Hull C

Sun Mar 07 2021 => Thu Jun 02 2022

  • End date has been extended from Thu Dec 16 2021 to Thu Jun 02 2022

Removed from release roadmap!

Mission Manager App

Sun Jul 03 2022 => Thu Aug 25 2022

  • Start date has pushed back from Tue Mar 29 2022 to Sun Jul 03 2022
  • End date has been extended from Thu May 19 2022 to Thu Aug 25 2022

NPC Tracker Service

Sun Jan 31 2021 => Mon Jan 17 2022

  • End date has been extended from Thu Dec 30 2021 to Mon Jan 17 2022

Origin X1

Sun Jan 30 2022 => Thu Jul 07 2022

  • End date has been extended from Thu Jun 23 2022 to Thu Jul 07 2022

Outlaw Medical Outfits

Sun Oct 10 2021 => Thu Feb 03 2022

  • End date has been extended from Thu Nov 04 2021 to Thu Feb 03 2022

Persistent Hangars

Sun May 09 2021 => Thu Aug 25 2022

  • End date has been extended from Thu Dec 02 2021 to Thu Aug 25 2022

Removed from release roadmap!

Player Item Shard Transition

Tue Sep 28 2021 => Mon Mar 14 2022

  • End date has been extended from Mon Oct 25 2021 to Mon Mar 14 2022

Pyro System, Planet, and Mission Setup

Sun Jan 03 2021 => Thu Aug 25 2022

  • End date has been extended from Mon Feb 14 2022 to Thu Aug 25 2022

Replication Layer Entity Authority

Sun Apr 25 2021 => Mon Feb 28 2022

  • End date has been extended from Thu Dec 02 2021 to Mon Feb 28 2022

Rescue/Transport Mission

Mon May 31 2021 => Thu Jan 20 2022

  • End date has been extended from Thu Dec 30 2021 to Thu Jan 20 2022

Salvage T0

Mon Apr 19 2021 => Sun Apr 03 2022

  • End date has been extended from Mon Mar 28 2022 to Sun Apr 03 2022


Release 3.18

Security Behavior

Thu Mar 25 2021 => Wed Feb 02 2022

  • End date has been extended from Wed Nov 03 2021 to Wed Feb 02 2022

Shops and Patrons

Thu Mar 25 2021 => Wed Feb 16 2022

  • End date has been extended from Wed Dec 01 2021 to Wed Feb 16 2022

Spacescaping

Wed Jun 30 2021 => Mon Mar 28 2022

  • End date has moved closer from Thu May 05 2022 to Mon Mar 28 2022

Spectrum Party Sync

Tue Aug 31 2021 => Mon Sep 27 2021

  • End date has moved earlier (time allocation removal(s) likely)
    from Wed Aug 17 2022 to Mon Sep 27 2021

StarWords Improvements

Wed Mar 31 2021 => Mon Mar 14 2022

  • End date has been extended from Tue Oct 26 2021 to Mon Mar 14 2022

Subsumption Editor Integration

Thu Mar 25 2021 => Wed Mar 16 2022

  • End date has been extended from Wed Nov 17 2021 to Wed Mar 16 2022

Tracking App

Mon Jan 11 2021 => Sun Aug 22 2021

  • End date has moved earlier (time allocation removal(s) likely)
    from Thu May 19 2022 to Sun Aug 22 2021

Unannounced (Unannounced Vehicle)

Sun Jan 02 2022 => Thu Jun 02 2022

  • Start date has been corrected from Sun Jan 16 2022 to Sun Jan 02 2022
  • End date has been extended from Thu Mar 24 2022 to Thu Jun 02 2022

Unannounced (Unannounced Vehicle)

Sun Apr 24 2022 => Thu Jun 23 2022

  • Start date has pushed back from Sun Apr 03 2022 to Sun Apr 24 2022

Unannounced (Unannounced Tech)

Tue Aug 31 2021 => Tue Feb 01 2022

  • End date has been extended from Tue Jan 18 2022 to Tue Feb 01 2022

Unannounced (Unannounced Content)

Mon Jul 05 2021 => Mon Aug 30 2021

  • End date has moved earlier (time allocation removal(s) likely)
    from Thu Feb 17 2022 to Mon Aug 30 2021

Unannounced (Unannounced Vehicle)

Sun Jun 27 2021 => Thu Dec 16 2021

  • Title has been updated from “Unannounced” to “Drake Cutlass Steel”
  • Description has been updated from
    “Unannounced Vehicle”
    to
    “Building, implementing, and balancing Drake Interplanetary’s dropship, the Cutlass Steel, as a game-ready vehicle.”

Unannounced (Unannounced Vehicle)

Sun Apr 11 2021 => Mon Feb 14 2022

  • Title has been updated from “Unannounced” to “Consolidated Outland HoverQuad”
  • Description has been updated from
    “Unannounced Vehicle”
    to
    “Building, implementing, and balancing Consolidated Outland’s gravlev bike, the HoverQuad, as a game-ready vehicle.”

Vending Machine Utilization T0

Wed Apr 14 2021 => Wed Feb 16 2022

  • End date has been extended from Tue Apr 27 2021 to Wed Feb 16 2022

VisArea Improvements

Sun Jan 03 2021 => Mon Feb 28 2022

  • End date has been extended from Thu Nov 25 2021 to Mon Feb 28 2022

XenoThreat Armor

Sun Oct 10 2021 => Thu Mar 24 2022

  • End date has been extended from Thu Dec 30 2021 to Thu Mar 24 2022

Xi’an Cargo

Sun May 30 2021 => Thu Dec 30 2021

  • End date has moved earlier (time allocation removal(s) likely)
    from Thu May 05 2022 to Thu Dec 30 2021

[331] deliverable(s) unchanged