Progress Tracker Delta
431 deliverables listed | Wed Dec 15 2021 => Fri Feb 03 2022
There were 89 modifications, 4 removals, and 15 additions (with 2 returning) in this update.
[4] deliverable(s) removed:
Drake Cutlass Gold Standard
Last scheduled from Sun Aug 21 2022 to Thu Sep 15 2022
Implementing, polishing, and optimizing all features required to bring the Drake Cutlass to gold
standard.
Reward Service
Last scheduled from Sun Mar 27 2022 to Wed Jul 20 2022
Developing and implementing back-end systems capable of tracking stats and data per player, and
awarding in-game rewards to them, as well as collecting, persisting and querying those player
rewards
System Broadcaster
Last scheduled from Sun May 08 2022 to Wed Sep 14 2022
Implementing a system that enables the scheduling of various types of server-wide communications to
players.
Unannounced
Last scheduled from Sun Apr 17 2022 to Thu Sep 15 2022
Unannounced Vehicle
[15] deliverable(s) added:
AI - Arcade Machine
Thu Feb 03 2022 => Wed Mar 16 2022
AI behavior where the AI will play multiple rounds on an arcade machine, with varied emotional
results depending on if they win or lose.
The following team(s) were assigned:
- AI Content Team began work Thu Feb 03 2022
AI - Usable System V2
Thu Jan 06 2022 => Wed Mar 02 2022
Improving the implementation of the existing usable system to optimize the memory usage, and improve
the performance when querying usable data at runtime.
The following team(s) were assigned:
- AI Tech and Feature Team began work Thu Jan 06 2022
Argo SRV
Sun Apr 17 2022 => Thu Sep 15 2022
Building, implementing, and balancing Argo’s tugboat, the SRV, as a game-ready vehicle.
The following team(s) were assigned:
- Vehicle Content - EU will begin work Sun Apr 17 2022
Bounty Hunter V2 (returning!)
Tue Jan 18 2022 => Thu Aug 25 2022
Enabling players to track criminals via a mobiGlas security app linked to distress beacons, comm
arrays, air traffic control systems, cameras, and NPC informants. This will rely on various new
backend tech, including Virtual AI, the NPC Scheduler, and Security Service.
The following team(s) were assigned:
- US PU Gameplay Feature Team began work Tue Jan 18 2022
DGS Crash Recovery
Tue Mar 01 2022 => Thu Mar 24 2022
When a Dedicated Game Server (DGS) crashes, this system will spin-up a replacement DGS and restore
its state from the Replication Layer.
The following team(s) were assigned:
- Network Team will begin work Tue Mar 01 2022
Greycat Industrial Cydnus Mining Droid
Mon Jan 03 2022 => Mon Mar 28 2022
Building, implementing, and balancing Greycat’s mining platform, the Cydnus, as a game-ready
vehicle.
The following team(s) were assigned:
- SQ42 Art began work Mon Jan 03 2022
Hospital Surgeon
Sun Jan 02 2022 => Thu Feb 24 2022
Concepting, creating, and implementing the outfits worn by surgeons, beginning with the ones working
in the Orison General hospital location.
The following team(s) were assigned:
- Character Tech Art will begin work Sun Feb 13 2022
- SC Character Art began work Sun Jan 02 2022
Long Term Persistence Enhancements
Tue Mar 01 2022 => Mon Mar 28 2022
Changes to Long Term Persistence that support the new inventory and shard database. LTP
functionality will stay the same, but the system will read/write the data from the new entity graph
database.
The following team(s) were assigned:
- Persistent Tech Team will begin work Tue Mar 01 2022
Look IK Architecture Refactor
Tue Feb 01 2022 => Mon Mar 28 2022
Update to the existing Look IK system to remap eye trajectory to use eye expressions that are
defined in rig logic.
The following team(s) were assigned:
- Tech Animation Team began work Tue Feb 01 2022
Military Multi-Tool
Sun Jan 09 2022 => Thu Feb 03 2022
Designing and building a multi-tool variant used by the UEE Military in the Squadron 42 campaign.
The following team(s) were assigned:
- Weapon Content Team began work Sun Jan 09 2022
Modular Shaders
Mon Jan 03 2022 => Mon Mar 07 2022
Updating the existing shader system and its workflows to allow for implementation of support for
basic modularity.
The following team(s) were assigned:
- Graphics Team began work Mon Jan 03 2022
Name Resolving API (returning!)
Tue Feb 01 2022 => Mon Feb 28 2022
Engine implementation for entity class name resolving service.
The following team(s) were assigned:
- Persistent Tech Team began work Tue Feb 01 2022
Reputation V2
Sun Dec 26 2021 => Mon Feb 14 2022
An upgrade to the reputation system that allows reputation to drive AI hostility.
The following team(s) were assigned:
- Narrative began work Sun Dec 26 2021
- US PU Gameplay Feature Team began work Mon Jan 03 2022
Server Streaming
Mon Jan 03 2022 => Mon Feb 14 2022
Changes the implementation of Server Object Container Streaming (S-OCS) to be driven from the
network code’s Replication Layer, backed by EntityGraph for persistent storage.
The following team(s) were assigned:
- Network Team began work Mon Jan 03 2022
Wheeled Vehicle Physics Improvements
Mon Sep 27 2021 => Sun Nov 28 2021
Improving physics for ground vehicles by taking static environment and collisions into account
during network prediction and synchronization.
The following team(s) were assigned:
- Physics Team began work Mon Sep 27 2021
[89] deliverable(s) updated:
Aciedo Station
Sun Feb 28 2021 => Thu Feb 03 2022
- End date has been extended from Wed Dec 01 2021 to Thu Feb 03 2022
Aegis Retaliator Gold Standard
Sun Jan 03 2021 => Thu Jul 01 2021
- End date has moved earlier (time allocation removal(s) likely)
from Thu Aug 11 2022 to Thu Jul 01 2021
AI - Landing Improvements
Thu Oct 07 2021 => Wed Feb 16 2022
- End date has been extended from Wed Nov 17 2021 to Wed Feb 16 2022
AI - Navigation Links - Ladders/Ledge Grab
Thu Aug 12 2021 => Wed Feb 16 2022
- End date has been extended from Wed Nov 03 2021 to Wed Feb 16 2022
AI - Planetary Navigation
Thu May 06 2021 => Wed Jan 19 2022
- End date has been extended from Wed Sep 08 2021 to Wed Jan 19 2022
AI - Untrained Combat
Thu Mar 25 2021 => Wed Mar 16 2022
- End date has been extended from Wed Nov 17 2021 to Wed Mar 16 2022
Animatable Gunner Helmet
Sun Jun 06 2021 => Thu Mar 24 2022
- End date has been extended from Thu Nov 18 2021 to Thu Mar 24 2022
Asset Reference Database
Tue Jan 05 2021 => Mon Mar 14 2022
- End date has been extended from Tue Dec 07 2021 to Mon Mar 14 2022
Atlas
Fri Jul 02 2021 => Mon Feb 28 2022
- End date has been extended from Thu Nov 04 2021 to Mon Feb 28 2022
Bombs
Tue Jan 05 2021 => Thu Mar 03 2022
- End date has been extended from Sun Nov 14 2021 to Thu Mar 03 2022
Release 3.15
Breakers Yard
Sun Jan 03 2021 => Mon Mar 28 2022
- End date has been extended from Thu Dec 30 2021 to Mon Mar 28 2022
Cargo System Refactor
Sun Jan 03 2021 => Thu Jun 02 2022
- End date has been extended from Mon Feb 28 2022 to Thu Jun 02 2022
Release 3.18
Chapter 01
Thu Dec 31 2020 => Fri Jan 14 2022
- End date has been extended from Thu Dec 30 2021 to Fri Jan 14 2022
Chapter 04
Thu Dec 31 2020 => Sun Jan 30 2022
- End date has been extended from Thu Dec 30 2021 to Sun Jan 30 2022
Chapter 05
Thu Dec 31 2020 => Thu Dec 30 2021
- End date has moved earlier (time allocation removal(s) likely)
from Thu May 05 2022 to Thu Dec 30 2021
Chapter 06
Thu Dec 31 2020 => Wed Mar 30 2022
- End date has been extended from Thu Dec 30 2021 to Wed Mar 30 2022
Chapter 08
Thu Dec 31 2020 => Wed Mar 30 2022
- End date has been extended from Thu Dec 30 2021 to Wed Mar 30 2022
Chapter 10
Tue Jan 05 2021 => Wed Mar 30 2022
- End date has been extended from Thu Dec 30 2021 to Wed Mar 30 2022
Chapter 12
Tue Jan 05 2021 => Sun Feb 27 2022
- End date has been extended from Thu Dec 30 2021 to Sun Feb 27 2022
Chapter 15
Thu Dec 31 2020 => Wed Mar 30 2022
- End date has been extended from Thu Dec 30 2021 to Wed Mar 30 2022
Chapter 18
Thu Dec 31 2020 => Sun Feb 27 2022
- End date has been extended from Thu Dec 30 2021 to Sun Feb 27 2022
Chapter 19
Thu Dec 31 2020 => Mon Mar 14 2022
- End date has been extended from Thu Dec 30 2021 to Mon Mar 14 2022
Chapter 21
Sun May 30 2021 => Mon Mar 14 2022
- End date has been extended from Thu Dec 30 2021 to Mon Mar 14 2022
Chapter 23
Fri Apr 30 2021 => Mon Mar 14 2022
- End date has been extended from Thu Dec 30 2021 to Mon Mar 14 2022
Chapter 26
Thu Dec 31 2020 => Mon Mar 28 2022
- End date has moved closer from Thu May 05 2022 to Mon Mar 28 2022
Chapter 27
Sun Jan 31 2021 => Thu Dec 30 2021
- End date has moved earlier (time allocation removal(s) likely)
from Mon Mar 28 2022 to Thu Dec 30 2021
Character Work
Thu Mar 25 2021 => Mon Mar 28 2022
- End date has been extended from Thu Dec 30 2021 to Mon Mar 28 2022
Chemline
Sun Jan 03 2021 => Mon Mar 28 2022
- End date has moved closer from Thu May 05 2022 to Mon Mar 28 2022
Civilian NPC Movement Improvements
Thu Jul 01 2021 => Wed Mar 02 2022
- End date has been extended from Wed Dec 01 2021 to Wed Mar 02 2022
Commodity Kiosk
Sun Jan 17 2021 => Thu Apr 07 2022
- End date has been extended from Mon Feb 28 2022 to Thu Apr 07 2022
DGS Mesh Node
Sun Aug 01 2021 => Thu Mar 24 2022
- End date has been extended from Thu Dec 02 2021 to Thu Mar 24 2022
DNA Head Textures Update
Sun Oct 10 2021 => Thu Mar 24 2022
- End date has been extended from Thu Dec 02 2021 to Thu Mar 24 2022
Release 3.17
Drake Vulture
Sun May 30 2021 => Sun Apr 03 2022
- End date has been extended from Mon Mar 14 2022 to Sun Apr 03 2022
Release 3.18
Dynamic Events
Sun Jan 03 2021 => Thu Aug 25 2022
- End date has been extended from Mon Feb 28 2022 to Thu Aug 25 2022
ECUS Improvements
Sun Jan 03 2021 => Mon Feb 28 2022
- End date has been extended from Thu Nov 25 2021 to Mon Feb 28 2022
Enemy Characters
Thu Mar 25 2021 => Thu Mar 24 2022
- End date has been extended from Thu Dec 02 2021 to Thu Mar 24 2022
Enemy Ships
Sun Jan 03 2021 => Sun Feb 20 2022
- End date has been extended from Thu Jul 08 2021 to Sun Feb 20 2022
Entity Stow/Destroy
Fri Jul 02 2021 => Mon Feb 14 2022
- End date has been extended from Thu Nov 18 2021 to Mon Feb 14 2022
Error Reporting & Crash Handling
Tue Jan 05 2021 => Tue Mar 29 2022
- End date has moved closer from Wed Sep 28 2022 to Tue Mar 29 2022
Female Player Head
Sun Aug 01 2021 => Mon Feb 14 2022
- End date has been extended from Thu Nov 18 2021 to Mon Feb 14 2022
Fire Extinguisher
Sat Jan 15 2022 => Thu Mar 17 2022
- Start date has been corrected from Mon Jan 03 2022 to Sat Jan 15 2022
- End date has been extended from Thu Feb 17 2022 to Thu Mar 17 2022
Fire Hazard
Mon Mar 29 2021 => Sun Mar 13 2022
- End date has been extended from Sun Nov 14 2021 to Sun Mar 13 2022
Frontier Clothing
Sun Aug 15 2021 => Thu Mar 24 2022
- End date has been extended from Thu Dec 30 2021 to Thu Mar 24 2022
FS-Tech-Anim - Asset Integration
Mon Apr 26 2021 => Mon Jan 31 2022
- End date has been extended from Tue Dec 21 2021 to Mon Jan 31 2022
Gen12 - Renderer T1
Sun Jan 03 2021 => Mon Mar 07 2022
- End date has been extended from Mon Jan 31 2022 to Mon Mar 07 2022
Gravlev Physics Rework
Fri Oct 15 2021 => Thu Jan 20 2022
- End date has been extended from Thu Nov 25 2021 to Thu Jan 20 2022
Release 3.16
Greycat Industrial Salvage Backpack
Sun Dec 19 2021 => Thu Feb 24 2022
- End date has been extended from Thu Dec 30 2021 to Thu Feb 24 2022
Greycat Industrial Salvage Tool
Sun Apr 04 2021 => Thu Mar 03 2022
- End date has been extended from Thu Dec 09 2021 to Thu Mar 03 2022
Greycat Industrial Tractor Tool
Sun Mar 14 2021 => Thu Mar 03 2022
- End date has been extended from Thu Dec 16 2021 to Thu Mar 03 2022
Healing T0 / Actor Status T1
Sun Jan 03 2021 => Mon Mar 14 2022
- End date has been extended from Thu Dec 30 2021 to Mon Mar 14 2022
Release 3.15
HEX
Tue Jan 05 2021 => Wed Sep 28 2022
- End date has been extended from Thu Jun 30 2022 to Wed Sep 28 2022
Hybrid Service
Sun May 09 2021 => Mon Feb 14 2022
- End date has been extended from Thu Dec 02 2021 to Mon Feb 14 2022
Identity Service
Tue Dec 07 2021 => Mon Dec 20 2021
- End date has moved earlier (time allocation removal(s) likely)
from Thu Jun 30 2022 to Mon Dec 20 2021
Improved OC Workflow
Tue Jan 05 2021 => Mon Mar 14 2022
- End date has been extended from Tue Dec 07 2021 to Mon Mar 14 2022
Jump Point Spacescaping
Mon Mar 08 2021 => Mon Jan 31 2022
- End date has been extended from Thu Oct 28 2021 to Mon Jan 31 2022
Lean Over Cover
Sun Apr 03 2022 => Thu Jul 07 2022
- Start date has moved closer from Sun May 15 2022 to Sun Apr 03 2022
Levski - Hospital Interior Location
Tue Feb 16 2021 => Sun Mar 13 2022
- End date has been extended from Mon Feb 14 2022 to Sun Mar 13 2022
Login Flow
Tue Aug 17 2021 => Thu Jun 30 2022
- End date has been extended from Tue Mar 15 2022 to Thu Jun 30 2022
Lorville - Hospital Interior Location
Tue Feb 16 2021 => Thu Mar 10 2022
- End date has been extended from Wed Dec 22 2021 to Thu Mar 10 2022
Release 3.17
Maya Loadouts from P4K
Mon Jun 07 2021 => Mon Jan 31 2022
- End date has been extended from Sun Jun 20 2021 to Mon Jan 31 2022
MISC Hull A
Sun Jun 27 2021 => Thu Mar 17 2022
- End date has been extended from Mon Feb 14 2022 to Thu Mar 17 2022
Release 3.17
MISC Hull C
Sun Mar 07 2021 => Thu Jun 02 2022
- End date has been extended from Thu Dec 16 2021 to Thu Jun 02 2022
Removed from release roadmap!
Mission Manager App
Sun Jul 03 2022 => Thu Aug 25 2022
- Start date has pushed back from Tue Mar 29 2022 to Sun Jul 03 2022
- End date has been extended from Thu May 19 2022 to Thu Aug 25 2022
NPC Tracker Service
Sun Jan 31 2021 => Mon Jan 17 2022
- End date has been extended from Thu Dec 30 2021 to Mon Jan 17 2022
Origin X1
Sun Jan 30 2022 => Thu Jul 07 2022
- End date has been extended from Thu Jun 23 2022 to Thu Jul 07 2022
Outlaw Medical Outfits
Sun Oct 10 2021 => Thu Feb 03 2022
- End date has been extended from Thu Nov 04 2021 to Thu Feb 03 2022
Persistent Hangars
Sun May 09 2021 => Thu Aug 25 2022
- End date has been extended from Thu Dec 02 2021 to Thu Aug 25 2022
Removed from release roadmap!
Player Item Shard Transition
Tue Sep 28 2021 => Mon Mar 14 2022
- End date has been extended from Mon Oct 25 2021 to Mon Mar 14 2022
Pyro System, Planet, and Mission Setup
Sun Jan 03 2021 => Thu Aug 25 2022
- End date has been extended from Mon Feb 14 2022 to Thu Aug 25 2022
Replication Layer Entity Authority
Sun Apr 25 2021 => Mon Feb 28 2022
- End date has been extended from Thu Dec 02 2021 to Mon Feb 28 2022
Rescue/Transport Mission
Mon May 31 2021 => Thu Jan 20 2022
- End date has been extended from Thu Dec 30 2021 to Thu Jan 20 2022
Salvage T0
Mon Apr 19 2021 => Sun Apr 03 2022
- End date has been extended from Mon Mar 28 2022 to Sun Apr 03 2022
Release 3.18
Security Behavior
Thu Mar 25 2021 => Wed Feb 02 2022
- End date has been extended from Wed Nov 03 2021 to Wed Feb 02 2022
Shops and Patrons
Thu Mar 25 2021 => Wed Feb 16 2022
- End date has been extended from Wed Dec 01 2021 to Wed Feb 16 2022
Spacescaping
Wed Jun 30 2021 => Mon Mar 28 2022
- End date has moved closer from Thu May 05 2022 to Mon Mar 28 2022
Spectrum Party Sync
Tue Aug 31 2021 => Mon Sep 27 2021
- End date has moved earlier (time allocation removal(s) likely)
from Wed Aug 17 2022 to Mon Sep 27 2021
StarWords Improvements
Wed Mar 31 2021 => Mon Mar 14 2022
- End date has been extended from Tue Oct 26 2021 to Mon Mar 14 2022
Subsumption Editor Integration
Thu Mar 25 2021 => Wed Mar 16 2022
- End date has been extended from Wed Nov 17 2021 to Wed Mar 16 2022
Tracking App
Mon Jan 11 2021 => Sun Aug 22 2021
- End date has moved earlier (time allocation removal(s) likely)
from Thu May 19 2022 to Sun Aug 22 2021
Unannounced (Unannounced Vehicle)
Sun Jan 02 2022 => Thu Jun 02 2022
- Start date has been corrected from Sun Jan 16 2022 to Sun Jan 02 2022
- End date has been extended from Thu Mar 24 2022 to Thu Jun 02 2022
Unannounced (Unannounced Vehicle)
Sun Apr 24 2022 => Thu Jun 23 2022
- Start date has pushed back from Sun Apr 03 2022 to Sun Apr 24 2022
Unannounced (Unannounced Tech)
Tue Aug 31 2021 => Tue Feb 01 2022
- End date has been extended from Tue Jan 18 2022 to Tue Feb 01 2022
Unannounced (Unannounced Content)
Mon Jul 05 2021 => Mon Aug 30 2021
- End date has moved earlier (time allocation removal(s) likely)
from Thu Feb 17 2022 to Mon Aug 30 2021
Unannounced (Unannounced Vehicle)
Sun Jun 27 2021 => Thu Dec 16 2021
- Title has been updated from “Unannounced” to “Drake Cutlass Steel”
- Description has been updated from
“Unannounced Vehicle”
to
“Building, implementing, and balancing Drake Interplanetary’s dropship, the Cutlass Steel, as a game-ready vehicle.”
Unannounced (Unannounced Vehicle)
Sun Apr 11 2021 => Mon Feb 14 2022
- Title has been updated from “Unannounced” to “Consolidated Outland HoverQuad”
- Description has been updated from
“Unannounced Vehicle”
to
“Building, implementing, and balancing Consolidated Outland’s gravlev bike, the HoverQuad, as a game-ready vehicle.”
Vending Machine Utilization T0
Wed Apr 14 2021 => Wed Feb 16 2022
- End date has been extended from Tue Apr 27 2021 to Wed Feb 16 2022
VisArea Improvements
Sun Jan 03 2021 => Mon Feb 28 2022
- End date has been extended from Thu Nov 25 2021 to Mon Feb 28 2022
XenoThreat Armor
Sun Oct 10 2021 => Thu Mar 24 2022
- End date has been extended from Thu Dec 30 2021 to Thu Mar 24 2022
Xi’an Cargo
Sun May 30 2021 => Thu Dec 30 2021
- End date has moved earlier (time allocation removal(s) likely)
from Thu May 05 2022 to Thu Dec 30 2021